The Engine Indicator
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Brighton and Hove City Council W Eekly List Of
BRIGHTON AND HOVE CITY COUNCIL W EEKLY LIST OF APPLICATIONS BRIGHTON AND HOVE CITY COUNCIL TOW N & COUNTRY PLANNING ACT 1990 PLANNING (LISTED BUILDINGS & CONSERVATION AREAS) REGULATIONS 1990 TOW N & COUNTRY PLANNING (GENERAL DEVELOPMENT PROCEDURE) ORDER 1995 PLEASE NOTE that the following planning applications were registered by the City Council during w/e 11/04/2008: (Notice under Article 8 and accompanied by an Environmental Statement where appropriate) a) Involving Listed Buildings or within a Conservation Area: BRUNSW ICK AND ADELAIDE BH2008/00502 22 Brunswick Terrace Hove BRUNSW ICK TOW N Remedial work in vaulted cellar to prevent collapse of road. Officer: Jason Hawkes 292153 Applicant: Mr Gary Sayers Agent: 4 Delivery Ltd Southern House Lewes Road Falmer Southern House Lewes Road Falmer BH2008/00504 24 Brunswick Terrace Hove BRUNSW ICK TOW N Emergency remedial works in vaulted cellar to prevent collapse of road above. Officer: Jason Hawkes 292153 Applicant: Mr Gary Sayers Agent: 4 Delivery Ltd Southern Hse Lewes Rd Falmer Southern Hse Lewes Rd Falmer BH2008/00876 Ground, 1st & 2nd Floor Flats 42 Brunswick Road Hove BRUNSW ICK TOW N Removal of existing back boilers and gas fires within the block and the installation of gas combination boilers of which flues exit the building via the rear elevations. Officer: Ray Hill 292323 Applicant: Mr Tom Green Agent: Brodie Plant Goddard Southern Housing Grp Holmbury Dorking Business Pk Station Rd Dorking Fleet Hse 59-61 Clerkenwell Rd London BH2008/00879 Ground, First and 2nd Floor Flats 42 Brunswick Road Hove BRUNSW ICK TOW N Removal of existing back boilers and gas fires within the block and the installation of gas combination boilers of which flues exit the building via the rear elevations. -
Game Development for Computer Science Education
Game Development for Computer Science Education Chris Johnson Monica McGill Durell Bouchard University of Wisconsin, Eau Bradley University Roanoke College Claire [email protected] [email protected] [email protected] Michael K. Bradshaw Víctor A. Bucheli Laurence D. Merkle Centre College Universidad del Valle Air Force Institute of michael.bradshaw@ victor.bucheli@ Technology centre.edu correounivalle.edu.co laurence.merkle@afit.edu Michael James Scott Z Sweedyk J. Ángel Falmouth University Harvey Mudd College Velázquez-Iturbide [email protected] [email protected] Universidad Rey Juan Carlos [email protected] Zhiping Xiao Ming Zhang University of California at Peking University Berkeley [email protected] [email protected] ABSTRACT cation, including where and how they fit into CS education. Games can be a valuable tool for enriching computer science To guide our discussions and analysis, we began with the education, since they can facilitate a number of conditions following question: in what ways can games be a valuable that promote learning: student motivation, active learning, tool for enriching computer science education? adaptivity, collaboration, and simulation. Additionally, they In our work performed prior to our first face-to-face meet- provide the instructor the ability to collect learning metrics ing, we reviewed over 120 games designed to teach comput- with relative ease. As part of 21st Annual Conference on ing concepts (which is available for separate download [5]) Innovation and Technology in Computer Science Education and reviewed several dozen papers related to game-based (ITiCSE 2016), the Game Development for Computer Sci- learning (GBL) for computing. Hainey [57] found that there ence Education working group convened to examine the cur- is \a dearth of empirical evidence in the fields of computer rent role games play in computer science (CS) education, in- science, software engineering and information systems to cluding where and how they fit into CS education. -
