The Primitive Recursive Functions
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6.5 the Recursion Theorem
6.5. THE RECURSION THEOREM 417 6.5 The Recursion Theorem The recursion Theorem, due to Kleene, is a fundamental result in recursion theory. Theorem 6.5.1 (Recursion Theorem, Version 1 )Letϕ0,ϕ1,... be any ac- ceptable indexing of the partial recursive functions. For every total recursive function f, there is some n such that ϕn = ϕf(n). The recursion Theorem can be strengthened as follows. Theorem 6.5.2 (Recursion Theorem, Version 2 )Letϕ0,ϕ1,... be any ac- ceptable indexing of the partial recursive functions. There is a total recursive function h such that for all x ∈ N,ifϕx is total, then ϕϕx(h(x)) = ϕh(x). 418 CHAPTER 6. ELEMENTARY RECURSIVE FUNCTION THEORY A third version of the recursion Theorem is given below. Theorem 6.5.3 (Recursion Theorem, Version 3 ) For all n ≥ 1, there is a total recursive function h of n +1 arguments, such that for all x ∈ N,ifϕx is a total recursive function of n +1arguments, then ϕϕx(h(x,x1,...,xn),x1,...,xn) = ϕh(x,x1,...,xn), for all x1,...,xn ∈ N. As a first application of the recursion theorem, we can show that there is an index n such that ϕn is the constant function with output n. Loosely speaking, ϕn prints its own name. Let f be the recursive function such that f(x, y)=x for all x, y ∈ N. 6.5. THE RECURSION THEOREM 419 By the s-m-n Theorem, there is a recursive function g such that ϕg(x)(y)=f(x, y)=x for all x, y ∈ N. -
April 22 7.1 Recursion Theorem
CSE 431 Theory of Computation Spring 2014 Lecture 7: April 22 Lecturer: James R. Lee Scribe: Eric Lei Disclaimer: These notes have not been subjected to the usual scrutiny reserved for formal publications. They may be distributed outside this class only with the permission of the Instructor. An interesting question about Turing machines is whether they can reproduce themselves. A Turing machine cannot be be defined in terms of itself, but can it still somehow print its own source code? The answer to this question is yes, as we will see in the recursion theorem. Afterward we will see some applications of this result. 7.1 Recursion Theorem Our end goal is to have a Turing machine that prints its own source code and operates on it. Last lecture we proved the existence of a Turing machine called SELF that ignores its input and prints its source code. We construct a similar proof for the recursion theorem. We will also need the following lemma proved last lecture. ∗ ∗ Lemma 7.1 There exists a computable function q :Σ ! Σ such that q(w) = hPwi, where Pw is a Turing machine that prints w and hats. Theorem 7.2 (Recursion theorem) Let T be a Turing machine that computes a function t :Σ∗ × Σ∗ ! Σ∗. There exists a Turing machine R that computes a function r :Σ∗ ! Σ∗, where for every w, r(w) = t(hRi; w): The theorem says that for an arbitrary computable function t, there is a Turing machine R that computes t on hRi and some input. Proof: We construct a Turing Machine R in three parts, A, B, and T , where T is given by the statement of the theorem. -
The Logic of Recursive Equations Author(S): A
The Logic of Recursive Equations Author(s): A. J. C. Hurkens, Monica McArthur, Yiannis N. Moschovakis, Lawrence S. Moss, Glen T. Whitney Source: The Journal of Symbolic Logic, Vol. 63, No. 2 (Jun., 1998), pp. 451-478 Published by: Association for Symbolic Logic Stable URL: http://www.jstor.org/stable/2586843 . Accessed: 19/09/2011 22:53 Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at . http://www.jstor.org/page/info/about/policies/terms.jsp JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. Association for Symbolic Logic is collaborating with JSTOR to digitize, preserve and extend access to The Journal of Symbolic Logic. http://www.jstor.org THE JOURNAL OF SYMBOLIC LOGIC Volume 63, Number 2, June 1998 THE LOGIC OF RECURSIVE EQUATIONS A. J. C. HURKENS, MONICA McARTHUR, YIANNIS N. MOSCHOVAKIS, LAWRENCE S. MOSS, AND GLEN T. WHITNEY Abstract. We study logical systems for reasoning about equations involving recursive definitions. In particular, we are interested in "propositional" fragments of the functional language of recursion FLR [18, 17], i.e., without the value passing or abstraction allowed in FLR. The 'pure," propositional fragment FLRo turns out to coincide with the iteration theories of [1]. Our main focus here concerns the sharp contrast between the simple class of valid identities and the very complex consequence relation over several natural classes of models. -
