DC Comics Jumpchain CYOA
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DC Comics Jumpchain CYOA CYOA written by [text removed] [text removed] cause I didn’t lol The lists of superpowers and weaknesses are taken from the DC Wiki, and have been reproduced here for ease of access. Some entries have been removed, added, or modified to better fit this format. The DC universe is long and storied one, in more ways than one. It’s a universe filled with adventure around every corner, not least among them on Earth, an unassuming but cosmically significant planet out of the way of most space territories. Heroes and villains, from the bottom of the Dark Multiverse to the top of the Monitor Sphere, endlessly struggle for justice, for power, and for control over the fate of the very multiverse itself. You start with 1000 Cape Points (CP). Discounted options are 50% off. Discounts only apply once per purchase. Free options are not mandatory. Continuity === === === === === Continuity doesn't change during your time here, since each continuity has a past and a future unconnected to the Crises. If you're in Post-Crisis you'll blow right through 2011 instead of seeing Flashpoint. This changes if you take the relevant scenarios. You can choose your starting date. Early Golden Age (eGA) Default Start Date: 1939 The original timeline, the one where it all began. Superman can leap tall buildings in a single bound, while other characters like Batman, Dr. Occult, and Sandman have just debuted in their respective cities. This continuity occurred in the late 1930s, and takes place in a single universe. Golden Age (GA) Default Start Date: 1941 The second timeline, after Superman’s powers were retconned. Superman, Batman, and Wonder Woman fight alongside heroes such as Jay Garrick and Alan Scott in the Justice Society of America, long before Barry Allen or Hal Jordan made their first appearances. Hawkman is still the reincarnation of the ancient Egyptian prince Khufu using Nth metal he forged himself rather than an alien from the planet Thanagar, the Sandman is a gas-mask wearing crimefighter rather than the embodiment of all dreams, and the New Gods and anyone else who would come after don’t exist yet. This continuity occured between 1938 and 1956, and takes place in a single universe. Silver and Bronze Ages (SA) Default Start Date: 1956 Beginning with the first appearance of Barry Allen, retconning into existence the multiverse, in order to introduce new heroes and new stories, the Silver Age was essentially a twenty year long acid trip. The later years, the Bronze Age, were more coherent, and had significantly decreased power levels for characters like Superman. This period came to a violent end with the rise of the Anti-Monitor, as he destroyed every universe but the amalgam one of New Earth. Every other universe, and every living thing who didn’t survive the alteration, had simply never existed. This continuity occured between 1956 and 1985, and takes place in an infinite multiverse. Post-Crisis (PC) Default Start Date: 1985 New Earth was a world of revised and consolidated backstories, rewritten to make it easier for new readers to jump in and follow the plotlines. Entire planets had their histories turned upside-down, and many characters were left behind entirely. However, this wasn't a true reboot, and for the most part characters' lives continued on the same path they'd been on before and didn't start over from square one, barring prequel-style backstory comics. In 2006, the Crisis survivors who'd been living in a pocket dimension utopia attempted to bring back their homeworld. They failed, but their actions had grave consequences, bringing 51 other universes into existence alongside New Earth, and Mister Mind would go on to alter the histories of each in his hyperfly form. This continuity takes place in a single universe, until it becomes a multiverse of 52 universes in 2006. New 52 (N52) Default Start Date: 2011 In 2011, a certain character entered the multiverse, a character who should not have existed there. Dr. Manhattan and his unwilling agent Pandora tricked the Flash when he went back in time to undo the Flashpoint timeline, giving Manhattan the opportunity to remove a few years from the time stream. The aftershocks of this act rivaled the chaos of the Crisis on Infinite Earths, rewriting history once again and creating another infinite multiverse. Infinite multiverse. Rebirth (Re) Default Start Date: 2016 The continuity following Convergence. Infinite multiverse, melding New 52 and Post-Crisis. Toggles === === === === Elseworlds You can go to any DC continuity without a jump, like the DCEU or Last Knight on Earth. Mainstay Character By default, your visit here will last for ten