Evaluating the Use of Particle-Spring Systems in the Conceptual Design of Grid Shell Structures By
Evaluating the Use of Particle-Spring Systems in the Conceptual Design of Grid Shell Structures by Trevor B. Bertin B.S. Civil Engineering Worcester Polytechnic Institute, 2011 SUBMITTED TO THE DEPARTMENT OF CIVIL AND ENVIRONMENTAL ENGINEERING IN THE PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF 1 MASTER OF ENGINEERING IN CIVIL AND ENVIRONMENTAL ENGINEERING AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUNE 2013 ©2013 Trevor Bertin. All Rights Reserved The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author: _____________________________________________________________ Department of Civil and Environmental Engineering May 10, 2013 Certified by: ___________________________________________________________________ John A. Ochsendorf Professor of Building Technology and Civil and Environmental Engineering Thesis Supervisor Accepted by: ___________________________________________________________________ Heidi M. Nepf Chair, Departmental Committee for Graduate Students 2 Evaluating the Use of Particle-Spring Systems in the Conceptual Design of Grid Shell Structures by Trevor B. Bertin Submitted to the Department of Civil and Environmental Engineering on May 10, 2013 in Partial Fulfillment of the Requirements for the Degree of Master of Engineering in Civil and Environmental Engineering ABSTRACT 3 This thesis evaluates particle-spring systems as conceptual design tools in an effort to create efficient grid shell structures. Currently many simulation tools are available to create representations of intricate geometries and forms. However, these forms can become highly complex and challenging upon their realization. A lack of understanding of these forms leads to structures that cannot support their corresponding loads due to their shape, boundary conditions or edge conditions. -
A) Involving Listed Buildings Or Within a Conservation Area
BRIGHTON AND HOVE CITY COUNCIL WEEKLY LIST OF APPLICATIONS BRIGHTON AND HOVE CITY COUNCIL TOWN & COUNTRY PLANNING ACT 1990 PLANNING (LISTED BUILDINGS & CONSERVATION AREAS) REGULATIONS 1990 TOWN & COUNTRY PLANNING (GENERAL DEVELOPMENT PROCEDURE) ORDER 1995 PLEASE NOTE that the following planning applications were registered by the City Council during w/e 31/08/2007: (Notice under Article 8 and accompanied by an Environmental Statement where appropriate) a) Involving Listed Buildings or within a Conservation Area: QUEEN'S PARK BH2007/02654 Brighton Sea Life Centre Madeira Drive Brighton EAST CLIFF Removal of Conditions 4 and 5 of BH2005/06566/LB. Officer: Gemma Barnes 292265 Applicant: Sea Life Centre Agent: Clifton Design Associates Marine Parade Brighton BN2 1TB 55 Dyke Rd Brighton BN1 3JA BH2007/02772 4 Royal Crescent Brighton EAST CLIFF Replace ground floor rear window with french windows. Officer: Karen Tipper 293335 Applicant: Mr & Mrs D. Pearce Agent: Simon Lawley 4 Royal Crescent Brighton BN2 1AL 5 Marine Terrace Mews Brighton BN2 1AR ROTTINGDEAN COASTAL BH2007/02650 Flat 2 20 - 22 Lewes Crescent Brighton KEMP TOWN New front door and sash window to entrance of basement flat. Officer: Karen Tipper 293335 Applicant: Miss Kate Lee Agent: Simon Lawley F2 20-22 Lewes Crescent Brighton BN2 1GB 5 Marine Terrace Mews Brighton BN2 1AR BH2007/02651 Flat 2 20 - 22 Lewes Crescent Brighton KEMP TOWN New front door and sash window to entrance of basement flat. Officer: Karen Tipper 293335 Applicant: Kate Lee Agent: Simon Lawley F2 20-22 Lewes Crescent Brighton BN2 1GB 5 Marine Terrace Mews Brighton BN2 1AR BH2007/02917 Burstow Gallery Brighton College Eastern Road Brighton COLLEGE Creation of new roof terrace above Burstow Gallery with access from the new art department in a new extension above the Woolton Building, including a new balustrade and lighting. -
