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329391-Sample.Pdf

329391-Sample.Pdf

Sample file Table of Contents Table Of Contents 1 Gem 1.1 Greater Gem Lore 1.2 Sardior 1.3 Lesser Gem Dragons 1.4 Why Should They Exist In Fifth Edition? 1.5 Imperfect Representations 1.6 Psionics in Fifth Edition

2 Amethyst Dragons 2.1 Amethyst Dragon Lore 2.2 Tactics 2.3 Livelihood

3 Crystal Dragons 3.1 Crystal Dragon Lore 3.2 Tactics 3.3 Livelihood

4 Emerald Dragons 4.1 Emerald Dragon Lore 4.2 Tactics 4.3 Livelihood

5 Sapphire Dragons 5.1 Sapphire Dragon Lore 5.2 Tactics 5.3 Livelihood

6 Topaz Dragons 6.1 Topaz Dragon Lore 6.2 Tactics 6.3 Livelihood

7 Obsidian Dragons 7.1 Obsidian Dragon Lore 7.2 Tactics 7.3 Livelihood 7.4 Who Is Seradess

Sample file

Gem Dragons | Lenmos 1 Gem Dragons Greater Gem Dragon Lore Why Should They Exist In Gem Dragons are the thirs largest family of dragons following behind the chromatic and metallic dragons. Sadly, Fifth Edition? mostly every gem dragon does not exist in fifth edition (5e), Dungeons & Dragons Fifth Edition is the most popular other than the Adult Sapphire Dragon which was released roleplaying game of all time as is currently set as the stand-alone. definitive edition of Dungeons & Dragons. Considering the As their name suggests they are based off of gems rather massive surge of players the game has recently gained the than a color metal like the chromatic, metallic, and ferrous game should not be pulling any punches and releasing all the dragons are. Additionally, gem dragons tend to stay neutral in content they can to keep relevancy and attention of players, their allignment where chromatic dragons tend toward evil instead of throwing the same ten dragons at them over and and metallic tend toward good, where ferrous dragons are the over. exception. The gem dragons are also a small family that consist of five main gem dragons and an outcast. The main gem dragons Imperfect Representations are the amethyst, crystal, emerald, sapphire, and topaz These dragons were intially created four decades, or fourty dragons where the obsidian dragon is the outcast. The main years, ago in 1980. Since, then they have undergone multiple dragons look up to Sardior as their diety, yet obsidian changes as do gods and monsters do in any mythology and dragons do not and are generally opposed to Sardior and with that the information on them differs from source to other gem dragons. source. Between certain editions with certain changes these Almost all gem dragons also wield psionic powers which is dragons had to be changed to just fit the mechanics and another thing that all gem dragons are bound together by. therefore some of these dragons aren't a perfect representation of themselves from a certain edition. They are more of a kitchen sink combination of the skills and Sardior attributes of the dragon between editions and then Sardior was the master of gem dragons and a lesser diety, materialized as a manifestation of them all, using the existing additionally he is also the dragon god of night, psionics, and sapphire dragon statblock as a guide. secrets. Unlike Bahamut and Tiamat, Sardior does not have much control over the longevity and general goals of dragon kind, nor would he want that as he tries to remain impartial Psionics in Fifth Edition and fair to both views. Psionics and fitth edition are a tough subject, alot of people Furthermore, Sardior was said to be a unique Ruby think they should be a thing and alot think they should not. Dragon of which he is the only one to exist. He had a scaly Sadly, these dragons are heavily influenced by psionics, if you body covered in the deepest ruby red scales which often had are not a fan of psionics, I would advise that you reflavor their him mistaken for an ancient red dragon. psionic abilities as innate spellcasting. Sardior was a witty diety that lived in a giant floating castle This fiasco is only perpetuated by the whole Mystic/Psion named the ruby palace that could planeshift, but generally debacle and the fact that fifth edition is in all essence a stayed in the shadow of the sun. On a rare night you could "kitchen-sink fantasy". But do not allow that to deter your see a small glimpse of it and it would easily be mistaken for a creativity, modify these dragons however you need to to fit small red moon. your game! These dragons are slated to release in Fifth Edition at some point, but many are tired of waiting, all it all comes to Lesser Gem Dragons when psionics will be sorted out and honestly that may never It is notable that there are also a set of five lesser gem happen with the mystic being shelved for what may be dragons. These dragons are not "greater" or "true gem potentially years. The dragons are supposed to release when dragons" which also doesn't allow them to be a "true dragon" psionics are all figured out and with fifth edition having a either. Officially these dragons are called "neutral dragons" super slow flow of released official content, psionics may and are based of "impure" gemstones and do not wield the never be completely finished and these dragons may never psionic abilties of their fellow gem dragons. They will recieve get their debut, at this point they may have even been their own supplement sometime in the future, or this will be forgotten. overhauled to include the lesser gem dragons, but they are as follows: Amber Dragons, Jacinth Dragons, Jade Dragons, MoonSamplestone Dragons, and Pearl Dragons. file

