Michael Bell Is a Seasoned Visual Effects Supervisor
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Aleks Paunovic Anna Galvin Jenika Rose
STARRING C THOMAS HOWELL ALEKS PAUNOVIC ANNA GALVIN JENIKA ROSE CRIMSON POINT 1 DISCLAIMER: Red Rock Entertainment Ltd is not authorised and regulated by the Financial Conduct Authority (FCA). The content of this promotion is not authorised under the Financial Services and Markets Act 2000 (FSMA). Reliance on the promotion for the purpose of engaging in any investment activity may expose an individual to a significant risk of losing all of the investment. UK residents wishing to participate in this promotion must fall into the category of sophisticated investor or high net worth individual as outlined by the Financial Conduct Authority (FCA). 2 CRIMSON POINT CONTENTS 4 Synopsis 5 Director 6 | 11 Cast 12 Cinematographer 13 Producer 14 International Sales Agents 15 Executive Producers 16 Equity 17 Perks & Benefits CRIMSON POINT 3 After serving 20 years in prison for the murder of his daughter, Frank returns to his backwoods hometown. Old wounds and rumours of the past resurface and haunt him as he tries to find out who really killed her. The film isn’t your typical revenge film. Looks are deceiving. In fact, it isn’t a revenge film at all. It’s a Greek tragedy that explores the central character’s guilt through Dante’s Inferno. Beyond, the murder and the treachery, the film is an emotional journey about a father and a daughter. This is the heart of the project. Without touching on a father’s love, the film fails. In fact, everything happens because of a father’s love for his daughter. He acts out of love. -
Directors Tell the Story Master the Craft of Television and Film Directing Directors Tell the Story Master the Craft of Television and Film Directing
Directors Tell the Story Master the Craft of Television and Film Directing Directors Tell the Story Master the Craft of Television and Film Directing Bethany Rooney and Mary Lou Belli AMSTERDAM • BOSTON • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of Elsevier Focal Press is an imprint of Elsevier 225 Wyman Street, Waltham, MA 02451, USA The Boulevard, Langford Lane, Kidlington, Oxford, OX5 1GB, UK © 2011 Bethany Rooney and Mary Lou Belli. Published by Elsevier Inc. All rights reserved No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. Details on how to seek permission, further information about the Publisher’s permissions policies and our arrangements with organizations such as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our website: www.elsevier.com/permissions. This book and the individual contributions contained in it are protected under copyright by the Publisher (other than as may be noted herein). Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. -
How Pcoip® Technology Can Save Broadcasters Time & Money While
TVTechnology How PCoIP® Technology Can Save Broadcasters Time & Money While Boosting Cybersecurity COVID-19 and the need to work from home is transforming the way broadcasters produce, play- out, and distribute content. This post-KVM model prevents hostile players from hacking into broadcasters via home/remote user computers. Meanwhile, the reduced bandwidth allows many more home/remote users to connect to a broadcaster’s office or studio without overloading the corporate IT system, because so much less data is going back and forth. Industrial Light & THE SOLUTION: TERADICI’s PCoIP Magic Overcomes TECHNOLOGY ‘Dailies’ Issues with All of the post-KVM features outlined above are provided by Teradici’s PC-over-IP PCoIP Technology nfortunately, the current KVM (Keyboard- (PCoIP) communications protocol. PCoIP Video-Mouse) model of remote access is not uses advanced display compression to n the motion picture industry, adequate for this task. The reason: home- provide end users with on-premises or ‘dailies’ are raw, unedited sets of based/remote users lack secure connectivity cloud-based ‘virtual machines’. Teradici’s Ifootage shot during the production to their corporate workstations and servers. virtual workspace architecture compresses, day that are shared for review U This is because their KVM infrastructure is encrypts and transmits only pixels to a among key players. For a company designed to support local connections to broad range of software clients, mobile like Industrial Light & Magic (ILM) – nearby LAN resources, rather than delivering clients, thin clients and stateless PCoIP renowned for its visual effects in the high-performance user experiences over Zero Clients1, resulting in a highly secure, Star Wars films and other blockbusters long distance WANs. -
