GPU Clusters at NCSA
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1Gb Gddr3 SDRAM E-Die
K4W1G1646E 1Gb gDDR3 SDRAM 1Gb gDDR3 SDRAM E-die 96 FBGA with Lead-Free & Halogen-Free (RoHS Compliant) INFORMATION IN THIS DOCUMENT IS PROVIDED IN RELATION TO SAMSUNG PRODUCTS, AND IS SUBJECT TO CHANGE WITHOUT NOTICE. NOTHING IN THIS DOCUMENT SHALL BE CONSTRUED AS GRANTING ANY LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHER- WISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IN SAMSUNG PRODUCTS OR TECHNOL- OGY. ALL INFORMATION IN THIS DOCUMENT IS PROVIDED ON AS "AS IS" BASIS WITHOUT GUARANTEE OR WARRANTY OF ANY KIND. 1. For updates or additional information about Samsung products, contact your nearest Samsung office. 2. Samsung products are not intended for use in life support, critical care, medical, safety equipment, or similar applications where Product failure could result in loss of life or personal or physical harm, or any military or defense application, or any governmental procurement to which special terms or provisions may apply. * Samsung Electronics reserves the right to change products or specification without notice. 1 of 123 Rev. 1.2 July 2009 K4W1G1646E 1Gb gDDR3 SDRAM Revision History Revision Month Year History 0.0 July 2008 - First release - Correction ball configuration on page 4. 0.9 October 2008 - Changed ordering Infomation 0.9 November 2008 - Correction package size on page 5. - Added thermal characteristics table 0.91 December 2008 - Added speed bin 1066Mbps - Corrected tFAW value on page 44 0.92 February 2009 - Corrected Package Dimension on page - Corrected Package pinout on page 4 - Added thermal characteristics values (speed bin 1066/1333/1600Mbps ) on page 14. 1.0 February 2009 - Added IDD SPEC values (speed bin 1066/1333/1600Mbps) on page 36. -
NVIDIA Quadro CX Overview
QuickSpecs NVIDIA Quadro CX Overview Models NVIDIA Quadro CX – The Accelerator for Creative Suite 4 Introduction The NVIDIA® Quadro® CX is the accelerator for Adobe® Creative Suite® 4-giving creative professionals the performance, tools, and reliability they need to maximize their creativity. Quadro CX enables H.264 video encoding at lightning-fast speeds with NVIDIA CUDA™ technology and accelerates rendering time for advanced effects. A Faster Way to Work Faster video encoding: Encode H.264 video at lightning-fast speeds with the NVIDIA CUDA™-enabled plug-in for Adobe Premiere® Pro CS4. Accelerated effects: Accelerate rendering time for advanced effects such as transformations, color correction, depth of field blur, turbulent noise, and more. A Better Way to Work High-quality preview: Accurately see what your deliverable will look like with 30-bit color or uncompressed 10-bit/12-bit SDI before final output.* Natural canvas: Experience fluid interaction with the Adobe Photoshop® canvas for smoother zooming and image rotation. Advanced multi-display management tools: Easily work across multiple displays with NVIDIA nView® advanced management tools for a smoother production pipeline. A More Reliable Way to Work Designed for CS4: NVIDIA Quadro CX is designed and optimized for Creative Suite 4. Built by NVIDIA: Quadro CX is engineered and optimized by NVIDIA to ensure your system works when you need it. Extended product lifecycle: Extended (24-36 month) product life cycle and availability for a stable platform environment. NOTE: As of August 1, 2009 Quadro CX is being replaced with Elemental Accelerator Software for NVIDIA Quadro. The same functionality is offered with drop in the box software, across multiple NVIDIA Quadro graphics cards. -
Parallel Rendering on Hybrid Multi-GPU Clusters
Eurographics Symposium on Parallel Graphics and Visualization (2012) H. Childs and T. Kuhlen (Editors) Parallel Rendering on Hybrid Multi-GPU Clusters S. Eilemann†1, A. Bilgili1, M. Abdellah1, J. Hernando2, M. Makhinya3, R. Pajarola3, F. Schürmann1 1Blue Brain Project, EPFL; 2CeSViMa, UPM; 3Visualization and MultiMedia Lab, University of Zürich Abstract Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned parallel rendering implementation that fits all required operations into the 16ms time budget available for each rendered frame. Furthermore, modern commodity hardware embraces more and more a NUMA architecture, where multiple processor sockets each have their locally attached