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CHARACTER CARDS

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©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. TABLE OF CONTENTS

Arbiter (Beam Rifle), 39 Grunt (Fuel Rod Cannon), 18 ODST (Magnum Pistol), 6 (Needler), 27 Grunt (Plasma Grenade), 29 Prophet of Regret, 44 Brute (Brute Shot), 7 Infected Elite, 25 Sgt. Johnson (Shotgun), 30 Brute (Spiker), 35 Infected Marine, 24 Spartan (Dual Magnums), 12 Brute Honor Guard (Stave), 32 Jackal (Plasma Pistol), 8 Spartan (Battle Rifle), 13 Cloaked Arbiter Jackal (Beam Rifle), 11 Spartan (Dual Needlers), 15 (Energy Sword), 43 Marine (SMG), 4 Spartan (Plasma Rifle), 22 Cloaked Elite (Energy Sword), 34 Marine (Battle Rifle), 5 Tartarus (Fist of Rukt), 40 Cloaked Elite (Carbine), 36 and Arbiter, 47 Cloaked Master Chief Master Chief and , 45 (Energy Sword), 42 Master Chief (Needler), 16 Cortana, 31 Master Chief (Dual SMGs), 21 Drone (Plasma Pistol), 10 Master Chief (Battle Rifle), 23 Elite (Plasma Rifle), 9 Master Chief (Shotgun), 37 Elite (Carbine), 19 Master Chief (Brute Shot), 38 Elite Honor Guard Master Chief (Fist of Rukt), 41 (Energy Sword), 33 Master Chief (Oddball), 46 Elite Zealot (Energy Sword), 20 Master Chief (Ghost), 48 Carrier, 28 Master Chief Flood Infection, 14 (Plasma Pistol/SMG), 26 Grunt (Plasma Pistol), 17 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 001 MARINE (SMG) Soldier, UNSC

GRAB SOME COVER! (Stealth)

M7S SUBMACHINE GUN BURST (Energy Explosion)

RUNNING INTO THE BREACH (Energy Shield/Deflection)

TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable. PRIMARY WEAPON M7 Caseless Submachine Gun

POINT VALUE: 26 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 002 MARINE (BATTLE RIFLE) Throw a Grenade: Give the character a power action, Soldier, UNSC decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +1 Grenades Types: Flashbang greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Running Shot targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of Flanking Fire When Marine makes a ranged combat attack grenade chosen. targeting an opposing character that was hit by another friendly Flashbang (no damage): The target square for this grenade character this turn, modify the opposing character’s defense value can be within 8 squares. Place an action token on all hit characters by -1. that have zero action tokens. TITANIUM-JACKETED AMMUNITION (Penetrating/Psychic Blast) RUNNING INTO THE BREACH (Energy Shield/Deflection)

M52B BODY ARMOR (Toughness)

TEAM ABILITY: UNITED NATIONS SPACE PRIMARY WEAPON COMMAND (UNSC) BR55 Battle Rifle Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable. POINT VALUE: 54 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 003 ODST (MAGNUM PISTOL) TEAM ABILITY: UNITED NATIONS SPACE Armor, Soldier, UNSC COMMAND (UNSC) Grenade Pool: +1 Grenades Types: Frag, Thermite Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly Orbital Insertion When ODST occupies your starting area at character. The chosen character modifies its damage value by +1 the beginning of your turn, he can use Phasing/Teleport this turn. while adjacent to this character and making ranged combat attacks When he does, roll 2d6 and replace his speed value with his printed this turn. Uncopyable. speed value plus the result. Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if (Invulnerability) greater than 0), and choose a type of grenade listed on this card. ODST BDU Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack CQB CERAMIC COMPONENT ARMOR (Toughness) targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. Combat Reflexes Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from Willpower the target square. Thermite (1 damage): Destroy up to 3 squares of blocking And Stay Down! ODST can use Exploit Weakness and Ranged terrain or walls adjacent to the target square. Combat Expert.

PRIMARY WEAPON M6C Personal Defense Weapon System

POINT VALUE: 71 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 004 BRUTE Throw a Grenade: Give the character a power action, (BRUTE SHOT) , Soldier decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +3 Grenades Types: Frag, Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Running Shot targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. Charge Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square. GRENADE LAUNCHER (Energy Explosion) Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character BAYONET (Blades/Claws/Fangs) marked in this way and 1 damage to all adjacent characters that are friendly to that character. THICK HIDE (Toughness)

CUNNING (Outwit) PRIMARY WEAPON Type-25 Grenade Launcher TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable.

