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Homemade Arcade Cabinet by Crusso on September 23, 2010
Home Sign Up! Browse Community Submit All Art Craft Food Games Green Home Kids Life Music Offbeat Outdoors Pets Photo Ride Science Tech Homemade Arcade Cabinet by crusso on September 23, 2010 Table of Contents Homemade Arcade Cabinet . 1 Intro: Homemade Arcade Cabinet . 2 Step 1: Cabinet construction . 2 Step 2: Control panel . 6 Step 3: Keyboard drawer . 7 Step 4: Keyboard hack . 9 Step 5: Speakers . 12 Step 6: Video . 12 Step 7: Painting . 15 Step 8: Bezel . 19 Step 9: Backlight . 21 Step 10: Marquee . 23 Step 11: Coin door . 24 Step 12: Computer . 25 Step 13: Frontend . 26 Step 14: Artwork . 27 Related Instructables . 27 Comments . 28 http://www.instructables.com/id/Homemade-Arcade-Cabinet/ Intro: Homemade Arcade Cabinet Welcome! this is my first attempt to create a MAME arcade cabinet from scratch. I built this thing some years ago and just decided to upload it to instructables.com I tried to take as many pictures I could to show the step-by-step creation process. This project has many interesting topics in which I worked: woodworking, design, electronics, painting, programming. If you like this project please comment! Step 1: Cabinet construction I think a good blueprint is a must as a good starting point for this project. I wish I could created a 3d design but I only know a little bit about 3d tools. If you take this approach a good -and free- software to play with is Sketchup from Google. I chose the way of hand drawing designs. Since I wanted to build an old-fashioned cabinet I looked up to the Taito cabinets designs (Alpine Ski or Jungle King for example) Since I couldn't find any full sized blueprint of the cabinet I liked to build, I had to create it by my own. -
The-Magpi-104-En-202104.Pdf
BUY IN PRINT WORLDWIDE MAGPI.CC/STORE Issue 104 April 2021 magpi.cc The official Raspberry Pi magazine HOME OF THE FUTURE Automate your home with Raspberry Pi Upcycle iPod Classic with Spotify Build an arcade magpi.cc/store machine 48 PAGES OF PROJECTS & TUTORIALS 210212_M2M_MAGPI_UK.indd 1 2/10/21 11:46 AM WELCOME WELCOME to The MagPi 104 elcome to the future. 2021 is a sci-fi year and science promised us hoverboards, jet packs, and robot butlers. We can’t do much about the first two (although we’re Wkeeping an eye out). But help around the home is definitely our domain. In this issue we asked resident home automation expert PJ Evans to design our home of the future with Raspberry Pi (page 34). The result is a fabulous collection of widgets, projects, and gizmos to Lucy Hattersley help around the house. I’ve already talked Rosie into installing some EDITOR Lucy is editor of The NeoPixel steps at home. MagPi magazine and continues to bash Meanwhile Rob has been looking how to take a Raspberry Pi her south London project and turn it into a Pico project (page 72). KG has started to home into shape. @LucyHattersley build an arcade machine (page 42). Nicola has been looking at an autonomous home robot (page 20). Me? I’ve been playing around with ARM assembly like the nerd I am (page 84). This issue has been a huge amount of fun! And we particularly like the illustration adorning this month’s cover. Thanks to Sam Alder GET A for incredible drawing skills (and Sam Ribbits for laying it out). -
Yūrei” W Japońskich Survival Horrorach : Analiza Wybranych Przykładów
Dominika Staszenko Motyw „yūrei” w japońskich survival horrorach : analiza wybranych przykładów Replay. The Polish Journal of Game Studies 1, 29-38 2014 Dominika Staszenko Uniwersytet Łódzki Motyw yūrei w japońskich survival horrorach — analiza wybranych przykładów Wprowadzenie W japońskiej mitologii określenie yūrei odnosi się do duchów zmarłych, które z ja- kichkolwiek przyczyn powróciły na ziemię i szukają kontaktu z ludźmi [Kijewska, 2012]. Według tradycyjnych wierzeń najczęstszym powodem ich przybycia do świata doczesnego są silne związki uczuciowe z bliskimi oraz pragnienie wykonania nie- dokończonych zadań. Należy podkreślić, że chociaż zdarzają się opowieści o yūrei, w których powrót motywowany jest pozytywnymi odczuciami, takimi jak miłość czy troska, to znacznie większa część przekazów odnosi się do duchów kierujących się chęcią zemsty i zadośćuczynienia za wyrządzone krzywdy. Istoty, których jedynym celem pobytu na ziemi jest krwawy odwet, noszą nazwę onryō. Termin yūrei pierwot- nie odnosił się do wszystkich powracających duchów zmarłych, jednakże obecnie czę- ściej utożsamiany jest z postacią mściwej istoty, wymierzającej karę żyjącym. Z tego względu określenie yūrei i onryō stosuję wymiennie. Japończycy od wieków wierzą, że w świecie żywych mogą przebywać byty nadna- turalne. Takie przekonanie ma swoje źródło w systemach praktyk religijnych, takich jak buddyzm czy sintoizm. Wiara w wędrówkę dusz, opiekuńczą moc duchów zmar- łych przodków czy niemal nieograniczoną możliwość wpływania istot nadnatural- nych na egzystencję żyjących sprawia, że japońska mitologia staje się inspiracją nawet dla współczesnych tekstów kultury, ponieważ zawiera szereg uniwersalnych moty- wów, które doskonale łączą tradycję z nowoczesnością. 29 Czym jest survival horror? Wraz ze wzrostem popularności filmów grozy, opierających się na motywie pośmiert- nej zemsty, postać onryō zaczęła pojawiać się również w grach wideo z gatunku survi- val horror. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Dp Guide Lite Us
