Operator’s Manual

TABLE OF CONTENTS

1 .O SPECIFICATIONS...... 1 2.0 INTRODUCTION...... 2 2.1 GAME PLAY...... 3 2.2 MAXIMIZING EARNINGS ...... 3 3.0 PRECAUTIONS...... 4 3.1 INSTALLATION ...... 4 3.2 HANDLING...... 4 4.0 INSTALLATION ...... 5 5.0 TEST MODE...... 6 5.1 TEST MODE PROCEDURE ...... 6 5.2 TEST MENU...... 6 5.2.1 Coin Options ...... 7 5.2.2 Game Options ...... 8 5.2.3 A.D.S. Screens...... 9 6.0 SOUND VOLUME ADJUSTMENTS...... 11 7.0 MONITOR ADJUSTMENTS ...... 11 7.1 VERTICAL AND HORIZONTAL SIZE AND POSITION...... 11 7.2 CONTRAST AND BRIGHTNESS ADJUSTMENT...... 12 6.0 PCB CONNECTOR TABLES...... 14 6.1 JAMMA EDGE CONNECTOR ...... 14 6.2 EXTENDED EDGE CONNECTOR...... 15 APPENDIX A: ILLUSTRATIONS and PARTS LIST APPENDIX B: WIRING DIAGRAM ‘imm 2 Operator’s Manual

1 .O SPECIFICATIONS

Power Supply: 150 Watt computer-grade, switching-type

Input Power: 120 VAC, 60 Hz, single phase

Total Power Consumption: 450 WATTS

Dimensions: 34” W x 42” D x 74.25” H

Crated Dimensions: 40” W x 46” D x 80” H

Weight: 334 LEG

Shipping Weight: 364 LBS

Monitor: One 27 inch Namco System 11 Monitor

Control panel: 2-Player configuration.

(2) B-Way Joystick. black: (lP, 2P, 1 each) (4) Push-button switch, red: (1 P, 2P, 2 each) (4) Push-button switch, yellow: (IP, 2P, 2 each) (2) Start switch: (lP, 2P, 1 each)

Convenience Kit: Keys: Coin Door (2) Coin Box (2) Rear Door (2) Operator’s Manual (1)

Note: Specifications subject to change without prior notice. Modification and/or alteration of the game with kits or parts not supplied by NAMCO may void the warranty.

REMOVAL OF SERIAL NUMBERS AND/OR BAR-CODES FROM PRODUCT OR COMPONENTS WILL VOID THE WARRANTY Operator’s Manual

2.0 INTRODUCTION is the sequel to the original TEKKEN, a realistic two-player 3-D righting game. It is a high performance, low-cost, polygon texture-mapped ! Improvements to TEKKEN 2 include enhancements to graphics, audio, added characters and moves and a first-of-it’s-kind character TIME RELEASE SYSTEM.

Each player has an 8-way joystick and four buttons to control their character. Each of the four buttons control the action of an an and leg. When used in conjunction with the joystick, characters can punch and kick high, medium and low. Defending against a punch and/or kick is controlled by moving the joystick away from the opponent at the appropriate height.

TEKKEN 2 includes “Throwing Techniques” for each character. to perform a throw, stand close to the opponent and press both left punch & kick buttons or right punch & kick buttons simultaneously. These throws can be executed as offensive moves and as counters to an opponents attack.

The TIME RELEASE SYSTEM is an industry first! According to a predetermined schedule, the TIME RELEASE SYSTEM automatically releases new selectable characters. The system is activated as soon as the game is powered up. Approximately one month later (provided the game is operated on a daily basis), one new selectable character is released each week for a ten week period. Until this time, some of these characters are s,ub-bosses that can only be challenged (not controlled) in games versus the computer. In the last 7 weeks of the schedule, 5 more characters will be released. At the end of 20 weeks there is a total of 25 characters to select from! Try to find that in any other fighting game!

Through the use of SECRET CODES, players can activate sub-bosses and hidden characters prior to their scheduled release. These codes are performed by inputting a combination of joystick and button commands. When sub-bosses are activated in this manner they remain selectable (continues, buy-in’s included) until the game returns to the attract mode.

2 namco yrKKEu 2 Operator’s Manual

2.1 GAME PLAY Two new default characters are available to select from. is a master of Chinese Marshall Arts and is a highly skilled master of Kazama Classic Bu- Jutsu.

