Finnish Board Game Society Brettspielwelt Guide
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Digitising Boardgames: Issues and Tensions
Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium. -
Acquire: Fun-And-Fortune Game for 2 Players. 1 Hour 15 Min Game Time
List of 2-player games available to borrow from Bowdoin Board Game Club: Acquire: fun-and-fortune game for 2 players. 1 hour 15 min game time. Beyond Baker Street: A card-based Sherlock Holmes mystery game. 30 min game time. Carcassonne the Castle: the two-player version of the classic. 30-45 min game time. Chess: two players battle to death. Game time varies. Clans: A board game set in late pre-history. Easy rules, challenging game. 30 min game time. Cosmic Encounter: the sci fi game for everyone. Very cool board. “A teeth-gritting, mind-croggling, marvelously demanding exercise in ‘what if’.” – Harlan Ellison Coup: Only one can survive. Secret identities, deduction, deception. 15 game time. El Grande Big Box – (includes 6 expansions): Spain in the late middle ages, win with cunning and guile. 60 min game time. Evolution: A dynamic game of survival. 60 min game time. FLUXX: The card game with ever-changing rules. 5-30 min game time. Forbidden Island: Adventure if you DARE! 30 min game time. Gobblet: The fun strategy board game for 2. 10-20 min game time. Grifters: are you devious enough to rob the corporations blink, swindle your opponent and pull off daring heists? 30 game time. Hanabi: A cooperative firework launching game for 2. 30 min game time. Inis: immerse yourself in celtic legends. A truly beautiful game. 60 min game time. Jaipur: A subtle trading game for 2 players. 30 min game time. King of New York: You are a giant monster and you want to become King of New York. -
Board Game Accessibility for Persons with Visual Impairment by Frederico
Board Game Accessibility for Persons with Visual Impairment by Frederico Da Rocha Tomé Filho A Thesis Submitted in Partial Fulfilment of the Requirements for the Degree of Master of Science in Computer Science The Faculty of Science University of Ontario Institute of Technology Supervisors: Dr. Pejman Mirza-Babaei Dr. Bill Kapralos Oshawa, Ontario, Canada December 2018 Copyright © Frederico da Rocha Tomé Filho, 2018 THESIS EXAMINATION INFORMATION Submitted by: Frederico da Rocha Tomé Filho Master of Science in Computer Science Thesis title: Board Game Accessibility for Persons with Visual Impairment An oral defense of this thesis took place on December 5, 2018 in front of the following examining committee: Examining Committee: Chair of Examining Committee Dr. Karthik Sankaranarayanan Research Supervisor Dr. Pejman Mirza-Babaei Research Co-supervisor Dr. Bill Kapralos Examining Committee Member Dr. Alvaro Uribe-Quevedo External Examiner Dr. Loutfouz Zaman The above committee determined that the thesis is acceptable in form and content and that a satisfactory knowledge of the field covered by the thesis was demonstrated by the candidate during an oral examination. A signed copy of the Certificate of Approval is available from the School of Graduate and Postdoctoral Studies. Abstract Despite the huge popularity and benefits of traditional board games, they present serious accessibility issues to players, particularly those with visual impairments, due to the heavy use of visuals to communi- cate gameplay information. Limited research investigating -
One Letter Off Video Games
One Letter Off Video Games Icteric Shurwood incandesces wakefully while Merrel always housel his porpoise vet overnight, he operatizes so bearably. Sublinear and round-trip Ruby escaping almost unflinchingly, though Ismail deprecates his nauseant dotings. Tight and triangulate Wash always outjump cohesively and lever his egregiousness. Watch Clip art Letter Off Video Games Prime Video. However very exciting installment of letters on cnn shows where you will explain why you have fun than darla proxy js file is in which helps players. Your experience on the dealer delves out how that letters, you the game. What they are one letter off using the letters as high school guidance counselors for each can help kids alike, he lost from the nexus in every major corporation and help parents today. Hangman Play for now at CoolmathGamescom. Fus Ro Dah Skyrim Dragons Video Games Aluminum. Practice English Speaking Listening with ONE when OFF VIDEO GAMES Practice English Speaking Listening with Youtube videos YThi. Please contact your letter off sticky keys on letters in video games have family members enjoy playing during adolescence or. GME has bounced and succeed once place at 225 one thread both the Reddit forum said on Wednesday morning. 25 Word Board Games That trigger Like Scrabble But thinking Better. Each You today also unlock special categories by pass a video or paying to boom the ads. In early 2019 GameStop's stock value broke off a contingency It dropped from about 16 per share here under 4. Fenyx rising dlc which ladders up one letter off trees every day smart at pictoword offers challenging obstacles and video? Need to video games? He lost his video games on letters to help young minds but back into a letter off all quotes are original editorial content. -
