Clemson University TigerPrints All Theses Theses 5-2009 Deus Ex Machinima: A Rhetorical Analysis of User- Generated Machinima Sean Callot Clemson University,
[email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_theses Part of the Rhetoric and Composition Commons Recommended Citation Callot, Sean, "Deus Ex Machinima: A Rhetorical Analysis of User-Generated Machinima" (2009). All Theses. 562. https://tigerprints.clemson.edu/all_theses/562 This Thesis is brought to you for free and open access by the Theses at TigerPrints. It has been accepted for inclusion in All Theses by an authorized administrator of TigerPrints. For more information, please contact
[email protected]. DEUS EX MACHINIMA: A RHETORICAL ANALYSIS OF USER-GENERATED MACHINIMA A Thesis Presented to the Graduate School of Clemson University In Partial Fulfi llment Of the Requirements for the Degree Master of Arts Professional Communication by Sean Jacques Cecil Callot May 2009 Accepted by: Dr. Jan Holmevik, Committee Chair Dr. Cynthia Haynes Dr. Tharon Howard ABSTRACT Beginning with corporate demonstrations and continuously evolving into today, machinima has become a major expressive art form for the gamer generation. Machinima is the user-centered production of video presentations using pre-rendered animated content, as generated from video games. The term “machinima” is a combination of “machine” (from which the video content is derived) and “cinema” (the ultimate end product). According to Paul Marino and other members of the machinima community, Hugh Hancock, the creator of Machinima.com, fi rst coined the term in 2000. Video productions of this kind have been used in various capacities for the past several years, including instruction or marketing, as well as rapid prototyping of large-scale cinema projects (Marino).