Dreamcast USA Digital Press GB I GB I GB I 102 Dalmatians: Puppies to the Re R1 Dinosaur (Disney's)/Ubi Soft R4 Kao The Kangaroo/Titus R4 18 Wheeler: American Pro Trucker R1 Donald Duck Goin' Quackers (Disn R2 King of Fighters Dream Match, The R3 4 Wheel Thunder/Midway R2 Draconus: Cult of the Wyrm/Crave R2 King of Fighters Evolution, The/Ag R3 4x4 Evolution/GOD R2 Dragon Riders: Chronicles of Pern/ R4 KISS Psycho Circus: The Nightmar R1 AeroWings/Crave R4 Dreamcast Generator Vol. 01/Sega R0 Last Blade 2, The: Heart of the Sa R3 AeroWings 2: Airstrike/Crave R4 Dreamcast Generator Vol. 02/Sega R0 Looney Toons Space Race/Infogra R2 Air Force Delta/Konami R2 Ducati World Racing Challenge/Acc R4 MagForce Racing/Crave R2 Alien Front Online/Sega R2 Dynamite Cop/Sega R1 Magical Racing Tour (Walt Disney R2 Alone In The Dark: The New Night R2 Ecco the Dolphin: Defender of the R2 Maken X/Sega R1 Armada/Metro3D R2 ECW Anarchy Rulez!/Acclaim R2 Mars Matrix/Capcom R3 Army Men: Sarge's Heroes/Midway R2 ECW Hardcore Revolution/Acclaim R1 Marvel vs. Capcom/Capcom R2 Atari Anniversary Edition/Infogram R2 Elemental Gimmick Gear/Vatical R1 Marvel vs. Capcom 2: New Age Of R2 Bang! Gunship Elite/RedStorm R3 ESPN International Track and Field R3 Mat Hoffman's Pro BMX/Activision R4 Bangai-o/Crave R4 ESPN NBA 2 Night/Konami R2 Max Steel/Mattel Interact R2 bleemcast! Gran Turismo 2/bleem R3 Evil Dead: Hail to the King/T*HQ R3 Maximum Pool (Sierra Sports)/Sier R2 bleemcast! Metal Gear Solid/bleem R2 Evolution 2: Far -
VORTEK™ V3 Multi-Game System System Manual 040-1001-01 Rev C
VORTEK™ V3 Multi-Game System System Manual 040-1001-01 Rev C ! Read this manual before use. ! Keep this manual with the machine at all times. www.globalvr.com http://service.globalvr.com [email protected] Phone: 408.597.3435 Fax: 408.597.3437 © 2006 Global VR, Inc. All Rights Reserved. Operation Blockade, Infogrames, and the Infogrames logo are trademarks of Infogrames Entertainment. S.A. Beach Head 2000, Beach Head 2002, and Beach Head 2003: Desert War are trademarks of Digital Fusion Inc. and are used under license by Infogrames. VORTEK, GLOBAL VR, and the GLOBAL VR logo are trademarks or registered trademarks of Global VR, Inc. All other trademarks are the property of their respective owners. Preface Table of Contents Preface .......................................................................................................................................................................3 Safety..................................................................................................................................................................3 Precautions for Game Operation.........................................................................................................................3 Warnings.............................................................................................................................................................4 Environmental Conditions ..................................................................................................................................4 -
CPR for the Arcade Culture a Case History on the Development of the Dance Dance Revolution Community
CPR for the Arcade Culture A Case History on the Development of the Dance Dance Revolution Community Alexander Chan SUID 5075504 STS 145: History of Computer Game Design Stanford University March 16, 2004 Introduction Upon entering an arcade, you come across an unusual spectacle. Loud Japanese techno and a flashing neon glow pour out of the giant speakers and multicolored lights of an arcade console at the center of the room. Stranger than the flashy arcade cabinet is the sweaty teenager stomping on a metal platform in front of this machine, using his feet to vigorously press oversized arrows as the screen in front of him displays arrows scrolling upward. A growing group of people crowd around to watch this unusual game-play, cheering the player on. In large letters, the words “Dance Dance Revolution 3rd Mix” glow above the arcade machine. Most people who stumble upon a scene similar to this one would