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Fair Game: the Application of Fair Use Doctrine to Machinima
Fordham Intellectual Property, Media and Entertainment Law Journal Volume 19 Volume XIX Number 3 Volume XIX Book 3 Article 5 2009 Fair Game: The Application of Fair Use Doctrine to Machinima. Christopher Reid Fordham University School of Law Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj Part of the Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law Commons Recommended Citation Christopher Reid, Fair Game: The Application of Fair Use Doctrine to Machinima. , 19 Fordham Intell. Prop. Media & Ent. L.J. 831 (2009). Available at: https://ir.lawnet.fordham.edu/iplj/vol19/iss3/5 This Note is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact [email protected]. Fair Game: The Application of Fair Use Doctrine to Machinima. Cover Page Footnote Many thanks to the Editors and Staff of the Fordham IPLJ for their excellent and tireless work. I am so grateful to Shannon, whose constant support kept me sane during the writing process. Finally, I am forever indebted to my parents, whose constant encouragement and understanding have taken me this far and made me who I am. This note is available in Fordham Intellectual Property, Media and Entertainment Law Journal: https://ir.lawnet.fordham.edu/iplj/vol19/iss3/5 VOL19_BOOK3_REID 11/23/09 1:48 PM Fair Game: The Application of Fair Use Doctrine to Machinima Christopher Reid∗ INTRODUCTION: VIRTUAL HOLLYWOOD ...................................... -
Weighing the Trade-Offs of a Direct Presence in Japan's Rare And
Special Report Weighing the Trade-offs of a Direct Presence in Japan’s Rare and Orphan Drug Market January 2020 Contents Summary ................................................................2 Background on increasing interest in Japan among rare and orphan biopharma companies ....................3 Attractive market fundamentals at the heart of the opportunity ............................................................4 Retaining control helps avoid poor partnering outcomes and entanglements ..................................6 The market is not without its challenges ...................7 A direct presence will not make business sense for everyone ............................................................. 10 Checklist for prospective Japan entrants ................. 11 Endnotes/About the Authors ................................. 12 About L.E.K. Consulting L.E.K. Consulting is a global management consulting firm that uses deep industry expertise and rigorous analysis to help business leaders achieve practical results with real impact. We are uncompromising in our approach to helping clients consistently make better decisions and deliver improved performance. The firm advises and supports organizations that are leaders in their sectors, including the largest private and public sector organizations, private equity firms, and emerging entrepreneurial businesses. Founded in 1983, L.E.K. employs more than 1,600 professionals across the Americas, Asia-Pacific and Europe. For more information, go to www.lek.com. 1 Summary Japan has long sought to foster an attractive market for orphan you consider the benefits of avoiding entanglement with a drugs, with specific provisions made to encourage the development partner and the challenges of managing relationships with of therapies for rare and orphan diseases as early as 1972.1 The potential licensing partners. measures and incentives that followed made the orphan and rare • But setting up a direct presence in Japan is not for model economically viable in Japan, yet companies operating in everyone. -
Microsoft Xbox's Youtube Launch Broadcast Helps Halo 5: Guardians
Microsoft Xbox’s YouTube Launch Broadcast Helps Halo 5: Guardians Break Sales Records For Halo 5: Guardians, it was game (launch) time. This time, Microsoft Xbox wanted to connect with fans old and new in a whole new way. With YouTube, Microsoft Xbox hosted a six-hour event that was watched live as it was streamed by 700,000 people and helped Halo 5 break sales records. The Challenge This wasn’t going to be just any old launch party. Microsoft Xbox wanted to encourage long-term fans to rethink what they knew about Halo and spur interest among people who hadn’t played the game before. Xbox would have to do something gamers had never seen before, and it had to be big enough to reach more