Type Systems, Type Inference, and Polymorphism
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Lackwit: a Program Understanding Tool Based on Type Inference
Lackwit: A Program Understanding Tool Based on Type Inference Robert O’Callahan Daniel Jackson School of Computer Science School of Computer Science Carnegie Mellon University Carnegie Mellon University 5000 Forbes Avenue 5000 Forbes Avenue Pittsburgh, PA 15213 USA Pittsburgh, PA 15213 USA +1 412 268 5728 +1 412 268 5143 [email protected] [email protected] same, there is an abstraction violation. Less obviously, the ABSTRACT value of a variable is never used if the program places no By determining, statically, where the structure of a constraints on its representation. Furthermore, program requires sets of variables to share a common communication induces representation constraints: a representation, we can identify abstract data types, detect necessary condition for a value defined at one site to be abstraction violations, find unused variables, functions, used at another is that the two values must have the same and fields of data structures, detect simple errors in representation1. operations on abstract datatypes, and locate sites of possible references to a value. We compute representation By extending the notion of representation we can encode sharing with type inference, using types to encode other kinds of useful information. We shall see, for representations. The method is efficient, fully automatic, example, how a refinement of the treatment of pointers and smoothly integrates pointer aliasing and higher-order allows reads and writes to be distinguished, and storage functions. We show how we used a prototype tool to leaks to be exposed. answer a user’s questions about a 17,000 line program We show how to generate and solve representation written in C. -
1=Haskell =1=Making Our Own Types and Typeclasses
Haskell Making Our Own Types and Typeclasses http://igm.univ-mlv.fr/~vialette/?section=teaching St´ephaneVialette LIGM, Universit´eParis-Est Marne-la-Vall´ee November 13, 2016 Making Our Own Types and Typeclasses Algebraic data types intro So far, we've run into a lot of data types: Bool, Int, Char, Maybe, etc. But how do we make our own? One way is to use the data keyword to define a type. Let's see how the Bool type is defined in the standard library. data Bool= False| True data means that we're defining a new data type. Making Our Own Types and Typeclasses Algebraic data types intro data Bool= False| True The part before the = denotes the type, which is Bool. The parts after the = are value constructors. They specify the different values that this type can have. The | is read as or. So we can read this as: the Bool type can have a value of True or False. Both the type name and the value constructors have to be capital cased. Making Our Own Types and Typeclasses Algebraic data types intro We can think of the Int type as being defined like this: data Int=-2147483648|-2147483647| ...|-1|0|1|2| ...| 2147483647 The first and last value constructors are the minimum and maximum possible values of Int. It's not actually defined like this, the ellipses are here because we omitted a heapload of numbers, so this is just for illustrative purposes. Shape let's think about how we would represent a shape in Haskell. -
Mod Perl 2.0 Source Code Explained 1 Mod Perl 2.0 Source Code Explained
mod_perl 2.0 Source Code Explained 1 mod_perl 2.0 Source Code Explained 1 mod_perl 2.0 Source Code Explained 15 Feb 2014 1 1.1 Description 1.1 Description This document explains how to navigate the mod_perl source code, modify and rebuild the existing code and most important: how to add new functionality. 1.2 Project’s Filesystem Layout In its pristine state the project is comprised of the following directories and files residing at the root direc- tory of the project: Apache-Test/ - test kit for mod_perl and Apache2::* modules ModPerl-Registry/ - ModPerl::Registry sub-project build/ - utilities used during project build docs/ - documentation lib/ - Perl modules src/ - C code that builds libmodperl.so t/ - mod_perl tests todo/ - things to be done util/ - useful utilities for developers xs/ - source xs code and maps Changes - Changes file LICENSE - ASF LICENSE document Makefile.PL - generates all the needed Makefiles After building the project, the following root directories and files get generated: Makefile - Makefile WrapXS/ - autogenerated XS code blib/ - ready to install version of the package 1.3 Directory src 1.3.1 Directory src/modules/perl/ The directory src/modules/perl includes the C source files needed to build the libmodperl library. Notice that several files in this directory are autogenerated during the perl Makefile stage. When adding new source files to this directory you should add their names to the @c_src_names vari- able in lib/ModPerl/Code.pm, so they will be picked up by the autogenerated Makefile. 1.4 Directory xs/ Apache2/ - Apache specific XS code APR/ - APR specific XS code ModPerl/ - ModPerl specific XS code maps/ - tables/ - Makefile.PL - 2 15 Feb 2014 mod_perl 2.0 Source Code Explained 1.4.1 xs/Apache2, xs/APR and xs/ModPerl modperl_xs_sv_convert.h - modperl_xs_typedefs.h - modperl_xs_util.h - typemap - 1.4.1 xs/Apache2, xs/APR and xs/ModPerl The xs/Apache2, xs/APR and xs/ModPerl directories include .h files which have C and XS code in them. -
