Tools for Placing Cuts and Transitions in Interview Video
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The General Idea Behind Editing in Narrative Film Is the Coordination of One Shot with Another in Order to Create a Coherent, Artistically Pleasing, Meaningful Whole
Chapter 4: Editing Film 125: The Textbook © Lynne Lerych The general idea behind editing in narrative film is the coordination of one shot with another in order to create a coherent, artistically pleasing, meaningful whole. The system of editing employed in narrative film is called continuity editing – its purpose is to create and provide efficient, functional transitions. Sounds simple enough, right?1 Yeah, no. It’s not really that simple. These three desired qualities of narrative film editing – coherence, artistry, and meaning – are not easy to achieve, especially when you consider what the film editor begins with. The typical shooting phase of a typical two-hour narrative feature film lasts about eight weeks. During that time, the cinematography team may record anywhere from 20 or 30 hours of film on the relatively low end – up to the 240 hours of film that James Cameron and his cinematographer, Russell Carpenter, shot for Titanic – which eventually weighed in at 3 hours and 14 minutes by the time it reached theatres. Most filmmakers will shoot somewhere in between these extremes. No matter how you look at it, though, the editor knows from the outset that in all likelihood less than ten percent of the film shot will make its way into the final product. As if the sheer weight of the available footage weren’t enough, there is the reality that most scenes in feature films are shot out of sequence – in other words, they are typically shot in neither the chronological order of the story nor the temporal order of the film. -
DIGITAL Filmmaking an Introduction Pete Shaner
DIGITAL FILMMAKING An Introduction LICENSE, DISCLAIMER OF LIABILITY, AND LIMITED WARRANTY By purchasing or using this book (the “Work”), you agree that this license grants permission to use the contents contained herein, but does not give you the right of ownership to any of the textual content in the book or ownership to any of the information or products contained in it. This license does not permit uploading of the Work onto the Internet or on a network (of any kind) without the written consent of the Publisher. Duplication or dissemination of any text, code, simulations, images, etc. contained herein is limited to and subject to licensing terms for the respective products, and permission must be obtained from the Publisher or the owner of the content, etc., in order to reproduce or network any portion of the textual material (in any media) that is contained in the Work. MERCURY LEARNING AND INFORMATION (“MLI” or “the Publisher”) and anyone involved in the creation, writing, or production of the companion disc, accompanying algorithms, code, or computer programs (“the software”), and any accompanying Web site or software of the Work, cannot and do not warrant the performance or results that might be obtained by using the contents of the Work. The author, developers, and the Publisher have used their best efforts to insure the accuracy and functionality of the textual material and/or programs contained in this package; we, however, make no warranty of any kind, express or implied, regarding the performance of these contents or programs. The Work is sold “as is” without warranty (except for defective materials used in manufacturing the book or due to faulty workmanship). -
TRANSCRIPT Editing, Graphics and B Roll, Oh
TRANSCRIPT Editing, Graphics and B Roll, Oh My! You’ve entered the deep dark tunnel of creating a new thing…you can’t see the light of day… Some of my colleagues can tell you that I am NOT pleasant to be around when I am in the creative video-making tunnel and I feel like none of the footage I have is working the way I want it to, and I can’t seem to fix even the tiniest thing, and I’m convinced all of my work is garbage and it’s never going to work out right and… WOW. Okay deep breaths. I think it’s time to step away from the expensive equipment and go have a piece of cake…I’ll be back… Editing, for me at least, is the hardest, but also most creatively fulfilling part of the video-making process. I have such a love/hate relationship with editing because its where I start to see all the things I messed up in the planning and filming process. But it’s ALSO where - when I let it - my creativity pulls me in directions that are BETTER than I planned. Most of my best videos were okay/mediocre in the planning and filming stages, but became something special during the editing process. So, how the heck do you do it? There are lots of ways to edit, many different styles, formats and techniques you can learn. But for me at least, it comes down to being playful and open to the creative process. This is the time to release your curious and playful inner child. -
TFM 327 / 627 Syllabus V2.0
