Ad Hoc: Overloading and Language Design
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												  Behavioral Subtyping, Specification Inheritance, and Modular Reasoning Gary TComputer Science Technical Reports Computer Science 9-3-2006 Behavioral Subtyping, Specification Inheritance, and Modular Reasoning Gary T. Leavens Iowa State University David A. Naumann Iowa State University Follow this and additional works at: http://lib.dr.iastate.edu/cs_techreports Part of the Software Engineering Commons Recommended Citation Leavens, Gary T. and Naumann, David A., "Behavioral Subtyping, Specification Inheritance, and Modular Reasoning" (2006). Computer Science Technical Reports. 269. http://lib.dr.iastate.edu/cs_techreports/269 This Article is brought to you for free and open access by the Computer Science at Iowa State University Digital Repository. It has been accepted for inclusion in Computer Science Technical Reports by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Behavioral Subtyping, Specification Inheritance, and Modular Reasoning Abstract Behavioral subtyping is an established idea that enables modular reasoning about behavioral properties of object-oriented programs. It requires that syntactic subtypes are behavioral refinements. It validates reasoning about a dynamically-dispatched method call, say E.m(), using the specification associated with the static type of the receiver expression E. For languages with references and mutable objects the idea of behavioral subtyping has not been rigorously formalized as such, the standard informal notion has inadequacies, and exact definitions are not obvious. This paper formalizes behavioral subtyping and supertype abstraction for a Java-like sequential language with classes, interfaces, exceptions, mutable heap objects, references, and recursive types. Behavioral subtyping is proved sound and semantically complete for reasoning with supertype abstraction. Specification inheritance, as used in the specification language JML, is formalized and proved to entail behavioral subtyping.
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												  Advances in Programming Languages Lecture 18: Concurrency and More in RustAdvances in Programming Languages Lecture 18: Concurrency and More in Rust Ian Stark School of Informatics The University of Edinburgh Friday 24 November 2016 Semester 1 Week 10 https://blog.inf.ed.ac.uk/apl16 Topic: Programming for Memory Safety The final block of lectures cover features used in the Rust programming language. Introduction: Zero-Cost Abstractions (and their cost) Control of Memory: Ownership Concurrency and more This section of the course is entirely new — Rust itself is not that old — and I apologise for any consequent lack of polish. Ian Stark Advances in Programming Languages / Lecture 18: Concurrency and More in Rust 2016-11-24 The Rust Programming Language The Rust language is intended as a tool for safe systems programming. Three key objectives contribute to this. Zero-cost abstractions Basic References Memory safety https://www.rust-lang.org https://blog.rust-lang.org Safe concurrency The “systems programming” motivation resonates with that for imperative C/C++. The “safe” part draws extensively on techniques developed for functional Haskell and OCaml. Sometimes these align more closely than you might expect, often by overlap between two aims: Precise control for the programmer; Precise information for the compiler. Ian Stark Advances in Programming Languages / Lecture 18: Concurrency and More in Rust 2016-11-24 Previous Homework Watch This Peter O’Hearn: Reasoning with Big Code https://is.gd/reasoning_big_code Talk at the Alan Turing Institute about how Facebook is using automatic verification at scale to check code and give feedback to programmers. Ian Stark Advances in Programming Languages / Lecture 18: Concurrency and More in Rust 2016-11-24 Guest Speaker ! Probabilistic Programming: What is it and how do we make it better? Maria Gorinova University of Edinburgh 3.10pm Tuesday 29 November 2016 Ian Stark Advances in Programming Languages / Lecture 18: Concurrency and More in Rust 2016-11-24 Optional: Review and Exam Preparation ! The final lecture will be an exam review, principally for single-semester visiting students.
