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SPRING 2014 SPELMAN Messenger
Stacey Dougan, C’98, Raw Vegan Chef ALSO INSIDE: 2013 Reunion THE ALUMNAE MAGAZINE OF SPELMAN COLLEGE VOLUME 124 NUMBER 1 SPRING 2014 SPELMAN Messenger EDITOR All submissions should be sent to: Jo Moore Stewart Spelman Messenger Office of Alumnae Affairs ASSOCIATE EDITOR 350 Spelman Lane, S.W., Box 304 Joyce Davis Atlanta, GA 30314 COPY EDITOR OR Janet M. Barstow [email protected] Submission Deadlines: GRAPHIC DESIGNER Garon Hart Spring Semester: January 1 – May 31 Fall Semester: June 1 – December 31 ALUMNAE DATA MANAGER ALUMNAE NOTES Alyson Dorsey, C’2002 Alumnae Notes is dedicated to the following: EDITORIAL ADVISORY COMMITTEE • Education Eloise A. Alexis, C’86 • Personal (birth of a child or marriage) Tomika DePriest, C’89 • Professional Kassandra Kimbriel Jolley Please include the date of the event in your Sharon E. Owens, C’76 submission. TAKE NOTE! WRITERS S.A. Reid Take Note! is dedicated to the following Lorraine Robertson alumnae achievements: TaRessa Stovall • Published Angela Brown Terrell • Appearing in films, television or on stage • Special awards, recognition and appointments PHOTOGRAPHERS Please include the date of the event in your J.D. Scott submission. Spelman Archives Julie Yarbrough, C’91 BOOK NOTES Book Notes is dedicated to alumnae authors. Please submit review copies. The Spelman Messenger is published twice a year IN MEMORIAM by Spelman College, 350 Spelman Lane, S.W., We honor our Spelman sisters. If you receive Atlanta, Georgia 30314-4399, free of charge notice of the death of a Spelman sister, please for alumnae, donors, trustees and friends of contact the Office of Alumnae Affairs at the College. -
Blog Title Blog URL Blog Owner Blog Category Technorati Rank
Technorati Bloglines BlogPulse Wikio SEOmoz’s Blog Title Blog URL Blog Owner Blog Category Rank Rank Rank Rank Trifecta Blog Score Engadget http://www.engadget.com Time Warner Inc. Technology/Gadgets 4 3 6 2 78 19.23 Boing Boing http://www.boingboing.net Happy Mutants LLC Technology/Marketing 5 6 15 4 89 33.71 TechCrunch http://www.techcrunch.com TechCrunch Inc. Technology/News 2 27 2 1 76 42.11 Lifehacker http://lifehacker.com Gawker Media Technology/Gadgets 6 21 9 7 78 55.13 Official Google Blog http://googleblog.blogspot.com Google Inc. Technology/Corporate 14 10 3 38 94 69.15 Gizmodo http://www.gizmodo.com/ Gawker Media Technology/News 3 79 4 3 65 136.92 ReadWriteWeb http://www.readwriteweb.com RWW Network Technology/Marketing 9 56 21 5 64 142.19 Mashable http://mashable.com Mashable Inc. Technology/Marketing 10 65 36 6 73 160.27 Daily Kos http://dailykos.com/ Kos Media, LLC Politics 12 59 8 24 63 163.49 NYTimes: The Caucus http://thecaucus.blogs.nytimes.com The New York Times Company Politics 27 >100 31 8 93 179.57 Kotaku http://kotaku.com Gawker Media Technology/Video Games 19 >100 19 28 77 216.88 Smashing Magazine http://www.smashingmagazine.com Smashing Magazine Technology/Web Production 11 >100 40 18 60 283.33 Seth Godin's Blog http://sethgodin.typepad.com Seth Godin Technology/Marketing 15 68 >100 29 75 284 Gawker http://www.gawker.com/ Gawker Media Entertainment News 16 >100 >100 15 81 287.65 Crooks and Liars http://www.crooksandliars.com John Amato Politics 49 >100 33 22 67 305.97 TMZ http://www.tmz.com Time Warner Inc. -
For Immediate Release
For Immediate Release Terrapass scores touchdown with Lyft to Offset Carbon Emissions at University of Michigan Football Games Houston, Texas – October 6, 2017: Terrapass, a member of the Just Energy Group, and a leader in the fight against climate change, has partnered with Lyft, the fastest growing on-demand transportation service in the US, to offset carbon emissions associated with travel for all University of Michigan football games for the 2017/2018 season. Michigan Stadium, located in Ann Arbor, is the largest stadium in the United States and home to the Michigan Wolverines. It’s also the second largest stadium in the world. Patrons travelling to the stadium can play an important part in helping