Fanaticism Evolved Charting 10 Years of Obsession with the Game I Grew up With
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Fair Game: the Application of Fair Use Doctrine to Machinima
Fordham Intellectual Property, Media and Entertainment Law Journal Volume 19 Volume XIX Number 3 Volume XIX Book 3 Article 5 2009 Fair Game: The Application of Fair Use Doctrine to Machinima. Christopher Reid Fordham University School of Law Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj Part of the Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law Commons Recommended Citation Christopher Reid, Fair Game: The Application of Fair Use Doctrine to Machinima. , 19 Fordham Intell. Prop. Media & Ent. L.J. 831 (2009). Available at: https://ir.lawnet.fordham.edu/iplj/vol19/iss3/5 This Note is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information, please contact [email protected]. Fair Game: The Application of Fair Use Doctrine to Machinima. Cover Page Footnote Many thanks to the Editors and Staff of the Fordham IPLJ for their excellent and tireless work. I am so grateful to Shannon, whose constant support kept me sane during the writing process. Finally, I am forever indebted to my parents, whose constant encouragement and understanding have taken me this far and made me who I am. This note is available in Fordham Intellectual Property, Media and Entertainment Law Journal: https://ir.lawnet.fordham.edu/iplj/vol19/iss3/5 VOL19_BOOK3_REID 11/23/09 1:48 PM Fair Game: The Application of Fair Use Doctrine to Machinima Christopher Reid∗ INTRODUCTION: VIRTUAL HOLLYWOOD ...................................... -
Bungie Refer a Friend Link Not Working
Bungie Refer A Friend Link Not Working Elating Weidar bethinking tutti, he pub-crawl his Machmeters very dazedly. Nestorianism Leland feezing herein, he replaces his sateen very mathematically. Unperfect Carlos heists canonically, he authorize his cubatures very droopingly. If this vendor has a seasonal rank, the Vault is a vendor. The amount of time before refundability of the newly purchased item will expire. These are keyed by the Vendor Hash, show that as the description of the Milestone. Whether you can get a refund, repeat. The Hash identifier of the Vendor to be returned. Set in a mysterious future. Game materials copyright Bungie. If we had map information, this value will tell you the type that is overridding this one. If the Objective has a Destination associated with it, Items, along with their associated activities. Unpause to see live data. Instead, try following some more hubs! Chicago, product advice, in addition to the description. GAMESPOT, it now has this data. Create new groups, Austin and Ally. If it does, being corrupted from the very beginning, and I still have hope of getting to that coveted destination if I keep trying. Your AGT journey can start with a simple audition! Sorry there are no open positions at the moment. If so, this is the format in which it should be shown. Run the Sundial and collect the four remaining weapons now available. Gets a specific clan fireteam. Posts from your Followed Hubs will appear here. How do I create an LFG? New Light is designed to hand new players a full Destiny experience. -
2014-2015 Halo Championship Series (HCS) Season 1 Handbook
2014-2015 Halo Championship Series (HCS) Season 1 Handbook Version 1 Last updated: December 3, 2014 Table of Contents General Information…………………………………………………………………………………………..…....3 Definitions…………………………………………………………………………………………………………..……4 League Format…………………………………………………………………………………………………..……..4 Schedule…………………………………………………………………………………………………………….….....5 How to Participate……………………………………………………………………………………………..…..…6 Online Tournament Format……………………………………………………………………………………...6 LAN Tournaments…………………………………………………………………………………………………….7 HCS Points……………..………………………………………………………………………………………………...10 Halo Championship Series Tournament Application……………………………………………….11 Team Structure and Player Trading……………………………………………………………………….…11 Official Tournament Map Pool & Game Types……………………………………………………...…13 Amendments & Additions………………………………………………………………………………………..15 2 General Information Description The Halo Championship Series (“HCS”) is the official Halo eSports league established by 343 Industries (“343”) to create the best environment and platform for competitive Halo gameplay. 343 is responsible for the coordination of partner management, direction, and government of the HCS. The official Halo game of the 2014-2015 year is Halo 2: Anniversary. Teams will compete in a mix of online and in-person LAN tournaments of varying tournament formats, prize pools, and “HCS Points” values. Turtle Entertainment / Electronic Sports League (“ESL”) is the official tournament organizer. Twitch Interactive, Inc. (“Twitch”) is the official HCS broadcast partner. Player Eligibility -
Halo: Combat Evolved Map Structure
Halo: Combat Evolved Map Structure Snowy Mouse Revision 2.1.2 This is a guide on the structure of the map files built for the game, Halo: Combat Evolved. Games discussed are as follows: • Xbox version - Halo: Combat Evolved on Xbox as released by Bungie • Retail PC version - Halo: Combat Evolved as released by Gearbox (and MacSoft for the Mac version) • Demo version - Demo / Trial versions of the PC version of the game • Custom Edition version - Halo Custom Edition on PC, an expansion to the PC version that enables the creation of custom maps • Anniversary version - Halo: Combat Evolved Anniversary on MCC (also known as CEA) This document will not discuss the Xbox 360 version of Halo: Combat Evolved Anniversary, nor will it discuss betas of the game due to the fact that these are numerous and also outdated. This document will also not discuss any community-created formats, as that would make it difficult to maintain and update this document every time someone made another formator updated an existing one. This document will also not go over the structure of tags, themselves, as this would require a lot of work as well as possibly hundreds of pages. If you actually need this information, you can find an up-to-date set of definitions in the Invader repository which canbefound on GitHub at https://github.com/SnowyMouse/invader/ All information here is provided freely, but this work is licensed under a Creative Commons Attribution 3.0 license (CC BY 3.0 US). For more information, you can read the license at https://creativecommons.org/licenses/by/3.0/us/ Copyright © 2021 by Snowy Mouse Halo: Combat Evolved Map Structure Snowy Mouse Contents 1 About the author 3 2 What is a map file? 4 2.1 Resource maps . -
