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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Comics, Graphic Novels, Manga, & Anime
SAN DIEGO PUBLIC LIBRARY PATHFINDER Comics, Graphic Novels, Manga, & Anime The Central Library has a large collection of comics, the Usual Extra Rarities, 1935–36 (2005) by George graphic novels, manga, anime, and related movies. The Herriman. 741.5973/HERRIMAN materials listed below are just a small selection of these items, many of which are also available at one or more Lions and Tigers and Crocs, Oh My!: A Pearls before of the 35 branch libraries. Swine Treasury (2006) by Stephan Pastis. GN 741.5973/PASTIS Catalog You can locate books and other items by searching the The War Within: One Step at a Time: A Doonesbury library catalog (www.sandiegolibrary.org) on your Book (2006) by G. B. Trudeau. 741.5973/TRUDEAU home computer or a library computer. Here are a few subject headings that you can search for to find Graphic Novels: additional relevant materials: Alan Moore: Wild Worlds (2007) by Alan Moore. cartoons and comics GN FIC/MOORE comic books, strips, etc. graphic novels Alice in Sunderland (2007) by Bryan Talbot. graphic novels—Japan GN FIC/TALBOT To locate materials by a specific author, use the last The Black Diamond Detective Agency: Containing name followed by the first name (for example, Eisner, Mayhem, Mystery, Romance, Mine Shafts, Bullets, Will) and select “author” from the drop-down list. To Framed as a Graphic Narrative (2007) by Eddie limit your search to a specific type of item, such as DVD, Campbell. GN FIC/CAMPBELL click on the Advanced Catalog Search link and then select from the Type drop-down list. -
Intervista a Masashi Kishimoto
INTERVISTA A MASASHI KISHIMOTO In Giappone i manga (fumetti giapponesi) sono molto popolari,anzi fanno parte della loro cultura, esistono molti mangaka famosi. Oggi siamo a Tokyo,ospitati nello studio di Masashi Kishimoto, autore di Naruto, che ci concede gentilmente un’intervista mentre lavora alle sue tavole. Masashi Kishimoto, nato a Nagi l’8 novembre del 1974, è stato influenzato, come tutti i bambini, da molti anime(cartoni animati giapponesi), soprattutto Doraemon. Fin da piccolo era evidente il suo interesse per il disegno, tanto che aiutava volentieri i suoi amici che condividevano la sua passione, spesso criticando anche il loro modo di disegnare. Prese spunto da molti elementi: videogiochi,altri fumetti ecc. Arrivato alle medie, a causa dei compiti, non poteva disegnare. Un giorno, mentre passeggiava, vide la pubblicità di un noto manga: Akira. Da qui in poi migliorò sempre più fino ad oggi. Allora sig. Kishimoto, se posso chiamarla così, come crede che prenderanno la fine del suo manga più famoso ovvero Naruto, i suoi fan? “Puoi chiamarmi per nome. Di certo loro sanno che il manga sta per finire, non so come la prenderanno, anche perché ho deciso che non continuerò questa serie.” Sono sicuro che saranno un po’ tristi, non pensi? In ogni caso, ci farai stupire sempre di più? Cosa ci aspetteremo nel finale? “Sicuramente continuerò a dare il meglio soprattutto per questi ultimi capitoli. Per il finale non posso rivelarti nulla!” Ah! Speravo almeno un indizio, aspetterò comunque. Una domanda che affligge i lettori da molto tempo: vedremo mai il volto del personaggio di Kakashi? “Non ci avevo pensato! Ormai sono abituato a disegnarlo con la maschera, quindi non saprei, anzi potrei farvi una bella sorpresa.” Quali sono stati i tuoi primi lavori? “Erano fatti per conto mio, li feci vedere a mio padre e mio fratello, ma i giudizi erano tutti negativi!” Per quanto riguarda invece le opere pubblicate? “La mia prima opera pubblicata è stata Karakuri, pubblicato su Weekley Shonen Jump, con cui vinsi il premio Hop Step indetto dalla stessa rivista. -
Representations and Reality: Defining the Ongoing Relationship Between Anime and Otaku Cultures By: Priscilla Pham
