Diploma in Film and Tv Production
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The General Idea Behind Editing in Narrative Film Is the Coordination of One Shot with Another in Order to Create a Coherent, Artistically Pleasing, Meaningful Whole
Chapter 4: Editing Film 125: The Textbook © Lynne Lerych The general idea behind editing in narrative film is the coordination of one shot with another in order to create a coherent, artistically pleasing, meaningful whole. The system of editing employed in narrative film is called continuity editing – its purpose is to create and provide efficient, functional transitions. Sounds simple enough, right?1 Yeah, no. It’s not really that simple. These three desired qualities of narrative film editing – coherence, artistry, and meaning – are not easy to achieve, especially when you consider what the film editor begins with. The typical shooting phase of a typical two-hour narrative feature film lasts about eight weeks. During that time, the cinematography team may record anywhere from 20 or 30 hours of film on the relatively low end – up to the 240 hours of film that James Cameron and his cinematographer, Russell Carpenter, shot for Titanic – which eventually weighed in at 3 hours and 14 minutes by the time it reached theatres. Most filmmakers will shoot somewhere in between these extremes. No matter how you look at it, though, the editor knows from the outset that in all likelihood less than ten percent of the film shot will make its way into the final product. As if the sheer weight of the available footage weren’t enough, there is the reality that most scenes in feature films are shot out of sequence – in other words, they are typically shot in neither the chronological order of the story nor the temporal order of the film. -
TRANSCRIPT Editing, Graphics and B Roll, Oh
TRANSCRIPT Editing, Graphics and B Roll, Oh My! You’ve entered the deep dark tunnel of creating a new thing…you can’t see the light of day… Some of my colleagues can tell you that I am NOT pleasant to be around when I am in the creative video-making tunnel and I feel like none of the footage I have is working the way I want it to, and I can’t seem to fix even the tiniest thing, and I’m convinced all of my work is garbage and it’s never going to work out right and… WOW. Okay deep breaths. I think it’s time to step away from the expensive equipment and go have a piece of cake…I’ll be back… Editing, for me at least, is the hardest, but also most creatively fulfilling part of the video-making process. I have such a love/hate relationship with editing because its where I start to see all the things I messed up in the planning and filming process. But it’s ALSO where - when I let it - my creativity pulls me in directions that are BETTER than I planned. Most of my best videos were okay/mediocre in the planning and filming stages, but became something special during the editing process. So, how the heck do you do it? There are lots of ways to edit, many different styles, formats and techniques you can learn. But for me at least, it comes down to being playful and open to the creative process. This is the time to release your curious and playful inner child. -
TFM 327 / 627 Syllabus V2.0
TFM 327 / 627 Syllabus v2.0 TFM 327 - FILM AND VIDEO EDITING / AUDIO PRODUCTION Instructor: Greg Penetrante OFFICE HOURS: By appointment – I’m almost always around in the evenings. E-MAIL: [email protected] (recommended) or www.facebook.com/gregpen PHONE : (619) 985-7715 TEXT: Modern Post Workflows and Techniques – Scott Arundale & Tashi Trieu – Focal Press Highly Recommended but Not Required: The Film Editing Room Handbook, Hollyn, Norman, Peachpit Press COURSE PREREQUISITES: TFM 314 or similar COURSE OBJECTIVES: You will study classical examples of editing techniques by means of video clips as well as selected readings and active lab assignments. You will also will be able to describe and demonstrate modern post-production practices which consist of the Digital Loader/Digital Imaging