Astrosociology and Science Fiction: a Synergy
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A Very Short History of Cyberpunk
A Very Short History of Cyberpunk Marcus Janni Pivato Many people seem to think that William Gibson invented The cyberpunk genre in 1984, but in fact the cyberpunk aesthetic was alive well before Neuromancer (1984). For example, in my opinion, Ridley Scott's 1982 movie, Blade Runner, captures the quintessence of the cyberpunk aesthetic: a juxtaposition of high technology with social decay as a troubling allegory of the relationship between humanity and machines ---in particular, artificially intelligent machines. I believe the aesthetic of the movie originates from Scott's own vision, because I didn't really find it in the Philip K. Dick's novel, Do Androids Dream of Electric Sheep (1968), upon which the movie is (very loosely) based. Neuromancer made a big splash not because it was the "first" cyberpunk novel, but rather, because it perfectly captured the Zeitgeist of anxiety and wonder that prevailed at the dawning of the present era of globalized economics, digital telecommunications, and exponential technological progress --things which we now take for granted but which, in the early 1980s were still new and frightening. For example, Gibson's novels exhibit a fascination with the "Japanification" of Western culture --then a major concern, but now a forgotten and laughable anxiety. This is also visible in the futuristic Los Angeles of Scott’s Blade Runner. Another early cyberpunk author is K.W. Jeter, whose imaginative and disturbing novels Dr. Adder (1984) and The Glass Hammer (1985) exemplify the dark underside of the genre. Some people also identify Rudy Rucker and Bruce Sterling as progenitors of cyberpunk. -
Modern Mythopoeia &The Construction of Fictional Futures In
Modern Mythopoeia & The Construction of Fictional Futures in Design Figure 1. Cassandra. Anthony Fredrick Augustus Sandys. 1904 2 Modern Mythopoeia & the Construction of Fictional Futures in Design Diana Simpson Hernandez MA Design Products Royal College of Art October 2012 Word Count: 10,459 3 INTRODUCTION: ON MYTH 10 SLEEPWALKERS 22 A PRECOG DREAM? 34 CONCLUSION: THE SLEEPER HAS AWAKEN 45 APPENDIX 77 BIBLIOGRAPHY 90 4 Figure 1. Cassandra. Anthony Fredrick Augustus Sandys. 1904. Available from: <http://culturepotion.blogspot.co.uk/2010/08/witches- and-witchcraft-in-art-history.html> [accessed 30 July 2012] Figure 2. Evidence Dolls. Dunne and Raby. 2005. Available from: <http://www.dunneandraby.co.uk/content/projects/69/0> [accessed 30 July 2012] Figure 3. Slave City-cradle to cradle. Atelier Van Lieshout. 2009. Available from: <http://www.designboom.com/weblog/cat/8/view/7862/atelier-van- lieshout-slave-city-cradle-to-cradle.html> [accessed 30 July 2012] Figure 4. Der Jude. 1943. Hans Schweitzer. Available from: <http://www.calvin.edu/academic/cas/gpa/posters2.htm> [accessed 15 September 2012] Figure 5. Lascaux cave painting depicting the Seven Sisters constellation. Available from: <http://madamepickwickartblog.com/2011/05/lascaux- and-intimate-with-the-godsbackstage-pass-only/> [accessed 05 July 2012] Figure 6. Map Presbiteri Johannis, Sive, Abissinorum Imperii Descriptio by Ortelius. Antwerp, 1573. Available from: <http://www.raremaps.com/gallery/detail/9021?view=print > [accessed 30 May 2012] 5 Figure 7. Mercator projection of the world between 82°S and 82°N. Available from: <http://en.wikipedia.org/wiki/Mercator_projection> [accessed 05 July 2012] Figure 8. The Gall-Peters projection of the world map Available from: <http://en.wikipedia.org/wiki/Gall–Peters_projection> [accessed 05 July 2012] Figure 9. -
Mirrorshade Women: Feminism and Cyberpunk
