Toward Online Verification of Client Behavior in Distributed Applications
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System Tools Reference Manual for Filenet Image Services
IBM FileNet Image Services Version 4.2 System Tools Reference Manual SC19-3326-00 IBM FileNet Image Services Version 4.2 System Tools Reference Manual SC19-3326-00 Note Before using this information and the product it supports, read the information in “Notices” on page 1439. This edition applies to version 4.2 of IBM FileNet Image Services (product number 5724-R95) and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright IBM Corporation 1984, 2019. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this manual 17 Manual Organization 18 Document revision history 18 What to Read First 19 Related Documents 19 Accessing IBM FileNet Documentation 20 IBM FileNet Education 20 Feedback 20 Documentation feedback 20 Product consumability feedback 21 Introduction 22 Tools Overview 22 Subsection Descriptions 35 Description 35 Use 35 Syntax 35 Flags and Options 35 Commands 35 Examples or Sample Output 36 Checklist 36 Procedure 36 May 2011 FileNet Image Services System Tools Reference Manual, Version 4.2 5 Contents Related Topics 36 Running Image Services Tools Remotely 37 How an Image Services Server can hang 37 Best Practices 37 Why an intermediate server works 38 Cross Reference 39 Backup Preparation and Analysis 39 Batches 39 Cache 40 Configuration 41 Core Files 41 Databases 42 Data Dictionary 43 Document Committal 43 Document Deletion 43 Document Services 44 Document Retrieval 44 Enterprise Backup/Restore (EBR) -
Tetrinetclient – Build a Tetrinet Client 2-LINER Description
TetrinetClient – Build a tetrinet client 2-LINER description: Design and develop a Tetrinet Client that is compatible with the current ToThePoint Tetrinet Server and additionally add more/new game-aspects to it [Description of the assignment] • A lot of our Pointers are fans of Tetrinet (a multiplayer Tetris variant). One of us was so obsessed that he started developing his own Tetrinet Server. • What once started as a fun-project has now grown to a veritable server with features such as single-player challenges, many game types, badges, … and this is all compatible with old clients from 1997. • Now that we have this server, we’re only lacking our own client implementation. • Your assignment will be the design and development of a new modern client that meets the needs of the current Tetrinet protocol. Afterwards, both the server as the client can be expanded with new game-aspects. [Goals] • Functional analysis and design of a Tetrinet Client • Technical implementation of a Tetrinet Client according to the existing protocol • Adding new game-aspects in both client and server [What will you gain?] • You’ll gain experience and knowledge in Javascript frameworks such as Phaser.io and Pix.js • You’ll learn to build a UI on an existing backend application • You’ll experience working on an existing codebase [What do you need?] • Basic knowledge of Javascript. Knowledge of Phaser.io and/or pixjs is a plus • Basic knowledge of Java • Of course you have experience in playing Tetris [Location of the assignment] • Veldkant 33B, 2550 Kontich [Your Mentor] • Lars Van Herk – OneDot Business Unit Manager / Tech Lead • Johan Siebens - OnTheSpot Business Unit Manager / Tech Lead vd Tetrinet Server [Technologies you’ll be using] • Javascript • Phaser.io • Pixijs • Java • Spring Boot • Akka . -
Artificial and Computational Intelligence in Games
Artificial and Computational Intelligence in Games A Follow-up to Dagstuhl Seminar 12191 Edited by Simon M. Lucas Michael Mateas Mike Preuss Pieter Spronck Julian Togelius DagstuhlFollow-Ups – Vol.6 www.dagstuhl.de/dfu Editors Simon M. Lucas Michael Mateas School of Computer Science and Center for Games and Playable Media Electronic Engineering University of California, Santa Cruz University of Essex [email protected] [email protected] Mike Preuss Pieter Spronck European Research Center for Tilburg Center for Cognition and Communication Information Systems Tilburg University University of Münster [email protected] [email protected] Julian Togelius Center for Computer Games Research IT University of Copenhagen [email protected] ACM Classification 1998 I.2.1 Applications and Expert Systems: Games ISBN 978-3-939897-62-0 Published online and open access by Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH, Dagstuhl Publishing, Saarbrücken/Wadern, Germany. Online available at http://www.dagstuhl.de/dagpub/978-3-939897-62-0. Publication date November, 2013 Bibliographic information published by the Deutsche Nationalbibliothek The Deutsche Nationalbibliothek lists this publication in the Deutsche Nationalbibliografie; detailed bibliographic data are available in the Internet at http://dnb.d-nb.de. License This work is licensed under a Creative Commons Attribution 3.0 Unported license: http://creativecommons.org/licenses/by/3.0/legalcode. In brief, this license authorizes each and everybody to share (to copy, distribute and transmit) the work under the following conditions, without impairing or restricting the authors’ moral rights: Attribution: The work must be attributed to its authors. The copyright is retained by the corresponding authors. -
