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The Theme Park As "De Sprookjessprokkelaar," the Gatherer and Teller of Stories
University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2018 Exploring a Three-Dimensional Narrative Medium: The Theme Park as "De Sprookjessprokkelaar," The Gatherer and Teller of Stories Carissa Baker University of Central Florida, [email protected] Part of the Rhetoric Commons, and the Tourism and Travel Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Doctoral Dissertation (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Baker, Carissa, "Exploring a Three-Dimensional Narrative Medium: The Theme Park as "De Sprookjessprokkelaar," The Gatherer and Teller of Stories" (2018). Electronic Theses and Dissertations, 2004-2019. 5795. https://stars.library.ucf.edu/etd/5795 EXPLORING A THREE-DIMENSIONAL NARRATIVE MEDIUM: THE THEME PARK AS “DE SPROOKJESSPROKKELAAR,” THE GATHERER AND TELLER OF STORIES by CARISSA ANN BAKER B.A. Chapman University, 2006 M.A. University of Central Florida, 2008 A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the College of Arts and Humanities at the University of Central Florida Orlando, FL Spring Term 2018 Major Professor: Rudy McDaniel © 2018 Carissa Ann Baker ii ABSTRACT This dissertation examines the pervasiveness of storytelling in theme parks and establishes the theme park as a distinct narrative medium. It traces the characteristics of theme park storytelling, how it has changed over time, and what makes the medium unique. -
Whitewater Water Rides
WhiteWater Water Rides WhiteWater was born in 1980 with one clear purpose, to create places where families unite and make joyful lasting memories. We achieve this by standing alongside our customers from concept to completion of award-winning attractions, from slides to water rides and everything in between. We aim to inspire our clients by unleashing our creativity to realize their ambitions; we craft solutions which make each park unique. We are dedicated to making products that operators can count on, because we understand the importance of reliability and efficiency on the bottom line. As market leaders, we put our success down to our attitude, in all our years we’ve never once forgotten why we’re here – to help parks solve problems, create immersive experiences, and delight guests all over the world. We’re here to create places where fun can thrive. Head Office (Vancouver) Asia Pacific Office (Shanghai) Middle East Office (Dubai) Europe Office (Barcelona) +1.60 4.273.10 68 +86 21 32567586 +971 (0) 4 422 9318 +34 932 504 431 [email protected] [email protected] www.whitewaterwest.com www.whitewaterwest.cn 1 WHITEWATER WATER RIDES 2 WhiteWater Water Rides An essential ride for every kind of park, because families love them! Water rides are an industry staple, providing high capacity family entertainment and huge spectator value. A water ride provides a completely different experience from coasters, kiddie rides and dark rides. A water ride from WhiteWater will augment your ride mix with an experience where you can dial up or down on splash and thrills, according to your needs. -
The Immersive Theme Park
THE IMMERSIVE THEME PARK Analyzing the Immersive World of the Magic Kingdom Theme Park JOOST TER BEEK (S4155491) MASTERTHESIS CREATIVE INDUSTRIES Radboud University Nijmegen Supervisor: C.C.J. van Eecke 22 July 2018 Summary The aim of this graduation thesis The Immersive Theme Park: Analyzing the Immersive World of the Magic Kingdom Theme Park is to try and understand how the Magic Kingdom theme park works in an immersive sense, using theories and concepts by Lukas (2013) on the immersive world and Ndalianis (2004) on neo-baroque aesthetics as its theoretical framework. While theme parks are a growing sector in the creative industries landscape (as attendance numbers seem to be growing and growing (TEA, 2016)), research on these parks seems to stay underdeveloped in contrast to the somewhat more accepted forms of art, and almost no attention was given to them during the writer’s Master’s courses, making it seem an interesting choice to delve deeper into this subject. Trying to reveal some of the core reasons of why the Disney theme parks are the most visited theme parks in the world, and especially, what makes them so immersive, a profound analysis of the structure, strategies, and design of the Magic Kingdom theme park using concepts associated with the neo-baroque, the immersive world and the theme park is presented through this thesis, written from the perspective of a creative master student who has visited these theme parks frequently over the past few years, using further literature, research, and critical thinking on the subject by others to underly his arguments. -