Gem Dragons | Lenmos 2 Amethyst Dragons Amethyst Dragon Lore Amethyst dragons are the strongest of all gem dragons, other Ancient Amethyst than the Ruby Dragon, Sardior, himself. They had a nice lavender tint to their translucent scales and always thought Dragon Gargantuan dragon, lawful neutral things through very logically. Additionally, they were known to burrow, and even head to Armor Class 22 (Natural Armor) the elemental plane of earth to do so. Addtionally, because Hit Points 476 (28d20 + 182) they are poor flyers it gave them all the more reason to do so. Speed 40 ft., burrow 40 ft., climb 40 ft., fly 80 ft. Furthermore these dragons call themselves the leaders of the gem dragons and all the lesser gem dragons believe them above the other options. The amethyst dragons stay true STR DEX CON INT WIS CHA neutral and do not see the squabbles of good and evil or law 28 (+9) 16 (+3) 27 (+7) 18 (+4) 17 (+3) 22 (+6) and chaos befitting of their time. Saving Throws Dex +8, Con +12, Wis +9, Cha +11 Skills History +10, Perception +14, Persuasion +15, Tactics Stealth +8 Amethyst dragons preffered to start their combat invisible Damage Immunities Blugeoning which they could easily do from an innate psionic trait. They Condition Immunities Frightened would also use their breath weapon if they had to which was Senses Blindsight 60 ft., Darkvision 120 ft., Passive a blast of concussive force. Additionally, once per day they Perception 23 could also launch a cystalline at their enemies which Languages Telepathy 120 ft., Common, Draconic would do quite a bit of damage, furthermore it would explode Challenge 22 on impact being all the more dangerous. Yet they would never ambush or be dishonorable in battle, and knew when to flee if Innate Spellcasting (Psionics). The dragon's innate they needed to. spellcasting ability is Intelligence (spell save DC 19). It can innately cast the following spells, requiring no components: Livelihood 1/day each: control weather, dominate person (or Amethyst dragons could subsist solely off of gems and fish. dominate beast or dominate monster), greater Additionally, they gain vassals to help their needs but usually invisibility, otiluke's resilient sphere leave one underwater secluded cave out of the knowledge of Legendary Resistance (2/Day). If the dragon fails a their subjects so they had personal room. Unlike other saving throw, it can choose to succeed instead. dragon lords, amethyst dragons gave their subject a degree of freedom which their subjects very much appreciated. Spider Climb. The dragon can climb difficult Amethyst dragons often saw and silver dragons as surfaces, including upside down on ceilings, dumb and didn't like red and white dragons at all. They often without needing to make an ability check. got into fights with these dragons but they would also resort Tunneler. The dragon can burrow through solid rock to peaceful discussions before escalating it to combat. at half its burrow speed and can choose to leave a Finally, amethyst dragons approach mating in the most 10-foot-diameter tunnel in its wake. logical way possible which is finding the best partner to produce the best offspring, love is almost never involved. Actions Multiattack. The dragon can use its Frightful Presence. It then makes two melee attacks, one with its bite and one with its claws. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) blugeoning damage. Claws. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 8) slashing damage. Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., Sampleone target. Hit: 16 (2 d8 + 8file) bludgeoning damage.