Players(s) begin by selecting the game mode of their choice. A best-out-of-three rounds determines who wins a match.

A one-player game first pits the player against seven randomly selected computer opponents. Next the player is matched against his/her corresponding sub-boss. Then there is a fight against the main boss and finally a battle versus the last boss. In total, a player must defeat ten opponents to reach the end in a one-player game.

In a two-player game, players begin by each selecting their own character. Players may select the same character if they choose. Each character has two costumes that differ in both color and attire for easy identification. The winner will automatically enter a match vs. the computer unless the loser decides to re-coin and go for a rematch!

It’s up to the players (and half the fun) to discover all the fighting moves of each character in TEKKEN 2. Experiment with different joystick and button combinations!

2.2 MAXIMIZING EARNINGS To achieve optimum earnings it is recommended that you set the game to Namco’s USA RECOMMENDED FACTORY SETTINGS. We believe that these settings are the most suitable for a wade variety of locations. These default settings appear in GREEN in both the ‘Coin Options” and “Game Options” screens. However, as all locations are not alike, they are easily adjustable through the TEST MODE.

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3.0 PRECAUTIONS

3.1 INSTALLATION

This game is designed for indoor use only. It must nof be installed outdoors. The following conditions must be avoided:

1. Direct exposure to sunlight, high humidity, direct water contact, dust, high heat, or extreme cold.

2. Vibration. The game must be installed on a level surface with levelers properly adjusted.

Do not install in an area such that the game would present an obstacle in case of an emergency (i.e., near tire equipment or emergenty exits).

3.2 HANDLING

I, Before operating the game, make sure that the main AC power hookup includes a safety ground. This will ensure safe operation as well as compliance with applicable FCC and UL regulations. Measure the AC power line voltage. Verify that the voltage source is between 110 and 125 VAC.

2. Before replacing any parts, turn the AC power OFF and unplug the game.

3. When unplugging the game from the electrical outlet, always grasp the plug, not the line co1.d.

4. The game power supply includes areas of high voltage. Take care at all times to avoid electrical shock whenever inspecting or adjusting the game.

5. Do not attempt to repair the Printed Circuit Board (PCB) on-site. It contains sensitive integrated circuit chips that could be’ easily damaged, even by the small internal voltage of a multimeter. Always return the PCB to your distributor for any repairs.

6. Always return the levelers to the extreme up position before moving the game.

A ODerator’s Manual

4.0 INSTALLATION

Note: Shipping damage may void the warranty. In case of shipping damage, contact your distributor and the transportation cam&r immediately.

1. Remove the game from its packing material, and move it into its final position.

2. Plug the power cord into a ground receptacle that provides 1 IO-125 VAC at 60 HZ.

3. Adjust the levelers so that the game is flat and stable on the floor.

4. Remove the keys and open the coin door.

5. Reach up through the coin door, Unlatch the 2 control panel latches,

6. Visually inspect the controls, the PCB wiring, and connectors.

7. The back door keys are located inside the coin door. Open the back door and visually inspect the monitor, power supply and the wire harness.

8. Turn on the power to the game. The switch is located at the bottom right side of the cabinet.

9. The game is shipped preset with the USA Recommended Factory Settings.

!mportant Note:

USA Recommended Factory Settings are not the same as the Japanese factory defaults (in green). Namco’s USA Recommended Factory Settings have been found to be the most suitable settings for most USA locations. However, these settings are operator adjustable and can be modified to best suit your location.

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5.0 TEST MODE

TEST mode allows the operator to test the game controls, set various game options, set coin options and test and adjust the video monitor.

5.1 TEST MODE PROCEDURE

To enter TEST Mode, open the coin door and set the TEST switch to the ON Position. Alt. Method: Flip SW2 No. 1 on the System PCB to the ON position. SW2 No. 2 must remain OFF at all times. To adjust the setup options, follow these steps in sequence:

A. Select Use Joystick B. Adjust Use Left Punch Button C. Exit Use Right Punch Button

5.2 TEST MENU

I TEST MENU SWITCH TEST - (a) Switch test screen SOUND TEST - (b) Sound test screen COIN OPTIONS - (c) Coin options .secreen (Setting of game fees) GAME OPTIONS (d) Game Options (Setting of game difficulty) UARTTS TEST - (e) Not used POLYGON TEST - (r) Polygon test screen A.D.S -- (g) Not used COLOR TEST - (h) Color test screen (for monitor adusbnent) CONVERGENCE TEST - (i) Cross hatch pattern (for monitor adustment) RS432C TEST (j) Not used

