Biopunk Dystopias
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A Very Short History of Cyberpunk
A Very Short History of Cyberpunk Marcus Janni Pivato Many people seem to think that William Gibson invented The cyberpunk genre in 1984, but in fact the cyberpunk aesthetic was alive well before Neuromancer (1984). For example, in my opinion, Ridley Scott's 1982 movie, Blade Runner, captures the quintessence of the cyberpunk aesthetic: a juxtaposition of high technology with social decay as a troubling allegory of the relationship between humanity and machines ---in particular, artificially intelligent machines. I believe the aesthetic of the movie originates from Scott's own vision, because I didn't really find it in the Philip K. Dick's novel, Do Androids Dream of Electric Sheep (1968), upon which the movie is (very loosely) based. Neuromancer made a big splash not because it was the "first" cyberpunk novel, but rather, because it perfectly captured the Zeitgeist of anxiety and wonder that prevailed at the dawning of the present era of globalized economics, digital telecommunications, and exponential technological progress --things which we now take for granted but which, in the early 1980s were still new and frightening. For example, Gibson's novels exhibit a fascination with the "Japanification" of Western culture --then a major concern, but now a forgotten and laughable anxiety. This is also visible in the futuristic Los Angeles of Scott’s Blade Runner. Another early cyberpunk author is K.W. Jeter, whose imaginative and disturbing novels Dr. Adder (1984) and The Glass Hammer (1985) exemplify the dark underside of the genre. Some people also identify Rudy Rucker and Bruce Sterling as progenitors of cyberpunk. -
Stairway to Heaven? Geographies of the Space Elevator in Science Fiction
ISSN 2624-9081 • DOI 10.26034/roadsides-202000306 Stairway to Heaven? Geographies of the Space Elevator in Science Fiction Oliver Dunnett Outer space is often presented as a kind of universal global commons – a space for all humankind, against which the hopes and dreams of humanity have been projected. Yet, since the advent of spaceflight, it has become apparent that access to outer space has been limited, shaped and procured in certain ways. Geographical approaches to the study of outer space have started to interrogate the ways in which such inequalities have emerged and sustained themselves, across environmental, cultural and political registers. For example, recent studies have understood outer space as increasingly foreclosed by certain state and commercial actors (Beery 2012), have emphasised narratives of tropical difference in understanding geosynchronous equatorial satellite orbits (Dunnett 2019) and, more broadly, have conceptualised the Solar System as part of Earth’s environment (Degroot 2017). It is clear from this and related literature that various types of infrastructure have been a significant part of the uneven geographies of outer space, whether in terms of long-established spaceports (Redfield 2000), anticipatory infrastructures (Gorman 2009) or redundant space hardware orbiting Earth as debris (Klinger 2019). collection no. 003 • Infrastructure on/off Earth Roadsides Stairway to Heaven? 43 Having been the subject of speculation in both engineering and science-fictional discourses for many decades, the space elevator has more recently been promoted as a “revolutionary and efficient way to space for all humanity” (ISEC 2017). The concept involves a tether lowered from a position in geostationary orbit to a point on Earth’s equator, along which an elevator can ascend and arrive in orbit. -
2015 Inventory of Library by Categories Penny Kittle
2015 Inventory of Library by Categories Penny Kittle The World: Asia, India, Africa, The Middle East, South America & The Caribbean, Europe, Canada Asia & India Escape from Camp 14: One Man’s Remarkable Odyssey from North Korea to Freedom in the West by Blaine Harden Behind the Beautiful Forevers: Life, Death, and Hope in a Mumbai Undercity by Katherine Boo Life of Pi by Yann Martel Boxers & Saints by Geneluen Yang American Born Chinese by Gene Luen Yang The Orphan Master’s Son by Adam Johnson A Fine Balance by Rohinton Mistry Jakarta Missing by Jane Kurtz The Buddah in the Attic by Julie Otsuka First They Killed My Father by Loung Ung A Step From Heaven by Anna Inside Out & Back Again by Thanhha Lai Slumdog Millionaire by Vikas Swarup The Namesake by Jhumpa Lahiri Unaccustomed Earth by Jhumpa Lahiri The Rape of Nanking by Iris Chang Girl in Translation by Jean Kwok The Joy Luck Club by Amy Tan The Reason I Jump by Naoki Higashida Nothing to Envy: Ordinary Lives in North Korea by Barbara Demick Q & A by Vikas Swarup Never Fall Down by Patricia McCormick A Moment Comes by Jennifer Bradbury Wave by Sonali Deraniyagala White Tiger by Aravind Adiga Africa What is the What by Dave Eggers They Poured Fire on Us From the Sky by Deng, Deng & Ajak Memoirs of a Boy Soldier by Ishmael Beah Radiance of Tomorrow by Ishmael Beah Running the Rift by Naomi Benaron Say You’re One of Them by Uwem Akpan Cutting for Stone by Abraham Verghese Desert Flower: The Extraordinary Journey of a Desert Nomad by Waris Dirie The Milk of Birds by Sylvia Whitman The -
