Femscout Mods Download Подпишитесь, Чтобы Загрузить Cosmetics for Femscout

Total Page:16

File Type:pdf, Size:1020Kb

Femscout Mods Download Подпишитесь, Чтобы Загрузить Cosmetics for Femscout femscout mods download Подпишитесь, чтобы загрузить Cosmetics for Femscout. Use only with my femscout model unless official one allows hiding torso, idk. For some cosmetics you will have to hide her torso for some only her shirts collars eg flapjack. Some cosmetics may contain bones that are not in femscout's skeleton (these are always under the unknown tab in animation set editor) and those wont be merged correctly, to fix that select all bones under the unknown tab and use default slider or rightclick on them select import sequence and apply the one named ref. Big thanks to Mr Festive for testing, extensive feedback and for making promos. Bunny's femscout. Rustyroses for her voice lines, the femscout creation team. Donation Points system. This mod is not opted-in to receive Donation Points. A modified version of the classic femscout to meet my personal tastes. Female 1st person view model arms. (I don't play with viewmodels, but why not?) Has female voice files current with holoween 2013's event as well as MvM. Some, but not all cosmetics have been adapted. The biggest clipping issue occurs with hats and coats. Like all client side mods, this mod will not load on Valve servers and (occasionally) cause crashes on map switch. If you do plan to play valve servers (sv_pure = 1) then move this mod out of your custom folder before you launch tf2. File repository. Hello folks, Max here. This repository will allow you to grab some files from my work on Source engine stuff—mostly from my animated shorts— which I am "open-sourcing" to the community. This includes Source Filmmaker , of course, but also Garry's Mod , Team Fortress 2 , and Dota 2 . You'll mostly find rigs and models here, usually along with their source files, so that you can modify and bend them to your will, or just satisfy your curiosity. If you use this work in your projects, you must credit authors properly! Game art is often a group effort, and I was often not the only creator involved ; sometimes, I wasn't at all. (A few things here are merely hosted by me on behalf of friends.) Outside of YouTube monetization, please don't make money off of this without asking first. Don't forget that some of this may be derivative of content created by Valve Software and that it may covered (partially or entirely) by their own license. If you have any questions, you can contact me at [email protected], but please be aware I won't be able to provide in-depth tech support. This file repository is powered by the Directory Listing Script , © 2021 Evoluted, Web Design Sheffield. FM 2018 Download Area. Stam hey, just wanted to let you know that we have a fb style chat for our members. login or sign up to start chatting. FM SCOUT is the definitive Football Manager fan site. Online since 2004. Copyright © 2004-2021 fmscout.com. You may not copy and distribute the work in full. Football Manager, the Sports Interactive logo and generated in-game images are © Sports Interactive. Disclaimer. Manage Cookie Settings Handcrafted in Symi, Hellas. Page created in 0.973 seconds. Disclaimer. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. All rights reserved. Femscout with shorts - A Mod for Team Fortress 2. I had a busy week, so progress was very slow. New updates should be coming out faster and with more content now. Also, the breakneck baggies have some clipping with the shorts. I am going to fix this in the next update as I did not want to spend more time trying to fix it (therefore delaying this update more than I have already) - Added Übercharge textures for the Bow - Added Übercharge textures for the Shorts - Übercharge texture on the body/legs has been updated - Refited the following cosmetics; The Shinobi, Orions Belt, Spooky Sleeves, and Track Terrorizer - LODs added to Body/Hands and Shorts - LODs Improved for the Bow - "Workshop" taunts are now supported. No longer will you have to deal with the unrealistic skirt being on the fastest class in the game. Credits/Special thanks. This model uses alot of assets that where ripped from other femscout models. Its kind off a mess so I will try my best to credit authors. I (and probably the original authors too) would appreciate it if you took the time to read their contributions. Cosmetics? At the moment I have included the original cosmetic fixes that where in the original model. This is where you guys come in. Since all of you own different cosmetics, you guys can help me with testing cosmetics (which is 100x faster than I can do it). I created this. Refit all the cosmetics New Faceflexes/Expressions Make her some unique animations Find a Voice Actor. Install the mod by simply moving the vpk file inside the zip to your "custom" folder in tf2. If there are any glitches/problem with the model itself. Use this Google Form to let me know. (Gotta feel all fancy with all these Forms).
