fbe Mventurers' Jalll'J1al June-July, 1992 Not sold in stores Underworld: The Stygian Abyss

When I started to play AD&D back in familiar elements from past Ultima those directions respectively. Straight high schoo~ I sometimes closed my eyes games and a movement system that is arrows move your view in those direc­ to imagine what it would really be like easy for new and old players to use. The tions. The further away from the center to traverse the dungeons in the game. I inventory system brings to mind the of the window that arrow is, the faster was happy to find that Ultima latest numbered Ultima games, with your view shifts. This is how you run. Underworld brings to life those imagined your character surrounded by circles that You can also jump in the game by scenes in all their glory. can contain objects in the upper right pressing the right mouse button. I chose Underworld as the best quest hand window. If you click on the chain Running and then jumping enables you introduced at the last CES show, and the underneath the picture, the picture turns to leap over chasms and monster­ actual product far surpasses what I over to reveal the character's skills and infested waters. As you can see, moving expected from Origin. Without any statistics. around in Underworld is quite simple, doubt, Underworld is the finest dungeon Inventory management is a major and anyone will be traversing the levels game ever made and a part of Underworld. of the Abyss in no time. bold leap forward into an Fortunately, contain­ The main feature of Underworld is, area that technology had ers may be placed no doubt, its superb and groundbreaking previously never touched. inside other contain­ graphics. The first-person perspective of Despite the intricacies, I ers so you can create the dungeon can get claustrophobic at hope that Blue Sky a whole hierarchy of times, particularly in small rooms with Productions has another objects. A good low ceilings. Scrolling is smooth and game using the same game approach is to set up flowing, not shown in "steps" as in system ready soon for one bag or pouch to every other dungeon game ..This Origin, because those of hold keys, another for approach has now spoiled gamers so us who are hooked on it can never go food, another for magical objects, one that they may never want to play a back and play less superior dungeon for the runes and one or two more for "steps" game again. games with the same enthusiasm. miscellaneous objects. This circle system The animation of the main view is Underworld is the brain child of is nice and convenient to use, but a few very quick and helps create the illusion Paul Neurath (who designed Space more rows of circles would be nice. Rogue) and a team of programmers and Continued on page 4 artists. The plot conveniently places your Going places ••• character, the , in the wrong place Movement is quite simple in Underworld at the wrong time. Baron Almric's and is the truly revolutionary element of daughter Arial disappears with a myster­ the game. The game screen consists of ious mage, and Almric blames you for the character picture in a box on the her disappearance. right of the screen, a column of icons for Your punishment is incarceration in more specific commands on the left side the Stygian Abyss, from which you and the main view seen from a first­ cannot escape until you save Ari~ person perspective in the center window. defeat the mage and his minions - and Generally, the left mouse button controls uncover the real horror behind the movement and icon selection and the mage's actions that fits Underworld into right mouse button is for actions. the plot line of the latest Ultima trilogy, Move the pointer over the view which began with Ultima VII: The Black window to bring up an arrow. The Gate. shape and position of this arrow indi­ Underworld's game system has some cates which way you'll move in the game when you press the left button. Curved by Russ Ceccola arrows to the left and right tum you in Shay Addams' For the first Pinball and Take a Break Crossword. time since May Dynamix will show their upcom­ The Mail Maze Adn:nturc 1985, we are ing debut into fantasy role-playing officially skip­ with a game employing polygon ~ ~pn Road ping ahead one graphics. Based on Raymond Feist's U..__-====~______,greJIE:=:. =~ month. There are fantasy novels, the series will be so few quests called Raymond E. Feist' s Riftwar Dear QuestBusters: coming out in mid­ Legacy, and the first installment is What happened to the text-based summer (everyone is Betrayal of Krondor. They're also adventure? Why is the genre being busy showing them showing a CD Willy Beamish for PC replaced by digital scans, icons and off at CES) that it would and Genesis, featuring digitiz.ed thoughtless plots that often insult our be difficult to fill an issue (after all, voices, new animations and extra intelligence? Has the dauntless adven­ we had to actually report on video­ features not in the computer game. turer become illiterate, or was the all­ game quests to fill this issue). Please New World Computing is text adventure too tedious? note that for the same reason, there previewing Might and Magic: Clouds Recently I read a QB review of three will be no "Adventure Express'° insert ofXeen. will show a text games in which the review with this month's issue. new Sherlock Holmes game (not the referred to the games' programmers H your member­ "'",!!"~!'!!'"I CD game from as amateurs. I got one of them, The ship is due to expire ICOM), Populous Treasury of z.an, and found it is with­ with the July issue II and out question one of the best games or later, ~ extra Powermonger. I've every played! It's a huge game in issue is being added Mindcraft is show­ which I became totally engrossed, the to it - so everyone ing Legions of toughest I've played since Infocom's will still get the Krella. Spellbreaker. Here's hoping some same number of "'f011 see••• ~ .. olCl ana weatherea Accolade, now intellect will be restored to adventure issues to which towe;r•• • a wb:aras kcll!op. distributing the games. Until then, I'll spend my $50 you're entitled. By Challenge of the Five Realms Legend adventures, on the amateurs with the courage to combining the June will offer a look at write games that have a little and July issues, we will finally get Spellcasting 301: Spring Break and substance. back on schedule in August. Eric the Unready (reportedly a satiric Amy Lee quest by Bob Bates). Paragon will New releases offer a look at Challenge of the Five Realms. Sierra's Dagger of Amon Ra is out SSI will unveil a pair of RPGs now, and Frederick P.ohl's Gateway utilizing a new 16-bit engine. Dark is the latest from Legend. These, w ith Sun: Shattered Lands is another Lord of the Rings II, look like the AD&D story (Mac, Amiga, MSDOS) summer's hottest new adventures. and M is a science fiction story done Leather Goddesses of Phobos II is in conjunction with FASA. Editor: Shay Addams way too easy. Managing Editor: Dora McCormick News Editor: Ross Perot CES: the Sneak Preview Ultima VH Bugs Contributing Editors: Bernie Yee, Al Origin should have most of the bugs Giovetti, Rich Heimlich, Ken St. In the next issue Russ Ceccola will out of Ultima VII by now. H your Andre, Stephen King, Brian Smith, report on all the quests that we'll see Steven Payne, Russ Ceccola, Bruce E. keys are disappearing, put all your this fall and Christmas. Here are Wiley, Duffy, This Reviewer keys in a backpack and put it on the some previews of what the companies ground before you go to sleep. H you will have at CES. QuestBusters, the journal of the already put a lot of time into the world's Jargest group of adventure Origin hopes to show Serpent game and don't want to start over, gamers, is published monthly by the Isle, which is actually Ultima VII, contact Origin customer service: they Phantom of the Soap Opera. Annual Part 2 and Trade Commander (work­ will put the keys back into your saved dues: 3rd Class, $19; lst Class, $25, ing title). As part of Origin's ongoing Canada, $26, Int'i $36. Contents 'game. (This bug has been fixed in the CES tradition, they will of course Copyright Eldritch, LTD., 1992, All game's second "build.'") show Str.ike Commander again. Rights Reserved. Copying without But there is still no idea about Sierra i!' showing some of King's express permission is prohibited & what's causing system lode-ups on punishable by having to spend the Quest VI as well as V, some computers.This has not been summer in Tucson, Arizona. III, the remake of widely reported, and Origin is still Quest for Glory I, and several Member: Windows games: Take a Break South American Explorers Club Continued on page 14 Treasures of the Savage Frontier