Mirrorshade Women: Feminism and Cyberpunk at the Turn of the Twenty-first Century Carlen Lavigne McGill University, Montréal Department of Art History and Communication Studies February 2008 A thesis submitted to McGill University in partial fulfilment of the requirements of the degree of Doctor of Philosophy in Communication Studies © Carlen Lavigne 2008 2 Abstract This study analyzes works of cyberpunk literature written between 1981 and 2005, and positions women’s cyberpunk as part of a larger cultural discussion of feminist issues. It traces the origins of the genre, reviews critical reactions, and subsequently outlines the ways in which women’s cyberpunk altered genre conventions in order to advance specifically feminist points of view. Novels are examined within their historical contexts; their content is compared to broader trends and controversies within contemporary feminism, and their themes are revealed to be visible reflections of feminist discourse at the end of the twentieth century. The study will ultimately make a case for the treatment of feminist cyberpunk as a unique vehicle for the examination of contemporary women’s issues, and for the analysis of feminist science fiction as a complex source of political ideas. Cette étude fait l’analyse d’ouvrages de littérature cyberpunk écrits entre 1981 et 2005, et situe la littérature féminine cyberpunk dans le contexte d’une discussion culturelle plus vaste des questions féministes. Elle établit les origines du genre, analyse les réactions culturelles et, par la suite, donne un aperçu des différentes manières dont la littérature féminine cyberpunk a transformé les usages du genre afin de promouvoir en particulier le point de vue féministe. -
The Virtual Worlds of Japanese Cyberpunk
arts Article New Spaces for Old Motifs? The Virtual Worlds of Japanese Cyberpunk Denis Taillandier College of International Relations, Ritsumeikan University, Kyoto 603-8577, Japan; aelfi[email protected] Received: 3 July 2018; Accepted: 2 October 2018; Published: 5 October 2018 Abstract: North-American cyberpunk’s recurrent use of high-tech Japan as “the default setting for the future,” has generated a Japonism reframed in technological terms. While the renewed representations of techno-Orientalism have received scholarly attention, little has been said about literary Japanese science fiction. This paper attempts to discuss the transnational construction of Japanese cyberpunk through Masaki Goro’s¯ Venus City (V¯ınasu Shiti, 1992) and Tobi Hirotaka’s Angels of the Forsaken Garden series (Haien no tenshi, 2002–). Elaborating on Tatsumi’s concept of synchronicity, it focuses on the intertextual dynamics that underlie the shaping of those texts to shed light on Japanese cyberpunk’s (dis)connections to techno-Orientalism as well as on the relationships between literary works, virtual worlds and reality. Keywords: Japanese science fiction; cyberpunk; techno-Orientalism; Masaki Goro;¯ Tobi Hirotaka; virtual worlds; intertextuality 1. Introduction: Cyberpunk and Techno-Orientalism While the inversion is not a very original one, looking into Japanese cyberpunk in a transnational context first calls for a brief dive into cyberpunk Japan. Anglo-American pioneers of the genre, quite evidently William Gibson, but also Pat Cadigan or Bruce Sterling, have extensively used high-tech, hyper-consumerist Japan as a motif or a setting for their works, so that Japan became in the mid 1980s the very exemplification of the future, or to borrow Gibson’s (2001, p. -
DEAD CHANNEL SURFING: Cyberpunk and Industrial Music
DEAD CHANNEL SURFING: Cyberpunk and industrial music In the early 1980s from out of Vancouver, home of cyberpunk writer William Gibson and science fiction film-maker David Cronenberg, came a series of pioneering bands with a similar style and outlook. The popular synth-pop band Images in Vogue, after touring with Duran Duran and Roxy Music, split into several influential factions. Don Gordon went on to found Numb, Kevin Crompton to found Skinny Puppy, and Ric Arboit to form Nettwerk Records, which would later release Skinny Puppy, Severed Heads, Moev, Delerium and more. Controversial band Numb ended up receiving less attention than the seminal Skinny Puppy. Kevin Crompton (now called Cevin Key) joined forces with Kevin Ogilvie (Nivek Ogre) and began their career by playing in art galleries. After their friend Bill Leeb quit citing ‘creative freedom’ disputes, they embarked on a new style along with the help of newly recruited Dwayne Goettel. Leeb would go on to found Front Line Assembly with Rhys Fulber in 1986. The style of music created by these bands, as well as