中国游戏开发者大会日程china Game Developers Conference Agenda

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中国游戏开发者大会日程china Game Developers Conference Agenda 中国游戏开发者大会日程 China Game Developers Conference Agenda 时间:2011 年 7 月 28 日 Date: 28th Jul 2011 会议室:浦东厅 4 Meeting Room: Pudong Ballroom 4 内容:在线游戏专场[一] Content: Online Game 1 时间 议题 演讲人 Time Topic Speaker 09:00-10:00 主题演讲:大型多人在线角赛扮演游戏的发展与演变 宋在京,XLGAMES Inc.首席执行官 Keynote:The Evolution of MMORPGs Jake Song,CEO,XLGAMES Inc. 10:05-11:05 策划 假如我们像谷歌做搜索与邮件一样做 Mark Kern, Design 游戏?What if we made games like Red 5 工作室,首席执行官 Google makes search and e-mail? Mark Kern,CEO,Red 5 Studios, Inc. 11:10-12:10 文化与创新——原创游戏的复兴之路 曾戈,北京趣游天际网络技术有限公 Culture and innovation: 司创始人 Renaissance of original game Ge Zeng.founder, Beijing Infinite World 午餐 Lunch 13:15-14:15 策划 网络游戏的收费策略 陈琳 光宇华夏科技有限责任公司 Design Charging Strategy of Online Games 副总裁 CICI,VP,Beijing GuangYu-huaxia Sci-tech co.Ltd 14:20-15:50 FPS Online 游戏设计分享 毛海滨,目标软件副总裁/游戏制作人 Sharing FPSMMOG Design Jerry Mao,VP/Game Producer,Object Software 15:55-16:55 战斗职业设计与平衡 刘希,西山居 副总裁兼《月影传说》 Combat Occupation Balance 制作人 Xi Liu,VP&Producer of and Design Moon Online,SeaSon Game Studio 17:00-18:00 轻度游戏玩家的社区营造 岑晋宇 网易互动娱乐有限公司 The Construction Of Casual 工作室总监 Gamers'Community Jim Cen,Product Director,NetEase Online Game Dept 时间:2011 年 7 月 28 日 Date: 28th Jul 2011 会议室:浦东厅 5 Meeting Room: Pudong Ballroom 5 内容:在线游戏专场[二] Content: Online Game 2 时间 议题 演讲人 Time Topic Speaker 09:00-10:00 主题演讲:大型多人在线角赛扮演游戏的发展与演变 宋在京,XLGAMES Inc.首席执行官 Keynote:The Evolution of MMORPGs Jake Song,CEO,XLGAMES Inc. (浦东厅 4 Pudong Ballroom 4) 10:05-11:05 程序 最大的灵活性:讲述孤岛危机 2 的叙 Patrick Esteves,Crytek GmbH Programming 事型游戏玩法 制作 首席关卡设计师 Maximum Iteration: Building the Patrick Esteves,Lead Level Gameplay Narrative of Crysis 2 Designer,Crytek GmbH 11:10-12:10 使用 Gamebryo 实现基于国产 刘宇 上海幻宇网络科技有限公司资 MMO 的延迟渲染技术 深 3D 引擎工程师 Implementation of deferred Yu Liu,Senior 3D shading for Domestic MMO using Engineer,Shanghai HuanYu gamebryo 午餐 Lunch 13:15-14:15 管理 产品质量还是生活质量?- 用 帕特里克•帕姆 Hansoft Management Scrum 和 Kanban 他们并不互相排斥 首席执行官 Product Quality or Life Quality? Patric Palm, CEO, Hansoft AB - With Scrum and Kanban they're not mutually exclusive 14:20-15:20 培养高效的文化:高效生产和工作室 缪永权,制作总监,成都育碧电脑软件 运营的战略 有限公司 Weaving a Culture of Efficiency: Samson Mow,Director Strategies for Effective of Production,Ubisoft Chengdu Production and Studio Operations 15:25-16:25 领导的艺术 比尔•马克哥希 Hansoft 高级产品 Leading People 专家 Bill