The Preview Modern Military, Military Training Manual and References Blood & Guts: Modern Military, Special Operations Command
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Blood and Guts: In Her Majesty’s Service v.2 by Fraser Ronald Cover Art IMK Interior Graphics Dean Martin and IMK Military Consultant Brad Clark Layout Chris Davis and Fraser Ronald swordsedgepublishing.ca d20 Modern and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. Blood & Guts: Modern Military is used with the kind permission of RPG Objects. This product requires the use of Blood & Guts: The Preview Modern Military, Military Training Manual and references Blood & Guts: Modern Military, Special Operations Command. Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. Introduction Table of contents Training is a cornerstone of an effective SOF. In many cases, training is an integral part of recruitment. A Introduction 2 Just what is a special operations force? If I wanted to be US Navy SEAL must survive the Basic Underwater Chapter 1: Military Classes 11 snide, I’d answer: it’s a force used for special operations. Close Quarters Assault Now, while that’s true, that’s not much of an answer. Demolitions/SEAL course in order to complete the recruitment process. This is true of most SOFs, Training 11 Special operations forces are military or paramilitary including the SAS and SBS. But training does not end Combat Diver Training 12 units that train for and are tasked to operations outside once an operator joins a unit. Training is ongoing and it Containment Training 13 the purview or capability of other military forces. This is extensive. No unit trains as hard as SOFs, and that’s Chapter 2: The Special Forces leaves a lot of space, and the term really doesn’t have a hard and fast definition. because the missions they undertake require more than Group just ability, they require expertise. They almost require 15 There are some light infantry units around the world perfection, but we can’t ask that, even of our most elite SAS 15 that have the training and capabilities to undertake the units. Special Project Team 17 The Increment 19 kinds of missions allocated to the Ranger Regiments Unlike many other units, SOFs are often slotted into a SBS 21 of the United States Special Operations Command, M Squadron 23 however these light infantry units are not considered single niche, an area of specialty. One would not send SRR 25 special operations forces. In truth, while the Rangers in the Special Air Service or the Special Boat Service Chapter 3: Elite Units In The UK are certainly an elite unit, I would hesitate to term them to capture a target and hold it. While both units could provide support and perhaps make an initial assault, 28 a special operations force. While one of the finest light they are not trained for defensive or holding actions. 16 AAB 28 infantry units in the world, they adhere to standard Forward Observation Team 29 military structure and operational procedures. They are One could use the Royal Marines Commando until Gurkhas 30 elite, but I don’t think I’d call them special. a regular military group arrived, one with armor and Pathfinders 32 artillery. One would not send in the RMC to rescue RECCE Troop 33 So where does one draw the line? There are a few lines. hostages or make a snatch-and-grab. Though daunting 7 Squadron 35 When thinking of a special operations force (SOF), and daring warriors, the RMC are not counter-terrorism Royal MArines Commando 36 consider recruitment, training, and niche. and hostage rescue experts. That niche belongs to the Brigade Patrol Troop 37 SAS and the SBS, and specifically the Special Project Fleet Protection Group 39 Team and M Squadron. Tactical Air Control 41 Recruitment into an SOF is incredibly difficult. Attrition Y Troop 42 rates are regularly between 70 and 90 percent. In some These three criteria help to discern SOFs from other Chapter 4: Kit 44 cases, the recruitment testing is so rigorous, there are units. But not all elite units are SOFs. The RMC, while Weapons 44 no successes. In order to enter an SOF, one needs to Equipment 49 be more than just a great soldier. Operators require certainly elite, is not exactly an SOF. Its recruitment is Vehicles 50 extreme physical endurance, though not necessarily tough, its training extensive, but it takes on missions Chapter 5: Ranks and Medals 54 strength. They need agility of body and mind. They similar to those of regular military forces. Within the Ranks 54 must think outside the box, work well with a team and RMC, though, there are other units one might consider Medals 55 independently, and while they must be capable of killing an SOF, like the Brigade Patrol Troop and the Fleet Appendix: Open Game License 57 at the drop of a hat, they must not enjoy it. That’s a tall Protection Group Royal Marines. order, and its as much mental as it is physical. Given all that, one can imagine why SOFs are so difficult to In the United Kingdom, most of the SOFs are grouped enter. together under the aptly named Special Forces Group. BLOOD & GUTS: In Her Majestys Service Preview 2 OF 8 not provoke attacks of opportunity with ranged or Chapter 1: Military Classes unarmed attacks. The character still provokes attacks of opportunity leaving a threatened square, treating Close Quarters Assault Class Skills: Close quarters assault training grants the another character’s injuries, etc. Training following class skills (and the ability for each skill) are: Though many units train to operate in Balance (Dex), Climb (Str), Concentration (Con), Craft Bonus Feat: At 2nd and 4th level, close quarters a built-up or urban environment, that (structural) (Int), Disable Device (Int), Demolitions assault training provides a bonus feat. This feat must be does not necessarily mean these units are (Int), Drive (Dex), Hide (Dex), Intimidate (Cha), Jump selected from the following list or from the character’s prepared to enter close quarters environments (Str), Knowledge (tactics) (Int), Listen (Wis), Move MOS, and the character must meet any prerequisites. and neutralize the threats found therein. This Silently (Dex), Navigate (Int), Read/Write Language specialized task requires close quarters assault training. (all), Repair (Int), Search (Int), Sense Motive (Wis), Advanced Combat Martial Arts, Advanced Firearms The general public knows of close quarters assault Speak Language (all), Spot (Wis), Swim (Str), Tumble Proficiency, Alertness, Armor Proficiency (light), through media stories regarding hostage rescue, but (Dex). Armor Proficiency (medium), Armor Proficiency this training is also useful when clearing buildings or Skill points at each level: 6+Int. modifier (heavy), Attentive, Blind-Fight, Burst Fire, Combat vehicles of threats, or when affecting the capture of Martial Arts, Dead Aim, Defensive Martial Arts, Double a high value target. Those individuals who undergo Class Features Tap, Endurance, Entry, Exotic Firearms Proficiency, close quarters assault training often have military or All of the following are features of the close quarters Far Shot, Great Fortitude, Guide, Improved Combat law enforcement experience, usually with the army assault training prestige class. Martial Arts, Improved Damage Threshold, Improved or marines. Characters involved in counter-terrorism, Initiative, Lightning Reflexes, Low Profile, Precise urban operations, force protection or personal protection Advanced Training: Each time the character gain this Shot, Quick Reload, Stealthy, Weapon Focus. should have levels in close quarters assault training. class ability, the character may pick a talent from the advanced training list (see Blood and Guts II: Military Breach: Breach is used when entering into an area Requirements Training Manual pages 24-27). in which the character expects opposition. When the To qualify for close quarters assault training a character character enters such an area through a door or other must meet the following criteria (the quickest path into CQB: CQB refers to Close Quarters Battle, the combat closed portal, or through an improvised entrance—like this class is through the Fast Hero basic class). techniques used in close quarters assault training. When a window or hole blown in the wall—the character Base Attack Bonus: +5 in an enclosed space, such as a room, the fuselage of always acts in the surprise round and is not considered Skills: Move Silently 6 ranks, Tumble 6 ranks an aircraft or the interior of a train, the character does flat-footed no matter when in the surprise round the Feats: Double Tap and Point Blank Shot Table: Close Quarters Assault Training Special: A character must have access to this training, Base Attack Fort Ref Will Defense Reputation Level Special such as through the military, civilian law enforcement, Bonus Save Save Save Bonus Bonus or private security firm. This training is not generally 1 +1 +0 +1 +0 Advanced Training, CQB +1 +0 available to members of the public. class information 2 +2 +0 +2 +0 Bonus Feat, Breach +1 +1 Advanced Training, Read the The following information pertains to the close quarters 3 +3 +1 +2 +1 +2 +1 assault training prestige class. Room Hit Die: 1d8 4 +4 +1 +2 +1 Bonus Feat, Hostage Rescue +2 +1 Action Points: 6+ one-half character level, rounded Advanced Training, Danger 5 +5 +1 +3 +1 +3 +2 down, every time the character gains a new level in this Sense class. Chapter 1: Military Classes Preview 3 OF 8 become almost as much a symbol of the SAS as the Chapter 2: The Special Forces Group winged dagger. The motto of the SAS is “Who dares, wins.” The Special Forces Group is the command reaches the communications tower, the demolitions for a collection of the UK’s top special expert comes forward and takes command.