Player's Guide to the Sovereign Lands
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Fairies, Elves, Elementals, Gnomes
Circulating File FAIRIES, ELVES, ELEMENTALS, GNOMES A compilation of Extracts from the Edgar Cayce Readings Edgar Cayce Readings Copyrighted by Edgar Cayce Foundation 1971, 1993-2013 All Rights Reserved These readings or parts thereof may not be reproduced in any form without permission in writing from the Edgar Cayce Foundation 215 67th Street Virginia Beach, VA 23451 Printed in U.S.A. FAIRIES, ELVES, ELEMENTALS CIRCULATING FILE Circulating Files are collections of verbatim quotes of what Edgar Cayce said during his readings on a given subject or, in some cases everything. We have medical circulating files which focus on the over 9,000 health-related readings with subjects from Acidity- Alkalinity to Weight Loss. We also have non-medical circulating files on a broad range of topics, for example Egypt: Sphinx, Pyramids, and Hall of Records, Fear and Its Far- Reaching Effects, Advice to Parents, Serving in Accord with Ideals, and Business Advice. Each circulating file is simply a collection of reading quotes or full readings given for different individuals on a similar subject or disease. The A.R.E. cannot and does not suggest treatments for physical ailments nor make claims about the effectiveness of the therapies. We encourage anyone working with the health readings to do so under a doctor's care and advice. The circulating files support the research aspect of the Cayce work. We appreciate any feedback informing us of progress made in improving one’s life or achieving good health by applying suggestions given in the readings. Please send any feedback (testimonies, experiences, results, etc.) to: Library: Circulating File Desk A.R.E. -
Canadian Guiding Badges and Insignia Brownie Six/Circle Emblems
Canadian Guiding Badges And Insignia Brownie Six/Circle Emblems Following the introduction of the Brownie program to provide Guiding for younger girls, and after the decision to base the new program on The Brownie Story, a further decision was made in 1919 to subdivide a Brownie Pack into smaller groups consisting of six girls. These smaller groups within the Pack were known as Sixes and were identified by a Six emblem bearing the name of some mythical fairy- like person from folklore. [Reference: POR (British, 1919)] The original Six emblems were brown felt; later versions were brown cotton with the edges bound in brown. In 1995, the term “Sixes” was replaced by the term “Circles”, and the shape of the emblems was changed as well. In 1972, three of the original twelve Six emblems were retired and in 1995 four new ones were added. Page 1 V.2 Canadian Guiding Badges And Insignia Brownie Six/Circle Emblems SC0001 SC0002 Bwbachod Badge Discontinued 1919- 19? 19? - 1972 SC0003 SC0004 Djinn Introduced 1994 1995-2004 1994 SC0005 SC0006 Dryad Introduced 1994 1995- 1994 Page 2 V.2 Canadian Guiding Badges And Insignia Brownie Six/Circle Emblems SC0007 SC0008 SC0009 Elf 1919-19? 19? - 1995 1995- SC0010 SC0011 SC0012 Fairy 1919-19? 19? - 1995 1995- SC0013 SC0014 Ghillie Dhu Badge Discontinued 1919-19? 19? - 1972 Page 3 V.2 Canadian Guiding Badges And Insignia Brownie Six/Circle Emblems SC0015 SC0016 SC0017 Gnome 1995- 1919-19? 19? - 1995 SC0018 SC0019 Imp Badge Discontinued 1919-19? 19? - 1995 SC0020 SC0021 SC0022 Kelpie (formerly called Scottish -
'Goblinlike, Fantastic: Little People and Deep Time at the Fin De Siècle
