Kingdoms of Kalamar® Player's Guide™ V.3.5 Adaptation

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Kingdoms of Kalamar® Player's Guide™ V.3.5 Adaptation Kingdoms of Kalamar® Player’s Guide™ v.3.5 adaptation (Adapted by Brian Jelke, edited by Tilman Berger) Kingdoms of Kalamar is a registered trademark of Kenzer & Company. Kingdoms of Kalamar Player’s Guide is a trademark of Kenzer & Company. © Copyright 2003 Kenzer & Company. Dungeons & Dragons is a registered trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro Inc.. This document defines the expected changes needed to update the Kingdoms of Kalamar Player’s Guide rulebook to the v.3.5 revision of the Dungeons & Dragons® game. Items listed in italics identify previously released errata information which is included here for completeness. Chapter 11: Spells Summon Fey: This spell can summon a fey creature with CR equal to the level of the spell, not HD. The spell Moon Path (5th level Moon domain spell) is available on page 72 of the Forgotten Realms campaign setting. If this reference is not available, replace Moon Path with the following spell. Moon Bridge Evocation [Force] Level: Moon (Pelselond) 5 Components: V, S, DF Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./ 2levels) Effect: A glowing white bridge of opaque force with a length of up to 15 feet/level and variable width. Duration: 1 minute/level (D) Saving Throw: None Spell Resistance: No This spell creates a white glowing bridge of force. The bridge provides bright illumination to a distance of 10 feet and shadowy illumination to a distance of 40 feet. The bridge typically appears in the form of an arch and requires an available height of at least 5 feet. Its width may be from 5 to twenty feet. It may ascend or descend at up to a 45 degree angle and can include steps to help secure footing at the steeper angles. The bridge need not be supported in any way and cannot move from the spot it is created in. The bridge may come with 1” thick side walls up to 3 feet high at the caster’s discretion. At the time of casting, the caster may choose up to one creature per level who each gain a +4 enhancement bonus to Charisma while they remain in contact with the bridge. This functions similarly to an eagle’s splendor, mass spell In most other respects, the spell works the same as a wall of force though it may not be formed into a flat vertical plane. Mass Haste or an equivalent does not exist in 3.5. Thus, for the Time and Timing Domain list, replace mass haste with flashback as modified below. Revision 0 12/03 1 Kingdoms of Kalamar® Player’s Guide™ v.3.5 adaptation Flashback Transmutation Level: Sor/Spl/Wiz 6, Time 6, Timing 6 Components: V, S Casting Time: 1 standard action Range: 10 ft. Effect: One creature in a 10 ft. radius Duration: 24 hours (D) Saving Throw: None Spell Resistance: No By means of this spell, any unsuccessful action may be attempted again with the same chance of success. For example, a failed hit in combat could be repeated, an incorrect guess to a question could be repeated as if the first answer had never been given, a rogue who fails to pick a lock may try again, etc. After the spell is cast, it lasts for 24 hours or until discharged. Any time within that period the caster may invoke the effect regardless of his or her initiative count. This does not count as an action. However, the caster must do so immediately (within one initiative count) after the failed action in order for the spell to take effect. Note that this spell cannot be used to “erase” a successful action that failed to produce desirable results (such as successfully opening a sealed casket only to find a vampire inside). Material Component: A bit of Mithral (100 gp). Revision 0 12/03 2.
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