Historic and Architectural Resources of Currituck County 1790-1958
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Oregon Inlet Opened in 1846 As Water Rushed from the Sound to the Ocean
Oregon Inlet opened in 1846, when a big hurricane along the Outer Banks caused water to rush from the sound to the ocean. Since that time, the inlet has migrated steadily south at a rate of around 100 feet per year. A good measure of the inlet’s journey is the Bodie Island Lighthouse, which once stood at the margin of the inlet but is now 3 miles away. In 1962, the Bonner Bridge replaced the ferry that shuttled people and cars across Oregon Inlet. Construction of the bridge, with its high fixed-span, instantly stopped the long history if inlet migration. But sand continued to pour into the inlet from the north, the driving force behind the inlet’s southerly migration, creating ever-expanding navigation and dredging problems. After 40 years, the Bonner Bridge is rapidly deteriorating and two possible replacement alternatives are being evaluated: A bridge immediately parallel to the current bridge and a 17 mile-long bridge that would extend into Pamlico Sound, run along the backside of Pea Island and connect to Hatters Island at Rodanthe. The initial cost of constructing the Pamlico Sound Bridge is much higher than that of the Parallel Bridge. But the overall long-term costs of a Parallel Bridge greatly exceed those of the Pamlico Sound Bridge. This is because the Parallel Bridge requires the continued protection and maintenance of State Highway 12 on Pea Island. Over time, as the shoreline erodes back in response to a rising sea level, the cost of stabilizing Pea Island will become higher. Construction impacts to wetlands and sea grass beds are essentially the same for each bridge. -
THIS WEEK ...We Focus on Some More Titles That Have Made an Impression on Eurogamer Readers, and Reveal Why
Brought to you by Every week: The UK games market in less than ten minutes Issue 6: 14th - 20th July WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ...we focus on some more titles that have made an impression on Eurogamer readers, and reveal why. Plus - the highlights of an interview with Tony Hawk developer Robomodo, the latest news, charts, Eurogamer reader data, price comparisons, release dates, jobs and more! Popularity of Age of Conan - Hyborian Adventures in 2009 B AGE OF CONAN VS WII SPORTS RESORT #1 A This week we look at the Eurogamer buzz performance around two key products since the beginning of 2009. First up is the MMO Age of #10 Conan - a game which launched to great fanfare this time last year, but subsequently suffered from a lack of polish and endgame content. #100 Eurogamer.net Popularity (Ranked) Recently the developer, Funcom, attempted to reignite interest in the game by marketing the changes made in the build-up to its first anniversary - point A notes a big feature and #1000 Jul free trial key launch, while point B shows the Feb Mar Apr May Jun Jan '09 Age of Conan - Hyborian Adventures re-review which put the game right at the top of the pile earlier this month - whether that interest can be converted into subs is a different question, but the team has given itself a good Popularity of Wii Sports Resort in 2009 chance at least. -
Island People the Caribbean and the World 1St Edition Pdf, Epub, Ebook
ISLAND PEOPLE THE CARIBBEAN AND THE WORLD 1ST EDITION PDF, EPUB, EBOOK Joshua Jelly-Schapiro | 9780385349765 | | | | | Island People The Caribbean and the World 1st edition PDF Book Archived from the original on October 30, Audio help More spoken articles. The oldest cathedral, monastery, and hospital in the Americas were established on the island, and the first university was chartered in Santo Domingo in From Wikipedia, the free encyclopedia. Corn maize , beans , squash , tobacco , peanuts groundnuts , and peppers were also grown, and wild plants were gathered. Caryl-Sue, National Geographic Society. Email address. We scoured our vast selection of vintage books for the most beautiful dust jackets, and soon discovered that selecting just 30 was a nearly impossible task. First Separate Edition - The first appearance as a complete book or pamphlet of a work that has previously appeared as part of another book. Irma floods a beach in Marigot on September 6. Be on the lookout for your Britannica newsletter to get trusted stories delivered right to your inbox. Hurricane Irma devastated the US territory and other Caribbean islands in the region, leaving them exposed to new storms brewing in the Atlantic. By signing up, you agree to our Privacy Notice. Telltale Games. The limited historical records reveal a successive wave of Arawak immigrants moved from Orinoco Delta of South America towards the north, settling in the Caribbean Islands. Martin residents during a visit to the island on September Below is a set of some other glossary terms that booksellers use to describe different editions. It's a small island, 62 square miles, and its residents have a strong sense of belonging. -
NARRATIVE ENVIRONMENTS from Disneyland to World of Warcraft
