Palladium Tmnt Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Palladium Tmnt Pdf Palladium tmnt pdf PalladiPualladmium t mtntm pdf nt pdf DOWNLOAD! DIRECT DOWNLOAD! Palladium tmnt pdf Items 1 - 50 of 165. DriveThruRPG: Your One-Stop Shop for the Best in RPG PDF Files. It also contains a Quick Roll Villain table for both the TMNT RPG and.We have tried to include character sheets for most of Palladiums games. If you need a PDF reader, Adobe provides a free version. TMNT Mutant Animal.Cover of Teenage Mutant Ninja Turtles role-playing game core rulebook. The core rulebook was first published by Palladium Books in September 1985 a. palladium tmnt 2009-повідомлень: 6-авторів: 6So I agreed even armed with the knowledge that TMNT is Palladium. While simplier, it does have all the trappings that makes a Palladium. However, what I found out later was that Palladiums TMNT Other Strangeness, as well as its many supplements, offer a look into a brief.Teenage Mutant Ninja Turtles and Other Strangeness Erick Wujcik on. Buy this book, a bunch of different dice and another Palladium TMNT RPG book and.Copyrights opa134ua pdf 1988 Palladium BooksKevin Siembida. This sheet can be reproduced for personnel use. 2011-повідомлень: 41-авторів: 12Lets origins of the family pdf Read: TMNT Other Strangeness. Teenage Mutant Ninja Turtles Other Oddities probably wasnt the most popular Palladium title. palladium tmnt pdf I love TMNT and Palladium Fantasy. Rifts grew too fast and was too. DriveThruRPG: Your One-Stop Shop for the Best in RPG PDF Files. Arksylvania: Free PDF, the Poe Test, Inspirations. Here is my contribution to the recent call for game reviews by the Gentleman Gamer - TMNT and Other Strangeness, by out of nowhere a history of the military sniper pdf Palladium Books.Despite fan protest, Palladium did not renew the TMNT license in 2000 due to the cost of the license as well as the 1987 TV series making the Turtles too.Inspired by the comic book, Teenage Mutant Ninja Turtles, players can. The organizational behavior pdf 12th edition book introduces Palladiums mutant animal creation system with a variety of oracle core dba interview questions answers pdf common North American animals. PDF Store: Buy This Item from DriveThruRPG.Palladium Books: Beyond the Supernatural 2 2005 Hardcover. Teenage Mutant Ninja Turtles Other Strangeness. Palladium Books: Rifts 1 2011 PDF. Palladium Books Super Hero and Comic Book RPGs. Teenage Mutant Ninja Turtles and Other Strangeness PDF.Pathfinder Society organisational behaviour challenges pdf Scenario 698: Serpents Rise PFRPG PDF. A supplement for Teenage Mutant Ninja Turtles and Other Strangeness. Palladium Fantasy Character Sheets Palladium char sheet.pdf 26. TMNT After the Bomb Guide to the Universe.pdf 33. Download Palladium Books PDFs torrent or any other torrent from the Other E-books. Buy this book, a bunch of different dice and another Palladium TMNT RPG book and. Rifter: 1-30 TMNT: All of it except the new ATB book.Carl is currently developing a PDF Game Master Package and a Rifts Primer to. Palladium RPGs and sourcebooks like Teenage Mutant Ninja Turtles RPG.Palladium coming attractions ttncluding more on Rtfrsl. palladium tmnt character sheets Transdlmenslonal TMNT expands the world of mutant animals into it meguierrr of din-tensions.Items 1 - 50 of 165. It also contains a Quick Roll Villain table for both the TMNT RPG and.Cover of Teenage Mutant Ninja Turtles role-playing game core rulebook. The core rulebook was first published by Palladium Books in September 1985 a.Lets Read: TMNT Other Strangeness. Teenage Mutant Ninja Turtles Other Oddities probably wasnt the most popular Palladium title.Jan 29, 2011. However, what I found out later was that Palladiums TMNT Other Strangeness, as well as its many supplements, offer a look into a brief.Despite fan protest, Palladium did not renew the TMNT license in 2000 due to the cost of the license as well as the 1987 TV series making the Turtles too.Possibly the first RPG I ever played, TMNTaOS remains one of my favorite games of all time. Based on the Palladium system, this game moves quickly and.Feb 20, 2014. Here is my contribution to the recent call for game reviews by the Gentleman Gamer - TMNT and Other Strangeness, by Palladium Books.Inspired by the comic book, Teenage Mutant Ninja Turtles, players can. PDF Store: Buy This Item from DriveThruRPG.In 2000, Palladium chose not to renew the licensing to publish TMNT material. One of the most if not THE most interesting aspects of the rules involves the use.Jan 6, 2015. 22 hours ago. DOWNLOAD! DIRECT DOWNLOAD!.
