What Good Is a Linux Client?
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ROADS and BRIDGES: the UNSEEN LABOR BEHIND OUR DIGITAL INFRASTRUCTURE Preface
Roads and Bridges:The Unseen Labor Behind Our Digital Infrastructure WRITTEN BY Nadia Eghbal 2 Open up your phone. Your social media, your news, your medical records, your bank: they are all using free and public code. Contents 3 Table of Contents 4 Preface 58 Challenges Facing Digital Infrastructure 5 Foreword 59 Open source’s complicated relationship with money 8 Executive Summary 66 Why digital infrastructure support 11 Introduction problems are accelerating 77 The hidden costs of ignoring infrastructure 18 History and Background of Digital Infrastructure 89 Sustaining Digital Infrastructure 19 How software gets built 90 Business models for digital infrastructure 23 How not charging for software transformed society 97 Finding a sponsor or donor for an infrastructure project 29 A brief history of free and public software and the people who made it 106 Why is it so hard to fund these projects? 109 Institutional efforts to support digital infrastructure 37 How The Current System Works 38 What is digital infrastructure, and how 124 Opportunities Ahead does it get built? 125 Developing effective support strategies 46 How are digital infrastructure projects managed and supported? 127 Priming the landscape 136 The crossroads we face 53 Why do people keep contributing to these projects, when they’re not getting paid for it? 139 Appendix 140 Glossary 142 Acknowledgements ROADS AND BRIDGES: THE UNSEEN LABOR BEHIND OUR DIGITAL INFRASTRUCTURE Preface Our modern society—everything from hospitals to stock markets to newspapers to social media—runs on software. But take a closer look, and you’ll find that the tools we use to build software are buckling under demand. -
Dockerdocker
X86 Exagear Emulation • Android Gaming • Meta Package Installation Year Two Issue #14 Feb 2015 ODROIDMagazine DockerDocker OS Spotlight: Deploying ready-to-use Ubuntu Studio containers for running complex system environments • Interfacing ODROID-C1 with 16 Channel Relay Play with the Weather Board • ODROID-C1 Minimal Install • Device Configuration for Android Development • Remote Desktop using Guacamole What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ow that ODROID Magazine is in its second year, we’ve ex- panded into several social networks in order to make it Neasier for you to ask questions, suggest topics, send article submissions, and be notified whenever the latest issue has been posted. Check out our Google+ page at http://bit.ly/1D7ds9u, our Reddit forum at http://bit. ly/1DyClsP, and our Hardkernel subforum at http://bit.ly/1E66Tm6. If you’ve been following the recent Docker trends, you’ll be excited to find out about some of the pre-built Docker images available for the ODROID, detailed in the second part of our Docker series that began last month. -
An Automated Binary Security Update System for Freebsd
An Automated Binary Security Update System for FreeBSD Colin Percival Computing Lab, Oxford University [email protected] Abstract that a large number of people find the task of applying security patches and rebuilding affected programs to be difficult and/or confusing. Given that releases are on av- With the present trend towards increased reliance upon erage several months – and several security holes – old computer systems, the provision and prompt application by the time they are installed, the possibility arises that of security patches is becoming vital. Developers of all a new user will find his system compromised before he operating systems must generally be applauded for their has a chance to bring it up to date. success in this area; systems administrators, however, are often found lacking. Furthermore, there are some circumstances where build- ing from source is undesirable. Some embedded sys- Anecdotal evidence suggests that for FreeBSD much of tems might lack sufficient disk space to store the entire the difficulty arises out of the need to recompile from the source and object trees; some system administrators re- source code after applying security patches. Many peo- move part or all of the build toolchain in an (arguably ple, after spending years using closed-source point-and- misguided) attempt to thwart any attempt to build a click operating systems, find the concept of recompiling rootkit; and the purveyors of application-specific ‘toast- software to be entirely foreign, and even veteran users ers’ might very likely wish to keep the complexity of of open source software are often less than prompt about building from source entirely hidden from their users. -
The Official Game Design Draft
The official game design draft OpenCity Design Draft version 0.0.3 1 / 19 Summary I.Existing games......................................................................................................................3 Simcity 1 – 4........................................................................................................................3 The sims 1............................................................................................................................3 Lincity..................................................................................................................................3 PocketCity............................................................................................................................3 Simutrans.............................................................................................................................3 GTA.....................................................................................................................................3 The others............................................................................................................................3 II.What is OpenCity ?..............................................................................................................5 III.The story.............................................................................................................................6 IV.UML design.......................................................................................................................8 -