Hugo Award -- Britannica Online Encyclopedia
10/10/2017 Hugo Award -- Britannica Online Encyclopedia Hugo Award Hugo Award, any of several annual awards presented by the World Science Fiction Society (WSFS). The awards are granted for notable achievement in science �ction or science fantasy. Established in 1953, the Hugo Awards were named in honour of Hugo Gernsback, founder of Amazing Stories, the �rst magazine exclusively for science �ction. Hugo Award. This particular award was given at MidAmeriCon II, in Kansas City, Missouri, on August … Michi Trota Pin, in the form of the rocket on the Hugo Award, that is given to the finalists. Michi Trota Hugo Awards https://www.britannica.com/print/article/1055018 1/10 10/10/2017 Hugo Award -- Britannica Online Encyclopedia year category* title author 1946 novel The Mule Isaac Asimov (awarded in 1996) novella "Animal Farm" George Orwell novelette "First Contact" Murray Leinster short story "Uncommon Sense" Hal Clement 1951 novel Farmer in the Sky Robert A. Heinlein (awarded in 2001) novella "The Man Who Sold the Moon" Robert A. Heinlein novelette "The Little Black Bag" C.M. Kornbluth short story "To Serve Man" Damon Knight 1953 novel The Demolished Man Alfred Bester 1954 novel Fahrenheit 451 Ray Bradbury (awarded in 2004) novella "A Case of Conscience" James Blish novelette "Earthman, Come Home" James Blish short story "The Nine Billion Names of God" Arthur C. Clarke 1955 novel They’d Rather Be Right Mark Clifton and Frank Riley novelette "The Darfsteller" Walter M. Miller, Jr. short story "Allamagoosa" Eric Frank Russell 1956 novel Double Star Robert A. Heinlein novelette "Exploration Team" Murray Leinster short story "The Star" Arthur C. -
It's So Easy Being Green
National Aeronautics and Space Administration roundupLyndon B. Johnson Space Center JSC2008E020395 NASA/BLAIR It’s so easy being green APRIL 2008 ■ volume 47 ■ number 4 A few safetyrelated events have been on my mind recently, and I need your help! First of all, I want to emphasize there is nothing we do in our space program that would require us to take safety shortcuts or unnecessary risks. Spaceflight is inherently risky, including the development and testing of stateoftheart materials and designs. To be perfectly safe, we would never leave the ground, but that is not the business we chose and it is not the mission our nation gave us. But we should not and cannot add unnecessary risks. None of us should ever feel pressured to do anything we deem unsafe in order to meet a schedule. We have learned to launch when we are ready and not before, and I’m impressed with the number of times we have delayed launches because of reasonable concerns expressed by individuals. My point is: don’t let anyone pressure you into doing something that you consider unsafe. I will back you up. Second, I am concerned that there is reluctance on the part of some folks to report safety incidents such as minor injuries or mishaps or close calls. Their fear is that such reports will affect our safety metrics, such as lost time, days away, Occupational Safety and Health Administration recordable, etc. Let me state very clearly and forcefully that the sole goal of director our safety program is to make our work environment as safe as possible for all our employees. -
Reading William Morris, Peter Kropotkin, Ursula K. Le Guin, and PM in the Light of Digital Socialism
