Design and Production of a VR Monkey Island's Video Game Remake for Lucasarts

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Design and Production of a VR Monkey Island's Video Game Remake for Lucasarts Master in Project Management Final Master Thesis Design and production of a VR Monkey Island’s video game remake for LucasArts Alumno/a Profesor/a Ponente Laia Espuny Planelles Pedro Vila 2 ACTA DE LA DEFENSA DEL TRABAJO FINAL DE MASTER Reunido el Tribunal calificador en el día de la fecha, el alumno/a Laia Espuny Planelles Expuso su Trabajo Final de Master, que trató del siguiente tema: Design and production of a VR Monkey Island® video game remake for LucasArts Acabada la exposición y contestadas por parte del alumno las objeciones formuladas por los Sres. Miembros del Tribunal, éste valoró el citado trabajo con la calificación de Barcelona, PRESIDENTE DEL TRIBUNAL VOCAL DEL TRIBUNAL VOCAL DEL TRIBUNAL 3 4 STATEMENT OF AUTHORSHIP OF THE FINAL MASTER THESIS Date: 01/07/2019 Author: Laia Espuny Planelles DNI / NIE / Passport: 48136990z By signing this document, I declare and state that: 1) I am the author of the final master's work entitled: Design and production of a VR Monkey Island® video game remake for LucasArts 2) I am the intellectual responsible of the generation and execution of the work 3) The work is a document of original content and has not been published, neither totally nor partially 4) Any intellectual contribution of other authors is duly referenced in the text 5) Therefore not engaging in fraud, and otherwise, I will accept any academic sanctions that may arise Signed, 5 Laia Espuny Planelles | La Salle-URL ABSTRACT This Final Master Thesis (FMT) consists in the implementation of the project plan for the design and production of a fully immersive virtual reality (VR) video game. The target game will be based on the original given script and game requirements of LucasArts’ The Secret of Monkey Island computer game, compatible with both Oculus Rift and HTC Vive headsets connected to a PC. Throughout this document, the scope, budget and time constrains will be defined, and the Project Management Plan needed to produce the mentioned VR remake within constraints will be detailed. 7 Design and production of a VR Monkey Island video game remake for LucasArts 8 Laia Espuny Planelles | La Salle-URL CONTENT ABSTRACT ................................................................................................................................... 7 ACRONYMS AND ABBREVIATIONS ............................................................................................ 12 FIGURE INDEX ........................................................................................................................... 14 TABLE INDEX ............................................................................................................................. 15 INTRODUCTION ......................................................................................................................... 17 1. CONTEXT ........................................................................................................................... 19 1.1. ENVIRONMENT AND SECTOR ..................................................................................... 19 1.2. LUCASARTS AND MONKEY ISLAND ............................................................................ 20 1.3. XTREME GAMES LTD. ................................................................................................. 21 1.3.1. Strategic Profile .................................................................................................. 21 1.3.2. Financial Status ................................................................................................... 22 1.3.3. Organizational Structure and Management Approach ...................................... 23 1.4. PROJECT ALIGNMENT................................................................................................. 26 1.4.1. Legal Framework................................................................................................. 27 2. PROJECT DEFINITION ........................................................................................................ 28 2.1. GENERAL DESCRIPTION .............................................................................................. 28 2.2. GOAL AND OBJECTIVES .............................................................................................. 29 2.2.1. Project Objectives ............................................................................................... 29 2.2.2. Game Objectives ................................................................................................. 29 2.3. FOCUS AND STRATEGY ............................................................................................... 29 2.3.1. Project Assumptions ........................................................................................... 30 2.3.2. Project Constrains ............................................................................................... 30 2.3.3. SWOT and PREN Analysis .................................................................................... 30 2.3.4. CSFs – Critical Success Factors ............................................................................ 33 2.3.5. Scenarios Analysis ............................................................................................... 35 2.4. STAKEHOLDERS ANALYSIS .......................................................................................... 37 2.4.1. Stakeholders Identification ..................................................................................... 37 2.4.2. Stakeholders Classification ..................................................................................... 37 3. PROJECT CHARTER ............................................................................................................ 39 4. SCOPE DEFINITION ............................................................................................................ 42 4.1. PROJECT SCOPE .......................................................................................................... 42 4.2. PRODUCT SCOPE ........................................................................................................ 42 9 Design and production of a VR Monkey Island video game remake for LucasArts 4.3. DELIVERABLES ............................................................................................................ 43 4.4. WBS - Work Breakdown Structure ............................................................................. 44 4.4.1. WBS Dictionary ................................................................................................... 44 5. HUMAN RESOURCES MANAGEMENT PLAN ..................................................................... 46 5.1. OBS - Organizational Breakdown Structure................................................................... 46 5.2. ROLES AND RESPONSIBILITIES ....................................................................................... 48 5.3. RACI MATRIX .................................................................................................................. 56 5.4. RESOURCE UTILIZATION PLAN ....................................................................................... 58 6. LIFE CYCLE, TRANSITIONS AND TRANSFER ....................................................................... 61 6.1. PROJECT LIFE CYCLE ................................................................................................... 61 6.2. TRANSITION-OUT PLAN ................................................................................................. 63 6.3. TRANSFER PLAN ......................................................................................................... 65 7. SCHEDULE MANAGEMENT PLAN ...................................................................................... 67 7.1. TIMELINE .................................................................................................................... 67 7.1.1. Roadmap ............................................................................................................. 67 7.1.2. Gantt Chart ......................................................................................................... 68 7.2. CRITICAL PATH ............................................................................................................... 74 7.3. MILESTONES PLAN ......................................................................................................... 77 8. COST MANAGEMENT PLAN .............................................................................................. 78 8.1. PROJECT BUDGET ....................................................................................................... 78 8.1.1. Development Cost According to Work Packages ............................................... 79 8.1.2. Development Cost According to Resources ....................................................... 82 8.2. COST ANALYSIS ........................................................................................................... 83 8.3. TREASURY AND FINANCING PLAN ............................................................................. 85 9. QUALITY MANAGEMENT PLAN ......................................................................................... 86 9.1. QUALITY CONTROL ..................................................................................................... 88 9.1.1. Usability and Playability Evaluation by Heuristics .............................................. 92 9.1.2. Heuristics Violation Report ................................................................................
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