his is the second game in ssrs a secret war against the Lord's The results will be rewarding in many AD&D Gold Box Savage Frontier Alliance, a group of cities that have ways. Be sure to take notes of these T series. It is a follow-up to their first joined together for their common conversations, as they are not game, Gateway to the Savage good. Through the use of terrorism, recorded as paragraphs in the Frontier. Unfortunately, it may be the kidnapping, assassination, etc., the Journal. last (see QuestBusters May, 1992). I forces of evil are trying to cause say unfortunately, because with discord among the allies, in order to Moving Up Treasures, SSI has come up with a get them to fight against one another. If you start with very fine story and an excellent exam­ This is a game of brand new char­ ple of interactive fiction. great exploration. acters or with the There is love found, lost, and You'll be given pre-rolled charac­ found again; there is cowardice and missions by Amanitas ters, you will betraya~ courage and sacrifice, via a magic crown start at Level 5 conformity versus individuality, and (no more returning to and can move up help for the downtrodden. You'll Secomber each time). to Levels 10, 11 meet old friends and enemies from However, you can do and 12, depend­ Gateway. You'll make new friends plenty of exploration ing on your class and new enemies. There are new on your own. The and race. There are no limits for monsters, some that have never been game recognizes when you've accom­ human characters, but there are the in an AD&D game before. There are plished a mission, such as clearing a usual (and very annoying) limits for many conversations with NPCs, town, and Amanitas will not ask you non-human characters. Maximum mostly via the paragraphs in the to do it again. spell level is Level 5 for both Clerics Journal. There are also many Your travels will take you to all and mages. I strongly suggest that onscreen-only conversations. Most of of the cities along the Sword Coast, you bring your characters in from these are greetings to the 'Heroes', from LLorkh in the southeast, to Gateway, as they will bring most of but some are needed in the progres­ Luskan and Fireshear in the north­ their magical equipment and all of sion of the game, so be sure to keep a west, with many stops in between. At their money with them. This will help pencil and pad handy. each stop, you'll right some wrong you get started quicker. and gain further insight into the nefarious plans of your enemies by New features Type: Fantasy role-playing acquiring 'lucky papers'. There are three new features in You'll need three different crys­ System: MSDOS (640K & hard Treasures, none of which are listed in tals to translate these papers. They're disk or two 1.2 MB floppy drives the documenta~ion. Be sure to read obtained by doing battle with required; CGA, EGA, VGA, the back of the box!! The first one is, Zhentarim soldiers, Kraken Society MCGA; Ad Lib, SoundBlaster, according to the box, that movement spies and Hosttower mages. There is Tandy) and combat are subject to the unpre­ a trick as to whom you should attack Planned ports: Amiga dictable effects of the weather. With first to obtain the different crystals, the exception of freezing the rivers so but the game gives you many clues on boat transportation was impossible, I Just a few short weeks how to accomplish this. In fact, with did not notice any other weather The story take place just a few short just two of the crystals and ~ome impacts. weeks after your triumph at Ascore. common sense, I was able to translate The next two featur,es really Your team, the 'Heroes of Ascore,' all three papers. added to the game. The first is rein­ have.been summoned by your old forcements during combat. Just when friend Amanitas the Sorcerer to The Dwarves need help you thought you had the battle won, Llorkh, home of the Dwarves. He has There is a secondary plot theme of another squad of mages, soldiers, asked you to assist the Dwarves in assisting the Dwarves to improve monsters, etc. shows up; turning an their battle for independence from the their lot. As you travel overland, you easy victory into a battle of survival! remnants of the Zhentarim legions will meet groups of Dwarves who will On the other hand, just when I that have occupied Llorkh. In addi­ discuss the plight of their people with was down to my last character during tion, Amanitas wants your team to you. Listen to what they have to say a battle in the streets of Llorkh, a investigate other strange goings on in and help them in any way you can. squad of Dwarves showed up and the Savage Frontier. You soon realize helped me win the day. The arrival of that the forces of Luskan are waging by Fred G. Brooks Continued on next page cially with the romance between charac­ encounter. Some monsters will talk with Treasures ...... from 3 ters. Sure the technology is old, the and trade with you; others attack on puzzles straightforward, and the graph­ sight. Experiment to find the best the reinforcements seems to be random, ics low tech. But as Shakespeare said, approach. but somehow the enemy reinforcements "The play's the thing." Give me a good Another game element that always showed up when I was down a story any day. And in the case of impressed me is the realism of the character or two. Hmmmml Treasures of the Savage Frontier, it's dungeon itself. If I were to kill the rat in The third feature­ good story will my previous example, he leaves behind a the ability to have a carry you off to the blood stain. If I go away and come back romance between one of Forgotten Realms later, his blood stain is still on the floor. your characters and an for hours of enjoy- If I throw an item down a corridor and it .. NPC ...,...- really adds to ment. ll lands out of sight, you can bet that if the mood of the story. you walk down that corridor you will The romance was slow Skill Level: find what you threw. in developing, but once Intermediate These examples show the realism of they declared their love, the interactions in the dungeon interac­ Company: SSI/EA the two characters' tion and how much Underworld's Abyss actions changed. For example, when my Price: $50 is like the real world. They separate the male fighter's NPC sweetheart·was QuestBusters price: $40 games that create the illusion of player injured in combat, he went into a participation from those that show you 'frenzy' and was ~ven multiple attacks just one more room to explore and solve. for the remainder of that combat. The sound effects and music are also Ultima Underworld ...... from 1 important in creating this illusion and Old features are on a level with the excellence of the Character generation, automapping and graphics. autocombat are the same old tried and true features from the other Gold Box games. I used the automapping exten­ sively, as the game allows you to move while in automap mode. In all of the towns there was at least one hidden doorway; in the automap mode, it is easier to spot the areas you have not yet visited. Of course, this does involve a lot of bumping into walls! Sound is limited to combat, where it generally consists of the swish of swords, the twang of bowstrings, and the screams of the dying. Music occurred only during the bootup sequence. Documentation was the usual Rule Book, Journa~ and data card. To give you some idea of the increased scope and NPC interaction of Treasures over Gateway, the Treasures Journal is 59 pages long, with 83 journal entries, while the Gateway Journal is only 43 .•' pages long, with just 62 journal entries. Conclusions: I truly enjoyed the plot of Treasures. It had a flow to it that I found to be realistic and believable (in an AD&D setting, of course). The richness of the story was enhanced significantly by the interactions with the NPCs, espe- Continued on page 14