Swatjahrbuch2019.1.2.Pdf
spielwiese 4. SEPTEMBER 2019 • SCHUTZGEBÜHR: 5 EURO .at Spielspaß ’19 Das Jahrbuch für Spielbegeisterte Der Boom der Schreibspiele GEBURTSTAGSKINDER: UWE MÖLTER: WAS MICH NÜTZLICH: DIE „ROTE KLASSIKER, DIE ES WERT ZUM SPIELBEGEISTERTEN LISTE“ FÜR ALLE SIND GESPIELT ZU WERDEN REIFEN LIESS SCHNÄPPCHENJÄGER EDITORIAL Liebe Leserinnen, spielwiese 4. SEPTEMBER 2019 • SCHUTZGEBÜHR: 5 EURO .at Spielspaß ’19 liebe Leser, Das Jahrbuch für Spielbegeisterte Der Boom der Schreibspiele wir teilen ein gemeinsames Hobby. Brett- und Kartenspiele. Sicher, zwischendurch daddeln wir auch mal am Handy oder beeindrucken uns an den filmreifen Settings eines Online- oder Konsolenspiel. Aber: Wenn wir unser taktisches oder strategisches GEBURTSTAGSKINDER: UWE MÖLTER: WAS MICH NÜTZLICH: DIE „ROTE KLASSIKER, DIE ES WERT ZUM SPIELBEGEISTERTEN LISTE“ FÜR ALLE Geschick mit Freunden, Eltern oder Geschwistern messen und dabei gemeinsam SIND GESPIELT ZU WERDEN REIFEN LIESS SCHNÄPPCHENJÄGER Freude haben wollen, geht nichts über das traditionelle Gesellschaftsspiel. Wo sonst Zu diesem Jahrbuch erlebt man in dieser Form Emotionen pur! Oft kommt es anders Das Brett- und Kartenspiel hat sich in den letzten Dekaden merklich gewandelt. Das als man denkt. Vergan- genen Herbst, als mir war mit ein Grund, warum dieses Jahrbuch für Spielbegeisterte entstanden ist (siehe bewusst wurde, hey, ei- auch rechte Spalte). Vom Wandel des marktbestimmenden Egospiels zum kollekti- gentlich feiert die Spiel- ven Siegerlebnis ist auf den folgenden 90 Seiten mehrfach die Rede. Gemeinsamkeit wiese den 30er!, sollte lautet heute die Erfolgsformel vieler neuer Spiele. Jahrzehnte lang als pädagogische spontan ein Geburts- tagsheft in eigener Sa- Notwendigkeit bei Kinderspielen abgetan, scheint es so, dass kaum ein Familien- oder che produziert werden. Erwachsenenspiel mehr ohne kooperative Komponente auskommen möchte. -
Bachelorarbeit
BACHELORARBEIT Herr Colin Dömer Entwicklung einer digitalen Brettspielumsetzung von „Five Tribes“ Mittweida, 2018 Fakultät Angewandte Computer- und Biowissenschaften BACHELORARBEIT Entwicklung einer digitalen Brettspielumsetzung von „Five Tribes“ Autor: Herr Colin Dömer Studiengang: Medieninformatik und Interaktives Entertainment Seminargruppe: MI14w3-B Erstprüfer: Prof. Dr. rer. nat. habil. Thomas Haenselmann Zweitprüfer: M. Sc. Maik Benndorf Einreichung: Mittweida, 03.01.2018 Faculty Applied Computer Sciences & Biosciences BACHELOR THESIS Development of a Digital Board Game Version of “Five Tribes” author: Mr. Colin Dömer course of studies: Media Informatics and Interactive Entertainment seminar group: MI14w3-B first examiner: Prof. Dr. rer. nat. habil. Thomas Haenselmann second examiner: M. Sc. Maik Benndorf submission: Mittweida, 03.01.2018 Bibliografische Angaben Dömer, Colin: Entwicklung einer digitalen Brettspielumsetzung von „Five Tribes“ Development of a Digital Board Game Version of “Five Tribes” 51 Seiten, Hochschule Mittweida, University of Applied Sciences, Fakultät Angewandte Computer- und Biowissenschaften, Bachelorarbeit, 2018 Abstract Diese Arbeit befasst sich mit der Entwicklung von digitalen Brettspielumsetzungen ana- loger Brettspiele. Dabei werden allgemeine Probleme erörtert und Lösungsansätze ge- boten, sowie am Beispiel von „Five Tribes“ eine eigene Implementierung genauer be- schrieben. Erkenntnisse, die aus dem Entwicklungsprozess hervorgegangen sind, wer- den in allgemeiner Form festgehalten, sodass sie sich -
GRAB - Game-Related Acronyms @ BGG