POINT VALUE: 93 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 005 JACKAL TEAM ABILITY: COVENANT EMPIRE (PLASMA PISTOL) When a character using this team ability is given a move action, it Covenant, Soldier can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. AVIANOID (Leap/Climb)

Running Shot

RENDING RAGE (Flurry)

OVERCHARGE (Penetrating/Psychic Blast)

BATTLEFIELD PREDATOR (Steal Energy)

PRIMARY WEAPON POINT DEFENSE GAUNTLET (Toughness) Type-25 Directed Energy Pistol

Combat Reflexes

POINT VALUE: 54 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 006 ELITE TEAM ABILITY: COVENANT EMPIRE (PLASMA RIFLE) When a character using this team ability is given a move action, it Covenant, Soldier Grenade Pool: +1 Grenades Types: Plasma can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. Running Shot Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if Strafe When Elite rolls doubles and hits with a ranged combat greater than 0), and choose a type of grenade listed on this card. attack, after the attack resolves he may automatically break away, Choose a target square within 5 squares and line of fire (ignoring move up to 3 squares and then make a ranged combat attack as characters for line of fire purposes). Make a ranged combat attack a free action. targeting all characters occupying or adjacent to the target square. (Super Senses) Deal damage to each character hit based only on the type of grenade PERSONAL ENERGY SHIELD chosen. Plasma (no damage): Mark a hit character in the target square. ELITE ARMOR (Toughness) At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. BLOOD IS DEMANDED (Willpower)

PRIMARY WEAPON SANGHEILI TACTICS (Perplex) Type-25 Directed Energy Pistol

POINT VALUE: 69 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 007 DRONE (PLASMA PISTOL) Covenant, Soldier

Ambush! Drone can use Stealth. When Drone occupies hindering terrain at the beginning of your turn, it can use Charge and Running Shot this turn. Swarm Attack Modify Drone’s attack value by +1 for each adjacent friendly character named Drone.

FLIT (Energy Shield/Deflection)

EXOSKELETON (Toughness)

TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower PRIMARY WEAPON point value. Uncopyable. Type-25 Directed Energy Pistol

POINT VALUE: 41 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 008 JACKAL (BEAM RIFLE) Covenant, Soldier

UP A TREE (Leap/Climb)

TYPE-50 SNIPER RIFLE (Penetrating/Psychic Blast)

Sniper Jackal can use Energy/Shield Deflection and Stealth.

Particle Accelerator At the beginning of your turn, roll a d6 as a free action. On a result of 5 or 6, Jackal’s line of fire ignores walls and blocking terrain this turn. TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower PRIMARY WEAPON point value. Uncopyable. Type-50 Sniper Rifle System

POINT VALUE: 50 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 009 SPARTAN (DUAL MAGNUMS) TEAM ABILITY: UNITED NATIONS SPACE Armor, Soldier, UNSC COMMAND (UNSC) Grenade Pool: +2 Grenades Types: Flashbang, Frag Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 Running Shot while adjacent to this character and making ranged combat attacks this turn. Uncopyable. Throw a Grenade: Give the character a power action, ENHANCED STRENGTH (Super Strength) decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Double Pistol Whip Spartan can use Flurry. After any of Choose a target square within 5 squares and line of fire (ignoring Spartan’s ranged combat actions resolve, if Spartan is within 3 characters for line of fire purposes). Make a ranged combat attack squares of a character targeted during that action, place him adjacent targeting all characters occupying or adjacent to the target square. to that character and he can use Flurry as a free action with a locked Deal damage to each character hit based only on the type of grenade damage value of 1. chosen. MJOLNIR ARMOR (Toughness) Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero action tokens. ENHANCED REFLEXES (Super Senses) Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from FINISH THE FIGHT (Willpower) the target square. SAP-HP Ammo When a character would be dealt damage by PRIMARY WEAPON Spartan’s ranged attack, roll a d6; on a result of 5 or 6, the damage 2x M6C Personal Defense Weapon System dealt by the attack is penetrating damage. POINT VALUE: 80 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 010 SPARTAN Throw a Grenade: Give the character a power action, (BATTLE RIFLE) Armor, Soldier, UNSC decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +2 Grenades Types: Frag, Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Running Shot Deal damage to each character hit based only on the type of grenade Scoped Shot Give Spartan a power action when he has no chosen. action tokens; he makes a ranged combat attack modifying his Frag (2 damage): A hit character in the target square is dealt 1 attack value by +2. additional damage. Each other hit character is knocked back from the target square. MJOLNIR MARK IV ARMOR (Toughness) Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character DETERMINATION (Willpower) marked in this way and 1 damage to all adjacent characters that are friendly to that character. TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly PRIMARY WEAPON character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks BR55 Battle Rifle this turn. Uncopyable.

POINT VALUE: 70 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 011 FLOOD INFECTION Monster

DRIFT (Leap/Climb)

TENTACLES (Flurry) Swarm Infection can use Poison. Modify Flood Infection’s attack value by +1 for each friendly character adjacent to Flood Infection or the target of his attack.