McGehee, Senior Production Expert at Hansoft 16:30-18:00 网络游戏研发人才管理 主持人:黄雯婷 Human resource of Online game 资深游戏人才管理咨询顾问 developing talents Joyce Huang Senior HR Consultant of gaming 座谈嘉宾 萧泓,人力资源及行政管 理高级副总裁,完美世界(北京)网 络技术有限公司 Robert Hong Xiao,Senior vice president in charge of our human resources and administration,Perfect World Software Corporation (BJ) 李天燕,上海巨人网络科技有限公司 人力资源总监.Fiona Li, HR Director, Giant Interactive Group, Inc. 骆海坚,4399 游戏,首席运营官 Haijian Luo COO,4399game 梁晓晓,CCP,中国人力资源经理, Sharon Liang,HR Manager ,CCP Asia 时间:2011 年 7 月 28 日 Date: 28th Jul 2011 地点:浦东厅 6+7 Meeting Room: Pudong Ballroom 6+7 内容:网页游戏技术峰会 Content: Webgame Summit 时间 议题 演讲人 Time Topic Speaker 09:00-10:00 WEB 技术发展中的页游设计 黄炎中,研发经理,盛大游戏 Webgame design with the development of web Yanzhong Huang,Manager of technology R&D,Shanda Games 10:05-11:05 如何简便快捷的使用 WEBGL 来编写 3D 游戏 Write Gregg Tavares, Google 3D Games the easy way with WebGL 软件工程师 Gregg Tavares, Software Engineer, Google 11:10-12:10 游戏宏观理论—成长原理 赵中毅,上海锐战网络游戏制作人 The Macro Theory of Game——Growth Principle Vandr,Game Producer,Shanghai Game Reign Network Technology Co., LTD 午餐 Lunch 13:00-14:00 如何交出一个完美的游戏 – 从发行运营商角度来剖 Benjamin Villhauer Gameforge 析内里乾坤 高级产品授权经理 How to best submit a game – insights in the Benjamin Villhauer,Senior process from a publisher’s perspective Sourcing Manager,Gameforge 14:05-15:05 webgame 设计四性谈 阮玫,游戏谷副总裁 About the Four Characteristics of Mei Ruan,VP,Gamegoo Webgame Design 15:10-16:10 亚洲和欧美团队为全球市场携手开发可拓展网页游戏 Peeyush Gulati,成都育碧电脑软件 Co-development between Asian and Western 有限公司总程序师 teams to create Scalable Web games for all Peeyush Gulati,Lead markets Programmer,Ubisoft Chengdu 16:15-17:15 西方网页游戏的游戏设计趋势 Juan Gril,JojuGames 制作经理 Game Design Trends In Western Browser Based Juan Gril,Studio Games Manager,JojuGames 17:20-18:20 Adobe Flash Stage 3D:网页游戏的未来 黄竣 Adobe 平台技术经理 Adobe Flash Stage 3D – The future of web game Peter Huang,Platform Evangelist,Adobe 时间:2011 年 7 月 28 日 Date: 28th Jul 2011 地点:多功能厅 2 Meeting Room: Function Room 2 内容:赞助商专场 时间 议题 演讲人 Time Topic Speaker 请关注公共课程会议室 午餐 14:00-17:00 AMD DAY 请关注公共课程会议室 时间:2011 年 7 月 28 日 Date: 28th Jul 2011 地点:多功能厅 4 Meeting Room: Function Room 4 内容:赞助商专场 Content: Sponsor Session 时间 议题 演讲人 Time Topic Speaker 请关注公共课程会议室 张洋 Crytek 中国区技术经理 Cryengine3 最新功能揭秘 10:00-11:00 Yang Zhang,Customer Support Maximum your strength with cryengine3 Manager China,Crytek GmbH 11:05-12:05 题目待定 Crytek GmbH 午餐 Lunch Brad Graff,Intel Corporation 