L / TEST MENU SCREEN namco TEIXKEN 2 Operator’s Manual

52.1 Coin Options r

COIN OPTIONS

- GAME COST: 2 START ~2 CONTINUE (4 DISCOUNT TO CONTINUE: NO L COIN 1 MECH VALUE: 1 COIN COUNTS AS 1 COIN COIN 2 MECH VALUE: 1 COIN COUNTS AS 1 COIN BONUS FOR QUANTITY BUY-IN: NONE CREDIT MODE: COMMON COIN COUNTER: TYPE A: 1 COUNTER CHARACTER CHANGE AT VS GAME: NO (H)

PRESS R-PUNCH TO EXIT

COIN OPTION SCREEN

(A) Game Cost l-9 Coins = 1 Credit (9) Discount to Continue Yes/No

(C) Coin 1 Mech Value 1 Coin = 1-9 Credits 0) Coin 2 Mech Value 1 Coin = l-9 Credits

(0 Bonus for Quantity Buy-In None/l-B Coins give l-3 Coins

(F) Credit Mode Common/Each

‘7 Coin Counter Type A: 1 Counterffype B: 2 Counters 6-f) Free Play Yes/No Operator’s Manual

5.2.2 Game Options \ GAME OPTIONS

DIFFICULTY LEVEL: HARD (A) FIGHT COUNT (IP GAME): 2 (B) FIGHT COUNT (VS GAME): 2 (C) LIFE BAR (IP GAME): 110 (D) LIFE BAR (V.3 GAME): 125 (E) WARD DAMAGE: OFF (F) BASIC GUARD: ON (G) ?OUND TIME: 40 SEC (HI ZHARACTER CHANGE AT CONTINUE: YES (1) :HARACTER CHANGE AT VS GAME: YES (J) NEW CHARACTER: JUN & LEI (K)

VS GAME WINS SHOWN By: NUMBER (L) MUSIC IN ATTRACT: YES (MI

SPEAKER OUT: STERO (N) EVENT MODE: NO (0) HIT COLOR: RED (P)

PRESS R-PUNCH TO EXIT / GAME OPTION SCREEN

(4 Difficulty Level Easy, Medium, Hard, Extra Hard, Ultra Hard (W Flight Count (IP Game) 1 thru 4 0 Flight Count (VS Game) 1 thru 4 (D) Life Bar (1 P Game) 95, 110, 125. 140, 160 (E) Life Bar (VS Game) 95, 110, 125, 140, 160 F) Guard Damage on/off W Basic Guard On/Off W) Round Time 20. 30, 40. 60 (‘1 Character Change at Continue Yes/No (4 Character Change at VS Game Yes/No (K) New Character JunlEaek CL) VS Game Wins Shown By Number/Fruit CM) Music in Attract Yes/No (i-4 Speaker Out Stereo/Mono KY Event Mode Yes/No P) Hit Color Red/Green a Operator’s Manual

5.23 A.D.S. Screens

A.D.S. MODE ON TIME: on49m47s

COIN 1 TOTAL 0 COIN 2 TOTAL 0 SERVlCE TOTAL

TOTAL TIME - AVERAGE IP PLAY OHOOMOOS 1 OHOOMOOS

IP CONT OHOOmOOS 0 OHOOMOOS

vs PLAY OHOOMOOS 0 OHOOMOOS

ALL PLAY OHOOmOOS 1 OHOOMOOS ON TIME OHOOMOOS

PLAY RATIO 3.8% 1P PLAY RATIO 100% FREE PLAY VS PLAY RATIO 0% 0

CLEAR: PRESS PI LEFT UP 8 PI START NEXT: PRESS PI LEFT PUNCH EXIT: PRESS PI RIGHT PUNCH

A.D.S. Screen #I

r ADS. MODE ON TIME: OHOOMOOS CHARACTER DATA luIEIplBllp415 PAUL 0% 0 0 0 LAW 0% 0 0 0 -2 0% 0 0 0 NINA 0% 0 0 0 0% 0 0 0 0% 0 0 0 MICHELLE 0% 0 0 0. HEIHACHI 0% 0 0 0 LEI 0% 0 0 0 JUN 0% 0 0 0

