Character Cards
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CHARACTER CARDS Original Text ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet. 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK. ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. TABLE OF CONTENTS Arbiter (Beam Rifle), 39 Grunt (Fuel Rod Cannon), 18 ODST (Magnum Pistol), 6 Arbiter (Needler), 27 Grunt (Plasma Grenade), 29 Prophet of Regret, 44 Brute (Brute Shot), 7 Infected Elite, 25 Sgt. Johnson (Shotgun), 30 Brute (Spiker), 35 Infected Marine, 24 Spartan (Dual Magnums), 12 Brute Honor Guard (Stave), 32 Jackal (Plasma Pistol), 8 Spartan (Battle Rifle), 13 Cloaked Arbiter Jackal (Beam Rifle), 11 Spartan (Dual Needlers), 15 (Energy Sword), 43 Marine (SMG), 4 Spartan (Plasma Rifle), 22 Cloaked Elite (Energy Sword), 34 Marine (Battle Rifle), 5 Tartarus (Fist of Rukt), 40 Cloaked Elite (Carbine), 36 Master Chief and Arbiter, 47 Cloaked Master Chief Master Chief and Cortana, 45 (Energy Sword), 42 Master Chief (Needler), 16 Cortana, 31 Master Chief (Dual SMGs), 21 Drone (Plasma Pistol), 10 Master Chief (Battle Rifle), 23 Elite (Plasma Rifle), 9 Master Chief (Shotgun), 37 Elite (Carbine), 19 Master Chief (Brute Shot), 38 Elite Honor Guard Master Chief (Fist of Rukt), 41 (Energy Sword), 33 Master Chief (Oddball), 46 Elite Zealot (Energy Sword), 20 Master Chief (Ghost), 48 Flood Carrier, 28 Master Chief Flood Infection, 14 (Plasma Pistol/SMG), 26 Grunt (Plasma Pistol), 17 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 001 MARINE (SMG) Soldier, UNSC GRAB SOME COVER! (Stealth) M7S SUBMACHINE GUN BURST (Energy Explosion) RUNNING INTO THE BREACH (Energy Shield/Deflection) TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable. PRIMARY WEAPON M7 Caseless Submachine Gun POINT VALUE: 26 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 002 MARINE (BATTLE RIFLE) Throw a Grenade: Give the character a power action, Soldier, UNSC decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +1 Grenades Types: Flashbang greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Running Shot targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of Flanking Fire When Marine makes a ranged combat attack grenade chosen. targeting an opposing character that was hit by another friendly Flashbang (no damage): The target square for this grenade character this turn, modify the opposing character’s defense value can be within 8 squares. Place an action token on all hit characters by -1. that have zero action tokens. TITANIUM-JACKETED AMMUNITION (Penetrating/Psychic Blast) RUNNING INTO THE BREACH (Energy Shield/Deflection) M52B BODY ARMOR (Toughness) TEAM ABILITY: UNITED NATIONS SPACE PRIMARY WEAPON COMMAND (UNSC) BR55 Battle Rifle Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable. POINT VALUE: 54 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 003 ODST (MAGNUM PISTOL) TEAM ABILITY: UNITED NATIONS SPACE Armor, Soldier, UNSC COMMAND (UNSC) Grenade Pool: +1 Grenades Types: Frag, Thermite Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly Orbital Insertion When ODST occupies your starting area at character. The chosen character modifies its damage value by +1 the beginning of your turn, he can use Phasing/Teleport this turn. while adjacent to this character and making ranged combat attacks When he does, roll 2d6 and replace his speed value with his printed this turn. Uncopyable. speed value plus the result. Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if (Invulnerability) greater than 0), and choose a type of grenade listed on this card. ODST BDU Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack CQB CERAMIC COMPONENT ARMOR (Toughness) targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. Combat Reflexes Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from Willpower the target square. Thermite (1 damage): Destroy up to 3 squares of blocking And Stay Down! ODST can use Exploit Weakness and Ranged terrain or walls adjacent to the target square. Combat Expert. PRIMARY WEAPON M6C Personal Defense Weapon System POINT VALUE: 71 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 004 BRUTE Throw a Grenade: Give the character a power action, (BRUTE SHOT) Covenant, Soldier decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +3 Grenades Types: Frag, Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Running Shot targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. Charge Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square. GRENADE LAUNCHER (Energy Explosion) Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character BAYONET (Blades/Claws/Fangs) marked in this way and 1 damage to all adjacent characters that are friendly to that character. THICK HIDE (Toughness) CUNNING (Outwit) PRIMARY WEAPON Type-25 Grenade Launcher TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. POINT VALUE: 93 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 005 JACKAL TEAM ABILITY: COVENANT EMPIRE (PLASMA PISTOL) When a character using this team ability is given a move action, it Covenant, Soldier can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. AVIANOID (Leap/Climb) Running Shot RENDING RAGE (Flurry) OVERCHARGE (Penetrating/Psychic Blast) BATTLEFIELD PREDATOR (Steal Energy) PRIMARY WEAPON POINT DEFENSE GAUNTLET (Toughness) Type-25 Directed Energy Pistol Combat Reflexes POINT VALUE: 54 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 006 ELITE TEAM ABILITY: COVENANT EMPIRE (PLASMA RIFLE) When a character using this team ability is given a move action, it Covenant, Soldier Grenade Pool: +1 Grenades Types: Plasma can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. Running Shot Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if Strafe When Elite rolls doubles and hits with a ranged combat greater than 0), and choose a type of grenade listed on this card. attack, after the attack resolves he may automatically break away, Choose a target square within 5 squares and line of fire (ignoring move up to 3 squares and then make a ranged combat attack as characters for line of fire purposes). Make a ranged combat attack a free action. targeting all characters occupying or adjacent to the target square. (Super Senses) Deal damage to each character hit based only on the type of grenade PERSONAL ENERGY SHIELD chosen. Plasma (no damage): Mark a hit character in the target square. ELITE ARMOR (Toughness) At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. BLOOD IS DEMANDED (Willpower) PRIMARY WEAPON SANGHEILI TACTICS (Perplex) Type-25 Directed Energy Pistol POINT VALUE: 69 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 007 DRONE (PLASMA PISTOL) Covenant, Soldier Ambush! Drone can use Stealth. When Drone occupies hindering terrain at the beginning of your turn, it can use Charge and Running Shot this turn. Swarm Attack Modify Drone’s attack value by +1 for each adjacent friendly character named Drone. FLIT (Energy Shield/Deflection) EXOSKELETON (Toughness) TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower PRIMARY WEAPON point value. Uncopyable. Type-25 Directed Energy Pistol POINT VALUE: 41 ©2011 WizKids/NECA LLC.