BURST (Pulse Wave)

MINDLESS (Willpower)

PRIMARY WEAPON None

POINT VALUE: 33 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 012 SPARTAN TEAM ABILITY: UNITED NATIONS SPACE (DUAL NEEDLERS) Soldier, UNSC COMMAND (UNSC) Grenade Pool: +1 Grenades Types: Flashbang, Frag Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks Running Shot this turn. Uncopyable. Throw a Grenade: Give the character a power action, Shred Shot When Spartan assigns at least 1 damage from a decrease the number of grenades in your grenade pool by 1 (if ranged combat attack to each of two targets, choose one target; greater than 0), and choose a type of grenade listed on this card. damage dealt to that target is penetrating damage. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack RAPIDFIRE NEEDLES (Energy Explosion) targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. SPARTAN REFLEXES (Super Senses) Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero action tokens. MARK IV ARMOR (Toughness)

Frag (2 damage): A hit character in the target square is dealt 1 Grenade Chaser When Spartan hits a character in the target additional damage. Each other hit character is knocked back from square with a grenade, after the attack resolves he may immediately the target square. make a ranged combat attack targeting the same character as a free action. PRIMARY WEAPON Type-33 Guided Munitions Launchers POINT VALUE: 82 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 013 MASTER CHIEF Throw a Grenade: Give the character a power action, (NEEDLER) decrease the number of grenades in your grenade pool by 1 (if Soldier, UNSC Grenade Pool: +2 Grenades Types: Frag, Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. GUIDED MUNITIONS (Penetrating/Psychic Blast) Deal damage to each character hit based only on the type of grenade chosen. ENERGY SHIELDING (Invulnerability) Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from (Toughness) the target square. MJOLNIR ARMOR Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character Willpower marked in this way and 1 damage to all adjacent characters that are friendly to that character. Bandolier Piercer When Master Chief hits a target with a ranged combat attack, if the target possesses the symbol deal it 1 penetrating damage after the attack resolves and the target’s force decreases their grenade pool by 1. TEAM ABILITY: UNITED NATIONS SPACE PRIMARY WEAPON COMMAND (UNSC) Type-33 Guided Munitions Launcher Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable. POINT VALUE: 100 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 014 GRUNT (PLASMA PISTOL) Covenant, Soldier

Stand Together Modify Grunt’s attack value by +1 when he is adjacent to at least one other friendly character named Grunt.

CANNON FODDER (Willpower)

Quickfire When Grunt misses with a ranged combat attack, roll a d6 after actions resolve. On a result of 6 he may make a ranged combat attack as a free action.

TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable.

PRIMARY WEAPON Type-25 Directed Energy Pistol

POINT VALUE: 26 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 015 GRUNT (FUEL ROD CANNON) Covenant, Soldier

Stand Together Modify Grunt’s attack value by +1 when he is adjacent to at least one other friendly character named Grunt.

ROD STRIKE (Penetrating/Psychic Blast)

Willpower

Fuel Rod Explosion When Grunt makes a ranged combat attack, if the attack roll is doubles and hits a character, after the attack resolves deal 1 penetrating damage to the target and all opposing characters adjacent to that character. TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team PRIMARY WEAPON ability. It can carry up to two characters if both also have a lower Type-33 Light Anti-Armor Weapon point value. Uncopyable.

POINT VALUE: 40 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 016 ELITE (CARBINE) ENERGY BLADE (Exploit Weakness) Covenant, Soldier Grenade Pool: +1 Grenades Types: Flashbang, Thermite TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it SNIPER TRAINING (Stealth) can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. GET INTO POSITION (Leap/Climb) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if Concentrated Fire When Elite makes an attack, if the attack greater than 0), and choose a type of grenade listed on this card. roll is doubles and hits, after the attack resolves he may immediately Choose a target square within 5 squares and line of fire (ignoring make an attack against the same target as a free action. characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. ACTIVE CAMOFLAUGE (Super Senses) Deal damage to each character hit based only on the type of grenade chosen. (Toughness) Flash Bang (no damage): The target square for this grenade SPECIAL OPERATIONS HARNESS can be within 8 squares. Place an action token on all hit characters that have zero action tokens. Willpower Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square. Anti-Armor Ammunition Anti-Armor Ammunition Once per turn when Elite hits a target with a ranged attack, roll a d6; on a result of 4-6, the attack deals penetrating damage. PRIMARY WEAPON Type-51 Covenant Carbine POINT VALUE: 84 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 017 ELITE ZEALOT TEAM ABILITY: COVENANT EMPIRE (ENERGY SWORD) When a character using this team ability is given a move action, it Covenant, Soldier Grenade Pool: +2 Grenades Types: Plasma, Thermite can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. Charge Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. SLASHING ATTACK (Flurry) Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. ENERGY SWORD (Blades/Claws/Fangs) Deal damage to each character hit based only on the type of grenade chosen. Plasma (no damage): Mark a hit character in the target square. OVERSHIELD (Invulnerability) At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. GOLDEN PLATE (Toughness)

Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square. Field Master Elite Zealot can use Leadership and Outwit.

