Journal of Interactive Drama
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ISSN 1994-1250 J I D Journal of Interactive Drama A Multi-Discipline Peer-Reviewed Journal of Scenario-Based Theatre-Style Interactive Drama Freeform Live Action Roleplaying Games Volume Two, Issue One January 2007 Interactive Drama Archive J I D Journal of Interactive Drama http://www.interactivedramas.info/journal.htm A Multi-Discipline Peer-Reviewed Journal of Scenario-Based Theatre-Style Interactive Drama Freeform Live Action Roleplaying Games Volume Two, Issue One January 2007 Interactive Drama Archive http://www.interactivedramas.info ISSN 1994-1250 Journal of Interactive Drama A Multi-Discipline Peer-Reviewed Journal of Scenario-Based Theatre-Style Interactive Drama Volume 2.1, January 2007 Contents The Psychological Power of the Roleplaying Experience Sarah Lynne Bowman 1 University of Texas at Dallas, United States Tranceplay: Experimental Approaches to Interactive Drama employing Experiential Trance 15 Brian David Phillips National Chengchi University, Taiwan Crossing the Threshold: Tensions of Participation in 56 Community-Based Playback Theatre Performance Rea Dennis University of Glamorgan, United Kingdom Tempus Frangit An Interactive Drama Scenario 71 Mike Young Interactivities Ink, United States Call for Papers and Notes for Contributors Journal of Interactive Drama 157 J I D Journal of Interactive Drama A Multi-Discipline Peer-Reviewed Journal of Scenario-Based Theatre-Style Interactive Drama Freeform Live Action Roleplaying Games Editor Scott Beattie , PhD Staff and Curriculum Development, Victoria University, Melbourne, Australia Associate Editor Brian David Phillips , PhD, CH Associate Professor, National Chengchi University, Taipei, Taiwan Editorial Board Michael C. Cheng , MA Lecturer, National Chengchi University, Taipei, Taiwan Jonathan Elcock , PhD Field Chair of Psychology, University of Gloucestershire, United Kingdom Steve Meaney , PhD Karolinska Institutet, Sweden Alan Schwartz , PhD Associate Professor, University of Illinois at Chicago, United States Kreg Segall , PhD Lecturer, Suffolk County Community College, United States Allen Stroud , MA Senior Lecturer in Creative Writing and Video Production, Buckinghamshire Chilterns University College, England Editorial Policy The Journal of Interactive Drama is an international journal dedicated to the publication of critical discussion and scenarios related to Scenario-Based Theatre-Style Interactive Drama Freeform Live Action Roleplaying Games and welcomes contributions in all areas of the study, design, and creation of stand-alone scenario-based LARPS as well as Scenario-Based Learning related to interactive dramas of this type. Review articles of books related to interactive drama and informal book announcements are also welcome. Critical pieces on scenarios or convention events are welcome. Stand-alone scenarios are encouraged for submission with designer notes and running commentary. Submissions are peer-reviewed. Contributions may be submitted from all countries and are accepted all year round. The language of publication is English. There are no restrictions on regular submission; however, manuscripts simultaneously submitted to other publications cannot be accepted without express notice and permissions for simultaneous publication. Submissions by regular mail and electronic mail are both accepted. Distribution and Community The Journal of Interactive Drama is published online at http://www.interactivedramas.info/journal.htm and in press format using pdf distribution media. The journal is normally published regularly as an ongoing concern with submissions considered as they are received. You may find the current issue and past issues archived at http://www.interactivedramas.info/journal.htm on the world wide web. The journal is associated with the scenario archive at http://www.interactivedramas.info. The online discussion forum associated with the journal and the scenario archive/workshop is at http://groups.yahoo.com/group/InteractiveDramatist. This forum includes online workshop for interactive dramatists to post draft versions of scenarios for community comments as well as for them to share their material with other directors to run in different venues. Journal of Interactive Drama Vol. 2.1, January, 2007 THE PSYCHOLOGICAL POWER OF THE ROLEPLAYING EXPERIENCE Sarah Lynne Bowman PhD Candidate, Arts and Humanities University of Texas at Dallas ABSTRACT Many mainstream critics dismiss the practice of participation in roleplaying games as “mere escapism” from the pressures of reality. Though players often find the RPG experience enjoyable, the process of assuming an alternate identity in a world parallel to the mundane can produce powerful psychological effects. RPGs are used widely in various