Character Cards

Total Page:16

File Type:pdf, Size:1020Kb

Character Cards CHARACTER CARDS Original Text ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet. 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK. ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. TABLE OF CONTENTS Arbiter (Beam Rifle), 39 Grunt (Fuel Rod Cannon), 18 ODST (Magnum Pistol), 6 Arbiter (Needler), 27 Grunt (Plasma Grenade), 29 Prophet of Regret, 44 Brute (Brute Shot), 7 Infected Elite, 25 Sgt. Johnson (Shotgun), 30 Brute (Spiker), 35 Infected Marine, 24 Spartan (Dual Magnums), 12 Brute Honor Guard (Stave), 32 Jackal (Plasma Pistol), 8 Spartan (Battle Rifle), 13 Cloaked Arbiter Jackal (Beam Rifle), 11 Spartan (Dual Needlers), 15 (Energy Sword), 43 Marine (SMG), 4 Spartan (Plasma Rifle), 22 Cloaked Elite (Energy Sword), 34 Marine (Battle Rifle), 5 Tartarus (Fist of Rukt), 40 Cloaked Elite (Carbine), 36 Master Chief and Arbiter, 47 Cloaked Master Chief Master Chief and Cortana, 45 (Energy Sword), 42 Master Chief (Needler), 16 Cortana, 31 Master Chief (Dual SMGs), 21 Drone (Plasma Pistol), 10 Master Chief (Battle Rifle), 23 Elite (Plasma Rifle), 9 Master Chief (Shotgun), 37 Elite (Carbine), 19 Master Chief (Brute Shot), 38 Elite Honor Guard Master Chief (Fist of Rukt), 41 (Energy Sword), 33 Master Chief (Oddball), 46 Elite Zealot (Energy Sword), 20 Master Chief (Ghost), 48 Flood Carrier, 28 Master Chief Flood Infection, 14 (Plasma Pistol/SMG), 26 Grunt (Plasma Pistol), 17 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 001 MARINE (SMG) Soldier, UNSC GRAB SOME COVER! (Stealth) M7S SUBMACHINE GUN BURST (Energy Explosion) RUNNING INTO THE BREACH (Energy Shield/Deflection) TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable. PRIMARY WEAPON M7 Caseless Submachine Gun POINT VALUE: 26 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 002 MARINE (BATTLE RIFLE) Throw a Grenade: Give the character a power action, Soldier, UNSC decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +1 Grenades Types: Flashbang greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Running Shot targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of Flanking Fire When Marine makes a ranged combat attack grenade chosen. targeting an opposing character that was hit by another friendly Flashbang (no damage): The target square for this grenade character this turn, modify the opposing character’s defense value can be within 8 squares. Place an action token on all hit characters by -1. that have zero action tokens. TITANIUM-JACKETED AMMUNITION (Penetrating/Psychic Blast) RUNNING INTO THE BREACH (Energy Shield/Deflection) M52B BODY ARMOR (Toughness) TEAM ABILITY: UNITED NATIONS SPACE PRIMARY WEAPON COMMAND (UNSC) BR55 Battle Rifle Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable. POINT VALUE: 54 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 003 ODST (MAGNUM PISTOL) TEAM ABILITY: UNITED NATIONS SPACE Armor, Soldier, UNSC COMMAND (UNSC) Grenade Pool: +1 Grenades Types: Frag, Thermite Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly Orbital Insertion When ODST occupies your starting area at character. The chosen character modifies its damage value by +1 the beginning of your turn, he can use Phasing/Teleport this turn. while adjacent to this character and making ranged combat attacks When he does, roll 2d6 and replace his speed value with his printed this turn. Uncopyable. speed value plus the result. Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if (Invulnerability) greater than 0), and choose a type of grenade listed on this card. ODST BDU Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack CQB CERAMIC COMPONENT ARMOR (Toughness) targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. Combat Reflexes Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from Willpower the target square. Thermite (1 damage): Destroy up to 3 squares of blocking And Stay Down! ODST can use Exploit Weakness and Ranged terrain or walls adjacent to the target square. Combat Expert. PRIMARY WEAPON M6C Personal Defense Weapon System POINT VALUE: 71 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 004 BRUTE Throw a Grenade: Give the character a power action, (BRUTE SHOT) Covenant, Soldier decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +3 Grenades Types: Frag, Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Running Shot targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. Charge Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square. GRENADE LAUNCHER (Energy Explosion) Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character BAYONET (Blades/Claws/Fangs) marked in this way and 1 damage to all adjacent characters that are friendly to that character. THICK HIDE (Toughness) CUNNING (Outwit) PRIMARY WEAPON Type-25 Grenade Launcher TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. POINT VALUE: 93 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 005 JACKAL TEAM ABILITY: COVENANT EMPIRE (PLASMA PISTOL) When a character using this team ability is given a move action, it Covenant, Soldier can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. AVIANOID (Leap/Climb) Running Shot RENDING RAGE (Flurry) OVERCHARGE (Penetrating/Psychic Blast) BATTLEFIELD PREDATOR (Steal Energy) PRIMARY WEAPON POINT DEFENSE GAUNTLET (Toughness) Type-25 Directed Energy Pistol Combat Reflexes POINT VALUE: 54 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 006 ELITE TEAM ABILITY: COVENANT EMPIRE (PLASMA RIFLE) When a character using this team ability is given a move action, it Covenant, Soldier Grenade Pool: +1 Grenades Types: Plasma can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. Running Shot Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if Strafe When Elite rolls doubles and hits with a ranged combat greater than 0), and choose a type of grenade listed on this card. attack, after the attack resolves he may automatically break away, Choose a target square within 5 squares and line of fire (ignoring move up to 3 squares and then make a ranged combat attack as characters for line of fire purposes). Make a ranged combat attack a free action. targeting all characters occupying or adjacent to the target square. (Super Senses) Deal damage to each character hit based only on the type of grenade PERSONAL ENERGY SHIELD chosen. Plasma (no damage): Mark a hit character in the target square. ELITE ARMOR (Toughness) At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. BLOOD IS DEMANDED (Willpower) PRIMARY WEAPON SANGHEILI TACTICS (Perplex) Type-25 Directed Energy Pistol POINT VALUE: 69 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 007 DRONE (PLASMA PISTOL) Covenant, Soldier Ambush! Drone can use Stealth. When Drone occupies hindering terrain at the beginning of your turn, it can use Charge and Running Shot this turn. Swarm Attack Modify Drone’s attack value by +1 for each adjacent friendly character named Drone. FLIT (Energy Shield/Deflection) EXOSKELETON (Toughness) TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower PRIMARY WEAPON point value. Uncopyable. Type-25 Directed Energy Pistol POINT VALUE: 41 ©2011 WizKids/NECA LLC.
Recommended publications
  • Fair Game: the Application of Fair Use Doctrine to Machinima
    Fordham Intellectual Property, Media and Entertainment Law Journal Volume 19 Volume XIX Number 3 Volume XIX Book 3 Article 5 2009 Fair Game: The Application of Fair Use Doctrine to Machinima. Christopher Reid Fordham University School of Law Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj Part of the Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law Commons Recommended Citation Christopher Reid, Fair Game: The Application of Fair Use Doctrine to Machinima. , 19 Fordham Intell. Prop. Media & Ent. L.J. 831 (2009). Available at: https://ir.lawnet.fordham.edu/iplj/vol19/iss3/5 This Note is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact [email protected]. Fair Game: The Application of Fair Use Doctrine to Machinima. Cover Page Footnote Many thanks to the Editors and Staff of the Fordham IPLJ for their excellent and tireless work. I am so grateful to Shannon, whose constant support kept me sane during the writing process. Finally, I am forever indebted to my parents, whose constant encouragement and understanding have taken me this far and made me who I am. This note is available in Fordham Intellectual Property, Media and Entertainment Law Journal: https://ir.lawnet.fordham.edu/iplj/vol19/iss3/5 VOL19_BOOK3_REID 11/23/09 1:48 PM Fair Game: The Application of Fair Use Doctrine to Machinima Christopher Reid∗ INTRODUCTION: VIRTUAL HOLLYWOOD ......................................
    [Show full text]
  • WREK Grabs Top Honor in Creative Loafing
    Friday, OctoberNEWS 5, 2007 Technique • Friday, October 5, 2007 • 1 “The South’s Liveliest College Newspaper” After much antici- pation, Halo 3 is worth the wait. Volume 93, Issue 11 28 pages Page 15 ONLINE www.nique.net TECHNIQUEServing Georgia Tech since 1911 WREK grabs top honor in Creative Loafi ng By Denisse Gonzalez at all. Usually a radio station of for Best Overall Radio Station than the in-your-face popular Contributing Writer our caliber just goes for best non- in Atlanta. stations. Listeners are thankful commercial radio station, but To Th omas Shanks, a fi fth- for our eff orts to provide diverse Taped to the door leading out to step up and year Computer and interesting music, sports and of the WREK radio station offi ces go above and Science and community affairs program- is a sign that reads “What did you beyond 99X, “...to step up E l e c t r i c a l ming,” Shanks said. do today to make WREK awe- Project 96.1, and go beyond... Engineering In addition to sports and some?” On Sept. 26, the 110 staff and all these major, win- public affairs programming, members who work to make the other commer- all these other ning the title WREK broadcasts rock, rhythm station “awesome” were rewarded cial radio sta- commercial radio was overdue. and blues, classical music, jazz by Creative Loafi ng critics, who tions is really Shanks, who and a number of specialty shows, named WREK Best Overall monumental,” stations is really has been an including Indian Masala, featur- Radio Station in the newspaper’s Petrick said.