Recommended publications
  • The Uses of Animation 1
    The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
    [Show full text]
  • Machinima As Digital Agency and Growing Commercial Incorporation
    A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation A thesis presented to the faculty of the College of Fine Arts of Ohio University In partial fulfillment of the requirements for the degree Master of Arts Megan R. Brown December 2012 © 2012 Megan R. Brown. All Rights Reserved 2 This thesis titled A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation by MEGAN R. BROWN has been approved for the School of Film and the College of Fine Arts by Louis-Georges Schwartz Associate Professor of Film Studies Charles A. McWeeny Dean, College of Fine Arts 3 ABSTRACT BROWN, MEGAN R., M.A., December 2012, Film Studies A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation (128 pp.) Director of Thesis: Louis-Georges Schwartz. This thesis traces machinima, films created in real-time from videogame engines, from the exterior toward the interior, focusing on the manner in which the medium functions as a tool for marginalized expression in the face of commercial and corporate inclusion. I contextualize machinima in three distinct contexts: first, machinima as historiography, which allows its minority creators to articulate and distribute their interpretation of national and international events without mass media interference. Second, machinima as a form of fan fiction, in which filmmakers blur the line between consumers and producers, a feature which is slowly being warped as videogame studios begin to incorporate machinima into marketing techniques. Finally, the comparison between psychoanalytic film theory, which explains the psychological motivations behind cinema's appeal, applied to videogames and their resulting machinima, which knowingly disregard established theory and create agency through parody.
    [Show full text]
  • Unsolved Stories Crack and Patch File Download
    Unsolved Stories Crack And Patch File Download Download ->>> http://bit.ly/2NIW60B About This Game Welcome to Unsolved Stories which adorns the open world games with next-generation graphics. Chicago is an exciting and fascinating city with its absolute beauty, history, and great locations. The very first part, prepared for Unsolved Stories presents the whole glory of Chicago to you. New generation, highly detailed, stunning graphics engine will portray the magnificent atmosphere of the city. You can visit the most beautiful parts of the city. From the magnificent waterfront skyscrapers to the mess of the ghetto neighborhood. Freely explore the crowded and spectacular environment of the city besides its deserted and abandoned places. In each added new episode, you will find the story of a character and its gameplay. Unsolved Stories offers you an exciting and fascinating environment of the city in which you can use "First Person" view. Please share your comments and suggestions with us about the game. [email protected] MadHoundGames What is the current state of the Early Access version? Innovations are added in short time intervals. Therefore, the following list applies to 1.0.5.3. You can use the news page to keep up to date. Walking Tour Description In this mode, you can freely navigate through the first person's point of view. You can use it to see the venues developed for the story mode. 1 / 14 Venues are Chicago Region 2, Chicago Region 5 and Nikko Region 8 at the moment. Showcases Descriptions Vehicle Showcase In this mode, you can see our prototype car models in full 3D environment.
    [Show full text]
  • Attorney/Correspondence Information
    Trademark Trial and Appeal Board Electronic Filing System. http://estta.uspto.gov ESTTA Tracking number: ESTTA888551 Filing date: 04/09/2018 IN THE UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE TRADEMARK TRIAL AND APPEAL BOARD Notice of Opposition Notice is hereby given that the following party opposes registration of the indicated application. Opposer Information Name Valve Corporation Granted to Date 04/08/2018 of previous ex- tension Address 10400 NE 4th Street, Suite 1400 Bellevue, WA 98004 UNITED STATES Attorney informa- David J. Byer tion K&L Gates LLP One Lincoln Street Boston, MA 02111 UNITED STATES Email: [email protected], [email protected], [email protected], [email protected] Applicant Information Application No 87446265 Publication date 10/10/2017 Opposition Filing 04/09/2018 Opposition Peri- 04/08/2018 Date od Ends Applicant Source Films, LLC #1323 668 N Coast Highway Laguna Beach, CA 92651 UNITED STATES Goods/Services Affected by Opposition Class 041. First Use: 2017/04/10 First Use In Commerce: 2017/04/10 All goods and services in the class are opposed, namely: Entertainment services, namely, storytelling; Multimedia entertainment softwareproduction services; Production and distribution of television shows and movies Grounds for Opposition Priority and likelihood of confusion Trademark Act Section 2(d) Marks Cited by Opposer as Basis for Opposition U.S. Registration 3160103 Application Date 07/29/2004 No. Registration Date 10/17/2006 Foreign Priority NONE Date Word Mark SOURCE Design Mark Description of NONE Mark Goods/Services Class 009. First use: First Use: 2004/11/16 First Use In Commerce: 2004/11/16 computer software used to create three dimensional graphical environments, in- cluding capabilities for animation, artificial intelligence, sound, simulation andnetworking U.S.