Technician (DIT), data management and digital dailies. You will comprehend, analyze and apply advanced practices in offline editing, online/conforming and color grading. You will be able to demonstrate proficiency in using non-linear editing software by editing individually assigned commercials, short narrative scenes and skill-based exercises. You will identify and analyze past, present and future trends in post-production. Students will also learn how to identify historically significant figures and their techniques as related to defining techniques and trends in post-production practices of television and film and distill your accumulated knowledge of post-production techniques by assembling a final master project. COURSE DESCRIPTION: Film editing evolved from the process of physically cutting and taping together pieces of film, using a viewer such as a Moviola or Steenbeck to look at the results. This course approaches the concept of editing holistically as a process of artistic synthesis rather than strictly as a specialized technical skill. -
Cheat Sheet Video Editing
The Ultimate Video Editing Cheat Sheet /SunnyLenarduzzi Video & Social Media Coach, Consultant, YouTuber, Speaker and Broadcaster. Step 1: Pre-Production Did you know that the editing process begins before you even turn on your camera? Consider the following pre-production elements: Script Write a loose script that you'll use to guide you and the flow of your video. Break the script into sections i.e. intro, point #1, point #2, outro. If you promote your video across social platforms, write scripts that are specific to: Instagram: 15 sec. maximum Twitter: 30 sec. maximum Facebook: 20 min. maximum www.SunnyLenarduzzi.com Pre-Production Titles & Graphics To add a unique look and feel to your videos, be sure to create your intro graphic or animation that you can use in all of your videos moving forward. You can easily make these yourself in Canva or PicMonkey. Or you can hire someone to do it for as low as $5.00 on Fiverr. Shot List For each portion of your script, think about the visuals you'll need to support your points i.e. photos, extra video footage (b-roll), props, interviews, etc. Collect those creative elements and store them in a folder so they're organized for when it comes time to edit your video. Group shots with the same locations together to make the filming process easier; it's ok to film your video out of order. www.SunnyLenarduzzi.com Step 2: Production Lights, camera, action! Now that you have your ducks in a row, it's time to shoot your masterpiece. -
A Pr CC 1 Premiere Teach Multimedia Inc
SESSION A Pr CC 1 Premiere Teach Multimedia Inc. Copyright 2015 Teach Introduction and Digitizing Teachmultimedia.com LEARN DIGITAL VIDEO PRODUCTION Introduction to Adobe Premiere 1 Teach Multimedia Inc. Copyright 2015 Teach Basic Information, and DigitizingTeachmultimedia.com Video TeachMultimedia.com ADOBE PREMIERE 2 Introduction to Adobe Premiere objectives In This Session - OBJECTIVES In this session, you and your partner will explore the video production process, and the basics for operating the your Adobe Premiere digital editing system. What will you learn? - OUTCOMES When you are finished with this session, you will be able to do the following: • Identify the four main steps in Video Production Multimedia Inc. Copyright 2015 Teach • Understand the difference between Linear and Non-Linear editing. • Understand the concept of Continuity and how it can benefit your production. • Operate the Adobe Premier software. • Be able to import Video Clips into Adobe Premier Software. • What the difference between Close-up (CU), Medium Shot (MS), and Wide-Shot (WS) is. Equipment and Materials You will need the following equipment & materials as you complete this session. Teachmultimedia.com Adobe Premiere Session Digital Cirriculum Online Session 1: Continuity template #100 Session 1: Raw Footage template #101 Test Response Sheet PC Computer System Journal Pen or Pencil paper/notebook New Terms Introduction to Adobe Premiere 3 new terms Look for the following new terms as you complete this session video production tape-to-tape editing Raw Footage Fade-out linear editing Importing digital non-linear editing Mouse Output Adobe Premiere Menu Bar Preview Window Fade-in Storyboarding Editing Remember You and your partner need to work together as you complete the session in this session guide. -