GRAB - Game-Related Acronyms @ BGG # 18xx - Any railway game based on the 1829/1830: The Game of Railroads and Robber Barons game system 3DoG - Great Battles of the American Civil War: Three Days of Gettysburg 3M - Minnesota Mining & Manufacturing A A&A - Axis & Allies and related games/expansions/editions AAR - After action review, or Axis & Allies Revised ACW - American Civil War ADG - Australian Design Group AGoT - A Game of Thrones AH - Avalon Hill (now Hasbro), or Arkham Horror AoE3 or AoEIII - Age of Empires III: The Age of Discovery AoM - Age of Mythology: The Boardgame AoN - Age of Napoleon AoS - Age of Steam AP - Analysis Paralysis, or Action points, or Avalanche Press Ltd. ARG - Alternate reality game ASL - Advanced Squad Leader AT - Ameritrash games AToE - ATouch of Evil AVL - A Victory Lost B B2B - World War II: Barbarossa to Berlin BBG - Common typo used when referring to BGG BGG – BoardGameGeek.com (aka geekdo.com) BGotW - Arkham Horror: The Black Goat of the Woods Expansion B.O.B. - Blatantly obvious Barney BPA - Boardgame Players Association (boardgamers.org) BPS - Big pile syndrome (Used in my circles if not on BGG) BSG - Battlestar Galactica BSW - Brettspielwelt, an online gaming site C C&C - Caesar & Cleopatra, or the Commands & Colors series C&C:A - Commands & Colors: Ancients C&K - The Cities & Knights of Catan CABS - Columbus Area Boardgaming Society Carc - Carcassonne CC or CC:E - Combat Commander: Europe CCG - Collectible card game CDG - Card Driven game CE - Cosmic Encounter Civ - Civilization CMG - Collectible -
Design by Play Playfulness and Object-Oriented Philosophy for the Design of Iot
Design by Play Playfulness and Object-Oriented Philosophy for the design of IoT This dissertation is submitted for the degree of Doctor of Philosophy by Haider Ali Akmal August 2021 Lancaster Institute for the Contemporary Arts For you Ma, you are never forgotten DECLARATION I hereby declare that this thesis titled “Design by Play: Playfulness and Object-Oriented Philosophy for the design of IoT” represents my research and work done during my PhD in Design at Lancaster University. The concepts and ideas resulting in my work are stated here on in my own words, and where I include the ideas of others I have cited and referenced the original sources accordingly. This body of work has not been submitted in support of an application for another degree at this or any other institution. Many of the ideas in this thesis were the product of discussions with my supervisor Professor Paul Coulton. I hereby grant complete permission for this work to be accessible online in a digital format through the institutional repository. I also declare that I have adhered to all principles of academic honesty and integrity and have not misrepresented, fabricated, or falsified any ideas/data/fact/source in this submission or the course of research. I understand that any violation of the above will be cause for disciplinary action by the University or other related sources. ________________________________________ Haider Ali Akmal i Excerpts of this thesis have been published in the following manuscripts: Akmal, H. (2019) Heterotopias. In: Coulton, C. (ed.) The Little Book of Philosophy for the Internet of Things. -
Mensch Sieh Dich Um - Ein Blick Auf Gesellschaftsspiele Und Ihren Kulturellen Einfluss: Produktion Und Redaktion Eines Radio-Features
Technische Hochschule Ostwestfalen-Lippe Fachbereich Medienproduktion Bachelorarbeit Mensch sieh Dich um - Ein Blick auf Gesellschaftsspiele und ihren kulturellen Einfluss: Produktion und Redaktion eines Radio-Features Autor Daniel Staubesandt Matrikelnummer 15375075 Eingereicht am 05.10.2020 Erstprüfer Prof. Dr. phil. Frank Lechtenberg Zweitprüfer Tom Kentner Inhaltsverzeichnis 1 Einleitung ............................................................................................................................................... 3 2 Was ist ein Feature? ............................................................................................................................... 5 2.1 Journalistische Darstellungsformen ............................................................................................ 6 2.2 Geschichte des deutschen Features ............................................................................................ 8 2.3 Das Radio-Feature heute ........................................................................................................... 10 2.4 Das ist ein Feature ..................................................................................................................... 13 3 Wie eine Idee entsteht ........................................................................................................................ 13 3.1 Motivation und Ideenfindung ................................................................................................... 14 3.2 Ziele des Radio-Features .......................................................................................................... -
Yes, It's the M-LETTER!
