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The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
16-18 October 2019 Shanghai New International Expo Center Message from CTJPA President
Visitor Guide E6 16-18 October 2019 Shanghai New International Expo Center Message from CTJPA President Dear participants, On behalf of China Toy & Juvenile Products Association (CTJPA), the organizer of China Toy Expo (CTE), China Kids Expo (CKE), China Preschool Expo (CPE) and China Licensing Expo (CLE), I would like to extend our warmest welcome to all of you and express our sincere thanks for all your support. Launched in 2002, the grand event has been the preferred platform for leading brands from around the world to present their newest products and innovations, connect with customers and acquire new sales leads. In 2019, the show will feature 2,508 global exhibitors, 4,859 worldwide brands, 100,000 professional visitors from 134 countries and regions, showcasing the latest products and most creative designs in 230,000 m² exhibition space. It is not only a platform to boost trade between thousands of Chinese suppliers and international buyers, but also an efficient gateway for international brands to tap into the Chinese market and benefit from the huge market potential. CTJPA has designed the fair as a stage to show how upgraded made-in-China will influence the global market and present worldwide innovative designs and advanced technologies in products. Moreover, above 1800 most influential domestic and international IPs will converge at this grand event to empower the licensing industry. IP owners are offered opportunities to meet with consumer goods manufacturers, agents and licensees from multi-industries to promote brands and expand licensing business in China and even Asia. Whether you are looking to spot trends, build partnerships, or secure brand rights for your products, we have the answer. -
Archiving Movements: Short Essays on Materials of Anime and Visual Media V.1
Contents Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui ………… 2 Utilizing the Intermediate Materials of Anime: Royal Space Force: The Wings of Honnêamise Ishida Minori ………… 17 The Film through the Archive and the Archive through the Film: History, Technology and Progress in Royal Space Force: The Wings of Honnêamise Dario Lolli ………… 25 Interview with Yamaga Hiroyuki, Director of Royal Space Force: The Wings of Honnêamise What Do Archived Materials Tell Us about Anime? Kim Joon Yang ………… 31 Exhibiting Manga: Impulses to Gain from the Archiving/Unearthing Anime Project Jaqueline Berndt ………… 36 Analyzing “Regional Communities” with “Visual Media” and “Materials” Harada Ken’ichi ………… 41 About the Archive Center for Anime Studies in Niigata University ………… 45 Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui presumably, the majority are in various storage Background of the Project places after their production cycles. It is not The exhibition “A World is Born: The uncommon that they are forgotten, displaced or Emerging Arts and Designs in 1980s Japanese eventually discarded due to the expenses incurred Animation” (19-31 March 2018) hosted at DECK, for storage. In many ways, these materials an independent art space in Singapore, is encompass an often forgotten yet significant part of an ongoing research collaboration research resource essential for understanding between the researchers from Puttnam School key aspects of Japanese animation production of Film and Animation in Singapore and the cultures and practices. Archive Center for Anime Studies in Niigata “A World is Born” was an exhibition focusing University (ACASiN). -
Advances in Engineering Education
Advances in Engineering Education SUMMER 2020 VOLUME 8 ISSUE 2 Using Human-Centered Design to Connect Engineering Concepts to Sustainable Development Goals JENNA L. MUELLER University of Maryland College Park, MD MARY ELIZABETH DOTSON JENNIFER DIETZEL JENNA PETERS GABRIELA ASTURIAS AMELIA CHEATHAM MARLEE KRIEGER Duke University Durham, NC BAISHAKHI TAYLOR Middlebury College Middlebury, VT SHERRYL BROVERMAN NIRMALA RAMANUJAM Duke University Durham, NC ABSTRACT Background. Engineering design is widely recognized as a field that can generate key innova - tions for complex problems, such as those elucidated in the Sustainable Development Goals (SDGs). However, engineering design training is not widely accessible to the global community, particularly to people experiencing the challenges that the SDGs are striving to address. Purpose. This manuscript describes the Ignite program created by the Center for Global Women’s Health Technologies (GWHT) at Duke University, which uses the human-centered design framework to apply engineering design concepts to address specific challenges associated with the SDGs. Design/Method. Undergraduate students participate in a design course (BME 290) to learn how to create and deliver a technological solution to increase access to light at night, which is a significant chal- lenge in many communities around the globe. A subset of the undergraduate students partnered with an energy-poor community in which they implemented a curriculum based on the skills learned in BME 290. Results. Since 2014, 110 Duke students have taken BME 290, and 22 of those students traveled internationally, collectively teaching 275 students in Kenya, India, and Guatemala. Students in Kenya SUMMER 2020 VOLUME 8 ISSUE 2 1 ADVANCES IN ENGINEERING EDUCATION Using Human-Centered Design to Connect Engineering Concepts to Sustainable Development Goals formed an engineering club and taught the curriculum to an additional 52 peers. -
Yuuna and the Haunted Hot Springs Premiering on Crunchyroll This July!
