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「Citizenship Report 2014
Citizenship Report 2014 - 2015 Creating a real impact for a better tomorrow, with the power of ICT and the mind of citizenship The future is ahead of us and Japan is moving toward it with strong footsteps. With Tokyo being selected to host the Olympics in 2020, the Japanese society sees the lights breaking through the clouds, starting to illuminate the future. Japan is still facing a number of pressing challenges, such as the trend toward becoming a highly aged society, a shrinking working age population, declining job opportunities, and contracting regional economies. In addressing these social issues, information and communications technology or ICT, has an indispensable role to play, as specifically noted in the Japanese government’s “Declaration to be the World’s Most Advanced IT Nation”. As a leading company of ICT, Microsoft Japan is contributing to finding solutions to these challenges and driving new societal movements especially in the areas of “cloud” and “mobile” technologies. Microsoft’s new mission is to “empower all individuals and organizations on the planet to achieve more.” By connecting ICT with people, ICT with Japan, and ICT with the future, we are determined to serve various communities. We believe this is the natural role of Microsoft Japan—a company that has taken root in Japan and has been growing together with Japanese society. 2 Citizenship Report 2014-2015 Contents 4 Leadership Dialogue What actions are local governments and businesses expected to take to enhance the vibrancy of local communities? —Toward progress in the “regional vitalization” initiative 8 Local Revitalization 10 Work Style New Directions 13 Small Businesses and Startups 14 Education Becoming a “productivity and platform” company 18 Information Security In February 2014, Satya Nadella was appointed as the 20 Contribution to Local Society third CEO of Microsoft Corporation. -
Introducing Windows Azure for IT Professionals
Introducing Windows ServerIntroducing Release 2012 R2 Preview Introducing Windows Azure For IT Professionals Mitch Tulloch with the Windows Azure Team PUBLISHED BY Microsoft Press A Division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2013 Microsoft Corporation All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. Library of Congress Control Number: 2013949894 ISBN: 978-0-7356-8288-7 Microsoft Press books are available through booksellers and distributors worldwide. If you need support related to this book, email Microsoft Press Book Support at [email protected]. Please tell us what you think of this book at http://www.microsoft.com/learning/booksurvey. Microsoft and the trademarks listed at http://www.microsoft.com/about/legal/en/us/IntellectualProperty/ Trademarks/EN-US.aspx are trademarks of the Microsoft group of companies. All other marks are property of their respective owners. The example companies, organizations, products, domain names, email addresses, logos, people, places, and events depicted herein are fictitious. No association with any real company, organization, product, domain name, email address, logo, person, place, or event is intended or should be inferred. This book expresses the author’s views and opinions. The information contained in this book is provided without any express, statutory, or implied warranties. Neither the authors, Microsoft Corporation, nor -
Chris Ford Astronomy Visualizations
Vol. 55, No. 8 – August 2007 September 19, 2007 – General Meeting 7:00 pm Doors Open . 7:30 pm Announcements . 8:00 pm Speaker CHRIS FORD PIXAR ANIMATION STUDIOS’ RENDERMAN BUSINESS DIRECTOR ASTRONOMY VISUALIZATIONS Astronomy and the art of astronomical visualization have always been closely linked. The traditional paintings of artists such as Chesley Bonestell, Don Dixon, or Ron Miller are well known and have educated and inspired millions. Since the early 1980's, traditional techniques of illustration have increasingly been replaced as a medium of education by computer generated imagery. (CG) This process has advanced to the point that is now rare to see traditional paintings in the astronomical media. The additional dimension of animation also broadens the visual possibilities available to communicate the latest data and research. The increasingly photo-realistic quality of the CG medium has largely been driven by the demands of Hollywood computer generated special effects and animation. The same technology used to create alien landscapes in Star Wars or Star Trek can just as easily be used to interpret real scientific data in a manner that both explains and entertains. Today it is now possible to create astronomical simulations from scientific data that are so photo-realistic that in immersive projection environments such as Imax, it is possible to believe you are "really there". Chris Ford is currently the RenderMan Business DIrector at Pixar Animation Studios and over his career has managed some of the most important CG software tools used in photo-realistic CG astronomical visualization including Maya, 3ds max, Dynamation, and RenderMan. -
Multilingual Extractive Reading Comprehension by Runtime Machine Translation