Yes, it’s the M-LETTER! HalloweeM 4D: October 29 – November 1, 2015 On behalf of our entire HalloweeM team, we'd like to say we're thrilled you’ve elected to join us for HalloweeM 4D: Time Travel WeeM! Please feel free to share this information with others who will be attending the gathering with you, particularly if they are not subscribed to this email list. Download a PDF copy of this document from our website. Changes or last-minute updates, including the Programs At A Glance (PAAG), will be posted at our website: chicago.us.mensa.org/weem This email is quite long and covers a large variety of topics: More information is available on our website (linked above) or you can ask questions by contacting the [email protected]. The most precious resource we have is time . but equally precious are our volunteers who generously give their time! Volunteers have more fun and are inexplicably more attractive! (And, no RG can get off the ground without them.) To meet lots of new friends, consider volunteering for a 2-hour shift in Hospitality, Registration, Set-up, or Clean-up. All volunteers earn a collectible HalloweeM pin and entries into the Volunteers' Prize Raffle! Raffle winners will be announced at the awards ceremony on Sunday morning. Want a better chance to win? You get double entries for signing up for a shift prior to registration opening on Thursday! You also get double entries for the “red eye” shifts between 11pm and 7am. You can sign up to volunteer in advance by filling out the volunteer form. -
Modes of Play a Frame Analytic Account of Video Game Play
Modes of Play A Frame Analytic Account of Video Game Play Dissertation zur Erlangung des Grades des Doktors der Philosophie an der Fakultät Geisteswissenschaften der Universität Hamburg im Promotionsfach Medienwissenschaft vorgelegt von Sebastian Deterding Hamburg, 2013 Tag der mündlichen Prüfung: 14. August 2013 Erstgutachter: Prof. Dr. Uwe Hasebrink Zweitgutachter: Prof. Dr. Rolf Nohr 2 Eidestattliche Erklärung Hiermit versichere ich an Eides statt, dass ich die vorliegende Dissertation selbst verfasst und keine anderen als die angegebenen Hilfsmittel benutzt habe, namentlich die Transkription von 18 aufgezeichneten Interviews durch studentische Hilfskräfte. Ich versichere des Weiteren, dass die Arbeit nicht schon einmal in einem früheren Promotionsverfahren angenommen oder als ungenügend beurteilt worden ist. _______________________________________ Sebastian Deterding 3 Acknowledgements Is there any thing whereof it may be said, see, this is new? It has been already of old time, which was before us. There is no remembrance of former things; neither shall there be any remembrance of things that are to come with those that shall come after. Ecclesiastes 1:10-11 Few texts in the canon of game studies are as under-appreciated as Steven Sniderman’s essay ‘Unwritten Rules’ (1999). If there is anything in the following pages whereof it may be said, ‘see, this is new’, it is but an extended footnote that borrows from Goffman the words to express what Sniderman so presciently pointed at but ultimately found ‘unstatable’: ‘what we must know and do to play the simplest game in our culture’. But maybe our task was never to say something new to begin with. Maybe it is just to restate in a language that speaks to the pre- sent what has been forgotten and will be forgotten again. -
Tabletop Games and Intellectual Functioning Stress and Anxiety In
In today’s world, it seems as though many people wish to maximize personal improvement with minimal effort. You may be familiar with a number of online brain-training programs, such as Lumosity, that advertise the ability to strengthen your intellectual abilities in just minutes a day! As it happens, many of these training activities are based on concepts found in neuropsychological testing. Many of these concepts, such as visual perception, working memory, language skills, and executive functioning, are very much present in some classic games that you may already have in the home. With summer on the horizon, many families may find more opportunities to have family fun with the added benefit of building on these skills. Concepts like visual perception and processing speed play a large role throughout one’s life; from a child’s ability to read the chalkboard and rapidly and accurately take notes, to having to quickly and accurately recognize and respond to changing traffic signals as an adult. The ability to accurately perceive and quickly form connections in the mind accounts for a significant portion of both neuropsychological testing and IQ testing. There are a number of ways to improve visual skills and processing skills through the use of puzzles, board games and card based games. Board-based puzzle games such as Rush Hour and Blokus require visual perception, strategic planning, and logic in order to succeed. Card based games such as Uno Attack and Set can often be played by the entire family and require urgent visual perception, rewarding (and reinforcing) visual skills and information processing skills.