List of New Applications Added in ARL #2603
List of New Applications Added in ARL #2603 Application Name Publisher DataConnect 11.5 Actian Source Sans Pro 1.0 Adobe PDF Broker Process for Internet Explorer 21.1 Adobe Creative Suite CS6 Standard Adobe Collaboration Synchronizer 20.1 Adobe Collaboration Synchronizer 21.1 Adobe Connect 2020.12 Adobe AD Group Manager 1.1 Albus Bit AD Group Manager 1.2 Albus Bit Query Reporter 3.3 Allround Automations Monarch 13.0 Classic Altair Engineering IMAGEPro 1.1 AMETEK CrystalControl 2.1 AMETEK NekoHTML 1.9 Andy Clark Sherlock 6.2 Ansys Flash Banner Maker 1.0 Anvsoft Any Video Converter 5.5 Anvsoft TomeePlus 9.0 Apache Software Foundation Falcon 0.1 Apache Software Foundation JaxMe 0.5 Apache Software Foundation A-PDF Split A-PDF.com WealthTrack 9.0 Applied Systems Call Status Report 1.0 Aspect Software Inbound 7.3 Aspect Software CLIQ Web Manager 9.2 ASSA ABLOY CLIQ Web Manager 8.0 ASSA ABLOY Centerprise Data Integrator 7.6 Astera Software Bitbucket 2.0 Atlassian Jira Capture Chrome 1.0 Atlassian AudaEnterprise 4.0 Audatex Encode And Decode Files - Base64 1.0 Automation Anywhere Expert PDF 14.0 Avanquest Software ASG Plugin Avaya Discovery Tool 3.3 AvePoint DocAve 6.6 AvePoint DocAve 6.12 AvePoint DocAve 6.11 AvePoint DocAve 6.3 AvePoint DocAve 6.8 AvePoint DocAve 6.9 AvePoint FLY 4.5 AvePoint Wonderware Application Server Client 2020 AVEVA Group Cloud for Business On-Premises 2.0 Axure Software Solutions Automator 4.5 Axway Convene 5.8 Azeus Zulu 8.50 Azul Systems Zulu 11.35 Azul Systems Zulu 8.48 Azul Systems Zulu 15.28 Azul Systems Zulu -
Automated Acceptance Testing on Macos – a Survey Study Focused On
ASSIGNMENT OF BACHELOR’S THESIS Title: Automated Acceptance Testing on macOS – A survey study focused on Avast Passwords for mac Student: David Mokoš Supervisor: MSc Felix Javier Acero Salazar Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2018/19 Instructions 1] Survey the different technologies available for writing acceptance tests on macOS. 2] Select an appropriate test stack: GUI driving technology, testing framework, etc. 3] Prepare application for acceptance testing based on the selected test stack. 4] Implement a suite of acceptance tests to cover the most relevant requirements of Avast Passwords for mac. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague November 28, 2017 Czech Technical University in Prague Faculty of Information Technology Department of Software Engineering Bachelor’s thesis Automated Acceptance Testing on macOS – A survey study focused on Avast Passwords for Mac David Mokoˇs Supervisor: MSc. Felix Javier Acero Salazar May 14, 2018 Acknowledgements First and foremost, I would like to thank my thesis supervisor, MSc. Felix Javier Acero Salazar, for his patient guidance, advice and encouragement he has provided throughout the whole time I have been working in Avast. I have been lucky to meet such a hardworking, inspirative and helpful person who cares so much about my work and who always keeps his word. His curiosity and positive mindset inspired me and helped me particularly when exploring new ideas. His careful revising contributed hugely to the creation of the thesis. -
UNIVERSITY of CALIFORNIA SANTA CRUZ UNDERSTANDING and SIMULATING SOFTWARE EVOLUTION a Dissertation Submitted in Partial Satisfac
UNIVERSITY OF CALIFORNIA SANTA CRUZ UNDERSTANDING AND SIMULATING SOFTWARE EVOLUTION A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Zhongpeng Lin December 2015 The Dissertation of Zhongpeng Lin is approved: Prof. E. James Whitehead, Jr., Chair Asst. Prof. Seshadhri Comandur Prof. Timothy J. Menzies Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Zhongpeng Lin 2015 Table of Contents List of Figures v List of Tables vii Abstract ix Dedication xi Acknowledgments xii 1 Introduction 1 1.1 Emergent Phenomena in Software . 1 1.2 Simulation of Software Evolution . 3 1.3 Research Outline . 4 2 Power Law and Complex Networks 6 2.1 Power Law . 6 2.2 Complex Networks . 9 2.3 Empirical Studies of Software Evolution . 12 2.4 Summary . 17 3 Data Set and AST Differences 19 3.1 Data Set . 19 3.2 ChangeDistiller . 21 3.3 Data Collection Work Flow . 23 4 Change Size in Four Open Source Software Projects 24 4.1 Methodology . 25 4.2 Commit Size . 27 4.3 Monthly Change Size . 32 4.4 Summary . 36 iii 5 Generative Models for Power Law and Complex Networks 38 5.1 Generative Models for Power Law . 38 5.1.1 Preferential Attachment . 41 5.1.2 Self-organized Criticality . 42 5.2 Generative Models for Complex Networks . 50 6 Simulating SOC and Preferential Attachment in Software Evolution 53 6.1 Preferential Attachment . 54 6.2 Self-organized Criticality . 56 6.3 Simulation Model . 57 6.4 Experiment Setup . -
Accelerate Your Mobile Apps for Android On