4 Quest Busters Hyperspeed: more than just a sequel by Al C. Giovetti ong after the twenty-second Colonization requires you to search the resources on the Conestoga trans­ L century, the Trailblazer scout each star cluster for a habitable port are limited, and that the longer and Conestoga class transport ships planet and successfully colonize it you take to find the right planet and have been loaded with the remnants before moving onto the next cluster. the needed resources, the more of of mankind. Fleeing the dying planet A planet must be stocked with your potential colonists die on the earth, your only chance for survival is four essential resources of radioac­ transport. to explore the ncighboring clusters of tivcs, metals, organics and water. The space, find and essential resources Probing the planets secure the necessary --...------. must be mined On entering a star system within a planet, resources, from uninhabited cluster, the Trailblazer should launch and alliances to ncighboring star a probe. The probe will allow the make a go of the systems within the ship to communicate with sentient life colony or die in the cluster, or I i..· • ",, L. .. 'L · forms, discover hidden bases and void. . k t ZOf. I ' acquired by trade cultures, and examine the planets of - '. • I - • I Along the way, 0 ... T "•'t ' ' with other sentient the uninhabited star system for you find that the cultures in the mining and colonization potential. neighboring clusters L--'---~----..- cluster. Even hostile senticnts will talk if you are densely populated with a wide In order for a colony to survive, launch a probe. variety of races, both friendly and the cluster must be cleared by Silence coupled with movement hostile to alien lifeforms, and you are conquest of all hostile aliens, and will make even the most peace-loving just such an alien life form in a life­ treaties must be signed with strong, and cowardly races respond with and-death battle for survival. trustworthy allies. A colony violence, so launch that probe. In Hyperspeed is both a sequel to surrounded by planet eaters is order to survive Hyperspeed, you and an upgrade of Lightspeed, doomed to get ingested. must talk to the aliens: you cannot released over a year ago. Hyperspeed win if you "shoot first and talk was actually developed right after Let•s make a deal later." Lightspeed, but Microprose delayed Like other space operas, Hyperspeed Some aliens are more powerful its introduction until now due to has items for sale in one culture for a than you. A dead alien cannot some unknown marketing strategy low price that can be traded to provide you with information about [or perhaps to a total lack of one]. another culture for a higher "price." the other races. Combat effectiveness Registered owners of Lightspeed can There is an agreed-upon medium of is achieved by using the correct strat­ obtain Hyperspeed for a very low exchange - except for the data packs egy for the alien race with which you upgrade price. (actually miniature Lightspeed arc dealing. All aliens have their own This is not just another space computer game style of game. Most of the relatively few boxes), which all L;======:::::~ combatand space games on the market arc based the aliens seem to Type: Space exploration, trading their own on classics such as StarFlight or want. You simply and combat special SunDog. Hyperspeed is first a game trade two of item System: MSDOS (1.2 MB HD secret of exploration, and second an action­ A for three of item floppy drive and 512K required, weapon. orientcd game of 3D combat. Contact B to one culture, 640K for VGA or MCGA, , with alien races can result.in trade, and then turn joystick and hard disk recom­ Kami­ treaties, information or combat. The around and trade mended; EGA, CGA, VGA, 16- kaze plot is definitely not linear, allowing two of item B for color Tandy; Ad Lib, Roland, missiles for alliances, trade, or combat with three of item A to Tandy 3-voice) Mastery of any race, with unique consequences another culture. Planned ports: none the special for your decisions. This long, character­ drawn-out process istics of the turret gun, main blaster, Colonies in space is complicated by the cost of fuel and fighters, guided missiles, kamikaze The main goal is to colonize a habita­ fuel consumption. A further compli­ missiles and screens is required for ble planet within one of the four star cation is the need to fight alien races success. Each system has unique effec­ clusters with the occupants of the from time to time, which destroys the tiveness against certain types of Conestoga transports (the first two hard to get items (which happen to be clusters are from Lightspeed, and the ship component upgrades). Another last two are unique to this game). complication comes from the fact that Continued on next page Hyperspeed .... from page 5 What you learn from aliens is the truth, but from their own perspective, and should be confirmed by personal threats. A reading of the Tactical contact with the other alien race. Manual and the Alien Species and Alliances can be obtained with seemingly Warship section of the Hyperspeed repulsive races which have their own manual is a must for all interstellar special benefits for your colonists. combatants. Hyperspeed is very slide visually. The graphics are very well defined, Cheating death highly detailed, and very smoothly I like the fact that you cannot die in the animated. The audio is solid, if unre­ In case you just game. When you're defeated in combat, markable, in sound effects and musical joined QuestBusters and missed an escape pod infallibly returns you to score, and is compatible with major the past few issues of the Journal, the the transport. You are automatically re­ sound boards. The interface accommo­ next Quest for Clues will be called equipped with a new Trailblazer, and dates mouse, joystick, keyboard and Quest for Clues: The Book of Orbs - your game progress (except for ship major video boards and monitors. Copy not Quest for Clues V. Instead of hold.­ upgrades) .is not lost. Hot keys arc protection is off-disk, with key­ ing onto the solutions we've got now present for all system functions, making paragraphs from the typically well-done until we have 40 for a traditional book, keyboard play very easy. A mouse can be Microprose manual. No hint book is we'll publish solutions to 20 games in used, but for space combat the joystick is available from the company, but many the spring. the interface of choice. hints at game play are contained in the So you'll get these 20 solutions while Two of the game's most spectacular manual. you're still playing the games, not after features are the engine room and the Conclusions: Hyperspeed is more than they've been shelved for six months . .In aliens. Both show imagination and inno­ an upgrade, since this game incorporates the fall we'll do a book with 20 games vation on the part of the designer, Sandy the two sequel star clusters in addition to from spring and summer. Peterson. The one screen's display of the the original two Ligh~eed star clusters. SunDog-like engine room, and the cargo The Top Twenty And with elements of exploration, bay where components are stored. The mining, trade and alien interaction, it is The Book of Orbs will cover: Star Trek: ship comes equipped at about 50% of niore than an arcade game. Some may 25h Anniversary Edition, Might & capacity, and more and more highly become bored, since· the whole game is Magic 3, Conques~ of the Longbow, effective components must be added to Vengeance of Excalibur, Pools of carried on from the codepit of your give the ship greater efficiency and Darkness, Monkey Island 2, Roger Trailblazer scout ship. The non-linear Rabbit, III, Martian power. plot and action as it unfolds is exciting Memorandum, V, The items that are constantly moving and equally divergent from other space Willy Beamish, Les Manley 2, Gateway are the good ones, and components are operas. The facts of the game do not to the Savage Frontier, Megatraveller 2, interchangeable and can be jury-rigged change with the replaying it, so there is Spellcasting 201, Conan, Elvira 2, to get them functioning. The increase in limited replay value once you have Cruise for a Corpse, Ultima Underworld function of your ship, exploration, successfully colonized, other than to and Buck Rogers II. commuriication and trade are the only experiment with different alliances and adventure and role-playing aspects of strategies. Order early. order often this game. There are no personal statis­ Hyp'm-speed is recommended for Origin now says it will be out in June. tics to develop, and combat is pure those who want a game that is not Quest for Clue$: The Book of Orbs goes action-oriented. simply a combat flight simulator, and for $15 instead of the usual $25 And Aliens not only look different from who would enjoy experiencing the many even though there will be no coupon one.another, but they are alien to us in races contained in the clusters. B good for free is~ues of the newsletter in many way:s. Some of the aliens breathe· this book - current members will get gasses poisonous to Homo sa.piens, other one free issue of QuestBusters for each Skill level: Intermediate .• aliens.float in the air, and a few of them book ordered. There is no surcharge for resemble intclli.g~t blobs ~d reproduce Company: Microprose VISA or MasterCard. Just print and sign Pri~e: $60 your name as it appears on the card, !ltld insects. Aliens all talk differently, includ­ provide the expiration date. See the bade ing some with gamma rays. Aliens all use QuestBusters price: $50 cover for details on shipping~ · ll their own theme Qiusic and special fonts for dialogue.