Amethyst Dragons | Lenmos 3 Frightful Presence. Each creature of the dragon's Saving Throws Dex +8, Con +11, Wis +7, Cha choice that is within 120 feet of the dragon and +10 aware of it must succeed on a DC 13 Wisdom Skills History +8, Perception +12, Persuasion saving throw or become frightened for 1 minute. A +15, Stealth +8 creature can repeat the saving throw at the end of Damage Immunities Blugeoning each of its turns, ending the effect on itself on a Condition Immunities Frightened success. If a creature's saving throw is successful or Senses Blindsight 60 ft., Darkvision 120 ft., the effect ends for it, the creature is immune to the Passive Perception 22 dragon's Frightful Presence for the next 24 hours. Languages Telepathy 120 ft., Common, Draconic Challenge 17 Concussive Breath (Recharge 5–6). The dragon exhales a blast of concussive air in a 90-foot-cone. Each creature in that cone must make a DC 20 Innate Spellcasting (Psionics). The dragon's innate Constitution saving throw. On a failed save, the spellcasting ability is Intelligence (spell save DC creature takes 60 (17d6) bludgeoning damage and 17). It can innately cast the following spells, is incapacitated until the end of its next turn. On a requiring no components: successful save, the creature takes half as much 1/day each: control weather, dominate person (or damage and isn't incapacitated. dominate beast), greater invisibility Crystalline Lozenge (1/day). The dragon exhales a Legendary Resistance (2/Day). If the dragon fails a crysalline lozenge in a 20 foot radius area within saving throw, it can choose to succeed instead. 120 feet. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, Spider Climb. The dragon can climb difficult the creature takes 77 (17d8) bludgeoning damage surfaces, including upside down on ceilings, and is incapacitated until the end of its next turn. without needing to make an ability check. On a successful save, the creature takes half as Tunneler. The dragon can burrow through solid rock much damage and isn't incapacitated. at half its burrow speed and can choose to leave a Legendary Actions 10-foot-diameter tunnel in its wake. The dragon can take 3 legendary actions, choosing Actions from the options below. Only one legendary action Multiattack. The dragon can use its Frightful can be used at a time and only at the end of Presence. It then makes two melee attacks, one another creature's turn. The dragon regains spent with its bite and one with its claws. legendary actions at the start of its turn. Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., Tail Attack. The dragon makes a tail attack. one target. Hit: 16 (2d10 + 5) piercing damage Telekinetic Fling. The dragon chooses a Small or plus 3 (1d6) blugeoning damage. smaller object that isn't being worn or carried that Claws. Melee Weapon Attack: +11 to hit, reach 10 it can see within 60 feet of it, and magically hurls ft., one target. Hit: 15 (3d8 + 5) slashing damage. the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 18 Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., Dexterity saving throw or take 15 (4d6) one target. Hit: 13 (2d8 + 5) bludgeoning damage. bludgeoning damage. Frightful Presence. Each creature of the dragon's Teleport (Costs 2 Actions). The dragon magically choice that is within 120 feet of the dragon and teleports to an unoccupied space it can see within aware of it must succeed on a DC 17 Wisdom 30 feet of it. saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Adult Amethyst dragon's Frightful Presence for the next 24 hours. Concussive Breath (Recharge 5–6). The dragon Dragon exhales a blast of concussive air in a 60-foot-cone. Huge dragon, lawful neutral Each creature in that cone must make a DC 18 Constitution saving throw. On a failed save, the Armor Class 19 (Natural Armor) creature takes 45 (13d6) bludgeoning damage and Hit Points 206 (19d12 + 82) is incapacitated until the end of its next turn. On a Speed 40 ft., burrow 40 ft., climb 40 ft., fly 80 ft. successful save, the creature takes half as much damage and isn't incapacitated. SampleSTR DEX CON INT WIS CHA file 25 (+7) 16 (+3) 23 (+6) 16 (+3) 15 (+2) 20 (+5)