    [Show full text]
  • Nutzung Der Game Engine Unity Als Charakter-Animationstool Für Filmproduktion
    Nutzung der Game Engine Unity als Charakter-Animationstool für Filmproduktion Eva-Maria Hobl MASTERARBEIT eingereicht am Fachhochschul-Masterstudiengang Digital Arts in Hagenberg im Januar 2020 Betreuung: Designer FH Alexander Wilhelm ii © Copyright 2020 Eva-Maria Hobl Diese Arbeit wird unter den Bedingungen der Creative Commons Lizenz Attribution- NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) veröffentlicht – siehe https://creativecommons.org/licenses/by-nc-nd/4.0/. iii Erklärung Ich erkläre eidesstattlich, dass ich die vorliegende Arbeit selbstständig und ohne fremde Hilfe verfasst, andere als die angegebenen Quellen nicht benutzt und die den benutzten Quellen entnommenen Stellen als solche gekennzeichnet habe. Die Arbeit wurde bisher in gleicher oder ähnlicher Form keiner anderen Prüfungsbehörde vorgelegt. Hagenberg, am 22. Januar 2020 Eva-Maria Hobl iv Gender Erklärung Aus Gründen der besseren Lesbarkeit wird in dieser Arbeit die Sprachform des ge- nerischen Maskulinums angewendet. Es wird an dieser Stelle darauf hingewiesen, dass die ausschließliche Verwendung der männlichen Form geschlechtsunabhängig verstanden werden soll. v Inhaltsverzeichnis Erklärung iv Gender Erklärung v Kurzfassung viii Abstract ix 1 Einleitung 1 1.1 Fragestellung . .2 1.2 Methodik . .2 2 Grundlagen von Rigging und Animation 3 2.1 Rigging . .3 2.2 Keyframe Animation . .4 2.3 Motion Capture . .6 3 Machinima 7 3.1 Videospiel Machinima . .8 3.2 Software Machinima . .9 3.3 Source Filmmaker ..............................9 4 Animation in Videospielen 11 4.1 Dialog Szenen in The Witcher 3: Wild Hunt ................ 12 4.2 Cinematics in World of Warcraft ...................... 14 4.3 Meet the Team: Teaser für Team Fortress 2 ................ 16 5 Charakter-Animation in Unity 19 5.1 Rigs .