ORBIT-OnlineRepository ofBirkbeckInstitutionalTheses Enabling Open Access to Birkbeck’s Research Degree output ’Goblinlike, fantastic: little people and deep time at the fin de siècle https://eprints.bbk.ac.uk/id/eprint/40443/ Version: Full Version Citation: Fergus, Emily (2019) ’Goblinlike, fantastic: little people and deep time at the fin de siècle. [Thesis] (Unpublished) c 2020 The Author(s) All material available through ORBIT is protected by intellectual property law, including copy- right law. Any use made of the contents should comply with the relevant law. Deposit Guide Contact: email ‘Goblinlike, Fantastic’: Little People and Deep Time at the Fin De Siècle Emily Fergus Submitted for MPhil Degree 2019 Birkbeck, University of London 2 I, Emily Fergus, confirm that all the work contained within this thesis is entirely my own. ___________________________________________________ 3 Abstract This thesis offers a new reading of how little people were presented in both fiction and non-fiction in the latter half of the nineteenth century. After the ‘discovery’ of African pygmies in the 1860s, little people became a powerful way of imaginatively connecting to an inconceivably distant past, and the place of humans within it. Little people in fin de siècle narratives have been commonly interpreted as atavistic, stunted warnings of biological reversion. I suggest that there are other readings available: by deploying two nineteenth-century anthropological theories – E. B. Tylor’s doctrine of ‘survivals’, and euhemerism, a model proposing that the mythology surrounding fairies was based on the existence of real ‘little people’ – they can also be read as positive symbols of the tenacity of the human spirit, and as offering access to a sacred, spiritual, or magic, world. -
The Traveling Gnome Project
The Traveling Gnome Project There is Gnome place home! • Choose a city anywhere in the world • Find a famous structure within that city…preferably something recognizable. • Find a reference of that building • Draw it 3 times (PRACTICE) (one day) • Draw the gnome 3 times (one day) Gnomes are commonly misunda-stood! An Abbreviated History of Garden Gnomes Garden gnomes occupy that same odd niche shared by lawn flamingos and circus- animal topiary; the ultra-kitschy, flamboyant and just-a-little-ridiculous decorations that came to prominence in American suburbs throughout the 1960′s and then latched tenaciously onto our cultural sub consciousness. But unlike flamingos and topiary, gnomes have a long and storied history of folklore and myth to draw upon. Gnomes have been a part of western culture since at least the 16th century with the early writings of Swiss-born alchemist Paracelsus. For many of us, though, our knowledge of the history of garden gnomes really only extends back as far as that one Travelocity commercial. Which is unfortunate, really, because garden gnomes are really the “great grandfathers” of campy garden decor. Theirs is a long and storied history, and a fascinating one to read about. http://www.patioproductions.com/blog/fascinating-stuff/history-of-garden-gnomes/ Back when the Brothers Grimm were traversing the German countryside recording the “volksmarchen” (folk tales) of the country’s rural regions, gnomes were often viewed as spritely, happy-go-lucky garden workers. They helped plants grow, and facilitated harmony between the flora and the fauna of meadows and vegetable patches alike. -
The Incomplete Devout Handbook Benjamin Huffman and Ross Leiser
The Incomplete Devout Handbook by Benjamin Huffman and Ross Leiser Sample file Desktop Publishing by Nathanaël Roux Contents Introduction he Complete Devout Handbook was Cleric 3 written to expand the options available Prophecy Domain ...........................................................3 to you in your Dungeons & Dragons campaigns. It includes original archetypes Druid 3 for the cleric, druid, monk, and paladin Circle of the Bond ...........................................................3 classes. These new archetypes broaden the fiction of each of these