Multilingual Extractive Reading Comprehension by Runtime Machine Translation Akari Asaiy, Akiko Eriguchiy, Kazuma Hashimotoz, and Yoshimasa Tsuruokay yThe University of Tokyo zSalesforce Research [email protected] zferiguchi,[email protected] [email protected] Abstract to English. To alleviate the scarcity of training data in non- Despite recent work in Reading Comprehen- English languages, previous work creates a new sion (RC), progress has been mostly limited to English due to the lack of large-scale datasets large-scale dataset for a language of interest (He in other languages. In this work, we introduce et al., 2017) or combines a medium-scale dataset the first RC system for languages without RC in the language with an existing dataset translated training data. Given a target language without from English (Lee et al., 2018). These efforts in RC training data and a pivot language with RC data creation are often costly, and must be repeated training data (e.g. English), our method lever- for each new language of interest. In addition, they ages existing RC resources in the pivot lan- do not leverage existing resources in English RC, guage by combining a competitive RC model such as the wealth of large-scale datasets and state- in the pivot language with an attentive Neural Machine Translation (NMT) model. We first of-the-art models. translate the data from the target to the pivot In this paper, we propose a multilingual extrac- language, and then obtain an answer using the tive RC method by runtime Machine Translation RC model in the pivot language. -
Microsoft 2012 Citizenship Report
Citizenship at Microsoft Our Company Serving Communities Working Responsibly About this Report Microsoft 2012 Citizenship Report Microsoft 2012 Citizenship Report 01 Contents Citizenship at Microsoft Serving Communities Working Responsibly About this Report 3 Serving communities 14 Creating opportunities for youth 46 Our people 85 Reporting year 4 Working responsibly 15 Empowering youth through 47 Compensation and benefits 85 Scope 4 Citizenship governance education and technology 48 Diversity and inclusion 85 Additional reporting 5 Setting priorities and 16 Inspiring young imaginations 50 Training and development 85 Feedback stakeholder engagement 18 Realizing potential with new skills 51 Health and safety 86 United Nations Global Compact 5 External frameworks 20 Supporting youth-focused 53 Environment 6 FY12 highlights and achievements nonprofits 54 Impact of our operations 23 Empowering nonprofits 58 Technology for the environment 24 Donating software to nonprofits Our Company worldwide 61 Human rights 26 Providing hardware to more people 62 Affirming our commitment 28 Sharing knowledge to build capacity 64 Privacy and data security 8 Our business 28 Solutions in action 65 Online safety 8 Where we are 67 Freedom of expression 8 Engaging our customers 31 Employee giving and partners 32 Helping employees make 69 Responsible sourcing 10 Our products a difference 71 Hardware production 11 Investing in innovation 73 Conflict minerals 36 Humanitarian response 74 Expanding our efforts 37 Providing assistance in times of need 76 Governance 40 Accessibility 77 Corporate governance 41 Empowering people with disabilities 79 Maintaining strong practices and performance 42 Engaging students with special needs 80 Public policy engagement 44 Improving seniors’ well-being 83 Compliance Cover: Participants at the 2012 Imagine Cup, Sydney, Australia. -
Azure Privileged Identity Management- Adoption Kit
Azure Privileged Identity Management- Adoption Kit Contents Azure Privileged Identity Management- Adoption Kit ........................................................................................................................................... 1 Awareness ................................................................................................................................................................................................................................ 2 Business Overview ............................................................................................................................................................................................................ 2 Pricing and Licensing Requirements ......................................................................................................................................................................... 2 Key Benefits ........................................................................................................................................................................................................................ 2 Customer stories/Case studies .................................................................................................................................................................................... 3 Announcements/Blogs .................................................................................................................................................................................................. -
Group Tour Manual