    [Show full text]
  • Exploring the Experiences of Gamers Playing As Multiple First-Person Video Game Protagonists in Halo 3: ODST’S Single-Player Narrative
    Exploring the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST’s single-player narrative Richard Alexander Meyers Bachelor of Arts Submitted in fulfilment of the requirement for the degree of Master of Arts (Research) School of Creative Practice Creative Industries Faculty Queensland University of Technology 2018 Keywords First-Person Shooter (FPS), Halo 3: ODST, Interpretive Phenomenological Analysis (IPA), ludus, paidia, phenomenology, video games. i Abstract This thesis explores the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST, with a view to formulating an understanding of player experience for the benefit of video game theorists and industry developers. A significant number of contemporary console-based video games are coming to be characterised by multiple playable characters within a game’s narrative. The experience of playing as more than one video game character in a single narrative has been identified as an under-explored area in the academic literature to date. An empirical research study was conducted to explore the experiences of a small group of gamers playing through Halo 3: ODST’s single-player narrative. Interpretive Phenomenological Analysis (IPA) was used as a methodology particularly suited to exploring a new or unexplored area of research and one which provides a nuanced understanding of a small number of people experiencing a phenomenon such as, in this case, playing a video game. Data were gathered from three participants through experience journals and subsequently through two semi- structured interviews. The findings in relation to participants’ experiences of Halo 3: ODST’s narrative were able to be categorised into three interrelated narrative elements: visual imagery and world-building, sound and music, and character.
    [Show full text]
  • Microsoft Xbox's Youtube Launch Broadcast Helps Halo 5: Guardians
    Microsoft Xbox’s YouTube Launch Broadcast Helps Halo 5: Guardians Break Sales Records For Halo 5: Guardians, it was game (launch) time. This time, Microsoft Xbox wanted to connect with fans old and new in a whole new way. With YouTube, Microsoft Xbox hosted a six-hour event that was watched live as it was streamed by 700,000 people and helped Halo 5 break sales records. The Challenge This wasn’t going to be just any old launch party. Microsoft Xbox wanted to encourage long-term fans to rethink what they knew about Halo and spur interest among people who hadn’t played the game before. Xbox would have to do something gamers had never seen before, and it had to be big enough to reach more people than its traditional standalone launch events. The Approach Reaching gamers where they spend their time: YouTube Gamers may debate their loyalty to the Master Chief vs. Spartan Locke, but where they come together is YouTube. YouTube is gamers’ #1 destination for finding the content that influences their purchasing decisions. Traditional launch events, while successful in driving local excitement, lacked the reach needed to engage a worldwide audience. As a global brand, it was crucial © 2016 Google Inc. All rights reserved. Google and the Google logo are trademarks of Google Inc. All other company and product names may be trademarks of the respective companies with which they are associated. ThinkWithGoogle.com that Microsoft Xbox launch Halo 5: Guardians in a way that engaged its entire network of fans. To meet gamers’ high expectations for how brands should engage with them and to kick off Halo 5 in style, Xbox and its studio team, 343 Industries, put together a six-hour live launch event on YouTube.
    [Show full text]
  • Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
    magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine.
    [Show full text]
  • Fighting Games, Performativity, and Social Game Play a Dissertation
    The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together.