Elements of Photography in Filmmaking Illustrations
Elements of Photography in Filmmaking from Gilbert H. Muller and John A. Williams, Ways In: Approaches to Reading and Writing about Literature and Film (New York: McGraw Hill, 2003) Just as words make up the diction of literature, shots are the diction of filmmaking. Shots are defined as the images that are recorded continuously from the moment a camera is turned on to the time it is turned off. Describing shots involves the concepts of framing and image size. As in photography, all the information in a shot is contained within the frame. The size of the most important image in a frame (often the human figure) is an element that creates the difference between shots. The noted film authority Louis Gianetti defines them in six basic categories: the extreme long shot, the long shot, the full shot, the medium shot, the close-up, and the extreme close-up. The extreme long shot, often called the establishing shot, shows a whole environment of a scene from a distance. Typical examples include a whole building, a street, or a large part of a forest. The long shot presents a character in an important physical context. A typical long shot will show a man in a room, for example, where the shot is wide enough to show the details of the room in relationship to the human subject. The full shot displays exactly what it implies: the full human figure from head to toe. The medium shot reveals the figure from the waist up. The close-up concentrates on the human face or a small object (Figure 1). -
Avid Film Composer and Universal Offline Editing Getting Started Guide
Avid® Film Composer® and Universal Offline Editing Getting Started Guide Release 10.0 a tools for storytellers® © 2000 Avid Technology, Inc. All rights reserved. Film Composer and Universal Offline Editing Getting Started Guide • Part 0130-04529-01 • Rev. A • August 2000 2 Contents Chapter 1 About Film Composer and Media Composer Film Composer Overview. 8 About 24p Media . 9 About 25p Media . 10 Editing Basics . 10 About Nonlinear Editing. 10 Editing Components. 11 From Flatbed to Desktop: Getting Oriented. 12 Project Workflow . 13 Starting a Project . 14 Editing a Sequence . 15 Generating Output . 16 Chapter 2 Introduction Using the Tutorial. 17 What You Need . 19 Turning On Your Equipment . 19 Installing the Tutorial Files . 20 How to Proceed. 21 Using Help. 22 Setting Up Your Browser . 22 Opening and Closing the Help System . 22 Getting Help for Windows and Dialog Boxes. 23 Getting Help for Screen Objects . 23 Keeping Help Available (Windows Only) . 24 3 Finding Information Within the Help . 25 Using the Contents List . 25 Using the Index . 25 Using the Search Feature . 26 Accessing Information from the Help Menu. 27 Using Online Documentation . 29 Chapter 3 Starting a Project Starting the Application (Windows). 31 Starting the Application (Macintosh). 32 Creating a New User . 33 Selecting a Project . 33 Viewing Clips . 34 Using Text View. 35 Using Frame View. 36 Using Script View . 37 Chapter 4 Playing Clips Opening a Clip in the Source Monitor. 39 Displaying Tracking Information . 40 Controlling Playback. 44 Using the Position Bar and Position Indicator . 45 Controlling Playback with Playback Control Buttons . 46 Controlling Playback with Playback Control Keys . -
Avid EDL Manager User's Guide