Recommended publications
  • The Rifter® Number 82 Your Guide to the Palladium Megaverse®!
    Warning! Violence and the Supernatural The fictional worlds of Palladium Books® are violent, deadly and filled with supernatural monsters. Other-dimensional beings, often referred to as “demons,” torment, stalk and prey on humans. Other alien life forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in these books. Some parents may find the violence, magic and supernatural elements of the games inappropriate for young readers/players. We suggest parental discretion. Please note that none of us at Palladium Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence. Sample file The Rifter® Number 82 Your Guide to the Palladium Megaverse®! 1 Dedication – To the memory of my beloved friend, Erick Wujcik. He died 10 years ago, but his passion for games, pushing the envelope, thinking big, and Palladium Books is still with me — with all of us – today. Erick’s legacy not only continues in the games and sourcebooks that bear his name, but in everyone he had touched over the years. And that is a great many people around the world. I would say I miss him, and I do, except ... I feel him (and Kay) with me every single day. Still prodding me to push my ideas further and sending me hope and inspiration when I need them most. Love you, Erick. – Kevin Siembieda, 2018 First Printing – November, 2018 Copyright 2018 Palladium Books® Inc. All rights reserved, world wide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews.
    [Show full text]
  • The Rifter® Number 17 Your Guide to the Palladium Megaverse®! 1 First Printing - January, 2002
    Warning! Violence and the Supernatural The fictional Worlds of Palladiwn Books® are violent, deadly and filled with supernatural monsters. Other-dimensional beings, often referred to as "demons," torment, stalk and prey on hu­ mans. Other alien life forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in these books. Some parents may find the violence, magic and supernatural elements of the games inappropri­ ate for young readers/players. We suggest parental discretion. Please note that none of us at Palladiwn Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence. Sample file The Rifter® Number 17 Your guide to the Palladium Megaverse®! 1 First Printing - January, 2002 Copyright © 2002 Palladium Books Inc. & Kevin Siembieda All rights reserved, world wide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any similarity, without satiric intent, of char­ acters or persons living or dead, is strictly coincidental. Palladium Books®, Rifts®, The Rifter®, RECON®, Nightbane®, The Palladium Fantasy Role-Playing Game®, The Mechanoids®, The Mechanoid Invasion®, After the Bomb®, Phase World® and Megaverse® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Chaos Earth, Mechanoid Space, Heroes Unlimited,
    [Show full text]
  • The Teenage Mutant Ninja Turtles and Other Supporting Characters Are Adapted from the Comic Books
    COMPATIBLE WITH . Heroes Unlimited Ninjas & Superspies and other Palladium RPGs 1 . Vega e Ren d an a Siembied n Kevi , world e th n i s master e gam t greates o tw e th o t d dedicate s i k wor s Thi Eighth Printing — March 1989 . Convention t Copyrigh l Universa e th r unde d reserve s right l Al . Siembieda n Kevi y b 5 198 © t Copyrigh No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, s person r o s character f o , intent c satri t withou , similarity y an d an l fictiona e ar e peopl d an s government living or dead is strictly coincidental. n Eastma n Kevi 5 198 © t Copyrigh t Ar r Cove Interior Art and Illustrations © 1985 Peter Laird and Kevin Eastman . Studios e Mirag y b d owne k trademar d registere a s i . T.M.N.T Palladium Books is a registered trademark owned by Kevin Siembieda. , Shredder , Foot e th , Splinter , Michaelangelo) , Donatello , Leonardo , (Raphael s Turtle a Ninj t Mutan e Teenag April O'Neil, Baxter Stockman, Casey Jones, T.C.R.I. Aliens and Triceraton are copyrights and trademarks . Books m Palladiu y b e licens r unde d use d an d Lair r Pete d an n Eastma n Kevi f o . Siembieda n Kevi y b 8 198 , 1987 , 1986 , 1985 , 1984 , 1983 © t Copyrigh , Group s Comic l Marve d an .
