2012 Convention Booklet (Lo-Rez)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Creating Manga-Style Artwork in Corel Painter X
Creating manga-style artwork in Corel® Painter™ X Jared Hodges Manga is the Japanese word for comic. Manga-style comic books, graphic novels, and artwork are gaining international popularity. Bronco Boar, created by Jared Hodges in Corel Painter X The inspiration for Bronco Boar comes from my interest in fantastical beasts, Mesoamerican design motifs, and my background in Japanese manga-style imagery. In the image, I wanted to evoke a feeling of an American Southwest desert with a fantasy twist. I came up with the idea of an action scene portraying a cowgirl breaking in an aggressive oversized boar. In this tutorial, you will learn about • character design • creating a rough sketch of the composition • finalizing line art • the coloring process • adding texture, details, and final colors 1 Character Design This picture focuses on two characters: the cowgirl and the boar. I like to design the characters before I work on the actual image, so I can concentrate on their appearance before I consider pose and composition. The cowgirl's costume was inspired by western clothing: cowboy hat, chaps, gloves, and boots. I added my own twist to create a nontraditional design. I enlisted the help of fellow artist and partner, Lindsay Cibos, to create a couple of conceptual character designs based on my criteria. Two concept sketches by Lindsay Cibos. These sketches helped me decide which design elements and colors to use for the character's outfit. Combining our ideas, I sketched the final design using a custom 2B Pencil variant from the Pencils category, switching between a size of 3 pixels for detail work and 5 pixels for broader strokes. -
Texture Mapping for Cel Animation
Texture Mapping for Cel Animation 1 2 1 Wagner Toledo Corrˆea1 Robert J. Jensen Craig E. Thayer Adam Finkelstein 1 Princeton University 2 Walt Disney Feature Animation (a) Flat colors (b) Complex texture Figure 1: A frame of cel animation with the foreground character painted by (a) the conventional method, and (b) our system. Abstract 1 INTRODUCTION We present a method for applying complex textures to hand-drawn In traditional cel animation, moving characters are illustrated with characters in cel animation. The method correlates features in a flat, constant colors, whereas background scenery is painted in simple, textured, 3-D model with features on a hand-drawn figure, subtle and exquisite detail (Figure 1a). This disparity in render- and then distorts the model to conform to the hand-drawn artwork. ing quality may be desirable to distinguish the animated characters The process uses two new algorithms: a silhouette detection scheme from the background; however, there are many figures for which and a depth-preserving warp. The silhouette detection algorithm is complex textures would be advantageous. Unfortunately, there are simple and efficient, and it produces continuous, smooth, visible two factors that prohibit animators from painting moving charac- contours on a 3-D model. The warp distorts the model in only two ters with detailed textures. First, moving characters are drawn dif- dimensions to match the artwork from a given camera perspective, ferently from frame to frame, requiring any complex shading to yet preserves 3-D effects such as self-occlusion and foreshortening. be replicated for every frame, adapting to the movements of the The entire process allows animators to combine complex textures characters—an extremely daunting task. -
Guide to Digital Art Specifications
Guide to Digital Art Specifications Version 12.05.11 Image File Types Digital image formats for both Mac and PC platforms are accepted. Preferred file types: These file types work best and typically encounter few problems. tif (TIFF) jpg (JPEG) psd (Adobe Photoshop document) eps (Encapsulated PostScript) ai (Adobe Illustrator) pdf (Portable Document Format) Accepted file types: These file types are acceptable, although application versions and operating systems can introduce problems. A hardcopy, for cross-referencing, will ensure a more accurate outcome. doc, docx (Word) xls, xlsx (Excel) ppt, pptx (PowerPoint) fh (Freehand) cdr (Corel Draw) cvs (Canvas) Image sizing specifications should be discussed with the Editorial Office prior to digital file submission. Digital images should be submitted in the final size desired. White space around the image should be removed. Image Resolution The minimum acceptable resolution is 200 dpi at the desired final size in the paged article. To ensure the highest-quality published image, follow these optimum resolutions: • Line = 1200 dpi. Contains only black and white; no shades of gray. These images are typically ink drawings or charts. Other common terms used are monochrome or 1-bit. • Grayscale or Color = 300 dpi. Contains no text. A photograph or a painting is an example of this type of image. • Combination = 600 dpi. Grayscale or color image combined with a line image. An example is a photograph with letter labels, arrows, or text added outside the image area. Anytime a picture is combined with type outside the image area, the resolution must be high enough to maintain smooth, readable text. -