    [Show full text]
  • Pc Magazine Digital Edition I Subscribe I November 2015 First Word Dan Costa
    DIGITAL EDITION NOVEMBER 2015 CONTENTS NOVEMBER 2015 FEATURES COVER STORY COVER THE MANY DIMENSIONS OF 3D PRINTING 3D printing is (or soon will be) everywhere, but it can be tricky to understand. We break down what it is, how it works, and why it’s a game- changing technology you need to know about. THE YEAR OF MAGICAL PRINTING Think 3D printing has nothing to offer you yet? Think again. Over 365 days, one man saw it improve his home, his family, and himself. Here’s how. THE KING OF 3D PRINTERS The MakerBot Replicator does not come cheap, but if you want the best 3D printer you can buy right now, this is it. REVIEWS Google Chromecast CONSUMER ELECTRONICS Google Chromecast Amazon Fire HD 8 (8GB) Apple iPhone 6s HARDWARE Microsoft Surface Book Apple iPhone 6s Microsoft Surface Pro 4 Acer Chromebase DC221HQ bwmicz D-Link AC1900 Wi-Fi USB 3.0 Adapter (DWA-192) SOFTWARE & APPS Microsoft Office 2016 Bitdefender Internet Security 2016 Microsoft Surface Book WHAT’S NEW NOW DISNEY-THEMED PROSTHETICS MAKE YOUNG PATIENTS HEROES Open Bionics is using 3D printing to open a realm of mobility—and fun—to children in need. FAREWELL SILICON? According to IBM, switching from silicon to carbon nanotube chips could boost performance, help battery life, and more. HOW CISCO IS TEACHING CLIENTS TO CHILL See how the Cisco Hyperinnovation Living Labs is preparing for the next wave of connectivity. VALVE’S MOVIE BRATS: INSIDE THE SOURCE FILMMAKER COMMUNITY Games and films are fusing more than ever before thanks to a little-known Valve tool—and some players’ intense creativity.
    [Show full text]
  • Kunsela Hall Room B118
    Kunsela Hall Room B118 Mac Software Title Version AMD Accelerated Video Transcoding 12.5.100.20704 AMD APP SDK Runtime 10.0.937.2 AMD Catalyst Install Manager 8.0.877.0 AMD Drag and Drop Transcoding 2.00.0000 AMD Media Foundation Decoders 1.0.70704.0230 Apple Application Support 2.3 Apple Software Update 2.1.3.127 Audacity 2.0.2 2.0.2 Auslogics Disk Defrag 3.5 Boot Camp Services 3.3.2921 Bootstrapper 1.1.2.0 Catalyst Control Center ‐ Branding 1.00.0000 Catalyst Control Center Graphics Preview ... 2012.0704.122.388 Catalyst Control Center InstallProxy 2012.0704.122.388 Catalyst Control Center Localization All 2012.0704.122.388 Catalyst Pro Control Center 2012.0704.122.388 CCC Help Chinese Standard 2012.0704.0121.388 CCC Help Chinese Traditional 2012.0704.0121.388 CCC Help Czech 2012.0704.0121.388 CCC Help Danish 2012.0704.0121.388 CCC Help Dutch 2012.0704.0121.388 CCC Help English 2012.0704.0121.388 CCC Help Finnish 2012.0704.0121.388 CCC Help French 2012.0704.0121.388 CCC Help German 2012.0704.0121.388 CCC Help Greek 2012.0704.0121.388 CCC Help Hungarian 2012.0704.0121.388 CCC Help Italian 2012.0704.0121.388 CCC Help Japanese 2012.0704.0121.388 CCC Help Korean 2012.0704.0121.388 CCC Help Norwegian 2012.0704.0121.388 CCC Help Polish 2012.0704.0121.388 CCC Help Portuguese 2012.0704.0121.388 CCC Help Russian 2012.0704.0121.388 CCC Help Spanish 2012.0704.0121.388 CCC Help Swedish 2012.0704.0121.388 Kunsela Hall Room B118 Mac Software Title Version CCC Help Thai 2012.0704.0121.388 CCC Help Turkish 2012.0704.0121.388 ccc‐utility 2012.0704.122.388 CCleaner 3.09 Cisco NAC Agent 4.9.1.13 Citrix online plug‐in ‐ web 12.1.44.1 Citrix online plug‐in (DV) 12.1.44.1 Citrix online plug‐in (HDX) 12.1.44.1 Citrix online plug‐in (USB) 12.1.44.1 Citrix online plug‐in (Web) 12.1.44.1 Construct 2 r139 1.0.139.0 Crystal Reports for Visual Studio 12.51.0.240 Dotfuscator Software Services ‐ Communit ..
