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ISO Basic Latin Alphabet
ISO basic Latin alphabet The ISO basic Latin alphabet is a Latin-script alphabet and consists of two sets of 26 letters, codified in[1] various national and international standards and used widely in international communication. The two sets contain the following 26 letters each:[1][2] ISO basic Latin alphabet Uppercase Latin A B C D E F G H I J K L M N O P Q R S T U V W X Y Z alphabet Lowercase Latin a b c d e f g h i j k l m n o p q r s t u v w x y z alphabet Contents History Terminology Name for Unicode block that contains all letters Names for the two subsets Names for the letters Timeline for encoding standards Timeline for widely used computer codes supporting the alphabet Representation Usage Alphabets containing the same set of letters Column numbering See also References History By the 1960s it became apparent to thecomputer and telecommunications industries in the First World that a non-proprietary method of encoding characters was needed. The International Organization for Standardization (ISO) encapsulated the Latin script in their (ISO/IEC 646) 7-bit character-encoding standard. To achieve widespread acceptance, this encapsulation was based on popular usage. The standard was based on the already published American Standard Code for Information Interchange, better known as ASCII, which included in the character set the 26 × 2 letters of the English alphabet. Later standards issued by the ISO, for example ISO/IEC 8859 (8-bit character encoding) and ISO/IEC 10646 (Unicode Latin), have continued to define the 26 × 2 letters of the English alphabet as the basic Latin script with extensions to handle other letters in other languages.[1] Terminology Name for Unicode block that contains all letters The Unicode block that contains the alphabet is called "C0 Controls and Basic Latin". -
A Decision Procedure for String to Code Point Conversion‹
A Decision Procedure for String to Code Point Conversion‹ Andrew Reynolds1, Andres Notzli¨ 2, Clark Barrett2, and Cesare Tinelli1 1 Department of Computer Science, The University of Iowa, Iowa City, USA 2 Department of Computer Science, Stanford University, Stanford, USA Abstract. In text encoding standards such as Unicode, text strings are sequences of code points, each of which can be represented as a natural number. We present a decision procedure for a concatenation-free theory of strings that includes length and a conversion function from strings to integer code points. Furthermore, we show how many common string operations, such as conversions between lowercase and uppercase, can be naturally encoded using this conversion function. We describe our implementation of this approach in the SMT solver CVC4, which contains a high-performance string subsolver, and show that the use of a native procedure for code points significantly improves its performance with respect to other state-of-the-art string solvers. 1 Introduction String processing is an important part of many kinds of software. In particular, strings often serve as a common representation for the exchange of data at interfaces between different programs, between different programming languages, and between programs and users. At such interfaces, strings often represent values of types other than strings, and developers have to be careful to sanitize and parse those strings correctly. This is a challenging task, making the ability to automatically reason about such software and interfaces appealing. Applications of automated reasoning about strings include finding or proving the absence of SQL injections and XSS vulnerabilities in web applications [28, 25, 31], reasoning about access policies in cloud infrastructure [7], and generating database tables from SQL queries for unit testing [29]. -
Unicode and Code Page Support
Natural for Mainframes Unicode and Code Page Support Version 4.2.6 for Mainframes October 2009 This document applies to Natural Version 4.2.6 for Mainframes and to all subsequent releases. Specifications contained herein are subject to change and these changes will be reported in subsequent release notes or new editions. Copyright © Software AG 1979-2009. All rights reserved. The name Software AG, webMethods and all Software AG product names are either trademarks or registered trademarks of Software AG and/or Software AG USA, Inc. Other company and product names mentioned herein may be trademarks of their respective owners. Table of Contents 1 Unicode and Code Page Support .................................................................................... 1 2 Introduction ..................................................................................................................... 3 About Code Pages and Unicode ................................................................................ 4 About Unicode and Code Page Support in Natural .................................................. 5 ICU on Mainframe Platforms ..................................................................................... 6 3 Unicode and Code Page Support in the Natural Programming Language .................... 7 Natural Data Format U for Unicode-Based Data ....................................................... 8 Statements .................................................................................................................. 9 Logical -