Amethyst Dragons | Lenmos 4 Crystalline Lozenge (1/day). The dragon exhales a Spider Climb. The dragon can climb difficult crysalline lozenge in a 15 foot radius area within 90 surfaces, including upside down on ceilings, feet. Each creature in that area must make a DC 18 without needing to make an ability check. Constitution saving throw. On a failed save, the creature takes 59 (13d8) bludgeoning damage and Tunneler. The dragon can burrow through solid rock is incapacitated until the end of its next turn. On a at half its burrow speed and can choose to leave a successful save, the creature takes half as much 10-foot-diameter tunnel in its wake. damage and isn't incapacitated. Actions Legendary Actions Multiattack. The dragon makes three attacks: one with its bite and two with its claws. The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., can be used at a time and only at the end of one target. Hit: 13 (2d10 + 3) piercing damage another creature's turn. The dragon regains spent plus 3 (1d6) blugeoning damage. legendary actions at the start of its turn. Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., Tail Attack. The dragon makes a tail attack. one target. Hit: 12 (3d8 + 3) slashing damage. Telekinetic Fling. The dragon chooses a Small or Concussive Breath (Recharge 5–6). The dragon smaller object that isn't being worn or carried that exhales a blast of concussive air in a 30-foot-cone. it can see within 60 feet of it, and magically hurls Each creature in that cone must make a DC 13 the object at a creature it can see within 60 feet of Constitution saving throw. On a failed save, the the object. The target must succeed on a DC 17 creature takes 39 (11d6) bludgeoning damage and Dexterity saving throw or take 15 (4d6) is incapacitated until the end of its next turn. On a bludgeoning damage. successful save, the creature takes half as much damage and isn't incapacitated. Teleport (Costs 2 Actions). The dragon magically teleports to an unoccupied space it can see within Crystalline Lozenge (1/day). The dragon exhales a 30 feet of it. crysalline lozenge in a 10 foot radius area within 60 feet. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 59 (11d8) bludgeoning damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much Young Amethyst damage and isn't incapacitated. Dragon Large dragon, lawful neutral

Armor Class 18 (Natural Armor) Hit Points 52 (7d8+20) Amethyst Dragon Speed 40 ft., burrow 40 ft., climb 40 ft., fly 80 ft. Wyrmling Medium dragon, lawful neutral STR DEX CON INT WIS CHA Armor Class 17 (Natural Armor) 23 (+6) 16 (+3) 19 (+4) 14 (+2) 13 (+1) 18 (+4) Hit Points 52 (7d8+20) Speed 30 ft., burrow 30 ft., climb 30 ft., fly 60 ft. Saving Throws Dex +8, Con +9, Wis +6, Cha +9 Skills Perception +10, Stealth +7 Damage Immunities Blugeoning STR DEX CON INT WIS CHA Condition Immunities Frightened 19 (+4) 16 (+3) 17 (+3) 12 (+1) 11 (+0) 15 (+2) Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 20 Languages Telepathy 120 ft., Common, Draconic Saving Throws Dex +6, Con +5, Wis +4, Cha +5 Challenge 10 Skills Perception +8, Stealth +6 Damage Immunities Blugeoning Innate Spellcasting (Psionics). The dragon's innate Condition Immunities Frightened spellcasting ability is Intelligence (spell save DC Senses Blindsight 10 ft., Darkvision 60 ft., Passive 15). It can innately cast the following spells, Perception 18 requiring no components: Languages Telepathy 60 ft., Draconic Challenge 4 1/dSampleay each: control weather, dominate person (or file dominate beast), invisibility

Amethyst Dragons | Lenmos 5