Multiplayer on One Screen Framework
Multiplayer On One Screen a framework for multiplayer games on one screen SVERRE MORKA ALEKSANDER BAUMANN SPRO MORTEN VERSVIK Master of Science in Computer Science Prestudy Submission date: Fall 2006 Supervisor: ALF INGE WANG, IDI Norwegian University of Science and Technology Department of Computer and Information Science Abstract The goal of this depth study is to look into infrastructure to support a new concept; multiplayer on one screen (MOOS) games. This concept is especially well suited for cinemas which just recently were analogue but are rapidly becoming digital. The concept can also be used in other contexts such as arcade games. The report starts by looking into previous/related work that is comparable to this new concept. We continue with evaluating technology that has to be used to make the concept possible. Further, we look into how we can make a framework which abstracts the required network support and gives possibilities for more features without making the development of games on the platform more difficult. Another important part is what kind of games can be used in the concept. As there is currently not done any research into this work before, we describe what parts from different game genres fit in the concept, and come up with a game concepts that fits good. To validate the principles of the framework, we made an implementation of the framework and tested it with all the required technology. Some pictures, a video from the session, a standalone binary of the game and source code is included. This thesis is tied-up and should not be given or shown to any other person than the external examiner, Alf Inge Wang, Morten Versvik, Sverre Morka or Aleksander Spro without any permission granted by Alf Inge Wang, Morten Versvik, Sverre Morka and Aleksander Spro.
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