Assessment of Options for Handling Full Unicode Character Encodings in MARC21 a Study for the Library of Congress
1 Assessment of Options for Handling Full Unicode Character Encodings in MARC21 A Study for the Library of Congress Part 1: New Scripts Jack Cain Senior Consultant Trylus Computing, Toronto 1 Purpose This assessment intends to study the issues and make recommendations on the possible expansion of the character set repertoire for bibliographic records in MARC21 format. 1.1 “Encoding Scheme” vs. “Repertoire” An encoding scheme contains codes by which characters are represented in computer memory. These codes are organized according to a certain methodology called an encoding scheme. The list of all characters so encoded is referred to as the “repertoire” of characters in the given encoding schemes. For example, ASCII is one encoding scheme, perhaps the one best known to the average non-technical person in North America. “A”, “B”, & “C” are three characters in the repertoire of this encoding scheme. These three characters are assigned encodings 41, 42 & 43 in ASCII (expressed here in hexadecimal). 1.2 MARC8 "MARC8" is the term commonly used to refer both to the encoding scheme and its repertoire as used in MARC records up to 1998. The ‘8’ refers to the fact that, unlike Unicode which is a multi-byte per character code set, the MARC8 encoding scheme is principally made up of multiple one byte tables in which each character is encoded using a single 8 bit byte. (It also includes the EACC set which actually uses fixed length 3 bytes per character.) (For details on MARC8 and its specifications see: http://www.loc.gov/marc/.) MARC8 was introduced around 1968 and was initially limited to essentially Latin script only. -
Unicode Encoding the TITUS Project
ALCTS "Library Catalogs and Non- 2004 ALA Annual Conference Orlando Roman Scripts" Program Unicode Encoding and Online Data Access Ralf Gehrke / Jost Gippert The TITUS Project („Thesaurus indogermanischer Text- und Sprachmaterialien“) (since 1987/1993) www.ala.org/alcts 1 ALCTS "Library Catalogs and Non- 2004 ALA Annual Conference Orlando Roman Scripts" Program Scope of the TITUS project: • Electronic retrieval engine covering the textual heritage of all ancient Indo-European languages • Present retrieval task: – Documentation of the usage of all word forms occurring in the texts, in their resp. contexts • Survey of the parts of the text database: – http://titus.uni-frankfurt.de/texte/texte2.htm Data formats (since 1995): • Text formats: – WordCruncher Text format (8-Bit) – HTML (UTF-8 Unicode 4.0) – (Plain 7-bit ASCII format) • Database format: – MS Access (relational, Unicode-based) – Retrieval via SQL www.ala.org/alcts 2 ALCTS "Library Catalogs and Non- 2004 ALA Annual Conference Orlando Roman Scripts" Program Original Scripts Covered: • Latin (with all kinds of diacritics), incl. variants* • Greek • Slavic (Cyrillic and Glagolitic*) • Armenian • Georgian • Devangar • Other Brhm scripts (Tocharian, Khotanese)* • Avestan* • Middle Persian (Pahlav)* • Manichean* • Arabic (incl. Persian) • Runic • Ogham • and many more * not yet encodable (as such) in Unicode Example 1a: Donelaitis (Lithuanian: formatted text incl. diacritics: 8-bit version) www.ala.org/alcts 3 ALCTS "Library Catalogs and Non- 2004 ALA Annual Conference Orlando Roman Scripts" Program Example 1b: Donelaitis (Lithuanian: formatted text incl. diacritics: Unicode version) Example 2a: Catechism (Old Prussian: formatted text incl. diacritics: 8-bit version, special TITUS font) www.ala.org/alcts 4 ALCTS "Library Catalogs and Non- 2004 ALA Annual Conference Orlando Roman Scripts" Program Example 2b: Catechism (Old Prussian: formatted text incl. -
Name Synopsis Description
Perl version 5.10.0 documentation - Locale::Script NAME Locale::Script - ISO codes for script identification (ISO 15924) SYNOPSIS use Locale::Script; use Locale::Constants; $script = code2script('ph'); # 'Phoenician' $code = script2code('Tibetan'); # 'bo' $code3 = script2code('Tibetan', LOCALE_CODE_ALPHA_3); # 'bod' $codeN = script2code('Tibetan', LOCALE_CODE_ALPHA_NUMERIC); # 330 @codes = all_script_codes(); @scripts = all_script_names(); DESCRIPTION The Locale::Script module provides access to the ISOcodes for identifying scripts, as defined in ISO 15924.For example, Egyptian hieroglyphs are denoted by the two-lettercode 'eg', the three-letter code 'egy', and the numeric code 050. You can either access the codes via the conversion routines(described below), or with the two functions which return listsof all script codes or all script names. There are three different code sets you can use for identifyingscripts: alpha-2 Two letter codes, such as 'bo' for Tibetan.This code set is identified with the symbol LOCALE_CODE_ALPHA_2. alpha-3 Three letter codes, such as 'ell' for Greek.This code set is identified with the symbol LOCALE_CODE_ALPHA_3. numeric Numeric codes, such as 410 for Hiragana.This code set is identified with the symbol LOCALE_CODE_NUMERIC. All of the routines take an optional additional argumentwhich specifies the code set to use.If not specified, it defaults to the two-letter codes.This is partly for backwards compatibility (previous versionsof Locale modules only supported the alpha-2 codes), andpartly because they are the most widely used codes. The alpha-2 and alpha-3 codes are not case-dependent,so you can use 'BO', 'Bo', 'bO' or 'bo' for Tibetan.When a code is returned by one of the functions inthis module, it will always be lower-case. -