The Developer Summit at ARM® TechCon™ 2013 Accelerate your Mobile Apps and Games for Android™ on ARM Matthew Du Puy! Software Engineer, ARM The Developer Summit at ARM® TechCon™ 2013 Presenter Matthew Du Puy! Software Engineer, ARM! ! Matthew Du Puy is a software engineer at ARM and is currently working to ensuring mobile app performance on the latest ARM technologies. Previously a self employed embedded systems software contractor working primarily on the Linux Kernel and a mountain climber.! ! Contact Details: ! Email: [email protected] Title: Accelerate Your Mobile Apps and Games for Android on ARM Overview: Learn to perform Android application and systems level analysis on Android apps and platforms using tools from Google, ARM, AT&T and others. Find bottlenecks in both SDK and NDK activities and learn different approaches to fixing those bottlenecks and better utilize platform technologies and APIs. Problem: This is not a desktop ▪ Mobile apps require special design considerations that aren’t always clear and tools to solve increasingly complex systems are limited! ▪ Animations and games drop frames! ▪ Networking, display, real time audio and video processing eat battery! ▪ App won’t fit in memory constraints Analysis ▪ Fortunately Google, ARM and many others are developing analysis tools and solutions to these problems! ▪ Is my app … ?! ▪ CPU/GPGPU bound! ▪ I/O or memory constrained! ▪ Power efficient! ▪ What can I do to fix it?# (short of buying everyone who runs my app# a Quad-core ARM® Cortex™-A15 processor # & ARM Mali™-T604 processor or Octo phone) In emerging markets, not everyone has access to the latest and greatest devices but they still want to game, shop, socialize and learn with their mobiles. -
Pshop V5.1 Manual
PShop™ Users Guide PShop enables the highest-quality PostScript and image printing for a variety of color and monochrome printers. For version 5.1 Copyright Notices Copyright © 1992 - 2003 Vividata, Inc. All Rights Reserved Worldwide. This manual, as well as the software described in it, is furnished under license and may only be used or copied in accordance with the terms of the Vividata End-User License Agreement license. Except as permitted by such license, no part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language, human or computer, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Vividata, Inc. The information in this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Vividata, Inc. Vividata, Inc. assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual. PShop is a trademark of Vividata, Inc. All other names are the marks of their respective holders. The gsc driver for AI/X is Copyright © 1997 by Matthew Jacob, [email protected], http://www.feral.com, and is provided under the terms the GNU Public License. Its source code is available from the URL above for no fee. Portions of the code and documentation are copyrighted works of ScanSoft Corp. Portions of this code use the “libtiff” public domain TIFF support software which has the following copyrights: Copyright © 1988-1996 Sam Leffler Copyright © 1991-1996 Silicon Graphics, Inc. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
CS 297 Report Improving Chess Program Encoding Schemes
CS 297 Report Improving Chess Program Encoding Schemes Supriya Basani ([email protected]) Advisor: Dr. Chris Pollett Department of Computer Science San Jose State University December 2006 Table of Contents: Introduction......................................................................................................................... 3 Deliverable 1:...................................................................................................................... 4 Chess Game Databases and GNU Chess Program ......................................................... 4 Book.dat generation algorithm: .................................................................................. 5 Database lookup algorithm: ........................................................................................ 6 Deliverable 2:...................................................................................................................... 7 GNU Chess program's PVS Algorithm .......................................................................... 7 PVS algorithm:............................................................................................................ 8 Deliverable 3:.................................................................................................................... 10 Extension to PVS algorithm and Auto play setup ........................................................ 10 1. Extension to PVS algorithm.................................................................................. 10 2. Autoplay Setup................................................................................................. -
List of NMAP Scripts Use with the Nmap –Script Option
List of NMAP Scripts Use with the nmap –script option Retrieves information from a listening acarsd daemon. Acarsd decodes ACARS (Aircraft Communication Addressing and Reporting System) data in real time. The information retrieved acarsd-info by this script includes the daemon version, API version, administrator e-mail address and listening frequency. Shows extra information about IPv6 addresses, such as address-info embedded MAC or IPv4 addresses when available. Performs password guessing against Apple Filing Protocol afp-brute (AFP). Attempts to get useful information about files from AFP afp-ls volumes. The output is intended to resemble the output of ls. Detects the Mac OS X AFP directory traversal vulnerability, afp-path-vuln CVE-2010-0533. Shows AFP server information. This information includes the server's hostname, IPv4 and IPv6 addresses, and hardware type afp-serverinfo (for example Macmini or MacBookPro). Shows AFP shares and ACLs. afp-showmount Retrieves the authentication scheme and realm of an AJP service ajp-auth (Apache JServ Protocol) that requires authentication. Performs brute force passwords auditing against the Apache JServ protocol. The Apache JServ Protocol is commonly used by ajp-brute web servers to communicate with back-end Java application server containers. Performs a HEAD or GET request against either the root directory or any optional directory of an Apache JServ Protocol ajp-headers server and returns the server response headers. Discovers which options are supported by the AJP (Apache JServ Protocol) server by sending an OPTIONS request and lists ajp-methods potentially risky methods. ajp-request Requests a URI over the Apache JServ Protocol and displays the result (or stores it in a file).