Outcome Prediction and Hierarchical Models in Real-Time Strategy Games
Outcome Prediction and Hierarchical Models in Real-Time Strategy Games by Adrian Marius Stanescu A thesis submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy Department of Computing Science University of Alberta ⃝c Adrian Marius Stanescu, 2018 Abstract For many years, traditional boardgames such as Chess, Checkers or Go have been the standard environments to test new Artificial Intelligence (AI) al- gorithms for achieving robust game-playing agents capable of defeating the best human players. Presently, the focus has shifted towards games that of- fer even larger action and state spaces, such as Atari and other video games. With a unique combination of strategic thinking and fine-grained tactical com- bat management, Real-Time Strategy (RTS) games have emerged as one of the most popular and challenging research environments. Besides state space complexity, RTS properties such as simultaneous actions, partial observabil- ity and real-time computing constraints make them an excellent testbed for decision making algorithms under dynamic conditions. This thesis makes contributions towards achieving human-level AI in these complex games. Specifically, we focus on learning, using abstractions and performing adversarial search in real-time domains with extremely large action and state spaces, for which forward models might not be available. We present two abstract models for combat outcome prediction that are accurate while reasonably computationally inexpensive. These models can in- form high level strategic decisions such as when to force or avoid fighting or be used as evaluation functions for look-ahead search algorithms. In both cases we obtained stronger results compared to at the time state-of-the-art heuris- tics. -
Cadenza Document
Planning & Public Protection Hove Town Hall Norton Road Hove BN3 3BQ WEEKLY LIST OF APPLICATIONS TOWN AND COUNTRY PLANNING ACT1990 PLANNING (LISTED BUILDINGS & CONSERVATION AREAS) REGULATIONS 1990 TOWN & COUNTRY PLANNING (GENERAL MANAGEMENT PROCEDURE) (ENGLAND) ORDER 2010 (Notice under Article 13 and accompanied by an Environmental Statement where appropriate) PLEASE NOTE that the following applications were registered by the City Council between 26/03/2012 and 01/04/2012 a) Involving Listed Buildings within Conservation Area, or South Downs National Park BRUNSWICK AND ADELAIDE BH2012/00492 52 Brunswick Road Hove BRUNSWICK TOWN Alterations to layout to create single dwelling house, including alterations to fenestration, demolition of existing rear extension and fire escape, creation of ground floor level terrace to rear, external lighting and increase in height of wall between garden and patio. (Part retrospective). Officer : Guy Everest Tel. No.293334 Mr Andrew Kitchink Brewer Smith & Brewer 51 Brunswick Square Hoppingwood Farm Hove Robin Hood Way BN3 1EF London SW20 0AB Page 1 of 16 BH2012/00493 52 Brunswick Road Hove BRUNSWICK TOWN Internal and external refurbishment and alterations to layout to create single dwelling house, including alterations to fenestration, demolition of existing rear extension and fire escape, creation of ground floor level terrace to rear, external lighting and increase in height of wall between garden and patio. (Part retrospective). Officer : Guy Everest Tel. No.293334 Mr Andrew Kitchink Brewer Smith & Brewer 51 Brunswick Square Hoppingwood Farm Hove Robin Hood Way BN3 1EF London SW20 0AB BH2012/00792 Flat 2 93 Lansdowne Place Hove BRUNSWICK TOWN Demolition of wooden sheds and erection of single storey conservatory to rear and associated alterations. -