Plain Text & Character Encoding
Journal of eScience Librarianship Volume 10 Issue 3 Data Curation in Practice Article 12 2021-08-11 Plain Text & Character Encoding: A Primer for Data Curators Seth Erickson Pennsylvania State University Let us know how access to this document benefits ou.y Follow this and additional works at: https://escholarship.umassmed.edu/jeslib Part of the Scholarly Communication Commons, and the Scholarly Publishing Commons Repository Citation Erickson S. Plain Text & Character Encoding: A Primer for Data Curators. Journal of eScience Librarianship 2021;10(3): e1211. https://doi.org/10.7191/jeslib.2021.1211. Retrieved from https://escholarship.umassmed.edu/jeslib/vol10/iss3/12 Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 License. This material is brought to you by eScholarship@UMMS. It has been accepted for inclusion in Journal of eScience Librarianship by an authorized administrator of eScholarship@UMMS. For more information, please contact [email protected]. ISSN 2161-3974 JeSLIB 2021; 10(3): e1211 https://doi.org/10.7191/jeslib.2021.1211 Full-Length Paper Plain Text & Character Encoding: A Primer for Data Curators Seth Erickson The Pennsylvania State University, University Park, PA, USA Abstract Plain text data consists of a sequence of encoded characters or “code points” from a given standard such as the Unicode Standard. Some of the most common file formats for digital data used in eScience (CSV, XML, and JSON, for example) are built atop plain text standards. Plain text representations of digital data are often preferred because plain text formats are relatively stable, and they facilitate reuse and interoperability. -
Fun with Unicode - an Overview About Unicode Dangers
Fun with Unicode - an overview about Unicode dangers by Thomas Skora Overview ● Short Introduction to Unicode/UTF-8 ● Fooling charset detection ● Ambigiuous Encoding ● Ambigiuous Characters ● Normalization overflows your buffer ● Casing breaks your XSS filter ● Unicode in domain names – how to short payloads ● Text Direction Unicode/UTF-8 ● Unicode = Character set ● Encodings: – UTF-8: Common standard in web, … – UTF-16: Often used as internal representation – UTF-7: if the 8th bit is not safe – UTF-32: yes, it exists... UTF-8 ● Often used in Internet communication, e.g. the web. ● Efficient: minimum length 1 byte ● Variable length, up to 7 bytes (theoretical). ● Downwards-compatible: First 127 chars use ASCII encoding ● 1 Byte: 0xxxxxxx ● 2 Bytes: 110xxxxx 10xxxxxx ● 3 Bytes: 1110xxxx 10xxxxxx 10xxxxxx ● ...got it? ;-) UTF-16 ● Often used for internal representation: Java, .NET, Windows, … ● Inefficient: minimum length per char is 2 bytes. ● Byte Order? Byte Order Mark! → U+FEFF – BOM at HTML beginning overrides character set definition in IE. ● Y\x00o\x00u\x00 \x00k\x00n\x00o\x00w\x00 \x00t\x00h\x00i\x00s\x00?\x00 UTF-7 ● Unicode chars in not 8 bit-safe environments. Used in SMTP, NNTP, … ● Personal opinion: browser support was an inside job of the security industry. ● Why? Because: <script>alert(1)</script> == +Adw-script+AD4-alert(1)+ADw-/script+AD4- ● Fortunately (for the defender) support is dropped by browser vendors. Byte Order Mark ● U+FEFF ● Appears as:  ● W3C says: BOM has priority over declaration – IE 10+11 just dropped this insecure behavior, we should expect that it comes back. – http://www.w3.org/International/tests/html-css/character- encoding/results-basics#precedence – http://www.w3.org/International/questions/qa-byte-order -mark.en#bomhow ● If you control the first character of a HTML document, then you also control its character set. -
Exploiting Unicode-Enabled Software
Unraveling Unicode: A Bag of Tricks for Bug Hunting Black Hat USA July 2009 Chris Weber www.lookout.net [email protected] Casaba Security Can you tell the difference? Black Hat USA - July 2009 www.casabasecurity.com © 2009 Chris Weber How about now? Black Hat USA - July 2009 www.casabasecurity.com © 2009 Chris Weber The Transformers When good input turns bad <scrİpt> becomes <script> Black Hat USA - July 2009 www.casabasecurity.com © 2009 Chris Weber Agenda Black Hat USA - July 2009 www.casabasecurity.com © 2009 Chris Weber Unicode Transformations Agenda • Unicode crash course • Root Causes • Attack Vectors • Tools – Find Unicode issues in Web-testing – Visual Spoofing Detection Black Hat USA - July 2009 www.casabasecurity.com © 2009 Chris Weber Unicode Transformations Agenda • Unicode crash course • Root Causes • Attack Vectors • Tools Black Hat USA - July 2009 www.casabasecurity.com © 2009 Chris Weber Unicode Crash Course The Unicode Attack Surface • End users • Applications • Databases • Programming languages • Operating Systems Black Hat USA - July 2009 www.casabasecurity.com © 2009 Chris Weber Unicode Crash Course Unthink it Black Hat USA - July 2009 www.casabasecurity.com © 2009 Chris Weber Unicode Crash Course • A large and complex standard code points canonical mappings encodings decomposition types categorization case folding normalization best-fit mapping binary properties 17 planes case mapping private use ranges conversion tables script blocks bi-directional properties escapings Black Hat USA - July 2009 © 2009 Chris -