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												  Developing Rust on Bare-MetalRustyGecko - Developing Rust on Bare-Metal An experimental embedded software platform Håvard Wormdal Høiby Sondre Lefsaker Master of Science in Computer Science Submission date: June 2015 Supervisor: Magnus Lie Hetland, IDI Co-supervisor: Antonio Garcia Guirado, IDI Marius Grannæs, Silicon Labs Norwegian University of Science and Technology Department of Computer and Information Science Preface This report is submitted to the Norwegian University of Science and Technology in fulfillment of the requirements for master thesis. This work has been performed at the Department of Computer and Information Science, NTNU, with Prof. Magnus Lie Hetland as the supervisor, Antonio Garcia Guirado (ARM), and Marius Grannæs (Silicon Labs) as co-supervisors. The initial problem description was our own proposal and further developed in co-operation with our supervisors. Acknowledgements Thanks to Magnus Lie Hetland, Antonio Garcia Guirado, and Marius Grannæs for directions and guidance on technical issues and this report. Thanks to Silicon Labs for providing us with development platforms for us to develop and test our implementation on. Thanks to Antonio Garcia Guirado for the implementation of the CircleGame application for us to port to Rust and use in our benchmarks. Thanks to Itera w/Tommy Ryen for office space. A special thanks to Leslie Ho and Siri Aagedal for all the support and for proofreading the thesis. Sondre Lefsaker and H˚avard Wormdal Høiby 2015-06-14 i Project Description The Rust programming language is a new system language developed by Mozilla. With the language being statically compiled and built on the LLVM compiler infras- tructure, and because of features like low-level control and zero-cost abstractions, the language is a candidate for use in bare-metal systems.
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												  Xtend User GuideXtend User Guide September 10, 2013 Contents I. Getting Started 5 1. Introduction 6 2. Hello World 7 3. The Movies Example 9 3.1. The Data . .9 3.2. Parsing The Data . 10 3.3. Answering Some Questions . 11 3.3.1. Question 1 : What Is The Number Of Action Movies? . 11 3.3.2. Question 2 : What Is The Year The Best Movie From The 80's Was Released? . 12 3.3.3. Question 3 : What Is The The Sum Of All Votes Of The Top Two Movies?................................. 13 II. Reference Documentation 14 4. Java Interoperability 15 4.1. Type Inference . 15 4.2. Conversion Rules . 15 4.3. Interoperability with Java . 16 5. Classes and Members 17 5.1. Package Declaration . 17 5.2. Imports . 17 5.3. Class Declaration . 18 5.4. Constructors . 19 5.5. Fields . 19 5.6. Methods . 20 5.6.1. Abstract Methods . 20 5.6.2. Overriding Methods . 21 5.6.3. Declared Exceptions . 21 5.6.4. Inferred Return Types . 21 5.6.5. Generic Methods . 22 2 5.6.6. Dispatch Methods . 22 5.7. Annotations . 26 5.8. Extension Methods . 26 5.8.1. Extensions from the Library . 27 5.8.2. Local Extension Methods . 28 5.8.3. Extension Imports . 28 5.8.4. Extension Provider . 29 5.9. Interface Declaration . 29 5.10. Annotation Type Declaration . 30 5.11. Enum Type Declaration . 30 6. Expressions 31 6.1. Literals . 31 6.1.1. String Literals . 31 6.1.2. Character Literals . 32 6.1.3. Number Literals .
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												  The Rust Programming LanguageThe Rust Programming Language The Rust Team 2016-10-01 2 Contents 1 Introduction 11 Contributing ...................................... 11 2 Getting Started 13 Installing Rust ..................................... 13 Hello, world! ...................................... 16 Hello, Cargo! ...................................... 19 Closing Thoughts .................................... 23 3 Tutorial: Guessing Game 25 Set up .......................................... 25 Processing a Guess ................................... 26 Generating a secret number .............................. 30 Comparing guesses ................................... 33 Looping ......................................... 37 Complete! ........................................ 41 4 Syntax and Semantics 43 Variable Bindings ....................................... 43 Patterns ......................................... 43 Type annotations .................................... 44 Mutability ........................................ 44 Initializing bindings .................................. 45 Scope and shadowing .................................. 46 Functions ........................................... 48 Primitive Types ........................................ 53 Booleans ......................................... 53 4 CONTENTS char ........................................... 53 Numeric types ..................................... 54 Arrays .......................................... 55 Slices ........................................... 56 str ...........................................
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												  Unifying Nominal and Structural Ad-Hoc PolymorphismUnifying Nominal and Structural Ad-Hoc Polymorphism Stephanie Weirich University of Pennsylvania Joint work with Geoff Washburn Ad-hoc polymorphism Define operations that can be used for many types of data Different from Subtype polymorphism (Java) Parametric polymorphism (ML) Behavior of operation depends on the type of the data Example: polymorphic equality eq : ∀α. (α′α) → bool Call those operations polytypic Ad hoc polymorphism Appears in many different forms: Overloading Haskell type classes Instanceof/dynamic dispatch Run-time type analysis Generic/polytypic programming Many distinctions between these forms Compile-time vs. run-time resolution Types vs. type operators Nominal vs. structural Nominal style Poster child: overloading eq(x:int, y:int) = (x == y) eq(x:bool, y:bool) = if x then y else not(y) eq(x: α′β, y: α′β) = eq(x.1,y.1) && eq(x.2,y.2) Don’t have to cover all types type checker uses def to ensure that there is an appropriate instance for each call site. Can’t treat eq as first-class function. Structural style Use a “case” term to branch on the structure of types eq : ∀α. (α′α) → bool eq[α:T] = typecase α of int ) λ(x:int, y:int). (x == y) bool ) λ(x:bool,y:bool). if x then y else not(y) (β′γ) ) λ(x: β′γ, y: β′γ). eq[β](x.1,y.1) && eq[γ](x.2,y.2) (β → γ) ) error “Can’t compare functions” Nominal vs. Structural Nominal style is “open” Can have as many or as few branches as we wish.