    [Show full text]
  • Pyramid Volume 2 Bundle Preview
    TM PYRAMID MAGAZINE Editor PYR MID Derek Pearcy Issue Number 1 May/June Managing Editor CONTENTS Loyd Blankenship Editorial Assistants Jeff Koke Space Knights: A Sneak Preview Susan Pinsonneault By Loyd Blankenship............................................ 11 Graphic Design Derek Pearcy Designer’s Notes: GURPS Atomic Horror: Cover Art “Paramedics were called in John Zeleznik when Dars attempted to dig “Of Martians and McCarthy” out his interface jack with a By Paul Elliott....................................15 Staff Artist pocket knife.” – page 67 Laura Eisenhour GURPS Supporting Cast: “Extras” Illustrations By Fraser Cain ...................................65 Dan E. Carroll Primary Sources: Laura Eisenhour David Plunkett Saga of Pliocene Exile, by Julian May Jeremy Pyles By David J. Hayes.................................................................................. Dan Smith 17 Jana C. Wilson Print Buying “The street dregs are as likely to run Derek Pearcy The Hole Monica Stephens screaming from you as they are to kill you A multi-genre campaign background and sell your body for its chemicals.” Sales Manager for any game system. – page 23 Dana Blankenship By Jeff Koke ..................19 Circulation Manager David Schoenert Publisher Godzilla 2072: Atomic Monsters in the World of Ogre! Steve Jackson By John Hurtt..............................................................................................31 Pyramid is published bi- monthly by Steve Jackson Voodoo: Roleplaying Background for Magic and Horror Games Incorporated,
    [Show full text]
  • Sample File WARNING! This Game May Contain Subject Matter, the Supernatural, Psychic Powers, Magic and Monsters, Which May Not Be Appropriate for Young Readers
    Sample file WARNING! This game may contain subject matter, the supernatural, psychic powers, magic and monsters, which may not be appropriate for young readers. The context of this Role-Playing Game book is fictional; make-believe. How­ ever, its detail and realistic portrayals may offend some and disturb others. Please NOTE that none of us at Palladium Books® condone nor encourage the occult or the use of magic. Sample file Copyright © 1990 by Kevin Siembieda. Palladium Book~and Megaverse are registered trademark owned by Kevin Siembieda All other titles are trademark Kevin Siembieda Copyright © 1990 by Kevin Siembieda. All rights reserved under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any similarity, without satiric intent, of characters or persons living or dead is strictly coincidental. ® Boxed Nightmares'" is published by Palladium Books, 5926 Lonyo, Detroit. Ml 482\0. 2 r" Written By:Kevin Siembieda The tabloid entitled After Midnight is part of the Boxed Nightmares RPG package and should come Additional Text and Ideas: shrinkwrapped with it. Kevin Long Erick Wujcik Editors: Alex Marciniszyn Tabloid Credits Thomas Bartold Writers: Kevin Siembieda , Cover Art: Denis Beauvais Brian Garwood Photographs: Kevin Long Interior Art: Kevin Long Photo-assistant: Alex Marciniszyn Other Stuff: The usual gang Typography: Maryann Siembieda Keylinng: Kevin Siembieda Sample file Special Thanks To: Denis, Erick, Kevin, Brian, and Adam. An adventure and source book for Beyond the Supernatural ™ • Compatible with Heroes Unlimited ™ , Ninjas & Superspies ™ , and the entire Palladium Books®' megaverse7 3 T ABLE OF CONTENTS Page Game Master Tips: Elements of Horror 5 Creating Supernatural Organizations .