memory and where auxiliary devices such as GPUs and network interfaces are directly attached to one of the processors. Such so called fat NUMA processing and graphics nodes are increasingly used to build cost-effective hybrid shared/distributed memory visualization clusters. In this paper we present a thorough analysis of the asynchronous parallelization of the rendering stages and we derive and implement important optimizations to achieve highly interactive framerates on such hybrid multi-GPU clusters. We use both a benchmark program and a real-world scientific application used to visualize, navigate and interact with simulations of cortical neuron circuit models. Categories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Graphics Systems— Distributed Graphics; I.3.m [Computer Graphics]: Miscellaneous—Parallel Rendering 1. Introduction Hybrid GPU clusters are often build from so called fat render nodes using a NUMA architecture with multiple The decomposition of parallel rendering systems across mul- CPUs and GPUs per machine. -
GRA110 3U VPX High Performance Graphics Board
GE Fanuc Embedded Systems GRA110 3U VPX High Performance Graphics Board Features The GRA110 is the first graphics board to be With a rich set of I/O, the GRA110 is designed • NVIDIA G73 GPU announced in the 3U VPX form factor. Bringing to serve many of the most common video - As used on NVIDIA® GeForce® 7600GT desktop performance to the rugged market, applications. Dual, independent channels the GRA110 represents a step change in mean that it is capable of driving RGB analog • Leading OpenGL performance capability for the embedded systems integrator. component video, digital DVI 1.0, and RS170, • 256 MBytes DDR SDRAM With outstanding functionality, together with NTSC or PAL standards. In addition, the GRA110’s • Two independent output channels PCI ExpressTM interconnect, even the most video input capability allows integration of sensor demanding applications can now be deployed data using RS170, NTSC or PAL video formats. • VESA output resolutions to 1600x1200 with incredible fidelity. • RS-170, NTSC & PAL video output • DVI 1.0 digital video output The VPX form factor allows for high speed PCI Express connections to single board computers in • RS170, NTSC & PAL Video output the system. The GRA110 supports the 16-lane PCI • Air- and rugged conduction- variants Express implementation, providing the maximum • 3U VPX Form Factors available communication bandwidth to a CPU such as GE Fanuc Embedded System’s SBC340. The PCI Express link will automatically adapt to the active number of lanes available, and so will work with single board computers -
Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers
Eurographics Symposium on Parallel Graphics and Visualization (2006) Alan Heirich, Bruno Raffin, and Luis Paulo dos Santos (Editors) Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers S. Bachthaler1, M. Strengert1, D. Weiskopf2, and T. Ertl1 1Institute of Visualization and Interactive Systems, University of Stuttgart, Germany 2School of Computing Science, Simon Fraser University, Canada Abstract We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize a full 3D vector field on arbitrary and changing hypersurfaces. By using parallelization, both the visualization speed and the maximum data set size are scaled with the number of cluster nodes. A sort-first strategy with image-space decomposition is employed to distribute the workload for the LIC computation, while a sort-last approach with an object-space partitioning of the vector field is used to increase the total amount of available GPU memory. We specifically address issues for parallel GPU-based vector field visualization, such as reduced locality of memory accesses caused by particle tracing, dynamic load balancing for changing camera parameters, and the combination of image-space and object-space decomposition in a hybrid approach. Performance measurements document the behavior of our implementation on a GPU cluster with AMD Opteron CPUs, NVIDIA GeForce 6800 Ultra GPUs, and Infiniband network connection. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Viewing algorithms I.3.3 [Three-Dimensional Graphics and Realism]: Color, shading, shadowing, and texture 1. -
NVIDIA Quadro FX 560 Graphics Controller Overview
