Canadian Crucible: Brigade Fortress at Norrey ©2013
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Multi-Man Publishing, Inc. Tactical Combat Series: Canadian Crucible: Brigade Fortress at Norrey ©2013. Multi-Man Publishing, Inc. All Rights Reserved. Game Design: Larry Brien Aware of the resounding defeat that the 9th walls. Only Infantry and MG units may Series Design: Dean N. Essig Brigade had suffered the previous day at the cross this feature at the cost of all their Development: Lee Forester hands of the Hitlerjugend, the 7th Brigade movement points (they must begin their Playtesting and editing: Perry Andrus, prepared a fortress around Bretteville, Nor- Action Phase in Move Mode adjacent to Kevin Ankoviak, William Barnett-Lewis, rey and Putot. The soldiers of the Regina it). Units forced to SYR across this feature Art Brochet, Larry Davidson, Carl Fung, Rifles and the Royal Winnipeg Rifles, still are eliminated. Laurent Guenette, Ethan McKinney, understrength from their D-Day losses, South of the railway, the Mue is more Rick McKown, Hans Korting, Vincent awaited the inevitable encounter with the of a creek and can be traversed with an ad- Lefavrais, Lee Misselbrook, John grenadiers of the 12th SS Panzer Division. ditional movement cost as per the Terrain Mundie, Dirk Naish, Kevin Sharp, Mike The Canadians must hold their thin red line Effects Chart. Traynor, Jay White. at all costs, as failure to do so could result 1.1f Railway Cutting. The Railway Cut- Playtest Graphics: Hans Kishel, François in a serious setback affecting the invasion ting hexes in Canadian Crucible were not Vander Meulen time table and loss of the initiative to the terribly deep, but were obstacles to any Graphics: Niko Eskubi Germans. vehicular movement. Only Area targets using Foot Movement may enter a Railway Research: Thanks goes out to Stan Medland 1.0 General Special Cutting hex without a road. Other units and Lorne Hanson (who were there and may only enter or exit a Railway Cutting fought with the 3rd AT Regiment), Mike Rules hex using road movement. Bechthold, John Mundie and Mike Traynor Railway Cutting hexes are treated as for their help in this project. A special 1.1 Terrain Notes Partly Protective terrain for Area target thanks goes also to many whose devotion units. All other units (including Area 1.1a Intermediate Contour Lines. Interme- to detail were instrumental in bringing this target units entering the hex using road diate dotted contours do not affect move- game to its polished finish; Rick McKown, movement) ignore Railway Cuttings for ment but are used to determine elevation. Carl Fung, Perry Andrus, Hans Hishel, combat purposes and use other terrain in 1.1b Craters. Craters have no effect on Vincent Lefavrais, Laurent Guenette, Larry the hex normally. play and only show the location of the naval Davidson, Ethan McKinney, Art Brochet, 1.1g Railway Embankment. Railway bombardment which took place on D-Day, and Jay White. Of course this whole proj- Embankments have the following effects as observed on aerial photos. ect would never have made it without the in addition to normal LOS consequences: 1.1c Tree-lined Roads. Tree-lined road supreme help of Lee Forester to bring this hexes are Open Terrain and do not block all together. Lee's had to put up with a lot (a) Movement-based Overwatch Triggers LOS. Any Low-Trajectory Fire into a Tree- from me but I can still call him a friend. are assumed to occur "on" the Embank- lined Road hex or crossing the tree-lined ment, not the center of the hex; this in an graphic in such a hex incurs a -1 shift on Dedication: To Stan Medland, Lorne Han- exception to TCS 4.01 15.2b. the Fire Table per applicable tree-lined road son, in memory of Charles Martin and (b) Any unit in an Embankment hex is hex. all those who were there in the name of always considered to be "on" the Embank- 1.1d Wheat Fields. The map area was freedom. Also to my kids Justine, Harrison ment. (Exception: when using road move- covered with extensive wheat fields which and Adam, who I hope will never have to ment through a Tunnel to pass under the helped to mask German movements. Treat make the same sacrifice. Embankment; see CC 1.1h). Open hexes as Partly Protective for Area (c) Vehicles treat Embankment hexes as targets on the Spotting Range Table and the Billiard Table terrain for combat purposes. Introduction Sortie Success Table. There is no additional Infantry and Weapons units treat them as The three-day battle depicted here, which effect on the Fire Table. Open Terrain for combat purposes. the Germans called the First