Representations and Reality: Defining the Ongoing Relationship between Anime and Otaku Cultures By: Priscilla Pham Submitted to OCAD University in partial fulfillment of the requirements for the degree of Master of Arts in Contemporary Art, Design, and New Media Art Histories Toronto, Ontario, Canada, April 2021 © Priscilla Pham, 2021 Abstract This major research paper investigates the ongoing relationship between anime and otaku culture through four case studies; each study considers a single situation that demonstrates how this relationship changes through different interactions with representation. The first case study considers the early transmedia interventions that began to engage fans. The second uses Takashi Murakami’s theory of Superflat to connect the origins of the otaku with the interactions otaku have with representation. The third examines the shifting role of the otaku from that of consumer to producer by means of engagement with the hierarchies of perception, multiple identities, and displays of sexualities in the production of fan-created works. The final case study reflects on the 2.5D phenomenon, through which 2D representations are brought to 3D environments. Together, these case studies reveal the drivers of the otaku evolution and that the anime–otaku relationship exists on a spectrum that teeters between reality and representation. i Acknowledgements I would like to express my deepest gratitude to my primary advisor, Ala Roushan, for her continued support and confidence in my writing throughout this paper’s development. Her constructive advice, constant guidance, and critical insights helped me form this paper. Thank you to Dr. David McIntosh, my secondary reader, for his knowledge on anime and the otaku world, which allowed me to change my perspective of a world that I am constantly lost in. -
The ULTIMATE NINJA STORM SERIES in ONE COLLECTION
PLATFORM: PlayStation®4 Xbox One Steam GENRE: Action/Fighting RELEASE: Fall 2017 The ULTIMATE NINJA STORM SERIES IN ONE COLLECTION DEVELOPER: With more than 16 million NARUTO SHIPPUDEN: Ultimate Ninja® STORM games sold worldwide, NARUTO SHIPPUDEN: ULTIMATE NINJA CyberConnect2 Co., Ltd. STORM LEGACY collects all 4 STORM games in one breathtaking collection. This series has established itself among the pinnacle of Anime & Manga adaptations to video games! This collection includes: HD Remasters of NARUTO ULTIMATE NINJA STORM, NARUTO SHIPPUDEN PLAYERS: 1-2 players (offline) ULTIMATE NINJA STORM 2, NARUTO SHIPPUDEN ULTIMATE NINJA STORM 3: FULL BURST, and NARUTO SHIPPUDEN ULTIMATE 2-8 (online) NINJA STORM 4: ROAD TO BORUTO. RATINGS: Teen URL: www.bandainamcoent.com • Huge Value with Four Full Games In One Package – Remasters of Storm 1, Storm 2, and Storm 3 Full Burst and Storm 4 Road to Boruto LOCALIZATION: VOICEOVER (JP / EN / SP / BP) • Includes exclusive Steelbook case, Naruto artbook, and bonus anime disc SUBTITLES (EN / FR / SP / BP) • New Generation Systems – With the power of PlayStation®4, Xbox One and STEAM®, Legacy will take players through an PR CONTACT: incredible journey of beautifully Anime-rendered fi ghts BANDAI NAMCO Entertainment America Inc. Denny Chiu 408.235.2131 • Includes DLC content, characters, costumes, and scenarios* [email protected] SALES CONTACT: BANDAI NAMCO Entertainment America Inc. Laura Yoshioka 714.422.7832 [email protected] *Not all DLC content is included in this collection. © 2002 MASASHI KISHIMOTO © 2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN All Rights Reserved. © 2002 MASASHI KISHIMOTO/2007 SHIPPUDEN © NMP 2012 © 2002 MASASHI KISHIMOTO/2007 SHIPPUDEN © NMP 2014 © 2002 MASASHI KISHIMOTO/2007 SHIPPUDEN © BMP 2015 Storm - Game © 2008 BANDAI NAMCO Entertainment Inc. -
Kotatsu Japanese Animation Film Festival 2017 in Partnership with the Japan Foundation