classes, letting Monk 4 Tyou play everything from a cleric who finds divine inspiration in the invisible hand of the market to a Way of the Tattooed Temple ..........................................4 paladin communing with the spirits of their ancestors. Paladin 5 In addition to the new archetypes, The Complete Devout Handbook also adds new spells and magic items. Oath of Rebellion .............................................................5 But you’re not reading The Complete Devout Spell Lists .........................................................................6 Handbook! This is The Incomplete Devout Handbook, Spell Descriptions ...........................................................6 a sampler platter of the goodies you can add to Cleric ..................................................................................6 your campaign if you pick up The Complete Devout Druid ..................................................................................6 Handbook. -
The Gnomes and Kobolds of Tellene
Friend & Foe The Gnomes and Kobolds of Tellene Credits Author: Paul “Wiggy” Wade-Williams Editors: Brian Jelke & Don Morgan Art Coordinator: Mark Plemmons Cover Illustration: Caleb Cleveland Interior Illustrations: Caleb Cleveland, David Cooper, Keith DeCesare, James Hislope, Patrick McEvoy, Jean-Francois Trudel Project Manager: Brian Jelke Production Manager: Steve Johansson This work is dedicated to: Maggie - my wife and fellow gamer, Jake - my nephew and a future gamer, the staff at Kenzer and Company - for unleashing me on two more races, and finally everyone who liked Fury in the Wastelands. Table of Contents Book One: Hammer & Humor . .3 Book Two: Kin of the Dragon . .97 Rock Gnomes . .4 History . .98 History . .4 Kobold Anatomy . .99 Gnome Anatomy . .5 Social Structure . .101 Culture . .14 Culture . .109 Warfare . .32 Relations with Other Races . .116 Religion . .39 Trade and Tribute . .120 Forest Gnomes . .46 Alchemy . .121 Gnome Anatomy . .46 Calendar . .122 Half-Forest Gnomes . .47 Language . .123 Deep Gnomes . Sample. .61 Warfare file . .124 Half-Deep Gnomes . .62 Religion . .132 Gnomes as Player Characters . .74 Misconceptions . .140 Racial Traits . .76 Kobolds as Player Characters . .142 The Game Mechanics of Playing A Gnome . .77 New Feats . .145 An Example Character . .79 New Spells . .147 New Uses for Existing Skills . .79 Prestige Classes . .148 New Feats . .80 Bestiary . .153 Prestige Classes . .80 Kobold Glossary . .155 Professional Classes . .88 Bestiary . .90 Adventure Hooks . .157 Gnome Glossary . .94 © Copyright 2004, 2008 Kenzer and Company. All Rights Reserved. Questions, Comments, Product Orders? Phone: (847) 662-6600 Fax: (847) 680-8950 Kenzer & Company email: [email protected] 511 W. -
Patinkas to Go with Our Beautiful Engraved Sets of Five Gemstone Elemental Stones©
.!Qbujolbt!.! This Fact Sheet has been created by Patinkas to go with our beautiful engraved sets of five gemstone Elemental Stones©. About Elementals An Elemental is a spirit of nature, embodying four of the five elements of Earth, Water, Air, and Fire. Ether does not have a specific elemental spirit associated with it. All of the five elements are combined in different proportions to make up the whole of creation and all are, therefore, present in us. The energetic essence of elementals is quite unique and unlike anything else in the intangible realms. It is said that they are responsible for creating, sustaining, and renewing all life on Earth. When we work with the five elements and Elemental spirits, we connect with their realms and associated energies, benefiting from these vibrations and balancing those elements within ourselves. Water Undines are the elemental of water; the spirits of the water world. They hail from the