Fractal Curves and Complexity
Perception & Psychophysics 1987, 42 (4), 365-370 Fractal curves and complexity JAMES E. CUTI'ING and JEFFREY J. GARVIN Cornell University, Ithaca, New York Fractal curves were generated on square initiators and rated in terms of complexity by eight viewers. The stimuli differed in fractional dimension, recursion, and number of segments in their generators. Across six stimulus sets, recursion accounted for most of the variance in complexity judgments, but among stimuli with the most recursive depth, fractal dimension was a respect able predictor. Six variables from previous psychophysical literature known to effect complexity judgments were compared with these fractal variables: symmetry, moments of spatial distribu tion, angular variance, number of sides, P2/A, and Leeuwenberg codes. The latter three provided reliable predictive value and were highly correlated with recursive depth, fractal dimension, and number of segments in the generator, respectively. Thus, the measures from the previous litera ture and those of fractal parameters provide equal predictive value in judgments of these stimuli. Fractals are mathematicalobjectsthat have recently cap determine the fractional dimension by dividing the loga tured the imaginations of artists, computer graphics en rithm of the number of unit lengths in the generator by gineers, and psychologists. Synthesized and popularized the logarithm of the number of unit lengths across the ini by Mandelbrot (1977, 1983), with ever-widening appeal tiator. Since there are five segments in this generator and (e.g., Peitgen & Richter, 1986), fractals have many curi three unit lengths across the initiator, the fractionaldimen ous and fascinating properties. Consider four. sion is log(5)/log(3), or about 1.47. -
I Want to Start My Story in Germany, in 1877, with a Mathematician Named Georg Cantor
LISTENING - Ron Eglash is talking about his project http://www.ted.com/talks/ 1) Do you understand these words? iteration mission scale altar mound recursion crinkle 2) Listen and answer the questions. 1. What did Georg Cantor discover? What were the consequences for him? 2. What did von Koch do? 3. What did Benoit Mandelbrot realize? 4. Why should we look at our hand? 5. What did Ron get a scholarship for? 6. In what situation did Ron use the phrase “I am a mathematician and I would like to stand on your roof.” ? 7. What is special about the royal palace? 8. What do the rings in a village in southern Zambia represent? 3)Listen for the second time and decide whether the statements are true or false. 1. Cantor realized that he had a set whose number of elements was equal to infinity. 2. When he was released from a hospital, he lost his faith in God. 3. We can use whatever seed shape we like to start with. 4. Mathematicians of the 19th century did not understand the concept of iteration and infinity. 5. Ron mentions lungs, kidney, ferns, and acacia trees to demonstrate fractals in nature. 6. The chief was very surprised when Ron wanted to see his village. 7. Termites do not create conscious fractals when building their mounds. 8. The tiny village inside the larger village is for very old people. I want to start my story in Germany, in 1877, with a mathematician named Georg Cantor. And Cantor decided he was going to take a line and erase the middle third of the line, and take those two resulting lines and bring them back into the same process, a recursive process. -
Upper and Lower Bounds on Continuous-Time Computation