Quest Busters Vldeoquestlng for gold and ores

hough I realize videogames are the powers and features of the Super game formats. There are certainly "beneath"' the good taste of veteran NES 16-bit system. It was the first many other original video game titles, T computer gamers, you might ;ust be quest of any note available for the but these games all merit some surprised at the offerings as the lines system and has consistently sold well mention. If you missed the computer between videogames and computer since the machine's inception. version of these games, you'll appre­ games quickly narrow with the entry With beautiful, colorful graphics ciate being able to play them on a of CD-ROM technology. Gone are and intense sound effects and music, videogame machine - which won't the days when all you could get on Final Fantasy puts the player in eat up space on your hard disk. cartridge were some goofy arcade charge of Cecil (Captain of the Red "iump and shoot"' games. Now Wings) and his companions, who are videogame quests are as big and out to restore the honor of Cecil after The Bard's Tale involved as some of the less demand­ he questioned the King's orders. It's Nintendo (FCI) $40 ing computer games. The first two not a particularly difficult game, but Remember what a stir this game covered here were designed exclu­ the visuals and game play make up caused when it came out oh so many sively for videogame machines, and for the challenge with excitement. years ago? Well, it may not cause the third is a computer game that was The game world is a large one, but such a fuss now, but FCI accurately dramatically recreated from a the only thing you'll find time to captured the first of the Bard's Tale computer game original. think about is how much pure fun it games for the original Nintendo is to explore the game's environs. system. With menu controls, a scroll­ Rings of Power ing overhead map and nice first­ person perspective main view Genesis (EA) $60 It Came from the Desert TurboGrafx CD (NEC) $60 window, FCI amazingly squeezed Without a doubt, Rings of Power is Interplay/Electronic Arts' hit game EA's finest Genesis RPG - at least This is the game, along with a CD onto a cartridge. The graphics are a until Black Crypt comes out. Rings version of the TV Sports games, little weak and the colors are drab in boasts one of the largest gaming envi­ rumored to have eaten away at all the places, but the sound effects and ronments available for the Genesis, funds that Cinemaware had to offer game play makes up for it. And you and includes seventeen mini-quests, for video game development. I have can journey back to Skara Brae with­ 100 animated spells, included hint been waiting a long time for this out ever changing a disk! book (actually a walkthrough) and product and, fortunately, it survived save feature. to demonstrate what all the fuss was The main view is a three-quarters about. Maniac Mansion perspective 3D view that looks Forget everything you already Nintendo,(Jaleco) $30 exactly like Populous and know about It Came from the Desert Although this cartridge is a bit old, it Powermonger. This view supports from the computer versions, except deserves a look because Jaleco two magnification levels, numerous for the basic plot. NEC took the story managed to capture all of the game towns and locations, and an expan­ and embellished it with tons of digi­ play elements and variations of the sive countryside and landscape. tized pictures, smooth real-time video original computer game classic from An intuitive menu system simpli­ and gobs of sound effects and verbal Lucasfilm in one of the largest games fies your task of uniting the Rings of dialogue. There are different, more on the Nintendo system. All of the Power to defeat the evil Void the manageable arcade sequences involv­ cut-scenes and characters made their Conqueror. Graphics are excellent ing the ants that actually fit in with way over to the vide~ game version (despite the egg-headed characters), the story. The end result is one of the and the old verb/noun sentence inter­ music and sound effects are exciting, most exciting game experiences I've face is intact. game play is logical, and combat is ever had and one of the most drastic Playing Maniac Mansion restored easy to control. Let's hope EA puts face lifts of any game conversion. Get my interest in the game, and I out more Genesis-only adventures some king-size cans of DDT! finished the NES version. The graph­ like this one! ics retain the goofy look of those Straight conversions cartoonish Lucasfilm characters and Final Fantasy II The rest of the games this time the soundtrack made its way over to around are all conversions of popular SuperNES (Square) $60 the cart too. Razor and the computer games to assorted video Scummettes live once again! Along with Pilotwings, Super Mario World and Castle Vania IV, this Continued on page 14 quests serves as a shining example of by Auss Ceccola Out of this World

.his is the United States version of significant departure for Interplay, burst is used to kill life forms and to T Delphine's Another World, a who is known for their role-playing dislodge other inanimate fixtures, and French game distributed here by and graphic adventure games. So one the explosion will remove doors Interplay. This game is a mystery in of the main reasons QuestBusters is walls, and other players' shields. Lose development as well as style and covering it is to warn you that it is the gun and you lose the game. content. Another World is the second not an adventure or role-playing Become proficient with the gun and game by Eric Chahi for Delphine, and game, but an "action adventure" or you win. the fourth game by Delphine. It is an "arcade adventure." rumored that Eric Chahi was too Polygon expensive after the award-winning An experiment graphics Future Wars (the first Delphine goes awry The graphics are game), and it has taken the last two The protagonist, composed of comic art games for the estranged "young scientist fluid animation developer to get back together with Lester Chaykin," goes of filled polygons Delphine for another game. in late one stormy -the kind It almost seems as if Delphine night to check on his you're more does not want the game to succeed, particle accelerator. accustomed to since they have made another major After the security check, a particu­ seeing in flight simulators - that change, from a graphic adventure larly unstable particle from provide strikingly beautiful scenes experiment 23 mixes it up with a and amazingly life-like graphics. Type: Action adventure lightning bolt that has managed to Animation is flowing and smooth and Systems: Amiga, Atari ST, bypass the security check and enter is one of the best aspects of the game. MSDOS (640K require; EGA, the experiment. The result is that the It is truly innovative, and I'm looking 256-color VGA; Ad Lib, Sound desk and scientist find themselves forward to see this technique used in Blaster, Roland) underwater in Out of this World. future games. From the point of impact in this Sounds, on the other hand, are Planned ports: none new world, Lester must keep on the compatible with the Ad Lib card, and move: running, kicking, swinging, the effects and music are good but game to a European side7scrolling shooting, jumping, and rolling until unre.olarkable, with no voice support. action game. For unlike its Delphine he works his way to escape from his Copy protection is by symbol-based, predecessors, Another World is not a captors in the finale. The actions color-coded code wheel in the graphic adventure - though it has needed to complete the game require European version. Color blind people elements of graphic adventure when a annoying and troublesome repetition need not apply. beautifully animated big