CLEAR: PRESS Pl LEFT UP 8 PI START NEXT: PRESS PI LEFT PUNCH

EXIT: PRESS Pl RIGHT PUNCH L A.D.S. Screen #2 ADS. MODE ON TIME: VS GAME WINNING AVERAGE DATA

W. AVF TOTAL m m PAUL 0% 0 0 0 LAW 0% 0 0 0 JACK-2 0% 0 0 0 NINA 0% 0 0 0 KING 0% 0 0 0 YOSHIMITSU 0% 0 0 0 MICHELLE 0% 0 0 0 HEIHACHI 0% 0 0 0 LEI 0% 0 0 0 JUN 0% 0 0 0

CLEAR: PRESS PI LEFT UP & PI START NEXT: PRESS PI LEFT PUNCH

EXIT: PRESS PI RIGHT PUNCH

A.D.S Screen Page #3

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6.0 SOUND VOLUME ADJUSTMENTS

Two methods of volume adjustment are provided: A main adjustment on the System PCS, and individual left/right control knobs located on the Service Panel. The volume may be set during bench testing by adjusting the PCB Volume potentiometer (located near the heat sink-mounted component). The Namco factory setting is fully clockwise.

7.0 MONITOR ADJUSTMENTS

WARNING! MONITORS ARE NOT INTERCHANGEABLE. GAMES EQUIPPED WITH A Y99A MONITOR REQUIRE AN ISOLATION TRANSFORMER. FAILURE TO USE AN ISOLATION TRANSFORMER WILL RESULT IN A SHOCK HAZARD AND DAMAGE TO THE GAME PCS.

CAUTION ADJUSTMENTS TO BE PERFORMED BY QUALIFIED PERSONNEL ONLY.

7.1 VERTICAL AND HORIZONTAL SIZE AND POSITION

1. To provide access to the monitor remote adjustment board, open and remove the cabinet rear door, reach inside and release the left and right control panel latches. The monitor remote board is located inside the control panel on the left side. The adjustment locations are shown in the Control Panel Detail.

2. Open the coin door to access the sen/ice panel controls. Place the game in TEST mode by flipping the toggle switch.

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TEST MENU

SWITCH TEST SOUND TEST COIN OPTIONS GAME OPTIONS ARTS TEST POLYGON TEST A.D.S. COLPR TEST CONVERGENCE TEST RS-232C

Test Menu Screen

3. Using the Player 1 joystick, scroll down through the items and select the CONVERGENCE test by depressing the left PUNCH button. A cross-hatch pattern will appear on the CRT.

4. Verify that the pattern is centered, and is slightly overdriving the screen around the edges. If not, adjust the HORIZONTAL POSITION, HORIZONTAL SIZE, VERTICAL SIZE, and VERTICAL POSITION controls.

NOTE: Y99A Equipped Games If a horizontal width adjustment is required, adjust the monitor width coil which is located behind the fly-back transformer and next to the large heatsink.

7.2 CONTRAST AND BRIGHTNESS ADJUSTMENT i. Test Equipment: Tektronix Model J17 Lumacolor Photometer or equivalent, Tektronix Model J1800 Lumacolor Sensor Head or equivalent.

2. After at least 30 minutes of warm-up time place the game in TEST mode. Scroll down through the menu and select the COLOR TEST screen by pressing the left PUNCH button. 3. Continue pressing the left PUNCH button, passing several screens, until the 4 X 27 color bar screen is displayed.

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4. Press the right KICK button 4 times to call-up the 4 X 2 color bar screen.

5. CONTRAST.The contrast level is measured directly from the 4 X 2 color bar pattern. NAMCO has established an adjustment standard based on the light output present on the upper left-most (brightest white) bar. Place the luminance sensor on the brightest white bar. The photometer should be set to measure light output in foot-Lambert (ft-L) units. While measuring light output, adjust the CONTRAST control pot until a reading of 27 +3 ft-L is obtained.

6. BRIGHTNESS. Proper black level can be measured on the top-center of the 4 X 2 color bar screen, in the black area. Adjust the BRIGHTNESS level control pot to obtain a reading of approximately 0.010 f&L. NOTE: If a large adjustment is required, recheck the CONTRAST setting.