the environment simply by selecting Lyft as their choice of transportation to and from the venue for football games. Every single Lyft ride in Ann Arbor on game day will be balanced with carbon offsets that terrapass will purchase. In fact, terrapass will not only offset travel in Ann Arbor during Michigan football home games, but away games, as well. The carbon offsets will be sourced from a local project, the South Kent Landfill in Byron Center, MI. For the Michigan Wolverine’s first home game, Lyft offset more than 10,000 miles! "We realize that game day can put a large strain on the physical environment of Ann Arbor, and we want to do our part to reduce the impact. Lyft believes in the power of rideshare to not only reduce congestion, but build community. We’re proud to partner with terrapass to help the Ann Arbor community while reinforcing to passengers that it matters how you get there, said Elliot Darvick, General Manager for Lyft in Southeast Michigan. -
Downloadable Gamers
Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming Adam Alsén Julian Runge Anders Drachen Daniel Klapper Wooga, Analytics and Wooga and Humboldt Aalborg University and Humboldt University Data Science University, Berlin The Pagonis Network Berlin [email protected] [email protected] [email protected] [email protected] Abstract non: By August 2012, Facebook had 235 million monthly Social gaming is today a pervasive phenomenon. Driven by active players which amounts to roughly a fourth of its the advent of social networks and the digitization of game monthly active user base at that time [4]. distribution. In this paper the impact of digitization and so- To enable viral spread of the games on the social net- cial networks such as Facebook on digital games is de- work, developers made these games very accessible scribed and evaluated. This impact follows several vectors, including the introduction of new game formats and extend- through simple gameplay and well-designed tutorials aim- ing the traditional audiences for games, which in turn has ing at onboarding players smoothly [5-6] as well as by increased industrial revenue. The industry is in turn shaped using the and by using the Free-to-Play (F2P) business by new business model such as Free-to-Play, digital distri- model [7]. This high accessibility and social mechanics bution and the use of viral social features. These changes do made the games appeal to audiences that were not previ- not only appear irreversible, but more importantly, play a part in shaping the future of digital game design, notably for ously involved with gaming. -
Mapping the Monetization Challenge of Gaming in Various Domains
Mapping the Monetization Challenge of Gaming in Various Domains Evangelos Markopoulos1, Panagiotis Markopoulos2, Mika Liumila3, Younus Almufti1, Vasu Aggarwal 1 1 HULT International Business School, 35 Commercial Road, Whitechapel, E1 1LD London United Kingdom. 2 University of the Arts London, Elephant and Castle, SE1 6SB, London, United Kingdom. 3 Turku University of Applied Science, Joukahaisenkatu 3, 20520, Turku, Finnland. [email protected], [email protected], [email protected] [email protected], [email protected] Abstract. The cost of developing successful games for either entertainment or business purposes is a high-risk investment but mandatory due to the nature of the sector. However, there are discrete and innovative ways that minimize the investments risk and assure profitability without losing the player’s engage- ment. Gaming monetization can be approached from direct or indirect financial charges based on the scope of the game and its target group. As of today, no monetization practice can be considered as a silver bullet as they are all affected by geographical, cultural, social, economic and other factors. This paper attempts to define the major monetization elements in the gaming industry. It also at- tempts to define the major gaming categories and subcategories and associate on them the monetization elements and techniques. Furthermore, it creates a map for the development of gamification monetization approaches per case which can contribute towards effective gaming investments management. Keywords: Gaming · Gamification · Serious Games · Investment Management · Entertainment Games · Monetization · Ethics · Management 1 Introduction The growth of the computer and digital games industry has turned out to be non- predictable in market size and number of applications. -