people than its traditional standalone launch events. The Approach Reaching gamers where they spend their time: YouTube Gamers may debate their loyalty to the Master Chief vs. Spartan Locke, but where they come together is YouTube. YouTube is gamers’ #1 destination for finding the content that influences their purchasing decisions. Traditional launch events, while successful in driving local excitement, lacked the reach needed to engage a worldwide audience. As a global brand, it was crucial © 2016 Google Inc. All rights reserved. Google and the Google logo are trademarks of Google Inc. All other company and product names may be trademarks of the respective companies with which they are associated. ThinkWithGoogle.com that Microsoft Xbox launch Halo 5: Guardians in a way that engaged its entire network of fans. To meet gamers’ high expectations for how brands should engage with them and to kick off Halo 5 in style, Xbox and its studio team, 343 Industries, put together a six-hour live launch event on YouTube. -
2006 2012 2013 2014 Introducing HALO® 2 Fused-Core®
Introducing HALO® 2 Fused-Core® UHPLC Columns From Advanced Materials Technology Rugged ∙ High Efficiency ∙ Low Back Pressure HALO 2 Fused-Core particles are designed to address the disadvantages inherent in existing sub-2 micron non-core UHPLC columns. HALO 2 UHPLC columns have all of the advantages of sub-2 µm non-core particle columns and will deliver 300,000 plates per meter efficiency (higher than existing non-core sub-2 µm columns). Manufactured with 1.0 µm frits on the column inlet, HALO 2 columns are less susceptible to column plugging. These columns can be used up to 1,000 bar (14,500 psi), but will actually produce ~20% lower back pressure than most commercially available sub-2 µm UHPLC columns under the same conditions. 1 Advantages of HALO 2 Fused-Core Columns vs. Sub-2 µm Non-core UHPLC Columns · Fused-Core UHPLC columns with ~300K plates per meter · All of the advantages of sub-2 µm non-core particles at lower - Higher efficiency than existing non-core sub-2 µm columns operating pressures · Longer column lifetime – more injections, less downtime - High speed and efficiency with short columns - Due to Fused-Core 2 micron particle architecture, 1 micron - Improved productivity from faster analyses frits can be used on the column inlet - Less solvent usage from shorter analysis times - 1 micron frits are less likely to be plugged by UHPLC samples - High resolution and peak capacity in longer columns or mobile phase contaminants than typical 0.2 – 0.5 µm - Sharper, taller peaks = better sensitivity and lower LOD frits on sub-2 -
Sett Rec Counter at No Charge
FREE GAMES The following games are available at the Sett Rec counter at no charge. You must leave a UW ID while game is in use. Sett Rec board games video games: wii Apples to Apples Bash Party Backgammon Big Brain Academy Bananagrams Degree Buzzword Carnival Games Carnival Games - MiniGolf Cards Against Humanity Mario Kart Catchphrase MX vs ATV Untamed Checkers Ninja Reflex Chess Rock Band 2 Cineplexity Super Mario Bros. Crazy Snake Game Super Smash Bros. Brawl Wii Fit Dominoes Wii Music Eurorails Wii Sports Exploding Kittens Wii Sports Resort Finish Lines Go Headbanz Imperium video games: Jenga Malarky Mastermind Xbox 360 Call of Duty: World at War Monopoly Dance Central 2* Monopoly Deal (card game) Dance Central 3* Pictionary FIFA 15* Po-Ke-No FIFA 16* Scrabble FIFA 17* Scramble Squares - Parrots FIFA Street Forza 2 Motorsport Settlers of Catan Gears of War 2 Sorry Halo 4 Super Jumbo Cards Kinect Adventures* Superfection Kinect Sports* Swap Kung Fu Panda Taboo Lego Indiana Jones Toss Up Lego Marvel Super Heroes Madden NFL 09 Uno Madden NFL 17* What Do You Meme NBA 2K13 Win, Lose or Draw NBA 2K16* Yahtzee NCAA Football 09 NCAA March Madness 07 Need for Speed - Rivals Portal 2 Ruse the Art of Deception trivial pursuit SSX 90's, Genus, Genus 5 Tony Hawk Proving Ground Winter Stars* trivial pursuit * = Works With XBox Connect cards Harry Potter Young Players Edition Upcoming Events in The Sett Program your own event at The Sett union.wisc.edu/sett-events.aspx union.wisc.edu/eventservices.htm. -
Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
Game Narrative Review