Kotatsu Japanese Animation Film Festival 2017 In partnership with the Japan Foundation Chapter - September 29th - October 1st, 2017 Aberystwyth Arts Centre – October 28th, 2017 The Largest Festival of Japanese Animation in Wales Announces Dates, Locations and Films for 2017 The Kotatsu Japanese Animation Festival returns to Wales for another edition in 2017 with audiences able to enjoy a whole host of Welsh premieres, a Japanese marketplace, and a Q&A and special film screening hosted by an important figure from the Japanese animation industry. The festival begins in Cardiff at Chapter Arts on the evening of Friday, September 29th with a screening of Masaaki Yuasa’s film The Night is Short, Walk on Girl (2017), a charming romantic romp featuring a love-sick student chasing a girl through the streets of Kyoto, encountering magic and weird situations as he does so. Festival head, Eiko Ishii Meredith will be on hand to host the opening ceremony and a party to celebrate the start of the festival which will last until October 01st and include a diverse array of films from near-future tales Napping Princess (2017) to the internationally famous mega-hit Your Name (2016). The Cardiff portion of the festival ends with a screening of another Yuasa film, the much-requested Mind Game (2004), a film definitely sure to please fans of surreal and adventurous animation. This is the perfect chance for people to see it on the big-screen since it is rarely screened. A selection of these films will then be screened at the Aberystywth Arts Centre on October 28th as Kotatsu helps to widen access to Japanese animated films to audiences in different locations. -
Animé & Tetsuwan Atomu
Lunds universitet Tina Davidsson Språk- och litteraturcentrum FIVK01 Filmvetenskap Handledare: Lars Gustaf Andersson 2011-01-21 Animé & Tetsuwan Atomu Japans första animerade superhjälte 1 INNEHÅLLSFÖRTECKING 1 INLEDNING....................................................................................................................................2 1.1 Vad är Animé?.............................................................................................................................2 1.2 Den unika animén.......................................................................................................................3 1.3 Syfte och frågeställningar ..........................................................................................................5 1.4 Avgränsning och disposition.......................................................................................................6 1.5 Metod och Teori..........................................................................................................................6 1.5 Tidigare forskning.......................................................................................................................8 2 BAKGRUND....................................................................................................................................9 2.1 Animés framväxt.........................................................................................................................9 2.2 Barn av sin tid: Genus...............................................................................................................11 -
Naruto, Vol. 71 Online
ezMjn [FREE] Naruto, Vol. 71 Online [ezMjn.ebook] Naruto, Vol. 71 Pdf Free Masashi Kishimoto DOC | *audiobook | ebooks | Download PDF | ePub Download Now Free Download Here Download eBook #198603 in Books Kishimoto Masashi 2015-08-04 2015-08-04Original language:EnglishPDF # 1 7.50 x .60 x 5.00l, .57 #File Name: 1421581760208 pagesNaruto Vol 71 | File size: 25.Mb Masashi Kishimoto : Naruto, Vol. 71 before purchasing it in order to gage whether or not it would be worth my time, and all praised Naruto, Vol. 71: 9 of 9 people found the following review helpful. Naruto!!!By carlosBest manga I've read and best anime I've watched2 of 2 people found the