A Polymorphic Type System for Extensible Records and Variants
A Polymorphic Typ e System for Extensible Records and Variants Benedict R. Gaster and Mark P. Jones Technical rep ort NOTTCS-TR-96-3, November 1996 Department of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, England. fbrg,[email protected] Abstract b oard, and another indicating a mouse click at a par- ticular p oint on the screen: Records and variants provide exible ways to construct Event = Char + Point : datatyp es, but the restrictions imp osed by practical typ e systems can prevent them from b eing used in ex- These de nitions are adequate, but they are not par- ible ways. These limitations are often the result of con- ticularly easy to work with in practice. For example, it cerns ab out eciency or typ e inference, or of the di- is easy to confuse datatyp e comp onents when they are culty in providing accurate typ es for key op erations. accessed by their p osition within a pro duct or sum, and This pap er describ es a new typ e system that reme- programs written in this way can b e hard to maintain. dies these problems: it supp orts extensible records and To avoid these problems, many programming lan- variants, with a full complement of p olymorphic op era- guages allow the comp onents of pro ducts, and the al- tions on each; and it o ers an e ective type inference al- ternatives of sums, to b e identi ed using names drawn gorithm and a simple compilation metho d. -
Scala−−, a Type Inferred Language Project Report
Scala−−, a type inferred language Project Report Da Liu [email protected] Contents 1 Background 2 2 Introduction 2 3 Type Inference 2 4 Language Prototype Features 3 5 Project Design 4 6 Implementation 4 6.1 Benchmarkingresults . 4 7 Discussion 9 7.1 About scalac ....................... 9 8 Lessons learned 10 9 Language Specifications 10 9.1 Introdution ......................... 10 9.2 Lexicalsyntax........................ 10 9.2.1 Identifiers ...................... 10 9.2.2 Keywords ...................... 10 9.2.3 Literals ....................... 11 9.2.4 Punctions ...................... 12 9.2.5 Commentsandwhitespace. 12 9.2.6 Operations ..................... 12 9.3 Syntax............................ 12 9.3.1 Programstructure . 12 9.3.2 Expressions ..................... 14 9.3.3 Statements ..................... 14 9.3.4 Blocksandcontrolflow . 14 9.4 Scopingrules ........................ 16 9.5 Standardlibraryandcollections. 16 9.5.1 println,mapandfilter . 16 9.5.2 Array ........................ 16 9.5.3 List ......................... 17 9.6 Codeexample........................ 17 9.6.1 HelloWorld..................... 17 9.6.2 QuickSort...................... 17 1 of 34 10 Reference 18 10.1Typeinference ....................... 18 10.2 Scalaprogramminglanguage . 18 10.3 Scala programming language development . 18 10.4 CompileScalatoLLVM . 18 10.5Benchmarking. .. .. .. .. .. .. .. .. .. .. 18 11 Source code listing 19 1 Background Scala is becoming drawing attentions in daily production among var- ious industries. Being as a general purpose programming language, it is influenced by many ancestors including, Erlang, Haskell, Java, Lisp, OCaml, Scheme, and Smalltalk. Scala has many attractive features, such as cross-platform taking advantage of JVM; as well as with higher level abstraction agnostic to the developer providing immutability with persistent data structures, pattern matching, type inference, higher or- der functions, lazy evaluation and many other functional programming features. -
Typedef in C
CC -- TTYYPPEEDDEEFF http://www.tutorialspoint.com/cprogramming/c_typedef.htm Copyright © tutorialspoint.com The C programming language provides a keyword called typedef, which you can use to give a type a new name. Following is an example to define a term BYTE for one-byte numbers: typedef unsigned char BYTE; After this type definitions, the identifier BYTE can be used as an abbreviation for the type unsigned char, for example:. BYTE b1, b2; By convention, uppercase letters are used for these definitions to remind the user that the type name is really a symbolic abbreviation, but you can use lowercase, as follows: typedef unsigned char byte; You can use typedef to give a name to user defined data type as well. For example you can use typedef with structure to define a new data type and then use that data type to define structure variables directly as follows: #include <stdio.h> #include <string.h> typedef struct Books { char title[50]; char author[50]; char subject[100]; int book_id; } Book; int main( ) { Book book; strcpy( book.title, "C Programming"); strcpy( book.author, "Nuha Ali"); strcpy( book.subject, "C Programming Tutorial"); book.book_id = 6495407; printf( "Book title : %s\n", book.title); printf( "Book author : %s\n", book.author); printf( "Book subject : %s\n", book.subject); printf( "Book book_id : %d\n", book.book_id); return 0; } When the above code is compiled and executed, it produces the following result: Book title : C Programming Book author : Nuha Ali Book subject : C Programming Tutorial Book book_id : 6495407 typedef vs #define The #define is a C-directive which is also used to define the aliases for various data types similar to typedef but with following differences: The typedef is limited to giving symbolic names to types only where as #define can be used to define alias for values as well, like you can define 1 as ONE etc. -