    [Show full text]
  • Warning! Violence and the Supernatural the Fantasy World of the Palladium Role-Playing Game® Is Violent, Deadly and Filled with Magic and Monsters
    Warning! Violence and the Supernatural The fantasy world of The Palladium Role-Playing Game® is violent, deadly and filled with magic and monsters. Other-dimensional beings, demons, and sorcerers torment, stalk and enslave humans. Mon- sters, gods, magic, insanity, cannibalism, war and heroic adventure are all elements of this book. Some parents may find the violence and supernatural elements inappropriate for young readers/players. We suggest parental discretion. Please note that none of us at Palladium Books condone or encourage the occult, the practice of magic, the use of drugs, or violence. Sample file An epic sourcebook for the Palladium Fantasy RPG®, 2nd Edition. 1 Dedication To Kevin Siembieda and Erick Wujcik for making a wonderful fantasy setting that has allowed me to spend part of my life in a won- drous world whenever I need a little escapism. To my best friend Miles who helped bring Bizantium to life with his diligence and mapmaking skills. To my Fantasy Players, John, Paul, Richard, Andy, Brent and Okey, for all the good times sitting around the table even when we failed to get any adventuring done. But above all to my buddy Herbert Nielsen, you were there for me during the lowest point in my life, I’ll never forget our “going to breakfast mornings,” they always cheered me up during the sad days. You forced me to become a better Game Master so in return I be- came a better story teller. Without you this book and everything I’ve accomplished with Palladium Books would not be possible. While Bizantium is not the proper setting for the Elf Paladin Garret Oakenshield, his adventures remain some of the happiest times in my life.
    [Show full text]
  • Larp Frescos: Affreschi Antichi E Moderni Sui Giochi Di Ruolo Dal Vivo
    Larp Frescos Affreschi antichi e moderni sui giochi di ruolo dal vivo Volume II: Affreschi moderni A cura di Andrea Castellani e J. Tuomas Harviainen Volume pubblicato in occasione del secondo Larp Symposium Firenze 2011 Prima edizione: settembre 2011 Seconda edizione: ottobre 2011 Progetto editoriale, coordinamento, revisione, proofreading (per gli articoli in italiano), progetto grafico, composizione e impaginazione: Andrea Castellani. Progetto editoriale, coordinamento, revisione e proofreading (per gli articoli in inglese): J. Tuomas Harviainen. Revisione e proofreading (per l’articolo di A. Castellani): Raffaele Manzo. Autori: Susi Ansaloni, Myriel Balzer, Rafael Bienia, Andrea Castellani, Marco A. Donadoni, Gilbert K. Gallo, Raffaele Manzo, Andrea Marmugi, Mikko Meriläinen, Enrico Peduzzi, Stephanie Pegg, Ivano Piva, Ariella Sponza, Eleni Timplalexi, Lorenzo Trenti. Progetto grafico di copertina: Michele Pupo. Immagine di copertina: Emanuele Manzo. I diritti relativi ai testi firmati appartengono ai rispettivi autori. Stampa a cura di Lulu. Larp Frescos Affreschi antichi e moderni sui giochi di ruolo dal vivo Volume II: Affreschi moderni A cura di Andrea Castellani e J. Tuomas Harviainen Volume pubblicato in occasione della seconda edizione del Larp Symposium Firenze 2011 Indice Volume II: Affreschi moderni A. Castellani e J.T. Harviainen: La diversità genera evoluzione. Introduzione ad Affreschi moderni 7 S. Ansaloni: Le regole del gioco: come divertirsi a un live di Susi 11 A. Castellani: L’onda anomala. Il larp come forma narrativa di tipo topical wave 15 M.A. Donadoni: Il binario 9 e ¾. Giochi di ruolo e formazione esperienziale 27 G.K. Gallo: Vite parallele. Live action role-playing e role-playing games per pc e console a confronto 33 A.