following review helpful. It seems like I have been watching Naruto Shippend for years now ...By CarltonIt seems like I have been watching Naruto Shippend for years now waiting for the final chapter. Thank God through the purchase of this comic book I have finally reached the end of the story and it is fascinating. I will confess that I would've liked to seen Naruto grow up and become the village leader. That would've been an outstanding story arc don't you think?2 of 2 people found the following review helpful. Got here very fast and in good condition it's a really good comic I really enjoyed ...By rodolfo estradaGot here very fast and in good condition it's a really good comic I really enjoyed it thanks Naruto is a young shinobi with an incorrigible knack for mischief. He's got a wild sense of humor, but Naruto is completely serious about his mission to be the world's greatest ninja! With the Infinite Tsukuyomi activated and Kaguya resurrected, the ninja world is in the greatest peril it has ever faced. -
Tezuka Osamu Booklist
The Japan Foundation Toronto Library’s collection of Tezuka Osamu’s Works & Related Reading Manga Works by Tezuka Osamu Language Call number Adolf : volumes 1 - 5 English MANGA_E TEZ ADO 1995 Apollo's song English MANGA_E TEZ APO 2007 Astro boy : volumes 1-12 English MANGA_E TEZ AST 2002 Ayako English MANGA_E TEZ AYA 2010 Black Jack : volumes 1-3 English MANGA_E TEZ BLA 2008 The book of human insects English MANGA_E TEZ THE 2011 Budda : volumes 1~14 ブッダ:第1-14巻 日本語 MANGA_J TEZ BUD 2011 Buddha : volumes 1-8 English MANGA_E TEZ BUD 2003 Burakku Jakku : volumes 1~22 ブラックジャック:第1-22巻 日本語 MANGA_J TEZ BUR 2004 Dororo : Volumes 1-3 English MANGA_E TEZ DOR 2008 Hi no tori : Hinotori No. 12, Girisha, Roma hen 日本語 MANGA_J TEZ HIN 1987 火の鳥 : Hinotori. No. 12, ギリシャ・ローマ編 Lost World English MANGA_E TEZ LOS 2003 Message to Adolf : parts 1 & 2 English MANGA_E TEZ MES 2012 Metropolis English MANGA_E TEZ MET 2003 MW English MANGA_E TEZ MW 2007 Nextworld : volumes 1 &2 English MANGA_E TEZ NEX 2003 Ode to Kirihito English MANGA_E TEZ ODE 2006 Phoenix : volumes 1-12 English MANGA_E TEZ PHO 2003 Princess knight : parts 1 & 2 English MANGA_E TEZ PRI 2011 Shintakarajima : boken manga monogatari 新寳島 : 冒険漫画物語 日本語 MANGA_J TEZ SHI 2009 Shintakarajima tokuhon 新寶島 読本 日本語 MANGA_J TEZ SHI 2009 Swallowing the Earth English MANGA_E TEZ SWA 2009 Tetsuwan Atomu : volumes 1~17 鉄腕アトム:第 1-17 巻 日本語 MANGA_J TEZ TET 1979 Tezuka Osamu no Dizuni manga : Banbi, Pinokio : kara fukkokuban 日本語 REF TEZ TEZ 2005 手塚治虫のディズニー漫画 : バンビ, ピノキオ : カラー復刻版 Triton of the sea : volumes 1-2 English MANGA_E TEZ TRI 2013 The Twin Knights English MANGA_E TEZ TWI 2013 Tezuka Osamu kessakusen "kazoku"手塚治虫傑作選 家族 日本語 MANGA_J TEZ KAZ 2008 Books About Tezuka and the History of Manga Author Call Number The art of Osamu Tezuka : god of manga McCarthy, Helen 741.5 M32 2009 The Astro Boy essays : Osamu Tezuka, Mighty Atom, and the manga/anime Schodt, Frederik L. -
Manga Series for Teens
Kimi Ni Todoke = From Me to Dawn of the Arcana You By Rei Toma By Karuho Shiina YA GB TOMA YA GB SHIINA Princess Nakaba is forced to marry Manga Series Too shy to fit in, all Sawako selfish Prince Caesar of the enemy wants to do is make some country. With only her attendant friends. But when the most Loki at her side, Nakaba must find for Teens popular boy in class befriends a way to cope with her hostile her, she's making enemies, surroundings. too. Dragon Ball Z Fullmetal Alchemist Kamisama Kiss By Akira Toriyama By Hiromu Arakawa By Julietta Suzuki YA GB TORIYAMA YA GB ARAKAWA YA GB SUZUKI Martial artist Son Goku and his When dabbling in alchemy, Nanami is alone and homeless friends must face new enemies Edward Elric loses his arm after her dad skips town to who wish to obtain the power of the and leg, and his brother, evade his debts. So when a magical Dragon Balls and destroy Alphonse, loses his entire man she's just saved offers her the Earth. body. Now, they are searching his home, she takes it. for the fabled Philosopher’s Yowamushi Pedal Stone to restore what they’ve InuYasha By Wataru Watanabe lost. By Rumiko Takahashi YA GB WATANABE YA GB TAKAHASHI Sakamichi uses his regular bike to Yotsuba&! One day, Kagome is a normal make ninety-mile round trips, but By Kiyohiko Azuma Japanese high school student after a run-in with Imaizumi, a YA GB AZUMA whose grandfather is just a member of the school's road racing Yotsuba, a young girl of alien little obsessed with old myths. -