Essay Te x t Celia Pearce NARRATIVE ENVIRONMENTS From Disneyland to World of Warcraft In 1955, Walt Disney opened what many regard as the first-ever theme park in Anaheim, California, 28 miles southeast of Los Angeles. In the United States, vari- ous types of attractions had enjoyed varying degrees of success over the preceding 100 years. From the edgy and sometimes scary fun of the seedy seaside boardwalk to the exuberant industrial futurism of the World’s Fair to the “high” culture of the museum, middle class Americans had plenty of amusements. More than the mere celebrations of novelty, technology, entertainment and culture that preceded it, Disneyland was a synthesis of architecture and story (Marling 1997). It was a revival of narrative architecture, which had previously been reserved for secular functions, from the royal tombs of Mesopotamia and Egypt to the temples of the Aztecs to the great cathedrals of Europe. Over the centuries, the creation of narrative space has primarily been the pur- view of those in power; buildings whose purpose is to convey a story are expensive to build and require a high degree of skill and artistry. Ancient “imagineers” shared some of the same skills as Disney’s army of creative technologists: they understood light, space flow, materials and the techniques of illusion; they could make two dimensions appear as three and three dimensions appear as two; they understood the power of scale, and they developed a highly refined vocabulary of expressive techniques in the service of awe and illusion (Klein 2004). Like the creators of Disney- land, they built synthetic worlds, intricately planned citadels often set aside from the day-to-day bustle of emergent, chaotic cities or serving as a centerpiece of es- cape within them. -
59˚ 42 Issue Four
issue four 59˚ 42 14 12 03 Editor’s Letter 22 04 Disposed Media Gaming 06 Rev Says... 07 Wishlist 08 Gamer’s Diary 09 BigLime 10 News: wii 11 Freeware 12 User Created Gaming 14 Shadow Of The Colossus 16 Monkey Island 17 Game Reviews Music 19 Festivals 21 Good/Bad: The New Emo 26 22 Mogwai 23 DoorMat 24 Music Reviews Films 26 Six Feet Under 28 Silent Hill 30 U-Turn 31 Film Reviews Comics 33 Marvel’s Ultimates Line 35 Scott Pilgrim 36 Wolverine 37 Comic Reviews Gallery 33 42 Next Issue... Publisher Tim Cheesman Editors Andrew Revell/Ian Moreno-Melgar Art Director Andrew Campbell Contributors Dan Gassis/Jason Brown/Jason Robbins/Adam Parker/Robert Florence/Keith Andrew /Jamie Thomson/Danny Badger Designers Peter Wright/Rachel Wild Cover-art Melanie Caine [© Disposable Media 2006. // All images and characters are retained by original company holding.] DM4/EDITOR’S LETTER So we’ve changed. We’ve CHANGE IS GOOD.not been around long, but we’re doing ok. We think. But we’ve changed as we promised we would in issue 1 to reflect both what you asked for, and also what we want to do. It’s all part of a long term goal for the magazine which means there’ll be more issues more often, as well as the new look and new content. You might have noticed we’ve got a new website as well; it’ll be worth checking on a very frequent basis as we update it with DM news, and opinion. We’ve also gone and done the ‘scene’ thing and set up a MySpace page. -
Cape Fear Sail & Power Squadron
Cape Fear Sail & Power Squadron We are America’s Boating Club® NORTH CAROLINA OCEAN INLETS Listed in order of location north to south Oregon Inlet Outer Banks. Northern-most ocean inlet in NC. Located at the north end of New Topsail Inlet Near ICW Mile 270. As of July Hatteras Island. Provides access to Pamlico Sound. 7, ’20, the inlet was routinely passable by medium Federally maintained.* See Corps of Engineers and small vessels at higher states of the tide. survey1 However, buoys were removed in 2017 due to shoaling, so the channel is currently unmarked. See Hatteras Inlet Outer Banks. Located between Corps of Engineers survey Hatteras and Ocracoke Islands. Provides access to Pamlico Sound. Once inside the inlet itself, the Little Topsail Inlet Located ½ N.M. SW of New passage of a lengthy inshore channel is required to Topsail Inlet. Not normally passable and does not access the harbor or navigable portions of Pamlico currently connect to navigable channels inshore. Sound. Rich Inlet Located between Topsail and Figure 8 Ocracoke Inlet Outer Banks. Located at S end Islands near ICW Mile 275. of Ocracoke Is. Provides access to Pamlico Sound. Once inside the inlet itself, the passage of a shifting Mason Inlet Located between Figure 8 Island and inshore channel named Teaches Hole is required to Wrightsville Beach island near ICW Mile 280. access the harbor or navigable portions of Pamlico Dredged in 2019 but not buoyed as of July 31, ’20. Sound. Buoyed & lighted as of June 29, ’19. See Corps of Engineers surveys1 (for the inlet) and (for Masonboro Inlet Located between Wrightsville Teaches Hole). -
Design and Production of a VR Monkey Island's Video Game Remake for Lucasarts