PRIMARY WEAPON Type-1 Energy Weapon/Sword

POINT VALUE: 121 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 018 MASTER CHIEF (DUAL SMGS) I Make My Own Luck Master Chief can use Probability Soldier, UNSC Control, but only to reroll his own attack rolls. Grenade Pool: +2 Grenades Types: Frag, Thermite TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) Adjacent friendly characters modify their range values by +1. Give Running Shot this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks Flurry this turn. Uncopyable.

Throw a Grenade: Give the character a power action, DUAL M7S (Energy Explosion) decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring ENERGY SHIELDING (Invulnerability) characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade CUSTOM MARK IV ARMOR (Toughness) chosen. Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from SPARTAN REFLEXES (Super Senses) the target square. Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square. NATURAL LEADER (Leadership)

PRIMARY WEAPON 2x M7 Caseless Submachine Guns POINT VALUE: 159 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 019 SPARTAN TEAM ABILITY: UNITED NATIONS SPACE (PLASMA RIFLE) Soldier, UNSC COMMAND (UNSC) Grenade Pool: +2 Grenades Types: Plasma, Thermite Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 Extra Grenades When using a grenade, if the attack roll is while adjacent to this character and making ranged combat attacks doubles and any opposing character is hit, increase the number of this turn. Uncopyable. grenades in your grenade pool by 2. Throw a Grenade: Give the character a power action, MJOLNIR ARMOR (Toughness) decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring REFLEX ENHANCEMENTS (Super Senses) characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade Willpower chosen. Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character SPARTAN RESOURCEFULNESS (Perplex) marked in this way and 1 damage to all adjacent characters that are friendly to that character. Stun Shot When Spartan hits a character with a ranged combat attack, after actions resolve give the target an action token if they Thermite (1 damage): Destroy up to 3 squares of blocking have zero action tokens. terrain or walls adjacent to the target square.

PRIMARY WEAPON Type-25 Directed Energy Rifle

POINT VALUE: 87 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 020 MASTER CHIEF Throw a Grenade: Give the character a power action, (BATTLE RIFLE) Armor, Soldier, UNSC decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +2 Grenades Types: Flashbang, Frag greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Soften ‘Em Up After using the Throw a Grenade ability and targeting all characters occupying or adjacent to the target square. hitting one or more targets, after actions resolve Master Chief may Deal damage to each character hit based only on the type of grenade make a ranged combat attack targeting one of the hit characters as chosen. a free action. Flashbang (no damage): The target square for this grenade can ENERGY SHIELDING (Invulnerability) be within 8 squares. Place an action token on all hit characters that have zero action tokens. POWERED EXOSKELETON (Toughness) Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from UNYIELDING (Willpower) the target square.

SURVIVOR (Outwit)

TEAM ABILITY: UNITED NATIONS SPACE PRIMARY WEAPON COMMAND (UNSC) BR55 Battle Rifle Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable.

POINT VALUE: 98 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 021 INFECTED MARINE Monster

FERAL (Flurry)

Growth of the Infected Marine can use Steal Energy. Modify Infected Marine’s attack value by +1 for each opposing character within 3 squares with one or more action tokens. INFECTION (Steal Energy)

PRIMARY WEAPON None

POINT VALUE: 60 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 022 INFECTED ELITE Monster

Camouflaged Combat Form Infected Elite can use Charge and Stealth.

WHIPPING TENTACLES (Flurry)

ACTIVE CAMOUFLAGE (Super Senses)

ENERGY SHIELDS (Toughness)

WARNED BY THE GRAVEMIND (Combat Reflexes)

PRIMARY WEAPON MUTATING FORM (Shape Change) None

POINT VALUE: 55 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 023 MASTER CHIEF (PLASMA PISTOL/SMG) ADAPTIVE TACTICS (Perplex) Soldier, UNSC Grenade Pool: +1 Grenades Types: Frag TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) Adjacent friendly characters modify their range values by +1. Give GRAB SOME COVER (Stealth) this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 Running Shot while adjacent to this character and making ranged combat attacks this turn. Uncopyable. Plasma Burst Master Chief can use Energy Explosion and Throw a Grenade: Give the character a power action, Penetrating/Psychic Blast; when he uses Energy Explosion and decrease the number of grenades in your grenade pool by 1 (if targets a single target, the damage dealt to the target character is greater than 0), and choose a type of grenade listed on this card. penetrating damage. Choose a target square within 5 squares and line of fire (ignoring (Penetrating/Psychic Blast) characters for line of fire purposes). Make a ranged combat attack KILLSHOT targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. COMBAT ARMOR (Toughness) Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square. STICK WITH ME (Defend)

PRIMARY WEAPON NATURAL LEADER (Leadership) Type-25 Directed Energy Pistol SECONDARY WEAPON M7 Caseless Submachine Gun POINT VALUE: 106 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 024 ARBITER (NEEDLER) WILL OF THE PROPHETS (Leadership) Covenant Grenade Pool: +2 Grenades Types: Flashbang, Frag