many similar others, has since been dubbed ‘cyberpunk’ by some journalists. Cyberpunk represents an interesting coupling of concepts. It can be dissected, as Istvan Csiscery-Ronay has shown, into its two distinct parts, ‘cyber’ and ‘punk’. Cyber refers to cybernet- ics, the study of information and control in man and machine, which was created by U.S. American mathematician Norbert Wiener fifty years ago. Wiener fabricated the word from the Greek kyber- netes, meaning ‘governor’, ‘steersman’ or ‘pilot’ (Leary, 1994: 66). The second concept, punk, in the sense commonly used since 1976, is a style of music incorporating do-it-yourself (d.i.y) techniques, centred on independence and touting anarchist attitudes. -
Social Science Fiction from the Sixties to the Present Instructor: Joseph Shack [email protected] Office Hours: to Be Announced
Social Science Fiction from the Sixties to the Present Instructor: Joseph Shack [email protected] Office Hours: To be announced Course Description The label “social science fiction,” initially coined by Isaac Asimov in 1953 as a broad category to describe narratives focusing on the effects of novel technologies and scientific advances on society, became a pejorative leveled at a new group of authors that rose to prominence during the sixties and seventies. These writers, who became associated with “New Wave” science fiction movement, differentiated themselves from their predecessors by consciously turning their backs on the pulpy adventure stories and tales of technological optimism of their predecessors in order to produce experimental, literary fiction. Rather than concerning themselves with “hard” science, social science fiction written by authors such as Ursula K. Le Guin and Samuel Delany focused on speculative societies (whether dystopian, alien, futuristic, etc.) and their effects on individual characters. In this junior tutorial you’ll receive a crash course in the groundbreaking science fiction of the sixties and seventies (with a few brief excursions to the eighties and nineties) through various mediums, including the experimental short stories, landmark novels, and innovative films that characterize the period. Responding to the social and political upheavals they were experiencing, each of our authors leverages particular sub-genres of science fiction to provide a pointed critique of their contemporary society. During the first eight weeks of the course, as a complement to the social science fiction we’ll be reading, students will familiarize themselves with various theoretical and critical methods that approach literature as a reflection of the social institutions from which it originates, including Marxist literary critique, queer theory, feminism, critical race theory, and postmodernism. -
Science Fictional the Aesthetics of Science Fiction Beyond the Limits of Genre
Science Fictional The Aesthetics of Science Fiction Beyond the Limits of Genre Andrew Frost University of NSW | College of Fine Arts PhD Media Arts 2013 4 PLEASE TYPE Tl<E UNIVERSITY OF NEW SOUTH WALES Tht:tltiDittorUdon Sht•t Surname or Fenily name: Frost FIRI neme; Andrew OCher namels: Abbr&Yia~lon fof" dcgrco as given in the Unlverslty caltn<S:ar. PhD tCOde: 1289) Sd'IOOI; Seh.ool Of Media Arts Faculty; Coll999 of A ne Am Title: Science Fletfonar.: The AestheUes or SF Beyond the Limit:t of Gcnt'O. Abstract 350 words maximum: (PLEASE TYPE) ScMtnce Flcdonal: The Anthetics of SF Beyond the Umlts of Genre proposes that oonte~my eufture 1$ * $pallal e)Cl>ertence dom1nS'ed by an aesane(IC or science liction and its qua,;.genefic form, the ·$dence ficdonal', The study explores the connective lines between cultural objects suet! as film, video art. painting, illustration, advertising, music, and children's television in a variety ofmediums and media coupled with research that conflates aspects of ctitical theory, art history a nd cuttural studies into a unique d iscourse. The study argues thai three types of C\lltural e ffeets reverberation. densi'ly and resonanoe- affect cultural space altering ood changing the 1ntel'l)totation and influeooe of a cuUural object Through an account of the nature of the science fictional, this thesis argues that science fiction as wo uncJersland It, a.nd how 11 has beon oooventionally concefved, is in fact the counter of its apparent function within wider culture. While terms such as ·genre~ and ·maln-stream• suggest a binary of oentre and periphery, this lh-&&is demonstrates that the quasi-generic is in fact the dominant partner in the process of cultural production, Ocelamlon ,.