Upper and lower bounds on continuous-time computation Manuel Lameiras Campagnolo1 and Cristopher Moore2,3,4 1 D.M./I.S.A., Universidade T´ecnica de Lisboa, Tapada da Ajuda, 1349-017 Lisboa, Portugal [email protected] 2 Computer Science Department, University of New Mexico, Albuquerque NM 87131 [email protected] 3 Physics and Astronomy Department, University of New Mexico, Albuquerque NM 87131 4 Santa Fe Institute, 1399 Hyde Park Road, Santa Fe, New Mexico 87501 Abstract. We consider various extensions and modifications of Shannon’s General Purpose Analog Com- puter, which is a model of computation by differential equations in continuous time. We show that several classical computation classes have natural analog counterparts, including the primitive recursive functions, the elementary functions, the levels of the Grzegorczyk hierarchy, and the arithmetical and analytical hierarchies. Key words: Continuous-time computation, differential equations, recursion theory, dynamical systems, elementary func- tions, Grzegorczyk hierarchy, primitive recursive functions, computable functions, arithmetical and analytical hierarchies. 1 Introduction The theory of analog computation, where the internal states of a computer are continuous rather than discrete, has enjoyed a recent resurgence of interest. This stems partly from a wider program of exploring alternative approaches to computation, such as quantum and DNA computation; partly as an idealization of numerical algorithms where real numbers can be thought of as quantities in themselves, rather than as strings of digits; and partly from a desire to use the tools of computation theory to better classify the variety of continuous dynamical systems we see in the world (or at least in its classical idealization). -
Hyperoperations and Nopt Structures
Hyperoperations and Nopt Structures Alister Wilson Abstract (Beta version) The concept of formal power towers by analogy to formal power series is introduced. Bracketing patterns for combining hyperoperations are pictured. Nopt structures are introduced by reference to Nept structures. Briefly speaking, Nept structures are a notation that help picturing the seed(m)-Ackermann number sequence by reference to exponential function and multitudinous nestings thereof. A systematic structure is observed and described. Keywords: Large numbers, formal power towers, Nopt structures. 1 Contents i Acknowledgements 3 ii List of Figures and Tables 3 I Introduction 4 II Philosophical Considerations 5 III Bracketing patterns and hyperoperations 8 3.1 Some Examples 8 3.2 Top-down versus bottom-up 9 3.3 Bracketing patterns and binary operations 10 3.4 Bracketing patterns with exponentiation and tetration 12 3.5 Bracketing and 4 consecutive hyperoperations 15 3.6 A quick look at the start of the Grzegorczyk hierarchy 17 3.7 Reconsidering top-down and bottom-up 18 IV Nopt Structures 20 4.1 Introduction to Nept and Nopt structures 20 4.2 Defining Nopts from Nepts 21 4.3 Seed Values: “n” and “theta ) n” 24 4.4 A method for generating Nopt structures 25 4.5 Magnitude inequalities inside Nopt structures 32 V Applying Nopt Structures 33 5.1 The gi-sequence and g-subscript towers 33 5.2 Nopt structures and Conway chained arrows 35 VI Glossary 39 VII Further Reading and Weblinks 42 2 i Acknowledgements I’d like to express my gratitude to Wikipedia for supplying an enormous range of high quality mathematics articles. -
Lab 8: Recursion and Fractals