Birthdays Susan Cole
Volume 27 Number 4 Issue 322 September 2014 A WORD FROM THE EDITOR Amelia Con September 5-7 It was a busy August. First I went to Conjure and got to Atlantic Recreation Center spend some time with some local fans and pros. Then I went to 2500 Atlantic Avenue France and saw the American Cemetery in Normandy. Then I Fernandina Beach, FL 32034 went to London for Worldcon. Along the way I stopped at Guests: Caitlin Blackwood (actress, Doctor Who) Cardiff, Wales to see the Doctor Who Experience. I will be Sonny Strait (voice actor) working on my NASFiC and Worldcon report this month. I am John Beatty (voice actor) trying a new way of con reporting. I planning to have the Detcon Micah Solusod (voice actor) 1(NASFiC) report for next month and Worldcon ready by Ayu Sakata (voice actor) November. In November , I will have pictures of from $10 online or $12 at the door Necronomicon as well. www.ameliacon.com As always I am willing to take submissions. Fanboy Expo See you next month. September 12-14 211 North Tampa Street Events Tampa, FL 33602 Guest: Lee Majors (actor) Umicon Richard Anderson (actor) September 5-7 Jewel Staite (actor) Plaza Resort &Spa Dean Stockwell (actor) 600 N. Atlantic Avenue And many more Daytona Beach, FL 32118 $40 for 3-Day, $20 per day Guests: J.Michael Tatum(voice actor) fanboyexpo.com Justin Cook (voice actor) John Swayse (voice actor) Creative Con Aaron Dismuke (voice actor) September 13 $40 for three day, $20 for Fri and Sun, $30 for Sat Gulf Coast State College at the door Union West www.umicondaytona.com Panama City, FL Guests: Chris Arrant (writer) Dawn Duvurger (actress) Gary Brookins (comic strip artist) Birthdays $10 for the day www.pccreativecon.com/ Susan Cole - Sept. -
Learning to Shadow Hand-Drawn Sketches
Learning to Shadow Hand-drawn Sketches Qingyuan Zheng∗1, Zhuoru Li∗2, and Adam Bargteil1 1University of Maryland, Baltimore County 2Project HAT fqing3, [email protected], [email protected] Abstract We present a fully automatic method to generate detailed and accurate artistic shadows from pairs of line drawing sketches and lighting directions. We also contribute a new dataset of one thousand examples of pairs of line draw- ings and shadows that are tagged with lighting directions. Remarkably, the generated shadows quickly communicate the underlying 3D structure of the sketched scene. Con- sequently, the shadows generated by our approach can be used directly or as an excellent starting point for artists. We demonstrate that the deep learning network we propose takes a hand-drawn sketch, builds a 3D model in latent space, and renders the resulting shadows. The generated shadows respect the hand-drawn lines and underlying 3D space and contain sophisticated and accurate details, such Figure 1: Top: our shadowing system takes in a line drawing and as self-shadowing effects. Moreover, the generated shadows a lighting direction label, and outputs the shadow. Bottom: our contain artistic effects, such as rim lighting or halos ap- training set includes triplets of hand-drawn sketches, shadows, and pearing from back lighting, that would be achievable with lighting directions. Pairs of sketches and shadow images are taken traditional 3D rendering methods. from artists’ websites and manually tagged with lighting directions with the help of professional artists. The cube shows how we de- note the 26 lighting directions (see Section 3.1). c Toshi, Clement 1. -
Sleek Illustration That Fades from Line Art to Color
Sleek Illustration that Fades from Line Art to Color In this tutorial, you will work with a few images you chose and you will create a nice looking illustration. The idea behind this illustration was to create a war between reality and line art. Video Tutorial Our video editor Gavin Steele has created this series of video tutorials to compliment this line art + image tutorial. Step 1 First create a new document that is 1100 pixels wide by 1500 pixels high at a resolution of 300 pixels per inch. For this project I will use a texture that I like very much. I would like to thank the author of this texture Princess-of-Shadows for putting this together. Now, move the texture into your document. Step 2 Next you need to select the images you will use for this design. I bought three nice images that you might be familiar with 1, 2, 3. Let’s start with image 1, and using the Pen Tool (P) you need to create a path around the dancer. Step 3 Now that you finished creating the path you need to set your brush size to 1px and Hardness at 100%. Next create a new layer and name it "contour1." Next, using the Pen Tool (P) right-click then select Stroke Path, select the brush and make sure the Simulate Pressure is not selected. Also, you need to make the stroke black. Step 4 Now that you have created the stroke do not delete the path. Next you need to press Command + Enter to transform the path into a selection and then you need to press the Add Layer Mask button. -