applications, including theater, therapy, education, military training, and leisure and possess the capability to transform human interactions and enhance valuable skill sets. Engagement in roleplaying creates the potential for self-exploration in the form of identity alteration, problem-solving in the form of scenario building, and establishment of communitas as a modern-day ritual practice. Many mainstream critics dismiss the practice of participation in roleplaying games as “mere escapism” from the pressures of reality. “Gamers” who play specifically for enjoyment purposes have traditionally been labelled as outcasts who have difficulties socially integrating without the crutch of character embodiment. William Shatner, made famous through his role in the original Star Trek series, implored his overzealous fans to “Get a life!” on an episode of Saturday Night Live , criticizing their hyper-involvement with the alternate worlds of the show and their propensity to dress like characters on the Enterprise at conventions . Even the documentary Uber Goober pokes fun at the 1 Sarah Lynne Bowman subculture it attempts to sympathetically rehabilitate, as the very title suggests. This lack of mainstream comprehension results partially from the often overwhelming and exclusionary process of learning roleplaying systems. Indeed, many gamers feel they hold membership to a secret society, with special language, codes, and ritual practices unique to the practice of roleplaying. Gamers may relay information between themselves about real-life interpersonal and tactical situations through the semantics of gaming or through the metaphors of imaginary characters. In this way, gaming functions as a shared personal mythology , in the words of my good friend and Storyteller, Walter Gammel. Roleplaying allows participants to inhabit a space somewhere between subjectivity and objectivity, experience and examination, resulting in a form of double consciousness. This paper will explore the deeper psychological power of roleplaying, a departure from the usual explanations of escapism or entertainment. While gaming can indeed be a fun diversion from the pressures of the mundane world, I submit what many gamers, psychologists, educators, and drama therapists already know, that roleplaying also accesses the potent reaches of the unconscious and allows a creative relationship between fantasy and reality, between the self and the alterego, and between the individual and the group. The practice of roleplaying can educate, transform, and illuminate. It can provide valuable training for real-world social and tactical scenarios. Perhaps most importantly, the liminal space of the roleplaying game can enhance social cohesion through shared activity and experience, building potent bonds through the creation of communitas . MANIFESTATIONS THEATER Roleplaying manifests in many forms in Western culture. The most common form may arguably be improvisational acting in traditional theatrical performance. Drama instructors across the world encourage 2 The Psychological Power of the Roleplaying Experience their students to “think outside the script,” to move beyond the creative control of the author or director and access their own wells of creativity. Improv acting is often freeform, requiring only the barest suggestion of a framework; in this way, improvisation evolves in an organic way from the combination of the quick wittedness of individual players and the interpersonal dynamic of the other performers and the audience. In an important sense, though, all acting can certainly be considered a form of roleplay; the mere adoption of a persona, setting, and scenario outside the realm of the mundane involves the temporary suspension of the ego and a certain investment in the world of the play. Furthermore, as Erving Goffman asserts, social interaction itself even in a mundane context is a form of performance, requiring the suppression of authentic expression in order to control public perception and suit societal expectations. The act of dressing for work, family engagements, or leisure activities involves donning a costume, working to enhance the illusory social role the individual seeks to inhabit. Performers behave differently depending on expectation; the actions, gestures, tone of voice, and costume of a wife may be different from that of a mother, a teacher, a daughter, or any number of other roles we must assume in daily life. These external manifestations of identity both reflect and inform the internal self, which remains conflicted and contradictory in its unconscious state. DRAMA THERAPY/EDUCATION Some directors take the improv process further and utilize roleplaying as a form of drama therapy, as do some psychologists and educators in an effort to help people develop interpersonal skills.