~ lo disposition or projoct thnlsJdtuen.tlon I htrOby grltlt t<> I~ Ul'll\IOI'IiiY Of Now SOUIJ'I WaltS or i&& agents the rlg:tlllo ard'llve anct to INike available my ttwrsl9 or di$sertabon '" whole or in 1»Jt il'lllle \Jtlivetsay lbrsrles., at IOtmS Of tnedb, rtOW or hero <~~Ot kncwn, 5tAijod:.lo lho Jl«Mdonll ol lho Co9yrlghlt Act 1968. -
Rights List 2020 Rita Carla Francesca Monticelli
Rights List 2020 Rita Carla Francesca Monticelli If you’d like to receive a reading copy of a title you are interested in, please contact: [email protected] Table of Contents DESERTO ROSSO / RED DESERT (2012-2013) 2 (hard science fiction/techno-thriller series - The Aurora Saga #1) Book 1: PUNTO DI NON RITORNO / POINT OF NO RETURN Book 2: ABITANTI DI MARTE / PEOLE OF MARS Book 3: NEMICO INVISIBILE / INVISIBLE ENEMY Book 4: RITORNO A CASA / BACK HOME IL MENTORE / THE MENTOR (2014) 4 (crime thriller - Detective Eric Shaw Trilogy #1) L’ISOLA DI GAIA / THE ISLE OF GAIA (2014) 5 (science fiction/cyberpunk/techno-thriller - The Aurora Saga #2) AFFINITÀ D’INTENTI / KINDRED INTENTIONS (2015) 6 (action thriller, standalone) PER CASO / BY CHANCE (2015) 7 (science fiction thriller/space opera/adventure, standalone) SINDROME / SYNDROME (2016) 8 (crime thriller - Detective Eric Shaw Trilogy #2) OPHIR. CODICE VIVENTE / OPHIR. LIVING CODE (2016) 9 (hard science fiction/techno-thriller - The Aurora Saga #3) OLTRE IL LIMITE / BEYOND THE LIMIT (2017) 11 (crime thriller - Detective Eric Shaw Trilogy #3) SIRIUS. IN CADUTA LIBERA / SIRIUS. FREE FALLING (2018) 12 (hard science fiction/techno-thriller - The Aurora Saga #4) NAVE STELLARE AURORA / STARSHIP AURORA (2020) 13 (hard science fiction/techno-thriller - The Aurora Saga #5) Books unsuitable for translation 14 About the author 15 DESERTO ROSSO / RED DESERT The science fiction series that takes you to Mars. Hard science fiction/techno-thriller series. The series includes four books: a novella and three novels. All books, except the final one, aren’t self-conclusive and end with a cliff-hanger. -
Ursula╎s Bookshelf
Volume 39 Number 2 Article 8 4-23-2021 Ursula’s Bookshelf Kris Swank Pima Community College Follow this and additional works at: https://dc.swosu.edu/mythlore Recommended Citation Swank, Kris (2021) "Ursula’s Bookshelf," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 39 : No. 2 , Article 8. Available at: https://dc.swosu.edu/mythlore/vol39/iss2/8 This Note is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract In keeping with the purpose of the Mythopoeic Society—“promoting the study, discussion, and enjoyment of fantastic and mythic literature”—this selective list examines a few of the authors and works Ursula K. Le Guin acknowledged as being influential or among her favorites, and to which some connections might be traced in her own mythopoeic and cosmopoeic works. The list includes Ray Bradbury’s Martian Chronicles, Lord Dunsany’s A Dreamer’s Tales, Virginia Woolf’s Orlando, Philip K. -
Cyclopaedia 6 – Space Opera Overview Articles
Cyclopaedia 6 – Space Opera By T.R. Knight (InnRoads Ministries * Article Series) Overview movie Star Wars redefined the space opera for new generations spawning many other Space Opera is a subgenre of science fiction movies and TV shows utilizing the with an emphasis on adventure, chivalry, conventions of space opera storytelling. heroism, inter-planetary travel, melodrama, romance, and especially space battles. Most Space Opera Contrasts of the stories are set in the far future during outer space travels. The term “space opera” Critics and fans often struggle to properly comes from a hybridization of space travel define and categorize space opera within and “soap opera.” The term was coined in science fiction. Just because a story occurs 1941 by Wilson Tucker as the