tripleC 18(1): 146-186, 2020 http://www.triple-c.at The Utopian Internet, Computing, Communication, and Concrete Utopias: Reading William Morris, Peter Kropotkin, Ursula K. Le Guin, and P.M. in the Light of Digital Socialism Christian Fuchs University of Westminster, London, [email protected], http://fuchs.uti.at Abstract: This paper asks: What can we learn from literary communist utopias for the creation and organisation of communicative and digital socialist society and a utopian Internet? To pro- vide an answer to this question, the article discusses aspects of technology and communica- tion in utopian-communist writings and reads these literary works in the light of questions con- cerning digital technologies and 21st-century communication. The selected authors have writ- ten some of the most influential literary communist utopias. The utopias presented by these authors are the focus of the reading presented in this paper: William Morris’s (1890/1993) News from Nowhere, Peter Kropotkin’s (1892/1995) The Conquest of Bread, Ursula K. Le Guin’s (1974/2002) The Dispossessed, and P.M.’s (1983/2011; 2009; 2012) bolo’bolo and Kartoffeln und Computer (Potatoes and Computers). These works are the focus of the reading presented in this paper and are read in respect to three themes: general communism, technol- ogy and production, communication and culture. The paper recommends features of concrete utopian-communist stories that can inspire contemporary political imagination and socialist consciousness. The themes explored include the role of post-scarcity, decentralised comput- erised planning, wealth and luxury for all, beauty, creativity, education, democracy, the public sphere, everyday life, transportation, dirt, robots, automation, and communist means of com- munication (such as the “ansible”) in digital communism. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Complete Dissertation
VU Research Portal Common Genomes Deibel, F.H.J. 2009 document version Publisher's PDF, also known as Version of record Link to publication in VU Research Portal citation for published version (APA) Deibel, F. H. J. (2009). Common Genomes: on open source in biology & critical theory beyond the patent. Vrije Universiteit. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal ? Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. E-mail address: [email protected] Download date: 04. Oct. 2021 Common Genomes on open source in biology & critical theory beyond the patent AMSTERDAM: At the request of Critical Technology Construction ; Department of Social Sciences, Wageningen University & the Athena Institute for research on innovation, communication in health and life sciences; Vrije Universiteit Amsterdam – MMIX Common Genomes: on open source in biology & critical theory beyond the patent Copyleft 2009 by Eric Deibel. Some rights reserved. This work is licensed under a Creative Commons license: “attribution-noncommercial-share alike 3.0 Netherlands”. -
Strategic Master Plan Preview Museum
STRATEGIC MASTER PLAN PREVIEW MUSEUM MUSEUM OF SCIENCE FICTION Museum of Science Fiction: Strategic Master Plan Contact Any questions regarding this document should be directed to: Greg Viggiano Executive Director Museum of Science Fiction PO Box 88 Alexandria, VA 22313-0088 USA: EARTH: SOL: MILKY WAY [email protected] +1-703-629-4734 Museum of Science Fiction: Proprietary and Confidential 2 Museum of Science Fiction: Strategic Master Plan Document Change Control Date Version Author Change 01/09/2015 Draft .1 MG, RS Initial draft 01/16/2015 Draft .2 GRV. MS Formatting and updates 01/19/2015 Draft .3 JV, MS Updates GRV, JS, MS, 02/26/2015 Final 1.0 Final updates DB, HD Museum of Science Fiction: Proprietary and Confidential 3 Museum of Science Fiction: Strategic Master Plan Table of Contents BACKGROUND 5 MISSION 5 INTRODUCTION TO THE GENRE 5 What is science fiction 5 Why is science fiction important 6 Sub-Genres 6 Popular Media 7 Why is science fiction relevant 7 Why build a science fiction museum 7 STEM EDUCATION AND COMMUNITY INVOLVEMENT 8 Commitment to Education 8 PHASE 1: THE PREVIEW MUSEUM 8 Vision 8 Objectives 9 Target Audiences and Communities 9 Example Community 11 Overall Visitor Experience 11 Themes and Interpretive Threads Error! Bookmark not defined. Visitor Takeaways 12 Concept Exhibit Plan 12 ARCHITECTURE 17 Concept 17 Sociability 17 Program 19 Bubble Diagram 20 Floor Plan 20 Facade 20 Facade 21 Entry 21 APPENDICES 22 Appendix A: References Images 23 Museum of Science Fiction: Proprietary and Confidential 4 Museum of Science Fiction: Strategic Master Plan BACKGROUND The Museum of Science Fiction is a nonprofit organization, established in spring 2013. -
Modern Mythopoeia &The Construction of Fictional Futures In