Game Narrative Review ==================== Your name (one name, please): Kai McDonald Your school: DigiPen Institute of Technology Your email: [email protected] Month/Year you submitted this review: December 2019 ==================== Game Title: Halo Reach Platform: Xbox 360 Genre: First-person shooter Release Date: September 14th, 2010 Developer: Bungie Publisher: Microsoft Game Studios Game Writer/Creative Director/Narrative Designer: Marcus Lehto Overview Halo: Reach takes place in the distant future of the year 2552. Technology has progressed far beyond the imaginations of the modern day, and humanity finds itself at war. United under a single banner known as the United Nations Space Command (UNSC), Humans find themselves at odds with a cult of alien races known as the Covenant. Most of humanities’ interstellar colonies have fallen by the opening of the game. Players take on the burden of Noble Six, an elite UNSC super soldier joining the special operations unit known as Noble Team. The team has been tasked with investigating a communication station that has recently gone silent on the part UNSC hub, part human colony planet known as Reach. Thrown into a surprise invasion by the Covenant, the player faces tragedy after tragedy as team members make sacrifices, lose battles, and are subjected to the bleak realities of war. Halo: Reach is not a story of heroism and triumph. 1 It is one of failure, defeat, and most importantly, death. From the beginning, you know the end. Characters ● Noble Team – Composed of genetically enhanced UNSC super-soldiers known as “SPARTANS”, Noble Team served as the answer to UNSC’s hard questions regarding important missions. -
Action Figure Checklist
Action Figure Checklist www.joyridestudios.com Series 1 - August 2003 3-inch Figure Mini-Sets Name Item # Name Item # Master Chief (green) 75488A Campaign 2-Pack #1 78918 Green Master Chief & Jackal Cortana 75489A Campaign 2-Pack #2 79015 Green Master Chief & Grunt Warthog 75485A Campaign 5-Pack #1 78921 Green Master Chief, Marine x 2, Jackal x 2 Series 2 - October 2003 Campaign 5-Pack #2 79019 Green Master Chief, Marine, Jackal, Grunt x 2 Name Item # Slayer 2-Pack #1 78919 Red & Blue Master Chief Master Chief (green) 75488B With Shotgun & Rocket Launcher Slayer 2-Pack #2 79016 Black & White Master Chief Ghost 75487A Slayer 5-Pack #1 78920 Red, Blue, Cobalt, Orange & Clear Elite 75491A Master Chief Red Master Chief 75488C Slayer 5-Pack #2 79020 Black, White, Teal, Yellow & Clear Master Chief Series 3 ă January 2004 Name Item # Exclusive Figures Blue Master Chief 75488D Name Item # Banshee 75486A Active Camouflage 78907 Joyride promotional exclusive Marine 1 75490A Helmeted soldier Master Chief (Sept. 2003) Marine 2 75490B Bearded soldier Battle Damaged 78906 GameStop exclusive Sergeant Johnson 75547A Green Master Chief (Oct. 2003) Battle Damaged 79054 ToyWiz.com exclusive Series 4 ă June 2004 Black Master Chief (May 2004) Name Item # Battle Damaged 76908A GameStop exclusive White Master Chief 75488E With Flame Thrower Green Master Chief (May 2004) Orange Grunt 75739A Battle Damaged 79055 GameStop exclusive Warthog (v.2) 75485B With Rocket Launcher Cobalt Master Chief (May 2004) Red Elite 75491B Battle Damaged 79056 GameStop exclusive Maroon Master Chief (May 2004) Series 5 ă August 2004 Active Camouflage 75491D Hollywood Video / Game Crazy Elite exclusive (July 2004) Name Item # Cobalt Master Chief 79055 EB Games exclusive Black Master Chief 75488F (August 2004) Flood Carrier Form 75745A Army Green Master 79242 DieCastExpress.com exclusive (part of Red Grunt 75739B Chief the Halo Evolution set) (Jan. -
'Halo' TV Series, 'Halo 5' Game Launching in 2015 16 May 2014, by Derrik J
'Halo' TV series, 'Halo 5' game launching in 2015 16 May 2014, by Derrik J. Lang 343 Studio general manager Bonnie Ross noted that additional plans this year for the "Halo" franchise would be announced June 9 at Microsoft's presentation at the Electronic Entertainment Expo, the largest annual gathering of the gaming industry. In this May 21, 2013 file photo, Nancy Tellem, right, the entertainment and digital media president of Microsoft, and Bonnie Ross, left, general manager and studio head of 343 Industries, announce a new Halo live-action TV series for Xbox Live, during an event to unveil the next- generation Xbox One entertainment and gaming console system, in Redmond, Wash. Master Chief is returning to This file photo provided by Microsoft shows a scene from the battlefield next year. Microsoft announced plans the "Halo" video game for the Xbox One. Master Chief