Avid® EDL Manager User’s Guide Release 9.0 for the Windows NT® Operating System a tools for storytellers™ © 1995-1996, 1998-1999 Avid Technology, Inc. All rights reserved. Avid EDL Manager User’s Guide for the Windows NT Operating System • Part 0130-04226-01 Rev. A • August 1999 2 Contents Chapter 1 Working with EDLs EDLs and the EDL Manager. 9 Online and Offline Editing. 9 What the EDL Manager Does . 9 Starting EDL Manager. 10 Using Help. 11 Creating or Reading an EDL . 11 Creating an EDL from a Sequence in a Bin, Existing EDL, or OMFI File . 12 Creating an EDL from an Active Sequence . 14 Reading an Existing EDL from an RT-11 Disk . 14 Saving an EDL. 15 Saving an EDL as a Text File or an OMFI Composition . 15 Saving an EDL to an RT-11 Disk . 16 Verifying an RT-11 Save . 17 Formatting an RT-11 Disk . 17 Printing an EDL . 19 Copying an EDL Between Storage Locations . 19 Using EDL Manager with Your Avid Editing System. 20 Creating an EDL from the Active Sequence . 21 Creating a Sequence from an EDL. 21 Viewing a List of Tapes in the Source Table . 22 3 Chapter 2 Customizing EDLs EDL Manager Option Settings . 25 Changing Settings in the EDL Manager Window . 25 Changing the Title of an EDL . 26 Defining Video Tracks and Audio Channels. 27 Including or Excluding Specific Tracks. 28 Redefining a Track. 28 Combining or Isolating Tracks . 30 Creating Stereo Channels. 31 Choosing a Format for the Audio Channels . 31 Displaying Different Views of an EDL . -
1 COMM 438/638 (004) Aesthetics/Techniques of Editing TUESDAY
Course # COMM-438/638 (004) Production Practicum: Aesthetics/Techniques Editing - Fall 2009 / Brigid Maher, American University, 4400 Massachusetts, Washington DC COMM 438/638 (004) Aesthetics/Techniques of Editing TUESDAY AFTERNOON: 2:10 to 4:50 in the Media Production Center, Room 100 Instructor: Brigid Maher Office Hours: Tuesdays 10:30 to 12:30, Wednesdays 10:30am to 12:30pm, Thursday 2 to 4pm E-mail: [email protected] Office: MGC 318 Phone: 202-885-2664 COURSE DESCRIPTION: This course surveys the editing aesthetics and techniques used in narrative, documentary, and experimental film and video. This includes: Soviet montage, classical Hollywood style, discontinuity, associational, spatial montage, and contemporary narrative. Through a series of exercises, students develop editing strategies for both narrative and non-narrative work. Students receive in-class and written critiques examining the development of each editing exercise. Students edit the final project using their choice of editing strategies covered in class. Projects develop with increasing complexity and enable students to apply their ideas about editing to the material in order to develop their own style and aesthetic. Prerequisite: COMM-434/634 Film & Video Production I or permission of school The student will master the following knowledge: • Understand historical and contemporary contexts of editing theory and practice • Advanced skills on Final Cut Pro • Intermediate post-production protocols in digital editing • Intermediate level organizational skills necessary -
Instructional Terminology Film and TV Production 50.0602.00
Instructional Terminology Film and TV Production 50.0602.00 .AIFF - audio interchange file format. An uncompressed audio typically about one tenth the size of uncompressed WAVE format developed by Apple Computer Inc. in the late 1980s. or AIFF files, but maintain nearly the same CD-quality sound .AVI - audio video interleave file format. Developed by .MP4 - a media container for multimedia files. The file Microsoft in 1992. It’s a proprietary video format used by the container can store audio and subtitles in addition to video. Windows operating system. .BMP - a graphics image file format more commonly known .WAV – a Microsoft and IBM audio file format standard for as bitmap. Commonly used for web-based graphics. storing an audio bit stream on PCs .Flv - type of file format used in exporting data from a .wmv - Windows media video. A common video format used computer. when saving video files in the Windows operating system. .GIF - graphic interchange format a set of standards and file 1080i - a high-definition video format that has 1080 lines of format for storage of digital color images and short animations vertical resolution. This interlaced format displays 540 alternating lines at a time to display the complete frame. .JPEG - joint photographic expert group. The name for a popular compressed photographic file format. Best for photos 1080p - a high-definition video format that has 1080 lines of because it has a colorspace of millions of colors. vertical resolution. This progressive format displays all 1080 lines at once to display each frame. .JPG – see .JPEG 180 Degree Rule - a basic guideline when filming dialogue or .MOV - common multimedia container file format developed by action. -