TFM 327 / 627 Syllabus v2.0 TFM 327 - FILM AND VIDEO EDITING / AUDIO PRODUCTION Instructor: Greg Penetrante OFFICE HOURS: By appointment – I’m almost always around in the evenings. E-MAIL: [email protected] (recommended) or www.facebook.com/gregpen PHONE : (619) 985-7715 TEXT: Modern Post Workflows and Techniques – Scott Arundale & Tashi Trieu – Focal Press Highly Recommended but Not Required: The Film Editing Room Handbook, Hollyn, Norman, Peachpit Press COURSE PREREQUISITES: TFM 314 or similar COURSE OBJECTIVES: You will study classical examples of editing techniques by means of video clips as well as selected readings and active lab assignments. You will also will be able to describe and demonstrate modern post-production practices which consist of the Digital Loader/Digital Imaging Technician (DIT), data management and digital dailies. You will comprehend, analyze and apply advanced practices in offline editing, online/conforming and color grading. You will be able to demonstrate proficiency in using non-linear editing software by editing individually assigned commercials, short narrative scenes and skill-based exercises. You will identify and analyze past, present and future trends in post-production. Students will also learn how to identify historically significant figures and their techniques as related to defining techniques and trends in post-production practices of television and film and distill your accumulated knowledge of post-production techniques by assembling a final master project. COURSE DESCRIPTION: Film editing evolved from the process of physically cutting and taping together pieces of film, using a viewer such as a Moviola or Steenbeck to look at the results. This course approaches the concept of editing holistically as a process of artistic synthesis rather than strictly as a specialized technical skill. -
Cheat Sheet Video Editing
The Ultimate Video Editing Cheat Sheet /SunnyLenarduzzi Video & Social Media Coach, Consultant, YouTuber, Speaker and Broadcaster. Step 1: Pre-Production Did you know that the editing process begins before you even turn on your camera? Consider the following pre-production elements: Script Write a loose script that you'll use to guide you and the flow of your video. Break the script into sections i.e. intro, point #1, point #2, outro. If you promote your video across social platforms, write scripts that are specific to: Instagram: 15 sec. maximum Twitter: 30 sec. maximum Facebook: 20 min. maximum www.SunnyLenarduzzi.com Pre-Production Titles & Graphics To add a unique look and feel to your videos, be sure to create your intro graphic or animation that you can use in all of your videos moving forward. You can easily make these yourself in Canva or PicMonkey. Or you can hire someone to do it for as low as $5.00 on Fiverr. Shot List For each portion of your script, think about the visuals you'll need to support your points i.e. photos, extra video footage (b-roll), props, interviews, etc. Collect those creative elements and store them in a folder so they're organized for when it comes time to edit your video. Group shots with the same locations together to make the filming process easier; it's ok to film your video out of order. www.SunnyLenarduzzi.com Step 2: Production Lights, camera, action! Now that you have your ducks in a row, it's time to shoot your masterpiece. -
Motion-Based Video Synchronization
ActionSnapping: Motion-based Video Synchronization Jean-Charles Bazin and Alexander Sorkine-Hornung Disney Research Abstract. Video synchronization is a fundamental step for many appli- cations in computer vision, ranging from video morphing to motion anal- ysis. We present a novel method for synchronizing action videos where a similar action is performed by different people at different times and different locations with different local speed changes, e.g., as in sports like weightlifting, baseball pitch, or dance. Our approach extends the popular \snapping" tool of video editing software and allows users to automatically snap action videos together in a timeline based on their content. Since the action can take place at different locations, exist- ing appearance-based methods are not appropriate. Our approach lever- ages motion information, and computes a nonlinear synchronization of the input videos to establish frame-to-frame temporal correspondences. We demonstrate our approach can be applied for video synchronization, video annotation, and action snapshots. Our approach has been success- fully evaluated with ground truth data and a user study. 1 Introduction Video synchronization aims to temporally align a set of input videos. It is at the core of a wide range of applications such as 3D reconstruction from multi- ple cameras [20], video morphing [27], facial performance manipulation [6, 10], and spatial compositing [44]. When several cameras are simultaneously used to acquire multiple viewpoint shots of a scene, synchronization can be trivially achieved using timecode information or camera triggers. However this approach is usually only available in professional settings. Alternatively, videos can be synchronized by computing a (fixed) time offset from the recorded audio sig- nals [20]. -
