Sample file Sample file No. 35

GDWs Magazine of Futuristic Gaming

Managing Editor For Twilight: 2000 Loren K. Wiseman Citymaker, by Loren K. Wiseman and Timothy B. Brown ...... 4 Associate Editor Timothy 5. Brown For Space: 1889 Victorian Times & Society, by Howard Whitehouse...... 11 Spiritual Advisor Marc W Miller For MegaTraveller Art Director Traveller News Service 19 Lauretta Oblinger ...... The Spice of Life, by William W Conners and Rob CasweN...... 20 Graphic Design Fire Aboard Ship, by Dale Hanych ...... 26 and Production Dana Reischauer james R. Kuntz For 2300 AD Shea Ryan A World Invaded, by C. W Hess and Mike A. Bozulich...... 34 Text Manager Michelle Sturgeon For BattleTech AFT 1B "Afterburner," by C. Vl Hess ...... 46 Typesetting Michelle Sturgeon For Star Wars Text Processing Team Recovery, by James B. King ...... 54 Karen Lumb The H-Wing Strike Fighter, by James B. King 58 David Moll ...... Betty Mylott Tim Ryan For Star Trek Publisher Spaceports in the Star Trek Universe, by Pete Rogan ...... 61 GDW For Renegade Legion Artists in this issue: A. C. Farley, The 9876th Renegade Armored Support Unit, by Kevin Stein ...... 72 cover; Bryan Gibson; Rob Caswell; Tim Bradstreet; Janet Aulisio; Rick Lowry; 1. King. Features From The Management...... 2 Challenge, GDW's magazine of futuristic gam- Sample file ing, is published bimonthly. Just Detected...... 2 Twilight: 2000, MegaTraveller, 2300 AD, and Space: 1889 are all trademarks of GDW. Star 7iek GenConIOrigins Report...... 76 is a registered trademark of Paramount Pictures Reviews ...... 77 Corporation. Star Pek: The Role-Playing Game, BattleTech, and Renegade Legion are trademarks Challenge Classifieds...... 80 of FASA Corporation. Star Wars is a trademark, registered trademark, and copyright of Lucasfilm, Ltd., used by West End Games, Inc., under authorization. Warhammer 40,000 Rogue 7iader IS a trademark of , Ltd. Also, most game names are trademarks of the companies publishing those games. Use of a trademark to identify a product commented upon in this magazine should not be construed as im- plying the sponsorship of the trademark holder. nor, conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status. Challenge is copyright01988 GDW. Printed in the U.S.A. All rights reserved. ISSN 0894-5535. All editorial and general mail should be sent to Challenge, P.O. Box 1646, Bloomington, IL 61702-1646. The issue price is $3.25. One-year subscrip- tions (six issues) are $15 in the U.S. and Canada. Foreion subscriotions (outside the U.S. and Page 11 ~anaia,but not ioAPO or FPO addresses) by sur- face mail are $30per year. Foreign subscriptions by air mail are $50 per year. Please make all payments In U.S. funds drawn on a U.S. bank. Submissions: We welcome articles and illustra- tions for Challenge. Please inquire before submit- ting manuscripts, enclosing a stamped, self- addressed envelope; we will send manuscript guideline and format sheets. Art portfolios should Page 46 be addressed to the art director, c/o Challenge. Foreign inquiries (except APOIFPOI please include an International Reply Coupon.