science fiction in space does not make it space opera. The equivalent of a soap opera because the four most common other science fiction stories were “tacky, grinding, stinking, subgenres that are confused with Space outworn, spaceship yarn” as he called Opera include them. • Cyberpunk • Hard Science Fiction In The Space Opera Renaissance, Hartwell • Military Science Fiction and Cramer define space opera as "colorful, • Planetary Romance dramatic, large-scale science fiction adventure, competently and sometimes Following are sources of information beautifully written, usually focused on a pertaining to Space Opera to assist sympathetic, heroic central character and prospective game masters, game designers, plot action, and usually set in the relatively writers, and storytellers in knowing where distant future, and in space or on other to start their research. worlds, characteristically optimistic in tone. It often deals with war, piracy, military virtues, and very large-scale action, large Articles stakes." (pp. -
Adam Kiciński (AK): Good Afternoon, Thank You for Joining the Call. My
Adam Kiciński (AK): Good afternoon, Thank you for joining the call. My name is Adam Kiciński and I am the Joint-CEO of CD PROJEKT. This meeting was organized to discuss the situation right after the launch of Cyberpunk 2077. At the beginning I will present our current view of the situation which we are in today. After that, you will have time to ask questions. I’m with Piotr Nielubowicz, our CFO, Marcin Iwiński the Joint-CEO and co- founder, and Michał Nowakowski, Board Member responsible for publishing. We released Cyberpunk 2077 4 days ago on December the 10th. The game had a strong opening and we’ve got positive feedback from players enjoying it on stronger machines — PCs and next gen consoles and Stadia — but the initial feedback from those playing it on the oldest last-gen consoles is way below our expectations. CD PROJEKT is a team that puts all their efforts and hearts to deliver amazing games. So how was it even possible that it has come to this? After 3 delays, we as the Management Board were too focused on releasing the game. We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs. This caused the loss of gamers’ trust and the reputation that we’ve been building through a big part of our lives. -
Japanese Cyberpunk-Body Horror and Cinema As Catharsis in the Age of Technology
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 7-2020 New Flesh Cinema: Japanese Cyberpunk-Body Horror and Cinema as Catharsis in the Age of Technology Sarah Henry University of Arkansas, Fayetteville Follow this and additional works at: https://scholarworks.uark.edu/etd Part of the Critical and Cultural Studies Commons, Politics and Social Change Commons, Social Psychology and Interaction Commons, Sociology of Culture Commons, and the Visual Studies Commons Citation Henry, S. (2020). New Flesh Cinema: Japanese Cyberpunk-Body Horror and Cinema as Catharsis in the Age of Technology. Theses and Dissertations Retrieved from https://scholarworks.uark.edu/etd/3805 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected]. New Flesh Cinema: Japanese Cyberpunk-Body Horror and Cinema as Catharsis in the Age of Technology A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in Communication by Sarah Henry University of Arkansas Bachelor of Arts in Communication, 2017 July 2020 University of Arkansas This thesis is approved for recommendation to the Graduate Council. _________________________ Russell Sharman, Ph.D. Thesis Director _________________________ _________________________ Ryan Neville-Shepard, Ph.D. Frank Scheide, Ph.D. Committee Member Committee Member Abstract This thesis provides a critical analysis of a specific group of films that combine the subgenres of cyberpunk and body horror which I call New Flesh Cinema. Films of this subgenre counter fears and anxieties of technological advancements by re-imagining the rise of technology and its societal effects as a transitional process through the illustration of literal and visceral depictions of the necessary alterations people will have to undergo in order to transition successfully into the new world.