超便携移动产品集团及平板电脑产 品集团市场总监 Brad Graff,Customer Marketing 互联计算新时代重塑游戏体验 Computing Director, Netbook and Tablet 13:00-14:00 Continuum - Reinventing the Gaming Experience Group Intel Corporation 陈 民亮,Razer USA Ltd 首席玩家及 CEO Min-Liang Tan,CHIEF GAMER & CEO,Razer USA Ltd 卢卷彬,英特尔亚太研发有限公司 资深应用工程师, Cage Lu, 网络游戏应该更关注集成显卡性能 Senior Application Engineer,Intel 14:00-15:00 Online game should focus more on integrated 丛越,腾讯科技(上海)有限公司 graphics 客户端主程 Tim Cong,Game Project Lead,Tencent 张延军,美国金士顿科技公司,大中 国区大客户经理 游戏世界中的 Kingston SSD 15:05-15:35 Yanjun Zhang,Key Account Kingston SSD in Game World Manager, China, Kingston Technology Company 王凯, 美国金士顿科技公司, 大中 游戏世界中的 Kingston 骇客内存 国区区域经理 Kai Wang,Regional 15:35-16:05 Kingston HyperX in Game World Sales Manager, China, Kingston Technology Company John Lee, Trinigy, 区域总裁 Vision Mobile 引擎 16:10-17:10 John Lee, Regional Director, Vision Mobile Engine Trinigy 请关注公共课程会议室 时间:2011 年 7 月 29 日 Date: 29th Jul 2011 会议室:浦东厅 4 Meeting Room: Pudong Ballroom 4 内容:在线游戏专场一 Content: Online Game 1 时间 议题 演讲人 Time Topic Speaker 9:00-10:00 策划 主题演讲:中国与美国游戏开发 – 我 Max Schaefer RUNIC GAMES Design 们应该如何合作? 首席执行官 Keynote:Chinese and American Max Schaefer,CEO,RUNIC Game Development – What GAMES should we do together? 10:05-11:05 搭建 MMO 经济系统的几个技巧 Skills 田丰 上海巨人网络科技有限公司 in Building MMO Economic System 《征途 2》项目负责人、主策 Feng Tian,Project manager and Principal designer of ZT Online 2 Giant Interactive Group, Inc 11:10-12:10 互动之源-创造万变的互动娱乐 朱家亮,北京麒麟网信息科技有限公 The Root of Interaction—— 司首席设计官 Creating Ever -Changing Interactive Jialiang Zhu,Chief Design Entertainment Officer,Kylin Network Information Science and Technology Co.,Ltd 午餐 Lunch 13:00-14:00 策划 网络游戏同质化的问题分析及突破 王世颖,上海盈游网络技术有限公司 Design Similarities and Break Throughs in 首席运营官 Online Game Shiying Wang,COO,Win Game Net 14:05-15:05 提升 3D MMOARPG 用户满意度最有 郭炜炜 西山居游戏 效的方式——解决职业平衡 副总裁兼剑网三制作人 The best way to improve Weiwei Guo,VP&Producer of JX satisfaction of 3D MMOARPG Ⅲ,Seasun Game Studio users—balance game occupation 15:10-16:10 小型世界 MMO 和大型世界 MMO 克里斯托弗·拉比多 天津爱迪通智 Abbreviated World MMOs Versus 科技有限公司 高级制作人 Large World MMOs Christopher Rabideau,Senior Producer, Eduwise LLC 座谈:网游剧情和网络文学的结合 主持人:程良奇 杭州泛城科技有限 Combination between Online game 公司 产品副总裁 Liangqi plot and Network Literature(Panel) Cheng,VP of products,FunCity, 座谈嘉宾:陈彬(笔名:跳舞) 起点中文网白金作家 Bin Chen(pseudonym:Dance), 16:15-17:45 Platinum Writer,Qidian.com 廖俊华(笔名:碧落黄泉),起点中文网 内容中心副总监 Junhuang Liao(pseudonym: Heaven&Hell), Vice Director of Content Center, Qidian.com 熊一冬 盛大游戏 "星辰变"产品总监 Yidong Xiong,Product Director of "Legend of Immortal",Shanda Games 腾鹤,完美世界(北京)软件有限公 司 诛仙工作室总经理 He Teng,Zhu Xian Studio Manager,Perfect World Software Corporation (BJ) 马林,资深游戏制作人 Eric,Senior Game Producer . 