ELITE CUNNING (Outwit) FEARLESS ADVANCE (Leap/Climb) TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ACTIVE CAMOUFLAGE (Stealth) ability. It can carry up to two characters if both also have a lower point value. Uncopyable. CRYSTAL MUNITIONS (Penetrating/Psychic Blast) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring NEEDLE SLASH (Blades/Claws/Fangs) characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade ANCIENT ARMOR (Impervious) chosen. Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that SEGMENTED ARMOR (Toughness) have zero action tokens. Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from ENERGY SHIELD (Energy Shield/Deflection) the target square. PRIMARY WEAPON Type-33 Guided Munitions Launcher POINT VALUE: 124 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 025 FLOOD CARRIER Monster

SHAMBLE (Charge)

Carrier of the Infection After Flood Carrier’s close combat action resolves, roll a d6; on a result of 1-3 deal 1 damage to each adjacent opposing character. On a result of 4-6, Flood Carrier can use Quake as a free action.

SLAVE TO THE GRAVEMIND (Willpower)

SHIFTING COMBAT FORM (Shape Change)

PRIMARY WEAPON None

POINT VALUE: 50 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 026 GRUNT Throw a Grenade: Give the character a power action, (PLASMA GRENADE) decrease the number of grenades in your grenade pool by 1 (if Covenant, Soldier Grenade Pool: +2 Grenades Types: Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. THURST INTO BATTLE (Running Shot) Deal damage to each character hit based only on the type of grenade chosen. Sticky Grenade Grunt can throw a grenade as a ranged combat action instead of a power action. Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character STAY OUT OF WAY, LIVE ANOTHER DAY marked in this way and 1 damage to all adjacent characters that are (Energy Shield/Deflection) friendly to that character.

Suicidal Charge Grunt can use Charge and Quake this turn if you decrease the number of grenades in your grenade pool by 1. TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower PRIMARY WEAPON point value. Uncopyable. Type-2 Antipersonnel Fragmentation Grenade

POINT VALUE: 42 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 027 SGT. JOHNSON (SHOTGUN) TEAM ABILITY: UNITED NATIONS SPACE Soldier, UNSC COMMAND (UNSC) Grenade Pool: +2 Grenades Types: Frag, Thermite Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 Running Shot while adjacent to this character and making ranged combat attacks this turn. Uncopyable. Throw a Grenade: Give the character a power action, M90 CAWS (Energy Explosion) decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. DON’T BE WHERE THE BULLETS ARE Choose a target square within 5 squares and line of fire (ignoring (Energy Shield/Deflection) characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. (Toughness) Deal damage to each character hit based only on the type of grenade FLAK VEST chosen. YOUR CHOICE: MY ORDERS OR MY BOOT Frag (2 damage): A hit character in the target square is dealt 1 (Leadership) additional damage. Each other hit character is knocked back from the target square. SMARTER THAN ANY ALIEN (Outwit) Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square. On Yer Feet! Sgt. Johnson can use Leadership and Perplex. When using Leadership, Sgt. Johnson treats friendly characters within PRIMARY WEAPON four squares that share a keyword with him as adjacent. M90 Close Assault Weapon System

POINT VALUE: 89 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 028 CORTANA UNSC

DATA TRANSFER (Phasing/Teleport)

Electronic Infiltrator Give Cortana a power action, then make a close combat attack and compare the attack total to the defense values of all opposing adjacent characters. For each character hit by the attack, deal damage equal to the number of action tokens on the character.

HOLOGRAM (Super Senses)

Tactical Database Cortana can use Outwit and Support.

TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) PRIMARY WEAPON Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly UNSC Artificial Intelligence SN.CTN 0452-9 character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable.

POINT VALUE: 80 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 029 BRUTE HONOR GUARD Throw a Grenade: Give the character a power action, (STAVE) Covenant, Soldier decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +1 Grenades Types: Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Energy Stave Brute Honor Guard can use Charge and Flurry. targeting all characters occupying or adjacent to the target square. After it uses Flurry and actions resolve, it can use Force Blast as a Deal damage to each character hit based only on the type of grenade free action and all characters hit during that action are knocked back chosen. the number of squares equal to the d6 result. Plasma (no damage): Mark a hit character in the target square. STAVE SPIN (Flurry) At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. PROTECTOR OF THE HIERARCHS (Defend)

JIRALHANNAE ELITE (Toughness)

TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team PRIMARY WEAPON ability. It can carry up to two characters if both also have a lower Covenant Energy Stave point value. Uncopyable.

POINT VALUE: 91 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 030 ELITE HONOR GUARD (ENERGY SWORD) Throw a Grenade: Give the character a power action, Covenant, Soldier decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +2 Grenades Types: Flashbang, Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Charge targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. DUAL ENERGY BLADES (Blades/Claws/Fangs) (no damage): The target square for this grenade can Flashbang Guardian Defender Elite can use Toughness. Once per turn, be within 8 squares. Place an action token on all hit characters that when an adjacent friendly character is hit by an opposing character’s have zero action tokens. attack, after the action resolves Elite may deal 2 damage to the Plasma (no damage): Mark a hit character in the target square. opposing character if it is adjacent to Elite. At the beginning of your next turn, deal 2 damage to the character (Toughness) marked in this way and 1 damage to all adjacent characters that are HONOR GUARD friendly to that character. PLASMA SHOT (Ranged Combat Expert)

TEAM ABILITY: COVENANT EMPIRE PRIMARY WEAPON When a character using this team ability is given a move action, it Type-1 Energy Weapon/Sword can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable.

