TSR 1076 the Goblin's Lair.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
I *. Th Armies! Goblin’s Lair Instruction Sheet Read This Sheet First! Three adventures for the D&V Game and a fantasy Goblin’s Lair Adventures adventure Goblin’s Lair mini-game too! Prepare your- To use any of the three DUNGEONS & self for lots of fun and excitement in the worlds of your DRAGONS game adventures, read the booldet for imagination! each adventure while studying the full-color map sheet The Goblins’ Lair Adventure Pack is another supple- for it. These are not complete games in themselves; ment to the new DUNGEONS &DRAGONS@Game you’ll need a copy of the DUNGEONS & DRAGONS and allows players to become great heroes facing dan- Game in order to play them. If you have the D&D gers and excitement in search of fame and fortune. The Thundn Rifl game accessory, you can easily use that Adventure Pack provides three exciting D&D role- setting as a framework for the adventures in this box. playing adventures featuring the classic foes from fan- Pages 7 and 8 of the Hand ??ail booklet contain tasy and folklore-goblins! The game booklets are Rad the DM’s handouts for the adventures; the text will accompanied by three detailed full-color maps and note when handouts need to come into play Reference doeens of fold-up counters for your adventurers and maps of each mapsheet are provided for the Dungeon monsters. Master the back page of each booklet; these DM’s And as added bonus, we’ve included a complete on an maps show the DM how to set up each room for the ‘r Goblin Lair fantasy adventure mini-game. This box role-playing adventures. gives you everything you need to play. There are traps Assemble the atand-ups for characters and monsters and treasure, hazards and monsters, just like the as needed for each adventure. DUNGEONS & DRAGONS game, but the simple, easy-to-learn, and faat-moving rules let you show Goblin’s Lair Mini-Game friends, neighbors, and relatives what it’s like to play the DUNGEONS & DRAGONS role-playing game. The central pages of the Pulace ofhadbooklet (pp. 7-10) should be pulled out and kept to one side. These Contents pages contain the Goblin’s Lair mini-game. Read the mini-game rules before playing, and keep them handy Each Goblin’s Lhir Adventure Pack contain8 the fol- for reference during the game. Place additional details lowing components for ude with the games: (tiles) on the map as desired and, before you know it, you’ll be on your way into exciting fantasy adventures! Three 16-page booklets and full-color mapsheets: Rad Hund ??ail, Tmublr Bdow, and Palace of-; , Acknowledgementi Three sheets of full-color die-cut fold-up tharacter Thanks to our Goblin ‘s Lair mini-game playtesters for and monster figures, similar to those in the taking time out of their busy schedules to have DUNGEONS & DRAGONS game; some fun and lend their comments: Karen One sheet of character cards, featuring 8 ready-to- Boomgardcn, Anne Brown, Bruce Heard, play characters for use with all the booklet adven- “Slade” Henson, Rob King, Julia Martin, tures and the mini-game; Colin McComb, Jon Pickena, Thomas Reid, Three sheets of full-color die-cut tiles, featuring oth- Dori Watry, and Steve Winter. er monsters and dungeon scenery for adding and Special thanks to Bruce Heard, Ken Rolston, and Dori changing details within the dungeons; and Watry for their aid with this great project. One six-sided-die and one ten-sided-die. O1992 TSR, Inc. All Rights Reserved i A @En whdhas found the secret tunnel which 14 horn the dwarvcn keep of Hd-Home to the nearby cratu open-horrible, it was!’’ lib. The tunnel is intended to a means of ucape if the “How many you keep ever falls to butbe now it provided did see?” attackers, har “Oooh, hundreds my lord! gDblina with an easy way into the Undc&eep. “HOWIUQIJ?” & the dwarf-lord ogpin. ,$Q far, goblins have confied their attentions to . .” the Krvant to C0u.t various theunderground rooms that up the “Well. begins a make fmq“Four, I think-but you could tell tttaC w.l Undmlpaep, but nooner or later they wiU find a way to the more &’em the noise!’’ Tbey po~a wiousl threat to Hearth-Home-the by Nlta. “Very well;’ says Lord Rqpi* “ gobb muat be clcared out of the Underkeep so this breach in security can be repaired before the hear of then?” OM Mya the KNant, “I M to tell cook it ovem dwarven keep. laid‘‘Wd:, you! we’ve .b8odrsd and advmturethe is slightly challenging Rui to tdt thc Thir more than Cook’s given everyone in kitchenr a Had W,and it b recommended that it played der caac goblins the is in the Comc Out!” that quut before P& dM.However, the “Very Wd:) rsya Lord brdr and a;leni, “Go rod all scenario in lloublr Below can easily be played Cook to make certain *y don’t come:* rbc independeatly from the rest. kitchens. I’ll people *oald organize anne to get the cellan.” The senrant kaves, and the dmtumy PCBrMng t.urm to you. “It neems that the gobliill M getting bo&k$ bo MYE. will deiinitdy have to gathcd togahu the pat of the “Something You in thm. But of .U, we need to our are keep of Hearth-Home. Mayorhall of Kleine fint get dmrvur The I’ll port guards over PU entranqe to the rent you with a merrpge for the dwarves, mporting on Underkeep, and to keep the oot renewed goblin activity at the northern edge of try rbarp of$@ a&. Thunder bpiof Hearth-Home lintens Siyou pcoplehve mod recent -of I want pthe to pdown with intclwt,Ri. ewy Lord you repon that goblin# goblin-fighting, as are out. But Iirst, a tkga ud**dmuWaow moving into the area in some numbem. Hia brow about the Underkeep.”tben are fmr you fimowa in thought. “TheWndCheeph9cfanpM: in*to “It may time for military campaign be another kitchcncdlam, thereMt&dlmg#lM, theYa&&, .d &st gobli~,” he =yo, half to himd, “My mccstomthc drove out when wan aypt. Taey Bt’c toecthabybaa them the ana first pnagea, andm abolinkedall to aaeWpe~W wtded, but it looks they’ve Esamcd their kmw - like bymy in chance kafmM from thw and they’re coming Mort utcclt~ the dut the worrying. .battles .,, kk. @co.Iwouldbetthatthe~hw*~cLs other tunnel, and Wshow @id‘ The lord’s musine interrupted arrival end dthia tbey are of “A few wonin of warning bcforr you I a servant, aby the start. who ~Jlesinto the hall in panic. “My lord! My lord!” shouts, goblinr no dense, but I know what adwnhrre~ he “There arc get into ancient dungeons. Fit, in the Hundreds of ‘em! , .” they the aiLrs! They . goblinnarc in Iexpeayoutodear~pit,~ “Calm youdfl“ ordem Lord R.gni. “Now, start I dd mostthere, dmppointed if you diuridb.~ at beginning. Who saw tbue goblins, and where be westthe The servant swdowi hard, takes a u1111-y. AU else aside, it is the ad&m of they?” Heanh-H~mcthat nothing of value burisd wib! wqxk deep breaths. and ir I departed EO everyrhi can oflord,” begins, a littlecalmer, “Cook sent me that haded he to Lord, Therefore, there nothing+be down “Myfimn the kitchen to fetch a new of I successor. is found down sadc flour. amonghis be went &wn fo the wdl-rocan,.Id rhnmaLhmrbl the dead!’ “scutndly, me vaultn. No helping younclva to the contents of the coffers. That’s tax money from the whole of Heacth.Home, and it hm work to do maintaining the kecp and protecting its pcople. If you are inlfeesdul in dcaring the goblins out, I’ll reward well enough, don’t worry.’’ you“Finally, there are rumors of things in the Underkeep that may be more dangerous than goblins. Mad Lord Gargin, one of my lwn-lamented anceutors, waa black rbsep family lome year# past. Peoplethe aairlhcdabbledinwilmagic ofthe anddchcmy, and whokpowa wIue When died, body simply dre. he hb dirrppurrd, and no one kmms where he wu buried. b a roOry d.iming that he dyhat 8 #Et d hidden mmn in the Underkeep for hir sinister works decades ago, but they haw never found.” “Well, that’s all you need to know.bcen I’ll just wiah you luck and you ether your equipment. do you waut to ktenter the Underkeep? The pbhin~How have definitcly Mebcd the kitchen wllus, 10 you could confront them there. You can also use other entrances through the crypt, the vault, or the thedungeons in the hope of coming aruund behind them. Wkndo WKI w*h to make vour stand?” Starting the Adventure When the players decide which entrance their charactem will take, set up their stand-u counters in the appropriate entry chamber: area 1 Por &e kitchens, area 9 for crypt, area 20 for the vaults, and area 24 for the dungeons.the DM should refer to the appropriate room description,The re&l the players the boxed text dcscribmg mom, and the adventure begins! the Dungeon Muter’o Notes Boxed ‘Rxt: Boxed text can be read aloud to give players a basic description of the scenes, events, monden, and charactem they encounter. Dungeon Masten can improvise and use their own wonb ind,but they should Nre to giw players the important informationbe given in thethe boxed text. all - Thk room is colder than the t mom. arc chewingon dhb-. d& from hooh the ceiling.