Page 58 Challenge GDW

Personally, I've never attended a MINIATURES convention on my own. I've always een a part of the GDW contingent, HARPOON@ there to work the booth and run seminars. As The first of a series of modern ships produced under license such I have attended virtually every large gaming convention for GDW's Harpoon modern naval miniatures rules is now since 1978. You know what?They're still just as fun as they've available. The ships are 1:2400 scale and can be used with other / always been. / / rules systems. There are two sets: HNI (containing one 1 / YO; say you've never been to a gaming convention? If not / / Ticonderoga-class CG, two Perry-class FFG, and three pegasus- / / you've been missing out on the very heart of the gaming / / class PHM) and HS1 (containing one Slava-class CG, two / / world. Especially at the larger shows, all of the manufacturers / / Sovremenny-class DDG, and three Nanuchka-class FFL), at / I show up with their latest products. Literally thousands of en- / / $24.95 each. / thusiastic garners travel from around the country, and the Manufacturer: GHQ, 2634 Bryant Ave South, Minneapolis, world to attend. Seminars are organized- on gaming- -. topics you. are interested in. Demonstrations are set up to introduce you ACCESSORIES to the cutting edge of gaming concepts. Open gaming can be found as far as the eye can see, where interested garners TERRAINMAKERTh' get together and play lots of different games that you'd love Manufactured by GHQ, the Terrain Maker system is a to enjoy. It becomes a veritable orgy of intense gaming. package of styrofoam hexagonal tiles used to create terrain Conventions are an essential source of fresh ideas and op- features for use with miniatures. The hexagonal tiles are five I ponents. This is especially true if you are isolated and cannot / / inches across (flat to flat) and are designed for use with GHQ's / / find opponents very often, or if you are in a group which / / 11285 scale Micro-ArmourTMline if miniature tanks and / refuses to play a game that you are compelled to at least try vehicles or other miniatures. They come in packages of 24 tiles, out. I have found garners at conventions to be the friendliest in various thicknesses. Four sets are available: TMI Flatland / people on Earth, eager and willing to get new people into their / / Hexes (one-half inch), TM2 Stream and Shore Hexes (one- / / games, have fun, and make new friends. You can come once / / fourth inch), TM3 Low and rolling hill hexes (one inch), and 1 / a year and get a tremendous "fix" of gaming. / / TM4 Mountain Hexes (one and one-half inches), at $6.95 each. 1 I, myself, found gaming conventions to be a place to make Manufacturer: GHQ, 2634 Bryant Ave South, Minneapolis, long-term friends. I have played many play-by-mail games, the MN 55408. opponents in which 1 would never have met were Sampleit not for file BOOMS conventions across the country. Other friends will remember you from year to year, ready to meet up again for another ; TO GAME ~onti'ued on page 30 For those of you who are budding game designers, Game- science has issued a 1988 edition of Lou Zocchi's book of ad- WHERE ARE THE FEEDBACK RESULTS? vice on designing a game and getting it published. Lou has / Our scheduling shift from quarterly to bimonthly has caused / / long been in the game business, and this book is good ad- / / one probIem-nbt enough time passes for feedback cards to / / vice for those of you who are thinking about designing a game, / I / come in. We'll be running the feedback results for. 34 in the / / even if you have no plans to try to sell it to a game company. 1 next issue (36) and will be off by two in subsequent issues. Available for $6 (plus $3 postage and handling) from Game- -Loren K. Wiseman 1 i science, 1512-30th Ave, Gulfport, MS, 39501. - -

GDW products (~ncludingTraveller) are available through dlstrtbutors as follows West Germany: GDW products are imported and dlstr~butedby Fantasy Productions, Konkordlastr 61, Postfach Ausgralla 3026, 4000 Dusseldorf 1, West Germany Some trtles are translated into German Japan: GDW products are printed and distrlbuted by Post Hobby Japan Co , Ltd, 26-5, 5-chome, Sendagaya, Shibuya-ku, Tokyo, Japan Tltles published are translated into Japanese United K~ngdom:GDW products are imported and dlstrtbuted by Games of Ltverpool, 89 Victorta St, Liverpool, Flnland L1 bDG, UK, and by Matthew Harvey & Co Ltd , PO Box 38, Bath Street, Walsall, WS1 3BY, England, Vtrg~nGames, Sweden 41-43 Standard Rd , London Nwl0 bHF, England Italy: GDW products are Imported and distrtbuted by Paclftc Enterprises Italla, vta R dl Laur~a15,20149 M~lano, Italy ermanY Sweden: GDW products are imported and dtstr~butedby Hobbyhuset, Box 2003, S-750 02, Uppsala, Sweden and by Target Games, Frlhamnen S-700 56, Stockholm, Sweden ,taly New Zealand: CDW products are Imported and dtstrlbuted by Blackwood Cayle, PO Box 28358, Auckland, New Zealand Australla: GDW products are Imported and distrlbuted by Jedko Games, 134 Cochranes Rd , Moorabbtn, Vic, 3198, Australla - -/ Finland: Fantas~apelitTudeer KY, P Rastit~eb B 22, 01360 Vantaa, Finland Norway: AEH Hobby AS, Ptlestredet 7, 0180 Oslo 1, Norway GDW Challenge 3

