Time's up an Analysis of Two Strategic Decisions in Basketball
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Playing (With) Sound of the Animation of Digitized Sounds and Their Reenactment by Playful Scenarios in the Design of Interactive Audio Applications
Playing (with) Sound Of the Animation of Digitized Sounds and their Reenactment by Playful Scenarios in the Design of Interactive Audio Applications Dissertation by Norbert Schnell Submitted for the degree of Doktor der Philosophie Supervised by Prof. Gerhard Eckel Prof. Rolf Inge Godøy Institute of Electronic Music and Acoustics University of Music and Performing Arts Graz, Austria October 2013 Abstract Investigating sound and interaction, this dissertation has its foundations in over a decade of practice in the design of interactive audio applications and the development of software tools supporting this design practice. The concerned applications are sound installations, digital in- struments, games, and simulations. However, the principal contribution of this dissertation lies in the conceptualization of fundamental aspects in sound and interactions design with recorded sound and music. The first part of the dissertation introduces two key concepts, animation and reenactment, that inform the design of interactive audio applications. While the concept of animation allows for laying out a comprehensive cultural background that draws on influences from philosophy, science, and technology, reenactment is investigated as a concept in interaction design based on recorded sound materials. Even if rarely applied in design or engineering – or in the creative work with sound – the no- tion of animation connects sound and interaction design to a larger context of artistic practices, audio and music technologies, engineering, and philosophy. Starting from Aristotle’s idea of the soul, the investigation of animation follows the parallel development of philosophical con- cepts (i.e. soul, mind, spirit, agency) and technical concepts (i.e. mechanics, automation, cybernetics) over many centuries. -
2019-2021 NCAA WOMEN's BASKETBALL GAME ADMINISTRATION and TABLE CREW REFERENCE SHEET GAME ADMINISTRATION Game Administration
2019-2021 NCAA WOMEN’S BASKETBALL GAME ADMINISTRATION AND TABLE CREW REFERENCE SHEET Edited by Jon M. Levinson, Women’s Basketball Secretary-Rules Editor [email protected] GAME ADMINISTRATION Game administration shall make available an individual at each basket with a device capable of untangling the net when necessary. The individual must ensure that play has clearly moved away from the affected basket before going onto the playing court. SCORER It is strongly recommended that the scorer be present at the table with no less than 15 minutes remaining on the pregame clock. Signals 1. For a team’s fifth foul, the scorer will display two fingers and verbally state the team is in the bonus. The public- address announcer is not to announce the number of team fouls beyond the fifth team foul. 2. in a game with replay equipment, record the time on the game clock when the official signals for reviewing a two- or three-point goal. 3. For a disqualified player, the scorer will inform the officials as soon as possible by displaying five fingers with an open hand and verbally state that this is the fifth foul on the number of the disqualified player. New Rules 1. During two- or three-shot free throw situations, substitutes are permitted before the first attempt or when the last attempt is successful. 2. A replaced player may reenter the game before the game clock has properly started and stopped when the opposing team has committed a foul or violation. GAME CLOCK TIMER TIMER must: 1. Confirm with the officials that the game clock is operating properly, which includes displaying tenths-of-a-second under one minute, the horn is operating, and the red/LED lights are functioning. -
2020-09-Basketball-Officials-Test
RULE TEST 1 Q1 - A5 is fouled and is awarded 2 free throws. After the first, the officials discover that B4 is bleeding. B4 is replaced by B7. Team A is entitled to substitute only 1 player. TRUE. Q2 - A3 passes the ball from the 3 point area. When the ball is above the ring, B1 reaches through the basket from below and touches the ball. This is an interference violation and 2 poiints shall be awarded to Team A. FALSE. Q3 - A2 attempts a shot for a field goal with 20 seconds on the shot clock. The ball touches the ring, rebounds and A1 gains control of the ball in Team A backcourt. The shot clock shall show 14 seconds as soon as A1 gains control of the ball. TRUE Q4 - During a pass by A4 to A5, the ball touches B1 after which the ball touches the ring. Then, A1 gains control of the ball. The shot clock shall show 14 seconds as soon as the ball touches the ring. FALSE. Q5 - A3 attempts a successful shot for a 3-points field goal and approximately at the same time, the game clock signal sounds for the end of the quarter. The officials are not sure if A1 has touched the boundary line on his shot. The IRS can be reviewed to decide if the out-of-bounds violation occurred and, in such a case, how much time shall be shown on the game clock. TRUE. Q6 - A2 in the act of shooting is fouled simultaneously with the game clock signal for the end of the first quarter. -
Optimizing End of Quarter Shot-Timing in the NBA: "Everyone Knows About the 2 for 1, but What About the 3 for 2?"