Faculteit Bedrijf En Organisatie Unity 5 Versus
Faculteit Bedrijf en Organisatie Unity 5 versus Unreal Engine 4: Artificiële intelligentie van 3D vijanden voor een HTML5 project Matthias Caryn Scriptie voorgedragen tot het bekomen van de graad van Bachelor in de toegepaste informatica Promotor: Joeri Van Herreweghe Co-promotor: Steven Delrue Academiejaar: 2015-2016 Derde examenperiode Faculteit Bedrijf en Organisatie Unity 5 versus Unreal Engine 4: Artificiële intelligentie van 3D vijanden voor een HTML5 project Matthias Caryn Scriptie voorgedragen tot het bekomen van de graad van Bachelor in de toegepaste informatica Promotor: Joeri Van Herreweghe Co-promotor: Steven Delrue Academiejaar: 2015-2016 Derde examenperiode Samenvatting Rusty Bolt is een Belgische indie studio. Deze studio wilt een nieuw project starten voor een 3D spel in een HyperText Markup Language 5 (HTML5) browser die intensief gebruik zal maken van artificiële intelligentie (AI) en Web Graphics Library (WebGL). Na onderzoek via een requirements-analyse van verschillende mogelijkheden van game engines komen we terecht bij twee opties namelijk Unity 5, die Rusty Bolt al reeds gebruikt, of de Unreal Engine 4, wat voor hen onbekend terrein is. Qua features zijn ze enorm verschillend, maar ze voldoen elk niet aan één voorwaarde die Rusty Bolt verwacht van een game engine. Zo biedt Unity Technologies wel een mogelijkheid om software te bouwen in de cloud. De broncode van Unity wordt niet openbaar gesteld, tenzij men er extra voor betaalt. Deze game engine is dus niet volledig open source in tegenstelling tot Unreal Engine 4. We vergelijken dan verder ook deze twee engines, namelijk Unity 5 en Unreal Engine 4. We tonen aan dat deze engines visueel verschillen van features, maar ook een andere implementatie van de AI hanteren. -
Cadenza Document
Planning & Public Protection Hove Town Hall Norton Road Hove BN3 3BQ WEEKLY LIST OF APPLICATIONS TOWN AND COUNTRY PLANNING ACT1990 PLANNING (LISTED BUILDINGS & CONSERVATION AREAS) REGULATIONS 1990 TOWN & COUNTRY PLANNING (GENERAL MANAGEMENT PROCEDURE) (ENGLAND) ORDER 2010 (Notice under Article 13 and accompanied by an Environmental Statement where appropriate) PLEASE NOTE that the following applications were registered by the City Council between 22/10/2012 and 28/10/2012 a) Involving Listed Buildings within Conservation Area BRUNSWICK AND ADELAIDE BH2012/02762 70A Brunswick Place Hove BRUNSWICK TOWN Internal alterations to layout of flat and replacement of rear window with timber French doors. Officer : Mark Thomas Tel. No.292336 Mr Robert Swain Respectable Outfit Flat 3 50 Coleman Street 40 Norton Road Brighton Hove BN2 9SQ BN3 3BH BH2012/02763 70A Brunswick Place Hove BRUNSWICK TOWN Replacement of rear window with timber French doors. Officer : Mark Thomas Tel. No.292336 Mr Robert Swain Respectable Outfit Flat 3 50 Coleman Street 40 Norton Road Brighton Hove BN2 9SQ BN3 3BH Page 1 of 23 BH2012/03005 Flat 2 24 Brunswick Place Hove BRUNSWICK TOWN Erection of single storey rear extension and internal alterations to layout of flat. Officer : Steven Lewis Tel. No.290480 Mrs Helen Leigh Barry Field Architects 51 Corkhall Rise 7 Queen Square London Brighton SW4 6HT BN1 3FP BH2012/03137 Flat 5A 6 Palmeira Square Hove BRUNSWICK TOWN Creation of 1no one bed studio flat at fourth floor level. Removal of 1no rooflight. (Part retrospective) Officer : Jason Hawkes Tel. No.292153 Ms Justina Grigate PROwe Planning Solutions C/O PROwe Planning Melton Lodge Solutions Rusper Road Melton Lodge Newdigate Rusper Road Dorking Dorking Surrey Surrey RH5 5BX RH5 5BX BH2012/03138 Flat 5A 6 Palmeira Square Hove BRUNSWICK TOWN Internal alterations to create 1no one bed studio flat at fourth floor level. -