Lab 8: Recursion and Fractals In this lab you’ll get practice creating fractals with recursion. You will create a class that has will draw (at least) two types of fractals. Once completed, submit your .java file via Moodle. To make grading easier, please set up your class so that both fractals are drawn automatically when the constructor is executed. Create a Sierpinski triangle Step 1: In your class’s constructor, ask the user how large a canvas s/he wants. Step 2: Write a method drawTriangle that draws a triangle on the screen. This method will take the x,y coordinates of three points as well as the color of the triangle. For now, start with Step 3: In a method createSierpinski, determine the largest triangle that can fit on the canvas (given the canvas’s dimensions supplied by the user). Step 4: Create a method findMiddlePoints. This is the recursive method. It will take three sets of x,y coordinates for the outer triangle. (The first time the method is called, it will be called with the coordinates determined by the createSierpinski method.) The base case of the method will be determined by the minimum size triangle that can be displayed. The recursive case will be to calculate the three midpoints, defined by the three inputs. Then, by using the six coordinates (3 passed in and 3 calculated), the method will recur on the three interior triangles. Once these recursive calls have finished, use drawTriangle to draw the triangle defined by the three original inputs to the method. -
Abstract Recursion and Intrinsic Complexity
ABSTRACT RECURSION AND INTRINSIC COMPLEXITY Yiannis N. Moschovakis Department of Mathematics University of California, Los Angeles [email protected] October 2018 iv Abstract recursion and intrinsic complexity was first published by Cambridge University Press as Volume 48 in the Lecture Notes in Logic, c Association for Symbolic Logic, 2019. The Cambridge University Press catalog entry for the work can be found at https://www.cambridge.org/us/academic/subjects/mathematics /logic-categories-and-sets /abstract-recursion-and-intrinsic-complexity. The published version can be purchased through Cambridge University Press and other standard distribution channels. This copy is made available for personal use only and must not be sold or redistributed. This final prepublication draft of ARIC was compiled on November 30, 2018, 22:50 CONTENTS Introduction ................................................... .... 1 Chapter 1. Preliminaries .......................................... 7 1A.Standardnotations................................ ............. 7 Partial functions, 9. Monotone and continuous functionals, 10. Trees, 12. Problems, 14. 1B. Continuous, call-by-value recursion . ..................... 15 The where -notation for mutual recursion, 17. Recursion rules, 17. Problems, 19. 1C.Somebasicalgorithms............................. .................... 21 The merge-sort algorithm, 21. The Euclidean algorithm, 23. The binary (Stein) algorithm, 24. Horner’s rule, 25. Problems, 25. 1D.Partialstructures............................... ...................... -
On the Successor Function
On the successor function Christiane Frougny LIAFA, Paris Joint work with Valérie Berthé, Michel Rigo and Jacques Sakarovitch Numeration Nancy 18-22 May 2015 Pierre Liardet Groupe d’Etude sur la Numération 1999 Peano The successor function is a primitive recursive function Succ such that Succ(n)= n + 1 for each natural number n. Peano axioms define the natural numbers beyond 0: 1 is defined to be Succ(0) Addition on natural numbers is defined recursively by: m + 0 = m m + Succ(n)= Succ(m)+ n Odometer The odometer indicates the distance traveled by a vehicule. Odometer The odometer indicates the distance traveled by a vehicule. Leonardo da Vinci 1519: odometer of Vitruvius Adding machine Machine arithmétique Pascal 1642 : Pascaline The first calculator to have a controlled carry mechanism which allowed for an effective propagation of multiple carries. French currency system used livres, sols and deniers with 20 sols to a livre and 12 deniers to a sol. Length was measured in toises, pieds, pouces and lignes with 6 pieds to a toise, 12 pouces to a pied and 12 lignes to a pouce. Computation in base 6, 10, 12 and 20. To reset the machine, set all the wheels to their maximum, and then add 1 to the rightmost wheel. In base 10, 999999 + 1 = 000000. Subtractions are performed like additions using 9’s complement arithmetic. Adding machine and adic transformation An adic transformation is a generalisation of the adding machine in the ring of p-adic integers to a more general Markov compactum. Vershik (1985 and later): adic transformation based on Bratteli diagrams: it acts as a successor map on a Markov compactum defined as a lexicographically ordered set of infinite paths in an infinite labeled graph whose transitions are provided by an infinite sequence of transition matrices. -