7. MI BRlGHTN&&SFlTING. Perform the proceeding adjustments first. The COLOR test provides a game screen brightness adjustment. Press the left KICK button to obtain a setting of +3, then exit to the MAIN menu. Operator’s Manual

8.0 PCB CONNECTOR TABLES 8.1 JAMMA EDGE CONNECTOR (56 Pin 3.96 mm pitch)

+5V + 5% 2.5A or more, +12V 55% 2.OA or more Notes: l Do not connect leads to blank pins. . The lockout solenoid and coin counter operate on +12 volts . Connect the switches to N.O. terminals and the GND to the COM terminal . The +5V 2.5 A and +I2 V 2.0 A supplies must be at + or - 5%.

14 namco

8.2 EXTENDED EDGE CONNECTOR (48 Pin 2.54 mm pitch)

Notes:

l Do not connect leads to blank pins. . For Stereo and Mono setting select the speaker output in the game option screen in test mode.

l Monophonic cabinets output only left channel sound when the stereo sound setting is selected.

Speaker connections l Connect the (L) speaker to the speaker output of 56 Pin JAMMA edge connector. . Connect the Right speaker to the speaker output of the 48 Pin edge connector.

15 TEKKEN 2 SYSTEM 11 PARTS LIST

@n.rcrintinn ( Namco PIN 1 ~~~~ ‘----*I---.- I oti--, I U/M-.... I

1 1 T201-04257-00 ,WJ, F’r=. #V, TEKKFN._I..._.12 System 11 1 ea mr, Rear 1 ea ._lronic Tray, Wood 1 ea Lock, Door 1 ea !ler, Leg, 3/8-16x l-112 4 ea A

ASS_ ;y, Power Supply 31 VG88-00173-00 Power Supply, Switching,1 15ow __. _ 32 5251-01340-00 Power Cord, 3 Cond., #18 AWG, SJT, 6 foot W/Molded Plug 1 1 1 ea Srac&,., C,^, ,“ri t , ,” I 4 I P3 33 VGIO-0381 l-00 .r,CL, “I ““I IU i&y rca 34 VG76-00199-On , _,_a,Crrc, Ferrite 1 ea _ _ .^__ __ ^^ -. 35 1 Vti?&UUlYU-UO ( Bead. Ferrite 1 ea Harness Assemblies ^^ I_^r^^.^*r^^ $3 , ,13u-“‘UWJ-“U 1’ namess,“-~---- RGBExtension 1 ea 37 1 TZ%l-04346-00 IFramess, Fluorescent Fixture 1 ea lamess, AC Monitor 1 ea “ainAC 1 ea .- , PS

4; VG44-03213-01 Label. JAr”“^ ‘I- 44 T250-04354-00 Harness, u 45 T250-04473-00 Harness. Fiuoresc TEKKEN 2 SYSTEM 11 PARTS LIST

Namco PIN Description Qty U/M Assy, Coin Door 46 VG83-03206-00 Coin Door, Over/Under, Blk, W/Mechs 1 ea 47 VG50-03550-00 Harness, Coin Door 1 ea Asey, Service Panel wice Panel 1 ea

s; VG20-02700-03 Ke 63 VG20-02700-05 K 64 VG20-02695-18 S”,,.., 65 VG20-02864-03 Flat Washer, #f 66 VG20-02896-08 Screw, Pan HD . 67 VG20-02903-10 Screw, Pan HD PHIL, Ps 66 VG44-02644-06 Lab1 f.o VG4ti-02654_ _ ._ ____ ,,” ;o 1 VG46-02653-00 1 Labe 71 I VG46 72 73 VG44-02642-00 Label, Service F

74 T250-04352-00 Harness. Control Panel, rla 75 T250-04353-00 Harness, Contro Pan 76’ VG45-04477-00 Operator’s Manual, TEKKEN 2 Parts (Supplied with System 11)

3 Operator’s Manual

CONl-ROL PANEL OFTAIL

H-HOLD CONTRAST BRIGHTNESS HEIGHT

H-POS V-HOLD ;-POS Monitor Remote Adjustment Board namca ‘p_q’lp,;pf 2 Operator’s Manual namca TxTg 2 Operator’s Manual Top View

Side View I I I I I I I 8 if