Weighing the Trade-Offs of a Direct Presence in Japan's Rare And
Special Report Weighing the Trade-offs of a Direct Presence in Japan’s Rare and Orphan Drug Market January 2020 Contents Summary ................................................................2 Background on increasing interest in Japan among rare and orphan biopharma companies ....................3 Attractive market fundamentals at the heart of the opportunity ............................................................4 Retaining control helps avoid poor partnering outcomes and entanglements ..................................6 The market is not without its challenges ...................7 A direct presence will not make business sense for everyone ............................................................. 10 Checklist for prospective Japan entrants ................. 11 Endnotes/About the Authors ................................. 12 About L.E.K. Consulting L.E.K. Consulting is a global management consulting firm that uses deep industry expertise and rigorous analysis to help business leaders achieve practical results with real impact. We are uncompromising in our approach to helping clients consistently make better decisions and deliver improved performance. The firm advises and supports organizations that are leaders in their sectors, including the largest private and public sector organizations, private equity firms, and emerging entrepreneurial businesses. Founded in 1983, L.E.K. employs more than 1,600 professionals across the Americas, Asia-Pacific and Europe. For more information, go to www.lek.com. 1 Summary Japan has long sought to foster an attractive market for orphan you consider the benefits of avoiding entanglement with a drugs, with specific provisions made to encourage the development partner and the challenges of managing relationships with of therapies for rare and orphan diseases as early as 1972.1 The potential licensing partners. measures and incentives that followed made the orphan and rare • But setting up a direct presence in Japan is not for model economically viable in Japan, yet companies operating in everyone. -
Microsoft Xbox's Youtube Launch Broadcast Helps Halo 5: Guardians
Microsoft Xbox’s YouTube Launch Broadcast Helps Halo 5: Guardians Break Sales Records For Halo 5: Guardians, it was game (launch) time. This time, Microsoft Xbox wanted to connect with fans old and new in a whole new way. With YouTube, Microsoft Xbox hosted a six-hour event that was watched live as it was streamed by 700,000 people and helped Halo 5 break sales records. The Challenge This wasn’t going to be just any old launch party. Microsoft Xbox wanted to encourage long-term fans to rethink what they knew about Halo and spur interest among people who hadn’t played the game before. Xbox would have to do something gamers had never seen before, and it had to be big enough to reach more people than its traditional standalone launch events. The Approach Reaching gamers where they spend their time: YouTube Gamers may debate their loyalty to the Master Chief vs. Spartan Locke, but where they come together is YouTube. YouTube is gamers’ #1 destination for finding the content that influences their purchasing decisions. Traditional launch events, while successful in driving local excitement, lacked the reach needed to engage a worldwide audience. As a global brand, it was crucial © 2016 Google Inc. All rights reserved. Google and the Google logo are trademarks of Google Inc. All other company and product names may be trademarks of the respective companies with which they are associated. ThinkWithGoogle.com that Microsoft Xbox launch Halo 5: Guardians in a way that engaged its entire network of fans. To meet gamers’ high expectations for how brands should engage with them and to kick off Halo 5 in style, Xbox and its studio team, 343 Industries, put together a six-hour live launch event on YouTube. -
2006 2012 2013 2014 Introducing HALO® 2 Fused-Core®
Introducing HALO® 2 Fused-Core® UHPLC Columns From Advanced Materials Technology Rugged ∙ High Efficiency ∙ Low Back Pressure HALO 2 Fused-Core particles are designed to address the disadvantages inherent in existing sub-2 micron non-core UHPLC columns. HALO 2 UHPLC columns have all of the advantages of sub-2 µm non-core particle columns and will deliver 300,000 plates per meter efficiency (higher than existing non-core sub-2 µm columns). Manufactured with 1.0 µm frits on the column inlet, HALO 2 columns are less susceptible to column plugging. These columns can be used up to 1,000 bar (14,500 psi), but will actually produce ~20% lower back pressure than most commercially available sub-2 µm UHPLC columns under the same conditions. 1 Advantages of HALO 2 Fused-Core Columns vs. Sub-2 µm Non-core UHPLC Columns · Fused-Core UHPLC columns with ~300K plates per meter · All of the advantages of sub-2 µm non-core particles at lower - Higher efficiency than existing non-core sub-2 µm columns operating pressures · Longer column lifetime – more injections, less downtime - High speed and efficiency with short columns - Due to Fused-Core 2 micron particle architecture, 1 micron - Improved productivity from faster analyses frits can be used on the column inlet - Less solvent usage from shorter analysis times - 1 micron frits are less likely to be plugged by UHPLC samples - High resolution and peak capacity in longer columns or mobile phase contaminants than typical 0.2 – 0.5 µm - Sharper, taller peaks = better sensitivity and lower LOD frits on sub-2 -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine. -