QuickSpecs NVIDIA Quadro FX 560 Graphics Controller Overview Models NVIDIA Quadro FX 560 PCI-Express graphics controller kit. ES354AA Includes: PCA with ATX bracket, DVI to VGA converters, HDTV dongle, CD and manual. Introduction NVIDIA Quadro FX 560 features uncompromised performance and programmability at an entry-level price for professional CAD, DCC, and visualization applications. NVIDIA Quadro FX 560 entrylevel graphics are designed to deliver cost-effective solutions to professional 3D environments without compromising on quality, precision, performance, and programmability. Featuring advanced features ranging from a 128-bit floating point graphics pipeline, 12-bit subpixel precision, fast GDDR3 memory, and HD output, the NVIDIA Quadro FX 560 is certified on a wide set of CAD, DCC, and visualization applications, offering the value and capabilities professional users expect. In addition, support for one dual-link DVI output and HD component out enables direct connection to both high resolution digital flat panels and broadcast monitors, making the NVIDIA Quadro FX 560 a must have for any video editing solution. Performance & Features Features include an array of parallel vertex engines, fully programmable pixel pipelines, a high-speed graphics memory bus, and next-generation crossbar memory architecture: 128MB G-DDR3 graphics memory Two DVI-I (one dual-link) + 9-pin HDTV Out (HD output cable included) OpenGL quad-buffered stereo Rotated-Grid FSAA High Precision Dynamic Range Technology Unlimited Vertex & Pixel programmability 128-bit IEEE floating-point precision graphics pipeline\ 32-bit floating point color precision per component Hardware overlays Hardware accelerated anti-aliased points and lines Two-sided lighting Occlusion culling Advanced full-scene anti-aliasing Optimized and certified for OpenGL 2.0 and DirectX® 9.0 applications Multi-display productivity PCIe x16 bus Compatibility The NVIDIA Quadro FX 560 is supported on HP xw6400, xw8400 Workstations. -
Evolution of the Graphical Processing Unit
University of Nevada Reno Evolution of the Graphical Processing Unit A professional paper submitted in partial fulfillment of the requirements for the degree of Master of Science with a major in Computer Science by Thomas Scott Crow Dr. Frederick C. Harris, Jr., Advisor December 2004 Dedication To my wife Windee, thank you for all of your patience, intelligence and love. i Acknowledgements I would like to thank my advisor Dr. Harris for his patience and the help he has provided me. The field of Computer Science needs more individuals like Dr. Harris. I would like to thank Dr. Mensing for unknowingly giving me an excellent model of what a Man can be and for his confidence in my work. I am very grateful to Dr. Egbert and Dr. Mensing for agreeing to be committee members and for their valuable time. Thank you jeffs. ii Abstract In this paper we discuss some major contributions to the field of computer graphics that have led to the implementation of the modern graphical processing unit. We also compare the performance of matrix‐matrix multiplication on the GPU to the same computation on the CPU. Although the CPU performs better in this comparison, modern GPUs have a lot of potential since their rate of growth far exceeds that of the CPU. The history of the rate of growth of the GPU shows that the transistor count doubles every 6 months where that of the CPU is only every 18 months. There is currently much research going on regarding general purpose computing on GPUs and although there has been moderate success, there are several issues that keep the commodity GPU from expanding out from pure graphics computing with limited cache bandwidth being one. -
Literature Review and Implementation Overview: High Performance