Master in Project Management Final Master Thesis Design and production of a VR Monkey Island’s video game remake for LucasArts Alumno/a Profesor/a Ponente Laia Espuny Planelles Pedro Vila 2 ACTA DE LA DEFENSA DEL TRABAJO FINAL DE MASTER Reunido el Tribunal calificador en el día de la fecha, el alumno/a Laia Espuny Planelles Expuso su Trabajo Final de Master, que trató del siguiente tema: Design and production of a VR Monkey Island® video game remake for LucasArts Acabada la exposición y contestadas por parte del alumno las objeciones formuladas por los Sres. Miembros del Tribunal, éste valoró el citado trabajo con la calificación de Barcelona, PRESIDENTE DEL TRIBUNAL VOCAL DEL TRIBUNAL VOCAL DEL TRIBUNAL 3 4 STATEMENT OF AUTHORSHIP OF THE FINAL MASTER THESIS Date: 01/07/2019 Author: Laia Espuny Planelles DNI / NIE / Passport: 48136990z By signing this document, I declare and state that: 1) I am the author of the final master's work entitled: Design and production of a VR Monkey Island® video game remake for LucasArts 2) I am the intellectual responsible of the generation and execution of the work 3) The work is a document of original content and has not been published, neither totally nor partially 4) Any intellectual contribution of other authors is duly referenced in the text 5) Therefore not engaging in fraud, and otherwise, I will accept any academic sanctions that may arise Signed, 5 Laia Espuny Planelles | La Salle-URL ABSTRACT This Final Master Thesis (FMT) consists in the implementation of the project plan for the design and production of a fully immersive virtual reality (VR) video game. -
States of the Interior National Park Service
.'IP'-; Tn '1) 'jl'll I ():--: t : \ }ll( ; ~ Unit~d States of the Interior National Park Service This form is for use In nominating or requesting determinations for individual properties and districts. See instructions in How to Complete the National Register of Historic Places Registration Form (National Register Bulletin 16A). Complete each item by marking "x" in the appropriate box or by entenng the information requested. If an item does not apply to the property being documented, enter "N/A" for "not applicable." For functions, architectural classification. matenals. and areas of significance. enter only categories and subcategories from the instructions. Place additional entries and narrative items on continuation sheets (NPS Form 10-900a). Use a typewriter. word processor, or computer. to complete all items. historic name _____Cur--:-r-=-i_tu_c--:;k_B_e_a-=c;-h_L_i-'-g'-:-h_t_h,°_u_s_e_C_°_ID ..... p_l_e_x_C.:-A_d_d_l_· t_l_' o_n_a_l_D_o_c_UID_e_n_ta_tl_' O_TI __ _ and Boundary Expansion) other names/site number __________________________________ street & number __~E~&~~~s~i~d~e_s~N~C~1_2~N~o~f~S=R~1_1~8~5 __________N_/A_ ~ not for publication city or town _____C_o_r_o_l_l_a _______________________ N / A vicinity state North Carol=i=D=a__ _ code ~ county _C_li_r-cr_i'--t_li_C_k______ _ code ~ zip cede 27927_ As the designated authority under the National Historic Preservation Act. as amended, I hereby certify that this:~ nomination ::J request for determination of eligibility meets the documentation standards for registering properties in the National Register of • Historic Places and meets the procedural and professional requirements set forth in 36 CFR Part 130. In my opinion, tile property ~ meets .=.; does not meet the National Register criteria. -
Constructing the Outer Banks: Land Use, Management, and Meaning in the Creation of an American Place
ABSTRACT LEE, GABRIEL FRANCIS. Constructing the Outer Banks: Land Use, Management, and Meaning in the Creation of an American Place. (Under the direction of Matthew Morse Booker.) This thesis is an environmental history of the North Carolina Outer Banks that combines cultural history, political economy, and conservation science and policy to explain the entanglement of constructions, uses, and claims over the land that created by the late 20th century a complex, contested, and national place. It is in many ways a synthesis of the multiple disparate stories that have been told about the Outer Banks—narratives of triumph or of decline, vast potential or strict limitations—and how those stories led to certain relationships with the landscape. At the center of this history is a declension narrative that conservation managers developed in the early 20th century. Arguing that the landscape that they saw, one of vast sand-swept and barren stretches of island with occasional forests, had formerly been largely covered in trees, conservationists proposed a large-scale reclamation project to reforest the barrier coast and to establish a regulated and sustainable timber industry. That historical argument aligned with an assumption among scientists that barrier islands were fundamentally stable landscapes, that building dunes along the shore to generate new forests would also prevent beach erosion. When that restoration project, first proposed in 1907, was realized under the New Deal in the 1930s, it was followed by the establishment of the first National Seashore Park at Cape Hatteras in 1953, consisting of the outermost islands in the barrier chain. The idea of stability and dune maintenance continued to frame all landscape management and development policies throughout the first two decades after the Park’s creation. -
Currituck Heritage Park