    [Show full text]
  • Sample File Warning! Violence and the Supernatural the Fictional Worlds of Palladium Books ® Are Violent, Deadly and Filled with Supernatural Monsters
    Sample file Warning! Violence and the Supernatural The fictional Worlds of Palladium Books ® are violent, deadly and filled with supernatural monsters. Other dimensional beings, often referred to as "demons," tonnent, stalk and prey on humans. Other alien life fonns, monsters, gods and demigod, as well as magic, insanity, and war are all elements in this book. Some parents may find the violence, magic and supernatural elements of the game inappropriate for young readers/players. We suggest parental discretion. Please note that none of us at Palladium Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence. TM Sample file Number One A G.M. & Player's guide and sourcebook for Rifts®and the entire Palladium Books® Megaverse®! 1 Special Thanks to everybody involved and the intrepid souls who sent in logo designs in The Rifter Logo Contest (the winner graces this page and the cov~!1 _____ ___ _ Our apologies to anybody who got accidentally left out or their name misspelled. Based on the RPG rules, characters, concepts and Megaverse® created by Kevin Siembieda. Second Printing - October, 1998 Sample file Copyright 1998 Palladium Books Inc. & Kevin Siembieda All rights reserved, world wide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any fonn or by any means, without pennission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental.
    [Show full text]
  • Dragon Magazine #132
    CONTENTS Issue # 132 Vol. XII, No. 11 April 1988 SPECIAL ATTRACTION 49 ORCWARS! Bruce A. Heard A game of looting and world conquest, for the orc in all of us. OTHER FEATURES 6 Bazaar of the Bizarre Stewart Wieck At last, the ultimate hack-n-slash weapon: the one-and-only chainsword. Publisher 8 Role-playing Reviews Jim Bambra Mike Cook Bust ghosts. Party with aliens. Serve The Computer. But most of all, have fun. 16 Beyond the Gate of Dreams John Nephew Editor There are some adventurers for whom dreams come true always. Roger E. Moore 24 Resourceful Sorcery Michael DeWolfe Some RUNEQUEST® game advice: First, you catch a spirit. Assistant editor Fiction editor Robin Jenkins Patrick L. Price 28 With All the Trappings Gregg Sharp If you care enough to give the very best, give em green slime in a spiked pit. Editorial assistants 38 Let the Good Dice Roll Scott David Gray Eileen Lucas Barbara G. Young Probability tables can bring out the hero in your hero. Art director 40 Out of Hand fiction by Nina Kiriki Hoffman Roger Raupp Her drawings were real enough to leap from the page and they did. 46 The Ecology of the Aurumvorax Mark Feil Production Staff Lovely to look at, delightful to hold but if you annoy it. Marilyn Favaro Lori Svikel 58 Arcane Lore Mike Rodgers and Tom Hazel A few spells designed to bring out the animal in any druid. Subscriptions Advertising Pat Schulz Sheila Meehan 60 The King of Conventions Keith Polster and Robert M. Bigelow The 1988 GEN CON®/ORIGINS Game Fair, from both sides now.
    [Show full text]
  • The Wyrd Con Companion Book 2015
    The Wyrd Con Companion Book 2015 Edited by Sarah Lynne Bowman, Ph.D. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Tips for interacting with the Wyrd Con Companion Book: To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. Use the latest version of Adobe Acrobat Reader The views, opinions, and statements expressed in the Wyrd Con Companion Book are solely those of the Red text (except names) links to the web if you are connected to the Internet contributors and not necessarily those of Wyrd Con, its affiliates, or the editors. You will need to trust the document for the links to work Join the discussion about The Wyrd Con Companion Book on Facebook: Text in blue will link to other articles in the document http://www.facebook.com/groups/390244477724076/ Clicking on will bring you to the Table of Contents Wyrd Con 6: September 24-27, 2015 in Costa Mesa, California Wyrd2016 is Sept 29-Oct 2nd 2016 Costa Mesa, California: http://wyrdcon.com/ 5 Table of Contents Introduction to the Journalistic Section Cultivating Responsible Masculinity in Introduction to the Academic Section Character Creation: Sarah Lynne Bowman .........................6 Gaming Communities Sarah Lynne Bowman .....................100 The Symbolic Annihilation of Tayler Stokes ....................................46 Race in Dungeons & Dragons Love, Sex, Death, and Liminality: Breaking the Alibi: Fostering Empathy by TiMar Long .....................................129 Ritual in Just a Little Lovin’ Crossgender Role-playing in Russian Reuniting the Player and Character Sarah Lynne Bowman ...........................