Optimizing End Of Quarter Shot-Timing In The NBA: "Everyone Knows About The 2 For 1, But What About The 3 For 2?" Jesse Fischer B.S. Computer Engineering, University of Washington Senior Software Engineer, Amazon.com [email protected] www.tothemean.com Abstract Since the advent of the shot clock, the "2-for-1" has become a common end of quarter strategy in the NBA. With this approach, a team will strategically time their shot in hopes of ensuring a second possession while limiting their opponent to a single possession. Prior research has shown the effectiveness of the "2-for-1" strategy but no well-known public study has explored extending this strategy to "3-for-2" or beyond. This paper summarizes a study which: (1) analyzes the effects that possession timing has on behavior as well as outcome; (2) quantifies the cost-benefit tradeoff of strategically "timing a possession;" and (3) proposes the optimal possession timing strategy to maximize expected points (as opposed to simply possessions). The research reveals how to improve end of quarter behavior in the NBA by better understanding the math behind why, and when, a "2-for-1" is beneficial and suggests how to extend this further to a "3-for-2". Introduction The average value of a possession in the NBA is estimated at just over 1 point [1]. If a team is able to capture an extra possession in only half of those quarters, this could mean the difference between a team winning a game and potentially making the playoffs. The 2013-2014 Phoenix Suns are an example of a team where extra possessions could have made a big difference. -
The Evolution of Basketball Statistics Is Finally Here
ows ind Sta W tis l t Ready for a ic n i S g i o r f t O w a e r h e TURBOSTATS SOFTWARE T The Evolution of Basketball Statistics is Finally Here All New Advanced Metrics, Efficiencies and Four Factors Outstanding Live Scoring BoxScore & Play-by-Play Easy to Learn Automatically Tags Video Fast Substitutions The Worlds Most Color-Coded Shot Advanced Live Game Charts Display... Scoring Software Uncontested Shots Shots off Turnovers View Career Shooting% Second Chance Shots After Each Shot Shots in Transition Includes the Advanced Zones vs Man to Man Statistics Used by Top Last Second Shots Pro & College Teams Blocked Shots New NET Rating System Score Live or by Video Highlights the Most Sort Video Clips Efficient Players Create Highlight Films Includes the eBook Theory of Evolution Creates CyberLink Explaining How the New PowerDirector video Formulas Help You Win project files for DVDs* The Only Software that PowerDirector 12/2010 Tracks Actual Rebound % Optional Player Photos Statistics for Individual Customizable Display Plays and Options Shows Four Factors, Event List, Player Team Stats by Point Guard Simulated image on the Statistics or Scouting Samsung ATIV SmartPC. Actual Screen Size is 11.5 Per Minute Statistics for Visit Samsung.com for tablet All Categories pricing and availability Imports Game Data from * PowerDirector sold separately NCAA BoxScores (Websites HTML or PDF) Runs Standalone on all Windows Laptops, Tablets and UltraBooks. Also tracks ... XP, Vista, 7 plus Windows 8 Pro Effective Field Goal%, True Shooting%, Turnover%, Offensive Rebound%, Individual Possessions, Broadcasts data to iPads and Offensive Efficiency, Time in Game Phones with a low cost app +/- Five Player Combos, Score on the Only Tablets Designed for Data Entry Defensive Points Given Up and more.. -
South Beach Basketball Court
South Beach Basketball Court Consultation Report March 2015 Contents Executive Summary ................................................................................................................. 3 Background and consultation objectives ............................................................................ 4 Consultation approach ........................................................................................................... 4 Community Feedback ............................................................................................................. 6 Social media ............................................................................................................................... 18 Submission ................................................................................................................................. 20 Summary of outcomes ............................................................................................................ 20 Appendix A: Submission by Hoop Hopes .......................................................................... 21 Appendix B: Social media site links ...................................................................................... 34 2 Executive Summary This report provides a summary of the results of the City of Fremantle South Beach basketball court consultation, which was conducted in January and February 2015. The purpose of this report is to provide a summary of the community feedback received over the four week consultation period. The report -
