TFM 327 / 627 Syllabus V2.0
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The General Idea Behind Editing in Narrative Film Is the Coordination of One Shot with Another in Order to Create a Coherent, Artistically Pleasing, Meaningful Whole
Chapter 4: Editing Film 125: The Textbook © Lynne Lerych The general idea behind editing in narrative film is the coordination of one shot with another in order to create a coherent, artistically pleasing, meaningful whole. The system of editing employed in narrative film is called continuity editing – its purpose is to create and provide efficient, functional transitions. Sounds simple enough, right?1 Yeah, no. It’s not really that simple. These three desired qualities of narrative film editing – coherence, artistry, and meaning – are not easy to achieve, especially when you consider what the film editor begins with. The typical shooting phase of a typical two-hour narrative feature film lasts about eight weeks. During that time, the cinematography team may record anywhere from 20 or 30 hours of film on the relatively low end – up to the 240 hours of film that James Cameron and his cinematographer, Russell Carpenter, shot for Titanic – which eventually weighed in at 3 hours and 14 minutes by the time it reached theatres. Most filmmakers will shoot somewhere in between these extremes. No matter how you look at it, though, the editor knows from the outset that in all likelihood less than ten percent of the film shot will make its way into the final product. As if the sheer weight of the available footage weren’t enough, there is the reality that most scenes in feature films are shot out of sequence – in other words, they are typically shot in neither the chronological order of the story nor the temporal order of the film. -
A French Impressionist Critical Approach to Terrence Malick's
Life in Movement: A French Impressionist Critical Approach to Terrence Malick’s Films By Matthew Sellers Johnson A thesis submitted to the Victoria University of Wellington in fulfilment of the requirements of the degree Master of Arts in Film Victoria University of Wellington 2021 i ii Abstract Terrence Malick’s films from Badlands (1973) to The Tree of Life (2011) have generally received critical praise, as well as being the focus of detailed scholarly work. By contrast, his more recent films, what Robert Sinnerbrink refers to as the “Weightless trilogy” with To the Wonder (2012), Knight of Cups (2015) and Song to Song (2017), have been widely criticised and have been largely neglected academically. This thesis endeavours to situate the aesthetic features of these three films within a conceptual framework based in French Impressionist film theory and criticism. I will argue the ways in which these three films use natural light, gestures, close- ups, kinetic images and complex editing in relation to Germaine Dulac’s notions of pure cinema and Jean Epstein’s concept of photogénie. Moreover, these ideas can also be applied to films such as Days of Heaven (1978), The Thin Red Line (1998) and The Tree of Life. Thus, it is my contention that despite the significant changes to his filmmaking style evident in the Weightless trilogy, he remains a highly poetic director interested in the interior lives of his characters and the rhythms of life. iii Acknowledgements The following thesis would not be possible without the academic and personal support of the following people. First and foremost, I would like to thank Dr. -
Film Production Technology AS
Film Production Technology AS - 2510 Career Pathway: Arts, Humanities, Communication & Design (AHCD) Location(s): General education courses are available at all BC locations. Program specific courses for this program are offered at the A. Hugh Adams Central Campus Program Entrance Requirements: HS Diploma or GED Program Description: The Associate of Science degree in Film Production Technology is for students who seek entry-level employment in the field of film and video production and desire advancement. Some careers, to which this sequence may lead, are camera operator, video editor, film production crew, sound editor, film and video producer, director and cinematographer. Visit program’s website for additional information. Build Your Education Motion Picture Film Production Motion Picture Motion Picture Film Production Production Bachelor of Fundamentals Production Post Production Technology Management Applied Science (TC2) 6343 (TC3) 6344 (TC4) 6345 AS 2510 (TC1) 6346 Recommended Course Sequence Full Time Part Time Course ID Description Credits TC1 TC2 TC3 TC4 FIL1420C Introduction to Filmmaking 3 X X X X Term 1 FIL1552C Film Editing Fundamentals 3 X X X X Term 1 ENC1101 English Composition 3 Term 2 FIL1030 Film History 3 MGF1106 Foundations of Mathematical Reasoning 3 Term 3 FIL1100C Screenwriting Fundamentals 3 X X Term 2 FIL2438C Nonfiction Filmmaking 3 X X Term 4 FIL2537C Sound Design Fundamentals 3 X X Elective* Elective Course 3 FIL2680 Film Producing & Production 3 Term 3 Term 5 Management X X ARH2051 Art History: Renaissance -
Motion-Based Video Synchronization
ActionSnapping: Motion-based Video Synchronization Jean-Charles Bazin and Alexander Sorkine-Hornung Disney Research Abstract. Video synchronization is a fundamental step for many appli- cations in computer vision, ranging from video morphing to motion anal- ysis. We present a novel method for synchronizing action videos where a similar action is performed by different people at different times and different locations with different local speed changes, e.g., as in sports like weightlifting, baseball pitch, or dance. Our approach extends the popular \snapping" tool of video editing software and allows users to automatically snap action videos together in a timeline based on their content. Since the action can take place at different locations, exist- ing appearance-based methods are not appropriate. Our approach lever- ages motion information, and computes a nonlinear synchronization of the input videos to establish frame-to-frame temporal correspondences. We demonstrate our approach can be applied for video synchronization, video annotation, and action snapshots. Our approach has been success- fully evaluated with ground truth data and a user study. 1 Introduction Video synchronization aims to temporally align a set of input videos. It is at the core of a wide range of applications such as 3D reconstruction from multi- ple cameras [20], video morphing [27], facial performance manipulation [6, 10], and spatial compositing [44]. When several cameras are simultaneously used to acquire multiple viewpoint shots of a scene, synchronization can be trivially achieved using timecode information or camera triggers. However this approach is usually only available in professional settings. Alternatively, videos can be synchronized by computing a (fixed) time offset from the recorded audio sig- nals [20]. -
Virtual Video Editing in Interactive Multimedia Applications
SPECIAL SECTION Edward A. Fox Guest Editor Virtual Video Editing in Interactive Multimedia Applications Drawing examples from four interrelated sets of multimedia tools and applications under development at MIT, the authors examine the role of digitized video in the areas of entertainment, learning, research, and communication. Wendy E. Mackay and Glorianna Davenport Early experiments in interactive video included surro- video data format might affect these kinds of informa- gate travel, trainin);, electronic books, point-of-purchase tion environments in the future. sales, and arcade g;tme scenarios. Granularity, inter- ruptability, and lixrited look ahead were quickly identi- ANALOG VIDEO EDITING fied as generic attributes of the medium [l]. Most early One of the most salient aspects of interactive video applications restric:ed the user’s interaction with the applications is the ability of the programmer or the video to traveling along paths predetermined by the viewer to reconfigure [lo] video playback, preferably author of the program. Recent work has favored a more in real time. The user must be able to order video constructivist approach, increasing the level of interac- sequences and the system must be able to remember tivity ‘by allowing L.sers to build, annotate, and modify and display them, even if they are not physically adja- their own environnlents. cent to each other. It is useful to briefly review the Tod.ay’s multitasl:ing workstations can digitize and process of traditional analog video editing in order to display video in reel-time in one or more windows on understand both its influence on computer-based video the screen. -
Psa Production Guide How to Create A
PSA PRODUCTION GUIDE HOW TO CREATE A PSA HOW TO CREATE A STORY BOARD FREE VIDEO EDITING SOFTWARE HOW TO CREATE A PSA 1. Choose your topic. Pick a subject that is important to you, as well as one you can visualize. Keep your focus narrow and to the point. More than one idea confuses your audience, so have one main idea per PSA. 2. Time for some research - you need to know your stuff! Try to get the most current and up to date facts on your topic. Statistics and references can add to a PSA. You want to be convincing and accurate. 3. Consider your audience. Consider your target audience's needs, preferences, as well as the things that might turn them off. They are the ones you want to rally to action. The action suggested by the PSA can be spelled out or implied in your PSA, just make sure that message is clear. 4. Grab your audience's attention. You might use visual effects, an emotional response, humor, or surprise to catch your target audience. 5. Create a script and keep your script to a few simple statements. A 30-second PSA will typically require about 5 to 7 concise assertions. Highlight the major and minor points that you want to make. Be sure the information presented in the PSA is based on up-to-date, accurate research, findings and/or data. 6. Storyboard your script. 7. Film your footage and edit your PSA. 8. Find your audience and get their reaction. How do they respond and is it in the way you expected? Your goal is to call your audience to action. -