    [Show full text]
  • Sample File I Roger Zelazny
    A CompleC- neT. -..e-playing system! complete +ventures, includi “Thron War,” “‘Battleground or Shadow Lmth ____ “Into the Abyss!’ Attribute Aucti - system when players bid E each other, creating a unique fh --y of immortals! Enter a univerpn X*%ie Pattern lets yob “walk” to any w *Ild you can imagine, where Logrut Samplendrils filecan reach across infinite din nsions, and where Shape Shifting IC 3 characters sprout wings! mature, demanding, and time-consumi that puts characte levelopment above all el Over 100 pages of tipb on role-playing style an with dozens of crys.t;al-clear exarnp ! $22.95 U.S. duct w==-L--- 018..---- BN# 1-1 I Printed in U.S. Erick Wujcik Sample file I Roger Zelazny kStephen Hickman Michael Kucharski 1 Amber Titles by Roger Zelazny THANKS TO: When a game simmers for over six years, The Amber Series there are a lot of people responsible for seeing to print. I'm grateful to all of the following folks. Nine Princes in Amber Kevin Siembieda, best of friends, I owe him of The Guns Avalon most of all. Sign of the Unicorn Thanks to the early Amber players. That The Hand of Oberon The Courts of Chaos day, way back in the Fall of 1985, when the first auction for Amber characters was held, these guys The Merlin Series were there; Don Anderson (AURELIA), Dan Clemens (DAMIEN), Paul Deckert (ADRIAN), Trumps of Doom Chuck Knakal (HERDAN), Michael Kucharski Blood of Amber (MORGAN), Kevin Lowry (AARON), Alan Moen Sign of Chaos (SAUREN), Julius Rosenstein Knight of Shadows (GWYNTBRAWD), Peter Schermerhorn Prince of Chaos (SOLEM), Eric Snider (HARLAN), John Speck (GODFREY), Tim Treloar (DEREK), Don The Final Short Stories Woodward (CAROLAN) and Jim Webster The Salesman's Tale (JEREMI).
    [Show full text]
  • HG100 Base.Qxp
    CONTENTS FOREWORD by Reiner Knizia . ix INTRODUCTION by James Lowder . xiii Bruce C. Shelley on Acquire . 1 Nicole Lindroos on Amber Diceless . 5 Ian Livingstone on Amun-Re . 9 Stewart Wieck on Ars Magica . 13 Thomas M. Reid on Axis & Allies . 17 Tracy Hickman on Battle Cry . 21 Philip Reed on BattleTech . 24 Justin Achilli on Blood Bowl . 28 Mike Selinker on Bohnanza . 31 Tom Dalgliesh on Britannia . 34 Greg Stolze on Button Men . 38 Monte Cook on Call of Cthulhu . 42 Steven E. Schend on Carcassonne . 46 Jeff Tidball on Car Wars . 49 Bill Bridges on Champions . 52 Stan! on Circus Maximus . 55 Tom Jolly on Citadels . 58 Steven Savile on Civilization . 62 Bruno Faidutti on Cosmic Encounter . 66 Andrew Looney on Cosmic Wimpout . 69 Skip Williams on Dawn Patrol . 73 Alan R. Moon on Descent . 77 Larry Harris on Diplomacy . 81 Richard Garfield on Dungeons & Dragons . 86 William W. Connors on Dynasty League Baseball . 90 Christian T. Petersen on El Grande . 94 Alessio Cavatore on Empires in Arms . 99 Timothy Brown on Empires of the Middle Ages . 103 Allen Varney on The Extraordinary Adventures of Baron Munchausen . 107 Phil Yates on Fire and Fury . 110 William Jones on Flames of War . 113 Rick Loomis on Fluxx . 116 John Kovalic on Formula Dé . 119 Anthony J. Gallela on The Fury of Dracula . 122 Jesse Scoble on A Game of Thrones . 126 Lou Zocchi on Gettysburg . 130 James Wallis on Ghostbusters . 134 James M. Ward on The Great Khan Game . 138 Gav Thorpe on Hammer of the Scots . 142 Uli Blennemann on Here I Stand .
    [Show full text]