I I PA PER MAYHEM "The Informative PBM Magazine"

Having a hard time getting enough players together for your favorite role playing or boardgame? Eliminate this problem by joining the world of play-by-mail gaming. Subscribe to PAPER MAYHEM and discover the world of play- by-mail (PBM) gaming. Virtually every facet of PBM gaming is covered by PAPER MAYHEM: fantasy, , historical, .. -. - and sports. Each bimonthly issue brings you the latest on various PBM games. So why delay and miss out on all the fun? Read PAPER MAYHEM and take advantage of PBM gaming.

Subscription to PAPER MAYHEM are: 1 year subscription $20.25 2 year subscription $35.10 Send $1.00 for the Journal of PBM (Subscriptions to Canada add $6.00 per year. All subscriptions Gaming. The Journal is a listing of PBM payable in US Funds. Ailow 6-8 weeks for delivery.) Companies and their games. PAPER MAYHEM, DEPT. GDW, 1518 ADAMS ST., OTTAWA, IL 61350-4764

Sample file

Flying Buffalo Inc has been running play by mail games for 17 years. We are the very first professional pbrn company. We are members of the Play By Mail Association and the Game Manufacturers Association. In addition to Heroic Fantasy, we have science fiction games, war games, medieval games, and the official pbm version of the ILLUMINATI card game by Steve Jackson Games. Write today for a free copy of our pbm catalog, or send $2 for the rules to HEROIC FANTASY. (Please do not ask to be in any game until you have seen a copy of the rules). Flying Buffalo Inc, PO Box 1467, Scottsdale, kZ 85252 Sample file GDW Twilight: 2nnn

I SETTLEMENT SIZE TABLE Die Village Town City Major City Generate 1 50 1000 10,000 30,000 Twilight: 2000 1 2 100 1500 12,000 towns and villages I 3 150 2000 14,000 Sampleon the spot! file 4 200 2500 16,000 5 250 3000 18,000 6 300 3500 20,000 7 350 4000 22,000 What follows is an easy means both to 8 400 4500 24,000 design towns and villages for Twilight: 9 450 5000 26,000 2000 campaigns and to generate a map 10 500 6000 28,000 of a town or village on the spot during Armed 20% 10% 5% a game. Since Twilight: 2000 adventures often bring the characters through Of course, if you are attempting to nondescript little cities, a means of map out a specific settlement for which governing their layouts and managing you have already determined the popula- their designs will greatly facilitate play. tion, ignore this random generation table in favor of your information. INITIAL SETTLEMENT GENERATION Degrees of Devastation: In the after- The Twilight: 2000 rules are barely ade- math of the war, all towns and villages quate to answer questions about a set- have suffered substantial losses in tlement's layout or composition. Also, population and materials. Many have the text given is geared toward set- been ravaged and looted, and many tlements in Poland-fine for the early more have been abandoned. adventures, but Twilight: 2000 now spans For purposes of this settlement genera- the entire globe with different adven- tion system, there are four levels of tures. These new rules will enable you devastation to be considered: none, par- to generate a town or village anywhere tial, severe, and deserted. If you are map- in the world. ping your own village design, you will Settlement size is determined by roll- have to determine the level of devasta- ing on the Settlement Size Table, which tion; otherwise, you should use the is reproduced here. following table.