Dragon Magazine #145
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Gloucestershire Castles
Gloucestershire Archives Take One Castle Gloucestershire Castles The first castles in Gloucestershire were built soon after the Norman invasion of 1066. After the Battle of Hastings, the Normans had an urgent need to consolidate the land they had conquered and at the same time provide a secure political and military base to control the country. Castles were an ideal way to do this as not only did they secure newly won lands in military terms (acting as bases for troops and supply bases), they also served as a visible reminder to the local population of the ever-present power and threat of force of their new overlords. Early castles were usually one of three types; a ringwork, a motte or a motte & bailey; A Ringwork was a simple oval or circular earthwork formed of a ditch and bank. A motte was an artificially raised earthwork (made by piling up turf and soil) with a flat top on which was built a wooden tower or ‘keep’ and a protective palisade. A motte & bailey was a combination of a motte with a bailey or walled enclosure that usually but not always enclosed the motte. The keep was the strongest and securest part of a castle and was usually the main place of residence of the lord of the castle, although this changed over time. The name has a complex origin and stems from the Middle English term ‘kype’, meaning basket or cask, after the structure of the early keeps (which resembled tubes). The name ‘keep’ was only used from the 1500s onwards and the contemporary medieval term was ‘donjon’ (an apparent French corruption of the Latin dominarium) although turris, turris castri or magna turris (tower, castle tower and great tower respectively) were also used. -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
2300 AD Canon Page 1 of 5
2300 AD Canon Page 1 of 5 This CD-ROM includes all of the 2300 AD titles published by Game Designers' Workshop. In addition, this CD-ROM includes Operation Overlord (published under license by 3W), The Game (playtest material used in the creation of 2300 AD), Having Seen The Sky, an unpublished manuscript for an adventure to the Pentapods, Now Is The Time, a tournament adventure, and the eighty-three Challenge Magazine articles in support of 2300 AD. This disk is the essential 2300 AD game materials preserved in one place for the collector and the player. The majority of the files on this disk are PDF files; you will need a PDF reader to access them (see the read-me file for more information). On This Disk. Graphic Overview of the file contents of this CD-ROM. BASICS Traveller: 2300 version 1.0. Marc Miller, Tim Brown, Lester Smith, Frank Chadwick. The first edition of 2300 AD. Traveller: 2300 Box and In This Game / Forms Book. Blank forms for use with Traveller: 2300. Traveller: 2300 Player's Manual. Character generation, careers, and skills for the players, plus information on technology, equipment, and history. Traveller: 2300 Referee's Manual. Adventuring, event and task resolution, combat, space travel, and the elements of universe creation, such as world and animal generation. Traveller: 2300 Near Star List. The detailed star data used with the Near Star Map. Traveller: 2300 The Tricolor's Shadow. The introductory adventure for Traveller: 2300. Traveller: 2300 Understanding 2300. An overview of game concepts. 2300 AD version 2.0. -
An Excavation in the Inner Bailey of Shrewsbury Castle
An excavation in the inner bailey of Shrewsbury Castle Nigel Baker January 2020 An excavation in the inner bailey of Shrewsbury Castle Nigel Baker BA PhD FSA MCIfA January 2020 A report to the Castle Studies Trust 1. Shrewsbury Castle: the inner bailey excavation in progress, July 2019. North to top. (Shropshire Council) Summary In May and July 2019 a two-phase archaeological investigation of the inner bailey of Shrewsbury Castle took place, supported by a grant from the Castle Studies Trust. A geophysical survey by Tiger Geo used resistivity and ground-penetrating radar to identify a hard surface under the north-west side of the inner bailey lawn and a number of features under the western rampart. A trench excavated across the lawn showed that the hard material was the flattened top of natural glacial deposits, the site having been levelled in the post-medieval period, possibly by Telford in the 1790s. The natural gravel was found to have been cut by a twelve-metre wide ditch around the base of the motte, together with pits and garden features. One pit was of late pre-Conquest date. 1 Introduction Shrewsbury Castle is situated on the isthmus, the neck, of the great loop of the river Severn containing the pre-Conquest borough of Shrewsbury, a situation akin to that of the castles at Durham and Bristol. It was in existence within three years of the Battle of Hastings and in 1069 withstood a siege mounted by local rebels against Norman rule under Edric ‘the Wild’ (Sylvaticus). It is one of the best-preserved Conquest-period shire-town earthwork castles in England, but is also one of the least well known, no excavation having previously taken place within the perimeter of the inner bailey. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Plot and Poison: a Guidebook to Drow Matthew Sernett 2002