The Film-Making Process
Glasgow School of Art Course Specification Course Title: The Film-Making Process Course Specifications for 2020/21 have not been altered in response to the COVID-19 pandemic. Please refer to the 2020/21 Programme Specification, the relevant Canvas pages and handbook for the most up-to-date information regarding any changes to a course. Course Code: HECOS Code: Academic Session: PELC213 2020-21 1. Course Title: The Film-Making Process 2. Date of Approval: 3. Lead School: 4. Other Schools: PACAAG April 2020 School of Visualisation and This course is available to Simulation students on PGT programmes which include a Stage 2 elective. 5. Credits: 6. SCQF Level: 7. Course Leader: 20 11 Gillian Moffat 8. Associated Programmes: This course is available to students on PGT programmes which include a Stage 2 elective. 9. When Taught: Stage 2 10. Course Aims: The overarching aims of the stage 2 electives are as follows: Encourage interdisciplinary, critical reflexivity from within an open set of choices; Foster deep investigative approaches to new or unfamiliar areas of practice and theory; Cultivate self-directed leadership and initiative-taking in both applied and abstract modes of practice/ study not necessarily associated with a student’s particular creative specialism; Enable flexible, ethical exploration and connection of diverse knowledge and understanding within a specialist programme of study. This course aims to: To provide students with the opportunity to acquire a critical understanding and knowledge of professional production methodologies involved within the creation of small-scale practical project(s), specifically the film-making process. Provide students with the theoretical and practical overview of the artistic context and the technical processes involved in low budget film making with an emphasis on digital editing; Enable students to acquire and demonstrate a critical knowledge of essential film-making disciplines: Screenwriting, Cinematography, Directing, Producing, Post-production, Sound and Editing. -
How Top Editors Cut Dialogue Scenes
How They Cut Dialogue Scenes None of the available books about film editing give any principles for cutting dialogue scenes in movies, nor do interviews with practising editors give any real guidance on this point. The important thing about dialogue scenes is that they occur in all films, whereas car chases and musical numbers and so on do not, so cutting dialogue must be a basic part of editing technique. The variables that seem to be significant can be shown by using some cutting points in John Ford‟s The Grapes of Wrath (1940). Obviously the most common type of cut from one shot to the next inside a dialogue scene is that made at the same point in time on the picture and sound tracks, somewhere inside the gap between one speaker finishing speaking, and another replying. This can be illustrated in the following diagram, based on what one sees on the computer screen when editing. I measure this sort of cut by counting the number of frames from the end of the last speech sound in the outgoing shot to the picture cut (length 'A' above), and the number of frames from the picture cut to the first speech sound (length 'B' above) in the incoming shot. An alternative description of this measurement is that the A length runs from the beginning of the pause between the voices of the two speakers to the picture cut, and the B length runs from the picture cut to the end of the pause, at the point when the second speaker begins to reply. -
Avid Film Composer and Universal Offline Editing Getting Started Guide
Avid® Film Composer® and Universal Offline Editing Getting Started Guide Release 10.0 a tools for storytellers® © 2000 Avid Technology, Inc. All rights reserved. Film Composer and Universal Offline Editing Getting Started Guide • Part 0130-04529-01 • Rev. A • August 2000 2 Contents Chapter 1 About Film Composer and Media Composer Film Composer Overview. 8 About 24p Media . 9 About 25p Media . 10 Editing Basics . 10 About Nonlinear Editing. 10 Editing Components. 11 From Flatbed to Desktop: Getting Oriented. 12 Project Workflow . 13 Starting a Project . 14 Editing a Sequence . 15 Generating Output . 16 Chapter 2 Introduction Using the Tutorial. 17 What You Need . 19 Turning On Your Equipment . 19 Installing the Tutorial Files . 20 How to Proceed. 21 Using Help. 22 Setting Up Your Browser . 22 Opening and Closing the Help System . 22 Getting Help for Windows and Dialog Boxes. 23 Getting Help for Screen Objects . 23 Keeping Help Available (Windows Only) . 24 3 Finding Information Within the Help . 25 Using the Contents List . 25 Using the Index . 25 Using the Search Feature . 26 Accessing Information from the Help Menu. 27 Using Online Documentation . 29 Chapter 3 Starting a Project Starting the Application (Windows). 31 Starting the Application (Macintosh). 32 Creating a New User . 33 Selecting a Project . 33 Viewing Clips . 34 Using Text View. 35 Using Frame View. 36 Using Script View . 37 Chapter 4 Playing Clips Opening a Clip in the Source Monitor. 39 Displaying Tracking Information . 40 Controlling Playback. 44 Using the Position Bar and Position Indicator . 45 Controlling Playback with Playback Control Buttons . 46 Controlling Playback with Playback Control Keys . -