Group Tour GUIDE 1 5 17 33 36 what's inside 1 WELCOME 13 FUN FACTS – (ESCORT NOTES) 2 WEATHER INFORMATION 17 ATTRACTIONS 3 GROUP TOUR SERVICES 30 SIGHTSEEING 5 TRANSPORTATION INFORMATION 32 TECHNICAL TOURS Airport 35 PARADES Motorcoach Parking – Policies 36 ANNUAL EVENTS Car Rental Metro & Trolley 37 SAMPLE ITINERARIES 7 MAPS Central Corridor Metro Forest Park Downtown welcome St. Louis is a place where history and imagination collide, and the result is a Midwestern destination like no other. In addition to a revitalized downtown, a vibrant, new hospitality district continues to grow in downtown St. Louis. More than $5 billion worth of development has been invested in the region, and more exciting projects are currently underway. The Gateway to the West offers exceptional music, arts and cultural options, as well as such renowned – and free – attractions as the Saint Louis Art Museum, Zoo, Science Center, Missouri History Museum, Citygarden, Grant’s Farm, Laumeier Sculpture Park, and the Anheuser-Busch brewery tours. Plus, St. Louis is easy to get to and even easier to get around in. St. Louis is within approximately 500 miles of one-third of the U.S. population. Each and every new year brings exciting additions to the St. Louis scene – improved attractions, expanded attractions, and new attractions. Must See Attractions There’s so much to see and do in St. Louis, here are a few options to get you started: • Ride to the top of the Gateway Arch, towering 630-feet over the Mississippi River. • Visit an artistic oasis in the heart of downtown. -
JAVASCRIPT TRANSPILERI Završni Rad
SVEUČILIŠTE JOSIPA JURJA STROSSMAYERA U OSIJEKU FAKULTET ELEKTROTEHNIKE, RAČUNARSTVA I INFORMACIJSKIH TEHNOLOGIJA Preddiplomski studij JAVASCRIPT TRANSPILERI Završni rad Zvonimir Grubišić Osijek, 2017 Obrazac Z1P - Obrazac za ocjenu završnog rada na preddiplomskom sveučilišnom studiju Osijek, 23.09.2018. Odboru za završne i diplomske ispite Prijedlog ocjene završnog rada Ime i prezime studenta: Zvonimir Grubišić Studij, smjer: Preddiplomski sveučilišni studij Računarstvo Mat. br. studenta, godina upisa: R3637, 29.09.2017. OIB studenta: 50946540896 Mentor: Izv. prof. dr. sc. Irena Galić Sumentor: Hrvoje Leventić Sumentor iz tvrtke: Naslov završnog rada: Javascript transpileri Znanstvena grana rada: Programsko inženjerstvo (zn. polje računarstvo) Predložena ocjena završnog rada: Izvrstan (5) Primjena znanja stečenih na fakultetu: 3 bod/boda Kratko obrazloženje ocjene prema Postignuti rezultati u odnosu na složenost zadatka: 3 bod/boda Kriterijima za ocjenjivanje završnih i Jasnoća pismenog izražavanja: 3 bod/boda diplomskih radova: Razina samostalnosti: 3 razina Datum prijedloga ocjene mentora: 23.09.2018. Datum potvrde ocjene Odbora: 26.09.2018. Potpis: Potpis mentora za predaju konačne verzije rada u Studentsku službu pri završetku studija: Datum: IZJAVA O ORIGINALNOSTI RADA Osijek, 01.10.2018. Ime i prezime studenta: Zvonimir Grubišić Studij: Preddiplomski sveučilišni studij Računarstvo Mat. br. studenta, godina upisa: R3637, 29.09.2017. Ephorus podudaranje [%]: 1% Ovom izjavom izjavljujem da je rad pod nazivom: Javascript transpileri izrađen pod vodstvom mentora Izv. prof. dr. sc. Irena Galić i sumentora Hrvoje Leventić moj vlastiti rad i prema mom najboljem znanju ne sadrži prethodno objavljene ili neobjavljene pisane materijale drugih osoba, osim onih koji su izričito priznati navođenjem literature i drugih izvora informacija. Izjavljujem da je intelektualni sadržaj navedenog rada proizvod mog vlastitog rada, osim u onom dijelu za koji mi je bila potrebna pomoć mentora, sumentora i drugih osoba, a što je izričito navedeno u radu. -
Presentazione Standard Di Powerpoint
ARGOMENTO 1 ARGOMENTO Secrets safe and centralize with Azure KeyVault and Azure App Configuration! «My name is Bonanni, Massimo Bonanni» 2 Azure Key Vault is a service that enables you to store & manage cryptographic keys and secrets in one central secure vault!! The doubts of the Developers and IT Pros!! I don't want the I want customers to own and responsibility or potential manage their keys so that I liability for my customers' can concentrate on doing tenant keys and secrets. what I do best, which is providing the core software features. I want to write an application for Azure that uses keys for signing and I want to make sure that encryption. But I want my organization is in these keys to be external control of the key from my application. lifecycle and can monitor key usage. Azure KeyVault key features Key Management Certificate Store secrets Secrets Management backed by Management Hardware Security Azure Key Vault can also be used as a Key Azure Key Vault lets you Modules Azure Key Vault can be Management solution. easily provision, manage, used to Securely store Azure Key Vault makes it and deploy public and and tightly control access easy to create and private Transport Layer The secrets and keys can to tokens, passwords, control the encryption Security/Secure Sockets be protected either by certificates, API keys, and keys used to encrypt your Layer (TLS/SSL) software or FIPS 140-2 other secrets data. certificates. Level 2 validated HSMs Azure KeyVault actors Vault Custodian Vault Consumer • Can create a key vault and • A vault consumer can gain full access and control perform actions on the over it. -