24 SECOND CLOCK Once a Team Gains Control of the Basketball, That
24 SECOND CLOCK Once a team gains control of the basketball, that team has 24 seconds to put up a legal shot. A legal shot is defined as a shot that is successful, or if unsuccessful, hits the ring. That shot has to be in the air (left the shooters hand) , before 24 secs has elapsed. So if the clock sounds after the shot is in the air, and that shot is successful, or hits the ring, that is NOT a violation. The shot clock starts when a team gains procession of the ball, and can re set when procession changes, a violation occurs, a foul occurs, a jump ball, or a legal shot hits the ring. The 24 second clock operates on team procession. Team A has procession, until Team B gains procession. So if Team A has control of the ball, then a player from team B happens to tap it, but not gain control, then Team A is in still in control. Basically it is mine until it is yours A player, therefore a team, is in control of the ball when they have it in 2 hands, or they are in a position to dribble the ball. So a player who jumps in the air and flings the ball back into court is not in control of the ball. At the beginning of a game, the game clock starts when the ball is legally tapped by a player. The shot clock does not start until a player has gained control of the ball. Once a player has gained control, his team has 24 seconds to get a shot off. -
3X3 Outline for U9
3X3 Program Outline for U9 (Tykes) 3X3 Basketball has been around for many years but only in the last decade has it become an officially recognized international sport, independent from the 5 on 5 game. 3X3 allows players of all ages to engage, compete, develop and enjoy the sport of basketball in a way that allows all players to be involved in every aspect of the game. By choosing to incorporate 3X3 into your programming, players, coaches and referees can grow their knowledge and skills of the game in a unique way. History of Basketball Welcomes 3X3 The game of basketball was invented by Canadian, Dr. James Naismith, 13 decades ago in 1891. The Original 13 Rules for basketball were simple and user-friendly—click here to view the Original 13 Rules. A number of the Original Rules remain an important component in the game today. Did you know that the first game of basketball was played with 9 players on each team? click here to view the Original 9 Player Positions Basketball was first introduced as an Olympic sport in 1936 in Berlin, Germany. In 2021, 3X3 Basketball will be introduced as an Olympic sport in Tokyo, Japan—the great game of basketball has evolved to become the most exciting game in the world today! The 3X3 outline that follows is designed primarily for youth and takes into consideration Dr. James Naismith’s approach to introduce a game that is enjoyed by all and can be played by everyone. 3X3, as designed by FIBA, is a high-energy, free- flowing and non-contact sport—if they have not already done so, players of all ages will fall in love with the 3X3 game. -
Chesterfield Family Center Basketball Court and Rockwall Schedule
Boot Camp This is an advanced class. A hard core workout including strength and cardiovascular training. Not for the light- hearted. This class is free for members or paid guest. Chesterfield Silver Sneakers This program encouraging older adults to participate in physical activities that will help them to maintain greater control of their health. It sponsors activities and social events designed to keep seniors healthy while encouraging Family Center social interaction Full Court Basketball Offers members and guest the opportunity to play basketball on a high school regulation size court. Basketballs are Basketball Court provided for members and guest while at CFC. Open Gym Offers members and guest space to recreate by utilizing the basketball court. We provide basketballs for members and Rockwall and guest while at CFC. Please be respectful of everyone's space and activities during open gym time. Open Volleyball Offers members and guest space to play volleyball in a recreational setting. We provide volleyballs for members Schedule and guest while at CFC. Please be respectful of everyone's ability while playing volleyball. Effective May 4th, 2020 Adult Volleyball Adult Volleyball Leagues-League registration is offered through our athletics department. Rockwall Chesterfield Family Center Not available at this time 2511 W. Republic Rd Springfield, MO. 65807 Suspension Pro Fitness Improve your overall fitness and challenge your limits with this suspension training format. This class will use 417-891-1616 suspension and weight baring exercises that will improve your strength, balance, and core. Pickleball Facility Hours Offers members and guests a space to play pickleball. Free to members, non-members must pay day pass or purchase punch card at the front desk. -