PR and Media Professional
Charles C. Mackey Vice President, Account Director Public Relations • Communications • Publicist • Media Spokesperson 123 Main Street, New York, NY 00000 | (123) 123-1234 | [email protected] Professional Profile ____________________________________________________________________ • High energy, creative professional with enthusiasm for securing media coverage combined with strong experience in public relations, advertising, media, and marketing. Known as a "go-getter" with contagious optimism and strategic vision, a strong writer and public spokesperson, and a collaborative "multi-tasker" of high-tempo creative projects. • Pioneered Social Media program that rocketed engagement at a well-established traditional multi-national manufacturing company, sustaining multiple communication channels and proactively shepherding creative solutions for "new" media exposure in competitive market place. Guided Twitter conversations, blogging, and Facebook presence. • Success pitching and executing brand-building solutions, cultivating a robust media network, and securing high-profile media coverage to include exclusive interviews with Robert Scoble, Mashable, and ZDnet. Proficient in French and Spanish. Areas of Expertise / Core Competencies Include ____________________________________________ - Integrated Public Relations & Marketing - Highly Developed Online Media Contacts - Corporate Promotions & Brand Campaigns - Influencer & Celebrity Interviews - Publicity, Press Events, & Promotions - External & Internal Communications - Online & Social Media -
Artificial Intelligence, China, Russia, and the Global Order Technological, Political, Global, and Creative Perspectives
AIR UNIVERSITY LIBRARY AIR UNIVERSITY PRESS Artificial Intelligence, China, Russia, and the Global Order Technological, Political, Global, and Creative Perspectives Shazeda Ahmed (UC Berkeley), Natasha E. Bajema (NDU), Samuel Bendett (CNA), Benjamin Angel Chang (MIT), Rogier Creemers (Leiden University), Chris C. Demchak (Naval War College), Sarah W. Denton (George Mason University), Jeffrey Ding (Oxford), Samantha Hoffman (MERICS), Regina Joseph (Pytho LLC), Elsa Kania (Harvard), Jaclyn Kerr (LLNL), Lydia Kostopoulos (LKCYBER), James A. Lewis (CSIS), Martin Libicki (USNA), Herbert Lin (Stanford), Kacie Miura (MIT), Roger Morgus (New America), Rachel Esplin Odell (MIT), Eleonore Pauwels (United Nations University), Lora Saalman (EastWest Institute), Jennifer Snow (USSOCOM), Laura Steckman (MITRE), Valentin Weber (Oxford) Air University Press Muir S. Fairchild Research Information Center Maxwell Air Force Base, Alabama Opening remarks provided by: Library of Congress Cataloging-in- Publication Data Brig Gen Alexus Grynkewich (JS J39) Names: TBD. and Lawrence Freedman (King’s College, Title: Artificial Intelligence, China, Russia, and the Global Order : Techno- London) logical, Political, Global, and Creative Perspectives / Nicholas D. Wright. Editor: Other titles: TBD Nicholas D. Wright (Intelligent Biology) Description: TBD Identifiers: TBD Integration Editor: Subjects: TBD Mariah C. Yager (JS/J39/SMA/NSI) Classification: TBD LC record available at TBD AIR UNIVERSITY PRESS COLLABORATION TEAM Published by Air University Press in October -
The Rising Esports Industry and the Need for Regulation