Becker College╎s Agile Mindset Is Enhanced by Microsoft Technol
This site uses cookies for analytics, personalized content and ads. By continuing to browse this site, you agree to this use. Learn more Microsoft 365 Azure All Microsoft Office 365 Dynamics 365 Cart SQL Search Windows 10 Becker College’s Agile Mindset is enhanced by Microsoft Customer Technology BECKER COLLEGE Partner August 10, 2018 Live Tiles Products and Services Azure Machine Learning Office 365 SharePoint Online Industry Higher Education Organization Size Medium (50 - 999 employees) Country United States Share this story © 2017 Microsoft Becker College is a small, distinctive institution in central Massachusetts that is ranked by the Princeton Review as the #4 school in the world for interactive media and game design, and with a #6 ranked Master of Fine Arts in Interactive Media. With more than 600 students enrolled in the program out of the approximately 1,800 students across its 2 campuses (Worcester and Leicester, Mass.), Becker is considered to be one of the largest game design schools in the world. Becker College might sound like just another high- achieving, East Coast college, destined to be successful because it attracts the best of the best students, but in reality, what attracts students to Becker is something much different than what they can expect from other schools—an Agile Mindset and curriculum approach. How the Agile Mindset is integrated into coursework Alan Ritacco, Dean of the School of Design and Technology, says, “I think what draws students to Becker College is that we’re a small school that can impact students in a large way.” Ritacco says there are four key components to the Agile Mindset required for every student at Becker, regardless of school or major. -
Microsoft 2006 Citizenship Report
partners in innovation 2006 CITIZENSHIP REPO R T about this report ScOPE CUrrENCY In the 2006 Microsoft Global Citizenship Report, All money figures in this report are in we discuss our key citizenship initiatives and U.S. dollars unless otherwise noted. activities worldwide, highlight some of our more significant accomplishments in fiscal year TERMINOLOGY 2006, and share our goals for fiscal year 2007. The terms “Global Citizenship” and “Corporate Citizenship,” which are used throughout REPORTING PERIOD this report, are interchangeable with This report focuses on Microsoft’s fiscal similar terms such as “Corporate Social year 2006 (which began July 1, 2005, Responsibility” and “Corporate Sustainability.” and ended June 30, 2006). All data is for that period unless otherwise noted. GLOBAL REPORTING INITIATIVE (GRI) The function of the GRI performance REPORT STRUCTURE indicators is to make it easier to compare This report is organized to reflect the organizational reports on the basis of economic, structure of our Global Citizenship Initiative environmental, and social impacts. In the and related activities, because we want our online portion of this report, we have included stakeholders — employees, customers, partners, references to applicable GRI indicators to assist shareholders, and others—to be able to stakeholders in their review and assessment compare our program goals and objectives of our Global Citizenship Initiative. with our results. The report is a combination of this print volume, which highlights and More information provides an overview of some key issues, and about the GRI performance indicators is a more detailed online publication that we will available at www.globalreporting.org. update annually. -
Murphy Why Did the Xbox Fail in Japan?
Travis “L.D.” Murphy Why Did the Xbox Fail in Japan? The sixth console generation was an interesting time in the video game industry. Among other things, it marked the end of the bit wars, the rise of online gaming, and the fall of SEGA from the console market. But in SEGA’s place rose Microsoft with their own Xbox. While the behemoth of a console was unable to shake the PS2’s firm hold on the market, it still managed to edge out Nintendo’s GameCube with over 24 million units sold worldwide. [1] While this victory secured Microsoft’s place as a major player in the console gaming market in the west, the same couldn’t be said for Japan as, despite the company’s efforts, the Xbox barely managed to sell an estimated 450,000 units in the region throughout its lifespan. [2] In fact, on July 18th, 2004 it was reported that even the PlayStation 1, which had been out for almost a decade by that point, outsold the Xbox in Japan too. [3] It’s important to note that Microsoft faced an uphill battle from the very beginning. After all, Japanese companies had a very firm hold on the video game console market ever since the aftermath of the video game crash of 1983. Furthermore, Japan alone represented nearly a third of the market. [4]So, from the early days developing the system, the Xbox team kept Japan close in mind. Then Xbox Director of Third Party Relations, Kevin Bachus, recalled, “We were basically going to play in Sony, Sega and Nintendo's home stadium.