Learn How to Juggle the Easy Way!

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Learn How to Juggle the Easy Way! Learn How to Juggle The Easy Way! Storyboard to Accompany the Online Course: Learn Articulate Storyline 3 The Easy Way Create This Storyline 3 Course in a Day! Part of the “Learn-By-Doing” Series by e-course alley 1 Design Considerations Intro Slides Here are some design guidelines: • You can use whatever avatar character in Articulate Storyline 3 that you wish for this demo course on juggling. • Try to be consistent with your color scheme. You don’t have to use the colors I show here, but make sure you only use a few colors and keep them consistent throughout the course. Branching • The structure of this course is shown on the right in the “Story View”: • Introductory slides (title, learning objectives, etc.) • Branching to the 5 steps to learn how to juggle 3 balls • Light-Boxed slides showing more information Light Boxes, KCs • Knowledge Check (KC) Questions and remediation slides • Simulation and Summary slides *Note that throughout this storyboard, text within <> brackets Simulation, Summary indicate instructions for you as the developer or labels to refer to different elements on screen. 2 Screen Title: Learn How to Juggle the Easy Way! Screen Number: 1 ON SCREEN TEXT/SCREEN SHOTS: MEDIA: • I used the Storyline 3 <Base Layer> Carmen character, but Learn How to choose any character JUGGLE you like for your avatar The EASY WAY! • For this screen, make sure your character has his or her arms at a 90o angle and is facing front • Place your avatar in the middle of the screen • Create 3 juggling balls, of different colours (your choice) – I chose yellow, green and blue MAIN PROGRAMMING CONSIDERATIONS: Use linear animation paths to create the text movement: “Learn How to” and “JUGGLE” slide in from the left, and “The EASY WAY!” slides in from the right. Use a zoom entrance animation for your Avatar and for the juggling balls. See Lecture How to Build the Juggling Course Title Screen to learn how to create this screen step-by-step. 3 Screen Title: Learning Objectives Screen Number: 2 ON SCREEN TEXT/SCREEN SHOTS: MEDIA: This lesson will teach you the basics of how - Place your Avatar on to juggle 3 balls continuously. the right hand side with arms at a 90o angle By the end of this lesson, you will be able to demonstrate how to: - Use same juggling ball shapes from previous 1. Position yourself optimally for juggling slide 2. Throw 1 ball in an arc from one hand to - Create blue circles the other numbered 1-5 for the 3. Throw 2 balls so they cross in mid-air list items from one hand to the other 4. Throw 3 balls in a sequence from one hand to the other 5. Juggle all 3 balls continuously MAIN PROGRAMMING CONSIDERATIONS: Have each list item fly in from the left using an entrance animation. In the timeline, set these to cascade in at slightly different times. Insert a slide layer to input the Juggling Animation. See Lectures How to Build “Learning Objectives” – Main Screen and How to Build “Learning Objectives” – Slide Layers to learn how to create this screen step-by-step. 4 Screen Title: What You Will Need Screen Number: 3 ON SCREEN TEXT/SCREEN SHOTS: MEDIA: <Slide Layer “Need 1” - Ball to the left> • Avatar with arms up, Juggling Balls, Bean Bags, or any type of ball or facing front and fruit (e.g. oranges) enlarged • Use caption, placed to <Slide Layer “Need 2” - Ball overhead> the left with Stepwise Instructions (i.e. This Mini-Course!) instructional text (see on screen text) <Slide Layer “Need 3” - Ball to the right> • Create a yellow circle to Patience! act as the ball that the learner can interact <Instructional Text for Caption> with to discover what they will need to learn Move the ball to see what you will need to learn how to juggle how to juggle! MAIN PROGRAMMING CONSIDERATIONS: Use a Dial interaction to create this screen, with 3 values so there are three places to input text for the 3 things you will need to learn how to juggle. Each “need” should be a different slide layer so it can be triggered by moving the ball connected to the Dial interaction. See Lectures How to Build “What You Will Need” – Main Screen and How to Build “What You Will Need” – Slide Layers to learn how to create this screen step-by-step. 5 Screen Title: The Juggling Process Screen Number: 4 ON SCREEN TEXT/SCREEN SHOTS: MEDIA: <Base Layer> <Slide Layers> • Avatar with one arm <Insert 5 buttons> <Step 1 Title> out to the left side, facing front and Step 1 Position pointing at buttons Step 2 <Step 2 Title> Step 3 1 Ball • Caption with Step 4 <Step 3 Title> instructional text (see Step 5 2 Balls on screen text) <Step 4 Title> • Clickable buttons <Caption Instructional Text> 3 Balls (choose a colour that Click on each step to learn <Step 5 Title> goes with your course more. Continuous