rarely believe that such a conceptually simple arcade game could foster an enormous nation-wide game community, both online and offline. Yet the rules of the game are deceptively simple. The players (one or two) must press the arrows on the platform (either up, down, left, or right) when the corresponding arrows on the screen reach the top, usually on beat with the techno/pop song being played. If the player doesn’t press the arrows on time, the song will quickly come to an end, and the machine will Arrows scrolling up a DDR screen ask for more quarters to continue play. Yet despite its simplicity, Dance Dance Revolution, or DDR for short, has helped create a giant player community in the United States, manifesting itself though various forms. -
A Simulation of Consumer-Side Multihoming of Original and Derivative Digital Games: Evidence from Japan
Universal Journal of Management 4(5): 234-245, 2016 http://www.hrpub.org DOI: 10.13189/ujm.2016.040503 A Simulation of Consumer-side Multihoming of Original and Derivative Digital Games: Evidence from Japan Makoto Kimura Faculty of Business and Informatics, Nagano University, Japan Copyright©2016 by authors, all rights reserved. Authors agree that this article remains permanently open access under the terms of the Creative Commons Attribution License 4.0 International License Abstract This study examines the consumer-side strategic management of consumer-side multihoming. multihoming among original and derivative digital games are This paper first presents the most significant aspects of developed for different platforms such as arcade game prior research concerning multihoming for console games cabinets and video game consoles, both of which are popular and then indicates the concept of consumer-side with consumers in the Japanese market. To do this, the content-level multihoming (consumer purchases and the system dynamics model accounts for arcade game, console simultaneous use of both original and derivative content used game, and multihoming users, and the effects of advertising on different platforms). Next, a calculation model of the and word-of-mouth is proposed. After the validation of consumer-level multihoming ratio (the percentage of all model using a single case study, the business policies users who are multihoming users) and the consumer-side implementation by varying the release dates of a console multihoming ratio at the content level are derived from a game (derivative content) are simulated and the fluctuating single case study. The original content of the case study is patterns of arcade game and console game sales, the represented by a trading card arcade game, and the multihoming ratios are examined. -
Nintendo Wii Virtual Console
Nintendo Wii Virtual Console Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments 101-in-1 Explosive Megamix Nordcurrent 1080° Snowboarding Nintendo 1942 Capcom 2 Fast 4 Gnomz QubicGames 3-2-1, Rattle Battle! Tecmo 3D Pixel Racing Microforum 5 in 1 Solitaire Digital Leisure 5 Spots Party Cosmonaut Games ActRaiser Square Enix Adventure Island Hudson Soft Adventure Island: The Beginning Hudson Entertainment Adventures of Lolo HAL Laboratory Adventures of Lolo 2 HAL Laboratory Air Zonk Hudson Soft Alex Kidd in Miracle World Sega Alex Kidd in Shinobi World Sega Alex Kidd: In the Enchanted Castle Sega Alex Kidd: The Lost Stars Sega Alien Crush Hudson Soft Alien Crush Returns Hudson Soft Alien Soldier Sega Alien Storm Sega Altered Beast: Sega Genesis Version Sega Altered Beast: Arcade Version Sega Amazing Brain Train, The NinjaBee And Yet It Moves Broken Rules Ant Nation Konami Arkanoid Plus! Square Enix Art of Balance Shin'en Multimedia Art of Fighting D4 Enterprise Art of Fighting 2 D4 Enterprise Art Style: CUBELLO Nintendo Art Style: ORBIENT Nintendo Art Style: ROTOHEX Nintendo Axelay Konami Balloon Fight Nintendo Baseball Nintendo Baseball Stars 2 D4 Enterprise Bases Loaded Jaleco Battle Lode Runner Hudson Soft Battle Poker Left Field Productions Beyond Oasis Sega Big Kahuna Party Reflexive Bio Miracle Bokutte Upa Konami Bio-Hazard Battle Sega Bit Boy!! Bplus Bit.Trip Beat Aksys Games Bit.Trip Core Aksys Games Bit.Trip Fate Aksys Games Bit.Trip Runner Aksys Games Bit.Trip Void Aksys Games bittos+ Unconditional Studios Blades of Steel Konami Blaster Master Sunsoft This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Psikyo Shooting Stars Bravo È Disponibile Per Switch