First Steps in Scala Typing Static Typing Dynamic and Static Typing
CS206 First steps in Scala CS206 Typing Like Python, Scala has an interactive mode, where you can try What is the biggest difference between Python and Scala? out things or just compute something interactively. Python is dynamically typed, Scala is statically typed. Welcome to Scala version 2.8.1.final. In Python and in Scala, every piece of data is an object. Every scala> println("Hello World") object has a type. The type of an object determines what you Hello World can do with the object. Dynamic typing means that a variable can contain objects of scala> println("This is fun") different types: This is fun # This is Python The + means different things. To write a Scala script, create a file with name, say, test.scala, def test(a, b): and run it by saying scala test.scala. print a + b In the first homework you will see how to compile large test(3, 15) programs (so that they start faster). test("Hello", "World") CS206 Static typing CS206 Dynamic and static typing Static typing means that every variable has a known type. Dynamic typing: Flexible, concise (no need to write down types all the time), useful for quickly writing short programs. If you use the wrong type of object in an expression, the compiler will immediately tell you (so you get a compilation Static typing: Type errors found during compilation. More error instead of a runtime error). robust and trustworthy code. Compiler can generate more efficient code since the actual operation is known during scala> varm : Int = 17 compilation. m: Int = 17 Java, C, C++, and Scala are all statically typed languages. -
Lecture Notes on Types for Part II of the Computer Science Tripos
Q Lecture Notes on Types for Part II of the Computer Science Tripos Prof. Andrew M. Pitts University of Cambridge Computer Laboratory c 2016 A. M. Pitts Contents Learning Guide i 1 Introduction 1 2 ML Polymorphism 6 2.1 Mini-ML type system . 6 2.2 Examples of type inference, by hand . 14 2.3 Principal type schemes . 16 2.4 A type inference algorithm . 18 3 Polymorphic Reference Types 25 3.1 The problem . 25 3.2 Restoring type soundness . 30 4 Polymorphic Lambda Calculus 33 4.1 From type schemes to polymorphic types . 33 4.2 The Polymorphic Lambda Calculus (PLC) type system . 37 4.3 PLC type inference . 42 4.4 Datatypes in PLC . 43 4.5 Existential types . 50 5 Dependent Types 53 5.1 Dependent functions . 53 5.2 Pure Type Systems . 57 5.3 System Fw .............................................. 63 6 Propositions as Types 67 6.1 Intuitionistic logics . 67 6.2 Curry-Howard correspondence . 69 6.3 Calculus of Constructions, lC ................................... 73 6.4 Inductive types . 76 7 Further Topics 81 References 84 Learning Guide These notes and slides are designed to accompany 12 lectures on type systems for Part II of the Cambridge University Computer Science Tripos. The course builds on the techniques intro- duced in the Part IB course on Semantics of Programming Languages for specifying type systems for programming languages and reasoning about their properties. The emphasis here is on type systems for functional languages and their connection to constructive logic. We pay par- ticular attention to the notion of parametric polymorphism (also known as generics), both because it has proven useful in practice and because its theory is quite subtle. -
Design and Implementation of Generics for the .NET Common Language Runtime
Design and Implementation of Generics for the .NET Common Language Runtime Andrew Kennedy Don Syme Microsoft Research, Cambridge, U.K. fakeÒÒ¸d×ÝÑeg@ÑicÖÓ×ÓfغcÓÑ Abstract cally through an interface definition language, or IDL) that is nec- essary for language interoperation. The Microsoft .NET Common Language Runtime provides a This paper describes the design and implementation of support shared type system, intermediate language and dynamic execution for parametric polymorphism in the CLR. In its initial release, the environment for the implementation and inter-operation of multiple CLR has no support for polymorphism, an omission shared by the source languages. In this paper we extend it with direct support for JVM. Of course, it is always possible to “compile away” polymor- parametric polymorphism (also known as generics), describing the phism by translation, as has been demonstrated in a number of ex- design through examples written in an extended version of the C# tensions to Java [14, 4, 6, 13, 2, 16] that require no change to the programming language, and explaining aspects of implementation JVM, and in compilers for polymorphic languages that target the by reference to a prototype extension to the runtime. JVM or CLR (MLj [3], Haskell, Eiffel, Mercury). However, such Our design is very expressive, supporting parameterized types, systems inevitably suffer drawbacks of some kind, whether through polymorphic static, instance and virtual methods, “F-bounded” source language restrictions (disallowing primitive type instanti- type parameters, instantiation at pointer and value types, polymor- ations to enable a simple erasure-based translation, as in GJ and phic recursion, and exact run-time types. -