Dark Rides and the Evolution of Immersive Media
Journal of Themed Experience and Attractions Studies Volume 1 Issue 1 Article 6 January 2018 Dark rides and the evolution of immersive media Joel Zika Deakin University, [email protected] Part of the Environmental Design Commons, Interactive Arts Commons, and the Theatre and Performance Studies Commons Find similar works at: https://stars.library.ucf.edu/jteas University of Central Florida Libraries http://library.ucf.edu This Article is brought to you for free and open access by STARS. It has been accepted for inclusion in Journal of Themed Experience and Attractions Studies by an authorized editor of STARS. For more information, please contact [email protected]. Recommended Citation Zika, Joel (2018) "Dark rides and the evolution of immersive media," Journal of Themed Experience and Attractions Studies: Vol. 1 : Iss. 1 , Article 6. Available at: https://stars.library.ucf.edu/jteas/vol1/iss1/6 Journal of Themed Experience and Attractions Studies 1.1 (2018) 54–60 Themed Experience and Attractions Academic Symposium 2018 Dark rides and the evolution of immersive media Joel Zika* Deakin University, 221 Burwood Hwy, Burwood VIC, Melbourne, 3125, Australia Abstract The dark ride is a format of immersive media that originated in the amusement parks of the USA in the early 20th century. Whilst their numbers have decreased, classic rides from the 1930s to the 70s, such as the Ghost Train and Haunted House experiences have been referenced is films, games and novels of the digital era. Although the format is well known, it is not well defined. There are no dedicated publications on the topic and its links to other media discourses are sparsely documented. -
The Cairo Street at the World's Columbian Exposition, Chicago, 1893
Nabila Oulebsir et Mercedes Volait (dir.) L’Orientalisme architectural entre imaginaires et savoirs Publications de l’Institut national d’histoire de l’art The Cairo Street at the World’s Columbian Exposition, Chicago, 1893 István Ormos DOI: 10.4000/books.inha.4915 Publisher: Publications de l’Institut national d’histoire de l’art Place of publication: Paris Year of publication: 2009 Published on OpenEdition Books: 5 December 2017 Serie: InVisu Electronic ISBN: 9782917902820 http://books.openedition.org Electronic reference ORMOS, István. The Cairo Street at the World’s Columbian Exposition, Chicago, 1893 In: L’Orientalisme architectural entre imaginaires et savoirs [online]. Paris: Publications de l’Institut national d’histoire de l’art, 2009 (generated 18 décembre 2020). Available on the Internet: <http://books.openedition.org/ inha/4915>. ISBN: 9782917902820. DOI: https://doi.org/10.4000/books.inha.4915. This text was automatically generated on 18 December 2020. The Cairo Street at the World’s Columbian Exposition, Chicago, 1893 1 The Cairo Street at the World’s Columbian Exposition, Chicago, 1893 István Ormos AUTHOR'S NOTE This paper is part of a bigger project supported by the Hungarian Scientific Research Fund (OTKA T048863). World’s fairs 1 World’s fairs made their appearance in the middle of the 19th century as the result of a development based on a tradition of medieval church fairs, displays of industrial and craft produce, and exhibitions of arts and peoples that had been popular in Britain and France. Some of these early fairs were aimed primarily at the promotion of crafts and industry. Others wanted to edify and entertain: replicas of city quarters or buildings characteristic of a city were erected thereby creating a new branch of the building industry which became known as coulisse-architecture. -