Currituck Heritage Park Welcome to the Currituck Heritage Park, featuring the most intricate highlights amongst Corolla, North Carolina. Although park admission and many of the events at Currituck Heritage Park are free, by touring the historic Whalehead Club visitors support the Whalehead Preservation Trust, a non-profit organization established in 1993 to restore and preserve the Whalehead Club. The park is open from dawn until dusk daily and we hope you visit often. Currituck Heritage Park The park is open from dawn until dusk daily and we hope you visit often. a) Currituck Beach Lighthouse On December 1, 1875 the beacon of the Currituck Beach Lighthouse filled the remaining "dark spot" on the North Carolina coast between the Cape Henry light to the north and Bodie Island to the south. To distinguish the Currituck Beach Lighthouse from other regional lighthouses, its exterior was left unpainted and gives today's visitor a sense of the multitude of bricks used to form the structure… b) Whalehead Club In 1922, Industrialist Edward Collings Knight, Jr and his bride Marie LeBel took up winter residency in their newly acquired Lighthouse Club and began construction of a 21,000 sq.ft. Private residence. Its location on Currituck Sound and the Atlantic Flyway was perfect to satisfy the Knight's passion for waterfowl hunting. It was unlike any structure that local folks had ever seen or even imagined. c) OBX Center for Wildlife Education The Outer Banks Center for Wildlife Education invites you to explore coastal North Carolina's wildlife, natural history and cultural heritage. Learn more about the life history and management of some of NC’s most popular wildlife: White-Tailed Deer, NC Wood Ducks, Wild Turkey, and other Tar Heel Wildlife. -
Monkey Island I, II
Case History Prospectus: The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge Kang Hyun Han [email protected] Professor Lowood STS 145: The History of Computer Game Design February 12, 2002 Significance of This Topic LucasArts ruled the adventure game market in the early 1990’s. Titles such as The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge defined the genre with their simple point-and-click interface and humorous engrossing game world, setting the standard for countless games to follow. The success of these two games owe much to the innovation and imagination fostered by the unique design process at LucasArts and its business strategies; however, its recent sequels, The Curse of Monkey Island and The Escape from Monkey Island, did not reach the classic status of their previous installments. In addition, many similar games that imitated the first two games of the series couldn’t match their success either. Several factors have contributed to the success of the first two installments: groundbreaking interface, the state of the industry at the time, highly polished look and feel, and great humor. In the case study, I plan to describe the reasons that made the first two games set apart from the rest. Background Information In the early years, adventure games were text only. Using text for input and output, the player could look at objects to get their description, take objects and use them, and solve puzzles. Infocom produced many popular hits, such as the Zork series. In the mid 1980’s, a young Californian couple, Ken and Roberta Williams, founded Sierra-On-Line and produced graphical adventure games that allowed the player to move his character in a virtual graphic world. -
Overview Core Game Mechanics and Features in Adventure Games
Adventure Games Overview While most good games include elements found in various game genres, there are some core game mechanics typically found in most Adventure games. These include character progression through dialog, game story structure, puzzle solving, and exploration. Looking back at classic Adventure games such as Monkey Island, Beyond good and Evil, Grim Fandiago, and others used these elements to create some popular and playable games. Modern Adventure games such as the Tomb Raider series or games from Telltale Games (the Walking Dead and the Wolf Among Us) include such core elements in their game designs. Core Game Mechanics and Features in Adventure Games The core mechanics in most adventure games include the following elements: Story driven – most adventure games include some kind of game story that is used to structure the game and allow the player to participate in the game. Typically, the game ends with the story. The win/lose conditions are based on puzzle and exploration actions. Single Player and Character Driven – most adventure games are single player and allow the player to assume control of a game character. This character is typically set at the start of the game and, unlike RPG games, is not mutable as the result of gameplay. Most (but not all) Adventure games are in the third person perspective. Exploration – Many adventure games allow the player to explore (to some degree). The purpose of such exploration is typically to flesh out the world, extend the story, or solve puzzles. Some adventure games that have a strong story structure may not allow for much exploration.