Battle for Caen, 1.1e The Mue River. North of the railway (d) Units using Wheeled movement may began on June 8th (D-Day +2). The 7th line (60.17/61.18), the Mue River is flanked only enter or leave an Embankment hex Brigade of the 3rd Canadian Infantry Divi- by steep sloping sides that are covered by via road movement. sion was dug-in on its D-Day objectives. thick brush and man-made hedges and Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108 © 2013 All Rights Reserved. Page 1 Canadian Crucible: Brigade Fortress at Norrey 1.1h Tunnels. Units using a Tunnel to duration (1–3 turns), Mission type (HE or again enter the map when they are on a new pass under a Railway Embankment must Continuous, Battalion or Battery, Fast Fire, implemented Op Sheet. They may enter the use road movement to both enter and exit Smoke), and the target hex(es). Once it has map via any eligible friendly zone, (2–5 the Tunnel hex. Such units may not volun- been scheduled, a Pre-Plotted Barrage can- for Germans, A–D for Canadians). Both tarily stop in the Tunnel hex—unless they not be cancelled or modified. For multi-turn players may also create Move Op Sheets become Suppressed or Paralyzed in the hex Pre-Plotted Barrages, each successive target with a friendly entry zone as the goal. they must continue moving and exit. hex must be within 3 hexes of the previous Note: This rule gives both players assem- Tunnels are bottleneck features (TCS target hex. bly areas to reorganize for new operations 4.01 20.1d). Pre-Plotted Barrages are conducted in safe from enemy attacks. Units off-map Units that become Suppressed or Para- Initiative order during subphase (2) of the can recover vehicle and battalion morale lyzed while moving through a Tunnel are Aircraft & Artillery Phase in accordance normally and can also receive replacements considered “on” the Embankment in that with TCS v4.01 2.0. Observing is not (CC 5.7). hex [see CC 1.1g(b)]. required, but all Pre-Plotted Barrages 1.1i Hedgerows. Hedgerow hexsides must roll for scatter. Roll a single die and 2.0 Canadian Special block LOS unless they are immediately determine scatter as follows: adjacent to the firer, observer, or target hex. Rules In addition, the LOS for Movement-based 1-3 No scatter OW can only cross a Hedgerow hexside if 4-5 Scatter one hex 2.1 Canadian Command the target is adjacent to the firer or observer. 6 Scatter two hexes For Spotting and Low-Trajectory Fires and Control that cross a Hedgerow hexside adjacent to If the result is scatter, roll a second die 2.1a Canadian Commander's Intent. The the target hex, treat Open Terrain target to determine the direction of scatter. To Canadian commander must hold all CDBs hexes as Partly Protective for both Area determine Mission Adjustment roll an- to prevent any German counterattacks from and Point Targets. other die: disrupting or throwing back the Allied If any portion of a hexside has the Hedge- invasion. row graphic, non Area target units may only 1-3 Good Shoot 2.1b Command Prep Rating. The Cana- cross the hexside using road movement, in 4-6 Bad Shoot dian Prep Rating is 5 from 0300 June 8th which case the road crossing the Hedgerow to1300 June 8th. After this it drops to 4 for hexside is a Bottleneck feature (TCS 4.01 Important: German Pre-Plotted Barrages the rest of the game. 20.1d). ARE subject to 3.2a Fire Control. German 1.1j Slivers. Ignore "slivers" of buildings artillery control was a mess during the first 2.2 Canadian Defense and trees bleeding over hexsides when de- part of this battle. Boundaries termining the terrain of a hex—there must Pre-Plotted Smoke missions always The dashed lines around Norrey, Brette- be a substantial presence of a feature in a produce an Artillery Smoke marker. ville and Putot designate Canadian Defense hex to be counted (i.e., a whole building, 1.2c On-call fires. In order to fire any Boundaries (CDB). Canadian units must two or more entire tree symbols, etc.) normal (i.e. non Pre-Plotted) Artillery Mis- be within a CDB area to fire an SFA or to 1.1k Pond. The two Pond hexsides sion, an artillery formation must be on an dig-in. (57.26-58.26 and 57.26-58.25) cannot be implemented Op Sheet. Only units on the At 1700 on June 9th, or when the Cana- crossed. Treat Pond hexes as per the other same implemented Op Sheet as the artil- dian player requests Emergency Reserves terrain in the hex. lery formation can observe for its Artillery (CC 5.7), these CDB restrictions are lifted. Mission. Artillery battalions and regiments count as single elements for Op Sheet size 1.2 Artillery 2.3 Canadian Air 1.2a Terminology.