Scandinavian Defense) Chess Club Web Page - Utahbirds.Org/Chess/ What You Can Learn from This Game: 1
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Game # 6 (2012), Paul Morphy vs Adolf Anderssen Paris 1858 (Scandinavian Defense) Chess Club Web Page - utahbirds.org/Chess/ What you can learn from this game: 1. If a Queen comes out too far too soon she can be chases around and lose time. 2. Aim your pieces at common squares so they can work together and protect each other. 3. Attacking a weak pawn can cause your opponent to make a bad move trying to protect it. Some “chess tricks” as they appear in this game: ©M.G.Moody 1.e4 d5 Center control - (Black attacks White’s center Pawn right off the bat). 2. exd5 Qxd5 Fight for Center - (The center is very important); Queen Out (Too soon? She’ll be chased around!) 3. Nc3 Qa5 Attack Queen - (...and get your Knight out at the same time – Black’s Queen is not in the best place). 4. d4 e5 Center control - (Both sides attack the center again). 5. dxe5 Qxe5+ Allow Check - (White allows the check because he has a good move which also protects the King). 6.Be2 Bb4 Big Guys Out - (White’s Bishop gets out and protects the King at the same time – Black loses a move). Attack Pin - (Black threatens to take the pinned Knight and win a pawn). 7. Nf3 Bxc3+ Knight Out - (White will sacrifice a pawn to get the Knight out quickly). 8. bxc3 Qxc3+ Good Trade - (Black wins a pawn, but loses time –the Queen is moving around too much). Fork – (Queen forks Black’s King and Rook, but Black has a nice reply). 9. Bd2 Qc5 Attack Queen - (White’s Bishop makes Black’s Queen move yet again – White’s Rook is safe). 10. Rb1 Nc6 Take Open File - (White’s Rook attack’s the pawn so Black’s Bishop has to stay put). Knight Out - (Black now has two “bigs” out to White’s four – still way behind). 11. O-O Nf6 Castle - (White castles and Black gets his other Knight out). 12. Bf4 O-O Attack Unprotected Pawn - (...also, White’s Queen now has some room to move). Castle - (Black would have too much trouble protecting the pawn under attack – castling is better). 13. Bxc7 Nd4 Take Pawn- (White takes the Pawn and Black offers to trade his Knight for the Bishop). 14. Qxd4 Qxc7 Control Center - (White gains more power in the center while Black has a “stuck” Rook and Bishop ). 15. Bd3 Bg4 To Good Place - (White’s Bishop is now protected and aiming at a pawn near Black’s King). Attack King’s Defense - (Black Bishop would like to trade for the Knight and break down the defense). 16. Ng5 Rfd8 Over worked Knight - (White see Black’s over-worked Knight who is protecting two men). Attack Queen - (Black’s Rook attacks White Queen who is happy to move to the file with her own Rook). 17. Qb4 Bc8 Compound - (White’s Queen is threatening both the Pawn and the Bishop forcing a bad move). Retreat - (The Pawn and the Bishop are safer, but the Rook is trapped and the Bishop is on the back row). 18. Rfe1 a5 Take Open File - (White’s Rook is posted on a beautiful open file right up the middle). Attack the Queen - (Black Attacks the Queen, but she has a very interesting place to go – a good one!) 19. Qe7 Qxe7 Offer a Trade - (...White’s Queen for Blacks Queen leaving White’s Rook attacking a Pawn near the King) 20.Rxe7 Nd5 Retake - (White’s Rook takes the Queen and attacks the Pawn near the King plus a second one). Prevent - (This move attempts to prevent White’s Rooks doubling up in either of two possible ways). 21. Bxh7+ Kh8 Force a move - (White forces Black’s King into the corner). 22. Rxf7 Nc3 Take a Pawn - (Black has a bad position and fewer Pawns than White). Fork - (Black’s Fork wins the Pawn but leaves the Knight out of play way over in the corner). 23. Re1 Nxa2 Take Open File - (The nice open file is much more valuable than White’s lost Pawn). 24. Rf4 Ra6 Prepare a Fork - (Black’s Rook and King must stay put – no safe places they can go). Rook Out - (Finally got his other Rook out, but looks like it’s going to be too late). 25. Bd3 1-0 Attack Rook - (Black’s Rook has no place it can go to prevent the Knight fork which wins the other Rook). If Black moves his Rook to f6, White can just trade Rooks and then fork Black’s King and remaining Rook. Chess Notation for the game: 1.e4 d5 6.Be2 Bb4 11.O-O Nf6 16.Ng5 Rfd8 21.Bxh7+ Kh8 2.exd5 Qxd5 7.Nf3 Bxc3+ 12.Bf4 O-O 17.Qb4 Bc8 22.Rxf7 Nc3 3.Nc3 Qa5 8.bxc3 Qxc3+ 13.Bxc7 Nd4 18.Rfe1 a5 23.Re1 Nxa2 4.d4 e5 9.Bd2 Qc5 14.Qxd4 Qxc7 19.Qe7 Qxe7 24.Rf4 Ra6 5.dxe5 Qxe5+ 10.Rb1 Nc6 15.Bd3 Bg4 20.Rxe7 Nd5 25.Bd3 1-0.