Psikyo Shooting Stars Bravo è disponibile per Switch Psikyo Shooting Stars Bravo: ecco tutti i giochi contenuti NIS America è felice di annunciare che Psikyo Shooting Stars Bravo è oggi disponibile in Europa e arriverà il 28 febbraio in Oceania. Psikyo Shooting Stars Bravo e Psikyo Shooting Stars Alpha sono disponibili in esclusiva per Nintendo Switch in due collection uniche che racchiudono il meglio di Psikyo! A proposito di Psikyo Shooting Stars Bravo Samurai Aces Episode I – La figlia dello Shogun è stata rapita da un culto malvagio e spetta a sei eroi improbabili salvarla prima che venga sacrificata per resuscitare un dio demone! Samurai Aces Episode II: TENGAI – Il culto militaristico Shinrano ha catturato la figlia di Shogun per sacrificarla al loro dio demone. Gli unici che possono fermarli sono un gruppo di disadattati che devono insorgere per diventare eroi! Samurai Aces Episode III: SENGOKU CANNON – Il terzo capitolo segna la prima avventura della serie al di fuori dell’arcade, portando per la prima volta tutta l’azione classica e l’avventura nelle console domestiche. GUNBIRD – Cosa hanno in comune una strega, un robot, un avventuriero con un jetpack, un artista marziale e un guerriero scimmia? Tutti cercano i pezzi di uno specchio magico per esprimere un desiderio! GUNBIRD2 – Sei eccentrici guerrieri affrontano una grande sfida: rivendicare la leggendaria pozione di un dio divino per soddisfare i loro più grandi desideri! GUNBARICH – Un titolo spin-off della serie “Gunbird”, la giovane strega Marion e la sua compagna di classe Gurutan sono le protagoniste di questo affascinante gioco di blocchi colorati. -
Le Jeu Vidéo Sur Youtube : Historique De La Captation Et De La Diffusion Du Jeu Vidéo
Université de Montréal Le jeu vidéo sur YouTube : historique de la captation et de la diffusion du jeu vidéo par Francis Lavigne Département d’histoire de l’art et d’études cinématographiques Faculté des arts et des sciences Mémoire présenté en vue de l’obtention du grade de M.A. en études cinématographiques option études du jeu vidéo Août 2017 © Francis Lavigne, 2017 Résumé Ce mémoire s’intéresse à la captation audiovisuelle et aux pratiques de commentaires sur le jeu vidéo. Tout d’abord, nous remettons en contexte l’émergence de ce type de production à l’aide d’une analyse historique de divers formats de diffusion (à la télévision, à l’aide de vidéocassettes, dans les suppléments de magazines et sur Internet). Ensuite, nous détaillons les limites et affordances de la plateforme participative YouTube. Puis, nous rattachons les commentaires de jeux vidéo aux concepts de boniment, de performance et de double performance. Enfin, nous analysons quatre genres de vidéos présents sur YouTube : les machinimas, les speedruns, les longplays et les let’s plays. Mots-clés Jeu vidéo, machinima, longplay, let’s play, speedrun, YouTube, boniment, commentaire, double performance i Abstract This research is aimed to understand the audiovisual recording and commentary practices of video games. First of all, we do a contextualisation of these types of production through a historical analysis of the way theses videos were diffused (from televised shows, to VHS, magazines’ bonuses, and on the Internet). After, we detail the limits and affordances of the YouTube sharing platform. Then, we create links between the commentary of video game and the concepts of film lecturer, performance and double performance. -
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities Dario Maggiorini(&), Marco Granato, Laura Anna Ripamonti, Matteo Marras, and Davide Gadia University of Milan, 20135 Milan, Italy {dariomaggiorini,marcogranato,lauraripamonti, davidegadia}@unimi.it, [email protected] Abstract. Video games, as an entertaining media, dates back to the ‘50s and their hardware device underwent a long evolution starting from hand-made devices such as the “cathode-ray tube amusement device” up to the modern mass-produced consoles. This evolution has, of course, been accompanied by increasingly spe- cialized interaction mechanisms. As of today, interaction with games is usually performed through industry-standard devices. These devices can be either general purpose (e.g., mouse and keyboard) or specific for gaming (e.g., a gamepad). Unfortunately, for marketing reasons, gaming interaction devices are not usually designed taking into consideration the requirements of gamers with physical disabilities. In this paper, we will offer a review of the evolution of gaming control devices with a specific attention to their use by players with physical disabilities in the upper limbs. After discussing the functionalities introduced by controllers designed for disabled players we will also propose an innovative game controller device. The proposed game controller is built around a touch screen interface which can be configured based on the user needs and will be accessible by gamers which are missing fingers or are lacking control in hands movement. Keywords: Video game Á Gaming devices Á Input device Á Game controller Á Physical disability 1 Introduction Video games, as an entertaining media, appeared around 1950.