hairy alien until you get them right. Lightning­ You don't save games in progress. (looked like Chewbacca) puts his quick reflexes and an understanding There are four letter codes that allow hand on .his savior's shoulder in the of your character's capacities is you to start at the beginning of one of second set of scenes. There is no time required for success.The action thirteen series of screens. to sightsee in this world, since it is sequences are so difficult that my four Conclusions: Though this game is not area.de, arcade and more arcade. children, ages eight to fourteen, quit a graphic or role-playing adventure, playing the game. it's a good choice for those of you Why bother? After the successful completion of who like action or arcade adventures. Then why does QuestBusters cover the first installment of screens, the It has fluid, animated filled-polygon this game at all? The game comes as a protagonist acquires an energy beam graphics of the highest quality I've break with the tradition of earlier pistol. Adept use of the pistol is eve seen. The graphics, developed by Delphine games. Delphine was one needed to complete the remainder of Future War's Eric Chahi, are beauti­ J European company that produced at the game. ful and worth the look, even for an least one excellent graphic adventure This weapon can provide a shield avid adventure gamer to play an ) that sold well in the United States and (a tap on the fire button), a short arcade game. M won awards. Future Wars graphics, lethal burst (a short pull), or an done by Eric Chahi, were so good explosive fireball (hold down and that many people put up with the release). The shield can be used in Skill level: Intermediate insane copy protection and the front and back of the character. The Company: Delphine Software awkward interlace to see just one Price: $59.95 more screen. QuestBusters price: $49 Out of this World also marks a by Al c. Cilovettl

a Quest Busters WALKTHRU: Star Trek: 25th Anniversary by Paul Shaffer

General computer about Masada (noting over­ The Vent ride code), Elasi and Ccrcth. Select In each room you enter, examine Use McCoy with machine (holding Uhura. Send prefix code. Teleport. everything, talk to each member of dish and ammonia). Take cure. NW. Use medical bag on crewman. Pick up your beam-down party and use tricor­ Put cure in synthesizer chamber. Use transmogrifier. E. Pick up mangled ders on everything. In space combat, machine. Take syringe (from synthe­ don't race around at top speed. The equipment. E. sizer chamber). Use syringe on Spock. trick lies in leading the target - try a E. N. Use wrench on vent. Use speed of two or three, let them pass The Brig 74m511n l15gh3ng g19 on vent. S. you by, and you can get off a lot of Use ladder. Use syringe on Romulans. shots as they go in front of you. Use stun phaser on two guards. Use N. Use Marcus (unties ropes). Use tricorder on panel and bomb. Use syringe on Romulan leader. Talk to wires (below pane~ Spock will Romulan leader: 2. Demon World disarm). Use panel. Pick up wires and bomb. Talk to hostage and note loca­ After the battle with the starship, orbit the planet. Consult the tion of secret switch. W. S. Use 9p4ck Another Fine Mess full computer about Acolytes of the Stars, on transporter controls. Use After the battle with two pirate ships, power phaser on welder. Use welder Nikolasi and Robert Angiven. Beam talk Spock. Consult computer about on metal scraps. Use comb-bit on down to the planet. Talk to Angiven: Harrapa and Mudd. T deport. Talk 1. 1. 1. E. Talk to Brother Stephen. transmogrifier. Use transmogrifier on Mudd. Use tricorder on spheroids transporter controls. Use w372 (from Use medical tricorder on Brother and energy device in boxes. Pick up b4mb) on transporter controls. Use Chub. W. N. Use stun phaser on spheroid, energy device and glass lens transporter. Talk to Ccreth. 1. Klingons. Use tricorder on Klingons. on floor. Use l2n9 on energy device. Get Klingon hand. N. Use tricorder Use device on anything. N. on berries. Get berries. Return to chapel. Use berries on Stephen. Go to Love's Labor Jeapordized lab. After the battle with the Romulan Weapons Room, Med Lab ship, talk Spock. Consult Computer and Mudd about Ark? and Marcus. Hail ship Use Spock on blue button on control (Uhura). Teleport. Examine computer The Lab and the Boulders panel. Use Spock on pilrple button on terminal. Use tricorder on computer Use berries on Stephen. Use berries on panel. 2. NW. Use tricorder on panel. Use McCoy on computer panel molecular synthesizer. Use Spock on control console platform (yellow (twice, going through all chemical computer. Use display: 2. Go through ball). N. Pick up tool on right side of entries). NE. Examine all. Use cabi: all descriptions of display items. Pick controls. Use tricorder on control net. Pick up antigrav unit. E. up case. Pick up twisted metal. panel. Use Sppck on control panel. Return to chapel. Use fl19k on Chub. SW. Talk to Chub and Grisnash. Return Research Lab to berry bush. N. Use tricorder on Use Spock on control console plat­ door and boulders. Shoot boulders Examine all. Use refrigerator. Pick up culture dish. Use dish on culture form. Use tricorder on control with full power phaser (starting with console platform. Use Spock on the boulder at the top left and moving chamber. N. Pick up wrench. Use service access panel. Use w72nch on control console platform (displays right) until the man is exposed. Use alien). Use spheroid on control medical bag on man. Talk to man. N2 tank. Use 1nt3g71v on N2. Use console (downloads info). N. Use Use hand on panel. Return to lab. wrench on engineering access panel. Pick up insulation. S. Use insulation Kirk on control panel, Check commu­ Use hand on Stephen. Use hand on nications: 1. Use Spock on control workbench. Return to boulders. Use on distillator. NW. Use wrench on panel: Sensors, Navigation & hand on panel. N. Use tricorder on gas feed (on top of H2/02 tanks). Put Engineering. machines and panel. Use panel with distilled insulation in synthesis cham­ dials. Set dials so each row of lights ber. Use machine (makes Romulan has only one light glowing. 2. 2. Use laughing gas). Take laughing gas. Use SE. If Mudd's not there, leave and re­ tricorder on alien. Use twisted metal wrench on gas feed. Use 1nt3g71v on enter. Use Spock on Mudd. Pick up on alien. 02 tank. Use N2 on tanks (replacing vial from Med cabinet. Use v311 on 02). Use wrench on feed (turning gas monitor station panel (below cabi­ back on). Use machine (makes ammo­ net). Use Med bag on Mudd. Goto Hijacked nia). Pick up ammonia. E. Use computer library, again reentering if ammonia with nozzle (beside culture After the battle with the pirate ship, Mudd's not there. 2. Talk to Mudd. enter orbit. Hail ship (using Uhura): dish). E. S. S. If Mudd's there, 2. Examine 1. 2. 1. Talk Spock. Consult 0 Another Fine Mess Drill y Cave Room Bridge I Q I Com- Keypad Land- puter Room - slide OJ Compute Mad Lall R i3: Library I cc r- I G> 0 2nd < Into Door CD Cave ui eapons r- Room I ~ 0 1st Doo1 ..., c.. Clearing Lab CD c D> C/l O::::i A -0 G> ::c m 0 G> G> ::I ~ cp a ~ ce. ~.1~ I G) I p aj:::r ';;f" ..... Planet Q) c.. ~ r ;ii;: Beam Chapel Surface x a. Down 3: Enginee &~ II> c Room 0 a. 0 :"' 3 ~ c

Bridge