Τα Cellular Automata Στο Σχεδιασμό
τα cellular automata στο σχεδιασμό μια προσέγγιση στις αναδρομικές σχεδιαστικές διαδικασίες Ηρώ Δημητρίου επιβλέπων Σωκράτης Γιαννούδης 2 Πολυτεχνείο Κρήτης Τμήμα Αρχιτεκτόνων Μηχανικών ερευνητική εργασία Ηρώ Δημητρίου επιβλέπων καθηγητής Σωκράτης Γιαννούδης Τα Cellular Automata στο σχεδιασμό μια προσέγγιση στις αναδρομικές σχεδιαστικές διαδικασίες Χανιά, Μάιος 2013 Chaos and Order - Carlo Allarde περιεχόμενα 0001. εισαγωγή 7 0010. χάος και πολυπλοκότητα 13 a. μια ιστορική αναδρομή στο χάος: Henri Poincare - Edward Lorenz 17 b. το χάος 22 c. η πολυπλοκότητα 23 d. αυτοοργάνωση και emergence 29 0011. cellular automata 31 0100. τα cellular automata στο σχεδιασμό 39 a. τα CA στην στην αρχιτεκτονική: Paul Coates 45 b. η φιλοσοφική προσέγγιση της διεπιστημονικότητας του σχεδιασμού 57 c. προσομοίωση της αστικής ανάπτυξης μέσω CA 61 d. η περίπτωση της Changsha 63 0101. συμπεράσματα 71 βιβλιογραφία 77 1. Metamorphosis II - M.C.Escher 6 0001. εισαγωγή Η επιστήμη εξακολουθεί να είναι η εξ αποκαλύψεως προφητική περιγραφή του κόσμου, όπως αυτός φαίνεται από ένα θεϊκό ή δαιμονικό σημείο αναφοράς. Ilya Prigogine 7 0001. 8 0001. Στοιχεία της τρέχουσας αρχιτεκτονικής θεωρίας και μεθοδολογίας προτείνουν μια εναλλακτική λύση στις πάγιες αρχιτεκτονικές μεθοδολογίες και σε ορισμένες περιπτώσεις υιοθετούν πτυχές του νέου τρόπου της κατανόησής μας για την επιστήμη. Αυτά τα στοιχεία εμπίπτουν σε τρεις κατηγορίες. Πρώτον, μεθοδολογίες που προτείνουν μια εναλλακτική λύση για τη γραμμικότητα και την αιτιοκρατία της παραδοσιακής αρχιτεκτονικής σχεδιαστικής διαδικασίας και θίγουν τον κεντρικό έλεγχο του αρχιτέκτονα, δεύτερον, η πρόταση μιας μεθοδολογίας με βάση την προσομοίωση της αυτο-οργάνωσης στην ανάπτυξη και εξέλιξη των φυσικών συστημάτων και τρίτον, σε ορισμένες περιπτώσεις, συναρτήσει των δύο προηγούμενων, είναι μεθοδολογίες οι οποίες πειραματίζονται με την αναδυόμενη μορφή σε εικονικά περιβάλλοντα. -
Recursion Theory Notes, Fall 2011 0.1 Introduction
Recursion Theory Notes, Fall 2011 Lecturer: Lou van den Dries 0.1 Introduction Recursion theory (or: theory of computability) is a branch of mathematical logic studying the notion of computability from a rather theoretical point of view. This includes giving a lot of attention to what is not computable, or what is computable relative to any given, not necessarily computable, function. The subject is interesting on philosophical-scientific grounds because of the Church- Turing Thesis and its role in computer science, and because of the intriguing concept of Kolmogorov complexity. This course tries to keep touch with how recursion theory actually impacts mathematics and computer science. This impact is small, but it does exist. Accordingly, the first chapter of the course covers the basics: primitive recur- sion, partial recursive functions and the Church-Turing Thesis, arithmetization and the theorems of Kleene, the halting problem and Rice's theorem, recur- sively enumerable sets, selections and reductions, recursive inseparability, and index systems. (Turing machines are briefly discussed, but the arithmetization is based on a numerical coding of combinators.) The second chapter is devoted to the remarkable negative solution (but with positive aspects) of Hilbert's 10th Problem. This uses only the most basic notions of recursion theory, plus some elementary number theory that is worth knowing in any case; the coding aspects of natural numbers are combined here ingeniously with the arithmetic of the semiring of natural numbers. The last chapter is on Kolmogorov complexity, where concepts of recursion theory are used to define and study notions of randomness and information content.