Basketball and Philosophy, Edited by Jerry L
BASKE TBALL AND PHILOSOPHY The Philosophy of Popular Culture The books published in the Philosophy of Popular Culture series will il- luminate and explore philosophical themes and ideas that occur in popu- lar culture. The goal of this series is to demonstrate how philosophical inquiry has been reinvigorated by increased scholarly interest in the inter- section of popular culture and philosophy, as well as to explore through philosophical analysis beloved modes of entertainment, such as movies, TV shows, and music. Philosophical concepts will be made accessible to the general reader through examples in popular culture. This series seeks to publish both established and emerging scholars who will engage a major area of popular culture for philosophical interpretation and exam- ine the philosophical underpinnings of its themes. Eschewing ephemeral trends of philosophical and cultural theory, authors will establish and elaborate on connections between traditional philosophical ideas from important thinkers and the ever-expanding world of popular culture. Series Editor Mark T. Conard, Marymount Manhattan College, NY Books in the Series The Philosophy of Stanley Kubrick, edited by Jerold J. Abrams The Philosophy of Martin Scorsese, edited by Mark T. Conard The Philosophy of Neo-Noir, edited by Mark T. Conard Basketball and Philosophy, edited by Jerry L. Walls and Gregory Bassham BASKETBALL AND PHILOSOPHY THINKING OUTSIDE THE PAINT EDITED BY JERRY L. WALLS AND GREGORY BASSHAM WITH A FOREWORD BY DICK VITALE THE UNIVERSITY PRESS OF KENTUCKY Publication -
Springfield College Digital Collections
SPRINGFIELD COLLEGE ARCHIVES AND SPECIAL COLLECTIONS SPRINGFIELD, MASSACHUSETTS MANUSCRIPT NUMBER MS 506 James Naismith Papers 1888-2016 (bulk: 1888-1961) Written by Rachael A. Salyer June 2009 Updated by Jeffrey Monseau August 2016 Shelf space occupied 1 linear foot Number of boxes 2 boxes + oversized materials ABSTRACT The materials in this collection relate primarily to the life of Dr. James Naismith. Naismith was born in Almonte, Ontario, Canada in 1861. He graduated from McGill University with an A.B. in 1887 and Presbyterian College in Montreal with a religion degree in 1890. From 1890-91, Naismith was both a student and an instructor at the YMCA Training School (now Springfield College), and he continued as an instructor at the International YMCA Training School until 1895. During Naismith’s second year at Springfield (winter 1891), he invented the game of basketball. Naismith continued his education with a medical degree from the University of Colorado and finally settled at the University of Kansas as a professor and coach. Naismith retired in 1937 and died in 1939. The collection includes photographs, the official records from Naismith’s time at the YMCA Training School, three manuscripts about Naismith (one by Katherine Holmes Naismith that contains transcripts of many letters by Naismith and his family and one by his friend R. Tait McKenzie, the sculptor), a manuscript by Naismith himself entitled “The Origin of Basketball,” Naismith’s correspondence with Springfield College’s Alumni Association (primarily George O. Draper), and a few letters he wrote, including one about basketball in 1898 to T.J. Browne and one from his time in France during World War I. -
Australian Basketball Statistics Association
Basketball Statistics Calling Protocol Calling Protocol – April 2009 Edition. Australian Basketball Statistics Committee AUSTRALIAN BASKETBALL STATISTICS COMMITTEE CALLING PROTOCOL APRIL 2009 EDITION 2 Calling Protocol – April 2009 Edition. Australian Basketball Statistics Committee Written by The Australian Basketball Statistics Committee The contents of this manual may not be altered or copied after alteration TABLE OF CONTENTS Calling Protocol ........................................................................................................4 Reasons for a Protocol: ................................................................................................. 4 General Principles: ........................................................................................................ 4 Calling The Action: ....................................................................................................... 5 LiveStats - SPECIFIC CALLS .................................................................................. 7 Time Outs: .................................................................................................................... 7 Substitutions: ............................................................................................................... 7 Player Checks: .............................................................................................................. 7 CALLING IN SEQUENCE ......................................................................................... 8 3 Calling Protocol