Attractions Management News 4Th September 2019 Issue
Find great staff ™ IAAPA EXPO EUROPE ISSUE MANAGEMENT NEWS 4 SEPTEMBER 2019 ISSUE 138 www.attractionsmanagement.com World's tallest coaster for Six Flags Qiddiya Six Flags has announced new details for its long-awaited venture in Saudi Arabia, revealing among its planned attractions the longest, tallest and fastest rollercoaster in the world and the world's tallest drop-tower ride. When it opens in 2023, Six Flags Qiddiya will be a key entertainment facility in the new city of Qiddiya, which is being built 40km (25m) from the Saudi capital of Riyadh. The park will cover 320,000sq m (3.4 million sq ft) and will feature 28 rides and attractions, with QThe record-breaking Falcon's Flight will six distinct lands around The Citadel open as part of the Qiddiya park in 2023 – a central hub covered by a billowing canopy inspired by Bedouin tents, where from all over the world have come to visitors will fi nd shops and cafés. expect from the Six Flags brand and The record-breaking Falcon's Flight to elevate those experiences with coaster and Sirocco Tower drop-tower will authentic themes connected to the be situated in The City of Thrills area. location," said Michael Reininger, CEO Our vision is to make "Our vision is to make Six Flags of Qiddiya Investment Company, which Six Flags Qiddiya a park Qiddiya a theme park that delivers all is driving the development of Qiddiya. that delivers thrills the thrills and excitement that audiences MORE: http://lei.sr/w5R9z_A Michael Reininger THEME PARKS AQUARIUMS MUSEUMS Disney to open Avengers World's 'highest -
Meaning - an Unexplored Path of Innovation
Meaning - An Unexplored Path of Innovation Åsa Öberg1* and Roberto Verganti2 Department of Information Design, Mälardalen University, Sweden1 School of Management, Politecnico di Milano, Italy1,2 [email protected], [email protected] *Corresponding Author Received 27 August 2014; received in revised form 30 November 2014; accepted 9 December 2014 Abstract Over the last ten years, the practice and research around innovation has been dominated by one perspective: innovation is an activity of “creative problem solving”. According to this per- spective, users have problems or needs, and innovation implies an understanding of those problems and the creation of better ideas to solve them (Kelley, 2001, Chesbrough, 2003, Brown, 2009, Martin, 2009). There is, however, a level of innovation that has been overlooked: the level of meaning. People are continuously searching for meaning. Whenever they do something in life, there is a meaning behind that action, a purpose, and a “why”. They also use products and services that support this search for meaning. For example, they use fast robots with the purpose of improving the productivity of a process. Firms often assume that meanings exist “out there” in the market. They just have to be understood, not innovated. Therefore, they search for new solutions, a new “how”, to serve this existing purpose better: a faster robot, for example. However, people are not only searching for new solutions to existing problems. They are also searching for new meanings because their life keeps changing and because they are delighted by the discovery of new directions. For example, hospitals buy slow robots, such as the DaVinci system, the leading prostatectomy device, not to replace doctors and increase productivity, but to help them in complex operations. -
Final Report Patenting
Finance, Learning, Innovation and Patenting for CCIs FINAL REPORT Work Package 4 PATENTING in the CULTURAL and CREATIVE INDUSTRIES Intro/General Info about FLIP Creative FLIP - Finance, Learning, Innovation and Patenting is a Pilot project co-funded by the EU whose main objective is to support healthy and sustainable ecosystems for Cultural and Creative Industries (CCIs) with respect to these four key policy areas. For more info, see: www.creativeflip.eu Abstract The purpose of Work Package 4 (WP4) is to outline the patenting landscape in the Cultural and Creative Industries in order to support CCIs actors to capture value from their Intellectual