Open C++ Tutorial∗
Open C++ Tutorial∗ Shigeru Chiba Institute of Information Science and Electronics University of Tsukuba [email protected] Copyright c 1998 by Shigeru Chiba. All Rights Reserved. 1 Introduction OpenC++ is an extensible language based on C++. The extended features of OpenC++ are specified by a meta-level program given at compile time. For dis- tinction, regular programs written in OpenC++ are called base-level programs. If no meta-level program is given, OpenC++ is identical to regular C++. The meta-level program extends OpenC++ through the interface called the OpenC++ MOP. The OpenC++ compiler consists of three stages: preprocessor, source-to-source translator from OpenC++ to C++, and the back-end C++ com- piler. The OpenC++ MOP is an interface to control the translator at the second stage. It allows to specify how an extended feature of OpenC++ is translated into regular C++ code. An extended feature of OpenC++ is supplied as an add-on software for the compiler. The add-on software consists of not only the meta-level program but also runtime support code. The runtime support code provides classes and functions used by the base-level program translated into C++. The base-level program in OpenC++ is first translated into C++ according to the meta-level program. Then it is linked with the runtime support code to be executable code. This flow is illustrated by Figure 1. The meta-level program is also written in OpenC++ since OpenC++ is a self- reflective language. It defines new metaobjects to control source-to-source transla- tion. The metaobjects are the meta-level representation of the base-level program and they perform the translation. -
Parametric Polymorphism Parametric Polymorphism
Parametric Polymorphism Parametric Polymorphism • is a way to make a language more expressive, while still maintaining full static type-safety (every Haskell expression has a type, and types are all checked at compile-time; programs with type errors will not even compile) • using parametric polymorphism, a function or a data type can be written generically so that it can handle values identically without depending on their type • such functions and data types are called generic functions and generic datatypes Polymorphism in Haskell • Two kinds of polymorphism in Haskell – parametric and ad hoc (coming later!) • Both kinds involve type variables, standing for arbitrary types. • Easy to spot because they start with lower case letters • Usually we just use one letter on its own, e.g. a, b, c • When we use a polymorphic function we will usually do so at a specific type, called an instance. The process is called instantiation. Identity function Consider the identity function: id x = x Prelude> :t id id :: a -> a It does not do anything with the input other than returning it, therefore it places no constraints on the input's type. Prelude> :t id id :: a -> a Prelude> id 3 3 Prelude> id "hello" "hello" Prelude> id 'c' 'c' Polymorphic datatypes • The identity function is the simplest possible polymorphic function but not very interesting • Most useful polymorphic functions involve polymorphic types • Notation – write the name(s) of the type variable(s) used to the left of the = symbol Maybe data Maybe a = Nothing | Just a • a is the type variable • When we instantiate a to something, e.g. -
Let's Get Functional
5 LET’S GET FUNCTIONAL I’ve mentioned several times that F# is a functional language, but as you’ve learned from previous chapters you can build rich applications in F# without using any functional techniques. Does that mean that F# isn’t really a functional language? No. F# is a general-purpose, multi paradigm language that allows you to program in the style most suited to your task. It is considered a functional-first lan- guage, meaning that its constructs encourage a functional style. In other words, when developing in F# you should favor functional approaches whenever possible and switch to other styles as appropriate. In this chapter, we’ll see what functional programming really is and how functions in F# differ from those in other languages. Once we’ve estab- lished that foundation, we’ll explore several data types commonly used with functional programming and take a brief side trip into lazy evaluation. The Book of F# © 2014 by Dave Fancher What Is Functional Programming? Functional programming takes a fundamentally different approach toward developing software than object-oriented programming. While object-oriented programming is primarily concerned with managing an ever-changing system state, functional programming emphasizes immutability and the application of deterministic functions. This difference drastically changes the way you build software, because in object-oriented programming you’re mostly concerned with defining classes (or structs), whereas in functional programming your focus is on defining functions with particular emphasis on their input and output. F# is an impure functional language where data is immutable by default, though you can still define mutable data or cause other side effects in your functions.