FOR IMMEDIATE RELEASE June 20, 2018 Yuuna and the Haunted Hot Springs Premiering on Crunchyroll This July! ©TADAHIRO MIURA/SHUEISHA, YURAGISONOYUNASAN COMMITTEE A slightly sexy hot springs and ghost love comedy! SANTA MONICA, CA (June 20, 2018) – On the Aniplex Live! show on Facebook, Aniplex of America announced that the hilarious and sexy love comedy, Yuuna and the Haunted Hot Springs, will be premiering on Crunchyroll, the world’s largest destination for anime and manga in the world, this summer. Based on a popular manga by Tadahiro Miura and published by SHUEISHA, the supernatural series centers around a psychic Kogarashi Fuyuzora who is curiously described as being very “hands on.” Through a series of unfortunate events, he finds himself in need of a cheap room to rent and finds one at a hot springs inn with some ghostly residents called the Yuragi Inn. Voiced by popular voice actor Yuki Ono from GRANBLUE FANTASY The Animation and VALVRAVE the Liberator, Kogarashi encounters a voluptuous ghost named Yuuna, voiced by newcomer Miyuri Shimabukuro in her breakout role. Other cast members include Eri Suzuki (Monster Strike the Animation, Nanana’s Buried Treasure), Rie Takahashi (Fate/Grand Order – First Order-, KonoSuba –God’s blessing on this wonderful world!), Ai Kakuma (ALDNOAH.ZERO, The Asterisk War), Mikako Komatsu, (Eromanga Sensei, Nisekoi), and Anzu Haruno from BLEND-S. The series will be directed by Tsuyoshi Nagasawa (Kyo no Gononi, Nyaruko: Crawling With Love!) with character design by Kyoko Taketani (Pókemon the Movie: Black –Victini and Reshiram, Oreca Battle). Animation production will be handled by XEBEC (Love Hina, BanG Dream!, To Love-Ru) featuring music by Tomoki Kikuya of Nisekoi, BLEND- S, and Eromanga Sensei fame. -
Viewed and Discussed in Wired Magazine (Horn), Japan's National Newspaper the Daily Yomiuri (Takasuka),And the Mainichi Shinbun (Watanabe)
Florida State University Libraries Electronic Theses, Treatises and Dissertations The Graduate School 2008 You Are Not Alone: Self-Identity and Modernity in Neon Genesis Evangelion and Kokoro Claude Smith III Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF ASIAN STUDIES YOU ARE NOT ALONE: SELF-IDENTITY AND MODERNITY IN NEON GENESIS EVANGELION AND KOKORO By CLAUDE SMITH III A Thesis submitted to the Department of Asian Studies in partial fulfillment of the requirements for the degree of Master of Arts Degree Awarded: Fall Semester, 2008 The members of the Committee approve the Thesis of Claude Smith defended on October 24, 2008 . __________________________ Yoshihiro Yasuhara Professor Directing Thesis __________________________ Feng Lan Committee Member __________________________ Kathleen Erndl Committee Member The Office of Graduate Studies has verified and approved the above named committee members. ii My paper is dedicated in spirit to David Lynch, Anno Hideaki, Kojima Hideo, Clark Ashton Smith, Howard Phillips Lovecraft, and Murakami Haruki, for showing me the way. iii ACKNOWLEDGEMENTS I would like very much to thank Dr. Andrew Chittick and Dr. Mark Fishman for their unconditional understanding and continued support. I would like to thank Dr. Feng Lan, Dr. Erndl, and Dr. Yasuhara. Last but not least, I would also like to thank my parents, Mark Vicelli, Jack Ringca, and Sean Lawler for their advice and encouragement. iv INTRODUCTION This thesis has been a long time in coming, and was first conceived close to a year and a half before the current date. -
Yoshioka, Shiro. "Princess Mononoke: a Game Changer." Princess Mononoke: Understanding Studio Ghibli’S Monster Princess