Free Video Tools
Free Video Tools How do you choose the right video editing software especially when you are a newbie and want a free video editing software before you dig deeper? Interface: For a newbie, a user-friendly interface can help you save a lot of time from learning and getting familiar with the program. Some users like to use modern and intuitive free video editor, while others just like to use old style editors. Formats: Make sure the software you choose enables you to export common used formats like MP4, MOV, AVI, MKV, etc, so that you can easily share your work on YouTube or other social media platform. Friendly reminder: generally speaking, MP4 is the most used format, so it is wiser to find a free video editor that supports MP4 at least. Below are some of the most popular free tools. Screen Recording Tools Ezvid is a 100% free video creation tool that allows you to capture everything that appears on your computer screen. It also allows you to edit your recorded videos by splitting your recordings, inserting text and audio, controlling the speed and even drawing directly on your screen. There’s also a Gaming Mode specially designed for gamers to avoid black screen problems when recording games such as Diablo III and Call of Duty which are full screen games. You can save your edited videos for later use or you may directly upload them on YouTube. https://www.ezvid.com/ TO LEARN MORE, VISIT US AT NVCC.EDU Blueberry Flashback Express recorder This recorder enables you to capture your screen while recording yourself through a webcam. -
Video Storytelling Narratives for Impact
Video Storytelling Narratives for Impact February 8, 2017 | Washington, DC Types of Video Promotional Video Public Information & Awareness Video A promotional video is a marketing tool. It shows A public information or awareness video is used to what an organization is doing while eliciting a give a brief overview of a situation and is usually response from the viewer. This response may be to followed by a call to action. join the organization, donate to the organization, or simply click to the website to learn more. Public information and awareness videos typically Promotional videos typically should be 30 seconds should be around a minute and 30 seconds long, to a minute and 30 seconds long. and no longer than five minutes. Educational or Training Video Documentation Video An educational or training video aims to either A documentation video documents a specific teach viewers to do a specific task by going through project or issue, or an entire program and its a step-by-step demonstration or to educate on a work. These are often used to document or general topic with key information explained. evaluate work and can serve as a promotional, informational, or educational tools as well. Educational or training videos can be five minutes Documentaries can be five minutes long or longer, long or longer, depending on content. depending on content. The Narrative Arc The narrative arc is the Climax chronological construction of plot in a novel or story Rising Action Falling Action Conflict Introduced X Exposition Resolution Basic Video Tips Production Budget Production Equipment An intentional video and strong message are Speaking of equipment, what do you need to make a more important than HD, special effects, or sleek video? videography! • A camera for recording video What might you need to include in your budget? • Microphone • Audio recorder Item Cost • Tripod • Memory cards Camera Equipment • External hard drive Video Editing Software Travel You have multiple options when purchasing a camera. -
Virtual Video Editing in Interactive Multimedia Applications
SPECIAL SECTION Edward A. Fox Guest Editor Virtual Video Editing in Interactive Multimedia Applications Drawing examples from four interrelated sets of multimedia tools and applications under development at MIT, the authors examine the role of digitized video in the areas of entertainment, learning, research, and communication. Wendy E. Mackay and Glorianna Davenport Early experiments in interactive video included surro- video data format might affect these kinds of informa- gate travel, trainin);, electronic books, point-of-purchase tion environments in the future. sales, and arcade g;tme scenarios. Granularity, inter- ruptability, and lixrited look ahead were quickly identi- ANALOG VIDEO EDITING fied as generic attributes of the medium [l]. Most early One of the most salient aspects of interactive video applications restric:ed the user’s interaction with the applications is the ability of the programmer or the video to traveling along paths predetermined by the viewer to reconfigure [lo] video playback, preferably author of the program. Recent work has favored a more in real time. The user must be able to order video constructivist approach, increasing the level of interac- sequences and the system must be able to remember tivity ‘by allowing L.sers to build, annotate, and modify and display them, even if they are not physically adja- their own environnlents. cent to each other. It is useful to briefly review the Tod.ay’s multitasl:ing workstations can digitize and process of traditional analog video editing in order to display video in reel-time in one or more windows on understand both its influence on computer-based video the screen. -