    [Show full text]
  • Game Narrative Review
    Game Narrative Review ==================== Your name (one name, please): Kai McDonald Your school: DigiPen Institute of Technology Your email: [email protected] Month/Year you submitted this review: December 2019 ==================== Game Title: Halo Reach Platform: Xbox 360 Genre: First-person shooter Release Date: September 14th, 2010 Developer: Bungie Publisher: Microsoft Game Studios Game Writer/Creative Director/Narrative Designer: Marcus Lehto Overview Halo: Reach takes place in the distant future of the year 2552. Technology has progressed far beyond the imaginations of the modern day, and humanity finds itself at war. United under a single banner known as the United Nations Space Command (UNSC), Humans find themselves at odds with a cult of alien races known as the Covenant. Most of humanities’ interstellar colonies have fallen by the opening of the game. Players take on the burden of Noble Six, an elite UNSC super soldier joining the special operations unit known as Noble Team. The team has been tasked with investigating a communication station that has recently gone silent on the part UNSC hub, part human colony planet known as Reach. Thrown into a surprise invasion by the Covenant, the player faces tragedy after tragedy as team members make sacrifices, lose battles, and are subjected to the bleak realities of war. Halo: Reach is not a story of heroism and triumph. 1 It is one of failure, defeat, and most importantly, death. From the beginning, you know the end. Characters ● Noble Team – Composed of genetically enhanced UNSC super-soldiers known as “SPARTANS”, Noble Team served as the answer to UNSC’s hard questions regarding important missions.
    [Show full text]
  • Action Figure Checklist
    Action Figure Checklist www.joyridestudios.com Series 1 - August 2003 3-inch Figure Mini-Sets Name Item # Name Item # Master Chief (green) 75488A Campaign 2-Pack #1 78918 Green Master Chief & Jackal Cortana 75489A Campaign 2-Pack #2 79015 Green Master Chief & Grunt Warthog 75485A Campaign 5-Pack #1 78921 Green Master Chief, Marine x 2, Jackal x 2 Series 2 - October 2003 Campaign 5-Pack #2 79019 Green Master Chief, Marine, Jackal, Grunt x 2 Name Item # Slayer 2-Pack #1 78919 Red & Blue Master Chief Master Chief (green) 75488B With Shotgun & Rocket Launcher Slayer 2-Pack #2 79016 Black & White Master Chief Ghost 75487A Slayer 5-Pack #1 78920 Red, Blue, Cobalt, Orange & Clear Elite 75491A Master Chief Red Master Chief 75488C Slayer 5-Pack #2 79020 Black, White, Teal, Yellow & Clear Master Chief Series 3 ă January 2004 Name Item # Exclusive Figures Blue Master Chief 75488D Name Item # Banshee 75486A Active Camouflage 78907 Joyride promotional exclusive Marine 1 75490A Helmeted soldier Master Chief (Sept. 2003) Marine 2 75490B Bearded soldier Battle Damaged 78906 GameStop exclusive Sergeant Johnson 75547A Green Master Chief (Oct. 2003) Battle Damaged 79054 ToyWiz.com exclusive Series 4 ă June 2004 Black Master Chief (May 2004) Name Item # Battle Damaged 76908A GameStop exclusive White Master Chief 75488E With Flame Thrower Green Master Chief (May 2004) Orange Grunt 75739A Battle Damaged 79055 GameStop exclusive Warthog (v.2) 75485B With Rocket Launcher Cobalt Master Chief (May 2004) Red Elite 75491B Battle Damaged 79056 GameStop exclusive Maroon Master Chief (May 2004) Series 5 ă August 2004 Active Camouflage 75491D Hollywood Video / Game Crazy Elite exclusive (July 2004) Name Item # Cobalt Master Chief 79055 EB Games exclusive Black Master Chief 75488F (August 2004) Flood Carrier Form 75745A Army Green Master 79242 DieCastExpress.com exclusive (part of Red Grunt 75739B Chief the Halo Evolution set) (Jan.
    [Show full text]
  • 'Halo' TV Series, 'Halo 5' Game Launching in 2015 16 May 2014, by Derrik J
    'Halo' TV series, 'Halo 5' game launching in 2015 16 May 2014, by Derrik J. Lang 343 Studio general manager Bonnie Ross noted that additional plans this year for the "Halo" franchise would be announced June 9 at Microsoft's presentation at the Electronic Entertainment Expo, the largest annual gathering of the gaming industry. In this May 21, 2013 file photo, Nancy Tellem, right, the entertainment and digital media president of Microsoft, and Bonnie Ross, left, general manager and studio head of 343 Industries, announce a new Halo live-action TV series for Xbox Live, during an event to unveil the next- generation Xbox One entertainment and gaming console system, in Redmond, Wash. Master Chief is returning to This file photo provided by Microsoft shows a scene from the battlefield next year. Microsoft announced plans the "Halo" video game for the Xbox One. Master Chief is Friday, May 16, 2014, to release the video game sequel returning to the battlefield next year. Microsoft "Halo 5: Guardians" for the Xbox One and a "Halo" announced plans Friday, May 16, 2014, to release the television series to be produced by Steven Spielberg in video game sequel "Halo 5: Guardians" for the Xbox One fall 2015. (AP Photo/Ted S. Warren, file) and a "Halo" television series to be produced by Steven Spielberg in fall 2015. (AP Photo/Microsoft, file) Master Chief is returning to the battlefield next year. © 2014 The Associated Press. All rights reserved. Microsoft announced plans Friday to release the video game sequel "Halo 5: Guardians" for the Xbox One and a "Halo" television series to be produced by Steven Spielberg in fall 2015.