Juggling colour scheme) MAIN PROGRAMMING CONSIDERATIONS: Create 5 clickable buttons and use the Hover state to trigger the slide layers to show main idea for each step in the juggling process. When each button is clicked, the action will branch to a similar slide showing the specifics for each step. Buttons should change to another colour when they are clicked so the learner knows what step they are on. See Lecture How to Build “The Juggling Process” – Main Screen and How to Build “The Juggling Process” – Slide Layers to learn how to create this screen step-by-step. 6 Screen Title: Step 1 – Position Yourself Screen Number: 5 ON SCREEN TEXT/SCREEN SHOTS: MEDIA: • Avatar in the same spot <Base Layer> on screen as previous • Feet shoulder-width apart slide but with arms by • Wear comfortable clothing their side to start off • Start with one ball with • Arms at a 90o angle • List of steps (buttons) are to the left but with Step 1 button emphasized with a different colour (I am using blue) • Yellow ball that enters slide, at which point Avatar changes pose to arms at right angles MAIN PROGRAMMING CONSIDERATIONS: Text appears on screen as narration plays (triggered by cue points in the timeline). Ball flies in from the right along an arc animation path, triggered by a cue point. Avatar changes poses (from arms at her side to arms at right angles) when ball enters slide to appear as though the ball is being caught. See Lecture How to Build “Step 1” – Main Screen to learn how to create this screen step-by-step. 7 Screen Title: Step 2 – 1 Ball Screen Number: 6 ON SCREEN TEXT/SCREEN SHOTS: MEDIA: • Avatar in same spot on <Base Layer> screen as previous step • Throw ball from one hand to the other with arms at right • Arms at a right angle angles • Practice for consistency • List of steps (buttons) • Throw with your eyes closed! are to the left with Step 2 emphasized in <Slide Layer – Tip 1> another colour (I use Tip: To prevent balls from rolling away when blue) you are first learning to juggle, use bean • “Tip” box placed in the bags instead. upper right corner to show additional information MAIN PROGRAMMING CONSIDERATIONS: Text appears on screen as narration plays (triggered by cue points in the timeline). The ball follows an arc animation path from one hand to the other (8 times) – I inserted a separate slide layer (Throw 1 Ball) to create this animation. The “Tip” box shows an additional text box (Slide Layer “Tip 1”) when triggered by the learner hovering over it. See Lectures How to Build “Step 2” – Main Screen and How to Build “Step 2” – Slide Layers to learn how to create this screen step-by- step. 8 Screen Title: Step 3 – 2 Balls Screen Number: 7 ON SCREEN TEXT/SCREEN SHOTS: MEDIA: • Avatar in same spot on <Base Layer> screen as previous step • Use two balls – one in each hand with arms at right angles • Throw from one hand to the other • List of steps (buttons) are • Balls should cross in the air to the left with Step 3 • Practice catching each ball emphasized in another colour (I use blue) <Slide Layer – Tip 2> • “Tip” box placed in the Tip: Try starting with different hands so you upper right corner to get used to throwing both ways. show additional information • One ball is yellow and the other is green to help distinguish them from one another MAIN PROGRAMMING CONSIDERATIONS: Text appears on screen as narration plays (triggered by cue points in the timeline). Balls follow similar arc animation paths from one hand to the other as in the previous step but in opposite directions (4 times) crossing in mid-air – I inserted a separate slide layer (Throw 2 Balls) to create this animation. The “Tip” box shows an additional text box (Slide Layer “Tip 2”) when triggered by the learner hovering over it. See Lectures How to Build “Step 3” – Main Screen and How to Build “Step 3” – Slide Layers to learn how to create this screen step-by-step. 9 Screen Title: Step 4 – 3 Balls (Not Continuous) Screen Number: 8 ON SCREEN TEXT/SCREEN SHOTS: MEDIA: <Base Layer> • Avatar in same spot on screen as previous step • Two balls in your dominant hand with arms at right angles • One ball in the other hand • List of steps (buttons) are • Throw first 2 balls (like Step 3) to the left with Step 4 • Add 3rd ball – before 2nd ball lands emphasized in another • Practice catching all 3 balls colour (I use blue) <Light-boxed Slide – Let’s Break It Down!> • “Let’s Break It Down!” button is shown in the <Text that flies in> <Caption top right hand corner Start Here Instructional Text> • Ball shapes – yellow, Repeat (Opposite Direction) Click on each button green and blue balls (or <Retry Button Text> to see how the colours of your choice) Retry? juggling sequence is are in the Avatar’s hands – Yellow and Blue balls in <Button Labels> broken down.
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