H;ll H Brig I~ "uetzal-cH Cave Log H I Gem ~ EnergyJ W D I I oatl Room Creatur c0 I CD I Trans- I v m porter Room Pit 5... Hijacked IJungle H Guard H Jungle H CD Feathered Ser pent I~ Cl life support. Use tricorder on life Drill Room repairs major damage. The remaining support. Use t441 (from b738g2) on pirates shouldn't be any big deal.) life support·. Goto bridge. Use control panel. Communications. 3. 2. Map Key A hand Feathered Serpent B berries When Klingon cruiser appears: 2.1. C twisted metal Orbit.planet. Consult computer about D transmogrifier Zamphor and Digifal. Teleport. Talk mangeled equipment (metal to Quetzecoatl: 1.2.1. Pick up rock. E Use rock on hole. Pick up snake. scraps, wire scraps, Throw rock at left vine (knocking it phaser welder, partially down). Throw rock at vine useless phasers again. Climb vine. W.W. Use 9n1k2 F wire on Tlaoxac. Use 9n1k2 on Kirk. Pick G bomb up dagger. W. NW. Use tricorder on H antigrav w1t27. Use guard on log (making him unit cross it). Cross log. W. Use 81gg27 I H2 and 02 on dilithium crystal. W. 2. 2. 3. tanks J culture dish Back on Ship K wrench 1. 1. At trial, walk to center of room. L insulation 1.1. M N2tank spheroid energy device On Planet Vengeance p glass lens Use tricorder on entry coder. Use Before beaming over to· the destroyed Q tool communicator: 2. 1. Use full power starship, 2. On destroyed starship R vial phaser on ground. Pick up wooden · bridge, use McCoy on crewman. Use rod. Use rod on molten iron. Use rod tricorder on ship control panels s rocks on energy creature. Use Spock on (gives record report). Use tricorder · T snake entry coder (you automatically go on captain's chair (gives log). S (to u dagger west). Pick up all three green gems. sickbay). Use medical tricorder on v dilithium crystal Put the three green·gems on the three woman~ Examine woman. Talk w wooden rod holes on the pedestal. When light of woman. Use communicator. 1. knowledge comes on, walk ,into x rocks y yellow ~ght. 3. wire Back on ·Enterprise 1. 1. 2. Save (or you'll be sorry). That Old Devil Moon The QuestBusters Code Orbit. (Uhura). Consult Hail Numbers that appear in boldface are computer about Proxima, Proxtrey, Final Battle coded. To decode the~, consult the Luers,, Sofs, Scythe and base numbers. After raising shields and activating following chart: Teleport. Pick up rocks. N. Use Spock weapons, immediately set speed to 2 l=a on number lock. 10200 (base number or 3. The duplicate Enterprise, for 99). N. Use tricorder: .on computer instead of always staying on your 2=e terminal. Use Spock on terminal. Use tail, will be forced force to circle you, 3 = i Spock on writing on door. Use Spock allowing you time to g~t some great 4=o on lock. 122 (base number for !!hots. Try to hold, position, even 5=U Scythe); N~ Use tricorder on closed when two pirate ships appear. If you 6:y door and keypad. E (on .screen, Non take too much damage, restore the 7=r map). game until you get the hang of it. Once you blow the fake &iterprise 8=d '. up, go to top speed Un.til Scotty 9 =s tlte KlJlnd~-: to Insahn: reveals certain hints to the • ·-· · '=' location of the Cup of Wonder. To . f ..J get the Cup you need a flute. Play the '\ Ultima Underworld tune 354237875 in the correct spot. find a plate that Dorna wants. Give it Nick Dor to him, and he'll open the way to the Starting out: best all-around character Armory for you. is the Fighter. Choose sword skill if Bullfrog p1122lc: move both dials one you want, but be swc to pick swim­ ·Finding the Talismans: position, then press the top button. ming too or you'll drown. Book of Truth is on level six. Look at Repeat until the hands of the dial the automap for a room shaped like have made one full rotation. This will Mantras an hourglass. There's a secret door on allow a bridge to jump from so you the room's south wall. Jump over the can get.to the tombs below, where a You can pray certain mantras at the lave to get the Book. piece of the sword of Calibum lies. shrines to advance in skills. Three general mantras are based on Love, Ring of Humility is on level five. Go Dragonskin boots: to get these, which Truth and Courage. to a room in the northwest comer allow you to cross hot lava, give that has levers. Pull them in this rotworm· stew to Sethar the troll. Love, Orn Lah, increases picklock, order, avoiding the middle of the He'll give you some dragonscales. search, track, etc. room, to get the Ring: northwest, Take the scales and some spider's Truth, Mu Ahm, increases magical south.east, northeast, southwest. thread to Marrowsuck, then leave abilities. Shidd of V alor is on level six. Defeat and return later to get the boots. Courage: Summ Ra, increases combat the golem here to get it. To obtain the three parts of the Key skills. Standard of Honor is on level four. of Infinity: talk to Gurstang in the Defeat the Chaos Knight, then see seventh level prison. He'll tell you to Some specific mantras will greatly Doma for the Standard. talk to lliomo and say Folanae. lliomo tells you to look in the library boost one skill: Sword Caliburn was broken into two for a book with that word in the title. parts. The hilt is in the tombs of level Un: better bargaining Do so, then at a shrine say the word five. To get the blade, search the Ra: better attack Fanlo. This leads you to the Key of walls in the south.east comer of level Truth. Hunn: better appraisal three for a secret door. Pull the lever Lu: better search to drain the water. Go where the To get the Key of Love: talk to water was and follow the path to the Bolinard, also in the seventh level Amo: better sword skill blade. Then take the two parts to prison, and he'll give you a picture of Lon: better repair Shak on level two to have them Tom. Give the picture to Judy on Gar: better axe skill repaired. .level five, and she'll give you the Key of Love. Sahf: better tracking Taper of Sacrifice is on level three. Give some food to Zak in exchange For the Key of Courage: talk to Anr!l= increases defense for the Taper. Smomden in the seventh level prison. Ora: for armed combat In the very northwest part of level Wmc of Compassion is on level six. seven, you'll find a door that leads to Fal: boosts acrobatic Go to the chcckerboard room and a passage going down to level three, pull up the floor in the south.cast Koh: for unedged weapons such as where you can find the Key of comer. mace, bow, etc. Courage. Combine the three keys to It's a good idea to save before Tommy Russell form the Key of Infinity. advancing. Sometimes you get three Find Garamon's bones in Tyball's points instead of two when you chant The Maze of Silas: you obtain the Caves in the south.west part of level the mantra. secret by looking at the tombstones at eight• . Take them to his tomb on level In addition to the regular mantras, the Knight's compound. Facing the five and rebury them. Speak to there arc two that will get you two door with the levers on both sides of Garamon about using the talismans items vital to the quest. you, move the left one once, then the in the lava, and he'll help you in the Fanlo: gets you a part of the Key of right one twice, left one twice, then end game. At the end game, follow Infinity needed to enter the room the right one once. Inside you will the red path, blue path, and finally with the demon in it on level eight