Plot and Poison: A Guidebook to Drow Matthew Sernett 2002 2002 0972359923, 9780972359924 Plot and Poison: A Guidebook to Drow Green Ronin Publishing, 2002 160 pages Matthew Sernett Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. file download fabyhoh.pdf 2009 Jason Bulmahn 560 pages ISBN:1601251505 Core Rulebook Games Pathfinder Roleplaying Game Become a brave adventurer exploring treacherous ruins, battling fearsome monsters, and making a name for yourself in a world beset by magic and evil! This Core Rulebook ISBN:0972675604 112 pages Bastards and Bloodlines Games Owen K. C. Stephens A Guidebook to Half-breeds Dec 1, 2002 Fantasirollespil Guidebook Extinction Fiction ISBN:9780786935963 The New York Times best-seller is now in paperback! Now available in paperback, Extinction is the fourth title in the epic Forgotten Realms series about one of the most popular Lisa Smedman Feb 1, 2005 371 pages Plot and Poison: A Guidebook to Drow pdf 80 pages Unholy Warrior's Handbook A Master Class Sourcebook for the D20 System Apr 1, 2003 Robert J. -
Fantasy Adventure Game Expert Rulebook
TABLE OF CONTENTS Reference Charts from D&D® Basic X2 Character Attacks X26 PART 1: INTRODUCTION X3 Monster Attacks X26 How to Use This Book X3 PART 6: MONSTERS X27 The Scope of the Rules X3 MONSTER LIST: Animals to Wyvern . X28 Standard Terms Used in This Book X3 PART 7: TREASURE X43 Assisting A Novice Player X3 Treasure Types X43 The Wilderness Campaign X3 Magic Items X44 High and Low Level Characters X4 Explanations X45 Using D&D® Expert Rules With an Early Swords X45 Edition of the D&D® Basic Rules X4 Weapons and Armor X48 PART 2: PLAYER CHARACTER INFORMATION X5 Potions X48 Charts and Tables X5 Scrolls X48 Character Classes X7 Rings X49 CLERICS X7 Wands, Staves and Rods X49 DWARVES X7 Miscellaneous Magic Items X50 ELVES X7 PART 8: DUNGEON MASTER INFORMATION X51 FIGHTERS X7 Handling Player Characters X51 HALFLINGS X7 Magical Research and Production X51 MAGIC-USERS X7 Castles, Strongholds and Hideouts X52 THIEVES X8 Designing a Dungeon (recap) X52 Levels Beyond Those Listed X8 Creating an NPC Party X52 Cost of Weapons and Equipment X9 NPC Magic Items X52 Explanation of Equipment X9 Designing a Wilderness X54 PART 3: SPELLS Xll Wandering Monsters X55 CLERICAL SPELLS Xll Travelling In the Wilderness X56 First Level Clerical Spells Xll Becoming Lost X56 Second Level Clerical Spells X12 Wilderness Encounters X57 Third Level Clerical Spells X12 Wilderness Encounter Tables X57 Fourth Level Clerical Spells X13 Castle Encounters X59 Fifth Level Clerical Spells X13 Dungeon Mastering as a Fine Art X59 MAGIC-USER AND ELF SPELLS X14 Sample Wilderness Key and Maps X60 First Level Magic-User and Elf Spells SampleX14 fileHuman Lands X60 Second Level Magic-User and Elf Spells X14 Non-Humans '. -
Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Out of the Abyss 1St Edition Pdf, Epub, Ebook
OUT OF THE ABYSS 1ST EDITION PDF, EPUB, EBOOK none | 9780786965816 | | | | | Out of the Abyss 1st edition PDF Book Level Based Earn XP and level up. Home to oustcast demons and tieflings and ruled by Tapheon , a scarred and bloated nalfeshnee. In the end, I used milestones and maxed the party at 14th. No lists found. Also called the Ice Wastes. The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. For a better experience, please enable JavaScript in your browser before proceeding. See Details. Enrico Poli1 Adventurer. Tom Cadorette. ENnie Awards: The winners of the ENnie Awards, an annual fan-based celebration of excellence in tabletop roleplaying gaming, were announced at this year's Gen Con. Ray Winninger. Craig J. The second half, I adjusted significantly. Was an epic finale. Demonwing : A ship sailing the river Styx and crafted from an entire layer of the Abyss. Shauna Wolf Narciso. Search titles only. Log in. Create wiki page. Awards ENnie Awards: The winners of the ENnie Awards, an annual fan-based celebration of excellence in tabletop roleplaying gaming, were announced at this year's Gen Con. Forum list Post thread…. Eyes of Nine Everything's Fine. The adventure ends when the players pit the demon lords against each other before finishing off the remaining wounded ones. RPG Item Rank: Sourcebook for Players and DMs. Hard Cover. Super Endless Quest Books. Either you are squaring off against a single powerful opponent maybe with one assistant or you are fighting a random encounter that is probably going to roll less creatures than PCs especially if they are powerful enough to be an interesting fight. -
Letter-Sized Diskwar Rul Copy 1
What do I need to play L5R Diskwars? To play L5R Diskwars, you will need an Army of Disks and one or more other players to battle against. We recommend that each player purchase a L5R Diskwars Army Set. If this is not possible, you can split the number of Disks contained in one Army Set into two smaller Armies and play a series of very small battles. It is also a good idea to acquire a ruler for measuring purposes. If one is not available, you can cut out the ruler that is printed on the bottom of this rulesheet. Winning the Game L5R Diskwars is played by using different scenarios, each with its own victory conditions. We have included several such scenarios at the end of these rules, and encourage you to make up your own scenarios as well. Anatomy of the Disks There are four types of Disks in L5R Diskwars. 1) Stronghold Disks Stronghold Disks are the largest disks in L5R Diskwars, and represent the home of your Clan. A Player may may Activate the ability on his Stronghold only if at least 75% of the points that he spent on Units and Items are disks from that Stronghold and Clan. Spell Disk Name of Spell 2) Spell Disks Army Cost There are 42 different types of Spells in of Spell L5R Diskwars. These small Disks are used Spell Rules of Play by Unit Disks with the Shugenja skill. Rank Revised (For details on Spells in the game, see the “Action: Cast a Spell” section of these rules.) Illus. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future.