    [Show full text]
  • Critical Gaming: Interactive History and Virtual Heritage Digital Research in the Arts and Humanities
    CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE Digital Research in the Arts and Humanities Series Editors Marilyn Deegan, Lorna Hughes, Andrew Prescott and Harold Short Digital technologies are becoming increasingly important to arts and humanities research, expanding the horizons of research methods in all aspects of data capture, investigation, analysis, modelling, presentation and dissemination. This important series will cover a wide range of disciplines with each volume focusing on a particular area, identifying the ways in which technology impacts on specific subjects. The aim is to provide an authoritative reflection of the ‘state of the art’ in the application of computing and technology. The series will be critical reading for experts in digital humanities and technology issues, and it will also be of wide interest to all scholars working in humanities and arts research. Other titles in the series Performing Digital Multiple Perspectives on a Living Archive Edited by David Carlin and Laurene Vaughan ISBN 978 1 4724 2972 8 Crowdsourcing our Cultural Heritage Edited by Mia Ridge ISBN 978 1 4724 1022 1 Digital Archetypes Adaptations of Early Temple Architecture in South and Southeast Asia Sambit Datta and David Beynon ISBN 978 1 4094 7064 9 Paradata and Transparency in Virtual Heritage Edited by Anna Bentkowska-Kafel, Hugh Denard and Drew Baker ISBN 978 0 7546 7583 9 Critical Gaming: Interactive History and Virtual Heritage ERIK CHAMPION Curtin University, Australia © Erik Champion 2015 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publisher.
    [Show full text]
  • Counterstrike 16 HD CS Warzone Online Update NEW Cheat Codes
    Counter-Strike 1.6 HD (CS) Warzone (Online Update) NEW Cheat Codes Counter-Strike 1.6 HD (CS) Warzone (Online Update) NEW Cheat Codes 1 / 4 2 / 4 cl_observercrosshair 1 Set to '1' to enable crosshairs in Observer mode, '0' to disable. dm 1, Toggles displaying of map briefings after loading a new map - Setting .... ... First Person Shooter. Upgrade graphics, Tex skins HD. Many new weapons, new characters, diverse game modes. ... CSX Evo Is Mod Counter Strike 1.6 Based From Source Code CSONST 1011 Modified By Me ... CSGO - ReMiX_v3 (Online Edition) Mod For CS 1.6 ... The next update will be in near feature. Sorry for my.. Here is a list of "cheat codes" for Counter Strike 1.6. Most of these are not really "cheats" in the true sense of the word but commands to change the p.. Counter-Strike 1.6 with Cheats is equipped with a great powerful protection from any malicious scripts therefore it's 100% safe to play online. The .... Counter-Strike: Source is the update to the ultimate online team-play shootout, full ... PC | Submitted by Cs:s Freak ... Open the console with ~, then enter cheat.. cam_idealdist, 64, float, cheat, The distance of the camera in third person. ... this at the default value, since it messes up your hands since an update(it's like zooming on them). ... However, cs 1.6 forces it on and the cvar is ignored. ... Counter-Strike will automatically set your ex_interp to 1/cl_updaterate (i.e. your console will .... A Counter-Strike 1.6 (CS1.6) Forum Thread in the Other/Misc category, ..
    [Show full text]
  • Thesis Sci 2016 Lwabona Kweg
    Multitouch-Based Collaborative Previsualisation for Computer Animation Kwegyir (Bilo) Lwabona MASTERS of SCIENCE Department of Computer Science University of Cape Town February 2016 supervised by A/Prof. James Gain & A/Prof. Patrick Marais University of Cape Town The copyright of this thesis vests in the author. No quotation from it or information derived from it is to be published without full acknowledgement of the source. The thesis is to be used for private study or non- commercial research purposes only. Published by the University of Cape Town (UCT) in terms of the non-exclusive license granted to UCT by the author. University of Cape Town Plagiarism Declaration I know the meaning of plagiarism and declare that all of the work in this thesis, save for that which is properly acknowledged, is my own. As per the plagiarism declaration policy in [37] the following points below have been acknowledged and are true. 1. I know that plagiarism is wrong. Plagiarism is to use another’s work and pretend that it is one’s own. 2. I have used the IEEE convention for citation and referencing. Each contribution to, and quotation in, this report from the works of other people has been attributed, and has been cited and referenced. 3. This project report is my own work. 4. I have not allowed, and will not allow, anyone to copy my work with the intention of passing it off as his or her own work.” 5. I acknowledge that copying someone else’s assignment or essay, or part of it, is wrong, and declare that this is my own work” Signature: i Acknowledgements Special thanks go to my supervisor, Associate Professor James Gain, and co-supervisor, Associate Professor Patrick Marais, for their support and guidance throughout the development of this project.