    [Show full text]
  • Entertainmentpage 15 Technique • Friday, October 5, 2007 • 15
    ENTERTAINMENTpage 15 Technique • Friday, October 5, 2007 • 15 DARRELL ROBERTSON CONCERT COMMITTEE Defensive player, Robertson, has started After bringing T.I. to campus last ENTERTAINMENT in two full seasons and has been crucial spring, the committee is currently to many of this year’s games. Page 24 working with Adult Swim. Page 9 Technique • Friday, October 5, 2007 Murphys give Turandot triumphs energetic set By Aileen Li brutality and begs for the Staff Writer CITY SCENE Prince’s life. Turandot appears By Ryan Hautau with her maids and orders the Contributing Writer Yard Dogs in town Just a few days after its execution to continue. grand opening, the Cobb Upon seeing Turandot’s If you’ve seen Th e Departed, you know who the Featuring a brilliant combi- Energy Performing Arts beauty, Calaf, forgets about Dropkick Murphys are. Originating from Boston, nation of performance art and Centre staged Turandot, one her cruelty, falls madly in the Dropkick Murphys have become the epitome music, this playful, colorful of the most compelling operas love with her and decides to of the Irish punk rock genre (alongside others such “rock and roll vaudeville” group of the famous Italian libretto, vie for the Princess’s hand in as Flogging Molly and Street Dogs). If you’ve nev- will be playing at the Variety Giacomo Puccini. marriage. er heard Irish Playhouse Oct. 6 at 8 p.m. For Set in the ancient city of Th e next part of the story punk rock be- more information: www.yard- Peking, Turandot tells a story is just like any other fairy tale.
    [Show full text]
  • Score Pause Game Settings Fire Weapon Reload/Action Switch Weapo
    Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Flashlight Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide primagames.com® ® 0904 Part No. X10-96235 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Secret Transmission ........................................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who Master Chief .......................................................................................................... 3 have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Breakdown of Known Covenant Units ......................................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from Mjolnir Mark VI Battle Suit HUD ..................................................................... 8 falling down or striking
    [Show full text]
  • Halo Legendary Edition Overview of Components Cont
    2-5 AGES 10+ PLAYERS RISK: HALO LEGENDARY EDITION OVERVIEW OF COMPONENTS CONT. “In a distant corner of the galaxy a new Halo ring, one of the ancient superweapons of the mysterious Forerunner civilization is found and the battle sparks anew: Brave Humanity, battling for survival and DICE discovery against the discipline and zealotry of the Covenant alliance of alien species who worship the long-absent Forerunners...and looming terrifying above both of these factions is the parasitic You use the dice when attacking and defending territories. Flood infection which threatens to corrupt all living creatures into mindless creatures of violence ( see ATTACKING, pg.10) and rage. Which faction will triumph in this legendary new front in the battle for the Halo universe? ATTACK DICE DEFENSE DICE That, players, is up to you...” MOBILE TELEPORTERS Pairs of Mobile Teleporters will be placed on the board onto different OVERVIEW OF COMPONENTS territories. These connect two previously separated territories. Forces can maneuver and attack normally via these Mobile Teleporters. (see USING Mobile Teleporters, pg. 8 for further explanation) WHAT’S INSIDE UNITS CONTENTS Every player will control a faction of one color. • 4 Battlefields • 2 UNSC Factions* • 22 Campaign cards Heroes • 2 Double-sided Game Boards • 2 COVENANT Factions** • 44 Faction cards Heroes possess elite skills in both attack • 10 Mobile Teleporters • 1 FLOOD Faction*** • 5 Bases and defense that can turn the tide of battle. • 5 Dice *UNSC - 1 spartan, 1 firebase, 36 marines, 18 tanks ( see ATTACKING, pg. 10 for further explanation) **Covenant - 1 aribiter, 1 command center, 36 grunts, 18 wraiths UNSC COVENANT FLOOD ***Flood - 1 thasher, 1 proto-gravemind, 36 infection forms and 18 carrier forms Not all components are used in every game mode.
    [Show full text]