2016 FEATURE FILM STUDY Photo: Diego Grandi / Shutterstock.Com TABLE of CONTENTS
2016 FEATURE FILM STUDY Photo: Diego Grandi / Shutterstock.com TABLE OF CONTENTS ABOUT THIS REPORT 2 FILMING LOCATIONS 3 GEORGIA IN FOCUS 5 CALIFORNIA IN FOCUS 5 FILM PRODUCTION: ECONOMIC IMPACTS 8 6255 W. Sunset Blvd. FILM PRODUCTION: BUDGETS AND SPENDING 10 12th Floor FILM PRODUCTION: JOBS 12 Hollywood, CA 90028 FILM PRODUCTION: VISUAL EFFECTS 14 FILM PRODUCTION: MUSIC SCORING 15 filmla.com FILM INCENTIVE PROGRAMS 16 CONCLUSION 18 @FilmLA STUDY METHODOLOGY 19 FilmLA SOURCES 20 FilmLAinc MOVIES OF 2016: APPENDIX A (TABLE) 21 MOVIES OF 2016: APPENDIX B (MAP) 24 CREDITS: QUESTIONS? CONTACT US! Research Analyst: Adrian McDonald Adrian McDonald Research Analyst (213) 977-8636 Graphic Design: [email protected] Shane Hirschman Photography: Shutterstock Lionsgate© Disney / Marvel© EPK.TV Cover Photograph: Dale Robinette ABOUT THIS REPORT For the last four years, FilmL.A. Research has tracked the movies released theatrically in the U.S. to determine where they were filmed, why they filmed in the locations they did and how much was spent to produce them. We do this to help businesspeople and policymakers, particularly those with investments in California, better understand the state’s place in the competitive business environment that is feature film production. For reasons described later in this report’s methodology section, FilmL.A. adopted a different film project sampling method for 2016. This year, our sample is based on the top 100 feature films at the domestic box office released theatrically within the U.S. during the 2016 calendar -
Stxsurreal Partners with Academy Award-Winning Visual Effects Company Dneg to Co-Finance Slate of Original Short Form Vr Series
STXSURREAL PARTNERS WITH ACADEMY AWARD-WINNING VISUAL EFFECTS COMPANY DNEG TO CO-FINANCE SLATE OF ORIGINAL SHORT FORM VR SERIES First Series in the Slate, THE LIMIT, from Director Robert Rodriguez is set to premiere on STX’s Surreal VR App Launching in Summer 2018 BURBANK, CA – April 9, 2018 – STXsurreal, the VR and immersive content division of Robert Simonds’ STX Entertainment, today announced that DNEG, fresh off of its fourth Academy Award win for visual effects, will partner to co-finance STX’s upcoming slate of premium, original, short-form VR series. As part of the deal, DNEG will exclusively provide STXsurreal post-production VFX and 3D conversion services on a minimum of six projects. The slate will premiere on STX’s previously announced pay-per-experience VR channel “SURREAL,” launching as an app on VR headsets in Summer 2018. “With the SURREAL channel, STX is revolutionizing what it means to create premium, original, narrative VR content,” said Rick Rey and Andy Vick, Co- Presidents of STXsurreal. “By partnering with DNEG, and utilizing their Oscar-winning visual effects expertise, we’re doubling down on our promise to bring audiences a truly cinematic and high-quality immersive experience featuring the most sought-after writers, directors and stars in the world today.” STXsurreal’s slate of original VR programming is being produced in a completely new format that bridges the gap between traditional widescreen and 360-degree video. The channel will kick off with THE LIMIT, a live-action, short-form virtual reality series from award-winning filmmaker Robert Rodriguez and starring actress Michelle Rodriguez. -
Course Overview Tutor's Biography