POINT VALUE: 77 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 031 CLOAKED ELITE (ENERGY SWORD) GUIDED BY THE PROPHETS (Probability Control) Covenant, Soldier Grenade Pool: +1 Grenades Types: Plasma, Thermite

TEAM ABILITY: COVENANT EMPIRE Camouflaged Ambush Cloaked Elite can use Stealth. Give When a character using this team ability is given a move action, it Cloaked Elite a double power action; he can be given a close combat can use the Carry ability, but only to carry characters using this team action as a free action with his attack value modified by +1 and ability. It can carry up to two characters if both also have a lower as if he occupied any unoccupied square of hindering terrain within point value. Uncopyable. 6 squares. Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if DOUBLE SLASH (Flurry) greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack SMOKE GRENADE (Smoke Cloud) targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. PLASMA BLADES (Blades/Claws/Fangs) Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are PERSONAL ENERGY SHIELD (Toughness) friendly to that character. Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square. SERVANT OF THE HIERARCHY (Willpower)

PRIMARY WEAPON Type-1 Energy Weapon/Sword POINT VALUE: 96 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 032 BRUTE TEAM ABILITY: COVENANT EMPIRE (SPIKER) Covenant, Soldier When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. Autofire When Brute hits a target with a ranged combat attack and the attack roll is doubles, after the attack resolves he may immediately make a ranged combat attack against the same target as a free action. Damage dealt by the second attack is penetrating damage.

BRUTE STRENGTH (Super Strength)

Deployable Cover Brute can use Barrier, but can only place up to two blocking terrain markers.

JIRALHANAE ARMOR (Toughness)

MAJOR TACTICS (Perplex) PRIMARY WEAPON Type-25 Carbine SPIKER SLASH (Close Combat Expert)

POINT VALUE: 76 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 033 CLOAKED ELITE Throw a Grenade: Give the character a power action, (CARBINE) decrease the number of grenades in your grenade pool by 1 (if Covenant, Soldier Grenade Pool: +2 Grenades Types: Flashbang, Thermite greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. UNEXPECTED SNIPER POSITION (Leap/Climb) Deal damage to each character hit based only on the type of grenade chosen. CLOAKED (Stealth) Flash Bang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero action tokens. Radioactive Rounds Cloaked Elite can use Energy Explosion; when he does, damage dealt to the target of the attack is Thermite (1 damage): Destroy up to 3 squares of blocking penetrating damage. terrain or walls adjacent to the target square ACTIVE CAMOUFLAGE (Super Senses)

PERSONAL ENERGY SHIELD (Toughness)

TEAM ABILITY: COVENANT EMPIRE PRIMARY WEAPON When a character using this team ability is given a move action, it Type-25 Covenant Carbine can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable.

POINT VALUE: 73 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 034 MASTER CHIEF TEAM ABILITY: UNITED NATIONS SPACE (SHOTGUN) Armor, Soldier, UNSC COMMAND (UNSC) Grenade Pool: +1 Grenades Types: Frag, Thermite Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks Running Shot this turn. Uncopyable. Throw a Grenade: Give the character a power action, M90 SHOTGUN (Energy Explosion) decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring MJOLNIR ARMOR (Toughness) characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade SPARTAN AUGMENTATIONS (Super Senses) chosen. At the beginning of the game choose a Frag (2 damage): A hit character in the target square is dealt 1 Stay On Mission keyword or team ability possessed by an opposing character; modify additional damage. Each other hit character is knocked back from Master Chief’s attack value by +1 when attacking characters that the target square. possess the chosen keyword or team ability. Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square

PRIMARY WEAPON M90 Close Assault Weapon System POINT VALUE: 61 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 035 MASTER CHIEF Give the character a power action, (BRUTE SHOT) Throw a Grenade: Soldier, UNSC decrease the number of grenades in your grenade pool by 1 (if Grenade Pool: +2 Grenades Types: Flashbang greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack SPARTAN AGILITY (Leap/Climb) targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen. BRUTE SHOT (Energy Explosion) Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero action tokens. MJOLNIR MARK IV ARMOR (Invulnerability)