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												  POLYMORPHISM Today Polymorphism CoercionToday • We will finish off our discussion of inheritance by talking more about the way that inheritance enables polymorphism. • This will lead us into a few topics that we didn’t yet cover: – Operator overloading – The relationship between friendship and inheritance POLYMORPHISM • It will also preview the idea of templates which we will cover properly in the next unit. • The textbook says little about polymorphism explcitly (see pages 484-485) but does have a lot to say about the methods for achieving it in various places. • For example there is a long discussion of operator overloading on pages 243-263. cis15-spring2010-parsons-lectV.4 2 Polymorphism Coercion • The folk who know about these things have declared that C++ • Coercion is when we write code that forces type conversions. has four mechanisms that enable polymorphism: • It is a limited way to deal with different types in a uniform way. – Coercion • For example This is considered to be ad hoc polymorphism. – Overloading double x, d; Again, this is considered to be ad hoc. int i; x = d + i; – Inclusion This is pure polymorphism. • During the addition, the integer i is coerced into being a double – Parametric polymorphism so that it can be added to d. Again this is pure. • So you have been using polymorphism for ages without • We will look at each of these in turn in some detail. knowing it. cis15-spring2010-parsons-lectV.4 3 cis15-spring2010-parsons-lectV.4 4 Overloading • Overloading is the use of the same function or operator on different kinds of data to get different results.
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												  COMP322 - Introduction to C++COMP322 - Introduction to C++ Lecture 09 - Inheritance continued Robert D. Vincent School of Computer Science 10 March 2010 Recall from last time I Inheritance describes the creation of derived classes from base classes. I Derived classes inherit all data and functions from their base classes, while certain functions such as constructors are handled specially. I Polymorphism is a product of the combination of virtual functions and C++ assignment compatibility rules. I We can create abstract types which contain “pure” functions that may have no implementation. We can’t actually create objects from these types, but we can create references or pointers to abstract types. Static dispatch If a member function is not virtual, the choice of function to call is made at compile time: class A{ int f(); }; class B: public A{ int f(); }; int main() { B b; A *pa = &b; pa->f(); // Calls A::f() because pa is of type 'A *' } This is called either “static dispatch” or “static binding”, and it is the default behavior in C++. Dynamic dispatch If a member function is virtual, the choice of function to call is made at run time: class A{ virtual int f(); }; class B: public A{ int f(); }; int main() { B b; A *pa = &b; pa->f(); // Calls B::f() because pa points to a 'B *' } Called either “dynamic dispatch” or “run-time binding”, this is both more useful and less efficient than static dispatch. Dynamic dispatch internals I Dynamic dispatch is implemented by adding a layer of indirection to a function call. I Any object with dynamic dispatch contains an automatically-generated pointer to a vtable.
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												  Virtual FunctionsVirtual Functions OK, today’s topic in Object Oriented C++ is function dispatch. First, let’s review overloading. What is function overloading? Two methods or functions with the same signature. Why do you overload a function? For polymorphism. Now, mechanically, how do you overload something? Not only the method name, but the number and type of arguments and the return type must all match. Why? The name and arguments so that you know it’s an overload; the return type so that the compiler always knows the data types at run time… OK, so let’s create an example of overloading. Let’s say I have an Animal class with a “warm up” method. It might look like: Class Animal { Public: bool Warm-up() const {return false;} void Behave() { if (cold()) warm-up(); } }; Notice that is returns false, because there is no way for a generic Animal to warm up. But if we get more specific… Class Mammal : public Animal { Public: Bool Warm-up() const {shiver(); return true;} }; Notice that this is an example of function overloading, because the name, arguments and return type all match. Now, what happens if I write the following code? Mammal m; m.Behave(); In particular, which version of Behave() gets called? Notice that m is a mammal, but Behave() is a method of Animal, so inside Animal() the declared type of the object is Animal, not Mammal. If I did this example in Java, the answer is that the mammal would shiver and return true. But as written, in C++ the animal does nothing and Warm_up returns false.