VISUAL EFFECTS (VFX) WITH DNEG Course Overview This intensive one-day studio and classroom VFX course is led by award-winning, global animation and VFX company DNEG. This course will introduce you to how a VFX shot is created from inception to final composite, covering pre-production, shoot and post-production stages and includes a hands-on session with a digital stills camera. Head-quartered in London, with offices in Vancouver, Mumbai, Los Angeles, Chennai, Montréal, Hyderabad, Chandigarh and Goa, DNEG is a world-leading company in the fields of animation and visual effects. Tutor’s Biography © Irish Film School PROGRAMME www.irishfilmschool.com 2018Page 1 of 7 The staff at DNEG are highly experienced instructors and trainers. They are trained to deliver “Greenlight”, an accelerated pathway into high-end VFX work. The Greenlight programme is delivered in-house at their offices in London, Vancouver, and Montréal. Awards The company has received four Academy Awards for their work on the films Inception, Interstellar, Ex Machina and Blade Runner 2049. In addition, DNEG has received Visual Effects Society awards for films such as Inception, Sherlock Holmes, Interstellar and Dunkirk, as well as BAFTA awards for Inception, Harry Potter and the Deathly Hallows – Part 2, Interstellar and Blade Runner 2049. In-Production and Current Projects Blade Runner 2049 DNEG are currently working on a large number of film projects, which include: © Irish Film School PROGRAMME www.irishfilmschool.com 2018Page 2 of 7 • Deadpool 2 • Ant-Man and the Wasp • Mission: Impossible – Fallout • Venom • First Man • Fantastic Beasts: The Crimes of Grindelwald • Alita: Battle Angel • The Kid Who Would Be King • Godzilla: King of the Monsters Career Influencers DNEG is a rapidly expanding business and is actively seeking new talent to join their team. -
NVIDIA Quadro Powers All Five Academy Award Nominees for Best Visual Effects
NVIDIA Quadro Powers All Five Academy Award Nominees for Best Visual Effects "Alice in Wonderland," "Inception," "Iron Man 2," "Harry Potter and the Deathly Hallows: Part 1," and "Hereafter" Nominated for VFX Oscar SANTA CLARA, CA -- This year the Academy of Motion Picture Arts and Sciences expanded the Best Visual Effects category to five nominated films, and it was another clean sweep for films that relied on NVIDIA® technology -- all Oscar nominees in this category were created by studios using NVIDIA® Quadro® professional graphics solutions. Double Negative (DNeg) created visual effects for several of this year's nominated films including "Inception," "Iron Man 2," and "Harry Potter and the Deathly Hallows: Part 1." Central to DNeg's effects workflow is their proprietary fluid simulation system, known as "Squirt," a component of which was recently rewritten to leverage the NVIDIA CUDA™ parallel computing architecture and Quadro graphics processing units (GPUs). "Moving our fluid solver onto the GPU allows our artists to get back the results of their simulations much faster," said Dan Bailey, lead GPU developer, DNeg. "Fluid simulations are now sent to a specialized GPU farm, giving artists more time to iterate and ramp up the complexity of a shot to achieve a more believable result for the big screen." "Iron Man 2" features spectacular visual effects work, much of which was delivered by Industrial Light & Magic (ILM). "Working with NVIDIA Quadro, we're able to work faster and iterate more frequently, which hugely benefits our artists, and ultimately the quality of our project work on films like 'Iron Man 2,'" notes Ben Snow, ILM visual effects supervisor. -
Final Copy 2020 06 23 Niu
