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Sample file You have seen fellow Storm Knights lives end from remote locations of our world, the very people necessary to the survival of our Earth. A wisp of smoke from their nose or mouth and they give up the ghost. Who or what is doing this and how can it be stopped!? In this introductory adventure, for between three-and- seven fresh Storm Knights, though experienced Knights may also find this to be fun, you will journey to three realms to stop the energy being drained from the warriors needed to defeat the High Lords and their minions in this Possibility War. “Good luck, Stormer!” ~ signed, Mobius Sample file Look for the forth- coming companion novel, Before the Dawn... This product was created under license from ABOUT THE AUTHOR Ulisses North America. Torg Eternity, its respective logos, as well as Torg, Infiniverse, As with most role-players I started with Possibility Wars, Storm Knight, Aysle Dungeons & Dragons in my middle school days, Cyberpapacy, Living Land, Nile Empire, Orrorsh, 1982−3, and was instantly hooked. Despite the Pan-pacifica, Tharkold, and their respective best efforts of mom I accumulated every gaming logos, are trademarks of Ulisses North America. related thing I could, whether I was role-playing The title and contents of this book are protected or rolling dice in BattleTech; it was never enough. under the copyright laws of the United States of In 1990 I met my best friend and my match in America. No part of this publication may be role-playing, Shane, and he introduced me to our reproduced, stored in retrieval systems, or group of friends. My first exposure to Torg was transmitted, in any form or by any means, the day it hit the rack; it was the first role-playing without written consent from Ulisses North game I picked up the box-set for, and that America. completely by chance. Once I was home with it, I This publication includes material produced by rarely left my room until I was done reading Ulisses North America and/or other authors and every bit of material in the box; I was in love. artists which is protected under applicable Torg was also the first role-playing game I ran copyright laws. Use of such material is granted for anyone, the system and concepts were easy under the Community Content Agreement for to grasp for me, though they were chunky, at the INFINIVERSE EXCHANGE. best, for my friends. From 1991 to now I've run All original content in this work is copyright several adventures and a full length campaign, 2018 by Paul Emerson, aka Doc Gordon, and from Before the Dawn to completion of the published under the Community Content Relics of Power trilogy, at the table. As well, I've Agreement for the INFINIVERSE EXCHANGE. begun two campaigns online, one with Roll 20, the other on my phpBB forums, neither of which Many thanks to Eric Simon and the Ulisses North were successful beyond a few hundred posts/ America crew for all of the help I've received moves. toward re-creating this adventure. Thanks also to With this new version of Torg Eternity, my Greg Gorden, without whom this new creation of family and I have had an amazing time playing, an amazing old adventure would not have been so I thought I might try to give back a little to possible. show my gratitude to those who brought my favorite game of all time back from the dead and Main Text Font: Friz Quadrata. I use this font gave it so much more life than it had, before. because it, or one very close in design to it was And in a time when the internet is so handy or used in the original Torg: Role-Playing the finding new friends and having new adventures... Possibility Wars, before it was used in 1st Edition Shadowrun, originally by FASA Corporation, or rebuilt and renamed after that game, and I am a product of the first RPG I ever purchased and ran. Thus, this is my favorite font and I like to use it. Sample file 1 INTRODUCTION reverse it if able, restoring Earth's Possibility energy and setting the world to spin, again. Possibility Blackout is written to be played by Apart from certain possible complications arising three-to-seven players and a GameMaster. The from the potential for failure, the story was a GM must be familiar with the Torg rules in the solid introduction to the world of Torg. The issues Core Book, and this adventure, prior to play. with the story were, This adventure may be used to introduce a stopping the Earth would actually have group of Storm Knights to each other and to the disallowed, through the law of diminishing world of Torg, especially if they're a new group. returns, the Gaunt Man to gain the energy For already extant groups familiar with the world, necessary to become Torg, perhaps through the Day One adventures, this would have made for a very short game adventure might need a bit of a power setting, as it was too solid of a wall to hit if adjustment to work. Certain parts of this failure was the outcome, and adventure need to be read aloud for your players the story was too big to be ignored by the to understand what’s taking place; if you don’t masses of invaded Earth and the outcome of read them, you may be denying your players hundreds-of-thousands, perhaps millions of information they need to succeed. Likewise, you deaths, despite the world having been saved are hereby charged with reading this entire from the Possibility drain. Either outcome was adventure, from page one to page fifty, so you bad for the people of Earth and made for a can understand all of the nuances of it, before short setting for an otherwise brilliant RPG. you even try to run it. Thank you for your diligence! This updated version assumes a similar energy Blackout is set after the scientific discovery of sucking effect, by the same High Lord used in the ebbing of the Earth's Possibility energy in the Before the Dawn, is reducing the population of early days of the war, chronicling the mission Storm Knights around the globe. If their plan undertaken to stop the draining of energy which succeeds, the High Lords will have an easier time transforms ordinary folk into Storm Knights and conquering Earth, while denying Earth its the same energy SKs continue to use in fighters, which will lead to a deadly end for all attempting to stop the High Lords from Earth natives. As revealed in the original novel destroying Earth. The theft of this energy is series, the Gaunt Man is capable of sorting causing those who have already had their through Possibility energy and able to eliminate moment of crisis to revert to their pre-invasion those outcomes less desirable (for him and his selves, which could easily bring about the defeat fellow High Lords), to the point of removing of Earth’s heroes and a sudden and gruesome even the moment of crisis necessary for the victory for the bad guys. making of new Storm Knights. The capability Our adventure is based heavily on the original extends to the whole world and is a real danger Torg introductory adventure known as Before the to the survival of our Earth; after all, if an Dawn, found in the Adventure Book of the individual never had the possibility of becoming original box-set for Torg: Role-Playing the a Storm Knight in the first place... ? Possibility Wars. It was designed to underscore This outcome, even if the players fail and the the seriousness of the war for the players, even if Gaunt Man wins, allows the setting of the game Ords (ordinary people) never found out about to be sustained. the Storm Knights' exploits. Torg Eternity, To conclude, if the players are unable to find however, moves in a different direction, the sorting device and stop its function, the war requiring a different sort of adventure. In the will come to the inevitable destruction brought to original, the rotation of Earth was slowing as so many other worlds by the High Lords, who Possibility energy was drained away from it, and will cherry pick the Earth and all her inhabitants, the heroes were tasked to stop the machine, to draining all of our Possibilities at their whim. Sample file 2 GAME BACKGROUND something ...more…, capable of moving (NOTE: When you see Narrative >, read or through the zones of paraphrase what's written aloud for your players. alternate realities with The narrative is designed to set the tone of the much less difficulty than scene and may give information to help them ordinary people; as well, visualize where their character is and what you are able to perform they’re doing. Your group may need different feats allowing you to information more relevant to their play-style; fight the invaders in their feel free to modify it to your heart’s content. own realities. From somewhere on Earth, the Players new to Torg may want to hear the term Storm Knight has following and it would behoove you to read it to been coined as a title them; paraphrase to your liking.) and, because you are one you are treated Narrative > Some important things have differently in Core Earth happened to Earth over the past three months. It than in the other all started with the appearance of the maelstrom realities.