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												  Object-Oriented ProgrammingCSE 143 Introduction •Classes have given us tremendous benefit •Encapsulation: make details of implementation and representation private Object-Oriented •Classes help break down and organize the task of Programming writing a program •Classes are designed to enable other benefits [Chapter 8] •Inheritance (subclassing) •Dynamic dispatch (polymorphism) •Two very powerful programming tools! •They help us write less code 2/20/99 336 2/20/99 337 Classes Using Other Classes Hierarchies of Organization •We've seen one way that a class can make use of •Often, we classify things in a hierarchy from another class general to specific •Use an instance of that class as a member variable Animal class PolyLine Mammal Fish Reptile { Canine Feline private: Tuna Shark PointArray pa; }; Wolf Dog Cat Iguana Croc •Objects have more of a "is-a-kind-of" relationship •We might call this a "has-a" relationship • • A Dog "is-a-kind-of" Canine, a Shark "is-a-kind-of" A PolyLine "has-a" PointArray Animal •This is often just called a “is-a” relation 2/20/99 338 2/20/99 339 Inheritance Example: A Point Class •Inheritance is a way to encode the "is-a-kind-of" •Let's say we had the relation in OO languages following class • class Point •Shark declares that it "is-a-kind-of" Fish by inheriting We can use inheritance to { create a class of colored public: from it Point( double x, double y ); • points based on this class A derived class inherits from a base class by putting double getX(); ": public BaseClassName" in the class declaration double getY(); GHULYHGÃFODVV EDVHÃFODVV
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												  Lecture Notes on PolymorphismLecture Notes on Polymorphism 15-411: Compiler Design Frank Pfenning Lecture 24 November 14, 2013 1 Introduction Polymorphism in programming languages refers to the possibility that a function or data structure can accommodate data of different types. There are two principal forms of polymorphism: ad hoc polymorphism and parametric polymorphism. Ad hoc polymorphism allows a function to compute differently, based on the type of the argument. Parametric polymorphism means that a function behaves uniformly across the various types [Rey74]. In C0, the equality == and disequality != operators are ad hoc polymorphic: they can be applied to small types (int, bool, τ∗, τ[], and also char, which we don’t have in L4), and they behave differently at different types (32 bit vs 64 bit compar- isons). A common example from other languages are arithmetic operators so that e1 + e2 could be addition of integers or floating point numbers or even concate- nation of strings. Type checking should resolve the ambiguities and translate the expression to the correct internal form. The language extension of void∗ we discussed in Assignment 4 is a (somewhat borderline) example of parametric polymorphism, as long as we do not add a con- struct hastype(τ; e) or eqtype(e1; e2) into the language and as long as the execution does not raise a dynamic tag exception. It should therefore be considered some- what borderline parametric, since implementations must treat it uniformly but a dynamic tag error depends on the run-time type of a polymorphic value. Generally, whether polymorphism is parametric depends on all the details of the language definition.
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												  Type Systems, Type Inference, and Polymorphism6 Type Systems, Type Inference, and Polymorphism Programming involves a wide range of computational constructs, such as data struc- tures, functions, objects, communication channels, and threads of control. Because programming languages are designed to help programmers organize computational constructs and use them correctly, many programming languages organize data and computations into collections called types. In this chapter, we look at the reasons for using types in programming languages, methods for type checking, and some typing issues such as polymorphism and type equality. A large section of this chap- ter is devoted to type inference, the process of determining the types of expressions based on the known types of some symbols that appear in them. Type inference is a generalization of type checking, with many characteristics in common, and a representative example of the kind of algorithms that are used in compilers and programming environments to determine properties of programs. Type inference also provides an introduction to polymorphism, which allows a single expression to have many types. 6.1 TYPES IN PROGRAMMING In general, a type is a collection of computational entities that share some common property. Some examples of types are the type Int of integers, the type Int!Int of functions from integers to integers, and the Pascal subrange type [1 .. 100] of integers between 1 and 100. In concurrent ML there is the type Chan Int of communication channels carrying integer values and, in Java, a hierarchy of types of exceptions. There are three main uses of types in programming languages: naming and organizing concepts, making sure that bit sequences in computer memory are interpreted consistently, providing information to the compiler about data manipulated by the program.