REFRACTIVE ALLOY ARMOR (Toughness) Grenade Strafe When Master Chief uses Energy Explosion and hits the target character, you may decrease the number of grenades in your grenade pool by 1 and deal 3 damage to the target character instead. (Other hit characters are dealt damage normally.) TEAM ABILITY: UNITED NATIONS SPACE PRIMARY WEAPON COMMAND (UNSC) Type-25 Grenade Launcher Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn. Uncopyable. POINT VALUE: 84 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 036 ARBITER Inspire to Action Give Arbiter a free action and choose a (BEAM RIFLE) Covenant, Soldier friendly adjacent character of a lower point value. This turn, that Grenade Pool: +1 Grenades Types: Flashbang character can use Charge or Running Shot. TEAM ABILITY: COVENANT EMPIRE When a character using this team ability is given a move action, it INTO POSITION (Leap/Climb) can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. FLUID MOTION (Plasticity) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. TYPE-50 SNIPER RIFLE (Penetrating/Psychic Blast) Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. BLADE OF THE PROPHETS (Blades/Claws/Fangs) Deal damage to each character hit based only on the type of grenade chosen. Flashbang (no damage): The target square for this grenade ARMOR OF THE ARBITER (Invulnerability) can be within 8 squares. Place an action token on all hit characters that have zero action tokens. SEGMENTED ARMOR (Toughness) PRIMARY WEAPON Type-50 Sniper Rifle System I WILL NOT BE TURNED (Combat Reflexes)

POINT VALUE: 87 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 037 TARTARUS TEAM ABILITY: COVENANT EMPIRE (FIST OF RUKT) Covenant, Warrior When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. RIGHT HAND OF TRUTH (Charge)

Gravity Hammer Give Tartarus a double power action and choose two for this attack: Tartarus modifies his attack value by +2; Tartarus modifies his damage value by +1; Tartarus deals penetrating damage; or characters targeted by Tartarus cannot use Shape Change or Super Senses. Then make a close combat attack.

FIST OF RUKT (Quake)

Toughness

CHIEFTAIN OF THE JIRALHANAE (Exploit Weakness) PRIMARY WEAPON Modified Type-2 Energy Weapon/Hammer

POINT VALUE: 108 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 038 MASTER CHIEF (FIST OF RUKT) TEAM ABILITY: UNITED NATIONS SPACE UNSC, Soldier, Warrior COMMAND (UNSC) Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 Bring Down the Hammer Bring Down the Hammer Master while adjacent to this character and making ranged combat attacks Chief can use Charge and Leap/Climb. While using Charge, he this turn. Uncopyable. ignores other characters and terrain for movement purposes except indoor blocking terrain.

AMPLIFIED AGILITY (Leap/Climb)

FIST OF RUKT (Quake)

MJOLNIR MARK IV ARMOR (Toughness)

SPARTAN COMMANDO (Willpower) PRIMARY WEAPON Modified Type-2 Energy Weapon/Hammer GRAVITY SMASH (Exploit Weakness)

POINT VALUE: 75 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 039 CLOAKED MASTER CHIEF (ENERGY SWORD) IN CONTACT WITH CORTANA (Outwit) Soldier, UNSC Grenade Pool: +1 Grenades Types: Frag, Thermite

TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) TAKE THE HIGH GROUND (Leap/Climb) Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 CLOSE QUARTERS COMBAT (Charge) while adjacent to this character and making ranged combat attacks this turn. Uncopyable. SHIMMERING BLADE (Flurry) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. PLASMA SWORD (Blades/Claws/Fangs) Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack Active Camo Shielding Cloaked Master Chief can use targeting all characters occupying or adjacent to the target square. Stealth and Toughness. When Cloaked Master Chief is the target of a Deal damage to each character hit based only on the type of grenade ranged combat attack, he can use Super Senses. chosen. Frag (2 damage): A hit character in the target square is dealt 1 SPARTAN ARMOR (Toughness) additional damage. Each other hit character is knocked back from the target square. Thermite (1 damage): Destroy up to 3 squares of blocking PLASMA SLASH (Close Combat Expert) terrain or walls adjacent to the target square. PRIMARY WEAPON Type-1 Energy Weapon/Sword POINT VALUE: 92 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 040 CLOAKED ARBITER Throw a Grenade: Give the character a power action, (ENERGY SWORD) decrease the number of grenades in your grenade pool by 1 (if Covenant, Soldier, Warrior Grenade Pool: +2 Grenades Types: Flashbang, Plasma greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. CLOAKED (Stealth) Deal damage to each character hit based only on the type of grenade chosen. SLASH AND IMPALE (Flurry) Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that Sword of the Prophets Cloaked Arbiter can use Blades/ have zero action tokens. Claws/Fangs; when he rolls a d6 for Blades/Claws/Fangs and the Plasma (no damage): Mark a hit character in the target square. result is 1-3, damage dealt by the attack is penetrating damage. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are CAMOUFLAGE (Super Senses) friendly to that character.

CHOSEN WARRIOR (Combat Reflexes)

TEAM ABILITY: COVENANT EMPIRE PRIMARY WEAPON When a character using this team ability is given a move action, it Type-1 Energy Weapon/Sword can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable.