This electronic thesis or dissertation has been downloaded from Explore Bristol Research, http://research-information.bristol.ac.uk Author: Niu, Muqun Title: Digital visual effects in contemporary Hollywood cinema aesthetics, networks and transnational practice General rights Access to the thesis is subject to the Creative Commons Attribution - NonCommercial-No Derivatives 4.0 International Public License. A copy of this may be found at https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode This license sets out your rights and the restrictions that apply to your access to the thesis so it is important you read this before proceeding. Take down policy Some pages of this thesis may have been removed for copyright restrictions prior to having it been deposited in Explore Bristol Research. However, if you have discovered material within the thesis that you consider to be unlawful e.g. breaches of copyright (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please contact [email protected] and include the following information in your message: •Your contact details •Bibliographic details for the item, including a URL •An outline nature of the complaint Your claim will be investigated and, where appropriate, the item in question will be removed from public view as soon as possible. This electronic thesis or dissertation has been downloaded from Explore Bristol Research, http://research-information.bristol.ac.uk Author: Niu, Muqun Title: DIGITAL VISUAL EFFECTS IN CONTEMPORARY HOLLYWOOD CINEMA AESTHETICS, NETWORKS AND TRANSNATIONAL PRACTICE General rights Access to the thesis is subject to the Creative Commons Attribution - NonCommercial-No Derivatives 4.0 International Public License. -
PRESS Graphic Designer
© 2021 MARVEL CAST Natasha Romanoff /Black Widow . SCARLETT JOHANSSON Yelena Belova . .FLORENCE PUGH Melina . RACHEL WEISZ Alexei . .DAVID HARBOUR Dreykov . .RAY WINSTONE Young Natasha . .EVER ANDERSON MARVEL STUDIOS Young Yelena . .VIOLET MCGRAW presents Mason . O-T FAGBENLE Secretary Ross . .WILLIAM HURT Antonia/Taskmaster . OLGA KURYLENKO Young Antonia . RYAN KIERA ARMSTRONG Lerato . .LIANI SAMUEL Oksana . .MICHELLE LEE Scientist Morocco 1 . .LEWIS YOUNG Scientist Morocco 2 . CC SMIFF Ingrid . NANNA BLONDELL Widows . SIMONA ZIVKOVSKA ERIN JAMESON SHAINA WEST YOLANDA LYNES Directed by . .CATE SHORTLAND CLAUDIA HEINZ Screenplay by . ERIC PEARSON FATOU BAH Story by . JAC SCHAEFFER JADE MA and NED BENSON JADE XU Produced by . KEVIN FEIGE, p.g.a. LUCY JAYNE MURRAY Executive Producer . LOUIS D’ESPOSITO LUCY CORK Executive Producer . VICTORIA ALONSO ENIKO FULOP Executive Producer . BRAD WINDERBAUM LAUREN OKADIGBO Executive Producer . .NIGEL GOSTELOW AURELIA AGEL Executive Producer . SCARLETT JOHANSSON ZHANE SAMUELS Co-Producer . BRIAN CHAPEK SHAWARAH BATTLES Co-Producer . MITCH BELL TABBY BOND Based on the MADELEINE NICHOLLS MARVEL COMICS YASMIN RILEY Director of Photography . .GABRIEL BERISTAIN, ASC FIONA GRIFFITHS Production Designer . CHARLES WOOD GEORGIA CURTIS Edited by . LEIGH FOLSOM BOYD, ACE SVETLANA CONSTANTINE MATTHEW SCHMIDT IONE BUTLER Costume Designer . JANY TEMIME AUBREY CLELAND Visual Eff ects Supervisor . GEOFFREY BAUMANN Ross Lieutenant . KURT YUE Music by . LORNE BALFE Ohio Agent . DOUG ROBSON Music Supervisor . DAVE JORDAN Budapest Clerk . .ZOLTAN NAGY Casting by . SARAH HALLEY FINN, CSA Man In BMW . .MARCEL DORIAN Second Unit Director . DARRIN PRESCOTT Mechanic . .LIRAN NATHAN Unit Production Manager . SIOBHAN LYONS Mechanic’s Wife . JUDIT VARGA-SZATHMARY First Assistant Director/ Mechanic’s Child . .NOEL KRISZTIAN KOZAK Associate Producer . -
The Hollywood Cinema Industry's Coming of Digital Age: The
The Hollywood Cinema Industry’s Coming of Digital Age: the Digitisation of Visual Effects, 1977-1999 Volume I Rama Venkatasawmy BA (Hons) Murdoch This thesis is presented for the degree of Doctor of Philosophy of Murdoch University 2010 I declare that this thesis is my own account of my research and contains as its main content work which has not previously been submitted for a degree at any tertiary education institution. -------------------------------- Rama Venkatasawmy Abstract By 1902, Georges Méliès’s Le Voyage Dans La Lune had already articulated a pivotal function for visual effects or VFX in the cinema. It enabled the visual realisation of concepts and ideas that would otherwise have been, in practical and logistical terms, too risky, expensive or plain impossible to capture, re-present and reproduce on film according to so-called “conventional” motion-picture recording techniques and devices. Since then, VFX – in conjunction with their respective techno-visual means of