West and their Archangel is Gabriel. One of the earliest references goes back to ancient Greece and a clan of nymphs called Oceanides who dwelled in the waters of the world. Mythology says that they were the daughters of Titan and his wife Tethys. They were well known to sailors and sea farers as generally benign spirits who could be called on for safe passage in troubled waters or to aid in navigation. To cross one, however, was to be avoided at all costs, as their wrath could whip up a destructive tempest. In European folklore, Undines were said to be the itinerant spirits of bereft women; wounded through unrequited or lost love. -
A Brief History of GNOME
A Brief History of GNOME Jonathan Blandford <[email protected]> July 29, 2017 MANCHESTER, UK 2 A Brief History of GNOME 2 Setting the Stage 1984 - 1997 A Brief History of GNOME 3 Setting the stage ● 1984 — X Windows created at MIT ● ● 1985 — GNU Manifesto Early graphics system for ● 1991 — GNU General Public License v2.0 Unix systems ● 1991 — Initial Linux release ● Created by MIT ● 1991 — Era of big projects ● Focused on mechanism, ● 1993 — Distributions appear not policy ● 1995 — Windows 95 released ● Holy Moly! X11 is almost ● 1995 — The GIMP released 35 years old ● 1996 — KDE Announced A Brief History of GNOME 4 twm circa 1995 ● Network Transparency ● Window Managers ● Netscape Navigator ● Toolkits (aw, motif) ● Simple apps ● Virtual Desktops / Workspaces A Brief History of GNOME 5 Setting the stage ● 1984 — X Windows created at MIT ● 1985 — GNU Manifesto ● Founded by Richard Stallman ● ● 1991 — GNU General Public License v2.0 Our fundamental Freedoms: ○ Freedom to run ● 1991 — Initial Linux release ○ Freedom to study ● 1991 — Era of big projects ○ Freedom to redistribute ○ Freedom to modify and ● 1993 — Distributions appear improve ● 1995 — Windows 95 released ● Also, a set of compilers, ● 1995 — The GIMP released userspace tools, editors, etc. ● 1996 — KDE Announced This was an overtly political movement and act A Brief History of GNOME 6 Setting the stage ● 1984 — X Windows created at MIT “The licenses for most software are ● 1985 — GNU Manifesto designed to take away your freedom to ● 1991 — GNU General Public License share and change it. By contrast, the v2.0 GNU General Public License is intended to guarantee your freedom to share and ● 1991 — Initial Linux release change free software--to make sure the ● 1991 — Era of big projects software is free for all its users. -
Svimohzia:The Ancient Isle (Preview)
Svimohzia: the Ancient Isle Credits Authors: Mark Plemmons and Robert Schwalb Additional Contributors: Lloyd Brown III, Brian Jelke, Steve Johansson, David S. Kenzer, James Mishler Editors: Brian Jelke, David S. Kenzer, Mark Plemmons Art Director/Graphic Design: Mark Plemmons Cover Illustration: Talon Dunning Interior Artists: Thiago ‘Grafix’ Carvalho, Caleb Cleveland, Thomas Denmark, Allan Ditzig, Talon Dunning, Marcio Fiorito, Mitch Foust, Jacob Glaser, Ginger Kubic, Darrell Langley, Patrick McEvoy, Chris Malidore, Jeremy Mohler, David Esbri Molinas, Travis Moore, Eric Olsen, Philip Renne, Joe and Rob Sharp, and Jean-Francois Trudel Cartography: Bob Burke, Brian Jelke, Steve Johansson, David S. Kenzer, Mark Plemmons, D.M. Zwerg and Rob Lee Project Manager: David S. Kenzer Production Manager: Steve Johansson Playtesters: Rob Lee, Benjamin Lott, John Wright Design Team: David S. Kenzer, Brian Jelke, Steve Johansson and Jolly R. Blackburn Table of Contents Introduction . .2 Career Paths . .24 Chapter 1: Races and Regions . .3 Prestige Classes . .27 Humans . .3 Chapter 3: Weapons, Equipment and Magic . .35 Hobgoblins and half-hobgoblins . .7 Weapons . .35 Other Humanoids . .8 Armor . .40 Special Humanoids . .9 Musical Instruments . .41 Feats . .10 Special Items . .42 Character Description . .14 Mounts and Ships . .44 Religion . .15 Spells . .45 Food and Drink . .15 Chapter 4: the Kingdom of Meznamish . .51 Currency . .16 Chapter 5: the Confederacy of Ahznomahn . .91 Style of Dress . .16 Chapter 6: the Kingdom of Ozhvinmish . .123 Language and Naming . .16 Chapter 7: the Kingdom of Ul-Karg . .165 Age . .18 Chapter 8: the Kingdom of Zazahni . .185 Height and Weight . .19 Chapter 9: Western Svimohzia and Vohven Jungle . .215 Pronunciation Sampler . -