QuestBusters the green path to escape. Sambali: Doombeasts; Bandore; back to base. Wear uniform. Enter Bob Schreur Swiftwind, Shumaran base. Go to Ll. Go to isotope holder. Firedance: Munaks; Bandore; Open toolbox. Examine manila file. Swiftwind, Shumaran Find words referenced in file in Magic Candle II manual and ad 69. Input those. Urg's Dream: ?; flute; Sheria, USSA numbers and get the isotope. Items needed to complete quest Lullaby of Gu: sand-gus; flute; Piero, James H. McCloskey White scroll: Oshcrun Castle Palace Pink scroll: Drakhelm Marietta Storey Gray scroll: Maratul Pools of Darkness Dave's Quest is not impossible, as Conch of Calm: Catacombs stated in the March issue. It just Orb of Light: Altesia Village depends on how determined, or (Pentyne) crazy, you are. My first party was a disaster, but I went back and created a party of all human Magical weapons fighters with the exception of Nalanduir: in Namaz a paladin. Then I switched the . Orcbane: in Drakhelm fighters to mages, clerics, etc. Rhodadur: Dorak Using random encounters, I built the party's experience D)."eadslayer: Ruz back up to and over their origi- nal levels, making them dual class Passwords to Caverns & Towers characters with two attacks per • ~ round. When they were around Shann (Mariz Island): Frilkenatz fifth level and the paladin Drakhelm (Gizra Mountain): around thirteenth (giving him Nokarvahim two attacks per round), I switched Maratul (Deladom): Ruandair him to a cleric. Doing all this creates Leather Goddesses II a party of two clerics, three mages Dorak (Demonspine Mountain: Getting the isotope (as Zeke): After and a , all with thirteenth level Zaradenak for East Gate, Waharnial operating the Professor's machine, go fighter abilities and hit points! Even for West out of town, past the gas station and Dave's Quest will not stop this Ruz (North Krum): Jimmelkin turn right. Go past the space ship bunch. Catacombs (Deadwood Village): (you can't do anything with it yet) to George Kanouse Yommanis the gulch, which should be full of water. Operate boat. When boat gets Namaz (Altesia): Vumakleh close to the reactor, get out of boat Might and Magic ill Mandarg (Mandarg Mountains): and go through hole in fence. Suuvdaun Hire two people and let them get Enter barracks. Open locker. Get killed. When they're dead you don't Brandon Doan uniform. Exit barracks via other end. have to pay them. Get them to carry Enter R2. Read all screens. Note the spare equipment. Y o'u may also adding 69 and "add 69 to all 4-digit Songs benefit from their Direction Sense or codes." Exit R2. Go to HQ. Operate other skills. Morning Mist: Barg; Lute; Delphina, drawer in desk. Get key. Leave. Wear No Name Provided S. Misor uniform. Leave base. Go to General's house. Wind Song: Fermigon; Lute; Elion, This month Marietta Storey and Neirwood Operate key on des. Get pink and Bob Schreur were randomly Rondo Miz: Mizigus; Lure; Giddar, white letters. Leave. Read pink letter, selected to receive the game of Drakhelm noting name of writer. Go to the their choice for sending in Keys. "house" and ring the beij correspond­ So send in yours today! (All Mage's Joye: Slimes; Lyre; Riloen, ing to the woman's signature on the submissions become exclusive Telermain pink letter. Get manila file. Leave. Go property of Eldritch, LTD. until October 11, 2317 A.D. Ultima Underworld .... from 4 Videoquestlng ...... from 7 Wizardry Nintendo (Nexoh) $30 and regular combat come to life in the Pirates! main view window. You might wonder why someone would The last feature that deserves Nintendo (Ultra Games) $40 bother to convert this game, the first and mention is the game's automatic map. As Pirates/ was a huge hit in the computer weakest graphically of the Wimrdry you travel throughout the dungeon, the game genre once people understood series. Well, Pm here to say that this map changes to reflect your movements. what the game was about and accepted Nintendo game outdoes all of the previ­ The map itself looks like parchment and that such a game came from MicroProse. ous computer versions. No more load not only maps out your progress, but Pirates/ for the NES keeps the look and times! No more monochrome graphics! allows you to type notes on the map feel of the origina~ but makes the arcade The only letdown is that you still have to with a quill "pen.,. This map is quite sequences more manageable. Pirates/ map this game, but it's nice to see a clas­ handy and will help you keep your bear­ employs a unique system of overlapping sic game available to a new generation of ings when you get dizzy from the ~any windows for command entry and infor­ players. Graphics and sounds are noth­ corridors and doors. mation screens. This method works well ing to write home about. Wizardry There is one problem that crops up on the Nintendo system because the takes place more in your mind. B in earlier versions of the game that bears graphics in Pirates/ are quite crisp and mentioning. H you have more than 40 clean - not washed-out at all. Pirates! objects in a single container, the extra also retains the historical bent and Adventure Road ...... from 2 objects will disappear from your inven­ makes for a non-threatening tutor about life on the high seas. tory at some point. Origin distributed seeking a common denominator. Stacker files to CompuServe and other online and DR DOS has caused problems for services that will fix the problem. Where In Time is some, as well as non-Microsoft mice. Basically, you need to replace the second Carmen Sandiego? And so far no one has been able to kill disk and reinstall the program. It's best Ultima VII, as in VI. We not to take chance8, but if you're already Nintendo (Konami) $50 will not sponsor another "kill Lord far into the game, you can avoid prob­ Genesis (EA) $60 British" contest, but would like to hear lems by redistributing your objects I guess both of these from anyone who has managed to do so. intelligently. companies Conclusions: Type: Fantasy role-playing converted Carmen Underworld System: MSDOS (386SX, 2 megs game because it GamePlayers back? lived up to every & hard disk required; VGA, 16- was the latest of one of my expec­ color Tandy; Ad Lib, Sound the games available INFO gone? tations and at Blaster, Roland) at the time for GamePlayers is reportedly publishing the same time Planned ports: none home computers. again, though rumors say don't count on brought to life But I also bet it's them lasting the year. Their answering the type of because Where in machine message, which doesn't include dungeons I daydreamed about long ago. Time? is the best of the series to date. the name of the magazine or company, There are sights to behold in lower Time travel is an attractive theme for just says "·.. .leave a message." levels, sucli as rooms with vaulted ceil­ many people, young and old alike, and And INFO, covering the ings and fire chambers that will leave these games test your knowledge of the Commodore and Amiga market since the you breathless and thankful that some­ past as you try to catch Carmen days of the C-64, vanished into the black one took the time to finally do a Sandiego and her band of thieves. You hole of computer magazine publishing. dungeon game right. Until the next game might ask why Pm mentioning these Their answering machine's message says of this type from Origin comes along, as games in QB. It's because the sleuthing they've temporarily suspended opera­ it will undoubtedly, have fun exploring skills that these games develop can easily tions and are looking for buyers. (At the nicest 3D environment ever in adven­ be put to use in the most complicated least they have an informative message ture gaming. B quest. Graphics and sounds are nice on on their machine.) I hate to say I told both, but the Genesis version really you .so, gang, but you should never have shines, especially since it supports five cancelled my Adventure Road column, Skill Level: Novice to intermediate languages. So go out and track down obviously the only reason people bought Company: Origin Carmen before she earns yet another TV INFO. Even so, INFO was always my Price: $79.95 show! favorite computer magazine. ll QucstBustcn price: $65