Property, thereby strengthening their business capacities. With this purpose in mind, the WP4 activities consisted of (i) carrying out a state-of-the-art analysis of patenting activities within the CCIs, (ii) performing a statistical analysis to reveal the actual use of patents, (iii) conducting a survey of current patent practices, and (iv) developing recommendations to increase the CCIs’ business capacities through the use of IP and patenting. Additionally, via interviews conducted with CCIs representatives, this WP unveils some best practices in patenting to inspire the sector players. This Final Report presents the outcomes of these activities, which were carried out within the Creative FLIP project. This document is part of the Creative FLIP Final Report, requested by the European Commission as part of the project deliverables. AUTHOR(S) Institut de la Propriété Intellectuelle Luxembourg (IPIL) G.I.E. Cyrille Dubois Onur Emul Christelle Olsommer Allan Zimmermann LINGUISTIC VERSIONS Original: EN ABOUT THE AUTHOR To contact Institut de la Propriété Intellectuelle Luxembourg (IPIL) G.I.E. -
Attractions Management Issue 1 2011
Attractionswww.attractionsmanagement.com management MFC(- H()'(( Attractionswww.attractionsmanagement.com management MFC(- H()'(( J?8E>?8@<OGF 8i\m`\nf]k_\nfic[ËjY`^^\jk\m\i\ogf K?<;L:?<JJF=EFIK?LD9<IC8E; fe dXb`e^ X b`cc`e^ n`k_ K_\ Gf`jfe >Xi[\e @DD<IJ<PFLIJ<C=*;LGJ@KJ>8D< :FM<I1K?<LBG8M@C@FEËJJ<<;:8K?<;I8C@EJ?8E>?8@ Read Attractions Management online: www.attractionsmanagement.com/digital follow us on twitter @attractionsmag K?<D<G8IBJsJ:@<E:<:<EKI<JsQFFJ8HL8I@LDJsDLJ<LDJ?<I@K8><sK<:?EFCF>Ps;<JK@E8K@FEJs<OGFJsN8K<IG8IBJsM@J@KFI8KKI8:K@FEJs>8CC<I@<Js<EK<IK8@ED<EK Look into my eyes and… Fly Me to the Moon Pirate Story The World of Sharks Haunted House Jett and Jin TurtleVision Bugs Dinosaurs O8BWF1JDUVSFTQSFTFOUTBOFWFSFYQBOEJOHMJCSBSZPGQSPWFODSPXEQMFBTJOHmMNT that maximize the WOW factor and in-your-face nature of 3D/4D cinema. For more information contact: $FESJD*HPEUt5FM t'BY tDJHPEU!OXBWFDPNtXXXOXBWFDPN +BOJOF#BLFSt5FM t'BY tKCBLFS!OXBWFDPN (North & South America Sales) !-11. … discover a universal and timeless 3D/4D attraction nWave Pictures proudly presents A 3D/4D experience inspired by Antoine de Saint-Exupéry’s The Little Prince: an eternally enchanting story. ATTRACTIONS MANAGEMENT EDITOR’S LETTER PHOTO: IWAN BAAN IWAN PHOTO: UNDERESTIMATING DEMAND ON THE COVER: The UK Pavilion at Shanghai Expo, p34 peaking at IAAPA, Tom Williams, CEO and chair of Universal Studios told delegates: “I’ve made a new best friend and his name’s Harry Potter.” READER SERVICES S With attendances at Universal Islands of Adventure up by SUBSCRIPTIONS 36 per cent since the opening of the Wizarding World of Denise Gildea +44 (0)1462 471930 Harry Potter in Orlando last June, it’s easy to see why. -
Simulator Platform Motion Requirements for Recurrent Airline Pilot Training and Evaluation
Simulator Platform Motion Requirements for Recurrent Airline Pilot Training and Evaluation Judith Bürki-Cohen U.S. Department of Transportation Research and Special Programs Administration John A. Volpe National Transportation Systems Center Cambridge, MA 02142 Tiauw H. Go Massachusetts Institute of Technology Cambridge, MA 02139 William W. Chung Science Applications International Corporation Lexington Park, MD 20653 Jeffery A. Schroeder NASA Ames Research Center Moffett Field, CA 94035 Final Report September 2004 1 ACKNOWLEDGEMENTS Many people contributed to this work, and we are very grateful to all of them. The work has been requested by the Federal Aviation Administration’s Flight Standards Service Voluntary Safety Programs Branch managed by Dr. Tom Longridge. We greatly appreciate his insights. In his office, we would also like to thank Dr. Douglas Farrow for his support. Dr. Eleana Edens is the perfect FAA Program Manager. We thank her for her encouragement and effective guidance. The Chief Scientific and Technical Advisor for Human Factors, Dr. Mark D. Rodgers, sponsored the work. We thank him and Dr. Tom McCloy in his office for their involvement. The discussions with Dr. Ed Cook and Paul Ray, the present and former managers of the National Simulator Program Office, were always enlightening. Members of other branches of the FAA’s Flight Standard Services that provided helpful suggestions are Jan Demuth and Archie Dillard. At the Volpe National Transportation Systems Center, we thank Dr. Donald Sussman, the Chief of the Operator Performance and Safety Division, for his direction. Young Jin Jo provided critical support for the First Study, and Sean Jacobs and Kristen Harmon for the Second Study. -