    [Show full text]
  • FIRSTNAME LASTNAME COMPANY Session Title
    TOM BUI VALVE EMBRACING USER GENERATED CONTENT Overview • Why UGC is important • Examples from the Steam Workshop • How to get started • Rewarding your content creators WHAT IS USER GENERATED CONTENT? And why should I care? What is UGC? Content created by the community for the purpose of personalizing or adding to your product UGC is a service • Provides ongoing value to customers • Exposes new ways to play your game • Gives customers a voice Valve’s history with UGC You need UGC • The community will make your game better • Beat the competition • Customers will experiment • See what works • Change direction if necessary DayZ • Started as a mod of ARMA 2 • ARMA 2 sales skyrocketed • Officially became a standalone game Any game can benefit • Multiplayer & Single-player • Big & Small • All genres UGC EXAMPLES TEAM FORTRESS 2 In-game cosmetic items TEAM FORTRESS 2 Before the Workshop TEAM FORTRESS 2 Curated content available for purchase SKYRIM New Weapons, Custom Quests, Gameplay Modifications, Texture Updates • 19.5k pieces of UGC • 1.9 million votes cast • 2.4 million unique users • 81.8 million “downloads” SKYRIM New Weapons, Custom Quests, Gameplay Modifications, Texture Updates, DON’T STARVE Language Packs, Unique Characters, New Items, Gameplay Modifications, UI Mods COUNTER-STRIKE: GLOBAL OFFENSIVE Maps COUNTER-STRIKE: GLOBAL OFFENSIVE In-game Items KILLING FLOOR Maps, Characters, Weapons RED ORCHESTRA 2 Custom maps and mods PORTAL 2 381,000 maps and counting PORTAL 2 Hammer created maps SOURCE FILMMAKER Maps, models, animations, effects, etc. SOURCE FILMMAKER Example Movies & Artwork GARRY’S MOD Unique Characters, New Items, Gameplay Modifications, Language Packs, UI Mods More examples… GETTING STARTED What do I need to get started? You should start now • Right now • We’re can help with the Steam Workshop Steam Workshop • Searchable, centralized repository • Hosting, infrastructure, & management • Rating, favoriting, sharing, etc.
    [Show full text]
  • Adding Emitters and Custom Effects to Dota2 Cosmetics
    ADDING EMITTERS AND CUSTOM EFFECTS TO DOTA2 COSMETICS Pior Oberson www.pioroberson.com http://steamcommunity.com/id/pioroberson/myworkshopfiles/?appid=570 This guide covers the addition of custom emitters and custom effects to models originally without emitters or existing effects. This is different from adding a workshop-supported effect (like a custom shape for the effect of an Antimage weapon), or from adding extra particle effects on top of existing ones. This is also not officially supported in the Workshop. Also note that using the Alien Swarm SDK might cause the PythonHome environment variable to be changed on your computer, which in turn can prevent Maya/MayaLT to work properly. If you are not familiar with any of that, this guide is probably not safe to follow. More on that here : http://forums.steampowered.com/forums/showthread.php?t=2753326 1 OVERVIEW The main steps are : 1 - Decompiling an imported model in order to have access to a rebuilt .qc file ; NOTE : There are twp categories of models that can be decompiled and used in the context of this guide. The first, referred to in this document as "category 1" models , consists of models officially shipping with the game anf patches - that is to say, Valve content as well as user-generated workshop submissions accepted into the game. These models are good for practicing what is explained in this guide. The second category, referred to here as "category 2" models consists of one's own models, as compiled by the ingame importer. This is ultimately what we are interested in in the long run.
    [Show full text]