10 Best Free Video Editing Software Review and Download
Copy Right www.imelfin.com 10 best free video editing software review and download What are the best free video editing software? In this post, you are bound to find the best video editing freeware to your taste. When we want to create a personal video, burn a DVD, or upload to YouTube/other video-sharing sites, we will need free video editing software to crop, edit subtitles, insert audio, and add other effects. So what is the best free video editing software? What is the easiest video editing software to use? This post covers a list of the best video editing software, you will be able to edit your videos free on Windows, Mac or Linux. 10 best free video editing software review and download 1. ezvid free video editing software 1 Copy Right www.imelfin.com ezvid is open-source video editing software applicable to Windows XP (SP3), Vista, Win 7/8. It is fast, easy-to-use and functional. Besides video editing, it can also be used as a voice recorder and screen recorder. As with video editing, ezvid enables you to resize, add text/images. Powerful functions along with the revolutionary screen drawing feature have made ezvid one of the best video editing freeware. ezvid video editing software free download 2. Windows Movie Maker 2 Copy Right www.imelfin.com Windows Movie Maker offers a simple solution to beginners to create or edit videos. You can drag and drop images, videos as well as the real-time screenshots/videos to the timeline and add titles, credits, video/transition effects as you like. -
Avid EDL Manager User's Guide
Avid® EDL Manager User’s Guide Release 9.0 for the Windows NT® Operating System a tools for storytellers™ © 1995-1996, 1998-1999 Avid Technology, Inc. All rights reserved. Avid EDL Manager User’s Guide for the Windows NT Operating System • Part 0130-04226-01 Rev. A • August 1999 2 Contents Chapter 1 Working with EDLs EDLs and the EDL Manager. 9 Online and Offline Editing. 9 What the EDL Manager Does . 9 Starting EDL Manager. 10 Using Help. 11 Creating or Reading an EDL . 11 Creating an EDL from a Sequence in a Bin, Existing EDL, or OMFI File . 12 Creating an EDL from an Active Sequence . 14 Reading an Existing EDL from an RT-11 Disk . 14 Saving an EDL. 15 Saving an EDL as a Text File or an OMFI Composition . 15 Saving an EDL to an RT-11 Disk . 16 Verifying an RT-11 Save . 17 Formatting an RT-11 Disk . 17 Printing an EDL . 19 Copying an EDL Between Storage Locations . 19 Using EDL Manager with Your Avid Editing System. 20 Creating an EDL from the Active Sequence . 21 Creating a Sequence from an EDL. 21 Viewing a List of Tapes in the Source Table . 22 3 Chapter 2 Customizing EDLs EDL Manager Option Settings . 25 Changing Settings in the EDL Manager Window . 25 Changing the Title of an EDL . 26 Defining Video Tracks and Audio Channels. 27 Including or Excluding Specific Tracks. 28 Redefining a Track. 28 Combining or Isolating Tracks . 30 Creating Stereo Channels. 31 Choosing a Format for the Audio Channels . 31 Displaying Different Views of an EDL . -
SENSAREA, a General Public Video Editing Application Pascal Bertolino
SENSAREA, a general public video editing application Pascal Bertolino To cite this version: Pascal Bertolino. SENSAREA, a general public video editing application. ICIP 2014 - 21st IEEE International Conference on Image Processing, IEEE, Oct 2014, Paris, France. hal-01080565 HAL Id: hal-01080565 https://hal.archives-ouvertes.fr/hal-01080565 Submitted on 7 Oct 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. SENSAREA, A GENERAL PUBLIC VIDEO EDITING APPLICATION Pascal Bertolino GIPSA-lab, Grenoble Alpes University ABSTRACT In [9], we proposed a first version of Sensarea that was dedi- cated to accurate video object tracking only. The version that we In this demonstration, we present an advanced prototype of a novel present here (figure 1) is functionally and technically enriched with general public software application that provides the user with a set particularly (1) the possibility to apply effects to the tracked objects, of interactive tools to select and accurately track multiple objects in (2) a novel video object tracking algorithm and (3) a key frame based a video. The originality of the proposed software is that it doesn’t morphing. With this new release, we want to gather both the power impose a rigid modus operandi and that automatic and manual tools of several tracking algorithms and the necessary set of tools to pos- can be used at any moment for any object.