Tezuka Dossier.Indd
Dossier de premsa Organitza Col·labora Del 31 d’octubre del 2019 al 6 de gener del 2020 Organitza i produeix: FICOMIC amb la col·laboració del Museu Nacional d’Art de Catalunya Comissari: Stéphane Beaujean Sala d’exposicions temporals 2 Astro Boy © Tezuka productions • El mangaka Osamu Tezuka, també conegut com a Déu del Manga per la seva immensa aportació a la vinyeta japonesa, és el protagonista d’una exposició que es podrà veure durant gairebé un parell de mesos al Museu Nacional d’Art de Catalunya, i que està integrada per gairebé 200 originals d’aquest autor. • L’exposició ha estat produïda per FICOMIC gràcies a l’estreta col·laboració amb el Mu- seu Nacional d’Art de Catalunya, Tezuka Productions i el Festival de la Bande Desinneè d’Angulema. Osamu Tezuka, el Déu del Manga és una mostra sense precedents al nos- tre país, que vol donar a conèixer de més a prop l’obra d’un creador vital per entendre l’evolució del manga després de la Segona Guerra Mundial, i també a un dels autors de manga més prestigiosos i prolífi cs a nivell mundial. • Osamu Tezuka, el Déu del Manga es podrà visitar a partir del 31 d’octubre d’aquest any, coincidint amb l’inici de la 25a edició del Manga Barcelona, fi ns al 6 de gener de 2020. 3 Fénix © Tezuka productions Oda a Kirihito © Tezuka productions El còmic al Museu Nacional Aquest projecte forma part de l’acord de col·laboració entre FICOMIC i el Museu Nacional d’Art de Catalunya gràcies al qual també es va produir l’exposició Corto Maltés, de Juan Díaz Canales i Rubén Pellejero, o la més recent El Víbora. -
Nostalgia in Anime: Redefining Japanese Cultural Identity in Global Media Texts
NOSTALGIA IN ANIME: REDEFINING JAPANESE CULTURAL IDENTITY IN GLOBAL MEDIA TEXTS A Thesis submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown University in partial fulfillment of the requirements for the degree of Masters of Arts in Communication, Culture and Technology By Susan S. Noh, B.A. Washington, DC April 24, 2017 Copyright 2017 by Susan S. Noh All Rights Reserved ii NOSTALGIA IN ANIME: REDEFINING JAPANESE CULTURAL IDENTITY IN GLOBAL MEDIA TEXT Susan S. Noh, B.A. Thesis Advisor: Michael S. Macovski, Ph.D. ABSTRACT Anime has become a ubiquitous facet of the transnational global media flow, and continues to serve as a unique and acknowledged example of a non-Western media form that has successfully penetrated the global market. Because of its remarkable popularity abroad and a trend towards invasive localization techniques, there have been observations made by Japanese culture scholars, such as Koichi Iwabuchi, who claim that anime is a stateless medium that is unsuitable for representing any true or authentic depiction of Japanese culture and identity. In this paper, I will be exploring this notion of statelessness within the anime medium and reveal how unique sociocultural tensions are reflected centrally within anime narratives or at the contextual peripheries, in which the narrative acts as an indirect response to larger societal concerns. In particular, I apply the notions of reflective and restorative nostalgia, as outlined by Svetlana Boym to reveal how modern Japanese identity is recreated and redefined through anime. In this sense, while anime may appeal to a larger global public, it is far from being a culturally stateless medium.