LITERATURE REVIEW AND IMPLEMENTATION OVERVIEW: HIGH PERFORMANCE COMPUTING WITH GRAPHICS PROCESSING UNITS FOR CLASSROOM AND RESEARCH USE APREPRINT Nathan George Department of Data Sciences Regis University Denver, CO 80221 [email protected] May 18, 2020 ABSTRACT In this report, I discuss the history and current state of GPU HPC systems. Although high-power GPUs have only existed a short time, they have found rapid adoption in deep learning applications. I also discuss an implementation of a commodity-hardware NVIDIA GPU HPC cluster for deep learning research and academic teaching use. Keywords GPU · Neural Networks · Deep Learning · HPC 1 Introduction, Background, and GPU HPC History High performance computing (HPC) is typically characterized by large amounts of memory and processing power. HPC, sometimes also called supercomputing, has been around since the 1960s with the introduction of the CDC STAR-100, and continues to push the limits of computing power and capabilities for large-scale problems [1, 2]. However, use of graphics processing unit (GPU) in HPC supercomputers has only started in the mid to late 2000s [3, 4]. Although graphics processing chips have been around since the 1970s, GPUs were not widely used for computations until the 2000s. During the early 2000s, GPU clusters began to appear for HPC applications. Most of these clusters were designed to run large calculations requiring vast computing power, and many clusters are still designed for that purpose [5]. GPUs have been increasingly used for computations due to their commodification, following Moore’s Law (demonstrated arXiv:2005.07598v1 [cs.DC] 13 May 2020 in Figure 1), and usage in specific applications like neural networks. -
NVIDIA Quadro FX 380 256MB Graphics Card Overview
QuickSpecs NVIDIA Quadro FX 380 256MB Graphics Card Overview Models NVIDIA Quadro FX 380 256MB PCIe Graphics Card NB769AA Introduction NVIDIA® Quadro® FX 380: New level of performance at a breakthrough price Affordable professional-class graphics solution, the NVIDIA® Quadro® FX 380 solution provides energy efficiency while delivering 50% faster performance across industry-leading CAD and digital content applications. Performance and Features 128-Bit Precision Graphics Pipeline: Full IEEE 32-bit floating-point precision per color component (RGBA) delivers millions of color variations with the broadest dynamic range. Sets new standards for image clarity and quality in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing. Full-Scene Antialiasing (FSAA): Up to 16x FSAA dramatically reduces visual aliasing artifacts or "jaggies," resulting in highly realistic scenes. 256 MB GDDR3 GPU Memory with ultra fast memory bandwidth: Delivers high throughput for interactive visualization of large models and high-performance for real time processing of large textures and frames and enables the highest quality and resolution full-scene antialiasing (FSAA). Advanced Color Compression, Early Z-Cull: Improved pipeline color compression and early z-culling to increase effective bandwidth and improve rendering efficiency and performance. Full-Scene Antialiasing (FSAA): Up to 16x FSAA dramatically reduces visual aliasing artifacts or "jaggies," resulting in highly realistic scenes. Highest Workstation Application Performance: Next-generation architecture enables over 2x improvement in geometry and fill rates with the industry's highest performance for professional CAD, DCC, and scientific applications. High-Performance Display Outputs: 400MHz RAMDACs and up to two dual-link DVI digital connectors drive the highest resolution digital displays available on the market. -
GPU Accelerated Approach to Numerical Linear Algebra and Matrix Analysis with CFD Applications
University of Central Florida STARS HIM 1990-2015 2014 GPU Accelerated Approach to Numerical Linear Algebra and Matrix Analysis with CFD Applications Adam Phillips University of Central Florida Part of the Mathematics Commons Find similar works at: https://stars.library.ucf.edu/honorstheses1990-2015 University of Central Florida Libraries http://library.ucf.edu This Open Access is brought to you for free and open access by STARS. It has been accepted for inclusion in HIM 1990-2015 by an authorized administrator of STARS. For more information, please contact [email protected]. Recommended Citation Phillips, Adam, "GPU Accelerated Approach to Numerical Linear Algebra and Matrix Analysis with CFD Applications" (2014). HIM 1990-2015. 1613. https://stars.library.ucf.edu/honorstheses1990-2015/1613 GPU ACCELERATED APPROACH TO NUMERICAL LINEAR ALGEBRA AND MATRIX ANALYSIS WITH CFD APPLICATIONS by ADAM D. PHILLIPS A thesis submitted in partial fulfilment of the requirements for the Honors in the Major Program in Mathematics in the College of Sciences and in The Burnett Honors College at the University of Central Florida Orlando, Florida Spring Term 2014 Thesis Chair: Dr. Bhimsen Shivamoggi c 2014 Adam D. Phillips All Rights Reserved ii ABSTRACT A GPU accelerated approach to numerical linear algebra and matrix analysis with CFD applica- tions is presented. The works objectives are to (1) develop stable and efficient algorithms utilizing multiple NVIDIA GPUs with CUDA to accelerate common matrix computations, (2) optimize these algorithms through CPU/GPU memory allocation, GPU kernel development, CPU/GPU communication, data transfer and bandwidth control to (3) develop parallel CFD applications for Navier Stokes and Lattice Boltzmann analysis methods. -