Character Properties 4
The Unicode® Standard Version 14.0 – Core Specification To learn about the latest version of the Unicode Standard, see https://www.unicode.org/versions/latest/. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trade- mark claim, the designations have been printed with initial capital letters or in all capitals. Unicode and the Unicode Logo are registered trademarks of Unicode, Inc., in the United States and other countries. The authors and publisher have taken care in the preparation of this specification, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. The Unicode Character Database and other files are provided as-is by Unicode, Inc. No claims are made as to fitness for any particular purpose. No warranties of any kind are expressed or implied. The recipient agrees to determine applicability of information provided. © 2021 Unicode, Inc. All rights reserved. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction. For information regarding permissions, inquire at https://www.unicode.org/reporting.html. For information about the Unicode terms of use, please see https://www.unicode.org/copyright.html. The Unicode Standard / the Unicode Consortium; edited by the Unicode Consortium. — Version 14.0. Includes index. ISBN 978-1-936213-29-0 (https://www.unicode.org/versions/Unicode14.0.0/) 1. -
Proposal to Create a New Block for Missing Block Element Characters
Proposal to create a new block for missing Block Element characters Eduardo Marin Silva 16/06/2017 Introduction. Unicode added Block Elements very early on. Also called semi-graphics, these characters are meant to be units from which one can draw different things on the screen using only a text editor. They were very popular in the eighties since actual drawing applications were in their infancy, so this was a good replacement. As a result, we can find them on the character set of many computers of that period. They have specific rendering requirements, mainly all should be the same width and height regardless of the actual graphical part and when placed next to each other there should be no padding between characters at all, unlike characters like U+25A0 BLACK SQUARE. In Firefox the font is obviously flawed in that even the so called U+2588 FULL BLOCK looks like a rectangle and not a square, and other characters have their thickness depend on the graphical part, if one were to use such a font they could never get their “graphics” to align. Sinclair ZX80 and ZX81. These computers were released in 1980 and 1981 respectively, when we compare their character sets (excluding controls) they are identical in repertoire. They contain many of the already encoded Block Elements, but also include some unencoded ones. The encoding of such characters is essential for applications that wish to emulate such computers and to also retrieve data in such legacy encodings cleanly. Regular to negative mapping. If we look carefully at the code chart of ZX81, we can see that they actually intended for them to be a set of regular characters and a set of negative versions for those characters, including letters, punctuation and signs. -
Introduction to Unicode
Introduction to Unicode History of Character Codes In 1968, the American Standard Code for Information Interchange, better known by its acronym ASCII, was standardized. ASCII defined numeric codes for various characters, with the numeric values running from 0 to 127. For example, the lowercase letter ‘a’ is assigned 97 as its code value. ASCII was an American-developed standard, so it only defined unaccented characters. There was an ‘e’, but no ‘é’ or ‘Í’. This meant that languages which required accented characters couldn’t be faithfully represented in ASCII. (Actually the missing accents matter for English, too, which contains words such as ‘naïve’ and ‘café’, and some publications have house styles which require spellings such as ‘coöperate’.) For a while people just wrote programs that didn’t display accents. I remember looking at Apple ][ BASIC programs, published in French-language publications in the mid-1980s, that had lines like these: PRINT "FICHIER EST COMPLETE." PRINT "CARACTERE NON ACCEPTE." Those messages should contain accents, and they just look wrong to someone who can read French. In the 1980s, almost all personal computers were 8-bit, meaning that bytes could hold values ranging from 0 to 255. ASCII codes only went up to 127, so some machines assigned values between 128 and 255 to accented characters. Different machines had different codes, however, which led to problems exchanging files. Eventually various commonly used sets of values for the 128-255 range emerged. Some were true standards, defined by the International Standards Organization, and some were de facto conventions that were invented by one company or another and managed to catch on.