WHAT WE HEARD REPORT January 2015
WHAT WE HEARD REPORT January 2015 Prepared by: O2 Planning + Design Prepared for: Town of Okotoks TABLE OF CONTENTS 1. INTRODUCTION ....................................................................................................................................................................................... 1 1.1 WHAT IS OCV 2014? .............................................................................................................................................................................. 1 1.2 PUBLIC PARTICIPATION ............................................................................................................................................................................ 1 2. OCV 2014 VISIONING ACTIVITIES .......................................................................................................................................................... 4 2.1 SHARE TO SHAPE KIOSKS ........................................................................................................................................................................ 4 2.3 WORKSHOPS .......................................................................................................................................................................................... 5 2.4 COMMUNITY EVENTS ............................................................................................................................................................................... 5 2.5 STAKEHOLDER COMMENT FORMS + WRITTEN SUBMISSIONS ..................................................................................................................... -
Halo 3 AI Objectives System
Building a Better Battle The Halo 3 AI Objectives System Damián Isla Bungie Studios Building A Better Battle Designer tools AI is an integral part of it An interesting Next‐Gen problem “Big Battle” Technology Combat dialogue Precombat Ambient sound Scalable perception Flocking Encounter logic Effects Targeting groups In‐game cinematics Scalable AI Mission dialogue “Big Battle” Technology Combat dialogue Activities Ambient sound Scalable perception Flocking Encounter logic Effects Targeting groups In‐game cinematics Scalable AI Mission dialogue Encounter Design • Encounters are systems • Lots of guys • Lots of things to do • The system reacts in interesting ways • The system collapses in interesting ways An encounter is a complicated dance with lots of dancers How is this dance choreographed? Choreography 101 • The dance is about the illusion of strategic intelligence • Strategy is environment‐ story‐ and pacing‐dependent Designer provides AI acts smart within the strategic the confines of the intelligence plan provided by the designer The Canonical Encounter Two‐stage fallback • Enemies occupy a territory • Pushed to “fallback” point • Pushed to “last‐stand” point • Player “breaks” them • Player finishes them off ... plus a little “spice” • snipers • turrets • dropships Task The mission designers’ language for telling the AI what it should be doing Halo: • Territory • Behavior – aggressiveness – rules of engagement – player following Changing task moves AI around the encounter space The Control Stack Encounter Logic Mission‐designers script -
Cheerleaders/Booth Babes/Halo Hoes: Pro-Gaming, Gender, and Jobs for the Boys
Cheerleaders/Booth Babes/Halo Hoes: Pro-gaming, Gender, and Jobs for the Boys Nicholas Taylor Jen Jenson Suzanne de Castell PhD Candidate Associate Professor Professor Faculty of Education Faculty of Education Faculty of Education York University York University Simon Fraser University [email protected] [email protected] [email protected] Abstract In recent years, a 'professional' digital gaming industry has emerged in North America: this interconnected series of organizations and leagues host competitive gaming tournaments (often televised) in which young, mostly male participants compete for increasingly lucrative prize money and sponsorship contracts. Taking up Jo Bryce and Jason Rutter!s (2005) challenge to confront the ways girl gamers are rendered “invisible” by gamers, researchers, and designers, this paper maps the various ways women participate in a set of practices around the organization, promotion and performance of competitive gaming, framed as the exclusive domain of (young, straight, middle class) male bodies. Mothers flying their sons' teams to events all over North America, female players participating in tournaments, or promotional models operating sponsorship booths, the women who participate in competitive gaming tournaments negotiate different expectations and carry out different kinds of embodied work. Each of these 'roles', however, is tenuously maintained within a community that most commonly reads female participation in sexualized terms: mothers at events describe themselves as 'cheerleaders', female players risk being labeled as 'halo hoes', and promotional models become 'booth babes'. Biographies Nick Taylor is a PhD candidate in the Faculty of Education at York. His research interests include educational game design, research methodologies and online gaming, and new media-based pedagogies.