Introduction to Gpus for HPC
CSC 391/691: GPU Programming Fall 2011 Introduction to GPUs for HPC Copyright © 2011 Samuel S. Cho High Performance Computing • Speed: Many problems that are interesting to scientists and engineers would take a long time to execute on a PC or laptop: months, years, “never”. • Size: Many problems that are interesting to scientists and engineers can’t fit on a PC or laptop with a few GB of RAM or a few 100s of GB of disk space. • Supercomputers or clusters of computers can make these problems practically numerically solvable. Scientific and Engineering Problems • Simulations of physical phenomena such as: • Weather forecasting • Earthquake forecasting • Galaxy formation • Oil reservoir management • Molecular dynamics • Data Mining: Finding needles of critical information in a haystack of data such as: • Bioinformatics • Signal processing • Detecting storms that might turn into hurricanes • Visualization: turning a vast sea of data into pictures that scientists can understand. • At its most basic level, all of these problems involve many, many floating point operations. Hardware Accelerators • In HPC, an accelerator is hardware component whose role is to speed up some aspect of the computing workload. • In the olden days (1980s), Not an accelerator* supercomputers sometimes had array processors, which did vector operations on arrays • PCs sometimes had floating point accelerators: little chips that did the floating point calculations in hardware rather than software. Not an accelerator* *Okay, I lied. To Accelerate Or Not To Accelerate • Pro: • They make your code run faster. • Cons: • They’re expensive. • They’re hard to program. • Your code may not be cross-platform. Why GPU for HPC? • Graphics Processing Units (GPUs) were originally designed to accelerate graphics tasks like image rendering. -
NVIDIA NVS 300 512MB Graphics Card for Workstations Overview
QuickSpecs NVIDIA NVS 300 512MB Graphics Card for Workstations Overview Models NVIDIA NVS300 512MB PCIe Graphics Card XP612AA Introduction The NVIDIA® NVS™ 300 high resolution, multi-display business graphics solution, designed for small and standard form factor systems, delivers reliable hardware and software for a stable business environment. Tested on leading business applications, NVIDIA NVS 300 is capable of driving two VGA, single link DVI, DisplayPort or HMDI displays. With NVIDIA Mosaic and nView® technologies built in, you can span and efficiently manage your entire Windows desktop across multiple displays. DA - 13906 North America — Version 6 — April 1, 2012 Page 1 QuickSpecs NVIDIA NVS 300 512MB Graphics Card for Workstations Overview Performance and Features Designed, tested, and built by NVIDIA to meet ultra high standards of quality assurance. Fast 512 MB DDR3 graphics memory delivers high throughput to simultaneously play stunning HD video on each connected display. NVIDIA Power Management technology helps reduce the overall system energy cost, by intelligently adapting the total power utilization of the graphics subsystem based on the applications being run by the end user. 16 CUDA GPU parallel computing cores compatible with all CUDA accelerated applications. NVIDIA CUDA provides a C language environment and tool suite that unleashes new capabilities to solve various visualization challenges. Drive up to two displays: Support up to two 1920 x 1200 digital displays with DVI connection Support up to two 30" (2560 x 1600) digital displays through optional DMS-59 to DisplayPort adapter The nView® Advanced Desktop Software delivers maximum flexibility for single-large display or multi-display options, providing unprecedented end-user control of the desktop experience for increased productivity.