Inking and Painting for Animation Old and New Methods of Coloring Animation by Prof
D’source 1 Digital Learning Environment for Design - www.dsource.in Design Course Inking and Painting for Animation Old and new methods of Coloring Animation by Prof. Phani Tetali and Geetanjali Barthwal IDC, IIT Bombay Source: http://www.dsource.in/course/inking-and-painting-an- imation 1. About 2. Traditional Ink and Paint 3. Digital Ink and Paint 4. Exercise 5. Traditional and Digital Process 6. Links and References 7. Video 8. Contact Details D’source 2 Digital Learning Environment for Design - www.dsource.in Design Course About Inking and Painting for Animation created on paper is referred as 2d animation. It is the flipping of paper frames that creates an illusion Animation of movement in the still drawings. Old and new methods of Coloring Animation by If we talk about the past, one of the very first animations of this method is Blackton’s animation called as “Hu- Prof. Phani Tetali and Geetanjali Barthwal morous Phases of Funny Faces” and Winsor McCay’s “Gertie -the Dinosaur” . It was in early twenties when tra- IDC, IIT Bombay ditional animation techniques were developed and more sophisticated cartoons were produced. Walt Disney is called as a pioneer of hand drawn animation method. Links: • www.youtube.com/watch?v=bJuD4AlLINU Source: http://www.dsource.in/course/inking-and-painting-an- The simplest examples of animated drawings are the flipbooks, which gives illusion of movement. imation/about Here, the animator is creating 2d animation by referring the movement and repeatedly flipping the frames. He is taking help of the light box to make the paper base semi-transparent for animating the drawings. -
Zenkaikon 2012 Press
Zenkaikon 2012 Press Kit Page 1 of 9 Event Overview Description Zenkaikon, an annual convention celebrating Japanese animation (anime), comics (manga), and pop culture, is returning to the Philadelphia area for its sixth annual event. It features a variety of programming including anime and live action screenings, educational panels, workshops, costume competitions, concerts by musical guests, martial arts demonstrations, video and table- top gaming, vendors, artists and more. Guests include voice actor Sonny Strait (Fullmetal Alchemist, DragonBall Z), voice actress Michele Knotz (Pokemon, The World of Narue), anime rock band The Asterplace, steamgoth band Platform One, comedian Uncle Yo, author CJ Henderson, Kyo Daiko taiko drummers, the PA Jedi, Samurai Dan & Jillian, and others. www.zenkaikon.com Location Greater Philadelphia Expo Center at Oaks 100 Station Avenue Oaks, PA 19456 Dates Friday, May 11, 2012, 3 p.m. to 2 a.m. Saturday, May 12, 2012, 9 a.m. to 2 a.m. Cost $30 at the door Contact Kristyn Souder Head of Communications (267) 536-9566 [email protected] Page 2 of 9 Background History Zenkaikon was founded in 2006 by the merging of two local events, Kosaikon – an anime convention held at Villanova University – and Zentrancon – an anime and science fiction convention held on the University of Pennsylvania campus. Kosaikon held its first event in 2003, where 75 individuals came together to celebrate their interest in Japanese animation. Zentrancon's debut convention took place in October 2005, when 350 people came to Philadelphia to watch anime and science fiction screenings, meet celebrity guests, and participate in video gaming. -
Rendering 3D Graphics As an Aid to Stylized Line Drawings in Perspective
Original scientific paper http://doi.org/10.24867/JGED-2016-2-005 rendering 3d graphics as an aid to stylized line drawings in perspective ABSTRACT The aim of the research was to study the issue of drawing 2D objects Mark Arandjus, and environments in perspective and attempted to ease the process of Helena Gabrijelčič Tomc drawing them with the aid of three-dimensional computer graphics. The goal of the research was to develop the method, which would exclude the need to trace three-dimensional models, which many digital artists use University of Ljubljana, as a guide when making drawings. The need to trace has been eliminat- Faculty of Natural Sciences and ed by finding a procedure to render three-dimensional models to appear Engineering, Ljubljana, Slovenia drawn – to appear drawn by an artist who has a stylized line style. After researching various techniques of rendering, Sketchup was used to make Corresponding author: and apply a Sketchup style which emulated a line style. After that, various Helena Gabrijelčič Tomc tests were performed using computer measurements and questionnaires e-mail: to determine if the observers could distinguish between three-dimen- [email protected] sional renders and two-dimensional drawings. The results have shown that very few participants notice three-dimensional graphics rendered with Sketchup. Even among the few observers who did notice the pres- First recieved: 24.12.2015. ence of three-dimensional models, none detected even half. The results Accepted: 26.10.2016. confirmed the adequateness of the methodology, which enables a more correct creation of element in perspective and convinces the observ- ers that the entire image is stylistically uniform hand drawn image. -
Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils
EUROGRAPHICS 2020/ F. Banterle and A. Wilkie Short Paper Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils K. Akita, Y. Morimoto, and R. Tsuruno Kyushu University Abstract Many studies have recently applied deep learning to the automatic colorization of line drawings. However, it is difficult to paint empty pupils using existing methods because the networks are trained with pupils that have edges, which are generated from color images using image processing. Most actual line drawings have empty pupils that artists must paint in. In this paper, we propose a novel network model that transfers the pupil details in a reference color image to input line drawings with empty pupils. We also propose a method for accurately and automatically coloring eyes. In this method, eye patches are extracted from a reference color image and automatically added to an input line drawing as color hints using our eye position estimation network. CCS Concepts • Computing methodologies ! Image processing; • Applied computing ! Fine arts; 1. Introduction including illustrations, and paint pupil details by pasting local re- The colorization of illustrations is a very time-consuming process, gions of the reference image to the corresponding regions in the in- and thus many automatic line drawing colorization methods based put image as color hints. However, the results of this method show on deep learning have recently been proposed. For example, Ci et the pupil details of the input line drawing. Thus, the method cannot ∗ al.’s method [CMW 18], petalica paint [Yon17], and Style2Paints transfer pupil details from the reference image. -
Voice Cast Revealed for the Official U.S. English Dub of “Dragon Ball Super”
VOICE CAST REVEALED FOR THE OFFICIAL U.S. ENGLISH DUB OF “DRAGON BALL SUPER” Dragon Ball Veterans Including Seán Schemmel, Christopher R. Sabat, Jason Douglas, Ian Sinclair and Sonny Strait to Reprise Roles LOS ANGELES, CA – November 30, 2016. As Toei Animation Inc. and Funimation® Entertainment ready for the highly-anticipated, dub launch of “Dragon Ball Super”, the acclaimed original English cast is back to embark on the newest adventure in the Dragon Ball saga. Long-time Dragon Ball franchise voice actors reprising their previous roles for Funimation’s English dub production include Seán Schemmel (Goku), Christopher R. Sabat (Vegeta), Jason Douglas (Beerus), Ian Sinclair (Whis) and Sonny Strait (Krillin) – all of whom starred in last year’s hit movie “Dragon Ball Z: Resurrection ‘F’,”which became the 9th highest grossing anime film of all time in U.S. Reuniting the franchise’s iconic characters, “Dragon Ball Super” follows the aftermath of Goku’s fierce battle with Majin Buu, as he attempts to maintain Earth’s fragile peace. Overseen by Dragon Ball’s original creator, Akira Toriyama, Dragon Ball Super draws on its thirty-year history to create a bold, new universe that is welcoming to fans and endearing to new viewers. “We are excited to welcome back our many friends and talented newcomers in making ‘Dragon Ball Super’ as special as it can be for fans across the U.S.” said Masayuki Endo, President of Toei Animation Inc. “Funimation has been a fantastic partner in shaping the series for English audiences.” “We’re thrilled to reunite the original voice cast for our U.S. -
A Procedural Approach to Style for NPR Line Drawing from 3D Models
INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE A Procedural Approach to Style for NPR Line Drawing from 3D models Stéphane Grabli — Frédo Durand — Emmanuel Turquin — François Sillion N° 4724 Février 2003 THÈME 3 apport de recherche ISSN 0249-6399 A Procedural Approach to Style for NPR Line Drawing from 3D models Stéphane Grabli £ , Frédo Durand†, Emmanuel Turquin‡ , François Sillion§ Thème 3 — Interaction homme-machine, images, données, connaissances Projets ARTIS et MIT Graphics Group Rapport de recherche n° 4724 — Février 2003 — 25 pages Abstract: This paper introduces a procedural approach to non-photorealistic line drawing from 3D models. The approach is inspired both by procedural shaders in classical rendering and by the power of procedural modeling. We propose a new image creation model where all operations are controlled procedurally. A view map describing all relevant support lines in the drawing is first created from the 3d model; a number of style modules operate on this map, by procedurally selecting and chaining lines before creating strokes and assigning drawing attributes. Two different levels of user control are provided, ranging from a low-level programming API to a parameterized building-block assembly mechanism. The resulting drawing system allows very flexible control of all elements of drawing style: first, different style modules can be applied to different types of lines in a view; second, stroke attributes are assigned procedurally and can be correlated at will with various scene or view properties.