14 Questausters 10bta Gaoale 4!. Have t:IVlra 4!, Monkey 4!, t:IUck 4!, Star Trek 251h, Castle w/expansion disk, Sell/lrade, $20@, 6 for $100: *Kilg's Quest many more. Andrew Pollak, 2002 Regis Dr, !_~~~~hop 4, *King's Quest 5 EGA, Space Quest 4 Davis CA 95616 VGA, Space Quest 4 EGA, *Larry 2, *Larry adventures with a free ad. 3, Hero's Quest 1, Quest for Glory 2, more. Sell/trade: Space Quest 4 (5" VGA), $23. • Advenrures and original Want Lost in LA., Conquests of Longbow, Syed Amir Abbas, POB 6121 , Riyadh programs only, limit 1O games per ad, Wily Beamish EGA. Mike Zier, POB 546, #11442 Saudi Arabia one ad per issue. • = cluebook included. Smallwood NY 12778 Sell only, $25@: *Bane of Cosmic 5", Apple Sell only, 5": *Dragons of Flame, $10. Codename Iceman (both), *EMra 1 (both $5 @: Expedition Amazon, , 7 *Fountain of Dreams, $12. Mili Robers, POB HO), EMra 2 3", Larry 1 (256 VGA 5" HO), Cities of Gold, Gemstone Warrior, Gemstone 6486, Florence KY 41022-&i86. Prodigy Lord of Rings 5", Monkey 5", SpeDcasting Healer. $10@: Wtzardry IV, *M&M 2, Dragon #SVSHBOA 101 5", *Uhima 6 5". Richard Efnor, POB Wars GS. Write 1st. Gayle Ann Stanford, 3281 4644, Norton AFB CA 92409 Foxgale Dr, Memphis TN 38115 Sell only, 3.5: Uhima Underworld, $30. *Buck 2, $26. Magic Candle 2 $26, *Bard 3 (5"), Want any CD-ROM games, Ultima 7, For 2e, slightly older adventures for sale. Send $16. Want any new Monster Pictures for Planet's Edge, new RPGs. Sell/trade, 3": for list. Take any reasonable offers. Harold Heck, Bard's Tale Construction. Richard Robillard, Uhima Underworld, $35; , $18. 667 Geyser Rd Apts #2, Ballston PA 12020 52 S Main St, Balwinville MA 01436 Magic Candle 2, $23. King's Quest 5 VGA, $15. *Eye 1, $10. Vengeance of Excalibur, Trade or $20@, all 5": King's Quest 5 VGA, $19. 5": Martian Memo, $19. Lord of Rings 1, Amiga & C-64 Savage Empire, Altered Destiny, Times of $10. Pete Gedzyk, 502 S. Brookwood Tr, Sell only, $10 or less for my games. Send SASE Lore, Dragon Wars, Moebius, Tunnels & McHenry IL 60050 to Mike Wilkes, 3189 Haney's Branch, Trolls. Send SASE for complete list. Want Huntington WV 25704 Uhima 6, EMra 2, Magic Candle 2. Craig Want Lost ii LA, Star Trek 25th, Eye 2. Any Morrissette, 3449 Castle Way, Silver Spring formal. Sell/trade: Police Quest 3, Elivra 2, Want: older C64 quests such as Rendezvous MD20904 Magic Candle 2, King's Quest 2, $20 @. with Rama Sue Medley, 9 Warwick Rd, Sidcup, More. Norman Hughes, 5801 Flaxman St Kent, England DA14 6L.J Sell/trade: 5" HO Hard Nova, $28. 3": #75, Pensacola FL 32506. Prodigy# Megalraveller2, $18; Twilight 2000, $28. MMDS23A Sell: C64 w/drive, stick & 100+ programs. $250 Want Conflid in Middle East. Mike WOkes, or best offer. Will trade for Genesis. Charles 3189 Haney's Br., Huntington WV 25704 Sell only: Space Quest 4 VGA 1.44 MB, $20. Napolltano, 55 Burnside Ave B-8, E. Hlfd CT Both sizes, $15@: Larry 3, Trial by Fire, 06108 Trade *M&M3 with charader editor. Trade/ Conquests of Camelot, Space Quest 3. sell others, my two for your one. Want newer *Champions of Krynn, $20. Wizardry 5, $15. Sell only, 150 64/128 lilles & complete 128 RPGs, strategy games. Send wisMrade list, *Fountain of Dreams, $15. 5": *Hard Nova, system. Send SASE for list, details. John or SASE for my list. T. Dauer, 347A W3rd $20. Robert Kraus, 3038 N Christiana, Peterson, 4101 S Sheridan #12, Lennon Ml Ave, Dugway UT 84022 Chicago IL 60618 48449-9412 Sell/lrade: Uhima 4, 5, 6. King's Quest 5, Sell/lrade, 3": Spellcasting 201, Buck 2, $30 Sell/trade, many Amiga adventures. Lars Batista, EMra 2, Monkey Island 2, Conquests of @.Shogun, both sizes, $15. 5• 635 Allara Ave, Coral Gables FL 33146 Longbow, M&M3, Magic Candle 2. Want Eye Demonstalkers, $10. 3• Silver Blades, $20. 2, Uhima 1-2-3- Trilogy. Chris Somak, 5841. Bill, POB 6, Ancramdale NY 12503 C64, sell only, 150 titles, send SASE for list. Also Atbey Dr, Westminster CA 92683 C128 system for sale. John Peterson, 4101 S. Sell: Wing Commander CD with Secret Sheridan #12, Lennon Ml 48449-9412 Trade, all 5": T & T, Space 1889, Eye 1 & 2. Missions, $40. 'Paul Shaffer, 4735 Roswell Want 5" Bane, Savage Empire, Martian Rd NE #17-H, Atlanta GA 30342 Sell/trade: *Indiana Jones/Grail (adventure), Dreams, Powermonger. Richard Carlin, 91- Bard's Tales, Battletech, *Champions of Krynn, 48108th St, Richmond Hill NY 11418 Sell only: M & M 3 5:, $22. Shadowsorcer 5:, Buck Rogers, *Drakkhen, James Bond, $20. Eye 2, $25. More. Jim Pai, 211 Waugh Immortal, Manhunter NY, Shadow of the Beast Trade/sell, $10@: Uhima 7, Ultima St #D, Columbia MD 65201 1-2, Heroes of the Lance. Send for list. Darren Underworld, Star Trek 25th, Eye 2. All VGA Martinez, 36 Radcliffe Rd, Island Park NY 11558 Sierras, Ecoquest, Longbow, HeroQuest, Sellibuy/lrade all kinds of adventures. SoMl2, Lost in LA, more. Send your list & Martian Memo, Rise of Dragon, inore. Lars C-64: $25@: Uhima Trilogy, *Secret of Silver wants. Jeff Bernard, 14526 Juniper St, San Batista, 635 Allara Ave, Coral Gables FL Blades, Gateway to Savage Frontier. SASE for Leandro CA 94579 33146 list. Mike Wilkes, 3189 Haney's Br, Huntington WV25704 Sellitrade, $20 @: Monkey 2, Conquests of Sell only, $20@: Eye of Beholder, Camelot, Larry (all 256 VGA). Complete m. Megatraveller 2, Shadowsorcerer, Ultima 6, $15@: Tanequest, Conquests of Camelot. Savage Empire, $18. $15@: Buck Rogers, MSDOS & Questalikes Many more. Want Lost in LA, Indy & Fate of Bard's Tale 3, Secret of Silver Blades, Trade/sell: Colonels Bequest, King's Quest 1 Atlantis, Civilization. Dean Oisboid, 12323 Populous. All 5". Andrew Molloy, 1152 (new version), Buck Rogers, Martian Memo, Texas Ave #2, Los Angeles CA 90025 FeHowsAve, Syracuse NY 13210-2214 many old RPGs. Want Uhima Underground, Buck 2, more. Send your list fol mine. Donald Sell only, 3", $20@or 3 for $50: Rise of Trade only, 1 for 1, all are 5:. Leisure Sult Tong, 196 Fairfield St, Fairfield, Sydney, NSW Dragon, Heart of China, Elvia (5" too), Larry 3, Ultima 6, Les Manely 1, Murder 2165 Australia Zelard, Larry 1 VGA, Larry 2 & 3, Larry 5 3" Club, Willy Beamish, Space 1889, Monkey (or all Larrys for $60). Marian Apgar, 456 Island 2 VGA. 2 for 1: Zak McKracken, Keef $15@: Bane of Cosmic Forge, Savage Empire. .Franklin St, Napa CA 94559 the Thief. Want Ecoquest, lndy's Fate of $10@: Loom, Keys to Maramon. King's Quest 5 Atlantis, KQ5, Covert Adion, more. Edward EGA/Tandy, $20. Willy Beamish EGA/Tandy, Trade Uhima Underworld 3" for Ultima 7, Carr, 216 Shawer St, Boyertown PA 19512 $25. Craig Daves, 5 Field PI, Port Chester NY either size, Also want Planet's Edge or Magic ' Adventure Nation! Passport to Adventure H II In this great land. we think of as AdventureNation, each citizen has Books and Map Kits but one civic responsibility - not to Quest for Clues 2, 3 or 4 $25 vote, not to pull jury duty, but to (40 solutions in each volume) buy more adventure gamest So get out there and exercise your constitu­ Quest for Clues: Book of Orbs $15 tional right to slay ores and look for gold keys until dawn I And don't King's Quest Companion $15 forget that when you buy your (with solutions to 1-V) games and books here, you'll get 2- 3 months more QBs free for each Quest for Clues I: photocopies of solu­ product ordered! Amiga Missions tions are $2 each to USA; others add $1. (Offers applicable only to Pools of Darkness $35 Police Quest ill $50 QB Map Kit (includes US shipping, QuestBusters members) E1Vira2 $45 Canadians, APOs send $3 US funds.) MSDOS Quests Kit A: (for text/graphic games) $8 (State disk size& EGA or VGA.) Amiga & MSDOS Kit B: (for role-playing games) $8 Magic Candle 2 $47 Death Knights of Krynn $39 (100 sheets of mapping paper in each) Ultima 7 (386, 2 megs) $54 G~way to Savage Frontier $35 Ultima Underworld(386, 2 megs) $54 US addresses, add $3 shipping @ book or Lost Treasures of lnfocom $42 See this issue's reviews for prices of game, $2 @ on multiple orders. To APO, Bloodwych $40 recent releases. $6; Canada, $4; overseas, $121$8. No Larry 5 VGA $51 credit cards or bill mes. AZ residents, add & Spellcasting 201 $47 VISA/Mastercard: print sign name 5% sales tax. Send street address, we as it appears on card & include expi­ Pools of Darkness $35 cannot ship to PO Boxes. ration date Might & Magic m $47 Eye of the Beholder 2 $39

Bulk Rate U.S. Postage Quest Busters PAID Tucson /:\Z. POB5845 Permit No. 1153 Tucson AZ 85703 Forwarding and Return Postage Guaranteed Address Correction Requested