Major Historic Heritage Museum Site Within Brighton
THE DROVEWAY, HOVE, EAST SUSSEX, BN3 7QA MAJOR HISTORIC HERITAGE MUSEUM SITE WITHIN BRIGHTON & HOVE Significant potential for a variety of uses LEISURE • BUSINESS SPACE • EDUCATIONAL MEDIA CAMPUS • INSTITUTIONAL EXPRESSIONS OF INTEREST BY FRIDAY 8 th JUNE 2018 BILINGUAL LEGAL & GENERAL CORAL GREYHOUND WAITROSE PRIMARY SCHOOL HEADQUARTERS STADIUM SUPERSTORE britishengineerium.co.uk THE BRITISH ENGINEERIUM IS AN ENGINEERING AND STEAM POWER MUSEUM SITUATED WITHIN THE BRIGHTON AND HOVE CONURBATION. IT COMPRISES A SERIES OF 19TH CENTURY, HIGH VICTORIAN, GOTHIC BRICK BUILDINGS WHICH WERE ERECTED IN 1866, AS A PUMPING STATION FOR THE LOCAL WATER SUPPLY COMPANY. THE ENGINEERIUM HAS BEEN BEAUTIFULLY RESTORED OVER THE LAST TEN YEARS BY THE BRITISH ENGINEERIUM TRUST. IN RECENT YEARS, THE BRITISH ENGINEERIUM - A BRIEF HISTORY ADDITIONAL ACCOMMODATION HAS The British Engineerium (formerly Goldstone pumping approximately 600,000 litres of water per hour. In 1884, station) is an engineering and steam power museum a cooling pond and leat were built on the adjoining land. BEEN ADDED, EXTENDING THE situated within the Brighton and Hove conurbation. It The site ran successfully until the 1950s when it became comprises a series of 19th Century High Victorian, redundant due to the addition of several post-war BUILDINGS WITH SEVERAL NEW Gothic brick buildings which were erected in 1866, as a pumping stations across the city. In 1971, the site was pumping station for the local water supply company. A saved from demolition by Jonathan Minns, a London- BUILDINGS, TO A TOTAL FLOOR AREA OF second engine was added in 1875. At the time of based steam and engineering expert who set about construction, Brighton and Hove suffered from a lack of 33,625 SQ.FT / 3,123 SQ.M. -
Brighton and Hove City Council Weekly List Of
BRIGHTON AND HOVE CITY COUNCIL WEEKLY LIST OF APPLICATIONS TOWN & COUNTRY PLANNING ACT 1990 PLANNING (LISTED BUILDINGS & CONSERVATION AREAS) REGULATIONS 1990 TOWN & COUNTRY PLANNING (GENERAL DEVELOPMENT PROCEDURE) ORDER 1995 (Notice under Article 8 and accompanied by an Environmental Statement where appropriate) PLEASE NOTE that the following planning applications were registered by the City Council during w/e 17/09/2010: a) Involving Listed Buildings or within a Conservation Area: GOLDSMID BH2010/02768 14 Eaton Gardens Hove WILLETT ESTATE Internal alterations. (Retrospective) Officer: Chris Swain 292178 Applicant: Vigcare Ltd Agent: Jon Andrews Ltd 14 Eaton Gardens Chilcote Threals Lane Hove BN3 3TP West Chiltington West Sussex RH20 2RF HOVE PARK BH2010/02785 16 Tongdean Road Hove TONGDEAN AREA Amendment to previously approved application BH2010/00802 for addition of dormer to rear elevation. Officer: Charlotte Hughes 292321 Applicant: Mr & Mrs S Oberholzer Agent: David Grey Associates 16 Tongdean Road 80 East End Lane Hove BN3 6QE Ditchling East Sussex BN6 8UR QUEEN'S PARK BH2010/02687 Rear of Units 1-3 at 1-6 Grand Parade Brighton VALLEY GARDENS Change of use from retail (A1) to hot food take away (A5) including new shop front and installation of extract duct. Officer: Sue Dubberley 293817 Applicant: Regalrose Services Ltd Agent: Ellis & Partners c/o Ellis & Partners 32 New Road 32 New Road Brighton BN1 1UG Brighton BN1 1UG BH2010/02689 Units 6a & 6b Lower Promenade Madeira Drive EAST CLIFF Change of Use from Artists Studios (B1) to Swimming Club Changing Facilities (D202). Officer: Liz Arnold 291709 Applicant: Brighton Agent: ABIR Architects Ltd Swimming Club 3c Wilbury Grove c/o Fiona Southwell Hove BN3 3JQ 13 Ashurst Avenue Saltdean Brighton BN2 8DR 1 BH2010/02805 1 Richmond Parade & 1 Albion Street Brighton VALLEY GARDENS Replacement of windows and doors with UPVC units. -