re-production – have gradually become utterly indispensable to the array of practices, techniques and tools commonly used in filmmaking as such. For the Hollywood cinema industry, comprehensive VFX applications have not only motivated the expansion of commercial filmmaking praxis. They have also influenced the evolution of viewing pleasures and spectatorship experiences. Following the digitisation of their associated technologies, VFX have been responsible for multiplying the strategies of re-presentation and story-telling as well as extending the range of stories that can potentially be told on screen. By the same token, the visual standards of the Hollywood film’s production and exhibition have been growing in sophistication. -
Hixson-Lied College of Fine and Performing Arts University of Nebraska–Lincoln 4
Hixson-Lied College of Fine and Performing Arts University of Nebraska–Lincoln 4 DEAN’S LETTER CHARLES O’CONNOR n your wildest imagination, you could not make up the kind of school year we just had. The Hixson-Lied College of Fine and IPerforming Arts was transformed by two generous gifts that will make a lasting difference in the lives of our students, faculty and programs for generations to come. Last August we received an $8 million gift from UNL Alumnus Glenn Korff to name the school that bears his name, the Glenn Korff School of Music. And in November, Mary Riepma Ross endowed the Mary Riepma Ross Media Arts Center with a $7.7 million gift. Both gifts were received through the University of Nebraska Foundation. Sadly, both Glenn and Mary passed away last year, but they thank Dr. Lucy Buntain Comine, our longtime development join other generous alumni and benefactors, such as the late director, for her tireless efforts and accomplishments on Johnny Carson, in the belief that well-conceived philanthropy behalf of our college for more than 20 years. can transform a university through an investment in facilities and endowments. They knew that for our University to Although we had a banner year in so many other ways, remain competitive with other universities, it must compete the best is still ahead of us as we begin one of the most on more than just the football field and in our sports arenas; transformational changes in our history: the merger we must compete in the intellectual, creative and economic between our College and the UNL College of Architecture. -
Animation Made in Germany 2017
ANIMATION ANIMATION Animation MADE IN Made in GERMANY GERMANY Germany 2017 2017 WWW.ANIMATIONGERMANY.DE Coproduction! Connecting to Germany Animation & VFX coproduced with Germany animation germany is a newly built initiative that unites the interests of the animation and VFX industry in respect to international business development and promotion of their films and production power. This booklet is part of the initiative and aims to showcase pro- duction companies and studios that are active in animation and VFX and work out of Germany. It reflects the great variety of the industry’s potential in content, technique, creativity and style. Apart from these assets, Germany provides interesting financing schemes. The best way to access them is through a German produc- tion company, experienced in structuring finances in the complex German system. We invite you to browse through the compendium and find a suitable partner for your project in Germany. »The German Federal Film Board is both determined and delighted to support this dynamic industry. Animation Germany is a win-win endeavor: Not only does it provide Germany’s innovative and coura- geous animation and VFX producers with a platform for presenting their work. It also enables international producers to learn about the industry’s high standards in Germany and to forge new partners- hips. With ever greater interest in cross-border collaboration in this sector, the stage is set for new and exciting animation projects.« Peter Dinges, German Federal Film Board »Animation made in Germany is one of the internationally most successful German formats at the box office, appreciated by (young) audiences worldwide.