时间:2011 年 7 月 29 日 Date: 29th Jul 2011 会议室:浦东厅 5 Meeting Room: Pudong Ballroom 5 内容:在线游戏专场 二 Content: Online Game 2 时间 议题 演讲人 Time Topic Speaker 9:00-10:00 美术 Arts 主题演讲 中国与美国游戏开发 – 我 Max Schaefer RUNIC GAMES 们应该如何合作? 首席执行官 Keynote Chinese and American Max Schaefer,CEO,RUNIC Game Development – What GAMES should we do together? (浦东厅 4 Pudong Ballroom 4) 10:05-11:05 游戏美术研发系统化概论 辛鑫, 完美时空上海分公司 Systematic theory of game art 美术总监, research and development Xin Xin,Art Director,Perfect World Software Co., Ltd. Shanghai 11:10-12:10 国产网游 3D 次世代美术技术应用的尴 李雪松,无锡巨人网络科技有限公司 尬与未来 副总经理 The dilemma and hope of 3D Xuesong Li,VP,Wuxi Giant next-gen graphic technology Network Technology Co., Ltd applied to Online game development in China 午餐 Lunch 13:00-14:00 美术 Arts 我们的美术平台 孟岩 珠海金山网络游戏科技有限公 The Inside story of SeaSun Game 司 西山居游戏副总裁 Studio art department Yan Meng,VP of Seasun Game Studio,Zhuhai Kingsoft Online Game Co.,Ltd 14:05-15:35 《洛奇英雄传》的开发为例,了解拥有 文妍井,Nexon 首席 3D 美术设计师 魅力的角色表情制作方式(韩文交传) Yeun-jeong Moon,Senior How to make a charming character Character Artist,Nexon by facial expression design – examples in Mabinogi : Heroes (Interactive interpretation) 15:40-16:40 中国的动漫创意还缺什么,让世界相信 刘大刀, Crossroad Entertainment 她将主导未来的市场 总裁 What is important to make it David Liu,President,Crossroad believable that Chinese animation Entertainment Jie Yang, Director project will take off to the world of Audio Dept,Virtuos stage 16:45-17:45 游戏开发团队中美术工作者的职权划 周煊 Concept Art House 分与界定 2D 艺术总监 The Authority and definition of Scott Chou,2D Art artists in the game development Director,Concept Art House team 17:50-18:50 游戏场景可见性优化 Sampo Lappalainen, 首席程序设 Visibility Optimization for Games 计师&合伙人, Umbra Software Sampo Lappalainen, Lead programmer and Co-owner,Umbra Software 时间:2011 年 7 月 29 日 Date:29 Jul 2011 会议室:浦东厅 6 Meeting Room: Pudong Ballroom 6 内容:在线游戏专场 三 Content: Online Game 3 时间 议题 演讲人 Time Topic Speaker 09:00-10:00 策划 主题演讲 中国与美国游戏开发 –我们 Max Schaefer RUNIC GAMES Design 应该如何合作? 首席执行官 Keynote Chinese and American Max Schaefer,CEO,RUNIC Game Development – What GAMES should we do together? (浦东厅 4 Pudong Ballroom 4) 10:05-11:05 题目待定 暴雪 Blizzard
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