Yoshioka, Shiro. "Princess Mononoke: A Game Changer." Princess Mononoke: Understanding Studio Ghibli’s Monster Princess. By Rayna Denison. London: Bloomsbury Academic, 2017. 25–40. Bloomsbury Collections. Web. 25 Sep. 2021. <http:// dx.doi.org/10.5040/9781501329753.ch-001>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 25 September 2021, 01:01 UTC. Copyright © Rayna Denison 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 25 Chapter 1 P RINCESS MONONOKE : A GAME CHANGER Shiro Yoshioka If we were to do an overview of the life and works of Hayao Miyazaki, there would be several decisive moments where his agenda for fi lmmaking changed signifi cantly, along with how his fi lms and himself have been treated by the general public and critics in Japan. Among these, Mononokehime ( Princess Mononoke , 1997) and the period leading up to it from the early 1990s, as I argue in this chapter, had a great impact on the rest of Miyazaki’s career. In the fi rst section of this chapter, I discuss how Miyazaki grew sceptical about the style of his fi lmmaking as a result of cataclysmic changes in the political and social situation both in and outside Japan; in essence, he questioned his production of entertainment fi lms featuring adventures with (pseudo- )European settings, and began to look for something more ‘substantial’. Th e result was a grave and complex story about civilization set in medieval Japan, which was based on aca- demic discourses on Japanese history, culture and identity. -
… … Mushi Production
1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod. -
An Investigation of the Applicability of Susan
AN INVESTIGATION OF THE APPLICABILITY OF SUSAN NAPIER’S JAPANESE ANIMATION (ANIME) ‘GENRE CLASSIFICATION MODEL’ IN KENYAN ANIMATION FAITHSANDRA NEKHONGA MASIBO (BA) M66/28937/2013 A RESEARCH PROJECT SUBMITTED IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE AWARD OF THE DEGREE OF MASTER OF ARTS (FILM STUDIES) IN THE SCHOOL OF CREATIVE AND PERFORMING ARTS, FILM AND MEDIA STUDIES OF KENYATTA UNIVERSITY. MAY, 20TH 2019. DECLARATION I declare that this Research Project is my original work and has not been presented for a degree or award in any other University. Faithsandra Nekhonga Masibo, BA. M66/28937/2013 Signature: ………………….…… Date: ……………….……… SUPERVISOR This Research Project is submitted for review with our approval as university supervisor(s). Prof. John Mugubi Signature: ………………………. Date: ………………………. ii DEDICATION To Elizabeth and Protus Masibo, Lilian, Francis and Wilma. iii ACKNOWLEDGMENT First and foremost, I acknowledge my supervisor Prof. John Mugubi for his tireless effort in shaping this report through insightful readings, positive criticism and encouragement. I will forever be deeply indebted to him. I also recognize Sara Masese and all my friends and colleagues at the Department of Film and Theatre Arts and the larger School of Creative Arts, Film and Media Studies, Kenyatta University, with whom we walked this journey. I appreciate you. I also benefitted immensely from the following and who I shall always remain obliged to: Dr. Rosemary Nyaole and Mr. Norman Shitote for your scholarly insight; Mark Njoroge, Ng’endo Mukii and Andrew Kaggia for the animation productions studied in this report and availed personal insight on Kenyan Animation films as a whole. Special mention also goes to Francis Welle, Kevin Arianda, Elisabeth Shabouk and Hellen Musira and her family for the support offered throughout this program. -
Nihilism and Existentialist Rhetoric in Neon Genesis Evangelion