Elements of Photography in Filmmaking Illustrations
Elements of Photography in Filmmaking from Gilbert H. Muller and John A. Williams, Ways In: Approaches to Reading and Writing about Literature and Film (New York: McGraw Hill, 2003) Just as words make up the diction of literature, shots are the diction of filmmaking. Shots are defined as the images that are recorded continuously from the moment a camera is turned on to the time it is turned off. Describing shots involves the concepts of framing and image size. As in photography, all the information in a shot is contained within the frame. The size of the most important image in a frame (often the human figure) is an element that creates the difference between shots. The noted film authority Louis Gianetti defines them in six basic categories: the extreme long shot, the long shot, the full shot, the medium shot, the close-up, and the extreme close-up. The extreme long shot, often called the establishing shot, shows a whole environment of a scene from a distance. Typical examples include a whole building, a street, or a large part of a forest. The long shot presents a character in an important physical context. A typical long shot will show a man in a room, for example, where the shot is wide enough to show the details of the room in relationship to the human subject. The full shot displays exactly what it implies: the full human figure from head to toe. The medium shot reveals the figure from the waist up. The close-up concentrates on the human face or a small object (Figure 1). -
Psa Production Guide How to Create A
PSA PRODUCTION GUIDE HOW TO CREATE A PSA HOW TO CREATE A STORY BOARD FREE VIDEO EDITING SOFTWARE HOW TO CREATE A PSA 1. Choose your topic. Pick a subject that is important to you, as well as one you can visualize. Keep your focus narrow and to the point. More than one idea confuses your audience, so have one main idea per PSA. 2. Time for some research - you need to know your stuff! Try to get the most current and up to date facts on your topic. Statistics and references can add to a PSA. You want to be convincing and accurate. 3. Consider your audience. Consider your target audience's needs, preferences, as well as the things that might turn them off. They are the ones you want to rally to action. The action suggested by the PSA can be spelled out or implied in your PSA, just make sure that message is clear. 4. Grab your audience's attention. You might use visual effects, an emotional response, humor, or surprise to catch your target audience. 5. Create a script and keep your script to a few simple statements. A 30-second PSA will typically require about 5 to 7 concise assertions. Highlight the major and minor points that you want to make. Be sure the information presented in the PSA is based on up-to-date, accurate research, findings and/or data. 6. Storyboard your script. 7. Film your footage and edit your PSA. 8. Find your audience and get their reaction. How do they respond and is it in the way you expected? Your goal is to call your audience to action. -
Avid Film Composer and Universal Offline Editing Getting Started Guide
Avid® Film Composer® and Universal Offline Editing Getting Started Guide Release 10.0 a tools for storytellers® © 2000 Avid Technology, Inc. All rights reserved. Film Composer and Universal Offline Editing Getting Started Guide • Part 0130-04529-01 • Rev. A • August 2000 2 Contents Chapter 1 About Film Composer and Media Composer Film Composer Overview. 8 About 24p Media . 9 About 25p Media . 10 Editing Basics . 10 About Nonlinear Editing. 10 Editing Components. 11 From Flatbed to Desktop: Getting Oriented. 12 Project Workflow . 13 Starting a Project . 14 Editing a Sequence . 15 Generating Output . 16 Chapter 2 Introduction Using the Tutorial. 17 What You Need . 19 Turning On Your Equipment . 19 Installing the Tutorial Files . 20 How to Proceed. 21 Using Help. 22 Setting Up Your Browser . 22 Opening and Closing the Help System . 22 Getting Help for Windows and Dialog Boxes. 23 Getting Help for Screen Objects . 23 Keeping Help Available (Windows Only) . 24 3 Finding Information Within the Help . 25 Using the Contents List . 25 Using the Index . 25 Using the Search Feature . 26 Accessing Information from the Help Menu. 27 Using Online Documentation . 29 Chapter 3 Starting a Project Starting the Application (Windows). 31 Starting the Application (Macintosh). 32 Creating a New User . 33 Selecting a Project . 33 Viewing Clips . 34 Using Text View. 35 Using Frame View. 36 Using Script View . 37 Chapter 4 Playing Clips Opening a Clip in the Source Monitor. 39 Displaying Tracking Information . 40 Controlling Playback. 44 Using the Position Bar and Position Indicator . 45 Controlling Playback with Playback Control Buttons . 46 Controlling Playback with Playback Control Keys .