is Friday, May 16, 2014, to release the video game sequel returning to the battlefield next year. Microsoft "Halo 5: Guardians" for the Xbox One and a "Halo" announced plans Friday, May 16, 2014, to release the television series to be produced by Steven Spielberg in video game sequel "Halo 5: Guardians" for the Xbox One fall 2015. (AP Photo/Ted S. Warren, file) and a "Halo" television series to be produced by Steven Spielberg in fall 2015. (AP Photo/Microsoft, file) Master Chief is returning to the battlefield next year. © 2014 The Associated Press. All rights reserved. Microsoft announced plans Friday to release the video game sequel "Halo 5: Guardians" for the Xbox One and a "Halo" television series to be produced by Steven Spielberg in fall 2015. -
Architecting & Launching the Halo 4 Services
Architecting & Launching the Halo 4 Services SRECON ‘15 Caitie McCaffrey! Distributed Systems Engineer @Caitie CaitieM.com • Halo Services Overview • Architectural Challenges • Orleans Basics • Tales From Production Presence Statistics Title Files Cheat Detection User Generated Content Halo:CE - 6.43 million Halo 2 - 8.49 million Halo 3 - 11.87 million Halo 3: ODST - 6.22 million Halo Reach - 9.52 million Day One $220 million in sales ! 1 million players online Week One $300 million in sales ! 4 million players online ! 31.4 million hours Overall 11.6 million players ! 1.5 billion games ! 270 million hours Architectural Challenges Load Patterns Load Patterns Azure Worker Roles Azure Table Azure Blob Azure Service Bus Always Available Low Latency & High Concurrency Stateless 3 Tier ! Architecture Latency Issues Add A Cache Concurrency " Issues Data Locality The Actor Model A framework & basis for reasoning about concurrency A Universal Modular Actor Formalism for Artificial Intelligence ! Carl Hewitt, Peter Bishop, Richard Steiger (1973) Send A Message Create a New Actor Change Internal State-full Services Orleans: Distributed Virtual Actors for Programmability and Scalability Philip A. Bernstein, Sergey Bykov, Alan Geller, Gabriel Kliot, Jorgen Thelin eXtreme Computing Group MSR “Orleans is a runtime and programming model for building distributed systems, based on the actor model” Virtual Actors “An Orleans actor always exists, virtually. It cannot be explicitly created or destroyed” Virtual Actors • Perpetual Existence • Automatic Instantiation • Location Transparency • Automatic Scale out Runtime • Messaging • Hosting • Execution Orleans Programming Model Reliability “Orleans manages all aspects of reliability automatically” TOO! TOO! TOO! Performance & Scalability “Orleans applications run at very high CPU Utilization. -
Arxiv:1510.04980V2 [Astro-Ph.CO] 22 Nov 2015 Eet Ta.21;D Aprne L 04.Hwvr Radio However, 2014)
DRAFT VERSION JULY 30, 2018 Preprint typeset using LATEX style emulateapj v. 5/2/11 THE SCALING RELATIONS AND THE FUNDAMENTAL PLANE FOR RADIO HALOS AND RELICS OF GALAXY CLUSTERS 1,2 1 1 Z.S. YUAN ,J.L.HAN ,Z.L.WEN 1National Astronomical Observatories, Chinese Academy of Sciences, 20A Datun Road, Chaoyang District, Beijing 100012, China; [email protected] 2School of Physics, University of Chinese Academy of Sciences, Beijing 100049, China Draft version July 30, 2018 ABSTRACT Diffuse radio emission in galaxy clusters is known to be related to cluster mass and cluster dynamical state. We collect the observed fluxes of radio halos, relics, and mini-halos for a sample of galaxy clusters from the literature, and calculate their radio powers. We then obtain the values of cluster mass or mass proxies from previous observations, and also obtain the various dynamical parameters of these galaxy clusters from optical and X-ray data. The radio powers of relics, halos, and mini-halos are correlated with the cluster masses or mass proxies, as found by previous authors, with the correlations concerning giant radio halos being, in general, the strongest ones. We found that the inclusion of dynamical parameters as the third dimension can significantly reduce the data scatter for the scaling relations, especially for radio halos. We therefore conclude that the substructures in X-ray images of galaxy clusters and the irregular distributions of optical brightness of member galaxies can be used to quantitatively characterize the shock waves and turbulence in the intracluster medium responsible for re-accelerating particles to generate the observed diffuse radio emission.