years. A long time, but nothing compared to the timescale of many events here. If you want, you can stay as long as you like. But be warned, for as much adventure to be found here, there is just as much danger lurking in the shadows. You can optionally set the jump to end at the time of your natural death. Legacy Character If you’ve been to a DC jump before, you can go back to the same continuity for this jump, or have that continuity be an alternate reality present in this multiverse. Lost in the Sliding Timeline You can decide which parts of canon you want to use. Ignore what doesn’t make sense, events or character moments you think are stupid, or even just jump to a single author’s run while ignoring everything before and after it if you really want to. Age After Age Normally the various Crises wouldn’t happen during your stay, letting you continue on into the future of that continuity. By taking this you can select one or more of the Crises and resets to occur, letting you live through them and the following continuities. If you survive the event itself, that is. You can’t go to a continuity that was retconned out of existence before your starting date, for obvious reasons. Multiverse Alignment === === === === === === === === === Light Multiverse You were born in one of the worlds of the positive multiverse. As you grew up, you saw heroes triumphing over villains, leading the world into idealism and hope. You carry this message with you and fight for the peace and safety of all good worlds. Although there may be a cost, heroes have the advantage and will always triumph in the end. Dark Multiverse You arose from one of the worlds of the Dark Multiverse, a failed creation damned to sink and disintegrate, annihilating everything and everyone within. Dark Multiverse worlds are created from the fears and mistakes of those above, and due to their instability they degrade and collapse when the person they originated from overcomes their struggles. Pain is inevitable here, and the villains have the advantage and will always come out on top in the end. If your world is destroyed before your time here ends, the Batman Who Laughs will arrive and offer you a position as one of his Dark Nights. Race === === === === Human 0 CP Homeworld: Earth At first glance humanity is a weak, powerless race. They have comparatively primitive technology, and no innate superpowers of their own to defend themselves with. What they do have is potential. The potential to master skills that put the inherent abilities of aliens to shame, to hone themselves into living weapons, to wield all manner of scientific, divine, and cosmic powers...and in time, to take up the mantle of the gods and bring the Fifth World into being as the inheritors of the multiverse. Of course, that’s all just potential, possibility. The future is anyone’s game. You can take Cosmic Predator and Anti-Life Equation Fragments for free. Homo Magus 100 CP Homeworld: Earth (SA/PC) One of two branches of humanity that evolved thousands of years ago, Homo Magi came into being alongside Homo Sapiens. The two lines are capable of interbreeding without issue, and are remarkably similar even beyond that. The primary difference is that while Homo Sapiens were learning the use of tools and science, Homo Magi were one with the natural order and were capable of using sorcery. Homo Magi and their descendants are capable of using direct magic, compared to pure Homo Sapiens who are only able to use indirect magic such as rituals. Early history was a paradise for them, able to conjure anything they needed or desired, while ordinary humans were still learning how to fashion stone tools. However, a quirk of Homo Magi psychology caused them to fall immediately and totally in love with the first Homo Sapiens of the opposite sex they laid eyes on, causing most of them to sequester themselves away in hidden communities where they would be safe from this effect. (N52/Re) Following the Flashpoint disruption, they were taught magic at the Rock of Eternity, before spreading it across the world upon their return and establishing empires that were ancient when Atlantis first rose to prominence. A branch of these Homo Magi went on to become the Atlantean races. You can take Cosmic Predator and Magical Blood for free, and Anti-Life Equation fragments at a discount. Animal 0 CP Homeworld: Earth (All) You’re a normal animal, like a housecat. If you really want to, you can drop down to animal-level intelligence (housecats specifically are intelligent enough to have a language here), but you won’t get any extra points for it. Atlantean 100 CP Homeworld: Earth Inhabitants of Atlantis. Mildly superhuman but on land they tire out faster. You can take Magical Blood for free.