BATTLE GROUP • OVERLORD BATTLES BEYOND THE BEACHES

125 BATTLE GROUP • OVERLORD

126 BATTLE GROUP • OVERLORD

127 BATTLE GROUP • OVERLORD

THE BATTLE FOR

JUNE that targeted bridges, railways and Division, blocked the direct route British Sector movement by roads, additional to the town against 3rd Infantry With the Allies ashore, they were German units began to re-deploy to Division. Further west, 50th Infantry now in a race to reinforce their Normandy and join the front. Division quickly seized Bayeux and hard won lodgement area. New began to push south, until they ran men, equipment, guns and supplies On June 7th, D-Day +1, the into the formidable Panzer Lehr poured across the beaches night immediate objective for the British Division and became heavy engaged and day, and construction began Army remained unchanged in a fght for the town of Tilly-sur- on two foating Mulberry harbours – the capture of Caen. It would not Seulles, which was fnally captured to speed the unloading operations. fnally fall until mid-July, and the on June 17th after heavy fghting. Harbour A was later destroyed by following fve weeks were spent in a storm. The Germans, too, were hard fghting all along the front, for East of the Orne, the 6th Parachute racing to reinforce and meet the minimal gains. First, the arrival of Division, reinforced by commandos, invasion threat. Dogged by a sluggish 12th SS Panzer Division in Caen and and then 51st Infantry Division, higher command structure and an their sudden counter-attack against fought off repeated German attacks Allied air interdiction of Normandy the 3rd Canadian Division, was and made their own local counter- followed by a prolonged engagement attacks to secure their positions, but along a front which changed little an attempt by 51st Infantry Division Below: Men of the Regina Rifles take cover. for four weeks. 21st Panzer Division, to outfank Caen from east ended This is staged propoganda photograph (Canadian National Archive 3396083) aided by 16th Luftwaffe Field with little ground gained.

128 BATTLE GROUP • OVERLORD

The frst British Armoured Division towns, sometimes in dense bocage Above: An MG42 team cover the wood line from behind a railway embankment (7th Armoured) deployed into country. But repeated British pressure (Bundesarchiv, Bild 101I-301-1970-07, Hasse) Normandy and joined the front prevented the Germans from massing on June 12th. Its attack, part of their vaunted panzer divisions for was to link up the two beachheads, Operation Perch, to outfank Caen any combined counter-offensive to and this involved capturing the town from the west, ended in defeat throw the invasion back into the sea. of Carentan, the objective of 101st after the disastrous ambush and The ground gained might have been Airborne Division. In heavy fghting subsequent fghting at Villers Bocage. small, but the lodgement area had against German Fallschirmjäger, They then withdrew to reinforced by been increased and secured. Carentan was frst encircled then 33rd Armoured Brigade. seized by US paratroopers on June US Sector 12th. A counter-attack by 17th Other British operations throughout After the bloodbath on Omaha SS Panzer Grenadier ‘Götz von June, all connected to the capture of beach, the US divisions, now being Berlichingen’ was repulsed on Caen, including Operation Martlet, rapidly reinforced with fresh troops, June 13th, in which the paratroops which preceded started to push further south against were aided by US 2nd Armoured on June 26th, which would see three scattered but an often skilful German Division’s tanks. divisions force a crossing over the defence. The 1st and 29th Infantry Orne river and begin prolonged Divisions became entangled in Meanwhile, new US divisions were fghting on and around Hill 112. By bocage fghting, but linked up with deploying over and began the end of June, this dominant high 101st Airborne and, on June 12th, 1st to press west from the beachhead, ground had been captured many Infantry Division captured the town forcing passages across the fooded times, but was again back in German of Caumont from strong German Merderet river with the objective of hands. resistance (mostly likely the Panzer cutting off the Cherbourg peninsula Lehr reconnaissance battalion). from further reinforcements from the The fghting during June had been south, before turning towards the non-stop and attritional. It was Despite this diffcult fghting, it was vital port itself. a cat-and-mouse war of limited towards Cherbourg that the main US attacks, fought for hamlets and effort was focussed. First, the priority In the closer bocage country, the

129 BATTLE GROUP • OVERLORD

three British armoured divisions (7th, 11th and Guards) all attacked east and south of Caen. They met ferce resistance and lost hundreds of tanks over the next three days, whilst gaining just fve miles. Goodwood failed to break through the German frontline. In , Canadian troops fought for and cleared the steelworks and Caen’s eastern suburbs. There was then heavy fghting around the villages south of Caen, either side of the Caen-Falaise highway.

On July 30th, Operation Bluecoat began, launched from the Caumont area and aimed at capturing the town of Vire and aiding the US breakout. In wooded and hilly terrain, the British advance was diffcult and slow, with many German counter-attacks being encountered. There was sustained heavy fghting to capture the highpoint at Mont Pincon.

Above: 3" mortar crew of the Regina Rifles The last stubborn resistance on the US Sector dig in near Bretteville l’Orgueilleuse. Cherbourg peninsula was overrun on With Cherbourg secured and (Canadian National Archive 3256086) June 30th, at Cap de la Hague. engineers working to bring its port going was very slow, but on June 17th back into a working condition, the US troops reached Barneville-sur- JULY focus of US operations turned south, Mers on the western coast, sealing the British Sector towards a breakout from the diffcult peninsula. Despite counter-attacks Carpiquet airfeld, east of Caen, fnally bocage country, and towards the to break out of the pocket, the US fell to the Canadians after a month of strategically important town of St Lo. 9th Infantry Division had secured fghting and, on July 7th, Operation all the roads south from Cherbourg Charnwood launched a new thrust The attack was to be a general by June 18th. The main effort of directly at Caen. After a heavy RAF offensive, with three US Corps the attack then turned northwards; bombing raid, Caen was reduced involved. American doctrine was with the 4th, 9th and 79th Infantry to rubble. The German defenders to apply pressure along the entire Divisions pushing daily towards withdrew, and offered little further enemy front until it cracked, then ‘fortress’ Cherbourg. In hard fghting, resistance in the town itself, whilst strike at the weakness, rather than the trapped defenders were forced still holding the large Colombelles mass their forces to attempt to back from their defensive positions steelworks, east of the town. force a narrow breakthrough. This and bunkers, one after the other, and doctrine required massive logistical the port was encircled. US troops Hill 112 was recaptured by Operation support, but (probably uniquely and tank destroyers of 9th Infantry Jupiter but, on July 11th, forces of in Normandy) the US Army had Division fought their way into the 10th SS Panzer ‘Frundsberg’ had it. The main thrust for St Lo would city on June 24th, and its German again retaken the hill from the British. be conducted by XIXth Corps’ commander surrendered Cherbourg It fell to the British for the fnal time four divisions: 29th, 30th and 35th on June 26th, when tank destroyers on August 4th. Infantry, supported by 3rd Armoured opened fre on his command post. Division. The surrender only came after the began on July port facilities had been demolished. 18th, after heavy bomber attacks, The attack began on July 7th in the Vire river valley, east of Carentan, 130 BATTLE GROUP • OVERLORD

with a heavy artillery preparation. With the objective taken, the offensive They became cut-off and fought Four days of bitter fghting followed was complete. The US divisions re- surrounded for fve days, being around St Jean de Daye and Le Pont grouped, re-equipped and reinforced resupplied by airdrops. Repeated Hébert. The Germans deployed ready for Operation Cobra – the German attacks on Hill 262 were elements of 2nd SS Panzer Division, breakout from Normandy. Cobra repulsed. Canadian forces reached and Fallschirmjäger units to the began on July 25th, after the carpet the beset Poles on August 21st. defence and the advance was, as ever, bombing of a target area just west of By the end of August, British and slow. St Lo. This massed USAAF frepower Commonwealth forces were engaged all but annihilated Panzer Lehr’s in a general advance, from the coast Meanwhile, elsewhere along the positions and this then allowed to Falaise they pushed eastwards, line, other infantry divisions were 2nd Armoured Division to attack towards the Seine river, then over pressing forwards, holding German and fght its way through the few it and on, across northern France units in place and drawing any survivors, breaking into open to the Belgian border, pursuing reinforcements to them, away from country. The decisive breakthrough the defeated Germans who offered the main effort. On July 11th, the had been made. More US tank units only delaying rearguard actions. By Panzer Lehr Division (redeployed fooded through the new gap as the early September, Commonwealth from the British sector), launched a German front began to crumble, their armoured spearheads had liberated heavy counter-attack in the Le Desert forward units having to withdraw to most of France and were speedily area. The Panther tanks and Panzer avoid encirclement. advancing into Belgium. Their next Grenadiers initially made good gains, objective was the capture of Antwerp, but in the afternoon ran into stronger AUGUST the largest port in Europe. But their resistance from tank destroyer units British Sector supply lines now stretched all the and the USAAF fghter-bombers. The Operation Bluecoat’s messy advance way back to Normandy and the attack foundered with heavy tank continued into August, and Vire fell sweeping advances soon started to losses, and failed to halt the American to US forces. On August 7th, with slow, then stalled. offensive for more than a day. the German panzer units withdrawn from the front to redeploy for their US Sector In the hills around St Lo, the US Operation Lüttich counter-attack, On August 1st, the US 3rd Army encountered 3rd Fallschirmjäger Operation Totalise was launched became operational, under General Division, well dug in to the bocage with a surprise night march deep Patton, and it would drive south, embankments but new, one-man, into enemy lines. It succeeded and against weak German resistance, one-tank, one-feld tactics were drove the front back 10km south before swinging east, then back developed to clear each small feld of Caen. The Germans quickly north again in a large encircling in turn. Heavy losses bought small countered, and over the next few move, trapping the German Army gains but gradually, over the course days there were repeated German in Normandy in an area that would of the next days, St Lo drew closer. attacks. Despite its gains, Operation become known as the . A week of constant attacks brought Totalise failed to open the road to With Avranche in US hands, some the 29th Infantry Division to the Falaise, and by August 10th it had units also began to turn westwards, northern suburbs of St Lo, now a stalled. It was immediately followed to clear of its garrison forces ruined town after repeated heavy by the Canadian-led Operation and capture the useful ports of St artillery and bomber attacks. On July Tractable, and on August 10th the Lorient and Brest. 17th, US troops were fghting in the attack towards Falaise resumed. Hard ruins. Next day, the 3rd Armoured pressed, the German lines fnally Meanwhile, the US front lines released its Task Force C in a sudden gave way. Canadian troops entered continued to advance daily, forcing thrust for the town centre. They broke Falaise on August 16th. The German the Germans further back south the German resistance and were in Army was now in danger of being and east, into the forming pocket. the centre of the town on July 18th. surrounded as the Falaise Pocket In a desperate effort to stem the US St Lo had fallen, and weak German began to be formed. tide, the Germans quickly organise counter-attacks failed to threaten the a counter-attack by their weakened US forces now defending it. US forces The Germans fought to escape, and battle-weary panzer divisions. now held the to the road network with the 1st Polish Armoured Codenamed Operation Lüttich, on through the bocage country and had Division fnding itself blocking August 7th the ‘Mortain Counter- established positions from which to one of the main escape routes at Attack’ aimed at retaking Avranche make the breakout. Hill 262, known as ‘the Mace’. failed to make much headway against

131 BATTLE GROUP • OVERLORD

heavy fghter-bomber and artillery Falaise Pocket and any escape must soon capitulate, and Germany attacks. Its failure saw the end of routes. Masses of equipment was must surrender. The war would be the panzer divisions’ last combat abandoned and destroyed in the over by Christmas 1944. But this did strength, most were now just a few defeat. Scratch German units fought not proved to be the case. German scratch formations with few running to hold the neck of the pocket open resistance solidifed again, defending tanks. for the escape. Meanwhile, delayed the German border and Holland. Re- by rearguard actions, Patton’s tanks equipped by an arms industry fnally Further south, 3rd US Army, were approaching the Seine, but it reaching full wartime production, including the frst Free French units was only on August 22nd that the the panzer divisions were quickly (entirely equipped by the Americans) frst American units were crossing reformed and back in the line again were advancing rapidly against the river at Melun-sur-Seine. The 2nd and men were found to occupy the almost no resistance. By August Free French Armoured Division raced West Wall’s concrete defences and they had turned back north, and the for Paris, and liberated it on August protect German soil. 2nd Free French Armoured Division 25th. was approaching Argentan from The Allies had out run their supply the south. The German Army was In Brittany, the US VIIIth Corps lines, and lacked the massive becoming trapped, and was ordered was pressing its attack on the ports, amounts of war materiél needed to withdraw back across the river against strong enemy resistance. to prosecute their attack along the Seine and east to Germany itself. Fighting for the fortresses around entire front. As SHAEF and its More of General Patton’s divisions Brest lasted all August, and then the generals argued about where and were racing for the Seine, to cut off assault on Brest itself began in early when to press their offensive, the the river crossings south of Paris. September. The besieged German Allied advance gradually stalled. The Germans made a fghting units fought hard and held the port Meanwhile, the Germans gathered withdrawal from the pocket, which for two weeks. It fnally surrendered their burgeoning strength for their turned into a massacre as Allied on September 18th. own counter-offensives, soon to be artillery and aircraft pounded the unleashed in the autumn against The battle for Normandy lasted three General Patton’s forces in the months, and was a major German Lorraine and then, in December, for a Below: US infantry and tanks on the advance defeat. So heavy were their losses far larger and more ambitious attack through another smashed Normandy village. that it seemed the German Army in the French and Belgian Ardennes. (US Army Signal Corps)

132 BATTLE GROUP • OVERLORD BATTLES IN NORMANDY

nce you have selected an army, Meeting Engagements face some uniquely challenging O you will also need a scenario to D6 Scenario features over which to fght. play. There are two types of scenario: 1-3 Recce Screen Meeting Engagements, with both 4-5 Attack/Counter-Attack East of Caen sides on the move and arriving on 6 Flanking Attack East of Caen, the landscape is the battlefeld, and Attack-Defence fatter and generally more open. scenarios, where one side is already Attack-Defence The ground, sloping very gradually in place and the other is attacking. D6 Scenario south up the low Bourguebus ridge, Which you play is entirely up to the 1-3 Defence Line which has long views over the area players, but it is best to decide before 4-6 High Ground from its slightly high ground, was you pick your battlegroups, as the open farming land. Crossed by type of scenario will no doubt effect THE TERRAIN OF several railway lines, sometimes your troop choices, and in the attack- NORMANDY on embankments, east of Caen defence scenarios the defender can The battlefelds of Normandy were was not the close diffcult country use Defences. not of a single, unifed type. They encountered further west. It was varied from location to location, dotted with farming villages, such as A third type of scenario is the although generally it was a rural Bra and Soliers, and a few copses, but historical refght. This is an actual landscape of rolling crop felds and there were no major woods or forest. battle recreated on the tabletop. These cow pasture, interspersed with farms, Here the crops grew to shoulder take a little more work, as the terrain hamlets, villages, copses, orchards, height (offering good concealment) must be collected to recreate the actual small streams and occasional rivers, and there were a few sturdy hedges. area, as shown on the map, and the but this was not the entire picture. actual forces are listed. These scenarios The forests only began further east, can also be replayed as ‘what-if’ The British battlefelds can be most in the direction of Troarn, where games, where both players use the easily split into three broad ‘zones’: there were a series of heavily wooded army lists to select forces, but use the east of Caen, Caen itself and west hills, and there would be fghting same map, deployment and special of Caen to Caumont. Between these rules as detailed, to refght the battle. locations there were signifcant In this way, a historical re-fght can differences in terrain. be played many times with changed The US sector was forces for a very different game. generally more uniform, although Once the players have decided which they too would type of scenario they will play they should pick which scenario it will be. This will then detail such things as deployment zones, objectives, reinforcements and special rules. This section of the book contains a new meeting engagement, Recce Screen. As well as this, the Battlegroup core rulebook also details some general scenarios which are also suitable for battles in Normandy, as listed on the tables below. Players can freely chose which scenario to play or roll a dice for it.

133 BATTLE GROUP • OVERLORD

here during Operation Goodwood There was heavy fghting in the for a tank to get down. This was very as the left fank supported the main eastern industrial suburb of Caen diffcult terrain to attack in, allowing armoured thrust. Here there were at Colombelles. Here lay a large for good concealment and good dug few roads, and armoured vehicles and highly distinctive steel works, in positions for the defender. could not really operate off them. supplied by roads and its own Also, there was the Bois de Bavent, railway line and marshalling yard. US Sector an wooded area through which It was dominated by some very As for the west of Caen, the dense 6th Airborne Division saw heavy tall chimneys (which were used as terrain continued into the US sector fghting. observation posts by the Germans). in a swathe that ran from Caumont There was signifcant fghting through across to the Cherbourg peninsula. Caen Colombelles steelworks, notably The Americans would be faced Heavily bombed by the RAF on July when 51st Infantry Division tried to with fghting in the heart of the 17th, the city of Caen was largely capture it to allow the demolition of bocage country, especially during reduced to rubble. It was the centre the chimneys, and during Operation the offensive to capture St Lo. of the road network and, as such, Atlantic, a supporting attack for South of St Lo, the bocage country German reinforcements often had to Operation Goodwood. Given the ended, opening into wider felds move through it, hence it became the close and diffcult nature of the and pastures again as the US forces target of heavy artillery fre too. There industrial terrain, the Germans fought pushed south and broke out of was actually very little fghting in tenaciously to defend it. Normandy altogether. the streets of Caen itself. By the time the British and Canadian units were West of Caen Bocage was not the only diffcult clearing and securing the city in mid- Here the terrain became more dense terrain they faced. Early in the July, the German units had withdraw and the infamous bocage country campaign they fought through and to a new main line of resistance began. There were still areas of open captured the Forest of Cerisy, a further south, leaving the rubble to a crop felds, but other places were criss- thickly wooded area. They would few rearguards, snipers, mines and crossed by the small, tight felds and also be the frst to face serious street- booby-traps. apple orchards surrounded by tall, fghting in major urban areas. Firstly, thick hedgerows and cut by narrow during brief combat for Cherbourg, Below: Fallshirmjäger with FG42 rifle under the bocage sunken lanes, often not wide enough which soon surrendered, then in (Bundesarchiv, Bild 101I-738-0289-16, Grimm)

134 BATTLE GROUP • OVERLORD

far heavier and more sustained The Americans developed their ‘one- tabletop, then you’ll fnd it actually street-fghting for the port of Brest squad, one-tank, one-feld’ approach gets in the way of a fowing game. in Brittany. This would be a baptism to help with this. Each feld had to be Movement will be slow and highly of fre for troops inexperienced attacked by a combined arms team restricted, often to predictable routes in facing the stone and concrete of an infantry squad, supported by a which will be well covered and labyrinth of urban areas. It took 60mm mortar fring indirect into the become death-traps. Battles become three US divisions to fnally force feld beyond to prevent reinforcements a grind (just as they did), with little the surrender of the city against the arriving or survivors escaping. scope for dramatic movement or massively outnumbered defenders. A Sherman tank, equipped with fast paced attacks. Some players of hedgerow cutters, fred high explosive a historically-authentic bent will TERRAIN FEATURE or white phosphorus into the opposite like this, and it can be interesting, The Bocage Country embankment (especially the corners), but, as a staple of gaming, bocage Since medieval times, Norman over the infantry’s heads as they fghting can also become rapidly farmers had constructed bocage closed into grenade range. There was dull, as battles become rather samey hedges, effectively tall, thick hedges also an engineer demolitions team and everything has to happen at grown atop steep earth and stone waiting, to blow a gap through the close quarters because there are embankments. These embankments bocage embankment and allow the no lines of sight. To summarise, it could be tunnelled into to create tank to move up. It was very slow isn’t tank country! These rules offer excellent hidden positions and cover going, but the tactics did work. something of a compromise. Rather for the defender, whilst the hedges than covering the tabletop in endless blocked line of sight and cut off units Bocage on the Tabletop hedges, position it in distinct areas from each other – they even interfered Bocage country represents some of small boxed in felds, maybe up to with radio signals. Some felds were problems for wargamers. Firstly, 24" square. If you wish to play with very small indeed, just tens of yards hedges, you will need a lot of them, more hedges, say in the heart of the across. Others were larger, but all had and by that I mean so many that it bocage country, then by all means just some form of access for livestock. is almost impracticable to collect add more areas, or replace all crop So dense was the undergrowth and them all. There are answers, such as felds with small bocage surrounded vegetation that it was often compared making your own hedges, but again felds instead. It is recommended that to jungle fghting. Allied troops this is time consuming, and making for general use, restrict its presence. had not trained to deal with these hundreds of feet of hedges is a major When bocage is used, placing an conditions. All the focus had been terrain-building project. Secondly, objective near the centre of it might on D-Day training, to get ashore, but once you have all these hedges, help make the players fght for it, now, once inland, the troops instantly enough to block-up a fair bit of the rather than just avoid the area as faced a new problem. more hassle than is worth the risk.

Learning to fght in bocage country RULES FOR BOCAGE FIGHTING would be a steep learning curve. The In the game, bocage hedges always count as hard cover for infantry units Germans set up complex defensive in, behind or against them (they also have ditches), rather than soft cover positions, with machine guns dug-in as for normal hedges. Vehicles positioned against a bocage hedge count as to the corners of felds, unseen until obscured. they opened fre at the last minute, letting the enemy reach short range For movement purposes, bocage hedges count as an obstacle to infantry, and be in the open before cutting so reduce a unit’s movement to D6". Bocage hedges are impassable to all them down in a hail of sudden fre. wheeled vehicles. Tracked vehicles must take a full turn, using the Top Meanwhile, German snipers became Speed order to cross a bocage hedge. They don’t move, but once a full turn almost impossible to identify. Some had passed, place the tracked vehicle on the other side of the hedge. set up hide-outs up trees, but on the ground they could take a few shots If the vehicle is equipped with a dozer blade or hedgerow cutter device, then quickly move to a new vantage then the hedge counts as dangerous terrain for the frst vehicle through it, point without being seen. but from then on only counts as an obstacle for following vehicles.

In the end, each feld had to be taken, Engineers equipped with demolition charges can destroy up to 5" of bocage one after another, in dangerous close per demolition charge used. assaults by infantry using grenades.

135 BATTLE GROUP • OVERLORD INFANTRY WEAPONS IN NORMANDY RIFLES The British used their own Sten, a Only the FG42 is included here, it has In 1944, the German infantry cheaply manufactured weapon with RoF of 2 up to 10" range, and a RoF of soldier was still equipped with the many drawbacks, along with the 1 up to 30". Mauser Kar98K rife, an adequate, American Thompson. Typically 1 if not notable, bolt-action rife. The model per infantry squad may have BREN AND BAR LIGHT British were equipped with the an SMG, if the model is so armed MACHINE GUNS well-regarded Lee-Enfeld Mk4, an on the tabletop. Only really useful British squads were supported excellent all-round bolt-action rife. in close contact with the enemy, all by their own Bren gun, providing The US GI was equipped with the M1 SMGs have a RoF of 1 and a range of its base of fre. A good all-round Garand, the frst general issue semi- 10". When used in an Infantry Close weapon, it was generally fred from automatic rife. Assault SMGs have a RoF of 2. its bipod. Its main drawback was that its magazine capacity severely limited All rifes have a RoF of 1 and a ASSAULT RIFLES the rate of fre. All infantrymen had maximum range of 30". All infantry A brand new concept in infantry to carry extra Bren magazines. The are assumed to have a rife, even gun warfare, invented by the German Americans were equipped with crews and rear area supply troops. Army, it put the frepower of a light the Browning Automatic Rife, or machine gun in the hands of every BAR, a weapon developed in WWI SMGs infantryman. Small numbers of the to be fred from the hip. Again, its All forces made wide use of sub- new StG44 rifes were being issued, magazine capacity limited its use, machine guns, usually issued to but as yet manufacturers had not and it was very heavy. It included a offcers, NCOs, vehicle crew and been able to mass-produce enough bipod, but this was often discarded specialists. The Americans had weapons to make a signifcant impact to save weight, and the weapon fred their M1928A2 Thompson, a solid, on the battlefeld. The Luftwaffe had (inaccurately) from the hip instead. if heavy weapon. The Germans also developed its own FG42 assault Light machine guns have a RoF of 2 still felded the MP38 and MP40. rife for its Fallschirmjäger units. and maximum range of 30".

Vickers k-Gun THE M1 GARAND RIFLE A light machine gun originally “It is the general consensus of opinion from all officers that have participated in developed by the British from battle that our men do not shoot enough.” – General Patton an aircraft weapon for use by special forces. In Normandy, only Whilst the M1 theoretically gave the US infantry a signifcant frepower Commando units were equipped advantage, in practice this was not the case. US infantry training with signifcant numbers of K- emphasised individual marksmanship, on shooting ranges, taking carefully Guns, which they used in their aimed fre at static targets. When these inexperienced soldiers met German heavy weapons troops, due to their infantry in combat and came under fre for the frst time, they relied heavily frepower and increased mobility on this training, and so held their fre awaiting targets to shoot at. They had over the far heavier Vickers MG. been taught not to waste ammunition shooting at targets they could not see, The K-Gun has a RoF of 3 and a not appreciating that volume of fre, as a unit, could force the enemy into maximum range of 30". cover and suppress incoming fre. German smokeless powder also meant that targets were harder to fnd. This faw in US training was yet to be fxed, MG34 AND MG42 although ‘battle training’ camps were set up in England for units about to Here, the German infantry had cross the Channel, to re-train soldiers to use volume of fre to suppress the their decisive advantage over the enemy, something the M1 rife could do well. In Normandy, the effects of allies. The Germans felded ‘light this retraining were yet to be fully felt. Whilst the M1 Garand was without machine guns’ (so named to them, doubt an excellent rife for the period, in Normandy the US infantry were but rated as medium machine guns still using it just like a bolt-action rife. in the rules), in great numbers. Each infantry squad had its own MG34 or 136 BATTLE GROUP • OVERLORD

MG42 and Panzer Grenadier squads, mounted. Its huge round had side armour value. A unit hit by a dismounted from their halftracks, frightening penetrating and stopping famethrower also counts as in the often had a second machine gun power. Open for Cover saves. taken off the vehicle. German infantry training taught them that On its tripod, the M2 has a RoF of Flamethrowers are fearsome the machine gun was their principle 6 and a maximum range of 40". It weapons, hated by soldiers who, weapon, it engaged the enemy requires 3 men to fre an M2, if the naturally feared their effects. The frst whilst the other rifemen protected crew is reduced to 2 or 1 man then time any enemy unit is attacked by its position and provided it with the weapon’s RoF is reduced to 3. a famethrower, then its commander ammunition (and these guns chewed must take a battle count. This is through a lot). Both the MG34, and VICKERS MACHINE GUN because of the terror such weapons improved MG42, were light enough For sustained fre support, the British instill in those at risk of incineration. to be man-portable and fred from Army’s machine gun was the large, a bipod, or could also be tripod heavy but very reliable Vickers .303, LIGHT MORTARS mounted in a sustained fre role. mounted upon a tripod. A water- Light infantry support weapons of cooled weapon, only really suitable approximately 50mm or 2" calibre, On its bipod, an MG34 has a RoF of for fring from static positions, it had these throw small mortar bombs up 5 and a maximum range of 30". From been in service since WWI. to approximately 500 metres. They a tripod, its rate of fre is increased have a minimum range of 5" and a to 7, with a maximum range of 40". On its tripod, a Vickers has a RoF maximum range of 20". They were It requires 2 men to fre an MG34, if of 5 and a maximum range of 40". It being removed from the orders of the crew is reduced to 1 man then the requires 2 men to fre a Vickers, if the battle, but many units retained them. weapon’s RoF is reduced to 2 from a crew is reduced to 1 man then the They are Very Light weapons with bipod, and 3 from a tripod. weapon’s RoF is reduced to 3. an HE rating of 3/5+ and an armour penetration value of 1. On its bipod, an MG42 has a RoF of FLAMETHROWERS 6 and a maximum range of 30". From As well as dealing with small MEDIUM MORTARS a tripod, its rate of fre is increased arms RoF, Aimed Fire also covers The standard battalion support to 8, with a maximum range of 40". famethrowers – fearsome tools of weapon for the fast delivery of It requires 2 men to fre an MG42, if war, lethal against static targets like high-explosives and smoke bombs the crew is reduced to 1 man then the bunkers and buildings. up to approximately 2.5km. The weapon’s RoF is reduced to 3 from a German 80mm, British 3" and US bipod, and 4 from a tripod. Flamethrowers are either man- 81mm mortar all saw wide service pack, i.e. carried by an infantryman, throughout the war. They have M1919 .30 cal MACHINE GUN or vehicle mounted. A man-pack a minimum range of 10" and a US forces felded the Browning famethrower has enough fuel for a maximum range of 90". They are M1919 .30 calibre medium machine single burst of fame, so once it has Light weapons with an HE rating gun as their main machine gun, belt been used it cannot be used again. A of 4/4+ and an armour penetration fed and fred from a small, low tripod vehicle mounted famethrower will value of 2. (or any available bracing), it had an have its capacity listed in its profle. actual rate of fre between 400 and HEAVY MORTARS 600 rounds per minute. Flamethrowers have a RoF of 10 and Well loved for their fast response can only be used against stationary and hard hitting impact, the German On its tripod the M1919 has a RoF targets, be that a building or bunker 120mm or British (also used by the of 5 and a maximum range of 30". It or a static vehicle. If the target moved US) 4.2" heavy mortar provided requires 2 men to fre an M1919, if last turn then it cannot be targeted infantry with their heaviest high- the crew is reduced to 1 man then the by a famethrower. This does not explosive support before calling weapon’s RoF is reduced to 2. include infantry inside buildings, upon artillery units – with a range which may have moved into the of approximately 6km. They have M2 .50 cal MACHINE GUN building, but can still be targeted a minimum range of 15" and a Less common was the M2, .50 calibre because the building is really the maximum range of 240"! They are heavy machine gun. Too large to be target. If used against a static vehicle, Light weapons with a HE rating of practically portable by infantry, it they have a random penetration 6/4+ and an armour penetration could be set up on a tripod in static value, determined by rolling a D6, value of 3. positions, but most were vehicle and always attack the vehicle’s 137 BATTLE GROUP • OVERLORD

RECCE SCREEN

20" to corner. All other Allied units are reinforcements.