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Tsukuba Repository 〈Articles〉Beyond 2015 : Nihilism and Existentialist Rhetoric in Neon Genesis Evangelion 著者 TSANG Gabriel F.Y. journal or Journal of International and advanced Japanese publication title studies number 8 page range 35-43 year 2016-03 URL http://doi.org/10.15068/00146740 © 2016 Journal of International and Advanced Japanese Studies Vol. 8, February 2016, pp. 35–43 Master’s and Doctoral Program in International and Advanced Japanese Studies Graduate School of Humanities and Social Sciences, University of Tsukuba Article Beyond 2015: Nihilism and Existentialist Rhetoric in Neon Genesis Evangelion Gabriel F. Y. TSANG King’s College London, Department of Comparative Literature, Ph.D. Student Generally categorized as low art, Japanese manga and anime draw insufficient overseas critical attention, regardless of their enormous cultural influence in East Asia. Their popularity not simply proved the success of cultural industrialization in Japan, but also marks a series of local phenomena, reflecting social dynamicity and complexity, that deserve interdisciplinary analysis. During the lost decade in the 1990s, which many scholars studied with economic accent (Katz 1998, Grimes 2001, Lincoln 2001, Amyx 2004, Beason and Patterson 2004, Rosenbluth and Thies 2010), manga and anime industry in Japan entered its golden age. The publication and broadcast of some remarkable works, such as Dragon Ball, Sailor Moon, Crayon Shin-chan and Slam Dunk, not only helped generate huge income (nearly 600 billion yen earned in the manga market in 1995) that alleviated economic depression, but also distracted popular focus from the urge of demythologising national growth. -
Macross TV Series Disc 4 Liner Notes (PDF)
MACROSS DISC 4, EPISODES 13 – 16 Episode 13 - "Blue Wind" (November 2009) According to Kawamori Shoji, the main Studio Nue and Artland staffers didn't work on this episode, although it did introduce the infamous "Lolicon 3." This episode was one of those that Studio Nue and Artland farmed out to Tatsunoko Production studios-- who in turn farmed it out to its offshoot Anime Friend, who farmed it out yet again to Star Pro. If you notice that a certain episode is not quite up to par, chances are good that you'll find Star Pro in the credits .... The “Lolicon 3” is the nickname for the three Zentraedi spies. See the People section of the liner notes for more info on the unusual nickname. Episode 14 - "Gloval Report" (November 2009) Along with Episode 17 "Phantasm," this episode was created to boost the episode count after the series was extended from 23 episodes to 36. During production, these episodes were actually numbered "13.5" and "15.5" respectively. This numbering gave the final episode a production number of 34, instead of the broadcast number of 36. Episode 15 - "China Town" (November 2009) Notice the painted radio call sign and the extra passenger in one of the Valkyries escorting Captain Global's plane. Minmay's manager is supposed to be modeled after Mikimoto Haruhiko. If Minmay is telling the truth, the city of Yokohama opened the New Marine Tower, the world's tallest, in 1993. So far, no one has spotted a 900-meter-tall tower here .... (The real-world Marine Tower in Yokohama was built only 106 meters tall in 1961.) While New Marine Tower may be a figment of the creator's optimistic imagination, the Harbor View Hill Park (Minato-no-Mieru-Oka-Kooen) that Hikaru and Minmay visit is a tourist attraction that actually exists. -
Demon Slayer Dub Release
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