List of TCP and UDP Port Numbers 1 List of TCP and UDP Port Numbers
List of TCP and UDP port numbers 1 List of TCP and UDP port numbers This is a list of Internet socket port numbers used by protocols of the Transport Layer of the Internet Protocol Suite for the establishment of host-to-host communications. Originally, these ports number were used by the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP), but are also used for the Stream Control Transmission Protocol (SCTP), and the Datagram Congestion Control Protocol (DCCP). SCTP and DCCP services usually use a port number that matches the service of the corresponding TCP or UDP implementation if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[1] However, many unofficial uses of both well-known and registered port numbers occur in practice. Table legend Use Description Color Official Port is registered with IANA for the application white Unofficial Port is not registered with IANA for the application blue Multiple use Multiple applications are known to use this port. yellow Well-known ports The port numbers in the range from 0 to 1023 are the well-known ports. They are used by system processes that provide widely used types of network services. On Unix-like operating systems, a process must execute with superuser privileges to be able to bind a network socket to an IP address using one of the well-known ports. Port TCP UDP Description Status 0 UDP Reserved Official 1 TCP UDP TCP Port Service Multiplexer (TCPMUX) Official [2] [3] -
Project Multitris Group 23 Marcus Dicander Måns Olson Tomas Alaeus Daniel Boström Oscar Olsson
Project Multitris Group 23 Marcus Dicander Måns Olson Tomas Alaeus Daniel Boström Oscar Olsson 1 Requirements Document (RD) Table of Contents 1. Preface..............................................................................................................................................3 1.1. Expected readership..............................................................................................................................3 1.2. Version history.....................................................................................................................................3 2. Introduction......................................................................................................................................3 2.1. User base and project goal....................................................................................................................3 2.2. Main system uses..................................................................................................................................3 2.3. System environment and context..........................................................................................................4 2.4. The scope of the system........................................................................................................................5 2.5. Main factors..........................................................................................................................................5 2.6. Technologies and risks.........................................................................................................................5 -
25 Efficient Compilation of CUDA Kernels for High-Performance
25 Efficient Compilation of CUDA Kernels for High-Performance Computing on FPGAs ALEXANDROS PAPAKONSTANTINOU, University of Illinois at Urbana-Champaign KARTHIK GURURAJ, University of California, Los Angeles JOHN A. STRATTON and DEMING CHEN, University of Illinois at Urbana-Champaign JASON CONG, University of California, Los Angeles WEN-MEIW.HWU, University of Illinois at Urbana-Champaign The rise of multicore architectures across all computing domains has opened the door to heterogeneous multiprocessors, where processors of different compute characteristics can be combined to effectively boost the performance per watt of different application kernels. GPUs, in particular, are becoming very popular for speeding up compute-intensive kernels of scientific, imaging, and simulation applications. New programming models that facilitate parallel processing on heterogeneous systems containing GPUs are spreading rapidly in the computing community. By leveraging these investments, the developers of other accelerators have an opportunity to significantly reduce the programming effort by supporting those accelerator models already gaining popularity. In this work, we adapt one such language, the CUDA programming model, into a new FPGA design flow called FCUDA, which efficiently maps the coarse- and fine-grained parallelism exposed in CUDA onto the reconfigurable fabric. Our CUDA-to-FPGA flow employs AutoPilot, an advanced high-level synthesis tool (available from Xilinx) which enables high-abstraction FPGA programming. FCUDA is based on a source-to-source compilation that transforms the SIMT (Single Instruction, Multiple Thread) CUDA code into task-level parallel C code for AutoPilot. We describe the details of our CUDA-to-FPGA flow and demonstrate the highly competitive performance of the resulting customized FPGA multicore accelerators. -