4. Defender German initial Forces The Germans then place all their Reconnaissance units on the table top, anywhere in their half of the table, but not within 10" of the centre- line. All other German units are reinforcements. 10" 5. Scout Battle phase

10" Roll a D6. For this number of turns only the Reconnaissance units will be on the table. At the end of the scout battle phase, both side’s reserves will start to arrive.*

6. First Turn Both players roll a D6 and add 20" the number of scout units in their battlegroup. The player that wins takes the frst turn. Scenario Type: Meeting Engagement DEployMEnT 1. Determine Table Corners 7. Reinforcements SiTUATion REpoRT Randomly determine which table After the Scout Battle Phase is The Allies’ reconnaissance units corner the Allied player will get, the complete, a D6 units**, freely have found a gap in the German Germans get the opposite corner. chosen by the commander from his lines and have advanced rapidly, Their table edge is then 20" on the battlegroup, arrive as reinforcements. calling the vanguard units of their table side on either side of the corner. These are placed on the player’s table battlegroup to them to exploit a edge and can be given orders from possible breakthrough. German 2. place objectives there, as normal. Players continue to reconnaissance units have spotted There are three objectives. Place the roll for reinforcements at the start of the enemy penetration and have frst objective in the centre of the each of their subsequent turns until already sped into position to hold table, or on a terrain feature close to their entire battlegroup is on the up the advance, whilst German the centre of the table. The player tabletop. reserve units rapidly move up behind with the most scout units then places them to block the advance. Behind the next objective, anywhere in his * In the scout battle phase it is possible their reconnaissance screen, both half of the table. His opponent then for one side to have no scout units, so his battlegroups are on the move and are places the last objective anywhere in opponent will get D6 turns with which to about to clash head-on. his half of the table. These objectives freely move his scout units and get them cannot be placed within 10" of each onto Ambush Fire. Quickly run through TERRAin other or 10” of any table edge. these turns as normal. This also applies Set-up the terrain in any mutually if one side ends up with no scout units agreed manner. 3. Determine the Allies initial Forces left because they have all been lost in the First, the Allied players places all his scout battle phase. ViCToRy Reconnaissance units on the table The frst battlegroup to exceed its top. These can be placed anywhere ** In Company games roll 2D6. total battle rating must withdraw and in his half of the table, but not within In Battalion games roll 3D6. loses the battle. 10" of the centre-line, running corner 138 BATTLE GROUP • OVERLORD

HOLDING CARENTAN DonVillE AnD THE RoAD To BAUpTE

SiTUATion REpoRT further south. On the evening of June still under pressure to give ground. The town of Carentan fell to the US 12th their advance had pushed in a With Carentan under artillery fre 101st Airborne Division on June 12th, German outpost line, some 2km from and threatened with falling back to after its fnal defenders, a rearguard Carentan, and they were to renew the Germans, Task Force A’s tanks, of 6th Fallschimjäger was their advance at dawn on the 13th. armoured infantry and artillery had overrun. The town had been one of been dispatched from Isigny at 1000. the US division’s objectives on D-Day, As the paratroops prepared to move but the scattered drop meant that it out again, the SS attack began. The US armour moved through had taken six days to gather the men Artillery and mortar fre preceded an Carentan, and in the early afternoon and equipment, organise the attack attack by 17th SS Panzer Regiment’s attacked the German spearheads. and gradually drive the German armour (mostly StuGs) supported Splitting into two groups, the US defenders south. The town was an by 37th SS Panzer Grenadier tankers thrust south along the main important objective. It formed the Regiment (on foot) and elements Perriers highway, and along a link-up point between the two US of 6th Fallschirmjäger Regiment. western side road towards the village Corps coming ashore at Utah and Throughout the morning, the of Baupte. Here they relieved the Omaha, thus presenting the Germans paratroops fought amongst the rain- hard-pressed men of E Company, with a unifed US front, rather soaked felds and hedgerows, south 501st PIR, holding the line in the area than two separate beachheads. The and west of Carentan. The Germans’ of small farm called Donville (marked German commanders could also see main assault along the Perriers- Douville on the maps). The Shermans this, retaining Carentan would drive Carentan highway made some led armoured infantry directly into a wedge between the two US Corps, progress, and by midday they were the attack, smashing into the SS lines. from which further attacks could be within 500m of the edge of the town. The fghting continued all afternoon, launched. In order to hold the town Further west, 501st had held its lines eventually driving the Germans back 17th SS Panzer Grenadier Division, better (against less odds), but was 2km from Carentan. ‘Götz von Berlichtingen’ was ordered to move to Normandy and reinforce the defenders. Delays due to lack of trucks and Allied air attacks meant the division was just unable to reach Carentan before it fell. On the night of June 12th, the division’s troops and armour were still south of the town, but they had been given orders to launch a rapid attack to retake it, before the Americans could be reinforced.

These German orders had been intercepted by Ultra, and the US General knew an attack was imminent. He had a reserve force in place; Task Force A, 2nd Armoured Division, stationed 15 km away at Isigny. Having cleared the town, the US paratroops were ordered to quickly push south-west and west to secure a wider perimeter around it, with the 501st Regiment moving to the west, and 506th 139 BATTLE GROUP • OVERLORD

oBjECTiVES There are three objectives on the battlefeld. The Donville farm (its largest building), a road junction on the Baupte road and another small farm building south of the Baupte road.

AlTERnATiVE FoRCES You may wish to select your own forces from your miniature collection with which to refght the battle. In this case the American player can select 200 points from the US Airborne lists, and these all start the game deployed on the tabletop. He can also select 750 points from the US Armoured Division lists, and these are his reinforcements.

Above: The Carentan to Perriers road in the aftermath of the battle, littered with the Deploy the US airborne defenders The German player can select 650 wreckage of a still smoking Sherman and StuG. frst, elements of E Company, 501st. points from the German Panzer (US Army Signal Corps) These have been fghting all morning, Division, or German Ersatz holding this position under StuG, Panzer Division lists. In addition, Game Size: Company mortar and artillery fre. A D6 US in can select 200 points from the paratroop units may start the game Fallschirmjäger list, to represent 6th THE BATTlE on Ambush Fire. The initial German Fallschirmjäger’s men. This battle takes place as part of the attackers are placed within 5" of US counter-attack, west of Carentan the western table edge, with their SpECiAl RUlES on the road to Baupte, at Donville. reinforcements arriving on that table Ammo low: After hard fghting Play the game on a 6'x6' table. edge and via the southern side road, all morning, the US paras are on the turn given. now running low on ammo. If the Close to the centre of the table is the German player pulls a battle counter Donville farm, surrounded by cow The US reinforcements arrive on the numbered 1, or an air attack counter, pastures, most edged with large eastern table edge on the turn given. he can choose to play this as an hedgerows. The Germans are attacking and take Ammo Low counter instead. It must the frst turn. be played on a US airborne unit.

US FORCES GERMAN FORCES elements of E Company, Turn 7 – eastern table edge initial Attackers panzer Grenadier platoon 501st PIR Armoured infantry platoon Fallschimjäger platoon (may be riding the StuGs) US Airborne platoon op Team in M5 halftrack HMG-42 team with a combat medic Panzerschreck team Turn 4 - western table edge off-Table Battery Combat medic panzer Grenadier platoon Turn 5 – eastern table edge 2 batteries of 2 105mm Pak40 auf 39(H) platoon howitzers (M7 Priests of 14th Turn 2 - along southern road 5 Sherman tanks Armoured Field Artillery) 3 x StuG III Gs off-Table Battery OP team in Kübelwagen 2 80mm mortars Turn 6 – eastern table edge officers: 5 2 105mm feld guns M4 Sherman platoon Battle Rating Total: 53 Turn 3 - western table edge 5 Sherman tanks 3 x StuG IVs officers: 5 Battle Rating Total: 58

140 BATTLE GROUP • OVERLORD

GOD, HONOUR & COUNTRY THE poliSH ATTACK AT ST SylVAin

SiTUATion REpoRT following a morning bombing raid. one bomber for each grenadier August 8th, 1944 It would be the inexperienced Poles’ – so low on fghting manpower Operation Totalise had pushed deep frst taste of battle, against a battle- was the SS division. The man to into the German front lines south of hardened and very experienced foe lead the counter-attack would be Caen. On August 7th, a surprise night in 12th SS Panzer Division, supported Obersturmbannführer Max Wunsche, march had pushed up to 17km south, by elements of 85th Infantry Division. whose kampfgruppe was already either side of the main Caen-Falaise heavily engaged against Totalise. highway. The village of Aignan-de- As the bomber waves passed Cramensil had been captured by overhead, hammering the route At St Sylvain, on the 12th SS the Black Watch, supported by the south, the Polish Shermans advanced Division’s extreme right, they had Northampton Yeomanry’s tanks, around Aignan. As the dust from the committed the headquarter’s escort who were holding there, facing bombing raid settled, they set off, (begleiter) company, and these would the inevitable German counter- driving south and south-east. be the frst troops encountered by attack against the advance. As the Watching through binoculars, the the Poles. After the air raid, moving Northamptons’ tanks duelled with commanders of 12th SS witnessed to reinforce them would come elements of 12th SS, supported by the large build-up of Allied tanks, Wunsche’s units, including the Tigers of 101st Heavy Tank Battalion, and quickly realised a new attack remaining tanks of 2nd Battalion, phase one had been a success, but was coming their way. They 12th Panzer Regiment, support by a all of Totalize’s aims were not yet determined that they must act to few operational Tigers of the 101st, complete. Phase two would see the counter-attack, to throw the Allied in addition to the new Jagdpanzer commitment of two fresh armoured plans off-balance and deny them IVs from the division’s Panzerjäger divisions, the Canadian 4th and the initiative. Just as they were battalion. These potent armoured Polish 1st, to drive further south gathering forces for the counter, the vehicles also had Wespe artillery and towards Falaise. bombers arrived overhead, and it was the of 3rd Battery, 12th commented on that Churchill had Werfer Battalion, on standby. The Poles had yet to see combat. paid them a compliment by sending Having only arrived in France at the end of July, they had been preparing and waiting for their chance to take revenge against a German enemy that had occupied their homeland. Even as they prepared, reports of the fghting during the were anxiously being followed by the Polish soldiers. On August 8th their chance for vengeance fnally came. Attacking in tandem with the Canadians, the Poles would be on the left, east of the Caen-Falaise highway. Their jump-off point was a wood near Aignan-de-Cramensil. Their attack would be led by two of the division’s three armoured . The 24th Lancers would be on the right, the 2nd Armoured Regiment on the left. Their frst objective was the village of St Sylvain, across open farm land southeast of Aignan-le-Cramensil. The attack was due to start at 1430,

141 BATTLE GROUP • OVERLORD

POLISH FORCES GERMAN FORCES

B Squadron, Turn 4 From 12th SS Escort Company Reinforcements 2nd Armoured Regiment Squadron HQ initial Defenders Kampfgruppe Wunsche initial Deployment Forward HQ Sherman Elite Grenadier platoon - from the southern edge 1 Troop Sherman ARV HMG-42 team Turn 2 3 Shermans Crusader AA Panzerschreck team Forward HQ in Pz IV H 1 Firefy Armoured Artillery OP 6 Pz IV Hs 2 Troop – Sherman HQ 2 PaK40s + truck tows 3 Shermans Turn 3 1 Firefy Turn 5 off Table Battery 1 Motorised infantry 2 80mm mortars 2 JgPz IV L/48 Turn 2 platoon* OP team in Kübelwagen 3 Troop Reinforcements 3 Shermans 5 First Priority Artillery Turn 3 - eastern table edge Turn 4 1 Firefy Requests 2 20mm SP AA Veteran Armoured panzer Grenadier platoon Turn 3 officers: 6 (with senior officer) 4 off-Table 88m shots 4 Troop Battle Rating Total: 72 Against any enemy vehicle off-Table Battery 3 Shermans within 30” of the southern 2 105mm feld guns 1 Firefy table edge. 3 x 150mm timed barrages Facing powerful opposition, the Polish tank advance rapidly ran officers: 5 (with senior officer) into trouble. As the Nebelwerfers Battle Rating Total: 70 rained down, the Germans’ hidden PaKs started taking their toll before TERRAin the Shermans began to duel with The battle takes place across open, placed on the table edge and given the arriving Panzer IVs, Tigers and rolling cornfelds and pastures, orders from there. Jagdpanzer IVs at long range. For the with a few hedged, but no bocage. Poles, it was a terrible initiation into There is little solid cover, except a Polish reinforcements arrive on the the realities of armoured warfare, few stands of trees. The battlefeld turn given in the force lists, being practiced by a veteran foe. In bright was criss-crossed by a few country placed on the Polish deployment sunshine the 2nd Armoured made a lanes, now being prowled by 12th zone’s table edge, and given orders frst bold dash for St Sylvain, going SS’ Panzers. The area is pock-marked from there. hard and fast cross-country, only to by craters from the earlier bombing. quickly loose 24 of their 36 vehicles In the north-east corner is the edge oBjECTiVES to enemy fre. The 24th Lancers of the ruined village of Poussy-la- There are fve objectives on the table. fared a little better, losing 14 tanks in Campagne, now held by the forward Both the crossroads, a building in their more cautious advance before elements of the SS escort company. Poussy-la-Campagne and both the withdrawing back behind Aignan exits of the lanes to St Sylvain. by the evening. The Polish division DEployMEnT would try again on the 9th, and again The initial German defenders are Games Size: Company failed to capture St Sylvain. Only on placed within 20" of the eastern table the 10th would it fnally fall, with the edge. The initial Polish forces are * Given the Poles’ bold charge, it is 12th SS pulling back as the British placed in a deployment in the north- unlikely that any infantry had actually 51st Infantry Division joined the west corner, within 10", as shown on kept up with 2nd Armour’s tanks, and drive for Falaise. the map. the tanks fought alone. For game balance we have included a motorised rifle This scenario is for the battle through German reinforcements from platoon from the 10th Polish Dragoons, the afternoon as 2nd Armour’s B Kampfgruppe Wunsche arrive, on who have caught up. Historical purists Squadron attempts to bypass the the turn given in the force lists, from can remove the motorised platoon and small hamlet of Poussy-la-Campagne, the south-east table corner, and are reduce the Polish BR total by 15. north of St Sylvain. 142 BATTLE GROUP • OVERLORD

CLOSING THE FALAISE GAP US 3rd ARMoURED DiViSion AT FRoMEnTEl This scenario is a historical refght of 2 a type of battle rather than the strict 3-4 5-6 recreation of a historical engagement. This is an escalating engagement, but with a twist. The 3rd Armoured

Division did attack Fromentel on 17th 1 August, but what they encountered there in the confusion of the German withdrawal is unknown, probably even to those that fought there.

This scenario has been designed to provide both sides with an interesting tactical challenge. Here the far larger American forces are faced with the problem of some stoic defenders backed by a constantly growing enemy force. How fast to push forwards and how many risks SiTUATion REpoRT: On the night of August 16th, and losses to take in the initial phase By mid-August, the Falaise Pocket 3rd Armour Division’s probing of the battle may well determine had begun to form and the German reconnaissance units had reached the the fnal outcome. Early losses may Army in Normandy was facing outlying farm of Les Aunnes, south well return to haunt the American encirclement and annihilation. As the of the village, and the division’s commander. Still, the size and Allied forces pressed the Germans attack was planned for the following power of the enemy force cannot ever backwards from the north and morning. The threadbare and scratch be known (even to the Germans) the west, General Patton’s 3rd Army German defenders knew that they and unexpected reinforcements was approaching from the south, held a key route, and that the longer may well be enough to swing an targeting the town of Argentan, a they held out the more time they uneven battle – if they arrive in main escape route for German units would buy the retreating units to the right place at the right time. In evacuating eastwards. reach Argentan ahead of Patton’s conducting the defence, the German advance. player must consider how hard he is On August 17th, the US 3rd willing to fght to defend the village Armoured Division had advanced THE BATTlE: and the road’s exit point, both at into a position from which it could Play the game on a 6'x8' table. The opposite ends of the table. Dividing seize and sever one of the main Americans are advancing from a long his forces may well be a recipe for highways leading to Argentan from table edge (the south), led by their being overwhelmed and defeated in the west. Some 15km west of the vital reconnaissance units. The German detail. The trickiest part will be how town stood the small farming hamlet forces hold the village and road, and to use those reinforcements, because of Fromentel, straddling the east- can expect additional reinforcements the Germans’ best chance of victory west highway. The 3rd Armoured from passing evacuating units may well be through extracting units Division’s advancing task force was but, in the confused situation of rather than standing and fghting. given the order to take and clear the withdrawal, what, when and Given the random nature of the Fromentel, thus denying the road to where these forces will come from is forces, the scenario can easily be the retreating German units. Holding anybody’s guess! replayed several times and will still the village was a scratch force of be a very different game each time. survivors from various German units, The east-west main road runs including the battle-hardened (and roughly along the centre of the table. BATTlE SiZE: Company weary) 5th Fallschirmjäger Regiment. At the western end is the village of Fromentel, represented by six or

143 BATTLE GROUP • OVERLORD

seven buildings, surrounded by inFAnTRy TABlE SUppoRT WEAponS TABlE orchards and smaller felds. On the D6 Result D6 Result southern table edge is the farm of Les 1 ost Squad +1 BR 1 HMG team +1 BR Aunnes. Across the more open felds 8 men with a Panzerfaust 3 men with HMG-42 lies a heavily wooded area, just to the north of the road. 2 Grenadier platoon +2 BR 2 80mm Mortar team +1 BR Command squad 3 men with 80mm mortar The Germans are defending and 6 men with a Panzerfaust must deploy frst. Place their initial 3 Towed artillery gun +2 BR defenders up to 50" from the northern 3 Grenadier Squad +2 BR 105mm howitzer with table edge. A D6 German units may 5 men with a Panzerfaust horse and limber tow start the game on Ambush Fire. The and 3 men with MMG Americans start the game with only 4 Towed AA gun +1 BR their reconnaissance forces on the 4 Grenadier Squad +2 BR 20mm FlaK with table. Place them in Les Aunnes or up in a medium truck SdKfz 11 tow to 5" from the southern table edge. As above All the US reinforcements arrive via 5 Towed paK40 +2 BR the southern table, on the turn given 5 Fallschirmjäger Squad +3 BR PaK40 and 3 crew with below. 5 men with 2 Pzfausts SdKfz 6 tow and 3 men with MMG GERMAn REinFoRCEMEnTS 6 Towed 88 +3 BR German reinforcements are 6 Vet Armoured +4 BR 88 and 4 crew with randomly generated, both in what panzer Grenadier Squad SdKfz 7 tow units will arrive and where. These 5 men with 2 Pzfausts are individual units making their and 3 men with MMG in way towards Argentan which have SdKfz 251/1 ARMoUR TABlE become embroiled in the day’s D6 Result fghting, although if any of them 1 Marder III H +2 BR can escape via the road to Argentan oTHER TABlE 2 STuG III G +3 BR (note it must be road, not just the D6 Result 3 Pz IV H +3 BR table edge), then they will gain the 1 Supply Truck +1 BR 4 Pz V G - Panther +3 BR Germans’ a morale point bonus. 2 SdKfz 222 +2 BR 5 PZ VI – Tiger I +4 BR From the start of turn 2 and at the 3 SdKfz 234/3 +2 BR 6 Command Tank beginning of each German turn after, 4 SdKfz 6/2 (armoured Roll again. 1-2 STuG III G 3-4 PzIV roll twice on the Reinforcement table cab) with 37mm AA +2 BR H 5-6 PzV G. Gain an additional below. After turn 6, only roll once per 5 Grille +2 BR offcer as well as the battle rating turn for reinforcements. 6 Hummel +2 BR above.

D6 Result to determine which entry point each German stack. It is best if the US 1-2 No reinforcements arrive. reinforcement unit should be placed player does this. Return the counter 3 infantry – roll again on the at when it arrives. It can then be to the counter pot. Thus, the more Infantry table. activated as normal. If there is any units that can escape, the longer the 4 Support Weapon – roll US armoured unit (ie not infantry, Germans are willing to fght on to again on the Support Weapon deployed gun or soft-skinned vehicle) help them. Cutting off that escape table. within 10" of the entry point then route becomes vital to the US forces. 5 Armour – roll again on the the German unit cannot enter at this Armour table. point, re-roll for a new entry point. oBjECTiVES 6 other – roll again on the There are three objectives on the Other table. ESCApEES tabletop. Two in the village of If any of the German reinforcements Fromentel and one at the eastern manage to exit the eastern table end of the road just before it exits the plACinG REinFoRCEMEnTS edge via the road then, for each unit tabletop. The Germans cannot claim The map shows 4 entry points for which escapes to Argentan, remove an all objectives held victory, but the German reinforcements. Roll a D6 a random battle counter from the US forces can.

144 BATTLE GROUP • OVERLORD

GERMAN FORCES

Initial Defenders Forward HQ 3 men in a heavy car

SdKfz 250/8

Vet Fallshirmjäger Platoon Platoon HQ: 6 men with a Pzfaust 3 Squads: 5 men with 2 Pzfausts 3 MMG-42 Teams: 3 men

Grenadier Platoon 2 Panzerschreck Teams HMG-42 Team 75mm Infantry gun Quad 20mm Flakvierling

Panther G* (offcer) Above: US reconnaissance forces return German Battle Rating fire during the advance across France. 100mm cannon and 4 crew, with horse In this battle, the German battle (US Army Signal Corps) and limber tow (deployed as a stand-in rating total starts at 32 for the initial anti-tank weapon) defenders but will rise with the arrival of their reinforcements. Each of his Total Battle Rating. If, at Forward Artillery Observer reinforcement unit adds to this total any point, the battle counters total in Kübelwagen by the amount listed, so the German exceeds this total then the Germans player should keep a running total withdraw and the US player wins. 4 2nd Priority Artillery Requests 2 Counter Battery fre missions 2 Improvised barricades US FORCES 2 Fortifed buildings Initial Reconnaissance Force TuRn 4 Improvised Road block Light Tank Squadron Sherman Squadron 3 M5 Stuarts 3 M4 Shermans * The command Panther is currently out of fuel and awaiting resupply. It cannot 2 Jeep Recce Teams 2 M10 Wolverines move until re-supplied from a re-supply 3 men in a Jeep with MMG. Forward HQ in M4 Sherman vehicle. It is dug-in, so it is always Forward Artillery Observer obscured and adds +1 to its armour. 2 men in a Jeep TuRn 5 These benefits are lost if it moves. It may Armoured Artillery Battery shoot as normal. TuRn 2 3 M7 Priests Sherman Squadron Officers: 2 (with senior officer) 3 M4 Shermans TuRn 6 Battle Rating Total: 38 2 Supply Trucks Armoured Infantry Platoon M4A1 Mortar half track Notes with M8 HMC The German reinforcement table was designed TuRn 3 3 1st Priority Artillery Requests to suit my own miniatures collection. Players Sherman Squadron 3 Counter Battery Fire Missions should feel free to tailor it their own. If 3 M4 Shermans you don’t possess the correct model, then Officers: 8 (including senior officer) similar substitutes are perfectly acceptable, Armoured Infantry Platoon Battle Rating Total: 71 as long as you are swapping like for like, or Forward Air Controller downgrading, not upgrading. For example, in M5 radio half track a Tiger I could be replaced by a Panther or Panzer IV, but not by a King Tiger! 145 BATTLE GROUP • OVERLORD

– NORMANDY 1944 – BRITISH ARMOURED DIVISION BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters ...... 21 pts 3-r BR Forward Signals Unit ...... 18 pts 1-i BR unit Composition: 3 men unit Composition: 3 men Transport: None Transport: Radio Medium Truck Special Rules: Senior Offcer, Artillery Spotter, Unique Special Rules: Communications, Unique

Options: Transport Forward Headquarters in: Options: Upgrade Truck to: Jeep ...... +2 pts Dorchester ACV...... +2 pts M5 Halftrack ...... +8 pts Radio M5 Halftrack...... +4 pts White Scout Car...... +10 pts Replace 3 men with: Dingo Scout car ...... free Humber Scout car ...... free M4A4 Sherman tank ...... +44 pts M4A4 Sherman HQ...... +34 pts Cromwell IV...... +46 pts Cromwell IV HQ ...... +36 pts

Forward Air Control Ofcer . . . 26 pts 1-r BR Bedford radio truck unit Composition: 2 men Transport : Jeep Comms Relay Team ...... 14 pts 0-i BR Special Rules: Offcer, Air Spotter 3+, Unique unit Composition: 2 men Transport: None Options: Upgrade Jeep to: Special Rule: Communications Radio Medium Truck ...... +2 pt M5 Radio halftrack ...... +8 pts Motorcycle Dispatch Rider .... 12 pts 0-i BR Bren Carrier ...... +4 pts unit Composition: 1 man Replace 2 men and Jeep with: Transport: Motorcycle Dingo Scout Car...... free Special Rule: Dispatches Humber LRC I ...... free

Wire Team ...... 7 pts 0-i BR unit Composition: 2 men Dispatch rider Transport: None Special Rule: Wire Communications

146 BATTLE GROUP • OVERLORD

INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Infantry Platoon ...... 94 pts 11-r BR For each Platoon you may choose 4 Support units

Platoon Composition: 1 Platoon Command Section, 3 Combat Medic...... 8 pts 0-r BR Rife Sections, a Light Mortar team and up to 4 Platoon unit Composition: 1 man Support Options. Special Rule: Medic

Platoon Command Section unit Composition: 5 men Heavy Machine Gun team ..... 22 pts 1-r BR Special Rules: Offcer, Mortar Spotter unit Composition: 3 men with a Vickers HMG Options: Include a 3 man loader team ...... +10 pts Section may include a PIAT ...... +5 pts Mount in a Bren Carrier ...... +6 pts Transport: Mounted in the Platoon’s other vehicles PIAT team ...... 14 pts 1-r BR 3 Rifle Sections unit Composition: 2 men with a PIAT unit Composition: 10 men with a Bren Mount in a Bren Carrier ...... +6 pts Special Rules: Bren Team Transport: Medium Mortar team ...... 24 pts 1-r BR May be mounted in a Medium Truck ...... +4 pts unit Composition: 3 men with 3" mortar Include a 3 man loader team ...... +10 pts Light Mortar Team Mount in a Bren Carrier ...... +6 pts unit Composition: 2 men with a 2" mortar Transport: Mounted in the Platoon’s other vehicles Anti-tank Gun...... 34 pts 2-r BR unit Composition: 6 pdr gun with 3 crew Platoon Support Options Include a 3 man loader team ...... +10 pts The platoon may include up to four of the following Loyd Carrier tow...... +5 pts additional units. No unit may be taken more than once.