Kingdoms of Kalamar (4Th Ed.) Preview
BOOK 1: CAMPAIGN SETTING SOURCEBOOK Design Team: David S. Kenzer, Brian Jelke, Steve Johansson, Lloyd Brown III, and Jolly R. Blackburn Sourcebook Revision: Mark Plemmons Editors: Brian Jelke, Jennifer Kenzer, Pat Horn, Mark Plemmons Cover Illustration: William O’Connor Interior Illustrations: Matthew Armstrong, Jennifer Burke, Anthony Carpenter, Caleb Cleveland, Storn Cook, Thomas Denmark, Henry Glass, Lars Grant-West, Renato Guedes, Scott Kester, Ginger Kubic, Hung Vinh Mac, Matt Mitchell, Travis Moore, William O’Connor, Eric Olson, C. D. Regan, Kevin Stephenson, Rebecca Tudor, Ray Vantilburg, George Vrbanic, Kevin Wasden Cartography: Bob Burke, Brian Jelke, David S. Kenzer, Mark B. Tudor, Craig Zipse Art Director/Layout: Mark Plemmons Production Manager: Steve Johansson Table of Contents Introduction . .2 Chapter 8: Organizations . .163 Chapter 1: Races of Tellene . .7 Chapter 9: Languages . .169 Chapter 2: Brandobia . .21 Chapter 10: The Gods of Tellene . .181 Chapter 3: Kalamar . .41 Appendix A: Celestial Bodies and Calendar . .239 Chapter 4: The Young Kingdoms . .77 Appendix B: Cities and Law . .245 Chapter 5: The Wild Lands . .101 Appendix C: The Imperial Legion . .251 Chapter 6: Reanaaria Bay . .125 Appendix D: Quick References . .257 Chapter 7: Svimohzia . .141 Appendix E: Pronunciation Guide and Glossary . .269 © Copyright 2008 Kenzer and Company. All Rights Reserved. Questions, Comments, Product Orders? Kenzer & Company Phone: (847) 662-6600 511 W Greenwood Ave Fax: (847) 680-8950 Waukegan, IL 60087 email: [email protected] Visit our website: www.kenzerco.com This book is protected under international treaties and copyright laws of the PUBLISHER’S NOTE: United States of America. No part of this book may be reproduced, without the This is a work of fiction. -
Dragon Magazine #236
The dying game y first PC was a fighter named Random. I had just read “Let’s go!” we cried as one. Roger Zelazny’s Nine Princes in Amber and thought that Mike held up the map for us to see, though Jeff and I weren’t Random was a hipper name than Corwin, even though the lat- allowed to touch it. The first room had maybe ten doors in it. ter was clearly the man. He lasted exactly one encounter. Orcs. One portal looked especially inviting, with multi-colored veils My second PC was a thief named Roulette, which I thought drawn before an archway. I pointed, and the others agreed. was a clever name. Roulette enjoyed a longer career: roughly “Are you sure you want to go there?” asked Mike. one session. Near the end, after suffering through Roulette’s “Yeah. I want a vorpal sword,” I said greedily. determined efforts to search every 10’-square of floor, wall, and “It’s the most dangerous place in the dungeon,” he warned. ceiling in the dungeon, Jeff the DM decided on a whim that the “I’ll wait and see what happens to him,” said Jeff. The coward. wall my thief had just searched was, in fact, coated with contact “C’mon, guys! If we work together, we can make it.” I really poison. I rolled a three to save. wanted a vorpal sword. One by one they demurred, until I Thus ensued my first player-DM argument. There wasn’t declared I’d go by myself and keep all the treasure I found. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes.