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Player's Guide
Races Human Adaptable (2): Start with a bonus Edge you qualify for at character creation. Ghoul Immune to Disease (1): Ghouls are immune to all diseases that impact humans. Immune to Radiation (2): As creatures born of radiation, ghouls are immune to the danger of radiation, experiencing it as a warm glow. This sense allows them to identify and locate radiation sources with a Notice roll. Radiation Healing (2): Ghouls in an area of standard background radiation (such as most of the wastes) roll natural healing rolls normally. In an area of moderate radiation, they roll a natural healing roll once per day. In an area of high radiation, they roll natural healing rolls once per hour. Ugly (-1): Most wastelanders find ghouls to be hideous creatures, and they regularly face prejudice even in the most accepting communities. They gain the Ugly hindrance. Weak (-2): The degraded body of a ghoul isn't as strong as an average human. They suffer a -1 penalty to all Strength rolls, including melee damage. Robot Construct (6): +2 to recover from being Shaken, ignore one level of wound modifiers, don't breathe, and are immune to disease and poison. Cannot heal naturally, but can be repaired by a Tech roll (ignoring the golden hour). Mods (1): Can't use cyberware, but may purchase and install robot modifications to alter their form and purpose. Environmental Weakness (Electricity, -1): Robots suffer +4 additional damage from electrical attacks, and have a -4 penalty to resist other electrical effects. Outsider Hindrance (Major, -2) Robots are considered to be property throughout the wastes, even those that have developed self-awareness over the years. -
Brief of Amicus Curiae Everytown for Gun
Case 3:17-cv-01017-BEN-JLB Document 54-3 Filed 04/16/18 PageID.7262 Page 1 of 27 1 Neal A. Potischman (SBN 254862) DAVIS POLK & WARDWELL LLP 2 1600 El Camino Real Menlo Park, California 94025 3 Phone: (650) 752-2000 Fax: (650) 752-2156 4 [email protected] 5 Attorneys for Amicus Curiae Everytown for Gun Safety 6 7 8 UNITED STATES DISTRICT COURT 9 FOR THE SOUTHERN DISTRICT OF CALIFORNIA 10 11 VIRGINIA DUNCAN, et al., No. 3:17-cv-01017-BEN-JLB 12 Plaintiffs, 13 - v. - BRIEF OF AMICUS CURIAE EVERYTOWN FOR GUN SAFETY 14 XAVIER BECERRA, ATTORNEY GENERAL OF IN SUPPORT OF DEFENDANT’S THE STATE OF CALIFORNIA, OPPOSITION TO PLAINTIFFS’ 15 MOTION FOR SUMMARY Defendant. JUDGMENT OR, 16 ALTERNATIVELY, PARTIAL SUMMARY JUDGMENT 17 18 19 20 21 22 23 24 25 26 27 28 BRIEF OF AMICUS CURIAE EVERYTOWN FOR GUN SAFETY IN SUPPORT OF DEFENDANT’S OPPOSITION TO PLAINTIFFS’ MOTION FOR SUMMARY JUDGMENT OR, ALTERNATIVELY, PARTIAL SUMMARY JUDGMENT NO. 3:17-CV-01017-BEN-JLB Case 3:17-cv-01017-BEN-JLB Document 54-3 Filed 04/16/18 PageID.7263 Page 2 of 27 1 CORPORATE DISCLOSURE STATEMENT 2 Everytown for Gun Safety has no parent corporation. It is not a publicly held 3 corporation, has no stock and, therefore, no publicly held company owns ten percent or more of 4 its stock. 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 BRIEF OF AMICUS CURIAE EVERYTOWN FOR GUN SAFETY IN SUPPORT OF DEFENDANT’S OPPOSITION TO PLAINTIFFS’ MOTION FOR SUMMARY JUDGMENT OR, ALTERNATIVELY, PARTIAL SUMMARY JUDGMENT NO. -
1377849762021.Pdf
In the crowded streets of Mogadishu sits a downed Blackhawk surrounded by a tyrannical warlord and his drug-crazed warriors. In the villages of Iraq lurk insurgents led by the ruthless al-Qaeda. In the arid desert of the Bakaw Valley is a terrorist training camp. In the mountains of Tora Bora lurks Osama bin Laden and his fanatical followers. Against these desperate foes are the most advanced armies ever created. But after the smoke from the smart bombs has cleared, it’s the infantry who must go in and finish the job. These are today’s threats. These are Modern Ops. Modern Ops lets you recreate the battles of the modern world, from regular mili- tary operations to special forces actions in Iraq, Afghanistan, the Soviet Union, and more. You’ll find complete troop lists for today’s combat- ants, including vehicles and aircraft, as well as our trade- mark Savage Tales and random Events that make every battle a surprise. Modern Ops is a complete miniatures skir- mish game. The Savage Worlds roleplaying game is NOT required. Written by James Houlahan Editing by Paul “Wiggy” Wade-Williams and Teller Layout by Paul “Wiggy” Wade-Williams and Zeke Sparkes Proofing by Dennis Mohr and William Littlefield Graphic Design by Zeke Sparkes Cover & Logo Design by Zeke Sparkes Back Cover Art by James Dietz Art: Mini photos © Jeff Valent. Photographs courtesy of the US Army, US Marine Corps, and US Navy. Special Thanks to Burkhard Shulze Dedicated to the brave men and women of the Armed Forces who risk their lives every day to make the world a safer and more free place for everyone. -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
Autómata Finito
Contents Articles Axioma de elección 1 Axiomas de Zermelo-Fraenkel 5 Serie de Fourier 14 Ecuación del calor 17 Ecuación de Fokker-Planck 18 Andréi Kolmogórov 20 Complejidad de Kolmogórov 23 Teoría de la computación 24 Teoría de autómatas 27 Autómata finito 30 Función de transición 40 Tabla de transición de estados 40 Autómata finito no determinista 43 Autómata finito determinista 47 Trie 48 Estructura de datos 51 Tabla hash 52 Función Hash 62 Árbol (informática) 73 Árbol multicamino 75 Árbol-B 76 Árbol-B+ 84 Árbol-B* 85 Reiser4 86 Hans Reiser 88 ReiserFS 91 Teoría del Big Bang 94 Singularidad espaciotemporal 108 Ecuaciones del campo de Einstein 111 Relatividad general 114 Principio de equivalencia 143 Principio de covariancia 146 Transformación de Lorentz 148 Tensor de Ricci 152 Tensor de curvatura 153 Geometría diferencial de superficies 159 Variedad de Riemann 164 Geometría de Riemann 168 Conexión de Levi-Civita 169 Conexión (matemática) 170 Fibrado tangente 172 Fibrado 173 Campo de Yang-Mills 176 Grado de libertad (física) 182 Grado de libertad (estadística) 184 Dimensión 185 Regla de las fases de Gibbs 188 Termodinámica 189 Física estadística 197 Qualia 200 Thomas Nagel 201 Experiencia 203 Sistema de juego (juegos de rol) 204 Dilema del prisionero 208 Equilibrio de Nash 219 Teoría de juegos 224 Estrategia de las armas nucleares 235 Teoría de la decisión 245 Sistemas de soporte a decisiones 248 Apuesta de Pascal 253 Albert W. Tucker 258 Programación no lineal 260 Programación neurolingüística 262 John Grinder 265 Milton H. Erickson 267 Richard Bandler 268 Terapia Gestalt 272 Hermenéutica 276 Friedrich Schleiermacher 281 Francisco Pi y Margall 285 References Article Sources and Contributors 298 Image Sources, Licenses and Contributors 301 Article Licenses Licencia 304 Axioma de elección 1 Axioma de elección En teoría de conjuntos, el axioma de elección (o axioma de escogencia), es un axioma que postula que para cada familia de conjuntos no vacíos, existe otro conjunto que contiene un elemento de cada uno de aquellos. -
Rules Reference Is the Definitive Source of Rules
USING THIS DOCUMENT FOUNDATIONAL RULES This document is intended as a reference for all rules queries. It These rules are fundamental concepts on which all other is recommended that players begin playing FALLOUT: THE BOARD game rules are built, and they should always be followed: GAME by reading the Learn to Play booklet in its entirety. Then, as questions arise during gameplay, players can refer to this reference. This Rules Reference is the definitive source of rules. If The Rules Reference is divided into the following sections: something in this document contradicts information from the Learn to Play booklet, this guide takes precedence. COMPLETE SETUP PAGE 2 If the rules text of a card contradicts information from the This section describes the complete rules for setting up a game of Rules Reference, the card's rules text takes precedence. FALLOUT: THE BOARD GAME. If two players are both legal targets for a game effect, the GLOSSARY PAGE 3 game prioritizes the first player, and then each player in order clockwise around the table from the first player. The majority of this reference is the glossary, which lists all rules for the game in alphabetical order by topic. The word “may” means the effect is optional. INDEX PAGE 15 greater than the current number of players. Then, separately shuffle the agenda, loot, and asset cards and place them This page contains a comprehensive list of topics and page facedown in the play area. Lastly, make sure the card numbers that players may need to reference. library, perk cards, unique asset cards, and V.A.T.S. -
Gratis. Kalo Jauh Kena Ongkos Kirim Rp
GROSIR GAMES Rp.5rb per disk/kaset/dvd bisa di kirim ke tempat / Cash on delivery ( COD ) gratis. kalo jauh kena ongkos kirim Rp.5rb :) Contact Person : - 0896 5606 5690 ================================================================= --> Update Games 2014 s/d Juni 2014 : Murdered Souls Suspect 3dvd State of Decay Lifeline 1dvd Wolf Among Us episode 4 1dvd Watch Dogs 4dvd Killer Is Dead 4dvd Wolfenstein New Order 10dvd Van Helsing 2 6dvd Tropico 5 1dvd Hegemony of Rome Rise of Caesar 1dvd Transistor 1dvd Dinasty Warrior 8 4dvd Dread Out full version 1dvd Walking Dead Season 2 Episode 3 1dvd Outlast Whistleblower 2dvd Bound By Flame 2dvd Amazing Spiderman 2 3dvd Daylight 1dvd Dark Souls 2 3dvd Child of Light 1dvd Trial Fusion 2dvd Warlock 2 1dvd Strike Suit Zero 2dvd Wargame Red Dragon 4dvd Agarest Generations of War Zero 2dvd Lego Hobbit 2dvd Halo Spartan Assault 1dvd Age Of Wonders III 1dvd Batman Arkham Origins Blackgate 1dvd Wolf Among Us episode 3 1dvd Simcity Digital Deluxe 2014 1dvd Bioshock Infinite DLC Burial at Sea episode 2 6dvd Castlevania Mirror of Fate 1dvd Total War Rome 2 Hannibal at the Gate 3dvd MXGP 1dvd Cabelas Big Game Pro Hunter 1dvd Castlevania 2 Lord of Shadow DLC Revelations 2dvd Ether One 1dvd Breach And Clear 1dvd IHF Handball Challenge 1dvd Betrayer 1dvd Devil May Cry 2013 Complete Edition 3dvd ARMA III Full Campaign 3dvd Ninja Gaiden Yaiba 2dvd Deus Ex The Fall 1dvd Typing of Dead Overkill 2dvd Walking Dead 2 episode 1-2 1dvd Southpark Stick of Truth 1dvd Resident Evil 4HD 3dvd Thief 4dvd Castlevania Lord -
Tirikelu Chaizel Hiorutesh (Status 4) Is from the Red Flower Clanhouse in Section 142)
TIRIKÉLU Role-playing in the Land of the Petal Throne by Dave Morris Tirikélu Acknowledgements I’ve enjoyed thousands of hours with friends in the world of Tékumel. I’d like to thank them all, but especially those who have played and helped to shape these rules, namely: David Bailey, Gail Baker, Dermot Bolton, Patrick Brady, Robert Dale, Tim Harford, Nick Henfrey, Oliver Johnson, Ian Marsh, Roz Morris, Mark Pawelek, Frazer Payne, Gavin Reid, Mark Smith, Duncan Taylor, Mark Wilkinson and particularly, for having to contributed to this volume: Jack Bramah, Mark Wigoder Daniels, Steve Foster, Paul Mason, and Jamie Thomson Special thanks to Michael Watts for permission to use his illustration of the Temple of Hriháyal in Jakalla in the front matter and of the priest of Sárku and the Tinalíya for the cover of the print-on-demand edition. Other material There’s still no better top-level introduction to the world of Tékumel than Empire of the Petal Throne. But having read EPT you’re going to want more. And that’s why your next purchase should be the Tékumel Sourcebook. Try to get the Different Worlds edition if you can, as the original Gamescience printing is a crime against typography, but the main thing is to get hold of it. Every page contains enough ideas to fuel a campaign. My favourite history of Tsólyanu is Deeds of the Ever-Glorious. It’s a great read, packed with incidents and anecdotes that will add flavour to your characters’ conversations. More history books should be written this way. -
Fallout Theme
“War. War never changes.” Tropes called Deathclaws, a common and deadly hazard in the wastelands. Fallout centers around a post-apocalyptic retro-future America. The tone of the setting is a cross between post-apocalypse-survival and 50s-era-atompunk. Radiation After World War II, the world advances the power of The wasteland is still reeling from the effects of the the atom, and uses up many of its natural resources in world-encompassing nuclear war, even 200 years the process to create a variety of fusion powered later. Atomic energy was everywhere; from power comforts. When resources begin to run dry, hostilities plants that lit up the city at night to fusion powered around the world escalate, resulting in a catastrophic cars and airliners, even down to small fusion batteries nuclear war. Some people managed to survive in the that powered hand-held devices. The radioactive by- blasted wasteland of Post-war Earth, but others products of the nuclear age litter the Wasteland. Vast survived by paying for space in large underground sections of the country are still deadly radioactive hot- Vaults constructed before the Cataclysm, Vaults built zones. Vehicles once powered by the atom lie by an American corporation called “Vault-Tec”. dormant and rusting, causing their fusion powered engines to leak and sometimes explode in mini- atomic blasts. Vast quantities of radioactive waste 50s Atompunk Americana were improperly disposed of, allowing toxic sludge to The Fallout United States diverges slightly from the seep into nearby ground-water. Lakes, streams, and real world sometime after World War II. -
Analysing Constraint Play in Digital Games 自製工坊:分析應用於數碼遊戲中的限制性玩法