Rife Section ...... 21 pts 2-r BR Section Composition: 1 Rife Section

Rifle Section unit Composition: 10 men with a Bren Vickers HMG team Special Rules: Bren Team

Transport: Game Size Infantry Restrictions May be mounted in a Medium Truck ...... +4 pts In a Squad-level game you must include at least 1 Infantry squad. You cannot include more than 1 Infantry platoon.

In a Platoon-level game you must take at least 1 Infantry platoon. You cannot include more than 2 Infantry platoons.

In Company-level games you must take at least 2 Infantry platoons. You cannot include more than 4 Infantry platoons.

In Battalion-level games you must take at least 3 Infantry platoons. You cannot include more than 9 Infantry platoons. Rifle Section 147 BATTLE GROUP • OVERLORD

Motor Infantry Platoon...... 122 pts 15-r BR For each Platoon you may choose 4 Support units

Platoon Composition: 1 Platoon Command Section, Heavy Machine Gun team ..... 22 pts 1-r BR 3 Rife Sections, a PIAT team and up to 4 Platoon unit Composition: 3 men with a Vickers HMG Support Options. Include a 3 man loader team ...... +10 pts Mount in a Bren Carrier ...... +6 pts Platoon Command Section unit Composition: 4 men with 2" mortar Special Rules: Offcer, Mortar Spotter PIAT team ...... 14 pts 1-r BR Transport: Mounted in an M5 or M9 halftrack unit Composition: 2 men with a PIAT Mount in a Bren Carrier ...... +6 pts 3 Rifle Sections unit Composition: 8 men with a Bren Special Rules: Bren Team Medium Mortar team ...... 24 pts 1-r BR unit Composition: 3 men with 3" mortar Transport: Mounted in an M5 or M9 halftrack Include a 3 man loader team ...... +10 pts PIAT Team Mount in a Bren Carrier ...... +6 pts unit Composition: 2 men with a PIAT Transport:

Mounted in the Platoon’s other vehicles 3" mortar team

Platoon Support Options The platoon may include up to four of the following additional units. No unit may be taken more than once. Anti-tank Gun...... 34 pts 2-r BR unit Composition: 6 pdr gun with 3 crew Combat Medic...... 8 pts 0-r BR Include a 3 man loader team ...... +10 pts unit Composition: 1 man Loyd Carrier tow...... +5 pts Special Rule: Medic

Motor Rife Section ...... 25 pts 3-r BR Carrier Section...... 54 pts 6-r BR (Restricted) Section Composition: 1 Rife Section For each Section you may choose 1 Support unit

Rifle Section Section Composition: 1 Carrier Rife Team, 1 Carrier unit Composition: 8 men with a Bren Light Mortar Team, 1 Carrier PIAT Team, mounted in Special Rules: Bren Team 3 Bren Carriers. Transport: Mounted in an M5 or M9 halftrack Special Rule: Unique

Carrier Rifle Team unit Composition: 3 men with a Bren Transport: Bren Carrier

Carrier Light Mortar Team unit Composition: 3 men with 2" mortar Transport: Bren Carrier

Carrier PIAT Team unit Composition: 3 men with a PIAT M5 Halftrack Transport: Bren Carrier

148 BATTLE GROUP • OVERLORD

TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

Sherman Tank Troop...... 150 pts 9-r BR Cromwell Tank Troop...... 156 pts 9-r BR unit Composition: 3 M4A4 Sherman Tanks unit Composition: 2 Cromwell IV Tanks, 1 M4A4 1 M4A4 Sherman (Offcer, Mortar Spotter) Sherman Firefy 1 M4A4 Sherman 1 Cromwell IV (Offcer, Mortar Spotter) 1 M4A4 Sherman Firefy 1 Cromwell IV 1 M4A4 Sherman Firefy Options: Replace any M4A4 Sherman with M4 Sherman ...... +2 pts Options: Replace a maximum of one Firefy with Challenger (Unique)...... +22 pts

For a Sherman Tank Troop you may take 3 Support units. For a Cromwell Tank Troop you may take 3 Support units.

Light Tank Troop...... 80 pts 6-r BR Additional Tank unit Composition: 3 M3A3 ‘Honeys’ unit Composition: 1 Tank 1 M3A3 ‘Honey’ (Offcer, Mortar Spotter) M4A4 Sherman ...... 48 pts 3-r BR 2 M3A3 ‘Honeys’ M4 Sherman ...... 50 pts 3-r BR Cromwell IV...... 52 pts 3-r BR Options: Replace any M3A3 Honey with M3A3 ‘Honey’ ...... 28 pts 2-r BR M5 Stuart ...... +2 pts M5 Stuart ...... 30 pts 2-r BR For a Light Tank Troop you may take 3 Support units. Self-Propelled Anti-Tank Gun unit Composition: 1 SP Anti-Tank Gun A Battlegroup may not contain Sherman Tank Troops and M10 Wolverine ...... 34 pts 2-r BR Cromwell Tank Troops. Choose one or the other. M10 Achilles...... 54 pts 2-r BR

149 BATTLE GROUP • OVERLORD

ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team ...... 16 pts 1-r BR unit Composition: 2 men Dingo Transport : Jeep Special Rules: Artillery Spotter+ Options: Replace Jeep with Bren Carrier ...... +4 pts Dingo Scout Car...... +4 pts Aerial Artillery Observer ..... 66 pts 3-r BR unit Composition: 1 Auster III Special Rules: Artillery Spotter+, Unique Armoured Forward Observer Team ...... 50 pts 2-r BR Self-Propelled Artillery Battery . 80 pts 4-r BR unit Composition: 1 M4 Sherman HQ tank unit Composition: 2 Sextons Special Rules: Artillery Spotter+ Options: Replace both Sextons with Options: Replace M4 Sherman HQ with 2 M7 Priests ...... +8 pts Cromwell IV HQ ...... +2 pts

Heavy Mortar Team ...... 29 pts 1-r BR unit Composition: 4.2" mortar and 3 crew Options: Include a 3 man loader team ...... +10 pts Mount in Bren Carrier ...... +6 pts

25pdr field gun Of-Table Mortar Fire unit Composition: 1 Battery 2 3" mortars ...... 54 pts 0 BR Towed Field Gun Battery 2 4.2" mortars ...... 72 pts 0 BR unit Composition: 2 25 pdr guns and crew 25 pdr Field Guns with 4 crew each . . . 72 pts 4-r BR Of-Table Artillery Fire Options: unit Composition: 1 Battery Include a 3 man loader team ...... +10 pts each 2 25 pdr ...... 90 pts 0 BR Include a Morris Quad tow ...... +4 pts each 2 4.5" ...... 110 pts 0 BR 2 5.5" ...... 130 pts 0 BR 2 155 (L45) mm...... 140 pts 0 BR

Morris C8 Quad

150 BATTLE GROUP • OVERLORD

DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defenders in an Attack-Defence scenario.

Improvised Barricades ...... 5 pts 0 BR Barbed Wire ...... 10 pts 0 BR 10" of improvised barricades made of earth flled Up to 10" of barbed wire. It is an obstacle for vehicles boxes, rubble, furniture, destroyed vehicles etc. Counts and infantry. as hard cover for infantry behind it. Improvised Road Block ...... 5 pts 0 BR Machine Gun Dug-Out...... 34 pts 1 BR Something large and heavy across a road. Place on any 3 men and a Vickers HMG in reinforced cover. The road or track, anywhere on the table. It counts as an cover is lost if the HMG team move. obstacle.

Mortar Pit ...... 32 pts 1 BR Anti-Tank Ditch/Embankment ... 20 pts 0 BR 3 men and an 3" mortar in reinforced cover. The cover (Restricted) is lost if the mortar team moves. 10" of ditch or embankment, impassable to vehicles without a bridge. Fortified Building ...... 30 pts 0 BR A single, chosen building, anywhere on the table, it Sniper Hideout ...... 15 pts 0BR counts as reinforced cover rather than hard cover. A single sniper in reinforced cover. It can be placed anywhere outside of the opponent’s deployment zone. Foxholes ...... 10 pts 0 BR The cover is lost if the sniper moves. Deploy up to 10 infantry in foxholes; they count as in reinforced cover until they move. Minefield ...... 20 pts 0 BR A single mixed anti-tank and anti-personnel minefeld.

151 BATTLE GROUP • OVERLORD

RECONNAISSANCE SUPPORT UNITS

Sniper...... 10 pts 1-v BR Infantry Foot Patrol ...... 31 pts 2-r BR unit Composition: 1 man Squad Composition: 1 Rife Section Special Rules: Sniper Scout Special Rules: Scout, Mortar Spotter, Bren Team

Rifle Section Options: unit Composition: 10 men with a Bren Add a spotter ...... +5 pts

Spotter: A sniper with a spotter increases its maximum Motorised Infantry Patrol...... 35 pts 3-r BR range from 30" to 40", hitting on a 6. Squad Composition: 1 Rife Section Special Rules: Scout, Mortar Spotter, Bren Team

Recon Platoon Command .... 28 pts 2-r BR Rifle Section unit Composition: 3 men unit Composition: 8 men with a Bren Transport: Jeep Transport: Mounted in an M5 or M9 halftrack Special Rules: Offcer, Scout, Artillery Spotter, Unique

Options: Replace men and Jeep with: Dingo...... +4 pts Humber Scout Car...... +4 pts M3 White Scout Car ...... +10 pts

Armoured Car Staghound unit Composition: 1 Armoured Car Special Rules: Scout, Mortar Spotter Carrier Team ...... 24 pts 1-r BR M3 White Scout Car ...... 18 pts 1-r BR Squad Composition: 1 Carrier Rife Section Humber Scout Car...... 6 pts 1-r BR Special Rules: Scout, Mortar Spotter Humber IV Armoured Car ...... 28 pts 1-r BR Daimler ...... 26 pts 1-r BR Carrier Rifle Section Dingo...... 6 pts 1-r BR unit Composition: 3 men with Bren Staghound ...... 30 pts 1-r BR Transport: Mounted in a Bren Carrier Staghound AA ...... 20 pts 1-r BR (Restricted) AEC III ...... 34 pts 1-r BR (Restricted)

Reconnaissance Tank unit Composition: 1 Reconnaissance Tank Special Rules: Scout, Mortar Spotter Cromwell IV...... 62 pts 3-r BR M3A3 ‘Honey’ ...... 38 pts 2-r BR M5 Stuart ...... 40 pts 2-r BR M5 Stuart ‘recce’ ...... 24 pts 1-r BR

152 BATTLE GROUP • OVERLORD

ENGINEER SUPPORT UNITS

Light Bridging Unit...... 18 pts 2-r BR unit Composition: 6 men Transport: Heavy Truck with a Bridge Special Rules: Bridging

Sherman ARV Heavy Bridging Unit...36 pts 3-r BR (Restricted) unit Composition: 12 men Transport: 2 Heavy Trucks with a Bridge Recovery Vehicle Special Rules: Bridging, Unique unit Composition: 1 Recovery Vehicle Special Rules: Vehicle Recovery, Vehicle Repair Options: M4 Sherman ARV ...... 22 pts 1-r BR Per extra 6 men and heavy truck ...... +24 pts each Cromwell ARV ...... 24 pts 1-r BR Scammel Pioneer ...... 16 pts 1-r BR M1 Wrecker Heavy Truck ...... 16 pts 1-r BR Combat Engineer Section .... 26 pts 3-r BR Squad Composition: 1 Combat Engineer Section Special Rules: Engineers, Bren Team Armoured Engineering Vehicle unit Composition: 1 Armoured Engineering Vehicle Combat Engineer Squad M4 Sherman Dozer ...... 54 pts 3-r BR unit Composition: 10 men with a Bren M4 Sherman Crab ...... 54 pts 3-r BR Transport: mount in a medium truck ...... +4 pts Armoured Bulldozer...... 12 pts 1-r BR mount in an M5 halftrack ...... +8 pts Churchill Ark ...... 22 pts 2-r BR Options: Churchill IV Fascine ...... 50 pts 3-r BR May take a famethrower ...... +10 pts Churchill AVRE Bridgelayer ...... 60 pts 3-r BR May take a mine sweeper...... +5 pts Valentine Bridgelayer ...... 16 pts 2-r BR May take up to 3 demoliton charges .... +5 pts each

LOGISTICS SUPPORT UNITS

Supply Column...... 8 pts 1-i BR unit Composition: 1 Medium Truck Special Rules: Resupply, Unique

Options: Add up to 3 Medium Trucks ...... +4 pts each

M5 Ambulance Forward Aid Post .....20 pts 5-i BR (Restricted) unit Composition: 4 men with a tent Ambulance ...... 14 pts 2-i BR (Restricted) Special Rules: Medic, Unique unit Composition: 1 Jeep Ambulance Special Rules: Medic

Stretcher Party ...... 10 pts 1-i BR Options: Upgrade Jeep Ambulance to: unit Composition: 2 men Ambulance Medium Truck ...... +2 pts Special Rules: Medic M5 Halftrack Ambulance...... +6 pts

153 BATTLE GROUP • OVERLORD

SPECIALIST SUPPORT UNITS

Heavy Anti-Tank Gun . . 50 pts 3-r BR (Restricted) unit Composition: 17 pdr anti-tank gun with 3 crew Options: Add 3 man loader team ...... +10 pts Wasp M5 halftrack tow ...... +8 pts Crusader Tractor tow ...... +10 pts Anti-Aircraft Vehicle unit Composition: 1 vehicle Medium Truck with 40mm Bofors Specialist Armoured Vehicle 20 pts...... 1-r BR (Restricted) unit Composition: 1 Specialist Armoured Vehicle Crusader AA MkI ...... 30 pts 3-r BR (Restricted) Ram Kangaroo ...... 15 pts 1-r BR Crusader AA Mk II ...... 38 pts 3-r BR (Restricted) Churchill AVRE...... 54 pts 3-r BR (Restricted) Centaur AA MkII ...... 35 pts 3-r BR (Restricted) Churchill Crocodile...... 80 pts 3-r BR (Restricted) Centaur IV ...... 46 pts 3-r BR (Restricted) Wasp ...... 16 pts 1-r BR (Restricted)

Towed Anti-Aircraft Gun unit Composition: 1 anti-aircraft gun with crew 40mm Bofors AA gun with 3 crew ....36 pts 1-r BR Include a 3 man loader team ...... +10 pts Medium Truck tow ...... +4 pts Centaur AA MkII

154 BATTLE GROUP • OVERLORD

ADDITIONAL FIRE SUPPORT

Of-Table Artillery Support Request Pre-Registered Target Point ....15 pts 0 BR 3rd Target Priority (5+)...... 5 pts 0 BR 2nd Target Priority (4+) ...... 10 pts 0 BR 1st Target Priority (2+) ...... 20 pts 0 BR Counter-Battery Fire Mission ..10 pts 0 BR The counter-battery fre mission is effective on a 5+

British Fire Mission Requests Timed 25 pdr Barrage...... 20 pts 0 BR Brigade Battery (2+ comms test) Fired by a battery of four 25 pdr guns. Before the game, 1-4 3 3" mortars write down which turn the guns will fre on. The 5-6 3 4.2" mortars points cost includes a pre-registered target as the target point of the barrage. Divisional Battery (3+ comms test) 1 3 3" mortars 2-5 2 25 pdrs Timed 5.5" Barrage ...... 30 pts 0 BR 6 2 4.5" guns Fired by a battery of four 5.5" guns. Before the game, write down which turn the guns will fre on. The Corps Battery (4+ comms test) points cost includes a pre-registered target as the target 1 2 25 pdrs point of the barrage. 2-3 2 4.5" guns 4-5 2 5.5" guns 6 2 155mm(L45) guns

Army Battery (5+ comms test) 1 2 155mm (L45) guns 2-3 2 7.2" guns 4-5 2 8" guns 6 2 240mm (L30) guns Hawker Typhoon

British Close Air Support Table 1944

D6 Aircraft 1 Spitfire 1 No bombs Timed Spitfre Air Strike ...... 10 pts 0 BR 2-6 2 small bombs An air strike by a Spitfre carrying 2 small bombs. Before the game, write down which turn the aircraft 2-5 Typhoon will arrive on. The points cost includes a pre-registered 1 2 large bombs target as the target point of the air strike. 2-3 4 medium bombs 4-6 8 60lb rockets Timed Typhoon Air Strike ... 20 pts 0 BR 6 Choose An air strike by a Typhoon carrying 4 medium bombs. Select any of the above aircraft Before the game, write down which turn the aircraft will arrive on. The points cost includes a pre-registered You may always choose an aircraft from lower down the target as the target point of the air strike. table over a higher roll. You must still roll for armament.

155 BATTLE GROUP • OVERLORD

– NORMANDY 1944 – BRITISH INFANTRY DIVISION BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters ...... 21 pts 3-r BR Forward Signals Unit ...... 18 pts 1-i BR unit Composition: 3 men unit Composition: 3 men Transport: None Transport: Radio Medium Truck Special Rules: Senior Offcer, Artillery Spotter, Unique Special Rules: Communications, Unique

Options: Transport Forward Headquarters in: Options: Upgrade Truck to: Jeep ...... +2 pts Radio M5 Halftrack...... +2 pts White Scout Car...... +10 pts Replace 3 men with: Dingo Scout car ...... free Comms Relay Team ...... 14 pts 0-i BR Humber Scout car ...... free unit Composition: 2 men M4A4 Sherman tank ...... 44 pts Transport: None Churchill VI ...... 44 pts Special Rule: Communications

Motorcycle Dispatch Rider .... 12 pts 0-i BR unit Composition: 1 man Transport: Motorcycle Special Rule: Dispatches

Comms Relay Team Wire Team ...... 7 pts 0-i BR unit Composition: 2 men Forward Air Control Ofcer . . . 26 pts 1-r BR Transport: None unit Composition: 2 men Special Rule: Wire Communications Transport : Jeep Special Rules: Offcer, Air Spotter 3+, Unique Game Size Infantry Restrictions Options: Upgrade Jeep to: In a Squad-level game you must include at least 1 Infantry squad. Radio Medium Truck ...... +2 pt You cannot include more than 1 Infantry platoon. M5 Radio halftrack ...... +8 pts In a Platoon-level game you must take at least 1 Infantry platoon. Bren Carrier ...... +4 pts You cannot include more than 2 Infantry platoons. Replace 2 men and Jeep with: Dingo Scout Car...... free In Company-level games you must take at least 2 Infantry platoons. You cannot include more than 4 Infantry platoons.

In Battalion-level games you must take at least 3 Infantry platoons. You cannot include more than 9 Infantry platoons. 156 BATTLE GROUP • OVERLORD

INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Infantry Platoon ...... 94 pts 11-r BR For each Platoon you may choose 4 Support units

Platoon Composition: 1 Platoon Command Section, 3 Combat Medic...... 8 pts 0-r BR Rife Sections, a Light Mortar Team and up to 4 Platoon unit Composition: 1 man Support Options. Special Rule: Medic

Platoon Command Section unit Composition: 5 men Heavy Machine Gun team ..... 22 pts 1-r BR Special Rules: Offcer, Mortar Spotter unit Composition: 3 men with a Vickers HMG Options: Include a 3 man loader team ...... +10 pts Section may include a PIAT ...... +5 pts Mount in a Bren Carrier ...... +6 pts Transport: Mounted in the Platoon’s other vehicles PIAT team ...... 14 pts 1-r BR unit Composition: 2 men with a PIAT 3 Rifle Sections Mount in a Bren Carrier ...... +6 pts unit Composition: 10 men with a Bren Special Rules: Bren Team

Transport: Medium Mortar team ...... 24 pts 1-r BR May be mounted in a Medium Truck ...... +4 pts unit Composition: 3 men with 3" mortar Include a 3 man loader team ...... +10 pts Light Mortar Team Mount in a Bren Carrier ...... +6 pts unit Composition: 2 men with a 2" mortar Transport: Mounted in the Platoon’s other vehicles Anti-tank Gun...... 34 pts 2-r BR unit Composition: 6 pdr gun with 3 crew Platoon Support Options Include a 3 man loader team ...... +10 pts The platoon may include up to four of the following Lloyd Carrier tow ...... +5 pts additional units. No unit may be taken more than once.

Rife Section ...... 21 pts 2-r BR Carrier Section...... 54 pts 6-r BR (Restricted) Section Composition: 1 Rife Section For each Section you may choose 1 Support unit

Rifle Section Section Composition: 1 Carrier Rife Team, 1 Carrier unit Composition: 10 men with a Bren Light Mortar Team, 1 Carrier PIAT Team, mounted in Special Rules: Bren Team 3 Bren Carriers. Transport: May be mounted in a Medium Truck ...... +4 pts Carrier Rifle Team unit Composition: 3 men with a Bren Transport: Bren Carrier

Carrier Light Mortar Team unit Composition: 3 men with 2" mortar Transport: Bren Carrier

Carrier PIAT Team unit Composition: 3 men with a PIAT Bren Carrier Transport: Bren Carrier 157 BATTLE GROUP • OVERLORD

TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

Sherman Tank Troop...... 146 pts 9-r BR Self-Propelled Anti-Tank Gun unit Composition: 3 M4A4 Sherman Tanks unit Composition: 1 SP Anti-Tank Gun 1 M4A4 Sherman (Offcer, Mortar Spotter) M10 Wolverine ...... 34 pts 2-r BR 1 M4A4 Sherman M10 Achilles...... 54 pts 2-r BR 1 M4A4 Sherman Firefy

Additional Tank Options: Replace any M4A4 Sherman with unit Composition: 1 Tank M4 Sherman ...... +2 pts M4A4 Sherman ...... 48 pts 3-r BR For a Sherman Tank Troop you may take 3 Support units. M4 Sherman ...... 50 pts 3-r BR Churchill III, IV or VI ...... 48 pts 3-r BR

Churchill Tank Troop ...... 130 pts 9-r BR unit Composition: 3 Churchill VIs 1 Churchill VI (Offcer, Mortar Spotter) 2 Churchill VIs

Options: Replace any Churcill VI with Churchill III or IV ...... free

For a Churchill Tank Troop you may take 3 Support units. Churchill IV

158 BATTLE GROUP • OVERLORD

ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team ...... 16 pts 1-r BR Aerial Artillery Observer ..... 66 pts 3-r BR unit Composition: 2 men unit Composition: 1 Auster III Transport : Jeep Special Rules: Artillery Spotter+, Unique Special Rules: Artillery Spotter+

Heavy Mortar Team ...... 29 pts 1-r BR unit Composition: 4.2" mortar and 3 crew Options: Include a 3 man loader team ...... +10 pts Mount in Bren Carrier ...... +6 pts

4.2" mortar team Of-Table Mortar Fire Towed Artillery Gun Battery unit Composition: 1 Battery unit Composition: 2 guns and crew 2 3" mortars ...... 54 pts 0 BR 25 pdr Field Guns with 4 crew..... 72 pts 4-r BR 2 4.2" mortars ...... 72 pts 0 BR Options: Include a 3 man loader team ...... +10 pts each Include a Morris Quad ...... +4 pts each Of-Table Artillery Fire unit Composition: 1 Battery 4.5" Guns with 4 crew ...... 100 pts 4-r BR 2 25 pdr ...... 90 pts 0 BR Options: 2 4.5" ...... 110 pts 0 BR Include a 3 man loader team ...... +10 pts each 2 5.5" ...... 130 pts 0 BR Include a Matador Heavy Truck ...... +6 pts each 2 155mm (L45) ...... 140 pts 0 BR

159 BATTLE GROUP • OVERLORD

DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defenders in an Attack-Defence scenario.

Improvised Barricades ...... 5 pts 0 BR 10" of improvised barricades made of earth flled boxes, rubble, furniture, destroyed vehicles etc. Counts as hard cover for infantry behind it.

Machine Gun Dug-Out...... 32 pts 1 BR 3 men and a Vickers HMG in reinforced cover. The Foxholes cover is lost if the MG team move.

Mortar Pit ...... 32 pts 1 BR Artillery Observation Post ...... 26 pts 1 BR 3 men and an 3" mortar in reinforced cover. The cover Special Rules: Artillery Spotter+, Unique is lost if the mortar team moves. A Forward observer team is in reinforced cover. The cover is lost if the FAO team move. Includes an Fortified Building ...... 30 pts 0 BR Forward Observer Team. A single, chosen building, anywhere on the table, it counts as reinforced cover rather than hard cover. Booby-Trapped Building ...... 25 pts 0 BR A chosen building anywhere on the table has been Foxholes ...... 10 pts 0 BR wired with booby-traps. The frst time an enemy unit Deploy up to 10 infantry in foxholes; they count as in enters the building roll a D6. On a 2+, it detonates and reinforced cover until they move. the unit take a 3/3+ HE hit. On a 1 there is a fault and the booby-trap fails to go off! Trenches ...... 10 pts 0 BR Up to 10" of trenches which count as reinforced cover Barbed Wire ...... 10 pts 0 BR for infantry in them. Up to 10" of barbed wire. It is an obstacle for vehicles and infantry. Sniper Hideout ...... 15 pts 0BR A single sniper in reinforced cover. It can be placed Improvised Road Block ...... 5 pts 0 BR anywhere outside of the opponent’s deployment zone. Something large and heavy across a road. Place on any The cover is lost if the sniper moves. road or track, anywhere on the table. It counts as an obstacle. AT Gun Dug-out ...... 20 pts+gun 0 BR+gun Reinforced cover for a single anti-tank gun and crew Anti-Tank Ditch/Embankment ... 20 pts 0 BR until the gun moves. The gun must be purchased from (Restricted) the army list. 10" of ditch or embankment, impassable to vehicles without a bridge. Minefield ...... 20 pts 0 BR A single mixed anti-tank and anti-personnel minefeld. Off-table 17 pdr Anti-Tank Shot . . . 5 pts 0 BR The positions are covered by 17 pdr anti-tank guns Command Bunker .....30 pts 3 BR (Restricted) well-camoufaged behind the lines. You may take a Special Rules: Senior Offcer, Mortar Spotter, Unique single 17 pdr Aimed Fire – Armour-Piercing shot at an A command post in a wood and earth bunker. 4 men in enemy vehicle within 30" of your table edge. The shot hardened cover. The cover is lost if the command unit will hit on a dice roll of 6, with a penetration value of 8. moves. This requires no orders to use.

160 BATTLE GROUP • OVERLORD

RECONNAISSANCE SUPPORT UNITS

Sniper...... 10 pts 1-v BR Infantry Foot Patrol ...... 31 pts 2-r BR Unit Composition: 1 man Squad Composition: 1 Rife Section Special Rules: Sniper Scout Special Rules: Scout, Mortar Spotter, Bren Team

Options: Rifle Section Add a spotter ...... +5 pts Unit Composition: 10 men with a Bren

Spotter: A sniper with a spotter increases its maximum range from 30" to 40", hitting on a 6. Carrier Team ...... 24 pts 1-r BR Squad Composition: 1 Carrier Rife Section Special Rules: Scout, Mortar Spotter Armoured Car Unit Composition: 1 Armoured Car Special Rules: Scout, Mortar Spotter Carrier Rifle Section M3 White Scout Car ...... 18 pts 1-r BR Unit Composition: 3 men with a Bren gun Humber Scout Car...... 6 pts 1-r BR Transport: Mounted in a Bren Carrier Humber IV Armoured Car ...... 28 pts 1-r BR Daimler ...... 26 pts 1-r BR Dingo...... 6 pts 1-r BR Recon Platoon Command .... 28 pts 2-r BR Staghound ...... 30 pts 1-r BR Unit Composition: 3 men Staghound AA ...... 20 pts 1-r BR (Restricted) Transport: Jeep AEC III ...... 34 pts 1-r BR (Restricted) Special Rules: Offcer, Scout, Artillery Spotter, Unique

Options: Replace men and Jeep with: Dingo...... +4 pts M3 White Scout Car ...... +10 pts Humber Scout Car...... +4 pts

161 BATTLE GROUP • OVERLORD

ENGINEER SUPPORT UNITS

Light Bridging Unit...... 18 pts 2-r BR Combat Engineer Section .... 26 pts 3-r BR Unit Composition: 6 men Squad Composition: 1 Combat Engineer Section Transport: Heavy Truck with a Bridge Special Rules: Engineers, Bren Team Special Rules: Bridging Combat Engineer Section Unit Composition: 10 men with a Bren gun Transport: mount in a medium truck ...... +4 pts Heavy Bridging Unit...36 pts 3-r BR (Restricted) mount in an M5 halftrack ...... +8 pts Unit Composition: 12 men Options: Transport: 2 Heavy Trucks with a Bridge May take a famethrower ...... +10 pts Special Rules: Bridging, Unique May take a mine sweeper...... +5 pts May take up to 3 demoliton charges .... +5 pts each Options: Per extra 6 men and heavy truck ...... +24 pts each Armoured Engineering Vehicle Unit Composition: 1 Armoured Engineering Vehicle Recovery Vehicle M4 Sherman Dozer ...... 54 pts 3-r BR Unit Composition: 1 Recovery Vehicle M4 Sherman Crab ...... 54 pts 3-r BR Special Rules: Vehicle Recovery, Vehicle Repair Armoured Bulldozer...... 12 pts 1-r BR M4 Sherman ARV ...... 22 pts 1-r BR Churchill Ark ...... 22 pts 2-r BR Churchill ARV ...... 24 pts 1-r BR Churchill IV Fascine ...... 50 pts 3-r BR Scammel Pioneer ...... 16 pts 1-r BR Churchill AVRE Bridgelayer ...... 60 pts 3-r BR M1 Wrecker Heavy Truck ...... 16 pts 1-r BR Valentine Bridgelayer ...... 16 pts 2-r BR

LOGISTICS SUPPORT UNITS

Ambulance ...... 14 pts 2-i BR (Restricted) Unit Composition: 1 Jeep Ambulance Special Rules: Medic

Options: Upgrade Jeep Ambulance to: Ambulance Medium Truck ...... +2 pts M5 Halftrack Ambulance...... +6 pts

Forward Aid Post .....20 pts 5-i BR (Restricted) Chevrolet C15 CMP supply truck Unit Composition: 4 men with a tent Special Rules: Medic, Unique Supply Column...... 8 pts 1-i BR Unit Composition: 1 Medium Truck Special Rules: Resupply, Unique Stretcher Party ...... 10 pts 1-i BR Unit Composition: 2 men

Options: Special Rules: Medic Add up to 3 Medium Trucks ...... +4 pts each

162 BATTLE GROUP • OVERLORD

SPECIALIST SUPPORT UNITS

Heavy Anti-Tank Gun . . 50 pts 3-r BR (Restricted) Specialist Armoured Vehicle Unit Composition: 17 pdr anti-tank gun with 3 crew Unit Composition: 1 Specialist Armoured Vehicle Options: Ram Kangaroo ...... 15 pts 1-r BR Add 3 man loader team ...... +10 pts Churchill V ...... 44 pts 3-r BR Medium Truck tow ...... +4 pts Churchill VII ...... 70 pts 3-r BR (Restricted) M5 halftrack tow ...... +8 pts Churchill VIII ...... 66 pts 3-r BR (Restricted) Crusader Tractor tow ...... +10 pts Churchill AVRE...... 54 pts 3-r BR (Restricted) Churchill Crocodile...... 80 pts 3-r BR (Restricted) Centaur IV ...... 46 pts 3-r BR (Restricted) Towed Anti-Aircraft Gun Wasp ...... 16 pts 1-r BR (Restricted) Unit Composition: 1 anti-aircraft gun with crew 40mm Bofors AA gun with 3 crew ....36 pts 1-r BR Include a 3 man loader team ...... +10 pts Anti-Aircraft Vehicle Medium Truck tow ...... +4 pts Unit Composition: 1 vehicle Medium Truck with 40mm Bofors 20mm Polsten AA gun with 3 crew 28 pts 1-r BR 20 pts...... 1-r BR (Restricted) Include a 3 man loader team ...... +10 pts Jeep tow ...... +2 pts

163 BATTLE GROUP • OVERLORD

ADDITIONAL FIRE SUPPORT

Of-Table Artillery Support Request Pre-Registered Target Point ....15 pts 0 BR 3rd Target Priority (5+)...... 5 pts 0 BR 2nd Target Priority (4+) ...... 10 pts 0 BR 1st Target Priority (2+) ...... 20 pts 0 BR Counter-Battery Fire Mission ..10 pts 0 BR The counter-battery fre mission is effective on a 5+

British Fire Mission Requests Timed 25 pdr Barrage...... 20 pts 0 BR Brigade Battery (2+ comms test) Fired by a battery of four 25 pdr guns. Before the game, 1-4 3 3" mortars write down which turn the guns will fre on. The 5-6 3 4.2" mortars points cost includes a pre-registered target as the target point of the barrage. Divisional Battery (3+ comms test) 1 3 3" mortars 2-5 2 25 pdrs Timed 5.5" Barrage ...... 30 pts 0 BR 6 2 4.5" guns Fired by a battery of four 5.5" guns. Before the game, write down which turn the guns will fre on. The Corps Battery (4+ comms test) points cost includes a pre-registered target as the target 1 2 25 pdrs point of the barrage. 2-3 2 4.5" guns 4-5 2 5.5" guns 6 2 155mm (L45) guns

Army Battery (5+ comms test) 1 2 155mm (L45) guns 2-3 2 7.2" guns 4-5 2 8" guns 6 2 240mm (L30) guns Spitfire, Mk9

British Close Air Support Table 1944 Timed Spitfre Air Strike ...... 10 pts 0 BR An air strike by a Spitfre carrying 2 small bombs. D6 Aircraft Before the game, write down which turn the aircraft 1 Spitfire will arrive on. The points cost includes a pre-registered 1 No bombs target as the target point of the air strike. 2-6 2 small bombs

2-5 Typhoon Timed Typhoon Air Strike ... 25 pts 0 BR 1 2 large bombs An air strike by a Typhoon carrying 4 medium bombs. 2-3 4 medium bombs Before the game, write down which turn the aircraft 4-6 8 60lb rockets will arrive on. The points cost includes a pre-registered target as the target point of the air strike. 6 Choose Select any of the above aircraft

You may always choose an aircraft from lower down the table over a higher roll. You must still roll for armament.

164 BATTLE GROUP • OVERLORD

165 BATTLE GROUP • OVERLORD

– NORMANDY 1944 – AMERICAN ARMOURED DIVISION BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters ...... 21 pts 3-r BR Forward Signals Unit ...... 18 pts 1-i BR Unit Composition: 3 men Unit Composition: 3 men Transport: None Transport: Radio Medium Truck Special Rules: Senior Offcer, Artillery Spotter, Unique Special Rules: Communications, Unique

Options: Options: Upgrade Radio Medium Truck to Upgrade the Forward HQ with the Radio M3 Radio Halftrack...... +6 pts Communications Network special rule ..... +20 pts Transport Forward Headquarters in: Jeep ...... +2 pts Comms Relay Team ...... 14 pts 0-i BR White Scout Car...... +10 pts Unit Composition: 2 men M20 Utility Car ...... +10 pts Transport: None M3 Halftrack ...... +8 pts Special Rule: Communications Replace 3 men with M4 Sherman ...... +44 pts Motorcycle Dispatch Rider .... 12 pts 0-i BR Unit Composition: 1 man Transport: Motorcycle Special Rule: Dispatches

Wire Team ...... 7 pts 0-i BR Unit Composition: 2 men Transport: None

M4 Sherman Special Rule: Wire Communications

Forward Air Control Ofcer . . . 26 pts 1-r BR Unit Composition: 2 men Transport : Jeep Special Rules: Offcer, Air Spotter 2+, Unique

Options: Upgrade Jeep to: Radio Medium Truck ...... +2 pt M3 Radio halftrack ...... +14 pts Replace 2 men and Jeep with M4 Sherman ...... +44 pts +2 BR

166 BATTLE GROUP • OVERLORD

INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Armoured Infantry Platoon ...... 116 pts 9-i BR For each Platoon you may choose 4 Support units Platoon Support Options Platoon Composition: 1 Platoon Command Squad, 2 The entire platoon may be upgraded to Regular for Rife Squads, 2 MMG Teams and a Light Mortar Team ...... +39 pts +6-r BR and up to 5 Platoon Support Options. The platoon may include up to fve of the following Platoon Command Squad additional units. No unit may be taken more than once. Unit Composition: 10 men with a BAR and Bazooka Special Rules: Offcer, Artillery Spotter Combat Medic...... 8 pts 0-i BR Unit Composition: 1 man Transport: Special Rule: Medic May be mounted in an M3 halftrack.. +8 pts +1 BR

2 Rifle Squads Heavy Machine Gun team ...... 20 pts 1-i BR Unit Composition: 10 men with a BAR and Bazooka Unit Composition: 3 men with a .50 cal HMG Transport: Include a 3 man loader team ...... +10 pts May be mounted in an M3 halftrack.. +8 pts +1 BR

2 MMG Teams Medium Mortar team ...... 22 pts 1-i BR Unit Composition: 3 men with a .30 cal MG Unit Composition: 3 men with 81mm mortar Options: Include a 3 man loader team ...... +10 pts Include a 3 man loader team ...... +10 pts Mount in an M3 Halftrack ...... +8 pts Transport: May be mounted in an M3 halftrack.. +8 pts +1 BR Anti-tank Gun...... 32 pts 2-i BR Light Mortar Team Unit Composition: 57mmL46 gun with 3 crew Unit Composition: 3 men with a 60mm mortar Include a 3 man loader team ...... +10 pts M3 Halftrack tow ...... +8 pts Options: Include a 3 man loader team ...... +10 pts Transport: Self Propelled Howitzer ...... 24 pts 2-i BR Mounted in the Platoon’s other vehicles Unit Composition: 1 M8 HMC

Armoured Infantry Squad ...... 38 pts 3-i BR Squad Composition: 1 Rife Squad and 1 MMG Team Game Size Infantry Restrictions Rifle Squad In a Squad-level game you must include at least 1 Infantry squad. Unit Composition: 10 men with BAR and Bazooka You cannot include more than 1 Infantry platoon. Transport: May be mounted in an M3 halftrack.. +8 pts +1 BR In a Platoon-level game you must take at least 1 Infantry platoon. You cannot include more than 2 Infantry platoons. MMG Team Unit Composition: 3 men with a .30 cal MG In Company-level games you must take at least 2 Infantry platoons. Transport: You cannot include more than 4 Infantry platoons. Mounted in the squad’s vehicle In Battalion-level games you must take at least 3 Infantry platoons. The entire Squad may be upgraded to Regular for You cannot include more than 9 Infantry platoons...... +13 pts +1-r BR 167 BATTLE GROUP • OVERLORD

TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

Medium Tank Platoon ...... 140 pts 9-r BR Self-Propelled Tank Destroyer Unit Composition: 3 M4 Sherman Tanks Unit Composition: 1 SP Tank Destroyer 1 M4 Sherman (Offcer, Artillery Spotter) M10 Wolverine ...... 34 pts 2-r BR 2 M4 Shermans

Options: Add up to two additonal M4 Shermans Additional Tank M4 Sherman ...... +50 pts +3 BR Unit Composition: 1 Tank Upgrade any M4 to 76mmL53 gun...... +4 pts M4 Sherman ...... 50 pts 3-r BR M4 Sherman (76mmL53) ...... 54 pts 3-r BR For a Medium Tank Platoon you may take 4 Support units. M5 Stuart ...... 30 pts 2-r BR

Light Tank Platoon ...... 90 pts 6-r BR Self-Propelled Tank Destroyer Battery Unit Composition: 3 M5 Stuarts Tanks ...... 100 pts 6-r BR 1 M5 Stuart (Offcer, Artillery Spotter) Unit Composition: 3 M10 Wolverines 2 M5 Stuarts 1 M10 Wolverine (Offcer, Artillery Spotter) 2 M10 Wolverines Options: Add up to 2 additional M5 Stuarts M5 Stuart ...... +30 pts +2 BR Options: Add an additional M10 Wolverine For a Light Tank Platoon you may take 4 Support units. M10 Wolverine ...... +34 pts +2 BR

For a Tank Destroyer Battery you may take 4 Support units.

168 BATTLE GROUP • OVERLORD

ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team ...... 21 pts 1-r BR Aerial Artillery Observer ..... 71 pts 3-r BR Unit Composition: 2 men Unit Composition: 1 Piper Cub Transport : Jeep Special Rules: Offcer, Artillery Spotter+, Unique Special Rules: Offcer, Artillery Spotter+

Heavy Mortar Team ...... 29 pts 1-r BR Armoured Forward Observer. . 60 pts 3-r BR Unit Composition: 4.2" mortar and 3 crew Unit Composition: 1 M4 Sherman Options: Special Rules: Offcer, Artillery Spotter+ Include a 3 man loader team ...... +10 pts Mount in Medium Truck or Beep ...... +4 pts

Armoured Artillery Battery .....110 pts 6-r BR Unit Composition: 3 M7 Priests Of-Table Mortar Fire Unit Composition: 1 Battery 2 81mm mortars...... 54 pts 0 BR Self Propelled Mortar Battery ..66 pts 3-r BR 2 4.2" mortars ...... 72 pts 0 BR Unit Composition: 3 M4 (or M21) halftrack mortar carriers Of-Table Artillery Fire Unit Composition: 1 Battery Self Propelled Artillery Gun 2 105mm (L22) howitzer...... 90 pts 0 BR Unit Composition: 1 self propelled gun 2 155mm (L45) howitzer...... 140 pts 0 BR M7 Priest...... 44 pts 2-r BR M12 ...... 52 pts 2-r BR (Unique)

169 BATTLE GROUP • OVERLORD

DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defenders in an Attack-Defence scenario.

Improvised Barricades ...... 5 pts 0 BR Barbed Wire ...... 10 pts 0 BR 10" of improvised barricades made of earth flled Up to 10" of barbed wire. It is an obstacle for vehicles boxes, rubble, furniture, destroyed vehicles etc. Counts and infantry. as hard cover for infantry behind it. Improvised Road Block ...... 5 pts 0 BR Machine Gun Dug-Out...... 32 pts 1 BR Something large and heavy across a road. Place on any 3 men and a .30 cal MG in reinforced cover. The cover road or track, anywhere on the table. It counts as an is lost if the MG team move. obstacle.

Mortar Pit ...... 32 pts 1 BR Anti-Tank Ditch/Embankment ...20 pts 0 BR 3 men and an 81mm mortar in reinforced cover. The (Restricted) cover is lost if the mortar team moves. 10" of ditch or embankment, impassable to vehicles without a bridge. Fortified Building ...... 30 pts 0 BR A single, chosen building, anywhere on the table, it Sniper Hideout ...... 15 pts 0BR counts as reinforced cover rather than hard cover. A single sniper in reinforced cover. It can be placed anywhere outside of the opponent’s deployment zone. Foxholes ...... 10 pts 0 BR The cover is lost if the sniper moves. Deploy up to 10 infantry in foxholes; they count as in reinforced cover until they move. Minefield ...... 20 pts 0 BR A single mixed anti-tank and anti-personnel minefeld.

170 BATTLE GROUP • OVERLORD

RECONNAISSANCE SUPPORT UNITS

Sniper...... 10 pts 1-v BR Light Tank Unit Composition: 1 man Unit Composition: 1 Light Tank Special Rules: Sniper Scout Special Rules: Scout, Mortar Spotter M5 Stuart ...... 40 pts 2-r BR Options: M5 Stuart Recce ...... 18 pts 1-r BR Add a spotter ...... +5 pts

Spotter: A sniper with a spotter increases its maximum Armoured Infantry Patrol...... 43 pts 3-i BR range from 30" to 40", hitting on a 6. Squad Composition: 1 Rife Squad and 1 MMG Team Special Rules: Scout, Mortar Spotter M8 Greyhound Rifle Squad Unit Composition: 10 men with BAR and Bazooka Transport: May be mounted in an M3 halftrack.. +8 pts +1 BR

MMG Team Unit Composition: 3 men with a .30 cal MG Transport: Mounted in the squad’s vehicle Armoured Car Unit Composition: 1 Armoured Car The entire Squad may be upgraded to Regular for Special Rules: Scout, Mortar Spotter ...... +13 pts +1-r BR M8 Greyhound...... 26 pts 1-r BR M20 Utility Car ...... 18 pts 1-r BR M3 White Scout Car ...... 18 pts 1-r BR

Recon Platoon Command .... 28 pts 2-r BR Unit Composition: 3 men Transport: Jeep Special Rules: Offcer, Scout, Artillery Spotter, Unique Recce Jeep

Options: Jeep Reconnaissance Team .... 24 pts 1-r BR Replace Jeep with M20 Utility Car ...... +6 pts Unit Composition: 3 men Replace 3 men and Jeep with Transport: Jeep with .30 cal MG M8 Greyhound...... +13 pts Special Rules: Scout, Mortar Spotter M5 Stuart ...... +22 pts

171 BATTLE GROUP • OVERLORD

ENGINEER SUPPORT UNITS

Light Bridging Unit...... 18 pts 2-r BR Recovery Vehicle Unit Composition: 6 men Unit Composition: 1 Recovery Vehicle Transport: Heavy Truck with a Bridge Special Rules: Vehicle Recovery, Vehicle Repair Special Rules: Bridging M4 Sherman ARV ...... 22 pts 1-r BR M32 ARV ...... 20 pts 1-r BR M1 Wrecker Heavy Truck ...... 16 pts 1-r BR Heavy Bridging Unit...36 pts 3-r BR (Restricted) Unit Composition: 12 men Transport: 2 Heavy Trucks with a Bridge Special Rules: Bridging, Unique

Options: Per extra 6 men and heavy truck ...... +24 pts each

Combat Engineer Squad ...... 33 pts 3-r BR Squad Composition: 1 Combat Engineer Squad Special Rules: Engineers

Sapper Squad Sherman Dozer Unit Composition: 10 men with a BAR and a Bazooka Transport: mount in a medium truck ...... +4 pts mount in an M3 halftrack ...... +8 pts Armoured Engineering Vehicle Options: Unit Composition: 1 Armoured Engineering Vehicle May take a famethrower ...... +10 pts M4 Sherman Dozer ...... 54 pts 3-r BR May take a mine sweeper...... +5 pts M4 Sherman Mineroller ...... 54 pts 3-r BR May take up to 3 demoliton charges .... +5 pts each Armoured Bulldozer...... 12 pts 1-r BR

LOGISTICS SUPPORT UNITS

Supply Column...... 8 pts 1-i BR Ambulance ...... 14 pts 2-i BR (Restricted) Unit Composition: 1 Medium Truck Unit Composition: 1 Jeep Ambulance Special Rules: Resupply, Unique Special Rules: Medic

Options: Options: Upgrade Jeep Ambulance to: Add up to 4 Medium Trucks ...... +4 pts each Ambulance Medium Truck ...... +2 pts Replace a Truck with an M30 Cargo Carrier . . +8 pts M3 Halftrack Ambulance...... +6 pts

Stretcher Party ...... 10 pts 1-i BR Unit Composition: 2 men Special Rules: Medic

Forward Aid Post .....20 pts 5-i BR (Restricted) Unit Composition: 4 men with a tent Special Rules: Medic, Unique Dodge Ambulance

172 BATTLE GROUP • OVERLORD

SPECIALIST SUPPORT UNITS

Self-Propelled Howitzer Self-Propelled Anti-Aircraft Gun Unit Composition: 1 Self Propelled Howitzer Unit Composition: 1 AA gun M4 Sherman (105mm) ... 44 pts 3-r BR (Restricted) M16 halftrack ...... 28 pts 1-r BR (Restricted) M8 HMC...... 24 pts 2-r BR (Restricted) M15 halftrack ...... 24 pts 1-r BR (Restricted)

ADDITIONAL FIRE SUPPORT

Of-Table Artillery Support Request Pre-Registered Target Point ....15 pts 0 BR 3rd Target Priority (4+)...... 5 pts 0 BR 2nd Target Priority (3+) ...... 10 pts 0 BR 1st Target Priority (2+) ...... 20 pts 0 BR Counter-Battery Fire Mission ..10 pts 0 BR The counter-battery fre mission is effective on a 4+

American Fire Mission Requests Timed 105mm Barrage...... 10 pts 0 BR Fired by a battery of four 105mmL22 howitzers. Before Regimental Battery (2+ comms test) the game, write down which turn the guns will fre on. 1-4 3 4.2" mortars The points cost includes a pre-registered target as the 5-6 3 105mm (L22) howitzers target point of the barrage.

Divisional Battery (3+ comms test) 1-4 3 105mm (L22) howitzers Timed 155mm Barrage ...... 20 pts 0 BR 5-6 3 155mm (L45) guns Fired by a battery of four 155mmL45 howitzers. Before the game, write down which turn the guns will fre on. Corps Battery (4+ comms test) The points cost includes a pre-registered target as the 1 3 105mm (L22) howitzers target point of the barrage. 2-5 3 155mm (L45) guns 6 2 8" guns Time on Target Barrage ...... 5 pts 0 BR Army Battery (5+ comms test) Each ToT barrage allows the US player to declare an 1 3 155mm (L45) guns artillery (not mortar) barrage as Time on Target. 2-4 2 8"guns This does not count as an Additional Fire Support choice. 5-6 2 240mm (L30) howitzers

Timed P-51 Air Strike ...... 5 pts 0 BR American Close Air Support Table 1944 An air strike by a Mustang carrying 2 small bombs. Before the game, write down which turn the aircraft D6 Aircraft will arrive on. The points cost includes a pre-registered 1 P-51 Mustang target as the target point of the air strike. 1 No bombs 2-6 2 small bombs Timed P-47 Air Strike ...... 10 pts 0 BR 2-5 P-47 Thunderbolt An air strike by a Thunderbolt carrying 4 small bombs. 1 2 large bombs Before the game, write down which turn the aircraft 2-3 4 small bombs will arrive on. The points cost includes a pre-registered 4-6 8 5" rockets target as the target point of the air strike.

6 Choose Select any of the above aircraft You may always choose an aircraft from lower down the table over a higher roll. You must still roll for armament.

173 BATTLE GROUP • OVERLORD

– NORMANDY 1944 – AMERICAN INFANTRY DIVISION BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters ...... 21 pts 3-r BR Forward Signals Unit ...... 16 pts 1-i BR Unit Composition: 3 men Unit Composition: 3 men Transport: None Transport: Radio Jeep Special Rules: Senior Offcer, Artillery Spotter, Unique Special Rules: Communications, Unique

Options: Options: Upgrade Jeep to Upgrade the Forward HQ with the Radio Radio Medium Truck ...... +2 pts Communications Network special rule ..... +20 pts Transport Forward Headquarters in: Jeep ...... +2 pts Comms Relay Team ...... 14 pts 0-i BR White Scout Car...... +10 pts Unit Composition: 2 men M20 Utility Car ...... +10 pts Transport: None Special Rule: Communications

Motorcycle Dispatch Rider .... 12 pts 0-i BR Unit Composition: 1 man Transport: Motorcycle Special Rule: Dispatches

HQ and Jeep

Wire Team ...... 7 pts 0-i BR Unit Composition: 2 men Transport: None Special Rule: Wire Communications Game Size Infantry Restrictions In a Squad-level game you must include at least 1 Infantry squad. You cannot include more than 1 Infantry platoon. Forward Air Control Ofcer . . . 26 pts 1-r BR Unit Composition: 2 men In a Platoon-level game you must take at least 1 Infantry platoon. Transport : Jeep You cannot include more than 2 Infantry platoons. Special Rules: Offcer, Air Spotter 2+, Unique In Company-level games you must take at least 2 Infantry platoons. Options: Upgrade Jeep to: You cannot include more than 4 Infantry platoons. Radio Medium Truck ...... +2 pt In Battalion-level games you must take at least 3 Infantry platoons. M3 Radio halftrack ...... +14 pts You cannot include more than 9 Infantry platoons.

174 BATTLE GROUP • OVERLORD

INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Infantry Platoon ...... 80 pts 7-i BR For each Platoon you may choose 4 Support units Medium Machine Gun team ....16 pts 1-i BR Platoon Composition: 1 Platoon Command Squad, Unit Composition: 3 men with a .30 cal MG 3 Rife Squads, 3 BAR Squads and up to 6 Platoon Mount in a Jeep ...... +2 pts Support Options. Include a 3 man loader team ...... +10 pts

Platoon Command Squad Unit Composition: 5 men Heavy Machine Gun team ...... 20 pts 1-i BR Special Rules: Offcer, Artillery Spotter Unit Composition: 3 men with a .50 cal HMG Transport: Mount in a Jeep ...... +2 pts Squad may be mounted in a Jeep...... +2 pts Include a 3 man loader team ...... +10 pts

3 Rifle Squads Unit Composition: 7 men Bazooka team ...... 15 pts 1-i BR Transport: Unit Composition: 2 men with a Bazooka May be mounted in a Medium Truck ...... +4 pts

3 BAR Squads Light Mortar team ...... 12 pts 1-i BR Unit Composition: 5 men with a BAR Unit Composition: 2 men with 50mm mortar Include a 3 man loader team ...... +10 pts Transport: Mounted in the Platoon’s other vehicles

Medium Mortar team ...... 22 pts 1-i BR Platoon Support Options The entire platoon may be upgraded to Regular for Unit Composition: 3 men with 81mm mortar ...... +21 pts +6-r BR Include a 3 man loader team ...... +10 pts or The platoon may include up to fve of the following Mount in a Jeep ...... +2 pts additional units. No unit may be taken more than once.

Combat Medic...... 8 pts 0-i BR Anti-tank Gun...... 32 pts 2-i BR Unit Composition: 1 man Unit Composition: 57mmL46 gun with 3 crew Special Rule: Medic Include a 3 man loader team ...... +10 pts Jeep tow ...... +2 pts Beep tow ...... +4 pts

Rife Squad ...... 19 pts 1-i BR Infantry Gun ...... 27 pts 2-i BR Squad Composition: 1 Rife Squad and 1 BAR Squad Unit Composition: 105mmL16 howitzer with 3 crew Rifle Squad Include a 3 man loader team ...... +10 pts Unit Composition: 7 men Beep tow ...... +4 pts Transport: Medium Truck tow ...... +4 pts May be mounted in a Medium Truck ...... +4 pts M3 Halftrack tow ...... +8 pts

BAR Team Unit Composition: 5 men with a BAR Transport: Mounted in the squad’s vehicle

175 BATTLE GROUP • OVERLORD

TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

Medium Tank Platoon ...... 140 pts 9-r BR Self-Propelled Tank Destroyer Unit Composition: 3 M4 Sherman Tanks Unit Composition: 1 SP Tank Destroyer 1 M4 Sherman (Offcer, Artillery Spotter) M10 Wolverine ...... 34 pts 2-r BR 2 M4 Shermans

Options: Add up to two additonal M4 Shermans Additional Tank M4 Sherman ...... +50 pts +3 BR Unit Composition: 1 Tank Upgrade any M4 to 76mm L53 gun ...... +4 pts M4 Sherman ...... 50 pts 3-r BR M4 Sherman (76mmL53) ...... 54 pts 3-r BR For a Medium Tank Platoon you may take 4 Support units. M5 Stuart ...... 30 pts 2-r BR

Light Tank Platoon ...... 90 pts 6-r BR Self-Propelled Tank Destroyer Battery Unit Composition: 3 M5 Stuarts Tanks ...... 100 pts 6-r BR 1 M5 Stuart (Offcer, Artillery Spotter) Unit Composition: 3 M10 Wolverines 2 M5 Stuarts 1 M10 Wolverine (Offcer, Artillery Spotter) 2 M10 Wolverines Options: Add up to 2 additonal M5 Stuarts M5 Stuart ...... +30 pts +2 BR Options: Add an additional M10 Wolverine For a Light Tank Platoon you may take 4 Support units. M10 Wolverine ...... +34 pts +2 BR

For a Tank Destroyer Battery you may take 4 Support units.

176 BATTLE GROUP • OVERLORD

ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team ...... 21 pts 1-r BR Aerial Artillery Observer ..... 71 pts 3-r BR Unit Composition: 2 men Unit Composition: 1 Piper Cub Transport : Jeep Special Rules: Offcer, Artillery Spotter+, Unique Special Rules: Offcer, Artillery Spotter+

Heavy Mortar Team ...... 29 pts 1-r BR Towed Artillery Gun Unit Composition: 4.2" mortar and 3 crew Unit Composition: 1 gun and crew Options: M2 105mmL22 Howitzer with 4 crew . 36 pts 2-r BR Include a 3 man loader team ...... +10 pts Options: Mount in Medium Truck or Beep ...... +4 pts Include a 3 man loader team ...... +10 pts Medium Truck tow ...... +4 pts M4 HS Tractor tow ...... +10 pts Of-Table Mortar Fire Unit Composition: 1 Battery M1 155mmL45 Gun with 4 crew ..... 58 pts 2-r BR 2 81mm mortars...... 54 pts 0 BR Options: 2 4.2" mortars ...... 72 pts 0 BR Include a 3 man loader team ...... +10 pts Heavy Truck tow...... +6 pts Towed Artillery Battery M35 tow ...... +8 pts Unit Composition: 2 M2 105mmL22 guns and crew M5 HS Tractor tow ...... +12 pts M2 105mmL22 Guns with 4 crew each . . 72 pts 4-r BR Options: Of-Table Artillery Fire Include a 3 man loader team ...... +10 pts each Unit Composition: 1 Battery Medium Truck tow ...... +4 pts each 2 105mm (L22) howitzer...... 90 pts 0 BR M4 HS Tractor tow ...... +10 pts each 2 155mm (L45) howitzer...... 140 pts 0 BR

177 BATTLE GROUP • OVERLORD

DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defenders in an Attack-Defence scenario.

Improvised Barricades ...... 5 pts 0 BR Command Bunker .....30 pts 3 BR (Restricted) 10" of improvised barricades made of earth flled Special Rules: Senior Offcer, Mortar Spotter, Unique boxes, rubble, furniture, destroyed vehicles etc. Counts A command post in a wood and earth bunker. 4 men in as hard cover for infantry behind it. hardened cover. The cover is lost if the command unit moves. Machine Gun Dug-Out...... 32 pts 1 BR 3 men and a .30 cal MG in reinforced cover. The cover Artillery Observation Post ...... 26 pts 1 BR is lost if the MG team move. Special Rules: Offcer, Artillery Spotter+, Unique Includes an Forward Observer Team. The Forward Mortar Pit ...... 32 pts 1 BR observer team is in reinforced cover. The cover is lost if 3 men and an 81mm mortar in reinforced cover. The the FAO team move. cover is lost if the mortar team moves. Booby-Trapped Building ...... 25 pts 0 BR Fortified Building ...... 30 pts 0 BR A chosen building anywhere on the table has been A single, chosen building, anywhere on the table, it wired with booby-traps. The frst time an enemy unit counts as reinforced cover rather than hard cover. enters the building roll a D6. On a 2+, it detonates and the unit take a 3/3+ HE hit. On a 1 there is a fault and Foxholes ...... 10 pts 0 BR the booby-trap fails to go off! Deploy up to 10 infantry in foxholes; they count as in reinforced cover until they move. Barbed Wire ...... 10 pts 0 BR Up to 10" of barbed wire. It is an obstacle for vehicles Trenches ...... 10 pts 0 BR and infantry. Up to 10" of trenches which count as reinforced cover for infantry in them. Improvised Road Block ...... 5 pts 0 BR Something large and heavy across a road. Place on any Sniper Hideout ...... 15 pts 0BR road or track, anywhere on the table. It counts as an A single sniper in reinforced cover. It can be placed obstacle. anywhere outside of the opponent’s deployment zone. The cover is lost if the sniper moves. Anti-Tank Ditch/Embankment ... 20 pts 0 BR (Restricted) AT Gun Dug-out ...... 20 pts+gun 0 BR+gun 10" of ditch or embankment, impassable to vehicles Reinforced cover for a single anti-tank gun and crew without a bridge. until the gun moves. The gun must be purchased from the army list. Off-table 76mm Anti-Tank Shot . . . 5 pts 0 BR The positions are covered by 76mm anti-tank guns Minefield ...... 20 pts 0 BR well-camoufaged behind the lines. You may take a A single mixed anti-tank and anti-personnel minefeld. single 76mmL53 Aimed Fire – Armour-Piercing shot at an enemy vehicle within 30" of your table edge. The shot will hit on a dice roll of 6, with a penetration value of 4. This requires no orders to use.

178 BATTLE GROUP • OVERLORD

RECONNAISSANCE SUPPORT UNITS

Sniper...... 10 pts 1-v BR Infantry Foot Patrol ...... 34 pts 2-i BR Unit Composition: 1 man Squad Composition: 1 Rife squad and 1 BAR squad Special Rules: Sniper Scout Special Rules: Scout, Mortar Spotter

Options: Rifle Squad Add a spotter ...... +5 pts Unit Composition: 7 men

Spotter: A sniper with a spotter increases its maximum BAR Squad range from 30" to 40", hitting on a 6. Unit Composition: 5 men with a BAR

Jeep Reconnaissance Team .... 24 pts 1-r BR Armoured Car Unit Composition: 3 men Unit Composition: 1 Armoured Car Transport: Jeep with .30 cal MG Special Rules: Scout, Mortar Spotter Special Rules: Scout, Mortar Spotter M8 Greyhound...... 26 pts 1-r BR M20 Utility Car ...... 18 pts 1-r BR M3 White Scout Car ...... 18 pts 1-r BR Recon Platoon Command .... 28 pts 2-r BR Unit Composition: 3 men Transport: Jeep Special Rules: Offcer, Scout, Artillery Spotter, Unique

Options: Replace Jeep with M20 Utility Car ...... +6 pts Replace Jeep with M8 Greyhound ...... +14 pts

179 BATTLE GROUP • OVERLORD

ENGINEER SUPPORT UNITS

Light Bridging Unit...... 18 pts 2-r BR Recovery Vehicle Unit Composition: 6 men Unit Composition: 1 Recovery Vehicle Transport: Heavy Truck with a Bridge Special Rules: Vehicle Recovery, Vehicle Repair Special Rules: Bridging M4 Sherman ARV ...... 22 pts 1-r BR M32 ARV ...... 20 pts 1-r BR M1 Wrecker Heavy Truck ...... 16 pts 1-r BR Heavy Bridging Unit...36 pts 3-r BR (Restricted) Unit Composition: 12 men Transport: 2 Heavy Trucks with a Bridge Armoured Engineering Vehicle Special Rules: Bridging, Unique Unit Composition: 1 Armoured Engineering Vehicle M4 Sherman Dozer ...... 54 pts 3-r BR Options: M4 Sherman Mineroller ...... 54 pts 3-r BR Per extra 6 men and heavy truck ...... +24 pts each Armoured Bulldozer...... 12 pts 1-r BR

Combat Engineer Squad ...... 33 pts 3-r BR Squad Composition: 1 Combat Engineer Squad Special Rules: Engineers

Sapper Squad Unit Composition: 10 men with a BAR and a Bazooka Transport: mount in a medium truck ...... +4 pts mount in an M3 halftrack ...... +8 pts Options: May take a famethrower ...... +10 pts May take a mine sweeper...... +5 pts May take up to 3 demoliton charges .... +5 pts each Sherman ARV

LOGISTICS SUPPORT UNITS

Supply Column...... 8 pts 1-i BR Ambulance ...... 14 pts 2-i BR (Restricted) Unit Composition: 1 Medium Truck Unit Composition: 1 Jeep Ambulance Special Rules: Resupply, Unique Special Rules: Medic

Options: Options: Upgrade Jeep Ambulance to: Add up to 4 Medium Trucks ...... +4 pts each Ambulance Medium Truck ...... +2 pts M3 Halftrack Ambulance...... +6 pts

Stretcher Party ...... 10 pts 1-i BR Unit Composition: 2 men Forward Aid Post .....20 pts 5-i BR (Restricted) Special Rules: Medic Unit Composition: 4 men with a tent Special Rules: Medic, Unique

180 BATTLE GROUP • OVERLORD

SPECIALIST SUPPORT UNITS

Heavy Anti-Tank Gun ...... 37 pts 2-i BR Towed Anti-Aircraft Gun Unit Composition: 3" anti-tank gun with 3 crew Unit Composition: 1 anti-aircraft gun with crew Options: 40mm Bofors AA gun with 3 crew ....34 pts 1-i BR Add 3 man loader team ...... +10 pts Include a 3 man loader team ...... +10 pts M3 halftrack tow ...... +8 pts Medium Truck tow ...... +4 pts

90mm AA gun with 4 crew ....49 pts 2-i BR (Unique) Include a 3 man loader team ...... +10 pts M4 HS Prime Mover tow ...... +10 pts

ADDITIONAL FIRE SUPPORT

Of-Table Artillery Support Request Pre-Registered Target Point ....15 pts 0 BR 3rd Target Priority (4+)...... 5 pts 0 BR 2nd Target Priority (3+) ...... 10 pts 0 BR 1st Target Priority (2+) ...... 20 pts 0 BR Counter-Battery Fire Mission ..10 pts 0 BR The counter-battery fre mission is effective on a 4+

American Fire Mission Requests Timed 105mm Barrage...... 10 pts 0 BR Fired by a battery of four 105mmL22 howitzers. Before Regimental Battery (2+ comms test) the game, write down which turn the guns will fre on. 1-4 3 4.2" mortars The points cost includes a pre-registered target as the 5-6 3 105mm (L22) howitzers target point of the barrage.

Divisional Battery (3+ comms test) 1-4 3 105mm (L22) howitzers Timed 155mm Barrage ...... 20 pts 0 BR 5-6 3 155mm (L45) guns Fired by a battery of four 155mmL45 howitzers. Before the game write, down which turn the guns will fre on. Corps Battery (4+ comms test) The points cost includes a pre-registered target as the 1 3 105mm (L22) howitzers target point of the barrage. 2-5 3 155mm (L45) guns 6 2 8" guns Time on Target Barrage ...... 5 pts 0 BR Army Battery (5+ comms test) Each ToT barrage allows the US player to declare an 1 3 155mm (L45) guns artillery (not mortar) barrage as Time on Target. This 2-4 2 8" guns does not count as an Additional Fire Support choice. 5-6 2 240mm (L30) howitzers

Timed P-51 Air Strike ...... 5 pts 0 BR American Close Air Support Table 1944 An air strike by a Mustang carrying 2 small bombs. Before the game, write down which turn the aircraft Use the same table as the US Armoured Division will arrive on. The points cost includes a pre-registered battlegroup, on page 173 target as the target point of the air strike.

Timed P-47 Air Strike ...... 10 pts 0 BR An air strike by a Thunderbolt carrying 4 small bombs. Before the game, write down which turn the aircraft will arrive on. The points cost includes a pre-registered target as the target point of the air strike. 181 BATTLE GROUP • OVERLORD

182 BATTLE GROUP • OVERLORD

183 BATTLE GROUP • OVERLORD

– NORMANDY 1944 – GERMAN PANZER DIVISION BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters ...... 28 pts 3-r BR Forward Signals Unit ...... 18 pts 1-r BR Unit Composition: 3 men Unit Composition: 3 men Transport: SdKfz 251/3 Transport: Radio Medium Truck Special Rules: Senior Offcer, Artillery Spotter, Unique Special Rules: Communications, Unique

Options: Replace 3 men and SdKfz 251/3 with: Options: Upgrade Medium Truck to: Panzer IV H ...... +28 pts SdKfz 251/3 Radio Half Track ...... +6 pts Panther A or G...... +62 pts SdKfz 250/3 Radio Half Track ...... +6 pts

Replace 3 men and radio truck with: SdKfz 263 ...... free SdKfz 223 ...... +6 pts Panzer IV H ...... +50 pts +2 BR Panther A or D...... +77 pts +2 BR

Motorcycle Dispatch Rider .... 12 pts 0-r BR Unit Composition: 1 man SdKfz 251/3 Transport: Motorcycle Special Rule: Dispatches

Comms Relay Team ...... 14 pts 0-r BR Unit Composition: 2 men Transport: None

Special Rule: Communications Dispatch Rider

Game Size Infantry Restrictions In a Squad-level game you must include at least 1 Infantry squad. You cannot include more than 1 Infantry platoon.

In a Platoon-level game you must take at least 1 Infantry platoon. Communications Relay Team You cannot include more than 2 Infantry platoons.

In Company-level games you must take at least 2 Infantry platoons. Wire Team...... 8 pts 0-r BR You cannot include more than 3 Infantry platoons. Unit Composition: 2 men

Transport: None In Battalion-level games you must take at least 3 Infantry platoons. Special Rule: Wire Communications You cannot include more than 6 Infantry platoons.

184 BATTLE GROUP • OVERLORD

INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Panzer Grenadier Platoon...... 100 pts 11-r BR For each Platoon you may choose 4 Support units Light Mortar team ...... 12 pts 1-r BR Platoon Composition: 1 Panzer Grenadier Platoon Unit Composition: 2 men with 50mm mortar Command Squad, 3 Panzer Grenadier Squads and 3 Include a 3 man loader team ...... +10 pts MG Teams and up to 4 Platoon Support Options.

Panzer Grenadier Platoon Command Squad Heavy Machine Gun team ..... 18 pts 1-r BR Unit Composition: 6 men Unit Composition: 3 men with a tripod MG34 Transport: Medium truck or Heavy car ...... +4 pts Replace MG34 with tripod MG42...... +4 pts Special Rules: Offcer, Mortar Spotter Include a 3 man loader team ...... +10 pts Options: May take up to 2 Panzerfausts ...... +5 pts each Panzerschreck team ...... 22 pts 1-r BR 3 Panzer Grenadier Squads Unit Composition: 2 men with a Panzerschreck Unit Composition: 5 men Transport: mount in a medium truck ...... +4 pts Options: Medium Mortar team ...... 24 pts 1-r BR May take up to 2 Panzerfausts ...... +5 pts each Unit Composition: 3 men with 80mm mortar Squad may add a bipod MG34 ...... +10 pts Include a 3 man loader team ...... +10 pts Upgrade the MG34 to a bipod MG42 . +4 pts

3 MG Teams Anti-tank Gun...... 26 pts 2-r BR Unit Composition: 3 men with a bipod MG34 Unit Composition: 50mm PaK38 gun with 3 crew Transport: Transported in platoon’s other vehicles. Upgrade anti-tank gun to 75mm PaK40 .... +16 pts Options: Include a 3 man loader team ...... +10 pts Upgrade any MG34 for a bipod MG42 . . . . .+4 pts Medium Truck tow ...... +4 pts Opel Maultier Tow ...... +8 pts Platoon Support Options SdKfz 6 half track tow ...... +8 pts The platoon may include up to four of the following additional units. No unit may be taken more than once.

The entire platoon may be upgraded to Veteran for Panzer Grenadier Squad ...... 26 pts 3-r BR ...... +30 pts +4-v BR Squad Composition: 1 Panzer Grenadier squad and 1 MG Team Combat Medic...... 8 pts 0-r BR Panzer Grenadier Squad Unit Composition: 1 man Unit Composition: 5 men Special Rule: Medic Transport : mount in a medium truck...... +4 pts Options: May take up to 2 Panzerfausts...... +5 pts each Medic! May add a bipod MG34 ...... +10 pts Multiple MMGs Upgrade the MG34 to a bipod MG42 . +4 pts German squads equipped with an extra bipod MG34 gain an additional 3 RoF (for the machine gun, minus two crew). MG Team Unit Composition: 3 men with a bipod MG34 German squads equipped with an extra bipod MG42 gain an Transport: Transported in platoon’s other vehicles. additional 4 RoF (for the machine gun, minus two crew). Options: If reduced to a single crewman, the MMGs will use their reduced rate of fre. Upgrade any MG34 for a bipod MG42 ...... +4 pts

185 BATTLE GROUP • OVERLORD

Armoured Panzer Grenadier Platoon ...... 162 pts 15-v BR

For each Platoon you may choose 4 Support units Panzerschreck team ...... 24 pts 1-v BR Platoon Composition: 1 Panzer Grenadier Platoon Unit Composition: 2 men with a Panzerschreck Command Squad, 3 Panzer Grenadier Squads and 3 MG Teams and up to 4 Platoon Support Options. Medium Mortar team ...... 24 pts 1-r BR Panzer Grenadier Platoon Command Squad Unit Composition: 3 men with 80mm mortar Unit Composition: 6 men Replace with SdKfz 251/2 ...... +6 pts Transport: SdKfz 251/10 halftrack Include a 3 man loader team ...... +10 pts Special Rules: Offcer, Mortar Spotter Options: May take up to 2 Panzerfausts ...... +5 pts each Anti-tank Gun...... 26 pts 2-r BR Unit Composition: 50mm PaK38 gun with 3 crew 3 Panzer Grenadier Squads Upgrade anti-tank gun to 75mm PaK40 .... +16 pts Unit Composition: 5 men Include a 3 man loader team ...... +10 pts Transport: SdKfz 251/1 Medium Truck tow ...... +4 pts Options: SdKfz 6 half track tow ...... +8 pts May take up to 2 Panzerfausts ...... +5 pts each SdKfz 251/1 tow ...... +16 pts Squad may add a bipod MG34 ...... +10 pts Upgrade the MG34 to a bipod MG42 . +4 pts Self Propelled Infantry Gun 3 MG Teams SdKfz 251/9 ...... 32 pts 1-r BR Unit Composition: 3 men with a bipod MG34 Transport: Transported in platoon’s other vehicles. Towed Anti-Aircraft gun ...... 28 pts 2-r BR Options: Unit Composition: 20mm FlaK and 3 crew Upgrade any MG34 for a bipod MG42 . . . . +4 pts Medium Truck tow ...... +4 pts SdKfz 10 halftrack tow ...... +8 pts Platoon Support Options Upgrade AA gun to 20mm FlaKvierling ... +14 pts The platoon may include up to four of the following SdKfz 11 halftrack tow ...... +8 pts additional units. No unit may be taken more than once.

Combat Medic...... 8 pts 0-v BR Armoured Panzer Grenadier Squad . . . . . Unit Composition: 1 man ...... 42 pts 3-v BR Special Rule: Medic Squad Composition: 1 Panzer Grenadier Squad and 1 MG Team

Light Mortar team ...... 14 pts 1-v BR Panzer Grenadier Squad Unit Composition: 2 men with 50mm mortar Unit Composition: 5 men Include a 3 man loader team ...... +10 pts Transport: SdKfz 251/1 Options: Squad may take up to 2 Panzerfausts ...... +5 pts Heavy Machine Gun team ...... 21 pts 1-v BR Squad may add a bipod MG34 ...... +10 pts Unit Composition: 3 men with a tripod MG34 Upgrade the MG34 to a bipod MG42...... +4 pts Replace MG34 with tripod MG42...... +4 pts Include a 3 man loader team ...... +10 pts MG Team Unit Composition: 3 men with a bipod MG34 Transport: Transported in squad’s other vehicles. Options: Upgrade the MG34 to a bipod MG42...... +4 pts

186 BATTLE GROUP • OVERLORD

TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

Panther Platoon...... 235 pts 9-r BR Panzer IV Platoon...... 150 pts 9-r BR Unit Composition: 3 Panther Gs (or As) Unit Composition: 3 Panzer IV Hs (or Js) 1 Panther G (Offcer, Mortar Spotter) 1 Panzer IV H (Offcer, Mortar Spotter) 2 Panther G 2 Panzer IV Hs

Options: Add up to two additional Panther Gs (or As) Options: Add up to two additional Panzer IVHs Panther G (or A) ...... +90 pts each Panzer IV Hs ...... +56 pts each

StuG III Battery ...... 120 pts 9-r BR Panzer IV Unit Composition: 3 StuG III Gs Unit Composition: 1 Panzer IV 1 StuG III G (Offcer, Mortar Spotter) Panzer IV G ...... 50 pts 3-r BR 2 StuG III Gs Panzer IV H ...... 56 pts 3-r BR

Panther Panzer Ace...... +20 pts 0-e BR Unit Composition: 1 Panther Special Rules: Elite, Unique Panther A or G...... 90 pts 3-r BR Upgrade a single tank or assault gun chosen from the Tanks or Special Units section of the Army List to a Panzer Ace. This tank becomes Elite and gains +1 to StuG III hit with Aimed Fire from its main gun (both HE and Unit Composition: 1 StuG AP shells). StuG III G ...... 43 pts 3-r BR For a Tank Platoon or StuG Battery you may take 3 StuG IV ...... 50 pts 3-r BR Support units.

187 BATTLE GROUP • OVERLORD

ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team ...... 16 pts 1-r BR Unit Composition: 2 men Transport : Kübelwagen Special Rules: Artillery Spotter+ Forward Observer Team Options: Upgrade Kübelwagen to: SdKfz 251/18 (as SdKfz 251/3)...... +8 pts Armoured Forward Observer ...... 29 pts 2-r BR Unit Composition: 1 Panzer III H observation tank Special Rules: Unique, Artillery Spotter+ Light Panzer Artillery Battery . . 64 pts 4-r BR Unit Composition: 2 Wespe Heavy Mortar Team ...... 29 pts 1-r BR Unit Composition: 120mm mortar and 3 crew Medium Panzer Artillery Battery Options: ...... 88 pts 4-r BR (Restricted) Include a 3 man loader team ...... +10 pts Unit Composition: 2 Hummel Mount in Medium Truck or Heavy Car..... +4 pts

Heavy Infantry Gun Battery Of-Table Mortar Fire ...... 84 pts 4-r BR (Restricted) Unit Composition: 1 Battery Unit Composition: 2 Grilles 2 80mm mortars...... 54 pts 0 BR 2 120mm mortars...... 72 pts 0 BR

Of-Table Artillery Fire Unit Composition: 1 Battery 2 105mm (L28) howitzer...... 90 pts 0 BR 2 150mm (L30) howitzer...... 135 pts 0 BR 2 100mm (L52) cannon ...... 126 pts 0 BR 2 170mm (L50) cannon ...... 198 pts 0 BR Grille 2 150mm Nebelwerfer...... 135 pts 0 BR 2 210mm Nebelwerfer...... 208 pts 0 BR Panzerwerfer Battery 2 280mm Nebelwerfer...... 252 pts 0 BR ...... 116 pts 4-r BR (Restricted) Unit Composition: 2 Panzerwerfer

Self-Propelled Artillery Unit Composition: 1 Self-Propelled gun Wespe ...... 32 pts 2-r BR Hummel ...... 44 pts 3-r BR (Restricted) Grille ...... 42 pts 2-r BR Panzerwerfer ...... 58 pts 2-r BR SdKfz 251 Werfrahmen40 ...... 62 pts 1-r BR

188 BATTLE GROUP • OVERLORD

DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battle group is the Defenders in an Attack-Defence scenario.

Improvised Barricades...... 5 pts 0 BR Sniper Hideout ...... 15 pts 0 BR (Restricted) 10" of improvised barricades made of earth-flled A single sniper in reinforced cover. It can be placed boxes, rubble, furniture, destroyed vehicles etc. anywhere outside of the opponent’s deployment Counts as hard cover for infantry behind it. zone. The cover is lost if the sniper moves.

Machine Gun Dug-out...... 32 pts 1 BR AT Gun Dug-out 3 men and a tripod MG34 in reinforced cover. The 20 pts+gun 0 BR+gun (Restriced) cover is lost if the MG team move. Reinforced cover for a single anti-tank gun and crew until the gun moves. The gun must be purchased Mortar Pit ...... 32 pts 1 BR separately from the army list. 3 men and an 80mm mortar in reinforced cover. The cover is lost if the mortar team moves. Booby-Trapped Building ...... 25 pts 0 BR Any chosen building on the table has been wired Fortified Building...... 30 pts 0 BR with booby-traps. The frst time an enemy unit A chosen building, anywhere on the table, counts as enters the building roll a D6. On a 2+, it detonates reinforced cover rather than hard cover. and the unit take a 3/3+ HE hit. On a 1, there is a fault and the booby-trap fails to go off! Foxholes ...... 10 pts 0 BR Deploy up to 10 infantry in foxholes; they count as in Improvised Road Block ...... 5 pts 0 BR reinforced cover until they move. Something large and heavy across a road. Place on any road or track, anywhere on the table. It counts as an obstacle.

189 BATTLE GROUP • OVERLORD

RECONNAISSANCE SUPPORT UNITS

Sniper...... 10 pts 1-v BR Panzer Grenadier Foot Patrol ... 36 pts 3-v BR Unit Composition: 1 man Squad Composition: 1 Panzer Grenadier squad Special Rules: Sniper Scout and 1 MG Team Special Rules: Scout, Mortar Spotter Options: Add a spotter ...... +5 pts Panzer Grenadier Squad Unit Composition: 5 men Spotter: A sniper with a spotter increases its maximum range from 30" to 40", hitting on a 6. Options: May take up to 2 Panzerfausts ...... +5 pts each

Mounted Panzer Grenadier Patrol MG Team Unit Composition: 3 men with a bipod MG34 ...... 28 pts 3-r BR Unit Composition: 4 men Options: Transport: SdKfz 250/1 Upgrade any MG34 for bipod MG42 ...... +4 pts Special Rules: Scout, Mortar Spotter

Options: SdKfz 234/1 Squad may take a Panzerfaust ...... +5 pts

Motorised Reconnaissance Patrol ...... 18 pts 1-r BR Unit Composition: 3 men Transport: Schimmwagen Special Rules: Scout, Mortar Spotter Armoured Car Unit Composition: 1 Armoured Car Special Rules: Scout, Mortar Spotter SdKfz 222 ...... 20 pts 1-r BR SdKfz 233 ...... 34 pts 1-r BR SdKfz 234/1 ...... 22 pts 1-r BR SdKfz 234/2 Puma ...... 28 pts 1-r BR SdKfz 234/3 ...... 34 pts 1-r BR SdKfz 250/7 ...... 28 pts 1-r BR (Restricted)

SdKfz 250/11 SdKfz 250/8 ...... 32 pts 1-r BR (Restricted) SdKfz 250/9 ...... 26 pts 1-r BR (Restricted)

Recon Platoon Command ...... 36 pts 2-r BR Unit Composition: 2 men Transport: SdKfz 250/10 Special Rules: Offcer, Scout, Artillery Spotter, Unique

Options: Replace SdKfz 250/10 with SdKfz 250/11 ...... free

190 BATTLE GROUP • OVERLORD

ENGINEER SUPPORT UNITS

Light Bridging Unit...... 18 pts 2-r BR Recovery Vehicle Unit Composition: 6 men Unit Composition: 1 Recovery Vehicle Transport: Heavy Truck with a Bridge Special Rules: Vehicle Recovery, Vehicle Repair Special Rules: Bridging SdKfz 9 ‘Famo’...... 18 pts 1-r BR Bergepanther ...... 40 pts 2-r BR (Unique) Options: Bergepanzer III .. 32 pts 2-r BR (Unique, Restricted) Replace truck with SdKfz 251/7 ...... +8 pts

Assault Pioneer Squad . 42 pts 3-v BR (Restricted) Squad Composition: 1 Assault Pioneer Squad Heavy Bridging Unit...36 pts 3-r BR (Restricted) and 1 MG Team Unit Composition: 12 men Transport: 2 Heavy Trucks with a Bridge Assault Pioneer Squad Special Rules: Bridging, Unique Unit Composition: 5 men with a Panzerfaust and 2 demolition charges Options: Transport: Medium Truck Per extra 6 men and heavy truck ...... +24 pts each Options: Replace Medium Truck with SdKfz 251/1 . . +8 pts Squad may take a famethrower ...... +10 pts Flamethrower Squad may take a mine sweeper...... +5 pts Unit Composition: 1 SdKfz 251/16 Special Rules: Unique MG Team SdKfz 251/16 ...... 28 pts 2-r BR Unit Composition: 3 men with a bipod MG34 Transport: Transported in platoon’s other vehicles. Options: Upgrade any MG34 for bipod MG42 ...... +4 pts

LOGISTICS SUPPORT UNITS

Ambulance ...... 14 pts 2-i BR (Restricted) Unit Composition: 1 Kübelwagen Ambulance Special Rules: Medic

Options: Upgrade Kübelwagen Ambulance to: Ambulance medium truck...... +2 pts SdKfz 251/8 Ambulance ...... +6 pts Raupenschlepper Ost

Supply Column...... 8 pts 1-i BR Forward Aid Post .....20 pts 5-i BR (Restricted) Unit Composition: 1 medium truck Unit Composition: 4 men with a tent Special Rules: Resupply, Unique Special Rules: Medic, Unique

Options: Add up to 2 medium trucks ...... +4 pts each Stretcher Party ...... 10 pts 1-i BR Replace a single truck with Unit Composition: 2 men Armoured Munitions Carrier ...... +6 pts Special Rules: Medic

191 BATTLE GROUP • OVERLORD

SPECIALIST SUPPORT UNITS

Heavy Anti-Tank Gun .71 pts 3-r BR (Restricted) Heavy AA Gun ...... 48 pts 3-r BR (Restricted) Unit Composition: PaK43/41 88mm gun with 4 crew Unit Composition: FlaK36 88mm gun with 4 crew

Options: Options: Add 3 man loader team ...... +10 pts Add 3 man loader team ...... +10 pts SdKfz 7 tow ...... +8 pts SdKfz 7 tow ...... +8 pts

Self-Propelled Anti-Tank Gun Anti-Aircraft Vehicle Unit Composition: 1 vehicle Unit Composition: 1 vehicle Jagdpanzer IV (L48) ...... 50 pts 3-r BR (Restricted) SdKfz 10 with 20mm ...... 16 pts 1-r BR (Restricted) Jagdpanther ...... 90 pts 4-r BR (Unique) SdKfz 7 with 20mm Vierling 36 pts 1-r BR (Restricted) Marder II ...... 30 pts 1-r BR SdKfz 6 with 37mm ...... 20 pts 1-r BR (Restricted) Marder 38(t) (36r) ...... 34 pts 1-r BR Armoured SdKfz 7/1 with 37mm Marder III H ...... 34 pts 1-r BR 28 pts...... 1-r BR (Restricted) Marder III M ...... 28 pts 1-r BR Flakpanzer 38(t) ...... 21 pts 2-r BR (Restricted) Möbelwagen ...... 38 pts 2-r BR (Restricted, Unique) Wirbelwind ...... 48 pts 2-r BR (Restricted, Unique) Assault Howitzer Unit Composition: 1 vehicle StuH 42 G...... 45 pts 3-r BR (Restricted) Heavy Tank Brummbär ...... 64 pts 4-r BR (Unique) Unit Composition: 1 Heavy Tank Tiger I ...... 85 pts 4-r BR (Restricted) Tiger II ...... 119 pts 5-r BR (Restricted, Unique)

192 BATTLE GROUP • OVERLORD

ADDITIONAL FIRE SUPPORT

Of-Table Artillery Support Request Pre-Registered Target Point ....15 pts 0 BR 3rd Target Priority (5+)...... 5 pts 0 BR 2nd Target Priority (4+) ...... 10 pts 0 BR 1st Target Priority (3+) ...... 20 pts 0 BR Counter-Battery Fire Mission ..10 pts 0 BR The counter-battery fre mission is effective on a 5+

German Army Fire Mission Requests Timed 80mm Mortar Barrage. . 5 pts 0 BR Fired by a battery of four 80mm mortars. Before the Regimental Battery (3+ comms test) game, write down which turn the guns will fre on. The 1-3 2 80mm mortars points cost includes a pre-registered target as the target 4-6 2 120mm heavy mortars point of the barrage. Divisional Battery (4+ comms test) 1-3 2 105mm (L28) howitzers 4 2 100mm (L52) cannons Timed 105mm Barrage...... 10 pts 0 BR 5-6 2 150mm (L30) howitzers Fired by a battery of four 105mmL28 howitzers. Before the game, write down which turn the guns will fre on. Corps Battery (5+ comms test) The points cost includes a pre-registered target as the 1-2 2 150mm (L30) howitzers target point of the barrage. 3-4 2 170mm (L50) cannons 5-6 2 150mm Nebelwerfers Timed 150mm Barrage...... 20 pts 0 BR Fired by a battery of four 150mmL30 howitzers. Before Army Battery (6+ comms test) the game, write down which turn the guns will fre on. 1-2 2 150mm Nebelwerfers The points cost includes a pre-registered target as the 3-4 2 210mm Nebelwerfers target point of the barrage. 5 2 280mm Nebelwerfers 6 2 210mm (L35) howitzers

German Close Air Support Table 1944

D6 Aircraft 1-3 Me Bf109 G 1-4 No bombs 5-6 2 small bombs

4-5 Fw-190 G 1-4 8 small bombs FW-190 5-6 1 large bomb and 4 small bombs

6 Choose Select any of the above aircraft Timed 150mm Nebelwerfer Barrage ...... 30 pts 0 BR You may always choose an aircraft from lower down the Fired by a battery of two 150mm Nebelwerfers. Before table over a higher roll. You must still roll for armament. the game, write down which turn the guns will fre on. Points cost includes a pre-registered target as the target point of the barrage.

193 BATTLE GROUP • OVERLORD

– NORMANDY 1944 – GERMAN FALLSHIRMJÄGER BATTLEGROUP FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters ...... 24 pts 3-v BR Forward Signals Unit ...... 18 pts 1-r BR Unit Composition: 3 men Unit Composition: 3 men Transport: Kübelwagen Transport: Radio medium truck or radio van Special Rules: Senior Offcer, Artillery Spotter, Unique Special Rules: Communications, Unique

Options: Replace Kübelwagen with: Heavy Car...... free Comms Relay Team ...... 14 pts 0-r BR Unit Composition: 2 men Transport: None Wire Team...... 8 pts 0-r BR Special Rule: Communications Unit Composition: 2 men Transport: None Motorcycle Dispatch Rider .... 12 pts 0-r BR Special Rule: Wire Communications Unit Composition: 1 man Transport: Motorcycle Special Rule: Dispatches

194 BATTLE GROUP • OVERLORD

INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Fallschirmjäger Platoon ...... 115 pts 14-v BR For each Platoon you may choose 4 Support units

Platoon Composition: 1 Fallshirmjäger Platoon Heavy Machine Gun team ..... 20 pts 1-v BR Command squad, 3 Fallshirmjäger Squads and 3 MG Unit Composition: 3 men with a tripod MG34 Teams and up to 5 Platoon Support Options. Replace MG34 with tripod MG42...... +4 pts Include a 3 man loader team ...... +10 pts Fallschirmjäger Platoon Command Squad Unit Composition: 6 men Transport: Medium truck or Heavy car ...... +4 pts Light Mortar team ...... 13 pts 1-v BR Special Rules: Offcer, Mortar Spotter Unit Composition: 2 men with 50mm mortar Options: Include a 3 man loader team ...... +10 pts May take up to 2 Panzerfausts ...... +5 pts each

3 Fallschirmjäger Squads Panzerschreck team ...... 23 pts 1-v BR Unit Composition: 5 men Unit Composition: 2 men with a Panzerschreck Transport: mount in a medium truck ...... +4 pts Option: Replace Panzerschreck with 88mm ‘Püppchen’ Options: rocket launcher ...... free May take up to 2 Panzerfausts ...... +5 pts each Squad may add an MG34 ...... +10 pts Upgrade the MG34 to an MG42 ...... +4 pts Medium Mortar team ...... 26 pts 1-v BR Unit Composition: 3 men with 80mm mortar 3 MG Teams Include a 3 man loader team ...... +10 pts Unit Composition: 3 men with a bipod MG34 Transport: Transported in Platoon’s other vehicles. Anti-tank Gun...... 25 pts 2-v BR Options: Unit Composition: 37mm PaK36 gun with 3 crew Upgrade any MG34 for bipod MG42...... +4 pts Upgrade with Stielgranate 41 ammunition.. +5 pts Upgrade anti-tank gun to 42mm PaK41 .... +3 pts Platoon Support Options Upgrade anti-tank gun to 50mm PaK38 .... +4 pts The Platoon may include up to fve of the following additional units. No unit may be taken more than once. Upgrade anti-tank gun to 75mm PaK40 .... +20 pts Include a 3 man loader team ...... +10 pts The entire Platoon may be upgraded to Elite for Medium Truck tow ...... +4 pts ...... +30 pts +4-e BR RSO tow ...... +5 pts

Combat Medic...... 9 pts 0-v BR Unit Composition: 1 man Infantry Gun ...... 21 pts 1-v BR Special Rule: Medic Unit Composition: 75mm infantry gun with 3 crew Include a 3 man loader team ...... +10 pts Medium Truck tow ...... +4 pts Kettenkrad tow ...... +4 pts

PaK36 with Steilgranate 41 ammunition

195 BATTLE GROUP • OVERLORD

Fallshirmjäger Squad ...... 34 pts 3-v BR Squad Composition: 1 Fallshirmjäger Squad and 1 MG Team

Grenadier Squad MG34 team Unit Composition: 5 men Transport: mount in a medium truck ...... +4 pts Options: May take up to 2 Panzerfausts ...... +5 pts each Squad may add a bipod MG34 ...... +10 pts Game Size Infantry Restrictions Upgrade the MG34 to a bipod MG42... +4 pts In a Squad-level game you must include at least 1 Infantry Squad. You cannot include more than 1 Infantry Platoon. MG Team Unit Composition: 3 men with a bipod MG34 In a Platoon-level game you must take at least 1 Infantry Platoon. Transport: Transported in Squad’s vehicle. You cannot include more than 2 Infantry Platoons. Options: Upgrade any MG34 for bipod MG42 ...... +4 pts In Company-level games you must take at least 2 Infantry Platoons. You cannot include more than 3 Infantry Platoons. The entire squad may be upgraded to Elite for ...... +8 pts +1-e BR In Battalion-level games you must take at least 3 Infantry Platoons. You cannot include more than 6 Infantry Platoons.

96 BATTLE GROUP • OVERLORD

TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

StuG III Battery ...... 110 pts 9-r BR StuG III Unit Composition: 3 StuG III F/8s Unit Composition: 1 StuG 1 StuG III F/8 (Offcer, Mortar Spotter) StuG III F/8 ...... 40 pts 3-r BR 2 StuG III F/8s StuG III G ...... 43 pts 3-r BR

Option: Upgrade all StuGs to StuG III Gs ...... +10 pts Self-Propelled Anti-Tank Gun For a StuG battery you may take 3 Support units. Unit Composition: 1 vehicle Marder II ...... 30 pts 1-r BR (Restricted) Panzer IV Marder III H ...... 34 pts 1-r BR (Restricted) Unit Composition: 1 Panzer IV Marder III M ...... 28 pts 1-r BR (Restricted) Panzer IV G ...... 50 pts 3-r BR Marder 38t (36r) ...... 34 pts 1-r BR (Restricted) Panzer IV H ...... 56 pts 3-r BR

ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team ...... 17 pts 1-v BR Of-Table Mortar Fire Unit Composition: 2 men Unit Composition: 1 Battery Transport: Kübelwagen 2 80mm mortars...... 54 pts 0 BR Special Rules: Artillery Spotter+ 2 120mm mortars...... 72 pts 0 BR

Towed Artillery Gun Heavy Mortar Team ...... 29 pts 1-r BR Unit Composition: 1 gun and crew Unit Composition: 120mm mortar and 3 crew Options: 105mmL28 Howitzer with 4 crew ...... 36 pt 2-r BR Kettenkrad tow ...... +2 pts Options: or Include a 3 man loader team ...... +10 pts Include a 3 man loader team ...... +10 pts Horse drawn limber ...... +2 pts Mount in Medium Truck or Heavy car ..... +4 pts Medium Truck tow ...... +4 pts

150mmL30 Howitzer with 4 crew ...... 54 pt 2-r BR Of-Table Artillery Fire Options: Unit Composition: 1 Battery Include a 3 man loader team ...... +10 pts 2 105mm (L28) howitzer...... 90 pts 0 BR Horse drawn limber ...... +2 pts 2 150mm (L30) howitzer...... 135 pts 0 BR Heavy Truck tow...... +6 pts 2 150mm Nebelwerfer...... 135 pts 0 BR 2 210mm Nebelwerfer...... 208 pts 0 BR 150mmL12 Infantry Gun with 4 crew . .54 pt 2-r BR 2 280mm Nebelwerfer...... 252 pts 0 BR Options: Include a 3 man loader team ...... +10 pts Nebelwerfer Team ...... 52 pts 2-r BR Horse drawn limber ...... +2 pts Unit Composition: 150mm Nebelwerfer and 4 crew Medium Truck tow ...... +6 pts Options: Include a 3 man loader team ...... +10 pts Medium Truck tow ...... +6 pts 197 BATTLE GROUP • OVERLORD

DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defender in an Attack-Defence scenario.

Improvised Barricades ...... 5 pts 0 BR Command Bunker .....30 pts 3 BR (Restricted) 10" of improvised barricades made of earth flled Special Rules: Senior Offcer, Mortar Spotter, Unique boxes, rubble, furniture, destroyed vehicles etc. Counts A command post in a wood and earth bunker. 4 men in as hard cover for infantry behind it. hardened cover. The cover is lost if the command unit moves. Machine Gun Dug-Out...... 32 pts 1 BR 3 men and a tripod MG34 in reinforced cover. The Artillery Observation Post ...... 26 pts 1 BR cover is lost if the MG team move. Special Rules: Artillery Spotter+, Unique Includes an Forward Observer Team. The Forward Machine Gun Pillbox ..54 pts 1BR (Restricted) observer team is in reinforced cover. The cover is lost if 3 men and a tripod MG42 in hardened cover. The cover the FAO team move. is lost if the MG team move. Booby-Trapped Building ...... 25 pts 0 BR Mortar Pit ...... 32 pts 1 BR A chosen building anywhere on the table has been 3 men and an 80mm mortar in reinforced cover. The wired with booby-traps. The frst time an enemy unit cover is lost if the mortar team moves. enters the building roll a D6. On a 2+, it detonates and the unit take a 3/3+ HE hit. On a 1, there is a fault and Fortified Building ...... 30 pts 0 BR the booby-trap fails to go off! A single, chosen building, anywhere on the table, it counts as reinforced cover rather than hard cover. Barbed Wire ...... 10 pts 0 BR Up to 10" of barbed wire. It is an obstacle for vehicles Foxholes ...... 10 pts 0 BR and infantry. Deploy up to 10 infantry in foxholes; they count as in reinforced cover until they move. Improvised Road Block ...... 5 pts 0 BR Something large and heavy across a road. Place on any Trenches ...... 10 pts 0 BR road or track, anywhere on the table. It counts as an Up to 10" of trenches which count as reinforced cover obstacle. for infantry in them. Anti-Tank Ditch/Embankment ...20 pts 0 BR Sniper Hideout ...... 15 pts 0BR (Restricted) A single sniper in reinforced cover. It can be placed 10" of ditch or embankment, impassable to vehicles anywhere outside of the opponent’s deployment zone. without a bridge. The cover is lost if the sniper moves. Off-table 88 Anti-Tank Shot ...... 5 pts 0 BR AT Gun Dug-out ...... 20 pts+gun 0 BR+gun The positions are covered by 88s well-camoufaged Reinforced cover for a single anti-tank gun and crew behind the lines. You may take a single 88mmL56 until the gun moves. The gun must be purchased from Aimed Fire – Armour-Piercing shot at an enemy the army list. vehicle within 30" of your table edge. The shot will hit on a dice roll of 6, with a penetration value of 6. This Minefield ...... 20 pts 0 BR requires no orders to use. A single mixed anti-tank and anti-personnel minefeld. Fortified Bocage ...... 10 pts 0 BR A 10" length of bocage hedgerow, anywhere on the table, this counts as reinforced cover rather than hard cover.

198 BATTLE GROUP • OVERLORD

RECONNAISSANCE SUPPORT UNITS

Sniper...... 11 pts 1-e BR Fallschirmjäger Foot Patrol . . 36 pts 3-v BR Unit Composition: 1 man Squad Composition: 1 Fallshirmjäger Squad and 1 MG Special Rules: Sniper Scout Team Special Rules: Scout, Mortar Spotter

Options: Fallschirmjäger Squad Add a spotter ...... +5 pts Unit Composition: 5 men

Spotter: A sniper with a spotter increases its maximum Options: range from 30" to 40", hitting on a 6. May take up to 2 Panzerfausts ...... +5 pts each May all carry FG42 assault rifes...... +10 pts

MG Team Sniper Unit Composition: 3 men with a bipod MG34 Options: Motorised Reconnaissance Patrol Upgrade any MG34 for bipod MG42 ...... +4 pts ...... 32 pts 1-v BR Unit Composition: 3 men with 2 Panzerfausts The entire squad may be upgraded to Elite for Transport: Kübelwagen ...... +8 pts +1-e BR Special Rules: Scout, Mortar Spotter Reconnaissance Command ...... 37 pts 1-v BR Unit Composition: 3 men Transport: Kübelwagen Special Rules: Scout, Offcer, Artillery Spotter Schwimmwagen

Armoured Car Unit Composition: 1 Armoured Car Special Rules: Scout, Mortar Spotter SdKfz 222 ...... 20 pts 1-r BR Panhard 178 ...... 24 pts 1-r BR

LOGISTICS SUPPORT UNITS

Supply Column...... 8 pts 1-i BR Stretcher Party ...... 10 pts 1-r BR Unit Composition: 1 Medium Truck Unit Composition: 2 men Special Rules: Resupply, Unique Special Rules: Medic

Options: Add up to 2 Medium Trucks ...... +4 pts each Ambulance ...... 14 pts 2-i BR (Restricted) Unit Composition: 1 Kübelwagen Ambulance Special Rules: Medic Forward Aid Post . . . . 20 pts 5-i BR (Restricted) Unit Composition: 4 men with a tent Options: Upgrade Kübelwagen Ambulance to Special Rules: Medic, Unique Ambulance Medium Truck ...... +2 pts

199 BATTLE GROUP • OVERLORD

ENGINEER SUPPORT UNITS

Fallschirmjäger Pioneer Squad Light Bridging Unit...... 18 pts 2-r BR ...... 40 pts 3-v BR (Restricted) Unit Composition: 6 men Squad Composition: 1 Fallshirmjäger Pioneer Squad Transport: Heavy Truck with a Bridge and 1 MG Team Special Rules: Bridging Fallschirmjäger Pioneer Squad Unit Composition: 5 men with a Panzerfaust and 2 demolition charges Transport: Medium Truck Special Rules: Engineers Options: Squad may take a famethrower ...... +10 pts Squad may take a mine sweeper...... +5 pts Pioneers and flamethrower

MG Team Unit Composition: 3 men with a bipod MG34 Transport: Transported in Squad’s vehicle. Options: Upgrade any MG34 for bipod MG42 ...... +4 pts

The entire squad may be upgraded to Elite for ...... +8 pts +1-e BR

SPECIALIST SUPPORT UNITS

Heavy Anti-Tank Gun .48 pts 3-r BR (Restricted) Assault Howitzer Unit Composition: 88mm FlaK36 AA/AT gun, 4 crew Unit Composition: 1 vehicle StuH 42 G...... 45 pts 3-r BR (Restricted) Options: Add 3 man loader team ...... +10 pts SdKfz 7 tow ...... +8 pts Towed Anti-Aircraft Gun Unit Composition: 1 anti-aircraft gun with crew Upgrade 88mm FlaK36 gun to: 20mm FlaK with 3 crew...... 28 pts 1-r BR 88mmL71 PaK43 ...... +23 pts Include a 3 man loader team ...... +10 pts Kettenkrad tow ...... +2 pts Medium Truck tow ...... +4 pts Anti-Aircraft Vehicle SdKfz 10 halftrack tow ...... +8 pts Unit Composition: 1 vehicle Medium Truck with 20mm . .14 pts 1-r BR (Restricted) 37mm FlaK with 3 crew...... 36 pts 1-r BR SdKfz 10 with 20mm ...... 16 pts 1-r BR (Restricted) Include a 3 man loader team ...... +10 pts SdKfz 6 with 37mm ...... 20 pts 1-r BR (Restricted) Medium Truck tow ...... +4 pts SdKfz 7 with 20mm Flakvierling SdKfz 11 halftrack tow ...... +8 pts 36 pts...... 1-r BR (Restricted)

20mm FlaK Vierling with 3 crew...... 42 pts 1-r BR Include a 3 man loader team ...... +10 pts Panzerjäger Team...... 24 pts 1-v BR Medium Truck tow ...... +4 pts Unit Composition: 2 men with a Panzerschreck SdKfz 10 halftrack tow ...... +8 pts

200 BATTLE GROUP • OVERLORD

ADDITIONAL FIRE SUPPORT For Fallshirmjäger Additional Fire Support options use the German Infantry Division army list, page 210

201 BATTLE GROUP • OVERLORD

– NORMANDY 1944 – GERMAN INFANTRY DIVISION BATTLEGROUP (also Luftwafe Field Division)

FORWARD HEADQUARTERS UNITS Each unit taken from Forward Headquarters allows a support choice from either: Logistics or Additional Fire Support

Forward Headquarters ...... 21 pts 3-r BR Forward Signals Unit ...... 18 pts 1-r BR Unit Composition: 3 men Unit Composition: 3 men Transport: Kübelwagen Transport: Radio medium truck or radio van Special Rules: Senior Offcer, Artillery Spotter, Unique Special Rules: Communications, Unique

Options: Replace Kübelwagen with: Heavy Car...... +2 pts Comms Relay Team ...... 14 pts 0-r BR Schwimmwagen ...... +2 pts Unit Composition: 2 men Transport: None Special Rule: Communications

Wire Team...... 7 pts 0-r BR Unit Composition: 2 men Motorcycle Dispatch Rider .... 12 pts 0-r BR Transport: None Unit Composition: 1 man Special Rule: Wire Communications Transport: Motorcycle Special Rule: Dispatches

202 BATTLE GROUP • OVERLORD

INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Reconnaissance, Engineers or Specialist units.

Grenadier Platoon...... 100 pts 11-r BR For each Platoon you may choose 4 Support units Combat Medic...... 8 pts 0-r BR Unit Composition: 1 man Platoon Composition: 1 Grenadier Platoon Command Special Rule: Medic squad, 3 Grenadier Squads and 3 MG Teams and up to 4 Platoon Support Options.

Light Mortar team ...... 12 pts 1-r BR Grenadier Platoon Command Squad Unit Composition: 2 men with 50mm mortar Unit Composition: 6 men Transport: Medium truck or Heavy car ...... +4 pts Include a 3 man loader team ...... +10 pts Special Rules: Offcer, Mortar Spotter Options: Panzerschreck team ...... 22 pts 1-r BR Squad may take a Panzerfaust ...... +5 pts Unit Composition: 2 men with a Panzerschreck

3 Grenadier Squads Unit Composition: 5 men Medium Mortar team ...... 24 pts 1-r BR Transport: mount in a medium truck ...... +4 pts Unit Composition: 3 men with 80mm mortar Options: Include a 3 man loader team ...... +10 pts Squad may take a Panzerfaust ...... +5 pts

3 MG Teams Anti-tank Gun...... 22 pts 2-r BR Unit Composition: 3 men with a bipod MG34 Unit Composition: 37mm PaK36 gun with 3 crew Transport: Transported in Platoon’s other vehicles. Upgrade with Stielgranate 41 ammunition.. +5 pts Options: Upgrade anti-tank gun to 50mm PaK38 .... +4 pts Upgrade any MG34 for a bipod MG42 .... +4 pts Upgrade anti-tank gun to 75mm PaK97/38 . +13 pts Upgrade anti-tank gun to 76.2mm PaK36(r). +17 pts Upgrade anti-tank gun to 75mm PaK40 .... +20 pts Platoon Support Options Include a 3 man loader team ...... +10 pts The Platoon may include up to four of the following Horse and Limber tow ...... +2 pts additional units. No unit may be taken more than once. Medium Truck tow ...... +4 pts

Heavy Machine Gun team ...... 18 pts 1-r BR Unit Composition: 3 men with a tripod MG34 Infantry Gun ...... 19 pts 1-r BR Replace MG34 with tripod MG42...... +4 pts Unit Composition: 75mm infantry gun with 3 crew Include a 3 man loader team ...... +10 pts Include a 3 man loader team ...... +10 pts Horse and limber tow...... +2 pts Medium Truck tow ...... +4 pts

MG34 Team

203 BATTLE GROUP • OVERLORD

Ost Infantry Platoon ...... 63 pts 5-i BR For each Platoon you may choose 4 Support units

Platoon Composition: 1 Ost Platoon Command Squad, Light Mortar team ...... 11 pts 1-i BR 3 Rife Squads, a Machine Gun Team and up to 4 Unit Composition: 2 men with 50mm mortar Platoon Support Options. Include a 3 man loader team ...... +10 pts

Ost Platoon Command Squad Unit Composition: 5 men Heavy Machine Gun team ..... 16 pts 1-i BR Special Rules: Offcer, Mortar Spotter Unit Composition: 3 men with a tripod MG34 Replace MG34 with tripod MG42...... +4 pts 3 Rifle Squads Include a 3 man loader team ...... +10 pts Unit Composition: 8 men Options: Squad may take a Panzerfaust ...... +5 pts Medium Mortar team ...... 22 pts 1-i BR Unit Composition: 3 men with 80mm mortar MMG Team Include a 3 man loader team ...... +10 pts Unit Composition: 3 men with a bipod mounted MG34 Anti-tank Gun...... 20 pts 2-i BR Options: Unit Composition: 37mm PaK36 gun with 3 crew Upgrade any MG34 for a bipod MG42 .... +4 pts Upgrade with Stielgranate 41 ammunition.. +5 pts Upgrade anti-tank gun to 50mm PaK38 .... +4 pts Platoon Support Options Upgrade anti-tank gun to 75mm PaK97/38 . +13 pts The entire platoon may be upgraded to Regular for Upgrade anti-tank gun to 76.2mm PaK36(r). +17 pts ...... +16 pts +4-r BR Upgrade anti-tank gun to 75mm PaK40 .... +20 pts Include a 3 man loader team ...... +10 pts The platoon may include up to four of the following Horse and Limber tow ...... +2 pts additional units. No unit may be taken more than once.

Combat Medic...... 8 pts 0-i BR Ost Infantry Squad ...... 12 pts 1-i BR Unit Composition: 1 man Squad Composition: 1 Rife Squad Special Rule: Medic Rifle Squad Unit Composition: 8 men

Grenadier Squad ...... 26 pts 3-r BR Squad Composition: 1 Grenadier Squad and 1 MG Team

Grenadier Squad Game Size Infantry Restrictions Unit Composition: 5 men In a Squad-level game you must include at least 1 Infantry Squad. Transport: mount in a medium truck ...... +4 pts You cannot include more than 1 Infantry Platoon. Options: Squad may take a Panzerfaust ...... +5 pts In a Platoon-level game you must take at least 1 Infantry Platoon. You cannot include more than 2 Infantry Platoons. MG Team Unit Composition: 3 men with a bipod MG34 In Company-level games you must take at least 2 Infantry Platoons. Transport: Transported in Squad’s vehicle. You cannot include more than 3 Infantry Platoons. Options: Upgrade any MG34 for a bipod MG42 .... +4 pts In Battalion-level games you must take at least 3 Infantry Platoons. You cannot include more than 6 Infantry Platoons.

204 BATTLE GROUP • OVERLORD

TANK UNITS Each unit taken from Tanks allows a support choice from: Reconnaissance, Engineers, Logistics or Specialist units.

StuG III Battery ...... 120 pts 9-r BR StuG III Unit Composition: 3 StuG III Gs Unit Composition: 1 StuG 1 StuG III G (Offcer, Mortar Spotter) StuG III G ...... 43 pts 3-r BR 2 StuG III Gs

For a StuG battery you may take 3 Support units. Self-Propelled Anti-Tank Gun Unit Composition: 1 vehicle Marder II ...... 30 pts 1-r BR (Restricted) Panzer IV Marder III H ...... 34 pts 1-r BR (Restricted) Unit Composition: 1 Panzer IV Marder III M ...... 28 pts 1-r BR (Restricted) Panzer IV G ...... 50 pts 3-r BR Marder 38t (36r) ...... 34 pts 1-r BR (Restricted) Panzer IV H ...... 56 pts 3-r BR

Panther Unit Composition: 1 Panther Panther A or G...... 90 pts 3-r BR (Restricted)

Marder III H

205 BATTLE GROUP • OVERLORD

ARTILLERY UNITS Each unit taken from Artillery allows a support choice from: Additional Fire Support.

Forward Observer Team ...... 16 pts 1-r BR Of-Table Mortar Fire Unit Composition: 2 men Unit Composition: 1 Battery Transport : Kübelwagen 2 80mm mortars...... 54 pts 0 BR Special Rules: Artillery Spotter+ 2 120mm mortars...... 72 pts 0 BR

Towed Artillery Gun Unit Composition: 1 gun and crew 76.2mmL54 Field Gun with 4 crew ....28 pt 2-r BR Options: Include a 3 man loader team ...... +10 pts Horse drawn limber ...... +2 pts Medium Truck tow ...... +4 pts

105mmL28 Howitzer with 4 crew .....36 pt 2-r BR Loader Team Options: Include a 3 man loader team ...... +10 pts Horse drawn limber ...... +2 pts Heavy Mortar Team ...... 29 pts 1-r BR Medium Truck tow ...... +4 pts Unit Composition: 120mm mortar and 3 crew Options: 150mmL30 Howitzer with 4 crew .....54 pt 2-r BR Include a 3 man loader team ...... +10 pts Options: Mount in Medium Truck or Heavy car ..... +4 pts Include a 3 man loader team ...... +10 pts Horse drawn limber ...... +2 pts Heavy Truck tow...... +6 pts

100mmL52 Cannon with 4 crew . 58 pt 2-r BR (Restricted) Options: Include a 3 man loader team ...... +10 pts Horse drawn limber ...... +2 pts Heavy Mortar Team Medium Truck tow ...... +6 pts Of-Table Artillery Fire 150mmL12 Infantry Gun with 4 crew . . 54 pt 2-r BR Unit Composition: 1 Battery Options: 2 76.2mm (L54) feld guns ...... 70 pts 0 BR Include a 3 man loader team ...... +10 pts 2 105mm (L28) howitzer...... 90 pts 0 BR Horse drawn limber ...... +2 pts 2 122mm (L23) howitzers ...... 116 pts 0 BR Medium Truck tow ...... +6 pts 2 150mm (L30) howitzer...... 135 pts 0 BR 2 100mm (L52) cannon ...... 126 pts 0 BR 2 170mm (L50) cannon ...... 198 pts 0 BR 2 150mm Nebelwerfer...... 135 pts 0 BR 2 210mm Nebelwerfer...... 208 pts 0 BR 2 280mm Nebelwerfer...... 252 pts 0 BR

150mmL12 Heavy Infantry Gun

206 BATTLE GROUP • OVERLORD

DEFENCES Each unit taken from Defences allows no support choices. May only be taken if your battlegroup is the Defender in an Attack-Defence scenario.

Improvised Barricades ...... 5 pts 0 BR Command Bunker .....30 pts 3 BR (Restricted) 10" of improvised barricades made of earth flled Special Rules: Senior Offcer, Mortar Spotter, Unique boxes, rubble, furniture, destroyed vehicles etc. Counts A command post in a wood and earth bunker. 4 men in as hard cover for infantry behind it. hardened cover. The cover is lost if the command unit moves. Machine Gun Dug-Out...... 32 pts 1 BR 3 men and a tripod MG34 in reinforced cover. The Artillery Observation Post ...... 26 pts 1 BR cover is lost if the MG team move. Special Rules: Artillery Spotter+, Unique A Forward observer team has in reinforced cover. Machine Gun Pillbox ..54 pts 1BR (Restricted) The cover is lost if the FAO team move. Includes an 3 men and a tripod MG42 in hardened cover. The cover Forward Observer Team. is lost if the MG team move. Booby-Trapped Building ...... 25 pts 0 BR Mortar Pit ...... 32 pts 1 BR A chosen building anywhere on the table has been 3 men and an 80mm mortar in reinforced cover. The wired with booby-traps. The frst time an enemy unit cover is lost if the mortar team moves. enters the building roll a D6. On a 2+, it detonates and the unit take a 3/3+ HE hit. On a 1, there is a fault and Fortified Building ...... 30 pts 0 BR the booby-trap fails to go off! A single, chosen building, anywhere on the table, it counts as reinforced cover rather than hard cover. Barbed Wire ...... 10 pts 0 BR Up to 10" of barbed wire. It is an obstacle for vehicles Foxholes ...... 10 pts 0 BR and infantry. Deploy up to 10 infantry in foxholes; they count as in reinforced cover until they move. Improvised Road Block ...... 5 pts 0 BR Something large and heavy across a road. Place on any Trenches ...... 10 pts 0 BR road or track, anywhere on the table. It counts as an Up to 10" of trenches which count as reinforced cover obstacle. for infantry in them. Anti-Tank Ditch/Embankment ...20 pts 0 BR Sniper Hideout ...... 15 pts 0BR (Restricted) A single sniper in reinforced cover. It can be placed 10" of ditch or embankment, impassable to vehicles anywhere outside of the opponent’s deployment zone. without a bridge. The cover is lost if the sniper moves. Off-table 88 Anti-Tank Shot ...... 5 pts 0 BR AT Gun Dug-out ...... 20 pts+gun 0 BR+gun The positions are covered by 88s well-camoufaged Reinforced cover for a single anti-tank gun and crew behind the lines. You may take a single 88mmL56 until the gun moves. The gun must be purchased from Aimed Fire – Armour-Piercing shot at an enemy the army list. vehicle within 30" of your table edge. The shot will hit on a dice roll of 6, with a penetration value of 6. This Minefield ...... 20 pts 0 BR requires no orders to use. A single mixed anti-tank and anti-personnel minefeld.

207 BATTLE GROUP • OVERLORD

RECONNAISSANCE SUPPORT UNITS

Sniper...... 10 pts 1-v BR Recon Platoon Command .... 35 pts 2-r BR Unit Composition: 1 man Unit Composition: SdKfz 222 Special Rules: Sniper Scout Special Rules: Offcer, Scout, Artillery Spotter, Unique

Options: Add a spotter ...... +5 pts

Spotter: A sniper with a spotter increases its maximum range from 30" to 40", hitting on a 6. Kübelwagen

Motorised Reconnaissance Patrol Fusilier Foot Patrol ...... 36 pts 3-r BR ...... 25 pts 1-r BR Squad Composition: 1 Fusilier Squad and 1 MG Team Unit Composition: 3 men with a Panzerfaust Special Rules: Scout, Mortar Spotter Transport: Kübelwagen Fusilier Squad Special Rules: Scout, Mortar Spotter Unit Composition: 5 men Options: Squad may take a Panzerfaust ...... +5 pts Armoured Car Unit Composition: 1 Armoured Car MG Team Special Rules: Scout, Mortar Spotter Unit Composition: 3 men with a bipod MG34 SdKfz 222 ...... 20 pts 1-r BR Options: Panhard 178 ...... 24 pts 1-r BR Upgrade any MG34 for bipod MG42 ...... +4 pts

ENGINEER SUPPORT UNITS

Recovery Vehicle Assault Pioneer Squad . 48 pts 3-v BR (Restricted) Unit Composition: 1 Vehicle Squad Composition: 1 Assault Pioneer Squad Special Rules: Vehicle Recovery, Vehicle Repair and 1 MG Team SdKfz 9 ‘Famo’...... 18 pts 1-r BR Assault Pioneer Squad Unit Composition: 5 men with a Panzerfaust and Light Bridging Unit...... 18 pts 2-r BR 2 demolition charges Unit Composition: 6 men Transport : Medium Truck Transport: Heavy Truck with a Bridge Options: Special Rules: Bridging Squad may take a famethrower ...... +10 pts Squad may take a mine sweeper...... +5 pts

MG Team Heavy Bridging Unit... 36 pts 3-r BR (Restricted) Unit Composition: 3 men with a bipod MG34 Unit Composition: 12 men Transport: Transported in Squad’s vehicle. Transport: 2 Heavy Trucks with a Bridge Options: Special Rules: Bridging, Unique Upgrade any MG34 for bipod MG42 ...... +4 pts

Options: Per extra 6 men and heavy truck ...... +24 pts each

208 BATTLE GROUP • OVERLORD

LOGISTICS SUPPORT UNITS

Supply Column...... 6 pts 1-i BR Unit Composition: 1 Horse drawn wagon Special Rules: Resupply, Unique

Options: Add up to 2 Horse drawn wagons ..... +3 pts each Supply Wagon

Forward Aid Post .... 20 pts 5-i BR (Restricted) Unit Composition: 4 men with a tent Ambulance ...... 14 pts 2-i BR (Restricted) Special Rules: Medic, Unique Unit Composition: 1 Kübelwagen Ambulance Special Rules: Medic Stretcher Party ...... 10 pts 1-i BR Unit Composition: 2 men Options: Upgrade Kübelwagen Ambulance to Special Rules: Medic Ambulance Medium Truck ...... +2 pts

SPECIALIST SUPPORT UNITS

Heavy Anti-Aircraft Gun Anti-Aircraft Vehicle ...... 48 pts 3-r BR (Restricted) Unit Composition: 1 vehicle Unit Composition: 88mm FlaK36 AA/AT gun, 4 crew SdKfz 10 with 20mm .....16 pts 1-r BR (Restricted) SdKfz 6 with 37mm ...... 20 pts 1-r BR (Restricted) Options: SdKfz 7 with 20mm Flakvierling Add 3 man loader team ...... +10 pts 36 pts...... 1-r BR (Restricted) SdKfz 7 tow ...... +8 pts

Upgrade one Flak36 AA/AT gun to a: Towed Anti-Aircraft Gun 105mmL63 Flak 39 AA/AT gun (Unique) ...+6 pts Unit Composition: 1 anti-aircraft gun with crew 20mm FlaK with 3 crew...... 28 pts 1-r BR Include a 3 man loader team ...... +10 pts Heavy Anti-Tank Gun Medium Truck tow ...... +4 pts ...... 71 pts 3-r BR (Restricted) SdKfz 10 halftrack tow ...... +8 pts Unit Composition: 88mm PaK43 AT gun with 4 crew 37mm FlaK with 3 crew...... 36 pts 1-r BR Options: Include a 3 man loader team ...... +10 pts Add 3 man loader team ...... +10 pts Medium Truck tow ...... +4 pts SdKfz 7 tow ...... +8 pts SdKfz 11 halftrack tow ...... +8 pts

20mm FlaK Vierling with 3 crew...... 42 pts 1-r BR Assault Howitzer Include a 3 man loader team ...... +10 pts Unit Composition: 1 vehicle Medium Truck tow ...... +4 pts StuH 42 G...... 45 pts 3-r BR (Restricted) SdKfz 10 halftrack tow ...... +8 pts

Panzerjäger Team...... 22 pts 1-r BR Panzerschreck Team Unit Composition: 2 men with a Panzerschreck

209 BATTLE GROUP • OVERLORD

ADDITIONAL FIRE SUPPORT

Of-Table Artillery Support Request Pre-Registered Target Point . . . . 15 pts 0 BR 3rd Target Priority (5+)...... 5 pts 0 BR 2nd Target Priority (4+) ...... 10 pts 0 BR 1st Target Priority (3+) ...... 20 pts 0 BR Counter-Battery Fire Mission . . 10 pts 0 BR The counter-battery fre mission is effective on a 5+

German Army Fire Mission Requests Timed 80mm Mortar Barrage. . 5 pts 0 BR Regimental Battery (3+ comms test) Fired by a battery of four 80mm mortars. Before the 1-3 2 80mm mortars game write down which turn the guns will fre on. The 4-6 2 120mm heavy mortars points cost includes a pre-registered target as the target point of the barrage. Divisional Battery (4+ comms test) 1-3 2 105mm (L28) howitzers 4 2 100mm (L52) cannons Timed 105mm Barrage ...... 10 pts 0 BR 5-6 2 150mm (L30) howitzers Fired by a battery of four 105mmL28 howitzers. Before the game, write down which turn the guns will fre on. Corps Battery (5+ comms test) The points cost includes a pre-registered target as the 1-2 2 150mm (L30) howitzers target point of the barrage. 3-4 2 170mm (L50) cannons 5-6 2 150mm Nebelwerfers Timed 150mm Barrage ...... 20 pts 0 BR Army Battery (6+ comms test) Fired by a battery of four 150mmL30 howitzers. Before 1-2 2 150mm Nebelwerfers the game, write down which turn the guns will fre on. 3-4 2 210mm Nebelwerfers The points cost includes a pre-registered target as the 5 2 280mm Nebelwerfers target point of the barrage. 6 2 210mm (L35) howitzers

Timed 150mm Nebelwerfer Barrage German Close Air Support Table 1944 ...... 30 pts 0 BR Fired by a battery of two 150mm Nebelwerfers. Before D6 Aircraft the game, write down which turn the guns will fre on. 1-3 Me Bf109 G The points cost includes a pre-registered target as the 1-4 No bombs target point of the barrage. 5-6 2 small bombs

4-5 Fw-190 G 1-4 8 small bombs 5-6 1 large bomb and 4 small bombs

6 Choose Select any of the above aircraft

You may always choose an aircraft from lower down the table over a higher roll. You must still roll for armament.

leFH18 (105mmL28) Light Field Howitzer

210 BATTLE GROUP • OVERLORD

APPENDIX

211 BATTLEGROUP ORGANISATION CHART FRONTLINE

pts pts pts OFFICERS: TOTAL POINTS: BATTLE GROUP TYPE: FORWARD HEADQUARTERS

ARTILLERY DEFENCES SCOUTS: TOTAL BR:

ASSETS BR BR BR pts pts Permission granted to copy for personal use INFANTRY TANKS BR BR pts pts pts pts pts ADDITIONAL FIRE SUPPORT RECONNAISSANCE UNITS SUPPORT LOGISTICS UNITS ENGINEER UNITS SPECIAL UNITS

ASSETS BR BR BR BR BR

212 BATTLE GROUP • OVERLORD

ALLIED EQUIPMENT

The following pages detail the game profles for all the Allied armoured vehicles, soft-skinned vehicles and guns used during the Normandy campaign and for the battles that followed during the pursuit across France. For easy of reference during game play, they are at the back of the book. It is worth noting down the profle of any vehicles in your battlegroup for quick reference. ARMOURED VEHICLES LIGHT TANKS British M5 Stuart

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3A3 ‘Honey’ 12" 18" - M N N 37mmL53 Turret 10 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M5 Stuart 12" 18" - L N N 37mmL53 Turret 12 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M5 Stuart ‘recce’ 12" 18" - L N M MG Pintle - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Tetrarch 14" 20" - N O O 2 pdr (Littlejohn) Turret 5 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Tetrarch CS 14" 20" - N O O 3" Howitzer Turret 4 MG Co-axial -

US M5 Stuart with hedgerow cutter

213 BATTLE GROUP • OVERLORD

M4 Sherman SHERMAN TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 Sherman 9" 14" - K L N 75mmL40 Turret 9 (A1, A2 and A3) MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4A4 Sherman 8" 12" - K L N 75mmL40 Turret 9 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4A4 Sherman 8" 12" - K L N 17 pdr Turret 7 Firefy MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4A4 Sherman 8" 12" - K L N Dummy Turret - HQ MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 Sherman 9" 14" - K L N 76mmL53 Turret 7 (76mm) MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 Sherman 9" 14" - K L N 105mmL22 Turret 7 (105mm) MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 DD Sherman 9" 14" Duplex Drive K L N 75mmL40 Turret 9 MG Co-axial - MG Bow -

214 BATTLE GROUP • OVERLORD

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 Sherman Crab 9" 14" Engineer K L N 75mmL40 Turret 9 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 Sherman Dozer 9" 14" Engineer K L N 75mmL40 Turret 9 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 Sherman ARV 9" 14" Recovery L L N MG Bow - Repair Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 Sherman BARV 9" 14" Amphibious L L N MG Bow - Repair Open-Topped

Cromwell IV CROMWELL TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Cromwell IV or V 12" 20" - K L M 75mmL40 Turret 6 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Cromwell IV or V 12" 20" - K L M Dummy Turret - HQ MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Cromwell ARV 12" 20" Recovery L L M MG Bow - Repair Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Challenger 10" 15" - H K L 17 pdr Turret 4 MG Co-axial -

215 BATTLE GROUP • OVERLORD

CHURCHILL TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill III or IV 5" 8" - I J J 6 pdr Turret 6 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill V 5" 8" - I J J 95mmL20 Turret 5 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill VI 5" 8" - I J J 75mmL40 Turret 8 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill VII 5" 8" - E I I 75mmL40 Turret 8 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill VIII 5" 8" - E I I 95mmL20 Turret 5 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill AVRE 5" 8" - I J J 280mm Petard Turret 2 MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill 5" 8" - E I I 75mmL40 Turret 8 Crocodile MG Co-axial - Flamethrower Bow 4

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill Ark 5" 8" Bridging I J J - - -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Churchill ARV 5" 8" Repair I J J MG Hull - Recovery

216 BATTLE GROUP • OVERLORD

CENTAUR TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Centaur IV 9" 14" Unreliable K L M 95mmL20 Turret 5 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Centaur AA 9" 14" Unreliable K L M Twin 20mm Turret 9 Open-Topped MG Bow -

OTHER TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Crusader AA I 8" 12" - L N O 40mmL60 Turret 11 Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Crusader AA II 8" 12" - L N O Twin 20mm Turret 11 MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Valentine Bridge 5" 8" Bridging K K L - - -

M10 Achilles TANK DESTROYERS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M10 Wolverine 9" 14" - M N O 76mmL53 Turret 6 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M10 Achilles 9" 14" - M N O 17 pdr Turret 6 Open-Topped MG Pintle -

217 BATTLE GROUP • OVERLORD

ARMOURED CARS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Humber Scout Car 8" 24" - O O O LMG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Humber IV 8" 24" - M O O 37mmL53 Turret 12 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Dingo 8" 12" - N O O LMG Hull - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Daimler 8" 24" - M O O 2 pdr Turret 6 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Staghound 8" 24" - N N O 37mmL53 Turret 6 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Staghound AA 8" 24" - N N O Twin MGs Turret -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

AEC III 8" 24" - K N O 75mmL40 Turret 4 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Humber Light 8" 24" - O O O LMG Hull - Recce Vehicle I

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M8 Greyhound 8" 24" - N O O 37mmL53 Turret 8 Open-Topped MG Co-axial -

218 BATTLE GROUP • OVERLORD

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M20 Utility Car 8" 24" - N O O MG Pintle - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3 White Scout 8" 12" - N O O MG Pintle - Car Open-Topped

ANTI-AIRCRAFT HALFTRACKS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M16 12" 24" - N O O Quad MGs Turret - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M15 12" 24" - N O O 37mmL53 Turret 7 Open-Topped 2 MGs Turret -

219 BATTLE GROUP • OVERLORD

ARMOURED PERSONNEL CARRIERS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M5/M9 Halftrack 12" 24" - N O O MG Pintle - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Ram Kangaroo 9" 14" - K M M MG Bow - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M3 Halftrack 12" 24" - N O O MG Pintle - Open-Topped

CARRIERS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Bren Carrier 10" 15" - O O O LMG Hull - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Loyd Carrier 10" 15" - O O O - - - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Wasp 10" 15" - O O O Flamethrower Hull 2 Open-Topped

ARMOURED TRACTORS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Crusader Tractor 8" 12" - L N O - - - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M35 Prime Mover 9" 14" - M N O - - - Open-Topped

220 BATTLE GROUP • OVERLORD

SELF-PROPELLED ARTILLERY

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Sexton 8" 12" - N O O 25 pdr Hull 11 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M7 Priest 9" 14" - N O O 105mmL22 Hull 7 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M8 HMC 12" 18" - L N N 75mmL16 Turret 4 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M4 Halftrack 12" 24" - N O O 81mm Mortar Hull 9 (and M21) Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M12 8" 12" - O O O 155mmL45 Hull 2 Open-Topped

OTHER ARMOURED VEHICLES

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Dorchester ACV 6" 24" Comms O O O - - -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Armoured Bulldozer 4" 6" Engineer O O O - - -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M32 ARV 8" 12" Recovery L M O MG Bow - Repair Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

M30 Cargo Carrier 8" 12" Resupply O O O MG Pintle - Open-Topped

221 BATTLE GROUP • OVERLORD

ALLIED GUNS British paratroops and 6pdr anti-tank gun MORTARS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70" 2" (60mm) HE 3/5+ 1 1 1 1 1 1 3" (81mm) HE 4/4+ 2 2 2 2 2 2 4.2" HE 6/4+ 3 3 3 3 3 3

AUTOCANNONS WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

20mm HE - 1 1 1 1 1 1 AP - 2 2 1 1 1 - 40mmL60 Bofors HE - 1 1 1 1 1 1 AP - 3 3 2 2 1 -

VERY LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

2 pdr AP - 3(4) 3(4) 2(3) 1(2) 1(2) - 37mmL53 HE 2/5+ 1 1 1 1 1 - AP - 4 4 3 2 1 - 6 pdr (57mmL46) HE 3/5+ 2 2 2 2 2 - AP - 7 7 6 5 4 -

(#) with Littlejohn Adaptor the 2pdr gains +1 to its penetration value

LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

75mmL16 HE 4/4+ 2 2 2 2 2 - 75mmL30 HE 3/4+ 3 3 3 3 3 - AP - 5 5 4 3 2 - 3" naval gun HE 4/4+ 3 3 3 3 3 - 75mmL40 HE 4/4+ 3 3 3 3 3 - AP - 6 6 5 4 3 - 76mmL53 (3") HE 4/4+ 3 3 3 3 3 - AP - 7 7 6 5 4 - 17 pdr AP - 11 11 10 9 8 7

222 BATTLE GROUP • OVERLORD

MEDIUM GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

95mmL20 HE 5/3+ 4 4 4 4 - - 25 pdr HE 4/3+ 3 3 3 3 3 - AP - 6 6 5 4 3 - 3.5" naval gun HE 4/3+ 3 3 3 3 3 - 105mmL16 HE 5/3+ 4 4 4 4 4 - 105mmL22 HE 5/3+ 4 4 4 4 4 - 4.5" HE 5/3+ 4 4 4 4 4 - 4.7" naval gun HE 5/3+ 4 4 4 4 4 - 5" naval gun HE 6/3+ 4 4 4 4 4 - 5.5" HE 6/3+ 5 5 5 5 5 - 6" naval gun HE 7/3+ 6 6 6 6 6 - 155mmL13 HE 6/3+ 5 5 5 5 5 - 155mmL36 HE 7/3+ 6 6 6 6 6 - 155mmL45 HE 7/3+ 6 6 6 6 6 6

HEAVY GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

7.2" HE 6/2+ 7 7 7 7 7 7 8" (230mmL50) HE 7/2+ 8 8 8 8 8 8 210mmL31 HE 8/2+ 8 8 8 8 8 8 240mmL30 HE 9/2+ 9 9 9 9 9 9 280mm Petard HE 9/2+ 9 9 - - - - 14" naval gun HE 13/2+ 12 12 12 12 12 12

INFANTRY ANTI-TANK WEAPONS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

PIAT AP - 5 - - - - - Bazooka AP - 6 - - - - - HE 3/5+ (v light) 2 - - - - -

AIRCRAFT WEAPONS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

60lb Rocket HE 5/4+ - - 8 - - - 5" Rocket HE 4/4+ - - 6 - - -

223 BATTLE GROUP • OVERLORD

AMERICAN SOFT-SKINNED VEHICLES

Movement Hits Transport Special Off-Road Road Capacity Motorcycle 6" 24" 1 1 Jeep 6" 24" 2 3 ¾ tonne truck ‘Beep’ 6" 24" 2 5 1½ tonne truck 6" 24" 3 12 2½ tonne truck 6" 24" 2 20 4 tonne truck 6" 24" 3 28 6 tonne truck 6" 24" 4 36 Willy Jeep M29 Water Weasel 12" 18" 2 4 amphibious M4 High Speed Tractor 10" 15" 3 - medium gun tow The US Army was by far the most M5 High Speed Tractor 10" 15" 4 - heavy gun tow standardised army in Normandy, M1 Wrecker 6" 24" 4 1 recovery amply equipped with trucks and the ¼ tonne amphibian 6" 24" 2 3 amphibious ubiquitous Jeep in many roles. There Dodge ambulance 6" 24" 2 - medic were actually as many four-wheeled DUKW 6" 24" 3 25 amphibious 1½ tonne trucks used as the famous six-wheeled ‘deuce-and-a-halfs’. AMERICAN AIRCRAFT Standard aircraft only are listed. Feel Aircraft Role Hits Weaponry free to substitute the Stinson Sentinel for the Piper Cub (both were used in P-47 Thunderbolt Fighter Bomber 4 8 MGs the same role) and the A-20 Havoc for 8 5" rockets, or 4 small bombs, or the B-26 Marauder. 2 large bombs TRANSPORT CAPACITIES P-51 Mustang Fighter 3 6 MGs The M3/M5 Halftrack has transport 2 small bombs capacity of 10 men. The Ram Kangaroo has transport L4 Piper Cub Spotter Plane 2 - capacity of 10 men. B-26 Marauder Bomber 7 5 large bombs The Bren Carrier has transport capacity of 3 men. The M3 White Scout Car has LANDING CRAFT transport capacity of 6 men.

Movement Hits Transport Armament Special Water Capacity DUKW 6" 3 25 - or 1 gun Landing Craft Assault (LCA) 9" 5 26 - Landing Craft Vehicle Personnel (LCVP) 9" 5 30 2 .30cal MGs Landing Craft Mechanised (LCM) 6" 7 80 - or 1 vehicle/gun Landing Craft Infantry(LCI) 6" 22 200 4 20mm cannons Landing Craft Tank (LCT) 6" 12 4 vehicles 2 2 pdrs Landing Craft Support (LCS) 9" 5 - 3 .50cal HMGs Landing Craft Control (LCC) 9" 6 - 2 twin .50cal HMGs Landing Craft Rocket (LCR) 6" 12 - 1,000 5" rockets Drenching barrage Landing Craft Gun (LCG) 6" 12 - 2 4.7" guns Landing Craft Flak (LCF) 6" 12 - 4 2 pdrs 8 20mm cannons Landing Ship Tank (LST) 6" 50 14 vehicles 1 40mm cannon 6 20mm cannons

224 BATTLE GROUP • OVERLORD

BRITISH SOFT-SKINNED VEHICLES

Movement Hits Transport Special Off-Road Road Capacity Motorcycle 6" 24" 1 1 Jeep 6" 24" 2 3 Bedford MWD 6" 24" 2 8 Bedford OXD 6" 24" 3 12 Bedford OYD 6" 24" 3 14 Bedford QLT/ QLD 6" 24" 3 22 Leyland Hippo 6" 24" 4 32 AEC Matador 6" 24" 4 1 gun Bedford MWD light truck Morris Quad 8" 24" 3 1 gun Scammel Pioneer 6" 24" 4 1 vehicle recovery M1 Wrecker 6" 24" 4 1 vehicle recovery Only the most common soft-skinned ¼ tonne amphibian 6" 24" 2 3 amphibious vehicles are listed. Other may be used Austin K2 ambulance 6" 24" 2 - medic by substituting them, and using these DUKW 6" 24" 3 25 amphibious profles as a guide. Bedford OXD, OYD and QLT/QLD are all medium trucks. BRITISH AIRCRAFT

Aircraft Role Hits Weaponry

Typhoon Fighter Bomber 4 4 20mm cannons 8 60 lbs rockets, or 4 medium bombs, or 2 large bombs

Spitfire Fighter 3 2 20mm cannons 2 small bombs

Auster III Spotter Plane 2 -

225 BATTLE GROUP • OVERLORD

GERMAN EQUIPMENT The following pages detail the game profles for all the German armoured vehicles, soft-skinned vehicles and guns of the Normandy campaign. For ease of reference during game play they are presented in the Appendix. ARMOURED VEHICLES

Panzer IV H PANZER IV SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV D 8" 12" - M N N 75mmL24 Turret 8 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV E-F1 8" 12" - L N N 75mmL24 Turret 8 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV G 8" 12" - L N(M) N 75mmL43 Turret 9 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer IV H or J 8" 12" - K N(M) N 75mmL48 Turret 9 MG Co-axial - MG Bow -

PANZER VI SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Tiger I 8" 12" - H J J 88mmL56 Turret 9 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Tiger II 8" 12" - C H J 88mmL71 Turret 8 MG Co-axial - MG Bow -

226 BATTLE GROUP • OVERLORD

Panther G PANZER V

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panther A or G 10" 14" - H K L 75mmL70 Turret 8 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Bergepanther 10" 14" Recovery I K L MG Pintle - Repair

StuG III G STURMGESCHÜTZ III and IV SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG III F/8 8" 12" - L N N 75mmL43 Hull 5 MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG III G 8" 12" - J N (M) N 75mmL48 Hull 5 MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuH 42 G 8" 12" - J N (M) N 105mmL28 Hull 4 MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

StuG IV 8" 12" - J N (M) N 75mmL48 Hull 6 MG Pintle -

227 BATTLE GROUP • OVERLORD

PANZER III SERIES

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III L 8" 12" - L N N 50mmL60 Turret 9 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III N 8" 12" - L N(M) N 75mmL24 Turret 6 MG Co-axial - MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer III H 8" 12" - N N N Dummy Gun Turret - Observation Tank MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Bergepanzer III 8" 12" Recovery L N N MG Hull - Repair

TANK DESTROYERS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder II 8" 12" - N O O 75mmL46 Hull 4 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder III H 8" 12" - L N O 75mmL46 Hull 4 Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder III M 9" 13" - N O O 75mmL46 Hull 3 Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Marder 9" 13" - L N O 76.2mmL54 Hull 3 38(t) PaK36r Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Jagdpanzer IV 8" 12" - I N (M) N 75mmL48 Hull 6

228 BATTLE GROUP • OVERLORD

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Jagdpanther 10" 14" - H L L 88mmL71 Hull 6 MG Hull -

SELF-PROPELLED GUNS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Brummbär 8" 12" - H L (K) M 150mmL12 Hull 4

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Grille H 7" 11" - L N O 150mmL12 Hull 2 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Grille K 7" 11" - N O O 150mmL12 Hull 2 Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Wespe 8" 12" - N O O 105mmL28 Hull 3 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Hummel 8" 12" - N O O 150mmL30 Hull 2 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzerwerfer 12" 16" - O O O 150mm Nebelwerfer Hull 3

ANTI-AIRCRAFT VEHICLES

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Flakpanzer 38(t) 9" 13" - M O O 20mmL55 Turret - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Möbelwagen 8" 12" - L N O 37mmL57 Turret - Open-Topped MG Bow -

229 BATTLE GROUP • OVERLORD

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Wirbelwind 8" 12" - L N O Quad 20mmL55 Turret - Open-Topped MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Armoured 12" 16" - O O O 37mmL57 Pintle - SdKfz 7/1 Open-Topped

ARMOURED CARS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 222 8" 24" - O O O 20mmL55 Turret 18 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 223 8" 24" - O O O MG Turret -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 233 8" 24" - N O O 75mmL24 Hull 3 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 263 8" 24" - N O O MG Bow -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 234/1 8" 24" - N O O 20mmL55 Turret 18 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 234/2 8" 24" - N O O 50mmL60 Turret 6 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 234/3 8" 24" - N O O 75mmL24 Hull 5 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panhard 178 8" 24" - N O O 25mmL47 Turret 15 MG Co-axial -

230 BATTLE GROUP • OVERLORD

SDKFZ-251 SERIES The SdKfz 251/1 has transport capacity of 10 men The SdKfz 251/9 has no transport capacity The SdKfz 251/2 has no transport capacity The SdKfz 251/10 has transport capacity of 6 men The SdKfz 251/3 has transport capacity of 5 men The SdKfz 251/16 has no transport capacity The SdKfz 251/7 has transport capacity of 6 men The SdKfz 251/Werfrahmen 41 has transport capacity of 10 men

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/1 12" 16" - O O O MG Pintle - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/2 12" 16" - O O O 80mm mortar Hull 6 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/3 or 12" 16" - O O O MG Pintle - SdKfz 251/18 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/7 12" 16" Bridging O O O MG Pintle - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/8 12" 16" Medic O O O - - - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/9 12" 16" - O O O 75mmL24 Hull 12 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/10 12" 16" - O O O 37mmL43 Hull 15 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251/16 12" 16" - O O O 2 x Flamethrowers Hull 3 each Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 251 12" 16" - O O O 280mm Nebelwerfer Hull 3 Werfrahmen 40 Open-Topped MG Pintle - 231 BATTLE GROUP • OVERLORD

SDKFZ-250 SERIES The SdKfz 250/1 has a transport capacity of 4 men The SdKfz 250/3 has a transport capacity of 3 men The SdKfz 250/7 has no transport capacity The SdKfz 250/8 has no transport capacity The SdKfz 250/9 has no transport capacity The SdKfz 250/10 has a transport capacity of 2 men The SdKfz 250/11 has a transport capacity of 2 men SdKfz 250/3

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/1 12" 16" - O O O MG Pintle - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/3 12" 16" - O O O MG Pintle - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/7 12" 16" - O O O 80mm mortar Hull 4 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/8 12" 16" - O O O 75mmL24 Hull 7 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/9 12" 16" - O O O 20mmL55 Turret 10 Open-Topped MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/10 12" 16" - O O O 37mmL43 Hull 10 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

SdKfz 250/11 12" 16" - O O O 28mm PzB41 Hull 16 Open-Topped MG Pintle -

232 BATTLE GROUP • OVERLORD

GERMAN GUNS MORTARS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70" 50mm HE 3/5+ 1 1 1 1 1 1 80mm HE 4/4+ 2 2 2 2 2 2 120mm HE 6/4+ 3 3 3 3 3 3

AUTOCANNONS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

20mmL55 HE - 1 1 1 1 1 1 AP - 2 2 1 1 1 - 37mmL57 HE - 2 2 2 2 2 2 AP - 3 3 2 2 1 -

VERY LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

28mm (PzB41) AP - 3 3 2 1 1 - 25mmL73 HE 1/5+ 1 1 1 1 1 - AP - 3 3 2 1 1 - 37mmL43 (PaK36) HE 2/5+ 1 1 1 1 1 - * Stielgranate 41 AP - 4 (7)* 4 (7)* 3 2 1 - 42mmL55 (PaK41) HE 2/5+ 1 1 1 1 1 - AP - 5 5 4 3 2 - 50mmL42 HE 3/5+ 2 2 2 2 2 - AP - 4 4 3 2 1 - 50mmL60 (PaK38) HE 3/5+ 2 2 2 2 2 - AP - 5 5 4 3 2 -

LIGHT GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

75mmL11 (IG18) HE 3/4+ 2 2 2 2 2 - 75mmL24 HE 4/4+ 2 2 2 2 2 - AP - 4 4 3 2 1 - 75mmL36 HE 4/4+ 3 3 3 3 3 3 (Pak 97/38) AP - 6 6 5 4 3 - 75mmL43 HE 4/4+ 3 3 3 3 3 3 AP - 7 7 6 5 4 3 75mmL46 (PaK40) HE 4/4+ 3 3 3 3 3 3 AP - 8 8 7 6 5 4 75mmL48 HE 4/4+ 3 3 3 3 3 3 AP - 8 8 7 6 5 4 75mmL70 HE 4/4+ 3 3 3 3 3 3 AP - 11 11 10 9 8 7 76.2mmL54 HE 4/4+ 3 3 3 3 3 - AP - 7 7 6 5 4 -

233 BATTLE GROUP • OVERLORD

MEDIUM GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

88mmL56 (Flak36) HE 4/3+ 3 3 3 3 3 3 AP - 9 9 8 7 6 5 88mmL71 (PaK43) HE 4/3+ 3 3 3 3 3 3 AP - 15 15 14 13 12 11 100mmL19 HE 5/3+ 4 4 4 4 4 - 100mmL52 (K18) HE 5/3+ 4 4 4 4 4 4 AP - 10 10 9 8 7 6 105mmL28 HE 5/3+ 3 3 3 3 3 - 105mmL63 (FlaK39) HE 5/3+ 4 4 4 4 4 4 AP - 10 10 9 8 7 6 122mmL23 HE 6/3+ 5 5 5 5 5 - 150mmL12 (sIG33) HE 7/3+ 5 5 5 5 5 - 150mmL30 HE 7/3+ 5 5 5 5 5 - 150mm Nebelwerfer HE 6/3+ 4 4 4 4 4 4

HEAVY GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

170mmL50 HE 6/2+ 6 6 6 6 6 6 210mmL31 HE 7/2+ 7 7 7 7 7 7 240mmL35 HE 8/2+ 8 8 8 8 8 8 280mmL45 HE 9/2+ 9 9 9 9 9 9 210mm Nebelwerfer HE 6/2+ 5 5 5 5 5 5 280mm Nebelwerfer HE 8/2+ 6 6 6 6 6 6 340mmL47 HE 13/2+ 12 12 12 12 12 12

INFANTRY ANTI-TANK WEAPONS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

Panzerfaust AP - 8 - - - - - Panzerschreck AP - 9 - - - - - 88mm ‘Püppchen’ AP - 9 - - - - -

CAPTURED GUNS

WEAPON AMMO HE EFFECT RANGE 0-10" 10-20" 20-30" 30-40" 40-50" 50-70"

80mm rocket HE 5/4+ (light) 2 2 2 2 2 - 25mmL47 HE 1/5+ (v light) 1 1 1 1 1 - AP - 3 3 2 1 1 - 37mmL21 HE 2/5+ (v light) 1 1 1 1 1 - AP - 3 3 2 1 1 - 47mmL32 HE 3/5+ (v light) 2 2 2 2 2 - AP - 4 4 3 2 1 - 47mmL43 HE 3/5+ (v light) 2 2 2 2 2 - AP - 4 4 3 2 1 -

234 BATTLE GROUP • OVERLORD

SOFT-SKINNED VEHICLES

Movement Hits Transport Special Off-Road Road Capacity Motorcycle 6" 24" 1 1 Motorcycle and sidecar 6" 24" 1 2 Kettenkrad 14" 22" 1 2 Staff car 6" 24" 2 3 Kübelwagen 6" 24" 2 3 Schwimmwagen 6" 24" 2 3 amphibious Steyr/Horch Heavy Car 6" 24" 2 5 Krupp Protze 6" 24" 2 8 Horch 180 staff car Opel Blitz (medium truck) 6" 24" 3 12 Opel Maultier 12" 16" 3 12 The soft-skinned vehicles listed here RSO 9" 12" 3 10 represent a sample of only the most Heavy Truck 6" 24" 4 24 Horse and limber 4" 6" 2 2 1 gun common service vehicles. Due to Horse and wagon 4" 6" 2 10-20 shortages, a wider variety of vehicles 1 tonne SdKfz 10 12" 16" 2 5 were used, and players should feel 3 tonne SdKfz 11 12" 16" 3 8 also Unic P107 free to substitute other nations’ 5 tonne SdKfz 6 12" 16" 3 10 captured vehicles or civilian models, 8 tonne SdKfz 7 12" 16" 4 12 using these basic profles as a guide. 12 tonne SdKfz 8 12" 16" 4 15 18 tonne SdKfz 9 ‘Famo’ 12" 16" 5 - repair recovery

AIRCRAFT Aircraft Role Hits Weaponry

Fw-190 G Fighter 3 2 x 20mm cannons 8 x small bombs or 1 x large bomb and 4 x small bombs

Me Bf109 G Fighter 3 4 x MGs R-35 Panzerturm 1 x 30mm cannon (as 37mm) 2 x small bombs PANZERTURM

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

R-35 - - 1 man turret M N N 37mmL21 Turret 7

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

R-35 (MG only) - - 1 man turret M N N MG Turret -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

H-38 - - 1 man turret M N N 37mmL21 Turret 10

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Pz-III - - - M N N 75mmL24 Turret 8

235 BATTLE GROUP • OVERLORD

CAPTURED TANKS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer 35H 735(f) 8" 12" 1 man turret N N N 37mmL21 Turret 10 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer 35R 731(f) 8" 12" 1 man turret M N N 37mmL21 Turret 6 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer 35S 739(f) 10" 14" 1 man turret L M N 47mmL32 Turret 12 MG Co-axial -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer FT17/18(f) 3" 6" 1 man turret N O O 37mmL21 Turret 20

105mm leFH18 auf H39(f)

CONVERTED SELF-PROPELLED GUNS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

105mm PzFH18 8" 12" - N N O 105mmL28 Hull 5 auf 39H(f) Open Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

75mm PaK40 8" 12" - N N O 75mmL46 Hull 5 auf 39H(f) Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

75mm PaK40 (Sf) 9" 13" - O O O 75mmL46 Hull 6 auf mSPW S307(f) Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzerjäger 35R 8" 12" - M O O 47mmL43 Hull 6 Open-Topped

236 BATTLE GROUP • OVERLORD

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

75mm PaK40 9" 13" - L N O 75mmL46 Hull 5 auf Lorraine Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

105mm leFH13 9" 13" - L O O 105mmL28 Hull 4 auf Lorraine Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

150mm sFH13 9" 13" - L O O 150mmL30 Hull 3 auf Lorraine Open-Topped

CAPTURED AND CONVERTED INFANTRY CARRIERS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

leSPW U304(f) 10" 14" - O O O MG Pintle - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

leSPW U304(f) 10" 14" Signals O O O MG Pintle - Funk Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

leSPW U304(f) 10" 14" - O O O 37mmL43 Hull 12 PaK36 Open-Topped MG Pintle -

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

leSPW U304(f) 10" 14" - O O O 20mmL55 Pintle 12 FlaK38 Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

mSPW S303(f) 9" 13" Bridging O O O MG Pintle - Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

mSPW S307(f) 9" 13" - O O O - - - Open-Topped

237 BATTLE GROUP • OVERLORD

CONVERTED MULTIPLE ROCKET LAUNCHERS

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

mSPW S307(f) 9" 13" - O O O 2 80mm mortars Hull 4 8cm Reihenwerfer Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

mSPW S307(f) 9" 13" - O O O 80mm Werfer Hull 3 R- Vielfachwerfer Open-Topped

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer 38H 735(f) 8" 12" - N N N 37mmL21 Turret 9 auf 28cm Wurfrahmen MG Co-axial - 280mm Werfer Hull 3

OTHER CAPTURED AND CONVERTED VEHICLES

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Panzer 39H 8" 12" - M N N - - - Beobachtungswagen

VEHICLE MOVEMENT ARMOUR ARMAMENT Off-Road Road Special Front Side Rear Weapon Mount Ammo

Lorraine Schlepper 9" 13" - L N N - - - Beobachtungswagen

238 BATTLE COUNTER TAKEN RULES REFERENCE SHEET • Unit Destroyed • Senior Officer Destroyed Any unit is destroyed, or routs, or a Extra counter if a destroyed unit was a TURN gun/vehicle is abandoned. Senior Offcer. MOVEMENT SUMMARY TABLE 1. Roll Orders Dice • Rally • Out Scouted Squad 1D6+offcers Unit Off-Road On-Road Remove 1D6 pinning markers for each If enemy has more scout units. Platoon 2D6+offcers Infantry 5" 5" counter taken. • Enemy Captures an Objective Company 3D6+offcers Vehicle see vehicle data • Under Air Attack If enemy claim an objective. Battalion 4D6+offcers Cavalry* 8" 10" First time a unit is attacked by an • Tactical Co-Ordination aircraft. A senior offcer attempts to use the 2. Issue First Order Bicycle 3" 12" • Under Flamethrower Attack special order. Horse towed gun 4" 6" First time a unit is attacked by a 3. Issue Second Order Manhandled very light gun 3" 4" famethrower. Manhandled light gun 2" 3" 4. Issue Third Order...etc Continue this process until all Manhandled medium gun 1" 2" orders are issued. Manhandled heavy gun - - UNIT MORALE TABLE – D6 Aircraft anywhere D6 Roll Infantry Gun Vehicle Aircraft 5. Rally 1 Pinned/Rout-Surrender Abandoned Abandoned1 Return to Base * Once per game cavalry may charge up to 12" Remove pinning markers from 2 Pinned/Rout-Surrender Abandoned Pinned OK pinned units. 3 Pinned2 Pinned2 OK OK 4 OK OK OK OK UNIT EXPERIENCE TEST COVER SAVE TABLE 5 OK OK OK OK ‘BEYOND THE ’, Infantry / Vehicle 6 OK3 OK3 OK3 OK3 TACTICAL CO-ORDINATION Deployed Gun Notes & INFANTRY CLOSE ASSAULTS Open 6+ none 1 Only abandoned if the vehicle is already pinned, immobilised, a soft-skinned vehicle, Inexperienced unit: 4+ Soft 5+ 6+ or the vehicle has enemy infantry within 10" and no friendly infantry within 10" (i.e. Regular unit: 3+ Hard 4+ 4+ Veteran unit: 2+ Reinforced 3+ - in close support). Otherwise treat as Pinned. Elite unit: 2+ Hardened 2+ - 2 Veteran and Elite Infantry units treat this Pinned result as an OK result. 3 As well as passing the morale test, the unit is inspired to get into the action. The unit AREA FIRE EFFECT TABLE - D6 may immediately attempt a ‘Beyond the Call of Duty’ test. RoF Range Infantry Deployed Soft-skinned Open-topped Enclosed Aircraft gun vehicle vehicle vehicle ARTILLERY FIRE SEQUENCE 9+ Short - 0-10 2+ 2+ 2+ 4+ 5+ - " Spotter Sequence Medium - 10-20" 3+ 3+ 2+ 5+ - - Fire For Effect 1. Request Artillery Fire 1. Determine the number Long - 20-30"+ 4+ 4+ 2+ 6+ - 6+ 2. Priority Check of shots 3. Communication Check 5-8 Short - 0-10" 3+ 3+ 2+ 5+ 6+ - 2. Roll for Barrage Accuracy 4. Position spotter round. Medium - 10-20" 4+ 4+ 2+ 6+ - - 3. Allocate Direct Hits 5. Roll for Deviation 4. Allocate Pinning Hits Long - 20-30 + 5+ 5+ 3+ - - 6+ " 6. Fire for Effect 5. Resolve Direct Hits 1-4 Short - 0-10" 4+ 4+ 2+ 6+ - - 6. Resolve Pinning Spotter Round Accuracy Medium - 10-20" 5+ 5+ 3+ - - - 7. Rounds Complete Long - 20-30"+ 6+ 6+ 4+ - - - 1 Wild Misses by 4D6" in a Artillery Barrage Accuracy

random direction 1 Miss Armour Piercing shell 1 - 6+ 3+ 6+ 6+ - 2-5 Miss No Effect HE from very light gun 1 5+ 5+ 2+ 5+ 6+ 5+ Misses by 2D6" in a 2-5 Pinning HE from light gun 1 4+ 4+ 2+ 4+ 6+ - random direction Pinning Test HE from medium gun 1 3+ 3+ 2+ 3+ 5+ - 6 Accurate 6 Direct Hit HE from heavy gun 1 2+ 2+ 2+ 2+ 4+ - Misses by 1D6" in a Roll for damage 1 Range has no effect on Area Fire from High Explosive or Armour Piercing shells. random direction OBsERvATION TABLE – D6 ANTI-TANK ARMOUR PENETRATION TABLE – 2D6 RESULTS Infantry in the Open Firing ...... 2+ SS O N M L K J I H G F E D C B A Greater Than = Destroyed Target Destroyed. Must take Battle Counter. Infantry in the Open ...... 3+ 1 7 8 9 10 11 12 12 ------Obscured Infantry Firing ...... 3+ Less Than = Glancing Hit 2 6 7 8 9 10 11 12 12 ------Obscured Infantry...... 4+ No Effect. Target must take Morale test. 3 5 6 7 8 9 10 11 12 12 ------Equal to = Pinned Deployed Gun in the Open Firing ...... automatic 4 4 5 6 7 8 9 10 11 12 12 ------Target Pinned. Must take Morale test. Deployed Gun in the Open ...... 2+ 5 3 4 5 6 7 8 9 10 11 12 12 - - - - - Double 1 = Immobilised Obscured Gun Firing ...... 2+ Target Immobilised. Must take Morale test. 6 3 3 4 5 6 7 8 9 10 11 12 12 - - - - Obscured Gun ...... 3+ 7 3 3 3 4 5 6 7 8 9 10 11 12 12 - - - ANTI-TANK gRENADE ATTACKs Vehicle in the Open Firing...... automatic 8 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - - Vehicle in the Open...... 2+ 1 Heavy Casualties 9 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - Remove 1D3 infantrymen. Obscured Vehicle Firing...... 2+ 10 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12 2-4 Casualty Obscured Vehicle ...... 3+ Remove 1 infantryman. 11 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 Aircraft ...... automatic 5 Success - Side Armour 12 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 Penetration 6 attack against side armour. Modifiers 13 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10 If the observing unit has the Scout special rule ...... +1 6 Success - Rear Armour 14 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 If the target unit is an Infantry team of 3 men or less . -1 Penetration 6 attack against rear armour. If the observing unit has the One Man Turret rule ... -1 15 3 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8

SMALL ARMS RATE OF FIRE AIMED FIRE TO-HIT TABLE – D6 Weapon RoF Max Range Crew Special Rife 1 30" - Range Small Arms MGs Autocannon Flamethrower AP Shell HE Shell SMG 1(2)* 10" - 0-5" 2+ 2+ 2+ 2+ 2+ 2+ Assault Rife 2/1 30" - RoF 2 at under 10" 5-10" 3+ 3+ 3+ 3+ 2+ 2+ Light MG 2 30" 1 man 10-20" 4+ 4+ 4+ - 3+ 3+ Medium MG 5 30" 2 men Heavy MG 6 40" 3 men 20-30" 5+ 5+ 5+ - 4+ 4+ MG34 – bipod mount 5 30" 2 men 30-40" - 6+ 6+ - 5+ 5+ MG42 – bipod mount 6 30" 2 men 40-50" - - 6+ - 6+ 6+ MG34 – tripod mount 7 40" 2 men 50-70" - - - - 6+ 6+ MG42 – tripod mount 8 40" 2 men Tank MG (bow, co-axial, etc) 3 30" Pintle-mount MG 5 40" 1s always miss, 6s always hit, regardless of modifiers. Light Autocannon 6 50" 2 men also Light HE AP Shell D6 Modifiers HE Shell D6 Modifiers Heavy Autocannon 8 50" 3 men also Light HE Target Moved last turn -1 Target Moved last turn -1 Multiple Autocannons 10 50" 2 men also 2 Light HE Target is Obscured -1 Target is Obscured -1 Multiple Medium MG mount 10 30" 3 men Firer Moved (or will move) Firer Moved (or will move) Man-pack Flamethrower 10 5" 1 man Open Cover save this turn -1 this turn -1 Vehicle Flamethrower 10 10" - Open Cover save Target is a Deployed gun -1 Ace crew +1 Ace crew +1 * increases to 2 at under 5", but only when used with the Infantry Assault order.

This Rules Reference Sheet is for use with the Battlegroup core rules 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5

AIR ATTACK MINE MINE AMMO AMMO CONFUSION CONFUSION 5 STRIKE STRIKE LOW LOW

AIR ATTACK AIR ATTACK AIR ATTACK AIR ATTACK BEYOND BEYOND BREAK BREAK THE CALL THE CALL DOWN DOWN OF DUTY OF DUTY