TIME TO BE GROWN-UPS ABOUT VIDEO GAMING: THE RISING ESPORTS INDUSTRY AND THE NEED FOR REGULATION Katherine E. Hollist* Ten years ago, eSports were an eccentric pastime primarily enjoyed in South Korea. However, in the past several years, eSports have seen meteoric growth in dozens of markets, attracting tens of millions of viewers each year in the United States, alone. Meanwhile, the players who make up the various teams that play eSports professionally enjoy few protections. The result is that many of these players— whose average ages are between 18 and 22—are experiencing health complications after practicing as much as 14 hours a day to retain their professional status. This Note will explore why traditional solutions, like existing labor laws, fail to address the problem, why unionizing is impracticable under the current model, and finally, suggest regulatory solutions to address the unique characteristics of the industry. TABLE OF CONTENTS INTRODUCTION ..................................................................................................... 824 I. WHAT ARE ESPORTS? ....................................................................................... 825 II. THE PROBLEMS PLAYERS FACE UNDER THE CURRENT MODEL ....................... 831 III. THE COMPLICATIONS WITH COLLECTIVE BARGAINING ................................. 837 IV. GETTING THE GOVERNMENT INVOLVED: THE WHY AND THE HOW .............. 839 A. Regulate the Visas ...................................................................................... 842 B. Form an -
Just Energy and Lyft Join Forces on Facebook
Just Energy and Lyft Join Forces on Facebook January 21, 2019 Joint Marketing to Offer Promotional Deals for Houston, Texas Customers HOUSTON, Jan. 21, 2019 (GLOBE NEWSWIRE) -- Just Energy, a leading consumer company focused on essential needs including electricity and natural gas commodities, health and well-being products, and utility conservation, is pleased to announce a new joint marketing partnership with Lyft, whose mission is to improve people's lives with the world's best transportation. Customers can now get free rides along with their energy plan, increasing the benefit and convenience of being a Just Energy customer. Free Nights, Free Rides. Customers that sign up for the promotional Nights Free plan will receive a $50 credit in their Lyft account. With 24 or 36-month term options, Nights Free customers can sleep easy knowing that their energy supply charges incurred between 9pm and 7am will be credited on their bill. With this promotional offer, customers get more of what they want - free usage during the evening hours and the convenience of on-demand rides with Lyft up to $50. “At Just Energy, we believe in creating products and services that make our customers’ lives easier,” says Pat McCullough, Chief Executive Officer at Just Energy. “We are excited to partner with Lyft and provide the added value of free rides when signing up for our Nights Free or Basics promotional plans. This offer embodies our mission of being Trusted Advisors, giving our customers the most in terms of value and convenience.” The promotion is being rolled out in the Houston, Texas market. -
Technology, Media, and Telecommunications Predictions
Technology, Media, and Telecommunications Predictions 2021 Deloitte’s Technology, Media, and Telecommunications (TMT) group brings together one of the world’s largest pools of industry experts—respected for helping companies of all shapes and sizes thrive in a digital world. Deloitte’s TMT specialists can help companies take advantage of the ever-changing industry through a broad array of services designed to meet companies wherever they are, across the value chain and around the globe. Contact the authors for more information or read more on www.deloitte.com. Contents Foreword 2 Gaining an intelligent edge 4 The cloud migration forecast 14 5G is not hazardous to your health 24 The next-generation radio access network 36 Women’s sports gets down to business 50 The hyperquantified athlete 66 TV’s New Year’s resolution 78 From virtual to reality 96 Video visits go viral 104 Technology, Media, and Telecommunications Predictions 2021 Foreword TMT Predictions 2021: The COVID-19 catalyst E CAN’T TALK about 2021 without Some of these changes happened extremely quickly. mentioning COVID-19. All nine of our Movements to the cloud, to video visits for WTMT Predictions topics for this year medicine, and to the intelligent edge were already were shaped to some extent by the pandemic. We underway in 2019, but they have been accelerated hope that during 2021, we will be closer to the end by years or even decades because of the pandemic. of the pandemic than to the beginning, focusing on We expect rapid evolution in these three areas to thriving in the future rather than responding to continue through 2021. -