CITY UNIVERSITY OF HONG KONG 香港城市大學 Workshops of Our Own: Analysing Constraint Play in Digital Games 自製工坊:分析應用於數碼遊戲中的限制性玩法 Submitted to School of Creative Media 創意媒體學院 In Partial Fulfilment of the Requirements for the Degree of Doctor of Philosophy 哲學博士學位 by Johnathan HARRINGTON September 2020 二零二零年九月 ABSTRACT Players are at the heart of games: games are only fully realised when players play them. Contemporary games research has acknowledged players’ importance when discussing games. Player-based research in game studies has been largely oriented either towards specific types of play, or towards analysing players as parts of games. While such approaches have their merits, they background creative traditions shared across different play. Games share players, and there is knowledge to be gleamed from analysing the methods players adopt across different games, especially when these methods are loaded with intent to make something new. In this thesis, I will argue that players design, record, and share their own play methods with other players. Through further research into the Oulipo’s potential contributions to games research, as well as a thorough analysis of current game studies texts on play as method, I will argue that the Oulipo’s concept of constraints can help us better discuss player-based design. I will argue for constraints by analysing various different types of player created play methods. I will outline a descriptive model that discusses these play methods through shared language, and analysed as a single practice with shared commonalities. By the end of this thesis, I will have shown that players’ play methods are often measured and creative. -
Small Arms for Urban Combat
Small Arms for Urban Combat This page intentionally left blank Small Arms for Urban Combat A Review of Modern Handguns, Submachine Guns, Personal Defense Weapons, Carbines, Assault Rifles, Sniper Rifles, Anti-Materiel Rifles, Machine Guns, Combat Shotguns, Grenade Launchers and Other Weapons Systems RUSSELL C. TILSTRA McFarland & Company, Inc., Publishers Jefferson, North Carolina, and London LIBRARY OF CONGRESS CATALOGUING-IN-PUBLICATION DATA Tilstra, Russell C., ¡968– Small arms for urban combat : a review of modern handguns, submachine guns, personal defense weapons, carbines, assault rifles, sniper rifles, anti-materiel rifles, machine guns, combat shotguns, grenade launchers and other weapons systems / Russell C. Tilstra. p. cm. Includes bibliographical references and index. ISBN 978-0-7864-6523-1 softcover : acid free paper 1. Firearms. 2. Urban warfare—Equipment and supplies. I. Title. UD380.T55 2012 623.4'4—dc23 2011046889 BRITISH LIBRARY CATALOGUING DATA ARE AVAILABLE © 2012 Russell C. Tilstra. All rights reserved No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying or recording, or by any information storage and retrieval system, without permission in writing from the publisher. Front cover design by David K. Landis (Shake It Loose Graphics) Manufactured in the United States of America McFarland & Company, Inc., Publishers Box 611, Jefferson, North Carolina 28640 www.mcfarlandpub.com To my wife and children for their love and support. Thanks for putting up with me. This page intentionally left blank Table of Contents Acronyms and Abbreviations . viii Preface . 1 Introduction . 3 1. Handguns . 9 2. Submachine Guns . 33 3. -
TL7 Handguns
Deep Web Secret Deep Web Secret Automatic Pistols These weapons use Guns(Pistol)/TL7 skill. AMT Automag .44 AutoMag (Holdout -2) AMT Original Automag: A large single action semi automatic weapon, this is the original Automag by Harry Sanford. When it was introduced in the seventies this was the first pistol to fire high powered magnum cartridges. Clint Eastwood takes a break from his .44 Magnum to use the .44 Automag in one of his Dirty Harry films. It has been out of production for close to two decades now, but after Harry Sanford died in early 1999 the AMT factory was sold off, and the new owners decided to run a limited series of original Automags in the .44 AMP caliber. These guns will be exact copies of the original guns. This may also mean that they will only function properly with full powered loads, and that some parts (most notably the extractor) will be somewhat fragile. Most likely these guns will seldom be fired anyway, as they are instant collectors items due to their reputation and their flashy, sleek and slightly futuristic looks. Should these guns be used they will look very intimidating and at the same time classy, combined with a lot of recoil... The Automag is a recoil operated pistol, is made entirely of stainless steel, and these new guns are of excellent quality, unlike some of the last pistols made in the seventies. They are very accurate. The magazine holds seven rounds of .44 AMP ammo. AMT Automag III (Holdout -2) A large single action semi automatic weapon, this is the brainchild of Harry Sanford, creator of the original automag.