PROGRAMMA TRIENNALE 2016 – 2019 TECNICHE DI MONTAGGIO Il Corso Di Tecniche Di Montaggio Affronterà Lo Studio Dell'arte Del M
PROGRAMMA TRIENNALE 2016 – 2019 TECNICHE DI MONTAGGIO Il corso di tecniche di montaggio affronterà lo studio dell'arte del montaggio che è sostanzialmente il linguaggio per raccontare con le immagini in movimento: in breve, come sosteneva già Ejzenstejn, è il cinema. Il corso affronterà tutti gli aspetti connessi al linguaggio visivo e alla comunicazione audiovisiva nel senso più ampio, dal documentario alla sit-com, dal video musicale alla fiction cinematografica, analizzandone i problemi, evidenziandone convenzioni, illustrandone impeccabilmente tipologie, strumenti e tecniche. Teoria e pratica del montaggio cinematografico e audiovisivo sono i punti nodali di questo corso che propone un percorso trasversale all'interno dei vari linguaggi cinematografici e non: dalla sceneggiatura alla regia, dalla scenografia alla fotografia. Il montaggio costituisce un aspetto della produzione e della rappresentazione cinematografica tanto centrale quanto tradizionalmente trascurato. Le funzioni e gli sviluppi delle forme del montaggio, dal cinema delle origini al recente avvento del digitale, vengono presentati tenendo conto non solo delle teorizzazioni e degli interventi dei grandi maestri ma anche delle tecniche. Il montaggio non è un mezzo "naturale", né il frutto di una rivelazione improvvisa, ma il risultato di un'evoluzione dialettica. Il programma del corso continua ad avere il cinema come referente esemplare, ma l'indagine si muove con grande libertà nei più diversi campi della produzione artistica, con illuminanti incursioni nell'antropologia e nell'estetica filosofica. Ne risulta un quadro interpretativo capace di gettar luce non solo sui fondamenti teorici e sull'evoluzione storica del montaggio ma anche sulle prospettive, ancor oggi in larga parte inesplorate, di una cultura dell'audiovisivo. -
Peter Svarinský
Peter Svarinský TELEVÍZNA PRODUKCIA I. – IV. (Učebné texty pre poslucháčov Katedry produkcie FTF VŠMU) VYSOKÁ ŠKOLA MÚZICKÝCH UMENÍ FILMOVÁ A TELEVÍZNA FAKULTA Peter Svarinský TELEVÍZNA PRODUKCIA I. – IV. (Učebné texty pre poslucháčov Katedry produkcie FTF VŠMU) Obsah 1 Televízia, jej história vo svete a u nás 3 2 Televízny program, televízna relácia 4 3 Televízna produkcia, výrobný štáb 5 3.1 Režisér (director) 8 3.2 Vedúci výrobného štábu – vedúci produkcie (production manager) 9 3.3 Asistent produkcie (production assistant) 11 3.4 Lokačný manažér (location manager) 11 3.5 Asistent réžie (assistant director, AD) 11 3.6 Skript (continuity) 12 3.7 Klapka (clapper) 12 3.8 Kameraman (camera operator) 12 3.9 Architekt, výtvarník (art director, set designer, production designer) 13 3.10 Kostýmový výtvarník (costume designer) 14 3.11 Umelecký maskér (make up-artist) 14 3.12 Zvukový majster (sound designer) 14 3.13 Strihač (editor) 15 4 Etapy tvorby a výroby televízneho programu 16 4.1 Dramaturgická príprava 16 4.2 Etapa prípravných prác 17 4.3 Etapa nakrúcania – realizácie 18 4.4 Etapa dokončovacích prác a likvidácie 19 4.4.1 Nahrávanie dialógov – postsynchróny 20 4.4.2 Nahrávanie ruchov – šlapačiek 20 4.4.3 Nahrávka a nástrih atmosfér 20 4.4.4 Nahrávka alebo výber hudby 20 4.4.5 Záverečná mixáž 21 4.4.6 Likvidačné, záverečné práce 21 5 Televízne technológie – rozdelenie 22 5.1 Podľa spôsobu nakrúcania 22 5.1.1 Záberová technológia 22 5.1.2 Sekvenčná technológia 22 5.2 Podľa použitého nosiča, na ktorý sa nahráva televízna relácia: 22 5.2.1