Download Talk 1.3
Download talk 1.3 CLICK TO DOWNLOAD Talk to Siri Android latest APK Download and Install. Chat With Siri Artifial Intelligence. Talk Force is an Internet voice (VoIP) program that you can talk to people over the Internet from your PC. This program lets the user surf different channels and speak to multiple Talk Force users. 1/3 TeamTalk 4 is a conferencing system which enables a group of people to collaborate and share information. Every member of a group can communicate with other members in . Google Talk apk is also made available for rest of the android phones. If you have Android & above running and rooted phone then follow below steps to install Google Talk apk with Voice & Video chat feature. Download Google Talk apk. Connect phone to PC and run following commands on adb console. adb remount. Download our free update detector to keep your software up to date Mumble Thorvald Natvig - (Open-Source) Version: Size: Date People tend to simplify things, so when they talk about Mumble they either talk about "Mumble" the client application or about "Mumble & Murmur" the whole voice chat application suite. Advertisement. 1/3 Pidgin is a chat program which lets you log in to accounts on multiple chat networks simultaneously. This means that you can be chatting with friends on MSN, talking to a friend on Google Talk, and sitting in a Yahoo chat room all at the same time. Download Windows Client Version Windows Manually Install Zip File Download Mac OSX Client Version 64bit Download Linux Client Version By downloading Mumble you agree to the renuzap.podarokideal.ru Services Agreement. -
Red Hat Linux 6.0
Red Hat Linux 6.0 The Official Red Hat Linux Installation Guide Red Hat Software, Inc. Durham, North Carolina Copyright c 1995, 1996, 1997, 1998, 1999 Red Hat Software, Inc. Red Hat is a registered trademark and the Red Hat Shadow Man logo, RPM, the RPM logo, and Glint are trademarks of Red Hat Software, Inc. Linux is a registered trademark of Linus Torvalds. Motif and UNIX are registered trademarks of The Open Group. Alpha is a trademark of Digital Equipment Corporation. SPARC is a registered trademark of SPARC International, Inc. Products bearing the SPARC trade- marks are based on an architecture developed by Sun Microsystems, Inc. Netscape is a registered trademark of Netscape Communications Corporation in the United States and other countries. TrueType is a registered trademark of Apple Computer, Inc. Windows is a registered trademark of Microsoft Corporation. All other trademarks and copyrights referred to are the property of their respective owners. ISBN: 1-888172-28-2 Revision: Inst-6.0-Print-RHS (04/99) Red Hat Software, Inc. 2600 Meridian Parkway Durham, NC 27713 P. O. Box 13588 Research Triangle Park, NC 27709 (919) 547-0012 http://www.redhat.com While every precaution has been taken in the preparation of this book, the publisher assumes no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. The Official Red Hat Linux Installation Guide may be reproduced and distributed in whole or in part, in any medium, physical or electronic, so long as this copyright notice remains intact and unchanged on all copies. -
List of TCP and UDP Port Numbers - Wikipedia, the Free Encyclopedia List of TCP and UDP Port Numbers from Wikipedia, the Free Encyclopedia
8/21/2014 List of TCP and UDP port numbers - Wikipedia, the free encyclopedia List of TCP and UDP port numbers From Wikipedia, the free encyclopedia This is a list of Internet socket port numbers used by protocols of the Transport Layer of the Internet Protocol Suite for the establishment of host-to-host connectivity. Originally, port numbers were used by the Network Control Program (NCP) which needed two ports for half duplex transmission. Later, the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) needed only one port for bidirectional traffic. The even numbered ports were not used, and this resulted in some even numbers in the well-known port number range being unassigned. The Stream Control Transmission Protocol (SCTP) and the Datagram Congestion Control Protocol (DCCP) also use port numbers. They usually use port numbers that match the services of the corresponding TCP or UDP implementation, if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses.[1] However, many unofficial uses of both well-known and registered port numbers occur in practice. Contents 1 Table legend 2 Well-known ports 3 Registered ports 4 Dynamic, private or ephemeral ports 5 See also 6 References 7 External links Table legend Use Description Color Official Port is registered with IANA for the application[1] White Unofficial Port is not registered with IANA for the application Blue Multiple use Multiple applications are known to use this port. Yellow Well-known ports The port numbers in the range from 0 to 1023 are the well-known ports or system ports.[2] They are used by system processes that provide widely used types of network services. -