US Mainstream Media Index May 2021.Pdf
Mainstream Media Top Investors/Donors/Owners Ownership Type Medium Reach # estimated monthly (ranked by audience size) for ranking purposes 1 Wikipedia Google was the biggest funder in 2020 Non Profit Digital Only In July 2020, there were 1,700,000,000 along with Wojcicki Foundation 5B visitors to Wikipedia. (YouTube) Foundation while the largest BBC reports, via donor to its endowment is Arcadia, a Wikipedia, that the site charitable fund of Lisbet Rausing and had on average in 2020, Peter Baldwin. Other major donors 1.7 billion unique visitors include Google.org, Amazon, Musk every month. SimilarWeb Foundation, George Soros, Craig reports over 5B monthly Newmark, Facebook and the late Jim visits for April 2021. Pacha. Wikipedia spends $55M/year on salaries and programs with a total of $112M in expenses in 2020 while all content is user-generated (free). 2 FOX Rupert Murdoch has a controlling Publicly Traded TV/digital site 2.6M in Jan. 2021. 3.6 833,000,000 interest in News Corp. million households – Average weekday prime Rupert Murdoch Executive Chairman, time news audience in News Corp, son Lachlan K. Murdoch, Co- 2020. Website visits in Chairman, News Corp, Executive Dec. 2020: FOX 332M. Chairman & Chief Executive Officer, Fox Source: Adweek and Corporation, Executive Chairman, NOVA Press Gazette. However, Entertainment Group. Fox News is owned unique monthly views by the Fox Corporation, which is owned in are 113M in Dec. 2020. part by the Murdoch Family (39% share). It’s also important to point out that the same person with Fox News ownership, Rupert Murdoch, owns News Corp with the same 39% share, and News Corp owns the New York Post, HarperCollins, and the Wall Street Journal. -
Exploration of the Current State and Directions of Dynamic Ridesharing Joseph J
Montclair State University Montclair State University Digital Commons Theses, Dissertations and Culminating Projects 8-2015 Exploration of the Current State and Directions of Dynamic Ridesharing Joseph J. Di Gianni Montclair State University Follow this and additional works at: https://digitalcommons.montclair.edu/etd Part of the Environmental Sciences Commons Recommended Citation Di Gianni, Joseph J., "Exploration of the Current State and Directions of Dynamic Ridesharing" (2015). Theses, Dissertations and Culminating Projects. 187. https://digitalcommons.montclair.edu/etd/187 This Dissertation is brought to you for free and open access by Montclair State University Digital Commons. It has been accepted for inclusion in Theses, Dissertations and Culminating Projects by an authorized administrator of Montclair State University Digital Commons. For more information, please contact [email protected]. EXPLORATION OF THE CURRENT STATE AND DIRECTIONS OF DYNAMIC RIDESHARING A DISSERTATION Submitted to the Faculty of Montclair State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy by JOSEPH J. DI GIANNI Montclair State University Montclair, NJ 2015 Dissertation Chair: Dr. Rolf Sternberg Copyright © 2015 by Joseph J. Di Gianni. All rights reserved. MONTCLAIR STATE UNIVERSITY THE GRADUATE SCHOOL DISSERTATION APPROVAL We hereby approve the Dissertation EXPLORATION OF THE CURRENT STATE AND DIRECTIONS OF DYNAMIC RIDESHARING of Joseph J. Di Gianni Candidate for the Degree: Doctor ofPhilosophy Dissertation Committee: Department ofEarth and Environmental Studies Dr. RolfSter^eT^ Certified by: Dissertation.Chair Dr. Joan C. Ficke Dr. Gregory Pope Dean ofThe Graduate School Date Dr. Harbans^nsh . Joseph Mirabella ABSTRACT EXPLORATION OF THE CURRENT STATE AND DIRECTIONS OF DYNAMIC RIDSHAREING by Joseph J.