POINT VALUE: 91 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 041 TEAM ABILITY: COVENANT EMPIRE PROPHET OF REGRET Covenant, Ruler When a character using this team ability is given a move action, it can use the Carry ability, but only to carry characters using this team ability. It can carry up to two characters if both also have a lower point value. Uncopyable. WORMHOLE TRANSPORT (Phasing/Teleport)

PLASMA CANNONS (Penetrating/Psychic Blast)

THE DEMON MUST DIE! (Quake)

PLASMA SHIELD (Impervious)

ENERGY SHIELD (Invulnerability)

Shield of Faith Damage dealt to Prophet of Regret by ranged PRIMARY WEAPON attacks is reduced to 0. Covenant Gravity Throne Weapons Platform I WILL Complete My Sermon! Prophet of Regret can use Perplex and Probability Control.

POINT VALUE: 150 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 042 MASTER CHIEF AND CORTANA WE’RE JUST GETTING WARMED UP (Perplex) Armor, Soldier, UNSC Grenade Pool: +1 Grenades Types: Frag, Flashbang TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) Strategic Positioning Master Chief and Cortana can use Adjacent friendly characters modify their range values by +1. Give Running Shot and Stealth. this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 FIND ME SOME COVER (Stealth) while adjacent to this character and making ranged combat attacks this turn. Uncopyable. LET’S MIX THINGS UP A LITTLE AND SHOOT OUR WAY OUT (Penetrating/Psychic Blast) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if Battlefield Requisition For each opposing character that greater than 0), and choose a type of grenade listed on this card. takes damage from Master Chief and Cortana’s attack, choose one: Choose a target square within 5 squares and line of fire (ignoring add 1 grenade to your grenade pool; or modify another friendly characters for line of fire purposes). Make a ranged combat attack character’s attack value by +1 this turn. targeting all characters occupying or adjacent to the target square. SHIELDS REGENERATING (Invulnerability) Deal damage to each character hit based only on the type of grenade chosen. (Toughness) Frag (2 damage): A hit character in the target square is dealt 1 INTEGRATED A.I. ARMOR additional damage. Each other hit character is knocked back from the target square. PARTNERS (Willpower) Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero action tokens. TACTICAL ADVANTAGE (Outwit) PRIMARY WEAPON BR55 Battle Rifle POINT VALUE: 150 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 043 MASTER CHIEF (ODDBALL) Soldier, UNSC, Warrior

CATCH ME IF YOU CAN (Charge)

SKULL CARRIER (Super Strength)

SHOT-DODGING (Energy Shield/Deflection)

OUTTA MY WAY (Combat Reflexes)

THE SKULL GETS SCARIER THE LONGER YOU LOOK (Exploit Weakness) PRIMARY WEAPON Oddball Skull

POINT VALUE: 42 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 044 MASTER CHIEF AND ARBITER ARMORED CHAMPIONS (Toughness) Covenant, Soldier, UNSC, Warrior Grenade Pool: +2 Grenades Types: Plasma, Thermite

STAND TOGETHER TO THE END (Willpower) Master Chief and Arbiter can use the Sharpshooter ability. BEST TACTICS AND DIRTY TRICKS (Outwit) ARMED ALLIANCE (Running Shot) WE END THIS NOW (Exploit Weakness) FOLLOW ME (Charge) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. WE STRIKE TOGETHER (Flurry) Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. SUPRESSIVE FIRE (Energy Explosion) Deal damage to each character hit based only on the type of grenade chosen. Blade and Blast Master Chief and Arbiter can use Plasma (no damage): Mark a hit character in the target square. Blades/Claws/Fangs and Energy Explosion. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. ENERGY SHIELDING (Invulnerability) Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square POINT VALUE: 200 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation. 045 MASTER CHIEF (GHOST) MOUNTED TACKLE (Close Combat Expert) UNSC Grenade Pool: +1 Grenades Types: Flashbang, Thermite TEAM ABILITY: UNITED NATIONS SPACE COMMAND (UNSC) Hover Master Chief ignores hindering terrain for movement Adjacent friendly characters modify their range values by +1. Give purposes. this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 BOOSTED GRAVITY PROPULSION DRIVE while adjacent to this character and making ranged combat attacks (Hypersonic Speed) this turn. Uncopyable. CLASS-2 TWIN PLASMA CANNONS (Energy Explosion) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. DETONATE ENGINE CORE (Pulse Wave) Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. GLIDING EVASION (Energy Shield/Deflection) Deal damage to each character hit based only on the type of grenade chosen. Flashbang (no damage): The target square for this grenade ARMORED PILOT (Toughness) can be within 8 squares. Place an action token on all hit characters that have zero action tokens. Infrared Lock Give Master Chief a free action. The next time this turn an opposing character within 5 squares and line of fire uses Thermite (1 damage): Destroy up to 3 squares of blocking Shape Change or Super Senses, you may have them reroll the roll terrain or walls adjacent to the target square to use that power. PRIMARY WEAPON Type-32 Rapid Assault Vehicle POINT VALUE: 115 ©2011 WizKids/NECA LLC. © 2011 Microsoft Corporation.