Towards a Serious Game to Help Students Learn Computer Programming Mathieu Muratet, Patrice Torguet, Jean Pierre Jessel, Fabienne Viallet
Towards a Serious Game to Help Students Learn Computer Programming Mathieu Muratet, Patrice Torguet, Jean Pierre Jessel, Fabienne Viallet To cite this version: Mathieu Muratet, Patrice Torguet, Jean Pierre Jessel, Fabienne Viallet. Towards a Serious Game to Help Students Learn Computer Programming. International Journal of Computer Games Technology, London: Hindawi, 2009, 2009, pp.470590. 10.1155/2009/470590. hal-01357502 HAL Id: hal-01357502 https://hal.archives-ouvertes.fr/hal-01357502 Submitted on 29 Aug 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Hindawi Publishing Corporation International Journal of Computer Games Technology Volume 2009, Article ID 470590, 12 pages doi:10.1155/2009/470590 Research Article TowardsaSeriousGametoHelpStudentsLearn Computer Programming Mathieu Muratet,1 Patrice Torguet,1 Jean-Pierre Jessel,1 and Fabienne Viallet2 1 VORTEX Group, IRIT, Paul Sabatier University, 118 Route de Narbonne, 31062 Toulouse Cedex 9, France 2 DiDiST CREFI-T, Paul Sabatier University, 118 Route de Narbonne, 31062 Toulouse Cedex 9, France Correspondence should be addressed to Mathieu Muratet, [email protected] Received 30 August 2008; Revised 17 December 2008; Accepted 24 February 2009 Recommended by Xiaopeng Zhang Video games are part of our culture like TV, movies, and books. -
A Multi-Objective Approach to Tactical Maneuvering Within Real Time Strategy Games Christopher D
Air Force Institute of Technology AFIT Scholar Theses and Dissertations Student Graduate Works 6-16-2016 A Multi-Objective Approach to Tactical Maneuvering Within Real Time Strategy Games Christopher D. Ball Follow this and additional works at: https://scholar.afit.edu/etd Part of the Computer Sciences Commons Recommended Citation Ball, Christopher D., "A Multi-Objective Approach to Tactical Maneuvering Within Real Time Strategy Games" (2016). Theses and Dissertations. 457. https://scholar.afit.edu/etd/457 This Thesis is brought to you for free and open access by the Student Graduate Works at AFIT Scholar. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of AFIT Scholar. For more information, please contact [email protected]. A MULTI-OBJECTIVE APPROACH TO TACTICAL MANUVERING WITHIN REAL TIME STRATEGY GAMES THESIS Christopher D. Ball, Capt, USAF AFIT-ENG-MS-16-J-004 DEPARTMENT OF THE AIR FORCE AIR UNIVERSITY AIR FORCE INSTITUTE OF TECHNOLOGY Wright-Patterson Air Force Base, Ohio DISTRIBUTION STATEMENT A APPROVED FOR PUBLIC RELEASE; DISTRIBUTION UNLIMITED. The views expressed in this document are those of the author and do not reflect the official policy or position of the United States Air Force, the United States Department of Defense or the United States Government. This material is declared a work of the U.S. Government and is not subject to copyright protection in the United States. AFIT-ENG-MS-16-J-004 A MULTI-OBJECTIVE APPROACH TO TACTICAL MANEUVERING WITHIN REAL TIME STRATEGY GAMES THESIS Presented to the Faculty Department of Electrical and Computer Engineering Graduate School of Engineering and Management Air Force Institute of Technology Air University Air Education and Training Command in Partial Fulfillment of the Requirements for the Degree of Master of Science in Computer Science Christopher D.