18 Tommy Bridges, Industry Connector 22 the Theme Park Brains Behind Caesars’ High Roller 24 Las Vegas Reinvents Itself
New tech for museums, parks & rides #53 • volume 10, issue 3 • 2014 www.inparkmagazine.com 18 Tommy Bridges, industry connector 22 The theme park brains behind Caesars’ High Roller 24 Las Vegas reinvents itself www.inparkmagazine.com 1 © SHOW: ECA2 - PHOTOS: JULIEN PANIE THINK SPECTACULAR! SPECIAL EVENTS I THEME PARKS & PERMANENT SHOWS I EXPOS & PAVILIONS “WINGS OF TIME” I SENTOSA ISLAND, SINGAPORE. STARTED IN JUNE 2014. TEL: +33 1 49 46 30 40 I CONTACT: [email protected] I WWW.ECA2.COM I FACEBOOK.COM/ECA2PARIS www.inparkmagazine.com #53• volume 10, issue 3 Wings of Time 6 ECA2 creates new Sentosa spectacular• by Martin Palicki IAAPA Beijing 10 Asian Attractions Expo: Martin Palicki reports Civil war surround 13 BPI produces video diorama for Kenosha museum • by Martin Palicki Leave it to Holovis 16 Modern tools of simulation & visualization• by Stuart Hetherington Building Bridges 18 Tommy Bridges = technology + opportunity • by Judith Rubin Caesars’ High Roller 22 Theme park savvy reinvents the wheel Tomorrow’s Vegas 24 The new investments: Joe Kleiman reports RFID changes everything 29 Disney’s MyMagic+ gets off to a strong start • by Martin Palicki The museum network 31 Artifact Technologies introduces Mixby platform• by Joe Kleiman Immersion with dinosaurs 33 Movie Park Germany opens The Lost Temple • by Judith Rubin Gamification and dark rides 36 Innovations from Triotech, Sally & Alterface Projects • by Joe Kleiman staff & contributors advertisers EDITOR DESIGN Alcorn McBride 35 © SHOW: ECA2 - PHOTOS: JULIEN PANIE Martin Palicki mcp, llc Alterface Projects 29 Artifact Technologies 34 CO-EDITOR CONTRIBUTORS Judith Rubin Stuart Hetherington All Things Integrated 19 Super 78 Boston Productions Inc. -
GUIDE for Rider Safety and Accessibility Ver
UNIVERSAL ORLANDO RESORT GUIDE FOR Rider Safety and Accessibility ver. 2021.06 UNIVERSAL STUDIOS FLORIDA AND UNIVERSAL’S ISLANDS OF ADVENTURE Welcome to Universal Orlando Resort We have provided this guide to give you as much detailed information about each attraction experience as possible. Our goal is to ensure that everyone is able to make well-informed decisions about their ability to safely, comfortably, and conveniently experience each of our attractions. If, at any time, you feel that you do not have enough information to make these decisions, please feel free to contact us. Additionally, we have included specific information for Guests with disabilities. This information provides a clear outline of the accommodations at each attraction, as well as the physical requirements for entering or exiting ride vehicles and other attraction areas. It is important to note that although all of our Attractions Attendants are eager to make your day as pleasant as possible, they are not trained in lifting or carrying techniques and therefore cannot provide physical assistance. We suggest that Guests with disabilities bring a companion who can provide any physical assistance that may be needed. Our goal is to provide the best accommodations possible to all of our Guests. With the information that follows, and with the information our Team Members can provide in answering questions, we are confident the experience you have with us will exceed your expectations. How to Contact Us You can message us at www.visitorsatisfaction.com/contactus/. Guest Services Coordinators are available seven days a week from 8:30AM until park close and make every effort to respond to messages in 24 to 48 hours; however, due to current high volume of emails received each day, please allow several days for a response.