Modern Mythopoeia & The Construction of Fictional Futures in Design Figure 1. Cassandra. Anthony Fredrick Augustus Sandys. 1904 2 Modern Mythopoeia & the Construction of Fictional Futures in Design Diana Simpson Hernandez MA Design Products Royal College of Art October 2012 Word Count: 10,459 3 INTRODUCTION: ON MYTH 10 SLEEPWALKERS 22 A PRECOG DREAM? 34 CONCLUSION: THE SLEEPER HAS AWAKEN 45 APPENDIX 77 BIBLIOGRAPHY 90 4 Figure 1. Cassandra. Anthony Fredrick Augustus Sandys. 1904. Available from: <http://culturepotion.blogspot.co.uk/2010/08/witches- and-witchcraft-in-art-history.html> [accessed 30 July 2012] Figure 2. Evidence Dolls. Dunne and Raby. 2005. Available from: <http://www.dunneandraby.co.uk/content/projects/69/0> [accessed 30 July 2012] Figure 3. Slave City-cradle to cradle. Atelier Van Lieshout. 2009. Available from: <http://www.designboom.com/weblog/cat/8/view/7862/atelier-van- lieshout-slave-city-cradle-to-cradle.html> [accessed 30 July 2012] Figure 4. Der Jude. 1943. Hans Schweitzer. Available from: <http://www.calvin.edu/academic/cas/gpa/posters2.htm> [accessed 15 September 2012] Figure 5. Lascaux cave painting depicting the Seven Sisters constellation. Available from: <http://madamepickwickartblog.com/2011/05/lascaux- and-intimate-with-the-godsbackstage-pass-only/> [accessed 05 July 2012] Figure 6. Map Presbiteri Johannis, Sive, Abissinorum Imperii Descriptio by Ortelius. Antwerp, 1573. Available from: <http://www.raremaps.com/gallery/detail/9021?view=print > [accessed 30 May 2012] 5 Figure 7. Mercator projection of the world between 82°S and 82°N. Available from: <http://en.wikipedia.org/wiki/Mercator_projection> [accessed 05 July 2012] Figure 8. The Gall-Peters projection of the world map Available from: <http://en.wikipedia.org/wiki/Gall–Peters_projection> [accessed 05 July 2012] Figure 9. -
Science Fiction, Steampunk, Cyberpunk
SCIENCE FICTION: speculative but scientific plausability, write rationally, realistically about alternative possible worlds/futures, no hesitation, suspension of disbelief estrangement+cognition: seek rational understanding of NOVUM (D. Suvin—cognitive estrangement) continuum bw real-world empiricism & supernatural transcendentalism make the incredible plausible BUT alienation/defamiliarization effect (giant bug) Literature of human being encountering CHANGE (techn innovat, sci.disc, nat. events, soc shifts) origins: speculative wonder stories, antiquity’s fabulous voyages, utopia, medieval ISLAND story, scientifiction & Campbell: Hero with a 1000 Faces & Jules Verne, HG Wells (Time Machine, War of the Worlds, The Island of Dr Moreau), Mary Shelley (Frankenstein), Swift Gulliver’s Travels Imaginative, Speculative content: • TIME: futurism, alternative timeline, diff hist. past, time travel (Wells, 2001. A Space Odyssey) • SPACE: outer space, extra-terrestrial adventures, subterranean regions, deep oceans, terra incognita, parallel universe, lost world stories • CHARACTERS: alien life forms, UFO, AI, GMO, transhuman (Invisible Man), mad scientist • THEMES: *new scientific principles, *futuristic technology, (ray guns, teleportation, humanoid computers), *new political systems (post-apocalyptic dystopia), *PARANORMAL abilities (mindcontrol, telekinesis, telepathy) Parallel universe: alternative reality: speculative fiction –scientific methods to explore world Philosophical ideas question limits & prerequisites of humanity (AI) challenge -
Mirrorshade Women: Feminism and Cyberpunk
Mirrorshade Women: Feminism and Cyberpunk at the Turn of the Twenty-first Century Carlen Lavigne McGill University, Montréal Department of Art History and Communication Studies February 2008 A thesis submitted to McGill University in partial fulfilment of the requirements of the degree of Doctor of Philosophy in Communication Studies © Carlen Lavigne 2008 2 Abstract This study analyzes works of cyberpunk literature written between 1981 and 2005, and positions women’s cyberpunk as part of a larger cultural discussion of feminist issues. It traces the origins of the genre, reviews critical reactions, and subsequently outlines the ways in which women’s cyberpunk altered genre conventions in order to advance specifically feminist points of view. Novels are examined within their historical contexts; their content is compared to broader trends and controversies within contemporary feminism, and their themes are revealed to be visible reflections of feminist discourse at the end of the twentieth century. The study will ultimately make a case for the treatment of feminist cyberpunk as a unique vehicle for the examination of contemporary women’s issues, and for the analysis of feminist science fiction as a complex source of political ideas. Cette étude fait l’analyse d’ouvrages de littérature cyberpunk écrits entre 1981 et 2005, et situe la littérature féminine cyberpunk dans le contexte d’une discussion culturelle plus vaste des questions féministes. Elle établit les origines du genre, analyse les réactions culturelles et, par la suite, donne un aperçu des différentes manières dont la littérature féminine cyberpunk a transformé les usages du genre afin de promouvoir en particulier le point de vue féministe.