From OO to FPGA: Fitting Round Objects Into Square Hardware
SANDIA REPORT SAND2012-10192 Unlimited Release Printed September 2012 From OO to FPGA: Fitting Round Objects into Square Hardware Stephen Kou, Jens Palsberg, Jeffrey Brooks Prepared by Sandia National Laboratories Albuquerque, New Mexico 87185 and Livermore, California 94550 Sandia National Laboratories is a multi-program laboratory managed and operated by Sandia Corporation, a wholly owned subsidiary of Lockheed Martin Corporation, for the U.S. Department of Energy’s National Nuclear Security Administration under contract DE-AC04-94AL85000. Approved for public release; further dissemination unlimited. Issued by Sandia National Laboratories, operated for the United States Department of Energy by Sandia Corporation. NOTICE: This report was prepared as an account of work sponsored by an agency of the United States Government. Neither the United States Government, nor any agency thereof, nor any of their employees, nor any of their contractors, subcontractors, or their employees, make any warranty, express or implied, or assume any legal liability or responsibility for the accuracy, completeness, or usefulness of any information, apparatus, product, or process disclosed, or rep- resent that its use would not infringe privately owned rights. Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise, does not necessarily constitute or imply its endorsement, recommendation, or favoring by the United States Government, any agency thereof, or any of their contractors or subcontractors. The views and opinions expressed herein do not necessarily state or reflect those of the United States Government, any agency thereof, or any of their contractors. Printed in the United States of America. This report has been reproduced directly from the best available copy. -
Ludocapital: the Political Economy of Digital Play
UC Irvine UC Irvine Electronic Theses and Dissertations Title Ludocapital: The Political Economy of Digital Play Permalink https://escholarship.org/uc/item/0985k4rw Author Jordan, Will Gregory Publication Date 2014 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, IRVINE Ludocapital: The Political Economy of Digital Play DISSERTATION submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in Comparative Literature by Will Gregory Jordan Dissertation Committee: Associate Professor Eyal Amiran, Chair Professor James Steintrager Professor David Theo Goldberg 2014 © 2014 Will Gregory Jordan DEDICATION To my parents, who kept us playing and thinking ii TABLE OF CONTENTS Page ACKNOWLEDGMENTS iv CURRICULUM VITAE vi ABSTRACT OF THE DISSERTATION vii Introduction 1 1 Play and Freedom 25 1.1 Play and Procedurality ............................. 29 1.2 Aesthetics of game-playing ........................... 38 1.3 Digital play and the Ludic Posthuman .................... 45 1.4 Case Studies ................................... 52 1.5 Conclusions ................................... 64 2 Specters of Play: Hauntology of Tetris® 67 2.1 Tetris as Symbolic Game Object ........................ 72 2.2 Tetris as Cultural Commodity ......................... 84 2.3 The Idealization of Property in the Digital Age . 96 2.4 Conclusions ...................................115 3 Procedural Literacy: Toward a Programming Public 124 3.1 Procedural -
What Good Is a Linux Client?
Preparing Today for Linux® Tomorrow What Good is a Linux Client? A Linux White Paper Preface Anyone who has followed the progress of Linux the past few years has noted the surprising gains that Linux has made in server operating system market share and “mindshare” against the entrenched opposition, notably Microsoft® Windows NT®, Novell Netware and various varieties of UNIX®. A complete Linux network, of course, would require Linux clients (networked PCs or terminals) as well. Therefore, an important question is, “Is Linux a viable desktop operating system for general business use?” or must we continue to be confined to the Windows world for our non-server needs? And what about laptop support, or a Small Office/Home Office (SOHO) user or home user, who does not need a network server? Is there a place for Linux in a stand-alone environment? These are some of the questions this paper addresses. I must confess that until recently I was merely a bystander watching with curiosity from the sidelines—without any real involvement— the progress Linux has made. So writing this paper not only gave me the excuse to join in on the action, but it also provides you with the perspective of a Linux “newbie” who is attempting to find the applications and utilities needed to create a working system. The conventional wisdom so far is that Linux is not “ready for prime time” as anything but a network operating system. We shall test this notion to see if I can find commercial, shareware and/or freeware programs for Linux to replace the existing applications I currently use with Windows.